IV. System Conversions
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A. Rifts
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Mecha by James LaFlamme (aka ICE)
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Name: ATV Speedster
Cost: 3.6(w/MG) 4(w/Laser)
Weight: .4 tons or 400kg
Scale: x1/5
Configuration MV Land MA Flight MA
Cycle -1 12(GES)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LW 4(.8) 4 /1.6 4 | LW S 2(.4) 0 1(.2) 2
Cost: 6
Weight: 3
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km(30) 0 Torso 0 1
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
MG x1 0 3 1(.2) - 1(.2) 0 1 1 Torso
Ammo 20 .2 .2 Torso
OR
Laser x1 0 4 1(.2) - 1(.2) - 1.4 1.4 Torso
Cost: 1.2(MG) 1.4(Laser)
Weight: .5(Both)
Movement Systems:
System MA Location Kills Space Cost
GES 12 Torso 1 1.2
Cost: 1.2
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 0 0 Saddle Type
Fuel 1500km Torso .6 2.2 150km scaled
Cost: 2.2
Weight: .2
Final costs:
Base Weight: 3.5
Fuel Weight: .2
New Weight: 3.7
Base Cost: 10.8(w/MG) 12(w/Laser)
Cost (after Multipliers): 10.8(w/MG) 12(w/Laser)
Efficency ( tons): 0
Cost (w/Efficency, links): 10.8(w/MG) 12(w/Laser)
Final Weight: 3.7
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 3.6(w/MG) (18 000 credits)
4 (w/Laser) (20 000 Credits)
Scaled Weight: .4 tons or 400 kg
Notes: Numbers in parentheses represent scaled values
Name: Behemoth Exploration Robot
Cost: 834.5
Weight: 82 tons
Scale: x1
Configuration MV Land MA Flight MA
Mecha -8 2
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | MS S 4 0 1 4
Right Arm MS 5 5/0 5 | MS S 4 0 1 4
Left Arm MS 5 5/0 5 | MS S 4 0 1 4
Right Leg MS 5 5/5 5 | MS S 4 0 1 4
Left Leg MS 5 5/5 5 | MS S 4 0 1 4
Head MS 4 4/0 4 | MS S 4 0 1 4
Cost: 56
Weight: 28
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
Radar 150km 4 Head 12 1
ASP Head 10.5 1
TA Head 5.5 0
Cost: 37
Weight: 3
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Missile
Launcher x2 0 8 5 24 8 - 16ea 4 1/Arm Linked
Claw x2 0 M 2 - 2 - 4 1 1/Arm
Cost: 40
Weight: 10
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Wt. Ineff. -.2
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 2 Torso 0 3
1 Head 1 0
Passengers 40 Torso 2 57
Cargo Torso 6 597 200 tons
Nightlights 2 Torso 0 1
Spotlights 2 Torso 0 .4
E-seats 3 Torso 0 2
Head 0 1
Codelock .4
Cost: 661.8
Weight: 0
Final costs:
Base Weight: 41
Fuel Weight: 0
New Weight: 41
Base Cost: 794.8
Cost (after Multipliers): 834.5
Efficency ( x2 tons): 0
Cost (w/Efficency, links): 834.5
Final Weight: 82
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 834.5 (8 345 000 credits)
Scaled Weight: 82 tons
(w/Command Armour): 82 tons
Notes:
Name: Big Boss ATV
Cost: 3.9
Weight: .6 or 600kg
Scale: x1/5
Configuration MV Land MA Flight MA
ATV Form -1 8
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6(1.2) 6/2 6 | S S 3(.6) 0 1(.2) 3
/ |
Cost: 9
Weight: 4.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km(30) 0 Torso 0 1
Cost: 0
Weight: 0
Movement Systems:
System MA Location Kills Space Cost
Wheels x4 +2 Torso 1 x2 0 3
.5 x2
Cost: 3
Powerplant Standard
Source: Combustion (Gas, 480km range)
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: -.33
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Passengers x3 Torso 3 3
Cost: 3
Weight: 0
Final costs:
Base Weight: 6
Fuel Weight: 0
New Weight: 6
Base Cost: 15
Cost (after Multipliers): 11.6
Efficency ( tons): 0
Cost (w/Efficency, links): 11.6
Final Weight: 6
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 3.9 (19 500 credits)
Scaled Weight: .6 or 600kg
(w/Command Armour): .6 or 600kg
Notes: Numbers in parentheses represent scaled values.
Name: Deaths Head Transport
Cost: 88234.3
Weight: 244 tons
Scale: x10
Configuration MV Land MA Flight MA
Transport -5 0 20
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(100) 10/0 10 | LH S 7 0 1 7
Pod HS - 10/0 5 | LH S 7 0 1 7
Cost: 29
Weight: 12
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km(150)1500km(15000) 2(20) Torso 9.5 0
ASP Torso 11 0
TA Torso 5.5 0
Cost: 26
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
RailGun x1 0 8(80) 8(80) - 8(80) 8 53.5 1 Torso
Ammo 3200 2568 0 Torso
Laser x6 0 8 4 - 4 - 7.9ea .5ea Torso x1 Scale
Missile
Launcher x2 0 10(100)8(80) 5ea 3(30) - 5.8ea .5ea Torso
Cost: 2633.1
Weight: 19
Movement Systems:
System MA Location Kills Space Cost
Thrusters 10 Torso 2.7 5.1
Pod 6 11.4
Cost: 16.5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 9 Torso 1 20
Storage Torso 4 73 5 x1 scale mecha or 50 x1/5 scale PA
Cargo Pod 2 20 3.2 tons
Fuel 2000km Pod 2 4 20 000km scaled
Cost: 117
Weight: 3.2
Final costs:
Base Weight: 32
Fuel Weight: 3.2
New Weight: 35.2
Base Cost: 2821.6
Cost (after Multipliers): 3527
Efficency ( tons): 0
Cost (w/Efficency, links): 3527
Final Weight: 35.2
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x10
Scaled Cost: 88234.3 (4 411 715 000 credits)
Scaled Weight: 244 tons
(w/Command Armour): 244 tons
Notes: Numbers in parentheses represent scaled values
Name: Flying Titan
Cost: 127.2
Weight: 153.5kg
Scale: x1/10
Configuration MV Land MA Flight MA
Humanoid -6 +1 to Wearer 16
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso AH 18(45H) 18/0 18 | AH S 9(23H) 0 1(3H) 9
Right Arm AH 10(25H) 10/0 10 | AH S 9(23H) 0 1(3H) 9
Left Arm AH 10(25H) 10/0 10 | AH S 9(23H) 0 1(3H) 9
Right Leg AH 10(25H) 10/0 10 | AH S 9(23H) 0 1(3H) 9
Left Leg AH 10(25H) 10/0 10 | AH S 9(23H) 0 1(3H) 9
Right Wing AH 9(23H) 9/0 9 | AH S 9(23H) 0 1(3H) 9
Left Wing AH 9(23H) 9/0 9 | AH S 9(23H) 0 1(3H) 9
Cost: 157
Weight: 78.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main AH 30km(15)3000km(60) 3(8H) Head 22 1
ASP Head 10 2
TA Head 5 1
Cost: 37
Weight: 1.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser x2 0 9(450m)5(2D6) - 5(13H) 0 6.8 6.8 R+LW Linked
Missile
Launcher 0 14(700m) 17 6 7(18H) 0 14.2 2.2 R+LW Linked
(7D6+1)
Hands x2 0 M 1+2(8H) - 1(3H) 0 2 1 R+LA Quick+Handy
Cost: 46
Weight: 13
Movement Systems:
System MA Location Kills Space Cost
Thrusters 14 Torso 0 7 117.4
Cost: 117.4
Powerplant Standard
Source: Fusion
XS: 0
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Space .05
Underwater .05
Targeting
Computer +1 .05
MV +4 .4
Total Multiplier: .65
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 All All 0
Remaining
Fuel 6500km Torso 11 22 650km scaled
Links 6 Link Lasers and Link Missiles
Cost: 28
Weight: 60.5
Final costs:
Base Weight: 93
Fuel Weight: 60.5
New Weight: 153.5
Base Cost: 385.4
Cost (after Multipliers): 635.9
Efficency ( tons): 0
Cost (w/Efficency, links): 635.9
Final Weight: 153.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/10
Scaled Cost: 127.2 (127 200 Credits
Scaled Weight: 153.5kg
(w/Command Armour): 153.5kg
Notes: Numbers in parentheses represent scaled values
Name: Glitterboy GB-10
Cost: 261
Weight: 8.5 tons
Scale: x1/5
Configuration MV Land MA Flight MA
Humanoid -8 2(20MPT)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MegaH 22(4.4) 22/16 22 | MegaH S 11(2.2) 0 1(.2) 11
Right Arm MegaH 12(2.4) 12/10 12 | MegaH S 11(2.2) 0 1(.2) 11
Left Arm MegaH 12(2.4) 12/10 12 | MegaH S 11(2.2) 0 1(.2) 11
Right Leg MegaH 12(2.4) 12/11 12 | MegaH S 11(2.2) 0 1(.2) 11
Left Leg MegaH 12(2.4) 12/11 12 | MegaH S 11(2.2) 0 1(.2) 11
Head MegaH 12(2.4) 11/6 11 | MegaH S 11(2.2) 0 1(.2) 11
Cost: 147
Weight: 73.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km(150) 2(.4) Head 9 1
ASP Head 10 2
TA Head 5 1
Cost: 24
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Boom Gun x1 +1 13 20(4.0) - 20(4.0) 0 65 20 WpnMnt+
1Handed
Ammo 150 386.5 7 Gun Armour
Piercing
Cost: 454.5
Weight: 10
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Space .05
Under Water .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Head 1 0
Torso 5 0
Limbs 1ea 0
Storage Torso 1 1
Cost: 1
Weight: 0
Final costs:
Base Weight: 84.5
Fuel Weight: 0
New Weight: 84.5
Base Cost: 501.2
Cost (after Multipliers): 626.5
Efficency ( tons): 0
Cost (w/Efficency, links): 626.5
Final Weight: 84.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 261 (1 305 000 credits)
Scaled Weight: 8.5 tons
(w/Command Armour): 8.5 tons
Notes: Numbers in parentheses represent scaled values.
Name: Highway Man Motorcycle
Cost: 2.2 (w/Laser) 2.1 (w/MG)
Weight: .4 or 400kg
Scale: x1/5
Configuration MV Land MA Flight MA
Motorcycle -1 13
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LW 4(.8) 4/1 4 | LW S 2(.4) 0 1(.2) 2
/ |
Cost: 6
Weight: 3
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km(30) 0 Torso 0 1
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser x1 0 4 1(.2) - 1(.2) - 1.5 1.5 Torso
OR
MG x1 0 3 1(.2) - 1(.2) - 1 1 Torso
Ammo 20 .2 .2 Torso
Cost: 1.5(Laser) 1.2(MG)
Weight: .5 (Both)
Movement Systems:
System MA Location Kills Space Cost
Wheels x2 +2 Torso .5 each 0 1
Cost: 1
Powerplant Standard
Source: Combustion (Gas, 480km Range)
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: -.33
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 0 0 Saddle
Cost: 0
Weight: 0
Final costs:
Base Weight: 4
Fuel Weight: 0
New Weight: 4
Base Cost: 8.5 (Laser) 8.2(MG)
Cost (after Multipliers): 6.5 (Laser) 6.3(MG)
Efficency ( tons): 0
Cost (w/Efficency, links): 6.5 (Laser) 6.3(MG)
Final Weight: 4
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 2.2 (11 000 credits, Laser)
2.1 (10 500 credits, MG)
Scaled Weight: .4 or 400kg
(w/Command Armour): .4 or 400kg
Notes: Numbers in parentheses represent scaled values.
