The Disclaimer: This file is in no way a challenge to any copyrights held by the various parties involved. To properly use these files fully, you must have the original (WEG) Star Wars RPG books. FUZION Settings: Star Wars Campaign -Characteristic Points: 60 -Characteristic Maximum: By Race -Optional Characteristics: Physical Defense = (Con x2) Energy Defense = (Con x2) Recovery = (Str+Con) Endurance = (Con x10) Stun = (Body x5) Hits = (Body x5) Resistance = (Will x3) Luck = (2d10 per session) (Additional Luck that is ALWAYS added every session cost 5 OP each) Humanity = (Will x10) Run = (Move x2) Sprint = (Move x3) Swim = (Move x1) Leap = (Move x1) -Option Points: 40 -Maximum Complications: 50 -Perk Impact: High (x3 Cost) -Power Points: N/A (Some races have "powers" naturally) -Martial Arts Frequency: Very Rare (x3 Cost) -Rule of X-Offense: NA -Rule of X-Defense: NA -Speed: Off (-2 penalty per action after the first for all non-defense actions. Defense actions are not affected.) -Strength Table Modifier: -2 -Impairing Wounds: On -Autofire Ratio: 2 -Knockback Units in Meters: ½ Specials Difficulty Conversions Star Wars Difficulty Modified Fuzion Difficulty (5/level instead of 4) --- Challenged (0) Very Easy Everyday (5) Easy Competent (10) Moderate Heroic (15) Difficult Incredible (20) Very Difficult Legendary (25) Heroic Superheroic (30) Everyman Skills Athletics Concentration Education Melee Evade Local Expert: Homeworld or Home City Perception Persuasion Teacher Scale Conversion Star Wars Scale Fuzion/Mekton Scale Human x1/10 Speeder x1/5 Standard (Some vary) Walker x1 Standard (x10 for AT-AT) Starfighter x1 (Starfighters) or x10 (Freighters and Corvettes) Capitol x100 Death Star x1000/Excessive The Force Force Points: Work just as in Star Wars. Double all attributes and skills for one phase. Force Skills (15 experience to learn at +1, x3 (x6 if self taught) cost to raise) -Alter (Will) -Control (Will) -Sense (Will) Force Skills cost 5 OP (or 1 CP) at +1 each (Maximum at character creation). Force using characters begin with 3 powers per force skill at start or when learning a new force skill. New force powers cost 5 experience each if the teacher knows the power. New force powers cost 10 experience each if the teacher does not know the power. Training Times (All times may be reduced by 1 day per XP spent to the minimum requirement) New Skill (Must be learned with a teacher): 10 weeks (1 day minimum) Increasing a Skill (and learning a new power at the same time) with a teacher: 1 week (1 day minimum) Increasing a Skill without a teacher: 1 month (1 week minimum) Learning a New Power with a teacher: 1 week (1 day minimum) Learning a New Power without a teacher: 1 week (1 day minimum) Keeping Powers "Up" When a Force user uses a power that may be kept up, he has a -1 penalty per power kept up to all actions. All powers are dropped if the character is stunned or knocked out. Force Relationship Modifiers User and target are: Add to difficulty: Close relatives (married, siblings, parent and child, etc.) +0 Close friends +1 Friends +2 Acquaintances +3 Slight acquaintances +4 Met once +5 Never met, but know each other by reputation +6 Complete strangers +8 Complete strangers not of the same species +10 Force Proximity Modifiers User and target are: Add to difficulty: Touching +0 In line of sight but not touching +1 Not in line of sight, but 1-100 meters away +2 101 meters to 10 kilometers away +3 11 km to 1000km away +4 Same planet but more than 1000km away +6 Same star system but not on the same planet +8 Not in the same star system +10 Starting with Vehicles (After converting a few ships, I may change this.) Scale Cost Human (x1/10) 1 OP per 1 CP Speeder (x1/5) 1 OP per 2 CP Walker/Starfighter (x1) 1 OP per 10 CP Corvette/Freighter (x10) 1 OP per 100 CP Capitol Ship (x100) 1 OP per 1000 CP (If I let you have one) Death Star (x1000) no you can't have one Character Conversion: Star Wars, 2nd edition to FUZION Stats Convert all stats to numbers before calculating Star Wars FUZION FUZION Star Wars 1d or less 1 Intelligence Knowledge 1d+1 2 Willpower (Knowledge+Perception)/2 (round down) 1d+2 3 Presence Perception 2d 4 Technical Ability Technical 2d+1 5 Reflexes (Dexterity+Mechanical)/2 (round down) 2d+2 6 Dexterity Dexterity 3d 7 Constitution Strength 3d+1 8 Strength Strength 3d+2 9 Body Strength 4d 10 Move Move/2 (round down) 4d+1 to 5d 11 5d+1 to 6d 12 6d+1 to 7d 13 Humans have average stats of 4 instead of 2. It's more heroic. Skills Convert skills by using the number before the d, ignoring pluses, as the FUZION skill rating (i.e.: A 7d, 7d+1, or 7d+2 skill in Star Wars becomes a +7 skill in FUZION). Specializations: Characters may take specializations in skills as in Star Wars, paying half as much experience (round up) to raise. Skills marked (@) are new to FUZION. Star Wars FUZION Dexterity -Archaic Guns Archaic Guns@ (Ref) -Blaster Blaster@ (Ref) -Blaster Artillery Gunnery: Artillery (Ref) -Bowcaster Bowcaster@ (Ref) -Bows Archery@ (Ref) -Dodge Ranged Evade -Firearms Autofire Weapons & Firearms (Choose Primary) -Lightsaber Lightsaber@ (Ref) -Melee Combat Melee -Missile Weapons Heavy Weapons -Pick Pocket Pick Pocket@ (Ref) -Running +1 Move per 4d (round down) (up to racial max) -Vehicle Blasters Gunnery: Vehicle Knowledge -Alien Species KS: Alien Species -Bureaucracy Bureaucracy -Business Business -Cultures Expert: Cultures -Intimidation Interrogation & Persuasion (Choose Primary) -Languages Language (or Knowledge) rating in all languages the character knows -Law Enforcement Expert: Law Enforcement -Planetary Systems Expert: Planetary Systems -Scholar Appropriate Expert, Profession, or Science Skill -Streetwise Streetwise -Survival Survival -Tactics Tactics -Value Expert: Appraising -Willpower Concentration Mechanical -Archaic Starship Piloting Piloting: Archaic Starship -Astrogation Astrogation@ (Int) -Beast Riding Riding -Capitol Ship Gunnery Gunnery: Capitol Ship -Capitol Ship Piloting Piloting: Capitol Ship -Capitol Ship Shields Shields: Capitol Ship -Communications Systems Operation: Communications -Glider Pilot: Glider -Ground Vehicle Operation Driving: Tracked & Driving: Wheeled (Choose primary) -Hover Vehicle Operation Driving: Hovercraft -Jet Pack Operation Pilot: Jet Pack -Powersuit Operation Pilot: Powersuit -Repulsorlift Operation Pilot: Repulsorlift -Rocket Pack Operation Pilot: Rocket Pack -Sensors Systems Operation: Sensors -Space Transports Piloting: Space Transports -Starfighter Piloting Piloting: Starfighter -Starship Gunnery Gunnery: Starship -Starship Shields Shields: Starship -Swoop Operation Piloting: Swoop -Walker Operation Driving: Walker Perception -Bargain Trading -Command Leadership@ (Pre) -Con Acting & Persuasion (Choose primary) -Forgery Forgery -Gambling Gambling -Hide Concealment and Stealth* (Choose primary) -Investigation Profession: Investigation, Research, & Surveillance (Choose primary) -Persuasion Oratory & Persuasion (Choose primary) -Search Perception & Tracking (Choose primary) -Sneak Shadowing & Stealth* (Choose primary) Strength -Brawling Hand to Hand -Climbing/Jumping Athletics & Climbing (Choose primary) -Lifting +1 Str per 4d (round down) (up to racial max) -Stamina +1 Con per 4d (round down) (up to racial max) -Swimming Swimming Technical -Armor Repair Armor Tech@ (Tech) -Blaster Repair Weaponsmith: Blaster -Capitol Starship Repair Capitol Starship Tech@ (Tech) -Capitol Starship Weapons Repair Weaponsmith: Capitol Starship Weapons -Computer Programming/Repair Computer Programming, Electronics, & Hacking (Choose primary) -Demolition Demolitions -Droid Programming Droid Programming@ (Tech) -Droid Repair Droid Tech@ (Tech) -First Aid Paramedic -Ground Vehicle Repair Electronics* and Mechanics* -Hover Vehicle Repair Electronics* and Mechanics* -Medicine Forensic Medicine & Medicine (Tech) (Choose primary) -Primitive Construction Primitive Construction@ (Tech) -Repulsorlift Repair Repulsorlift Tech@ (Tech) -Security Lock Picking & Security Systems (Choose primary) -Space Transports Repair Space Transport Tech@ (Tech) -Starfighter Repair Starfighter Tech@ (Tech) -Starship Weapon Repair Weaponsmith: Starship Weapons -Walker Repair Walker Tech@ (Tech) *-see