Name: MK V APC (Coalition)
Cost: 368.6
Weight: 35.5
Scale: x1
Configuration MV Land MA Flight MA
APC -4 7
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/0 6 | S A 3 0 1 3.75
Head x2 S 3ea 3/0 3ea| S A 3 0 1 3ea
Cost: 23.5
Weight: 10.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Torso 9.5 0
ASP Torso 11 0
TA Torso 5.5 0
Cost: 25.5
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Rail Gun x1 0 7 6 - 6 0 7.5 3 Head 1
Ammo 200 22.5 0 Head 1
Dual Laser x1 0 10 6 - 6 2 10.7 3 Head 2
Dual Laser x4 0 6 2 - 2 2 10.9 0 Torso V Anti
Personel
Missile
Launcher x2 0 8 5 20ea 7ea 0 5.5ea 1ea Torso
AutoCannon x2 0 5 3 - 3ea 0 4ea 1ea Torso
Ammo 30/Gun 3.6/Gun 1/Gn Torso
Cost: 106.9
Weight: 20
Movement Systems:
System MA Location Kills Space Cost
Wheels x8 +2 Torso 8(1ea) 0 8
Cost: 8
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 5 Torso 1 7.5
Passegers 20 Torso 0 30
Storage Torso 0 90 6 Samas
Cargo Torso 0 1.5 500kg
Nightlights 2 Torso 0 1
Spotlights 2 Torso 0 .4
Codelock .4
Cost: 131.2
Weight: 0
Final costs:
Base Weight: 35.5
Fuel Weight: 0
New Weight: 35.5
Base Cost: 294.9
Cost (after Multipliers): 368.6
Efficency ( tons): 0
Cost (w/Efficency, links): 368.6
Final Weight: 35.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 368.6 (3 686 000 Credits)
Scaled Weight: 35.5 tons
(w/Command Armour): 35.5 tons
Notes:
Name: Mountaineer ATV
Cost: 8.7 (Gas) 11.3 (Fusion)
Weight:
Scale:
Configuration MV Land MA Flight MA
Transport Form -1 8
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8(1.6) 8/2 8 | S S 3(.6) 0 1(.2) 3
/ |
Cost: 11
Weight: 5.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km(30) 0 Torso 0 1
Cost: 0
Weight: 0
Movement Systems:
System MA Location Kills Space Cost
Wheels x4 +2 Torso 1each 0 4
Cost: 4
Powerplant Standard
Source: Combustion (Gas,960km range) or Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: -.33 or 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Passengers x4 Torso 4 4
Cargo x10 Torso 0 15
Cost: 19
Weight: 0
Final costs:
Base Weight: 7.5
Fuel Weight: 0
New Weight: 7.5
Base Cost: 34
Cost (after Multipliers): 34 (Fusion Powerplant)
26.2 (Combustion Powerplant)
Efficency ( tons): 0
Cost (w/Efficency, links): 34 (FP) 26.2 (CP)
Final Weight: 7.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 11.3 (56 500 credits, FP)
8.7 (43 500 credits, CP)
Scaled Weight: .75 or 750kg
(w/Command Armour): .75 or 750kg
Notes: Numbers in parentheses represent scaled values.
Name: Power Armour Rail Guns
Cost: See Below
Weight: See Below
Scale: X1/5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
C-40R 0 7 5(1.0) - 5(1.0) 4 15 7.5 HH
Ammo 40 7.8 2.5 Gun 10 Bursts
NG-101 0 6 4(.8) - 4(.8) 3 9 6 HH
Ammo 30 3.1 2 Gun 10 Bursts
NG-202 0 7 5(1.0) - 5(1.0) 4 15 7.5 HH
Ammo 32 6 2.5 Gun 8 Bursts
Cost: C-40R 22.8
NG-101 12.1
NG-202 21
Weight: C-40R 2.5
NG-101 2
NG-202 2.5
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Final costs:
Base Weight: C-40R 2.5
NG-101 2
NG-202 2.5
Base Cost: C-40R 22.8
NG-101 12.1
NG-202 21
Cost (after Multipliers): C-40R 28.5
NG-101 15.1
NG-202 26.3
Final Weight: C-40R 2.5
NG-101 2
NG-202 2.5
Scale: x1/5
Scaled Cost: C-40R 9.5 (47 500 Credits)
NG-101 5 (25 000 Credits)
NG-202 8.8 (44 000 Credits)
Scaled Weight: C-40R .25 or 250kg
NG-101 .2 or 200kg
NG-202 .25 or 250kg
Notes: The multipliers represent the fact that they can be used by any x1/5
scale power Armour. If a Power armour that has different multipliers
applied to it then the Railgun only receives benefits from the
multipliers it has.
Name: SAMAS (Coalition)
Cost: 69
Weight: 5.5 tons
Scale: x1/5
Configuration MV Land MA Flight MA
Humanoid -5 4 (40 MPT) 14
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(2.0) 10/0 10 | MS S 4(.8) N/A 1(.2) 4
Right Arm MS 5(1.0) 5/4 5 | MS S 4(.8) N/A 1(.2) 4
Left Arm MS 5(1.0) 5/3 5 | MS S 4(.8) N/A 1(.2) 4
Right Leg MS 5(1.0) 5/5 5 | MS S 4(.8) N/A 1(.2) 4
Left Leg MS 5(1.0) 5/5 5 | MS S 4(.8) N/A 1(.2) 4
Head MS 4(.8) 4/0 4 | MS S 4(.8) N/A 1(.2) 4
Right Wing MS 2(.4) 2/0 2 | MS S 4(.8) N/A 1(.2) 4
Left Wing MS 2(.4) 2/0 2 | MS S 4(.8) N/A 1(.2) 4
Cost: 66
Weight: 33
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km(150) 2(.4) Head 9 1
ASP Head 10.5 1
TA Head 5 1
Cost: 24.5
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Railgun x1 0 7 5(1.0) - 5(1.0) 4 15 7.5 2H
Ammo 200 43.8 2.5 Gun 50 Bursts
Missile
Launcher x1 0 8 5(1.0) 2 1(.2) - 1 1 LA
Hands x2 0 M 1+1(.2+.2) 1(.2) - 2 1 R+LA Quick+Handy
Cost: 63.8
Weight: 4
Movement Systems:
System MA Location Kills Space Cost
Thrusters 14 Torso 0 5 40.9
Cost: 40.9
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +2 .1
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew x1 Head 1 0
Torso 5 0
Limbs 1ea 0
Fuel-4500km R+Lwing 2ea 12 450km Scaled
Cost: 12
Weight: 17.1
Final costs:
Base Weight: 38
Fuel Weight: 17.1
New Weight: 55.1
Base Cost: 207.2
Cost (after Multipliers): 259
Efficency ( tons): 0
Cost (w/Efficency, links): 259
Final Weight: 55.1
Remote Cost (Total for All): N/A
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 69 (345 000 credits)
Scaled Weight: 5.5 tons
(w/Command Armour): N/A
Notes: Numbers in parentheses represent scaled values.
Name: Samson
Cost: 59.5
Weight: 3.5 tons
Scale: x1/5
Configuration MV Land MA Flight MA
Humanoid -3 5(50MPT)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(2.0) 10/4 10 | MS S 4(.8) 0 1(.2) 4
Right Arm MS 5(1.0) 5/3 5 | MS S 4(.8) 0 1(.2) 4
Left Arm MS 5(1.0) 5/2 5 | MS S 4(.8) 0 1(.2) 4
Right Leg MS 5(1.0) 5/4 5 | MS S 4(.8) 0 1(.2) 4
Left Leg MS 5(1.0) 5/4 5 | MS S 4(.8) 0 1(.2) 4
Head MS 4(.8) 4/0 4 | MS S 4(.8) 0 1(.2) 4
Cost: 58
Weight: 29
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km(150) 2 Head 9 1
ASP Head 10.5 1
TA Head 5 1
Cost: 24.5
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Railgun x1 0 8 7(1.4) - 7(1.4) 4 22.3 7 2H
Ammo 100 Gun 25 Bursts
Missile
Launcher x1 0 8 5(1.0) 2 1(.2) - 1 1 LA
Hands x2 0 M 1+1(.2+.2)- 1(.2) - 2 1 R+LA Quick+Handy
Cost: 59.3
Weight: 5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Space .05
Underwater .05
Targeting
Computer +1 .05
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Head 1 0
Torso 5 0
Limbs 1ea 0
Storage Torso 1 1
Cost: 1
Weight: 0
Final costs:
Base Weight: 35
Fuel Weight: 35
New Weight: 35
Base Cost: 142.8
Cost (after Multipliers): 178.5
Efficency ( tons): 0
Cost (w/Efficency, links): 178.5
Final Weight: 35
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 59.5 (297 500 Credits)
Scaled Weight: 3.5 tons
(w/Command Armour): 3.5 tons
Notes: Numbers in parentheses represent scaled values.
Name: Sky Cycle
Cost: 86.4
Weight: 4 tons
Scale: x1/5
Configuration MV Land MA Flight MA
Cycle -5 0 18
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(2.0) 10/3 10 | HS S 5(1.0) 0 1(.2) 5
Pod MegaH 0 22/0 11 | HS S 5(1.0) 0 1(.2) 5
Cost: 31
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km(150) 2 Torso 9 1
ASP Torso 10 2
TA Torso 5 1
Cost: 24
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser x1 0 8 4(.8) - 4(.8) - 7.6 1 Torso
Missile
Launcher x2 0 7 4(.8) 10 3(.6) - 5.5ea 1ea Torso Linked
Cost: 18.6
Weight: 5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 18 Pod 22 29.8
Cost: 29.8
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Space .05
Underwater .05
Targeting
Computer +1 .05
MV +1 .1
Total Multiplier: .35
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Fuel 17000km Torso 24.8 1700km scaled
Crew is saddle Torso 0 0
Cost: 78.5
Weight: 24.8
Final costs:
Base Weight: 15.5
Fuel Weight: 24.8
New Weight: 40.3
Base Cost: 191.9
Cost (after Multipliers): 259.1
Efficency ( tons): 0
Cost (w/Efficency, links): 0
Final Weight: 40.3
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 86.4 (432 000 credits)
Scaled Weight: 4 tons
(w/Command Armour): 4 tons
Notes: Numbers in paraentheses represent scaled values.
Name: Sky King
Cost: 107.9
Weight: 5.5 tons
Scale: x1/5
Configuration MV Land MA Flight MA
Cycle -5 0 19
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(2.0) 10/0 10 | HS S 5(1.0) 0 1(.2) 5
Pod HS 0 10/0 5 | HS S 5(1.0) 0 1(.2) 5
Cost: 30
Weight: 5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km(150) 2 Torso 9 1
ASP Torso 10 2
TA Torso 5 1
Cost: 24
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Railgun x2 0 6 4(.8) - 4(.8) 3 11ea 2ea Pod Linked
Ammo 120 19.3 1 Pod 20Brsts each
Mini Missile
Launcher x2 0 9 7(1.4) 6ea 3(.6) - 5.3ea 2ea Pod Linked
Laser x1 0 7 3(.6) - 3(.6) - 5.6 1 Pod
Cost: 57.5
Weight: 8.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 19 Torso 4 56.4
Cost: 56.4
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 0 0 Saddle Type
Fuel 19 000km Torso 2 89 1900km scaled
Links 2
Cost: 91
Weight: 35.1
Final costs:
Base Weight: 19.5
Fuel Weight: 35.1
New Weight: 54.6
Base Cost: 258.9
Cost (after Multipliers): 323.6
Efficency ( tons): 0
Cost (w/Efficency, links): 323.6
Final Weight: 54.6
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 107.9 (539 000 credits)
Scaled Weight: 5.5 tons
(w/Command Armour): 0
Notes: Numbers in parentheses represent scaled values
Name: Spider Skull Walker (Coalition)
Cost:
Weight: 37.5
Scale: x1
Configuration MV Land MA Flight MA
Spider -4 7
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10 10/0 10 | HS S 5 0 1 5
RLs x3 LW 2ea 2/2 2ea | S S 3 0 1 3
LLs x3 LW 2ea 2/2 2ea | S S 3 0 1 3
Cost: 45
Weight: 22.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Torso 9 1
ASP Torso 10.5 1
TA Torso 5 1
Cost: 24.5
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Rail Gun x2 0 8 8 - 8 8 11.5ea 1ea Torso Linked
Ammo 200/gun 34/gun 1/gun Torso
Laser x2 0 10 6 - 6 - 11.7ea 1ea Torso
Cost: 91.2
Weight: 14
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 2 Torso 1 3.5
Passengers 6 Torso 0 9
Storage Torso 0 1.5 500kg
Nightlights 2 Torso 0 1
E-Seats 2 Torso 0 2
Codelock .4
Cost: 18.4
Weight: 0
Final costs:
Base Weight: 37.5
Fuel Weight: 0
New Weight: 37.5
Base Cost: 179.1
Cost (after Multipliers): 232.8
Efficency ( tons): 0
Cost (w/Efficency, links): 232.8
Final Weight: 37.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 232.8 (2 328 000 credits)
Scaled Weight: 37.5
(w/Command Armour): 37.5
Notes:
Name: Titan Combat Robot
Cost: 167.4
Weight: 33.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -3 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/1 6 | S S 3 0 1 3
Right Arm S 4 4/0 4 | S S 3 0 1 3
Left Arm S 4 4/2 4 | S S 3 0 1 3
Right Leg S 4 4/1 4 | S S 3 0 1 3
Left Leg S 4 4/1 4 | S S 3 0 1 3
Head S 3 3/0 3 | S S 3 0 1 3
Cost: 47
Weight: 21.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
ASP Head 10.5 1
TA Head 5 1
Cost: 24.5
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Rail Gun x1 0 6 4 - 4 0 5.5 1 RA
Ammo 200 16 1 RA
Missile
Launcher x2 0 10 8 5 3 - 5.5ea 1ea 1/Arm Linked
Missile
Launcher x2 0 8 5 6 2 - 3ea 3ea 1/Leg Linked
Laser x1 0 8 4 - 4 - 1 7.1 Torso
Hands x2 0 M 1 - 1 - 2 1 1/Arm Quick,Handy
Cost: 49.6
Weight: 11
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Space .05
Underwater .05
Targeting
Computer .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Passengers 2 Torso 2 2
Nightlights 2 1/Arm 0 1
Spotlights 2 1/Arm 0 .4
E-seat 3 Torso 0 3
Links 6
Codelock .4
Cost: 12.8
Weight: 0
Final costs:
Base Weight: 33.5
Fuel Weight: 0
New Weight: 33.5
Base Cost: 133.9
Cost (after Multipliers): 167.4
Efficency ( tons): 0
Cost (w/Efficency, links): 167.4
Final Weight: 33.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 167.4 (1 674 000 Credits)
Scaled Weight: 33.5
(w/Command Armour): 33.5
Notes:
Name: Titan Exploration & Light Combat Robot
Cost: 101.9
Weight: 21.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -2 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/0 6 | LW S 2 0 1 2
Right Arm LW 3 3/0 3 | LW S 2 0 1 2
Left Arm LW 3 3/0 3 | LW S 2 0 1 2
Right Leg LW 3 3/3 3 | LW S 2 0 1 2
Left Leg LW 3 3/3 3 | LW S 2 0 1 2
Head LW 2 2/0 2 | LW S 2 0 1 2
Cost: 32
Weight: 16
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
ASP Head 10.5 1
TA Head 5.5 0
Cost: 25
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Missile
Launcher x2 0 9 6 5 2 - 3.5ea 2ea 1/Arm Linked
Dual Laser x1 0 7 3 - 3 2 7.1 3 Torso
Hands x2 0 M 1 - 1 - 2ea 1ea 1/Arm
Cost: 14.7
Weight: 3.5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Passegers 2 Torso 2 2
E-seats 3 Torso 0 3
Spotlights 2 1/Arm 0 .4
Nightlights 2 1/Arm 0 1
Links 3
Codelock .4
Cost: 9.8
Weight: 0
Final costs:
Base Weight: 21.5
Fuel Weight: 0
New Weight: 21.5
Base Cost: 85.5
Cost (after Multipliers): 101.9
Efficency ( tons): 0
Cost (w/Efficency, links): 101.9
Final Weight: 21.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 101.9 (1 019 000 credits)
Scaled Weight: 21.5
(w/Command Armour): 21.5
Notes:
Name: Titan Recon Robot
Cost: 99.4
Weight: 20.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -2 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LW 4 4/0 4 | LW S 2 0 1 2
Right Arm LW 3 3/2 3 | LW S 2 0 1 2
Left Arm LW 3 3/2 3 | LW S 2 0 1 2
Right Leg LW 3 3/3 3 | LW S 2 0 1 2
Left Leg LW 3 3/3 3 | LW S 2 0 1 2
Head LW 2 2/0 2 | LW S 2 0 1 2
Cost: 30
Weight: 15
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
Radar 150km 4 Head 12 1
ASP Head 11 0
TA Head 5.5 0
Cost: 37.5
Weight: 3
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser x1 0 7 3 - 3 - 5.2 2 Torso
Hands x2 0 M 1 1 4 1 1/Arm
Cost: 9.2
Weight: 2.5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Passenger 1 Torso 1 1
Nightlights 2 1/Arm 0 1
Spotlights 2 1/Arm 0 .4
E-seats 2 Torso 0 2
Codelock .4
Cost: 4.8
Weight: 0
Final costs:
Base Weight: 20.5
Fuel Weight: 0
New Weight: 20.5
Base Cost: 79.5
Cost (after Multipliers): 99.4
Efficency ( tons): 0
Cost (w/Efficency, links): 99.4
Final Weight: 20.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 99.4 (994 000 credits)
Scaled Weight: 20.5
(w/Command Armour): 20.5
Notes:
Name: UAR-1 Enforcer (Coalition)
Cost: 211
Weight: 36.5 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -3 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/2 6 | S S 3 0 1 3
Right Arm S 4 4/0 4 | S S 3 0 1 3
Left Arm S 4 4/0 4 | S S 3 0 1 3
Right Leg S 4 4/4 4 | S S 3 0 1 3
Left Leg S 4 4/4 4 | S S 3 0 1 3
Head S 3 3/0 3 \ S S 3 0 1 3
Cost: 43
Weight: 21.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
ASP Head 10.5 1
TA Head 5 1
Cost: 24.5
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Rail Gun x1 0 7 6 - 6 0 8.5 1 RA
Ammo 200 25.5 0 RA
Missile
Launcher x1 0 12 12 6 5 - 10.3 1 LA
Missile
Launcher x2 0 9 6 5 2 - 4ea 1ea R+LA
Missile
Launcher x1 0 8 5 20 4 - 14.5 1 Torso
Laser x2 0 6 2 - 2ea - 6.8ea 1ea R+LA Linked, Anti
Personel
Hands x2 0 M 1 - 1 - 2ea 1ea R+LA Quick, Handy
Cost: 84.4
Weight: 14
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 2 Torso 2 2
Storage Torso 1 1
Nightlights x2 Torso 0 1
Links 4
E-Seat x2 2
Codelock .4
Cost: 10.4
Weight: 0
Final costs:
Base Weight: 36.5
Fuel Weight: 0
New Weight: 36.5
Base Cost: 162.3
Cost (after Multipliers): 211
Efficency ( tons): 0
Cost (w/Efficency, links): 211
Final Weight: 36.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 211 (2 110 000 Credits)
Scaled Weight: 36.5 tons
(w/Command Armour): 36.5 tons
Notes:
Name: Wastelander Motorcycle
Cost: 1.3
Weight: .25
Scale: x1/5
Configuration MV Land MA Flight MA
Motorcycle -1 13
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LW 4(.8) 4/3 4 | NONE
/ |
Cost: 4
Weight: 2
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km(30) 0 Torso 0 1
Cost: 0
Weight: 0
Movement Systems:
System MA Location Kills Space Cost
Wheels +2 Torso .5 each 0 1
Cost: 1
Weight: .5
Powerplant Standard
Source: Combustion (Gas, 480km range)
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: -.33
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 0 0 Saddle
Cost: 0
Weight: 0
Final costs:
Base Weight: 2.5
Fuel Weight: 0
New Weight: 2.5
Base Cost: 5
Cost (after Multipliers): 3.85
Efficency ( tons): 0
Cost (w/Efficency, links): 3.85
Final Weight: 2.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 1.3 (6500 credits)
Scaled Weight: .25 or 250kg
(w/Command Armour): .25 or 250kg
Notes: Numbers in parentheses represent scaled values.
=============================================================================
B. Robotech RPG
=============================================================================
Mecha by James LaFlamme (aka ICE)
-----------------------------------------------------------------------------
Name: VF-1A
Cost: 462 + Cost of Weapon Pods
Weight: 18.5 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6 18
Hybrid -2 6 27
Fighter -3 0 36
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/5 8 | S S 3 0 1 3
RA S 4 4/2 4 | S S 3 0 1 3
LA S 4 4/2 4 | S S 3 0 1 3
RL MS 5 5/0 5 | S S 3 0 1 3
LL MS 5 5/0 5 | S S 3 0 1 3
Head MS 4 4/0 4 | S S 3 0 1 3
Cost: 62
Weight: 31
Command Armor:
Location Class Type SP DC Absorp. Space B.Mod Cost Notes
Cost:
Weight:
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20km 1800km 2 Head 12 1
Back-Up 1km 300km 2 Torso 2 2
Radar 200km 4 Head 12 1
Res Int
Level 6 Head 3 1
Cost: 29.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1 - 1 2 1 1/arm Quick,Handy
GU-11 x1 0 5 3 - 3 4 8.3 6 2H
Ammo 60 6.5 2 In Gun 15 Bursts
Weapon
Pods x6 See separate entry on weapon pods Linked x2s
Laser x1 0 4 1 - 1 2 0 Head
Cost: 20.8 + Pods
Weight: 9 (This includes the weight of the pods which 1 ton per pod)
Movement Systems:
System MA Location Kills Space Cost
Thrusters 9 RL 0 5 26.45
9 LL 0 5 26.45
Cost: 52.9
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
ACE +33% .05
Reentry .1
Weapon
Network .1
Fighter Mode .3
Hybrid Mode .35
VTOL .05
Targeting
Computer +1 .05
Total Multiplier: 1.05
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
E-Seat Torso 0 1
Microarms x2 1/arm 1 2
Spotlights x2 Torso 0 .4
Links 6 Weapon Pods
Weapon Mount Torso 0 3 GU-11 in fighter mode
Quick Change
Mounts 3/wing 0 6 For rapid change of weapon pods
Fuel 3000km 1000km/W 4/wing 8
Cost: 22.4
Weight: 13.2
Final costs:
Base Weight: 44
Fuel Weight: 13.2
New Weight: 57.2
Base Cost: 187.6
Cost (after Multipliers): 384.6
Efficency ( -38.7 tons): 77.4
Cost (w/Efficency, links): 462 + Weapon Pods
Final Weight: 18.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 462 + Weapon Pods
Scaled Weight: 18.5
(w/Command Armour): 18.5
Notes: This is the standard Veritech used by the RDF.
Name: VF-1J
Cost: 473 + Cost of Weapon Pods
Weight: 18.5 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6 18
Hybrid -2 6 27
Fighter -3 0 36
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/5 8 | S S 3 0 1 3
RA S 4 4/2 4 | S S 3 0 1 3
LA S 4 4/2 4 | S S 3 0 1 3
RL MS 5 5/0 5 | S S 3 0 1 3
LL MS 5 5/0 5 | S S 3 0 1 3
Head MS 4 4/0 4 | S S 3 0 1 3
Cost: 62
Weight: 31
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20km 1800km 2 Head 12 1
Back-Up 1km 300km 2 Torso 2 2
Radar 200km 4 Head 12 1
Res Int
Level 6 Head 3 1
Cost: 29.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1 - 1 2 1 1/arm Quick,Handy
GU-11 x1 0 5 3 - 3 4 8.3 6 2H
Ammo 60 6.5 2 In Gun 15 Bursts
Weapon
Pods x6 See separate entry on weapon pods Linked x2s
Laser x2 0 4 1 - 1 4 0 Head Crosslinked
Cost: 22.8 + Pods
Weight: 9.5 (This includes the weight of the pods which 1 ton per pod)
Movement Systems:
System MA Location Kills Space Cost
Thrusters 9 RL 0 5 26.8
9 LL 0 5 26.8
Cost: 53.6
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
ACE +33% .05
Reentry .1
Weapon
Network .1
Fighter Mode .3
Hybrid Mode .35
VTOL .05
Targeting
Computer +1 .05
Total Multiplier: 1.05
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
E-Seat Torso 0 1
Microarms x2 1/arm 1 2
Spotlights x2 Torso 0 .4
Links 8 Weapon Pods
Weapon Mount Torso 0 3 GU-11 in fighter mode
Quick Change
Mounts 3/wing 0 6 For rapid change of weapon pods
Fuel 3000km 1000km/W 4/wing 8
Cost: 24.4
Weight: 13.4
Final costs:
Base Weight: 44.5
Fuel Weight: 13.4
New Weight: 57.9
Base Cost: 192.3
Cost (after Multipliers): 394.2
Efficency ( -39.4 tons): 78.8
Cost (w/Efficency, links): 473 + Weapon Pods
Final Weight: 18.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 473 + Weapon Pods
Scaled Weight: 18.5
(w/Command Armour): 18.5
Notes: This is the Veritech assigned to junior officers and acknowledged
aces.