notes below about this skill and conversion Special Cases FUZION Star Wars Acrobatics No standard equivalent Animal Handler No standard equivalent Bugging No standard equivalent Contortionist No standard equivalent Conversation No standard equivalent Deduction No standard equivalent Disguise No standard equivalent Education Knowledge (Converted as a stat) High Society No standard equivalent Inventor No standard equivalent Lip Reading No standard equivalent Local Expert No standard equivalent Melee Evade (Brawling Parry+Melee Parry)/2 (round down) Mimicry No standard equivalent Navigation No standard equivalent Professional Special Science Special Seduction No standard equivalent Sleight of Hand No standard equivalent Stealth (Hide+Sneak)/2 (round down) Teaching No standard equivalent Thrown Weapons* (Ref) (Grenade + Thrown Weapons)/2 (round down) Ventriloquist No standard equivalent Wardrobe and Style No standard equivalent Driving Skills Notes -Hovercraft (Non-repulsorlift) hover vehicles -Powersuit x1/10 and 1/5 scale powersuits/armors -Tracked Tracked vehicles -Wheeled Wheeled vehicles -Walker Legged vehicles Piloting Skills Notes -Archaic Starship All older starships -Capitol Ship x100 or more scale starships -Jet Pack Jet Packs -Repulsorlift All non-starship repulsorlift craft -Rocket Pack Rocket Pack -Space Transports x10 scale starships -Starfighter x1 scale starships -Swoop Swoops Gunnery Skills Notes -Artillery x1, x10 or x100 scale ground based weapons -Capitol Ship Weaponry on x100 or more scale starships -Starship Weaponry on x10 or less scale starships -Vehicle Weaponry on (non-starship) vehicles and Powersuits Tech (Repair) Skills Notes -Armor Tech x1/10 and x1/5 scale armors and powersuits/armors -Capitol Starship Tech x100 or more starships -Droid Tech Droids -Electronics Various systems not covered by other skills -Mechanics Hovercraft, tracked, and wheeled vehicles -Repulsorlift Tech Repulsorlift craft -Space Transport Tech x10 scale starships -Starfighter Tech x1 scale starships -Walker Tech x1 and x10 scale legged vehicles (Spacecraft) Shield Skills Notes -Capitol Starship Shields x100 scale or more starship shields -Starship Shields x1 or x10 scale starship shields Systems Operation Notes -Communications Communications -Electronic Warfare ECM & ECCM systems -Sensors Sensors and scanning equipment Weaponsmith Notes -Ballistic Non-Starship Mounted Chemical Slugthrowers and Railguns -Blaster Non-Starship Mounted Energy Cannon -Capitol Starship x100 or more scale weapons -Lightsaber Lightsabers -Melee Non-powered melee weapons -Muscle-Powered Ranged Bows, Bowcasters, and Crossbows -Powered Melee Vibro weapons -Starship x1 or x10 scale Starship weapons Special Cases -One Skill to Many: If a skill in Star Wars covers one or more skills in FUZION (i.e.: Firearms in Star Wars covers Firearms and Autofire Weapons in FUZION), the player must choose one of the skills as primary. The primary skill is converted as normal and all other skills covered are treated as half (round down) the primary for conversion purposes. -Many Skills to One: If a character has many Star Wars skills that convert to a single skill in FUZION. Simply average all the skills to get the actual skill level. -Martial Arts: For every full die over 5d a character has in Brawling (or for every full die in Al's Martial Arts Advanced Skill), the character may choose 1 Maneuver or Damage Class Vehicle Modifiers -Starship Shields: Buy as DA +0, Ablative, Regenerating, Non-Damaging EMW Beam Shields. The shield may be adjusted using the appropriate shield operation skill at the following difficulties. Sides Covered Difficulty 1 Everyday (5) 2 Competent (10) 3 Heroic (15) 4 Incredible (20) 5 Legendary (25) 6 Superheroic (30) -Hyperdrive Systems: All Rating Multiplier x1/2 x1.5 x1 x1.25 x2 x1 x3 x0.75 x4 x0.5 -Backup Hyperdrive (Requires a Hyperdrive) Systems: All Rating Multiplier x1/2 x1.5 x1 x1.25 x2 x1 x3 x0.75 x4 x0.5 x5-9 x0.4 x10-12 x0.3 x13-15 x0.25 x16-18 x0.2 x19-21 x0.15 x21-24 x0.1 -Navigation Computer Systems: All Multipler: x0.1 Effects: Allows Astrogation plotting