Name: VF-1D
Cost: 478.1 + Cost of Weapon Pods
Weight: 18.5 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6 18
Hybrid -2 6 27
Fighter -3 0 36
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/5 8 | S S 3 0 1 3
RA S 4 4/2 4 | S S 3 0 1 3
LA S 4 4/2 4 | S S 3 0 1 3
RL MS 5 5/0 5 | S S 3 0 1 3
LL MS 5 5/0 5 | S S 3 0 1 3
Head MS 4 4/0 4 | S S 3 0 1 3
Cost: 62
Weight: 31
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20km 1800km 2 Head 12 1
Back-Up 1km 300km 2 Torso 2 2
Radar 200km 4 Head 12 1
Res Int
Level 6 Head 3 1
Cost: 29.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1 - 1 2 1 1/arm Quick,Handy
GU-11 x1 0 5 3 - 3 4 8.3 6 2H
Ammo 60 6.5 2 In Gun 15 Bursts
Weapon
Pods x6 See separate entry on weapon pods Linked x2s
Laser x2 0 4 1 - 1 4 0 Head Crosslinked
Cost: 22.8 + Pods
Weight: 9.5 (This includes the weight of the pods which 1 ton per pod)
Movement Systems:
System MA Location Kills Space Cost
Thrusters 9 RL 0 5 26.8
9 LL 0 5 26.8
Cost: 53.6
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
ACE +33% .05
Reentry .1
Weapon
Network .1
Fighter Mode .3
Hybrid Mode .35
VTOL .05
Targeting
Computer +1 .05
Total Multiplier: 1.05
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
E-Seat Torso 0 1
Microarms x2 1/arm 1 2
Spotlights x2 Torso 0 .4
Links 8 Weapon Pods
Weapon Mount Torso 0 3 GU-11 in fighter mode
Quick Change
Mounts 3/wing 0 6 For rapid change of weapon pods
Fuel 3000km 1000km/W 4/wing 8
Passenger 1 Torso 0 1.5
Cost: 25.9
Weight: 13.4
Final costs:
Base Weight: 44.5
Fuel Weight: 13.4
New Weight: 57.9
Base Cost: 194.8
Cost (after Multipliers): 399.3
Efficency ( -39.4 tons): 78.8
Cost (w/Efficency, links): 478.1 + Weapon Pods
Final Weight: 18.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 478.1 + Weapon Pods
Scaled Weight: 18.5
(w/Command Armour): 18.5
Notes: This is the Veritech Used for training as well as being fully combat
capable.
Name: VF-1S
Name: VF-1S
Cost: 494.7 + Cost of Weapon Pods
Weight: 18.5 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6 18
Hybrid -2 6 27
Fighter -3 0 36
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/5 8 | S S 3 0 1 3
RA S 4 4/2 4 | S S 3 0 1 3
LA S 4 4/2 4 | S S 3 0 1 3
RL MS 5 5/0 5 | S S 3 0 1 3
LL MS 5 5/0 5 | S S 3 0 1 3
Head MS 4 4/0 4 | S S 3 0 1 3
Cost: 62
Weight: 31
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20km 1800km 2 Head 12 1
Back-Up 1km 300km 2 Torso 2 2
Radar 200km 4 Head 12 1
Res Int
Level 6 Head 3 1
Cost: 29.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1 - 1 2 1 1/arm Quick,Handy
GU-11 x1 0 5 3 - 3 4 8.3 6 2H
Ammo 60 6.5 2 In Gun 15 Bursts
Weapon
Pods x6 See separate entry on weapon pods Linked x2s
Laser x4 0 4 1 - 1 8 0 Head Crosslinked
Cost: 26.8 + Pods
Weight: 10.5 (This includes the weight of the pods which 1 ton per pod)
Movement Systems:
System MA Location Kills Space Cost
Thrusters 9 RL 0 5 27.45
9 LL 0 5 27.45
Cost: 54.9
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
ACE +33% .05
Reentry .1
Weapon
Network .1
Fighter Mode .3
Hybrid Mode .35
VTOL .05
Targeting
Computer +1 .05
Total Multiplier: 1.05
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
E-Seat Torso 0 1
Microarms x2 1/arm 1 2
Spotlights x2 Torso 0 .4
Links 12 Weapon Pods, Lasers
Weapon Mount Torso 0 3 GU-11 in fighter mode
Quick Change
Mounts 3/wing 0 6 For rapid change of weapon pods
Fuel 3000km 1000km/W 4/wing 8
Cost: 28.4
Weight: 13.7
Final costs:
Base Weight: 45.5
Fuel Weight: 13.7
New Weight: 59.2
Base Cost: 201.6
Cost (after Multipliers): 413.3
Efficency ( -40.7 tons): 81.4
Cost (w/Efficency, links): 494.7 + Weapon Pods
Final Weight: 18.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 494.7 + Weapon Pods
Scaled Weight: 18.5
(w/Command Armour): 18.5
Notes: This is the Veritech assigned to high level officers
and squadron commanders.
Name: Veritech Wing Mounted Weapon Pods
Cost: Varies
Weight: 1 ton each
Scale: x1
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Sensor Pod 1
Sensor MegaH 50km Orbital 4 N/A See Below
ASP N/A
R/RA N/A
Sensor Pod 2
Radar x10 4 N/A See Below
TA N/A
Marine Suite N/A
Cost: Sensor Pod 1 - 50 Sensor Pod 2 - 20.5 (Cost figured as if they took
no space at all)
Weight: 2 tons each
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
GU-11 0 5 3 240 3 4 52 0 N/A 60 Bursts
Missile
Launcher 1 0 6 3 12 2 5.4 0 N/A
Launcher 2 +1 8 5 5 2 4.9 0 N/A
Launcher 3 +1 9 7 2 1 2.7 0 N/A
Launcher 4 +1 11 9 1 1 1.2 0 N/A
Cost: See Above
Weight: GU-11 1.5
ML1 1
ML2 1
ML3 .5
ML4 .5
Cost Multiplier Systems:
System Cost Space Special
Space .05
ACE 33% .05
Reentry .1
Weapon
Network .1
Fighter .3
Hybrid .35
VTOL .05
Targeting
Computer +1 .05
WT Ineff. -.2 (Only for ML1 and ML2)
Total Multiplier: 1.05 (.85 for ML1 and ML2)
Total M-Pool Bonus(+%): 33%
Final costs: GU-11 ML1 ML2 ML3 ML4 Sensor1 Sensor2
Base Weight: 1.5 1 1 1 1 2 2
Base Cost: 52 5.4 4.9 2.7 1.2 50 20.5
Cost (after Multipliers): 106.2 11.1 10 5 2.2 102.5 42
Efficency ( Varies tons): 1 0 0 0 0 2 2
Cost (w/Efficency, links): 107.2 11.1 10 5 2.2 104.5 44
Final Weight: 1 1 1 1 1 1 1
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 107.2 11.1 10 5 2.2 104.5 44
Scaled Weight: 1 1 1 1 1 1 1
(w/Command Armour): 0
Notes: This is the only way I could figure out how to do these without making
every single variant poossible for every class of VF-1. Pods must be
chosen in pairs since thats how they are linked on the VF-1s. I used
6 GU-11 pods as my dogfighting variant. If you get a tail on
someone, they are toast. These are derived from the sourcebook,
Strikeforce of the Palladium Robotech RPG. They are never seen in the
series but it made sense so I included it with the first generation mecha.
Name: VF-1 Orbital Booster
Cost: 50
Weight: 10 tons
Scale: x1
Boosterpacks:
MA Points Max Thrust Location Cost Kills B-Mod
1000 +100 Legs 50 20 1.0
Final costs:
Cost: 50
Final Weight: 10
Notes: I did the booster this way to save me from having to build it into the
design. The booster is only useable in fighter mode and has enough
Fuel to reach orbit and then must be ejected.
Name: Super VF-1 Command Armour System
Cost: 210.2 + Cost of VF-1
Weight: +18 tons for knockback purposes
Scale: x1
Configuration MV Land MA Flight MA
Humanoid NO CHANGE +6
Hybrid NO CHANGE +9
Fighter NO CHANGE +12
Command Armor:
Location Class Type SP DC Absorp. Space B.Mod Cost Notes
Torso MS S 4 1 0 8 -.3 8
RA MS S 2 1 0 4 -.1 4
LA MS S 2 1 0 4 -.1 4
RL MS S 2 1 0 4 -.1 4
LL MS S 2 1 0 4 -.1 4
Cost: 24
Weight: 6
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Missile
Launcher x2 +1 7 4 40 11 30.7 1ea T-CA Linked
Missile
Launcher x2 +1 9 6 2 1 1.6 1.6 1/arm-CA Linked
Cost: 64.6
Weight: 12
Movement Systems:
System MA Location Kills Space Cost
Thrusters +6 Torso-CA 0 4.2 4.2
Cost: 4.2
Cost Multiplier Systems:
System Cost Space Special
Targeting
Computer +1 .05
Space .05
ACE 33% .05
Weapon
Network .05
Figher Mode .3
Hybrid Mode .35
VTOL .1
Total Multiplier: .95
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
B-Verniers 1/arm-ca 0 1.5ea Total of +.7
1/leg-ca 0 1.5ea
4/t-ca 0 1.5ea
Cost: 12
Weight: 0
Final costs:
Base Cost: 107.8
Cost (after Multipliers): 210.2
Weight: 18
Command Armour Cost: 210.2
Scale: x1
Scaled Cost: 210.2
Scaled Weight: 18 tons (used for knockback only)
Notes: This is the add on armour for the VF-1 to use in space.
I didnt include the stats on the VF-1 with it since all it is, is an
add on to the existing stats.
Name: Armoured VF-1 Command Armour System
Cost: 114.3 + cost of VF-1
Weight: +19 tons for knockback purposes only
Scale: x1
Configuration MV Land MA Flight MA
Humanoid + -1.3 -1 +2
Command Armor:
Location Class Type SP DC Absorp. Space B.Mod Cost Notes
Torso MW S 6 1 0 12 -.5 12
RA HS S 3 1 0 6 -.2 6
LA HS S 3 1 0 6 -.2 6
RL HS S 3 1 0 6 -.2 6
LL HS S 3 1 0 6 -.2 6
Cost: 36
Weight: 9
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Missile
Launcher x2 +1 8 5 12 4 9.2ea 5ea 1/A-CA Linked
Missile
Launcher x2 +1 8 5 5 2 3.3ea 3.3ea T-CA Linked
Missile
Launcher x2 +1 8 5 3 1 2.4ea 1ea 1/A-CA Linked
Missile
Launcher x2 +1 8 5 3 1 2.4ea 1ea 1/L-CA Linked
Missile
Launcher x2 +1 8 5 12 4 9.2ea 5ea 1/L-CA Linked
Cost: 53
Weight: 10
Movement Systems:
System MA Location Kills Space Cost
Thrusters +2 Torso-CA 0 1.4 1.4
Cost: 1.4
Cost Multiplier Systems:
System Cost Space Special
Space .05
Targeting
Computer +1 .05
ACE 33% .05
Total Multiplier: .15
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
Links 9
Cost: 9
Weight: 0
Final costs:
Base Cost: 99.4
Cost (after Multipliers): 114.3
Final Weight: 19
Command Armour Cost: 114.3
Scale: x1
Scaled Cost: 114.3 + cost of VF-1
Scaled Weight: 19 tons (for knockback purposes only)
Notes: This is the armoured version for the VF-1. I did this the same way
as the Super. Just add to the standard VF-1 stats and whala, you
have an armoured VF-1.
Name: RDF Excalibur
Cost: 436.3
Weight: 31 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -3 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LH 14 14/2 14 | MW S 6 0 1 6
RA LH 8 8/0 8 | MW S 6 0 1 6
LA LH 8 8/0 8 | MW S 6 0 1 6
RL LH 8 8/8 8 | MW S 6 0 1 6
Head LH 7 7/0 7 | MW S 6 0 1 6
Pod MS 0 8/2.5 4 | MW S 6 0 1 6
Cost: 99
Weight: 47.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main S 4km 800km 1 Head 2 1
Back Up 1km 300km 2 Torso 2 2
RI Level 5 Head 3 0
ASP Head 11 0
Radar 40km Head 12 1
Cost: 30
Weight: 3.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x2 0 11 8 - 8 - 12.2ea 8 1/Arm Linked
Missile
Launcher x2 +1 8 5 12 4 - 11.7ea 0 1/Arm Linked
Missile
Launcher x1 +1 9 7 6 3 - 5.5 5.5 Pod
Laser x2 0 6 2 - 2 - 3.6ea 1ea Torso Linked
Flamers x2 0 4 1 - 1 - 1.5ea 1ea Torso Linked
Auto
Cannon x2 0 4 2 - 2 2 4ea 1ea Torso Linked
Ammo 80 4.3 1 Torso 20brst each
Grenade
Launcher x2 0 6 4 - 4 - 5.5ea 1ea Torso Linked
Ammo 100 7.8 1 Torso 50 each
Machine
Gun x2 0 3 1 - 1 6 6.3ea 1ea Head Linked
Ammo 300 27.9 1 Head 25brst each
Cost: 135.1
Weight: 25.5
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: Standard
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew -2 Head 2 2
Spotlights x3 LA 0 .6
Nightlights x3 LA 0 1.5
Links 8
Cost: 12.1
Weight: 0
Final costs:
Base Weight: 76.5
Fuel Weight: 0
New Weight: 76.5
Base Cost: 276.2
Cost (after Multipliers): 345.3
Efficency ( -45.5 tons): 91
Cost (w/Efficency, links): 436.3
Final Weight: 31
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 436.3
Scaled Weight: 31
(w/Command Armour): 31
Notes: This is the RDF Excalibur from the first series. It is also known as
the Tomahawk
Name: RDF Gladiator
Cost: 321.9
Weight: 27.4 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -2 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MW 12 12/5 12 | MW S 6 0 1 6
RA MW 7 7/6 7 | MW S 6 0 1 6
LA MW 7 7/6 7 | MW S 6 0 1 6
RL MW 7 7/7 7 | MW S 6 0 1 6
LL MW 7 7/7 7 | MW S 6 0 1 6
H MW 6 6/1 6 | MW S 6 0 1 6
Cost: 82
Weight: 41
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main S 4km 800km 1 Head 2 1
ASP Head 11 0
Radar 40km 4 Head 12 1
RI level 5 Head 3 0
Back-Up 1km 300km 2 Torso 2 2
Cost: 30
Weight: 3.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Missile
Launcher x2 +1 8 5 12 4 11.7ea 0 1/arm Linked
Laser x1 0 6 2 2 3.6 1 Torso
A/C x1 0 4 2 2 2 4 1 Torso
Ammo 40 2.2 .5 Torso 20 Bursts
G/L x1 0 6 4 4 5.5 1 Torso
Ammo 50 3.9 .5 Torso
Flamer x1 0 4 1 1 1.5 1 Torso
Twin Laser x1 0 8 4 4 7.6 1 Head
GU-11 x1 0 5 3 3 4 8.3 6 1H
Ammo 30 3.3 1 Gun 7.5 Bursts
Mace x1 0 M 8+2 8 4 4 1H
Hands x2 0 M 1+2 1 2 1 1/arm Quick+Handy
Cost: 71.3
Weight: 16.5
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Heavy
Space: 1
+Melee Dmg: +1
Lift: x1.5
Cost: .1
P+C+H Cost Multiplier: .1
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Underwater .05
Space .05
Desert .05
Arctic .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 2 Torso 2 2
Spotlights x2 Torso .4
Nightlights x2 1
Links 2
Cost: 5.4
Weight: 0
Final costs:
Base Weight: 61
Fuel Weight: 0
New Weight: 61
Base Cost: 188.7
Cost (after Multipliers): 254.7
Efficency ( -33.6 tons): 67.2
Cost (w/Efficency, links): 321.9
Final Weight: 27.4
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 321.9
Scaled Weight: 27.4
(w/Command Armour): 27.4
Notes: This is the Gladiator from the first series. Rick Hunter pilots one
in the third or fourth last episode while visiting Minmei.
Name: RDF Raidar X
Cost: 318.9 (w/Lasers) 655.7 (w/Auto Cannons)
Weight: 21.7 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -2 5
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/3 8 | MS S 4 0 1 4
RA MS 5 5/0 5 | MS S 4 0 1 4
LA MS 5 5/0 5 | MS S 4 0 1 4
RL MS 5 5/5 5 | MS S 4 0 1 4
LL MS 5 5/5 5 | MS S 4 0 1 4
Head MS 4 4/0 4 | MS S 4 0 1 4
Cost: 56
Weight: 28
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MH 26km 2300km 3 Head 16 1
Back-Up 1km 300km 2 Torso 2 2
Radar 260km 4 Head 12 1
RI Level 8 Head 4 1
Target An. Head 5 1
Cost: 39
Weight: 4.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Twin Laserx2 0 100 6 6 2 38 5 1/arm Linked
Long Range
OR
Twin A/C x2 0 100 3 3 4 42.4 5 1/arm Linked
Ammo 400(50bursts each)253.9 1 Torso Long Range
+200% Range
Cost: 76 (laser) 338.7 (A/C)
Weight: 6 3
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Underwater .05
Desert .05
Arctic .05
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 2 Torso 2 2
Spotlights x2 .4
Nightlights x2 1
Links 2
Cost: 5.4
Weight: 0
Final costs: Laser A/C
Base Weight: 66.5 63.5
Fuel Weight: 0 0
New Weight: 66.5 63.5
Base Cost: 176.4 440.1
Cost (after Multipliers): 229.3 572.1
Efficency ( tons): -44.8=89.6 -41.8=83.6
Cost (w/Efficency, links): 318.9 655.7
Final Weight: 21.7 21.7
Remote Cost (Total for All): 0 0
Command Armour Cost: 0 0
Scale: x1 x1
Scaled Cost: 318.9 655.7
Scaled Weight: 21.7 21.7
(w/Command Armour): 21.7 21.7
Notes: This is the RDF Raidar X which is seen several times throughout the series.
Name: RDF Spartan
Cost: 444
Weight: 47.2
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -4 4
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10 10/5 10 | S S 3 0 1 3
RP HS 10/0 5 | S S 3 0 1 3
LP HS 10/0 5 | S S 3 0 1 3
RL HS 5/5 5 | S S 3 0 1 3
LL HS 5/5 5 | S S 3 0 1 3
Cost: 47
Weight: 18.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Torso 6 1
Back-Up 1km 300km 2 Torso 2 2
Radar 110km 4 Torso 12 1
RI level 5 Torso 3 0
Cost: 24
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Missile
Launcher x2 +1 11 9 22 13 153 10 1/pod Linked
Blast 2
Cost: 306
Weight: 13
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Underwater .05
Desert .05
Arctic .05
Space .05
Wt. Ineff. -.2
Targeting
Computer +1
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 Torso 3 4
Spots x3 Torso .6
Nights x3 Torso 1.5
Links 2
Cost: 8.1
Weight: 0
Final costs:
Base Weight: 67
Fuel Weight: 0
New Weight: 67
Base Cost: 385.1
Cost (after Multipliers): 404.4
Efficency ( -19.8 tons): 39.6
Cost (w/Efficency, links): 444
Final Weight: 47.2
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 444
Scaled Weight: 47.2
(w/Command Armour): 47.2
Notes: This is the RDF Spartan. This had also been seen in several episodes.
Name: MAC II
Cost: 527.9 (Laser) 538.6 (Cannon)
Weight: 234 214
Scale: x1 x1
Configuration MV Land MA Flight MA
Humanoid -10 2
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso AH 20 20/5 20 | MW S 6 0 1 6
RA AH 11 11/0 11 | MW S 6 0 1 6
LA AH 11 11/0 11 | MW S 6 0 1 6
RL AH 11 11/11 11 | MW S 6 0 1 6
LL AH 11 11/11 11 | MW S 6 0 1 6
RP MegaH 22/0 11 | MW S 6 0 1 6
RCP MegaH 22/0 11 | MW S 6 0 1 6
LCP MegaH 22/0 11 | MW S 6 0 1 6
LP MeagH 22/0 11 | MW S 6 0 1 6
Cost: 156
Weight: 56
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MS 7km 1000km 1 Torso 4 1
Back-Up 1 300 2 Torso 2 2
Radar 70 4 Torso 10 5
RI level 5 Torso 3 0
Cost: 19
Weight: 3
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
A/C x4 -2 400 20 20 38.9 22 1/pod Linked
Ammo 40 20.9 5 Torso
Laser x2 -2 324 18 18 48.4 11 1/arm Linked
OR
Tri Cannonx2 -2 64 8 8 3 28 11 1/arm Linked
Ammo 120 50.4 0 Torso 20 brsts ea
Cost: 273.3 (laser) 282.9 (Cannon)
Weight: 58 48
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Desert .05
Underwater .05
Arctic .05
Targeting
Computer +2 .1
Wt. Ineff. -.2
Total Multiplier: .1
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 Torso 3 6
Passengers 8 Torso 4 12
Spots x8 1.6
Nights x8 4
Links 8
Cost: 31.6
Weight: 0
Final costs: Laser Cannon
Base Weight: 234 214
Fuel Weight: 0 0
New Weight: 234 214
Base Cost: 479.9 489.5
Cost (after Multipliers): 527.9 538.6
Efficency ( tons): 0 0
Cost (w/Efficency, links): 527.9 538.6
Final Weight: 234 214
Remote Cost (Total for All): 0 0
Command Armour Cost: 0 0
Scale: x1 x1
Scaled Cost: 527.9 538.6
Scaled Weight: 234 214
(w/Command Armour): 234 214
Notes: This Is the monstrous MAC II. Khyron is seen riding one
into battle during the last few episodes.
Name: Tactical Battle Pod
Cost: 143.2
Weight: 37 tons
Scale: x1
Configuration MV Land MA Flight MA
Pod -3 5 7
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | LW S 2 0 1 2
Right Leg MS 5 5/4 5 | LW S 2 0 1 2
Left Leg MS 5 5/4 5 | LW S 2 0 1 2
Head MS 4 4/0 4 | LW S 2 0 1 2
Cost: 30
Weight: 15
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main Str 4km 800km 1 Head 2 1
Radar 40km 4 Head 11 3
Cost: 13
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x2 0 8 4 - 4 - 7.9ea .5ea T CrssLnk
Laser x2 0 6 2 - 2 - 3.8ea .5ea T CrssLnk
A/C x2 0 3 1 - 1 6 5ea .5ea T CrssLnk
Ammo 120(10brs/gun) 8.5 1 T
Cost: 41.9
Weight: 7
Movement Systems:
System MA Location Kills Space Cost
Thrusters 5 Torso 0 3 6.1
1 Right Leg 0 1 1
1 Left Leg 0 1 1
Cost: 8.1
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .05
Wt. Ineff. -.2
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew Torso 10 0 Use x1/5 scale rules
Nightlights Head 0 1
Fuel 1000km N/A 0 0
Crosslinks N/A 0 6
Cost: 7
Weight: 2.5
Final costs:
Base Weight: 49
Fuel Weight: 5
New Weight: 54
Base Cost: 104
Cost (after Multipliers): 109.2
Efficency ( -17 tons): 34
Cost (w/Efficency, links): 143.2
Final Weight: 37
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 143.2
Scaled Weight: 37
(w/Command Armour): 37
Notes: Standard Tactical Battle pod for the Zentraedi.
Name: Light Artillery Tactical Battle Pod
Cost: 178.8
Weight: 39.6 tons
Scale: x1
Configuration MV Land MA Flight MA
Pod -3 5 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | LW S 2 0 1 2
Right Leg MS 5 5/4 5 | LW S 2 0 1 2
Left Leg MS 5 5/4 5 | LW S 2 0 1 2
Head MS 4 4/0 4 | LW S 2 0 1 2
Right Pod HS 0 10/2 5 | LW S 2 0 1 2
Left Pod HS 0 10/2 5 | LW S 2 0 1 2
Cost: 44
Weight: 17
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main Str 4km 800km 1 Head 2 1
Radar 40km 4 Head 11 3
Cost: 13
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x2 0 8 4 - 4 - 7.9ea .5ea T CrssLnk
ML x2 +1 8 5 12 4 - 7.8ea 7.8ea 1/Pod Lnk
A/C x2 0 3 1 - 1 6 5ea .5ea T CrssLnk
Ammo 120(10brs/gun) 8.5 1 T
Cost: 49.9
Weight: 9
Movement Systems:
System MA Location Kills Space Cost
Thrusters 4 Torso 0 3 6.1
1 Right Leg 0 1 1
1 Left Leg 0 1 1
Cost: 8.1
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .05
Wt. Ineff. -.2
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew Torso 1 4.5 Use x1/5 scale rules
Nightlights Head 0 1
Fuel 1000km N/A 0 0
Crosslinks N/A 0 4
Links N/A 0 2
Cost: 11.5
Weight: 2.8
Final costs:
Base Weight: 59.8
Fuel Weight: 5.6
New Weight: 62.6
Base Cost: 126.5
Cost (after Multipliers): 132.8
Efficency ( -23 tons): 46
Cost (w/Efficency, links): 178.8
Final Weight: 39.6
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 178.8
Scaled Weight: 39.6
(w/Command Armour): 39.6
Notes: Light Artillery Tactical Battle pod for the Zentraedi.
Name: Heavy Artillery Tactical Battle Pod
Cost: 139
Weight: 41 tons
Scale: x1
Configuration MV Land MA Flight MA
Pod -4 4 4
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | LW S 2 0 1 2
Right Leg MS 5 5/4 5 | LW S 2 0 1 2
Left Leg MS 5 5/4 5 | LW S 2 0 1 2
Head MS 4 4/0 4 | LW S 2 0 1 2
Pod HS 0 10/3 5 | LW S 2 0 1 2
Cost: 37
Weight: 16
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main Str 4km 800km 1 Head 2 1
Radar 40km 4 Head 11 3
Cost: 13
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x2 0 8 4 - 4 - 7.9ea .5ea T CrssLnk
ML x1 +1 8 12 4 3 - 6.2 6.2 Pod
A/C x2 0 3 1 - 1 6 5ea .5ea T CrssLnk
Ammo 120(10brs/gun) 8.5 1 T
Cost: 38.1
Weight: 6.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 2 Torso 0 3 6.1
1 Right Leg 0 1 1
1 Left Leg 0 1 1
Cost: 8.1
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .05
Wt. Ineff. -.2
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew Torso 1 4.5 Use x1/5 scale rules
Nightlights Head 0 1
Fuel 1000km N/A 0 0
Crosslinks N/A 0 4
Links N/A 0 2
Cost: 11.5
Weight: 2.5
Final costs:
Base Weight: 50
Fuel Weight: 5
New Weight: 55
Base Cost: 105.7
Cost (after Multipliers): 111
Efficency ( -14 tons): 28
Cost (w/Efficency, links): 139
Final Weight: 41
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 139
Scaled Weight: 41
(w/Command Armour): 41
Notes: Heavy Artillery Tactical Battle pod for the Zentraedi.
Name: Recon Battle Pod
Cost: 138.7
Weight: 39.8 tons
Scale: x1
Configuration MV Land MA Flight MA
Pod -3 5 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | LW S 3 0 1 3
Right Leg MS 5 5/4 5 | LW S 3 0 1 3
Left Leg MS 5 5/4 5 | LW S 3 0 1 3
Head MS 4 4/2 4 | LW S 3 0 1 3
Pod HS 0 10/2 5 | LW S 3 0 1 3
Cost: 42
Weight: 18.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main AH 30km 3000km 3 Pod 22 1
Radar 300km 4 Pod 10 5
ASP 30km Pod 10 2
Back Up 1km 300km 2 Head 2 2
Cost: 44
Weight: 4.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 4 Torso 0 1
1 Right Leg 0 1
1 Left Leg 0 1
Cost: 8.2
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Arctic .05
Desert .05
Underwater .05
Wt. Ineff. -.2
Total Multiplier: 0
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew Torso 1 4.5 Use x1/5 scale rules
Nightlights Head 0 1
Fuel 2500km Torso 6 3
Cost: 8.95
Weight: 5.8
Final costs:
Base Weight: 46
Fuel Weight: 11.6
New Weight: 57.6
Base Cost: 103.1
Cost (after Multipliers): 103.1
Efficency ( -17.8 tons): 35.6
Cost (w/Efficency, links): 138.7
Final Weight: 39.8
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 138.7
Scaled Weight: 39.8
(w/Command Armour): 39.8
Notes: Recon Battle pod for the Zentraedi.
Name: Zentraedi Shuttle
Cost: 1055
Weight: 80 tons
Scale: x10
Configuration MV Land MA Flight MA
Shuttle -3 0 10
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(100) 10/0 10 | S S 3 0 1 3
Pod HS 0 10/0 5 | S S 3 0 1 3
Cost: 21
Weight: 8
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1(10)km 300(3000)km 0 Torso 0 1
Cost: 0
Weight: 0
Movement Systems:
System MA Location Kills Space Cost
Thrusters 5 Torso 0 1.7 1.7
Cost: 1.7
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Fighter 0 Native Form
Total Multiplier: .05
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew T 1 0
Fuel 1000km N/A 0 0 10 000km scaled
Passengers 16 8 T 8 8
8 P 8 8
Cost: 16
Weight: .8
Final costs:
Base Weight: 8
Fuel Weight: .8
New Weight: 8.8
Base Cost: 38.7
Cost (after Multipliers): 40.6
Efficency ( -.8 tons): 1.6
Cost (w/Efficency, links): 42.2
Final Weight: 8
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x10
Scaled Cost: 1055
Scaled Weight: 80
(w/Command Armour): 80
Notes: Standard Zentraedi shuttle
Name: Officers Pod
Cost: 273.7
Weight: 41.2
Scale: x1
Configuration MV Land MA Flight MA
Pod -4 4 18
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/3 8 | MS S 4 0 1 4
Right Arm MS 5 5/0 5 | MS S 4 0 1 4
Left Arm MS 5 5/0 5 | MS S 4 0 1 4
Right Leg MS 5 5/5 5 | MS S 4 0 1 4
Left Leg MS 5 5/5 5 | MS S 4 0 1 4
Head MS 4 4/0 4 | MS S 4 0 1 4
Cost: 56
Weight: 28
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
Asp 15km Head 11 1
TA 15km Head 5 1
Radar 150km Head 12 1
Cost: 37
Weight: 3
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x1 0 11 8 8 10.4 8 WM
PPC x2 0 8 4 4 6.6ea 3ea 1/arm Linked
I/C x2 0 4 2 2 2.5ea 1ea 1/arm Linked
Ammo 40/arm 1ea 1ea 1/arm
A/C x1 0 3 1 1 8 6.3 1 T
Ammo 160(20 brsts) 14.6 1 T
Cost: 51.5
Weight: 10.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 18 Torso 0 3 48.9
Cost: 48.9
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew T 1 4.5 Use x1/5 scale rules
Nightlights x2 T 0 1
Links 4
Fuel 2000km T 2 1
Cost: 10.5
Weight: 8.3
Final costs:
Base Weight: 41.5
Fuel Weight: 8.3
New Weight: 49.8
Base Cost: 203.9
Cost (after Multipliers): 265.1
Efficency ( -8.6 tons): 17.2
Cost (w/Efficency, links): 273.7
Final Weight: 41.2
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 273.7
Scaled Weight: 41.2
(w/Command Armour): 41.2
Notes: This the pod assigned to officers.
Name: Officer Pod Re-entry Vehicle
Cost: 71.8
Weight: 14.3
Scale: x1
Configuration MV Land MA Flight MA
Mecharider -3 0 30
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MW 12 12/0 12 | MW S 6 0 1 6
Cost: 16
Weight: 8
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Tri-Laser x2 0 7 3 3 5.6ea 1ea T Linked
Cost: 11.2
Weight: 3
Movement Systems:
System MA Location Kills Space Cost
Thrusters 30 Torso 0 6 21.1
Cost: 21.1
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Transat .15
Reentry .1
Space .05
Eff Trans .1
Mecha Rider 0 Native Form
Total Multiplier: .4
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Links 1
Fuel (3000km) T 4 2
Cost: 3
Weight: 3.3
Final costs:
Base Weight: 11
Fuel Weight: 3.3
New Weight: 14.3
Base Cost: 51.3
Cost (after Multipliers): 71.8
Efficency ( tons): 0
Cost (w/Efficency, links): 71.8
Final Weight: 14.3
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 71.8
Scaled Weight: 14.3
(w/Command Armour): 14.3
Notes: This is Mecha Rider that can only be used by the Officers Pod.
Name: Male Power Armour
Cost: 186.6
Weight: 4 tons
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 +30MPT 12
* This is added to a full sized Zentraedis MA
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/0 6 | S S 3 0 1 3
Right Arm LW 3 3/1 3 | S S 3 0 1 3
Left Arm LW 3 3/1 3 | S S 3 0 1 3
Right Leg LW 3 3/1 3 | S S 3 0 1 3
Left Leg LW 3 3/1 3 | S S 3 0 1 3
Head S 3 3/0 3 | S S 3 0 1 3
Pod S 0 6/0 3 | S S 3 0 1 3
Cost: 45
Weight: 21
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main S 4km 800km 1 Head 2 1
Radar 40km 4 Head 12 1
Cost: 14
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
I/C x1 0 4 2 2 2.5 1 T
Ammo 40 1.5 0 T
PPC x1 0 11 8 8 13.2 6 WM
WM x1 2 2 T
Laser x1 0 4 1 1 1.4 1.4 HH
Hands 0 M 1 1 2ea 1ea 1/arm Q+H
Cost: 24.6
Weight: 6.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 12 Pod 0 3 19.3
Cost: 19.3
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Space .05
Desert .05
Underwater .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew All 3T,2/L,1/A,1H 0
Fuel 1000km
Cost: 0
Weight: 3
Final costs:
Base Weight: 30
Fuel Weight: 3
New Weight: 33
Base Cost: 102.9
Cost (after Multipliers): 128.6
Efficency ( -29 tons): 58
Cost (w/Efficency, links): 186.6
Final Weight: 4
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 186.6
Scaled Weight: 4
(w/Command Armour): 4
Notes: This is the standard power armour of the Zentraedi forces.
Name: Female Power Armour
Cost: 645.1
Weight: 32.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 7 30
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | MS S 4 0 1 4
Right Arm MS 5 5/0 5 | MS S 4 0 1 4
Left Arm MS 5 5/0 5 | MS S 4 0 1 4
Right Leg MS 5 5/4 5 | MS S 4 0 1 4
Left Leg MS 5 5/4 5 | MS S 4 0 1 4
Head MS 4 4/0 4 | MS S 4 0 1 4
Right Pod MS 0 8/0 4 | MS S 4 0 1 4
Left Pod MS 0 8/0 4 | MS S 4 0 1 4
Cost: 64
Weight: 32
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
ASP 15km Head 11 1
TA 15km Head 5.5 0
Radar 150km 4 Head 12 1
Cost: 37.5
Weight: 3
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Tri Beam
Gun x2 0 8 4 4 3 14.2ea 4ea 1/arm Linked
I/C x1 0 6 4 4 2 8.5 1 Torso
Ammo 80(40brst) 10.4 0 Torso
ML x2 +1 9 6 21ea 8 18.4ea 1ea 1/Pod Linked
Hands 0 M 1+1 1 2 1 1/arm
Cost: 88.1
Weight: 15
Movement Systems:
System MA Location Kills Space Cost
Thrusters 15 Right Pod 0 6 51.6
15 Left Pod 0 6 51.6
Cost: 103.2
Powerplant Super Charged
Source: Protoculture
XS: 1
MV: +2
MA: +2
M-Pool: 0
Cost: x.3
Control System
Type: slave
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: .3
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
ACE 100% .2
Space .05
Arctic .05
Underwater .05
Reentry .1
Transat .15
Targeting
Computer +1 .05
Total Multiplier: .65
Total M-Pool Bonus(+%): 100%
Subassemblies:
System Loc Space Cost Notes
Crew All 7T, 1/Leg 0
Links 2
Fuel 3000km R/L pod 1/Pod 3 1000km in each Pod
Cost: 5
Weight: 14.7
Final costs:
Base Weight: 50
Fuel Weight: 14.7
New Weight: 64.7
Base Cost: 297.8
Cost (after Multipliers): 580.7
Efficency ( -32.2 tons): 64.4
Cost (w/Efficency, links): 645.1
Final Weight: 32.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 645.1
Scaled Weight: 32.5
(w/Command Armour): 32.5
Notes: This is the elite Power Armour that is flown by the female Zentraedi forces.
Name: Fighter pod
Cost: 144.2
Weight: 29.1
Scale: x1
Configuration MV Land MA Flight MA
Fighter -4 0 30
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10 10/0 10 | S S 3 0 1 3
Top Wing LW 2 2/2 2 | S S 3 0 1 3
Right Wing LW 2 2/2 2 | S S 3 0 1 3
Left Wing LW 2 2/2 2 | S S 3 0 1 3
Pod HS 0 10/0 5 | S S 3 0 1 3
Cost: 36
Weight: 15.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LW 4km 800km 1 Torso 2.5 0
Radar 40km 4 Torso 12.5 0
Cost: 15
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Tri PPC x1 0 8 4 4 3 16.2 0 Torso
ML x1 +1 8 5 16 5 11 2 Pod
Cost: 27.2
Weight: 4.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 15 Pod 0 8 20.6
Cost: 20.6
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Reentry .1
Transat .15
Space .05
Fighter 0 Native Form
Targeting
Computer +1 .05
Total Multiplier: .35
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew Torso 10 0 Use x1/5 scale rules
Fuel 3000km Pod 0 8
Cost: 8
Weight: 6.6
Final costs:
Base Weight: 22.5
Fuel Weight: 6.6
New Weight: 29.1
Base Cost: 106
Cost (after Multipliers): 144.2
Efficency ( tons): 0
Cost (w/Efficency, links): 144.2
Final Weight: 29.1
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 144.2
Scaled Weight: 29
(w/Command Armour): 29
Notes: This is the space fighter used by the Zentraedi
Name: Reentry Pod
Cost: 24 970
Weight: 140
Scale: x10
Configuration MV Land MA Flight MA
Corvette -3 0 18
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(100) 10/0 10 | MS S 4 0 1 4
Pod 1 HS 0 10/0 5 | MS S 4 0 1 4
Pod 2 HS 0 10/0 5 | MS S 4 0 1 4
Pod 3 HS 0 10/0 5 | MS S 4 0 1 4
Pod 4 HS 0 10/0 5 | MS S 4 0 1 4
Pod 5 HS 0 10/0 5 | MS S 4 0 1 4
Cost: 35
Weight: 17
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main S 4(40)km 800km 1 Torso 2 1
Radar 40(400)km 4 Torso 12 1
Cost: 14
Weight: 2.5
Movement Systems:
System MA Location Kills Space Cost
Thruster 9 Torso 0 7.3 7.3
Cost: 7.3
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Reentry .1
Transat .15
Corvette 0 Native form
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 Torso 0 5.5
Storage x480 Pod 1-5 10/Pod 695 48 x1 scale Mecha
Fuel 1000km 10 000km
Cost: 700.5
Weight: 2
Final costs:
Base Weight: 19.5
Fuel Weight: 2
New Weight: 21.5
Base Cost: 756.8
Cost (after Multipliers): 983.8
Efficency ( -7.5 tons): 15
Cost (w/Efficency, links): 998.8
Final Weight: 14
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x10
Scaled Cost: 24 970
Scaled Weight: 140
(w/Command Armour): 140
Notes: This is the standard Zentraedi Drop ship.
Name: Theatre Scout
Cost: 6985
Weight: 408
Scale: x10
Configuration MV Land MA Flight MA
Scout -4 4 16
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(100) 10/0 10 | HS S 5 0 1 5
RFL MS 5(50) 5/5 5 | HS S 5 0 1 5
RRL MS 5(50) 5/5 5 | HS S 5 0 1 5
LFL MS 5(50) 5/5 5 | HS S 5 0 1 5
LRL MS 5(50) 5/5 5 | HS S 5 0 1 5
Head MS 4(40) 4/0 4 | HS S 5 0 1 5
Cost: 64
Weight: 32
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main S 4(40)km 800(8000)km 1(10) Head 2 1
Radar 40(400)km 4(40) Head 12 1
ASP 4(40)km Head 10 2
Cost: 24
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x4 0 8(80) 4(40) 4(40) 7.6ea 1ea Torso Linked
ML x2 +1 9(90) 6(60) 12ea 5(50) 10.3ea 1ea Torso Linked
Cost: 35.8
Weight: 13
Movement Systems:
System MA Location Kills Space Cost
Thrusters 16 Torso 0 4 45.1
Cost: 45.1
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Reentry .1
Transat .15
Targeting
Computer +1 .05
Total Multiplier: .35
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 4 Torso 0 8
E Pod Torso 0 10
Links 3
Fuel 1000km 10 000km
Cost: 21
Weight: 4.8
Final costs:
Base Weight: 47.5
Fuel Weight: 4.8
New Weight: 52.3
Base Cost: 189.9
Cost (after Multipliers): 256.4
Efficency ( -11.5 tons): 23
Cost (w/Efficency, links): 279.4
Final Weight: 40.8
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x10
Scaled Cost: 6985
Scaled Weight: 408
(w/Command Armour): 408
Notes: This the mecha which Rick encounters while piloting the armoured
veritech while Minay is in the beauty contest.
Name: Female Power Armour Core Unit
Cost: 334.9
Weight: 22
Scale: x1/5
Configuration MV Land MA Flight MA
Humanoid -1 60MPT 30
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MegaH 22(4.4) 22/0 22 | MegaH S 11(2.2) 0 1(.2) 11
Right Arm MegaH 12(2.4) 12/4 12 | MegaH S 11(2.2) 0 1(.2) 11
Left Arm MegaH 12(2.4) 12/4 12 | MegaH S 11(2.2) 0 1(.2) 11
Right Leg MegaH 12(2.4) 12/0 12 | MegaH S 11(2.2) 0 1(.2) 11
Left Leg MegaH 12(2.4) 12/0 12 | MegaH S 11(2.2) 0 1(.2) 11
Head MegaH 11(2.2) 11/2 11 | MegaH S 11(2.2) 0 1(.2) 11
Cost: 147
Weight: 73.4
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20km 1800(180)km 2(.4) Head 12 1
Radar 100km 4(.8) Head 10 5
Back Up 1km 300(30)km 2(.4) Torso 2 2
RI Level 6 Head 3 1
Cost: 27
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Tri Guns x2 0 14 12(2.4) 12(2.4) 19.3ea 10ea Torso Linked
ML x2 +1 16 20(4.0) 10ea 13(2.6) 33.5ea 5ea 1/arm Linked
Hands x2 0 M 1+3(.2+.6) 1(.2) 2ea 1ea 1/arm Q+H
Cost: 109.6
Weight: 33
Movement Systems:
System MA Location Kills Space Cost
Thrusters 15 Right leg 0 12 96.45
15 Left Leg 0 12 96.45
Cost: 192.9
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Wt. Ineff. -.2
Space .05
Arctic .05
Underwater .05
Desert .05
Targeting
Computer +1 .05
ACE 33% .05
+9 MV .9
Total Multiplier: 1.0
Total M-Pool Bonus(+%): 33%
Subassemblies:
System Loc Space Cost Notes
Crew 1 Head 1 0
Links 3
Fuel 1000km 200km
Cost: 3
Weight: 11
Final costs:
Base Weight: 220.8
Fuel Weight: 22
New Weight: 242.8
Base Cost: 479.5
Cost (after Multipliers): 959.0
Efficency ( -22.8 tons): 45.6
Cost (w/Efficency, links): 1004.6
Final Weight: 220
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 334.9
Scaled Weight: 22
(w/Command Armour): 22
Notes: This a completely ficticious mecha design created by palladium. It is
designed as a x1/5 scale mecha and is built in proportion to a female
zentraedi. This in fact is beneficial because as it names refers, it is used
as a core unit for a female power armour unit. It basically allows a micron
to pilot a zentraedi mecha whit the added bonus of a fully armed and somewhat
armoured escape vehicle.
Name: New Male Power Armour
Cost: 268.3
Weight: 6.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 +3* 12
*Adds 30 MPT to a full sized Zentraedi MA stat.
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | MS S 4 0 1 4
Right Arm S 4 4/2 4 | LW S 2 0 1 2
Left Arm S 4 4/2 4 | LW S 2 0 1 2
Right Leg S 4 4/3 4 | LW S 2 0 1 2
Left Leg S 4 4/3 4 | LW S 2 0 1 2
Head MS 4 4/0 4 | LW S 2 0 1 2
Right Pod MS 0 8/2 4 | LW S 2 0 1 2
Left Pod MS 0 8/2 4 | LW S 2 0 1 2
Cost: 68
Weight: 30
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main S 4km 800km 1 Head 2 1
Radar 40km 4 Head 12 1
Cost: 14
Weight: 2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x8 0 4 1 1 1.4ea 1.4ea 4/Pod CrsLnkx4
Lnk xPod
Rifle x1 0 8 4 4 5.4 5.4 2H
Buzz Saw x1 0 M 4 4 6 0 T Arm Pier
Hands x2 0 M 1 1 2 1 1/Arm Q+H
Cost: 26.6
Weight: 9
Movement Systems:
System MA Location Kills Space Cost
Thrusters 12 Torso 0 3 29.3
Cost: 29.3
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +1 .05
Total Multiplier: .25
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 All 5T,1/L,1/A,1H 0 Use x1/5 scale rules
Links 14
Fuel 1000km
Cost: 14
Weight: 4.2
Final costs:
Base Weight: 41.5
Fuel Weight: 4.2
New Weight: 45.7
Base Cost: 151.9
Cost (after Multipliers): 189.9
Efficency ( -39.2 tons): 78.4
Cost (w/Efficency, links): 268.3
Final Weight: 6.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 268.3
Scaled Weight: 6.5
(w/Command Armour): 6.5
Notes: This is also a completely ficticious macha created by Palladium for
renegade zentraedi forces. It is meant to replace the less assault oriented
Male Power Armour.
Name: New Officer pod
Cost: 298.3
Weight: 46.5
Scale: x1
Configuration MV Land MA Flight MA
Pod -4 4 18
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | HS S 5 0 1 5
Right Leg MS 5 5/3 5 | HS S 5 0 1 5
Left Leg MS 5 5/3 5 | HS S 5 0 1 5
Head MS 4 4/0 4 | HS S 5 0 1 5
Right Pod MS 0 8/2 4 | HS S 5 0 1 5
Left Pod MS 0 8/2 4 | HS S 5 0 1 5
Cost: 60
Weight: 26
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MW 15km 1500km 2 Head 9 1
Radar 150km 4 Head 12 1
ASP 15km Head 11 1
TA 15km Head 5 1
Cost: 37
Weight: 3
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
PPC x1 0 11 8 8 12.2 8 WM
A/C x2 0 6 4 4 2 5.5ea 1ea T Linked
Ammo 160 (40 bursts each)
PPC x2 0 8 4 4 5.4ea 5.4ea 1/Pod Linked
ML x2 +1 8 5 3 1 2.5ea 1ea T
WM x1 3 0 T
Cost: 54.2
Weight: 13
Movement Systems:
System MA Location Kills Space Cost
Thrusters 18 Torso 0 0 51
Cost: 51
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
Space .05
Targeting
Computer +3 .15
Total Multiplier: .35
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew Torso 2 4
Links 5
E-Seat Torso 1
Fuel 2000km R/L Leg 2/Leg 2 500km/Leg
Cost: 13
Weight: 8.4
Final costs:
Base Weight: 42
Fuel Weight: 8.4
New Weight: 50.4
Base Cost: 215.2
Cost (after Multipliers): 290.5
Efficency ( -3.9 tons): 7.8
Cost (w/Efficency, links): 298.3
Final Weight: 46.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 298.3
Scaled Weight: 46.5
(w/Command Armour): 46.5
Notes: This is the third and final ficticious mecha palladium created for the
zentraedi. As its name implies, it is a replacement for the officers pod.
The strikeforce sourcebook which these designs are from is actually well
thought out and make sense for the setting after the final battle with Khyron.
Name: Scout
Cost: 219.3
Weight: 4.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid +1 6 48
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LW 4 4/0 4 | LW S 2 0 1 2
Right Arm LW 3 3/0 3 | LW S 2 0 1 2
Left Arm LW 3 3/0 3 | LW S 2 0 1 2
Right Leg LW 3 3/0 3 | LW S 2 0 1 2
Left Leg LW 3 3/0 3 | LW S 2 0 1 2
Head LW 2 2/0 2 | LW S 2 0 1 2
Cost: 30
Weight: 15
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
RI level 2 Head 1 1
The sensors can only track targets that use protoculture
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Claw x2 0 M 3 3 1.5 1.5 1/arm
Cost: 3
Weight: 3
Movement Systems:
System MA Location Kills Space Cost
Thrusters 48 Torso 0 3 61.7
Cost: 61.7
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Thought
Control .5
Space .05
Arctic .05
Desert .05
Underwater .05
Reentry .1
Targeting
Computer +1 .02 Only get Bonus when attacking targets
using protoculture
Total Multiplier: .82
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 3000km Legs/Arms 3/Leg 4 750km/Leg
1/Arm 250km/Arm
Cost: 4
Weight: 5.4
Final costs:
Base Weight: 18
Fuel Weight: 5.4
New Weight: 23.4
Base Cost: 99.7
Cost (after Multipliers): 181.5
Efficency ( -18.9 tons): 37.8
Cost (w/Efficency, links): 219.3
Final Weight: 4.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 219.3
Scaled Weight: 4.5
(w/Command Armour): 4.5
Notes: The Invid Scout with no ranged weaponry
Name: Armoured Scout
Cost: 287.3
Weight: 5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid +1 6 48
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso LW 4 4/0 4 | LW S 2 0 1 2
Right Arm LW 3 3/0 3 | LW S 2 0 1 2
Left Arm LW 3 3/0 3 | LW S 2 0 1 2
Right Leg LW 3 3/0 3 | LW S 2 0 1 2
Left Leg LW 3 3/0 3 | LW S 2 0 1 2
Head LW 2 2/0 2 | LW S 2 0 1 2
Cost: 30
Weight: 15
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
RI level 2 Head 1 1
The sensors can only track targets that use protoculture
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Claw x2 0 M 3 3 1.5 1.5 1/arm
Plasma
Guns x2 0 8 4 4 8.1ea 0 Torso Linked
Cost: 19.2
Weight: 7
Movement Systems:
System MA Location Kills Space Cost
Thrusters 48 Torso 0 3 75.7
Cost: 75.7
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Thought
Control .5
Space .05
Arctic .05
Desert .05
Underwater .05
Reentry .1
Targeting
Computer +1 .02 Only get Bonus when attacking targets
using protoculture
Total Multiplier: .82
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 3000km Legs/Arms 3/Leg 4 750km/Leg
1/Arm 250km/Arm
Links 2
Cost: 6
Weight: 6.6
Final costs:
Base Weight: 22
Fuel Weight: 6.6
New Weight: 28.6
Base Cost: 131.9
Cost (after Multipliers): 240.1
Efficency ( -23.6 tons): 47.2
Cost (w/Efficency, links): 287.3
Final Weight: 5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 287.3
Scaled Weight: 5
(w/Command Armour): 5
Notes: The Invid Scout with ranged weaponry
Name: Trooper
Cost: 151.1
Weight: 10
Scale: x1
Configuration MV Land MA Flight MA
Humanoid +1 6 12
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/0 6 | S S 3 0 1 3
Right Arm S 4 4/2 4 | S S 3 0 1 3
Left Arm S 4 4/2 4 | S S 3 0 1 3
Right Leg S 4 4/2 4 | S S 3 0 1 3
Left Leg S 4 4/2 4 | S S 3 0 1 3
Head S 3 3/1 3 | S S 3 0 1 3
Cost: 43
Weight: 21.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
RI Level 2 Head 1 1
Sensors can only track targets that use protoculture
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Claws x2 0 M 3 3 1.5 1.5 1/Arm
Cost: 3
Weight: 3
Movement Systems:
System MA Location Kills Space Cost
Thrusters 12 Torso 0 5 17.3
Cost: 17.3
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Thought
Control .5
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .02 Only gains bonus against targets that
use protoculture
Total Multiplier: .77
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 2000km R/L Leg 2/leg 2 500km/leg
Cost: 2
Weight: 4.9
Final costs:
Base Weight: 24.5
Fuel Weight: 4.9
New Weight: 29.4
Base Cost: 65.3
Cost (after Multipliers): 112.3
Efficency ( -19.4 tons): 38.8
Cost (w/Efficency, links): 151.1
Final Weight: 10
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 151.1
Scaled Weight: 10
(w/Command Armour): 10
Notes: The Invid Trooper with no weaponry.
Name: Shock Trooper
Cost: 216.4
Weight: 11.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid +1 6 12
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/0 6 | S S 3 0 1 3
Right Arm S 4 4/2 4 | S S 3 0 1 3
Left Arm S 4 4/2 4 | S S 3 0 1 3
Right Leg S 4 4/2 4 | S S 3 0 1 3
Left Leg S 4 4/2 4 | S S 3 0 1 3
Head S 3 3/1 3 | S S 3 0 1 3
Cost: 43
Weight: 21.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
RI Level 2 Head 1 1
Sensors can only track targets that use protoculture
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Claws x2 0 M 3 3 1.5 1.5 1/Arm
Plasma
Cannons x2 0 10 6 6 12.2ea 0 Torso Linked
Cost: 27.4
Weight: 9
Movement Systems:
System MA Location Kills Space Cost
Thrusters 12 Torso 0 5 22.2
Cost: 22.2
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Thought
Control .5
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .02 Only gains bonus against targets that
use protoculture
Total Multiplier: .77
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 2000km R/L Leg 2/leg 2 500km/leg
Links 2
Cost: 4
Weight: 6.1
Final costs:
Base Weight: 30.5
Fuel Weight: 6.1
New Weight: 36.6
Base Cost: 96.6
Cost (after Multipliers): 166.2
Efficency ( -25.1 tons): 50.2
Cost (w/Efficency, links): 216.4
Final Weight: 11.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 216.4
Scaled Weight: 11.5
(w/Command Armour): 11.5
Notes: The Invid Trooper with weaponry.
Name: Pincer Command Unit
Cost: 307.7
Weight: 22.5
Scale: x1
Configuration MV Land MA Flight MA
Humanoid 0 5 16
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | S S 3 0 1 3
Right Arm MS 5 5/3 5 | S S 3 0 1 3
Left Arm MS 5 5/3 5 | S S 3 0 1 3
Right Leg MS 5 5/1 5 | S S 3 0 1 3
Left Leg MS 5 5/1 5 | S S 3 0 1 3
Head MS 4 4/2 4 | S S 3 0 1 3
Right Pod MS 0 8/0 4 | S S 3 0 1 3
Left Pod MS 0 8/0 4 | S S 3 0 1 3
Cost: 64
Weight: 28
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
RI Level 2 Head 1 1
Sensors can only track targets that use protoculture
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Claws x2 0 M 3 3 1.5 1.5 1/Arm
Heat
Cannons x2 0 10 6 6 9.5ea 8 1/Pod Linked
Plasma
Guns x2 0 6 2 2 4.5ea 0 Torso Linked
Cost: 31
Weight: 11
Movement Systems:
System MA Location Kills Space Cost
Thrusters 16 Torso 0 7 42.1
Cost: 42.1
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Thought
Control .5
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .02 Only gains bonus against targets that
use protoculture
Total Multiplier: .77
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 3000km R/L Leg 4/leg 4 1000km/leg
Links 4
Cost: 8
Weight: 11.7
Final costs:
Base Weight: 39
Fuel Weight: 11.7
New Weight: 50.7
Base Cost: 146.1
Cost (after Multipliers): 251.3
Efficency ( -28.2 tons): 56.4
Cost (w/Efficency, links): 307.7
Final Weight: 22.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 307.7
Scaled Weight: 22.5
(w/Command Armour): 22.5
Notes: The Invid Pincer Command Unit which acts as a general in the Invid
forces.
Name: Royal Command Battloid
Cost: 425.8
Weight: 23
Scale: x1
Configuration MV Land MA Flight MA
Humanoid +1 5 20
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/7 8 | MS S 4 0 1 4
Right Arm MS 5 5/0 5 | MS S 4 0 1 4
Left Arm MS 5 5/4 5 | MS S 4 0 1 4
Right Leg MS 5 5/1 5 | MS S 4 0 1 4
Left Leg MS 5 5/1 5 | MS S 4 0 1 4
Head MS 4 4/2 4 | MS S 4 0 1 4
Right Pod MS 0 8/0 4 | MS S 4 0 1 4
Left Pod MS 0 8/0 4 | MS S 4 0 1 4
Cost: 72
Weight: 32
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
RI Level 2 Head 1 1
Sensors can only track targets that use protoculture
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1+1 1 2 1 1/Arm
Plasma
Cannon x1 0 10 6 6 10.2 4 RA Linked
ML x2 +1 8 5 24 8 21.4ea 4ea 1/Pod Linked
Cost: 57
Weight: 12
Movement Systems:
System MA Location Kills Space Cost
Thrusters 10 Right Pod 0 4 30.2
10 Left Pod 0 4 30.2
Cost: 60.4
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Thought
Control .5
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .02 Only gains bonus against targets that
use protoculture
+1 MV .1
Total Multiplier: .82
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 3000km R/L Leg 4/leg 4 1000km/leg
Links 2
Cost: 6
Weight: 13.2
Final costs:
Base Weight: 44
Fuel Weight: 13.2
New Weight: 57.2
Base Cost: 196.4
Cost (after Multipliers): 357.8
Efficency ( -34.2 tons): 68.4
Cost (w/Efficency, links): 425.8
Final Weight: 23
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 425.8
Scaled Weight: 23
(w/Command Armour): 23
Notes: The Invid Royal Command Battloid which is a general in the Invid forces
as well as piloted by stage 5 pilots only.
Name: Enforcer
Cost: 183.8
Weight: 230kg
Scale: x1/5
Configuration MV Land MA Flight MA
Humanoid +1 6 7
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(2.0) 10/3 10 | HS S 5(1.0) 0 1(.2) 5
Right Arm HS 6(1.2) 6/1 6 | HS S 5(1.0) 0 1(.2) 5
Left Arm HS 6(1.2) 6/0 6 | HS S 5(1.0) 0 1(.2) 5
Right Leg HS 6(1.2) 6/5 6 | HS S 5(1.0) 0 1(.2) 5
Left Leg HS 6(1.2) 6/5 6 | HS S 5(1.0) 0 1(.2) 5
Head HS 5(1.0) 5/3 5 | HS S 5(1.0) 0 1(.2) 5
Cost: 69
Weight: 34
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
Sensors can only track targets that use protoculture
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1+1(.2+.2) 1(.2) 2.5 0 1/Arm
Laser x2 0 13 10(2.0) 10(2.0) 31.8ea 4ea 1/Arm
Laser x1 0 18 20(4.0) 20(4.0) 64.5 6 RAWM
Sheild x1 0DA - SP 10 (2.0) 15 1 LA
WM x1 3 0 RA
Cost: 151.1
Weight: 26
Movement Systems:
System MA Location Kills Space Cost
Thrusters 7 Torso 0 2 24.6
Cost: 24.6
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Thought
Control .5
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .02 Only gains bonus against targets that
use protoculture
Total Multiplier: .72
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 1000km 200km
Links 2
Cost: 2
Weight: 6
Final costs:
Base Weight: 59
Fuel Weight: 6
New Weight: 65
Base Cost: 247.7
Cost (after Multipliers): 426.1
Efficency ( -62.7 tons): 125.4
Cost (w/Efficency, links): 551.5
Final Weight: 2.3
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 183.8
Scaled Weight: .23
(w/Command Armour): .23
Notes: The Invid Enforcer is a commander in the Invid forces as well as being
the scientists and hive guards.
Name: Royal Enforcer
Cost: 264.4
Weight: 450kg
Scale: x1/5
Configuration MV Land MA Flight MA
Humanoid +1 6 7
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MegaH 22(4.4) 22/15 22 | MegaH S 11(2.2) 0 1(.2) 11
Right Arm MegaH 12(2.4) 12/7 12 | MegaH S 11(2.2) 0 1(.2) 11
Left Arm MegaH 12(2.4) 12/6 12 | MegaH S 11(2.2) 0 1(.2) 11
Right Leg MegaH 12(2.4) 12/11 12 | MegaH S 11(2.2) 0 1(.2) 11
Left Leg MegaH 12(2.4) 12/11 12 | MegaH S 11(2.2) 0 1(.2) 11
Head MegaH 11(2.2) 11/9 11 | MegaH S 11(2.2) 0 1(.2) 11
Cost: 147
Weight: 73.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 0 1
Sensors can only track targets that use protoculture
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1+3(.2+.6) 1(.2) 2.5 0 1/Arm
Laser x2 0 13 10(2.0) 10(2.0) 31.8ea 4ea 1/Arm
Laser x1 0 18 20(4.0) 20(4.0) 64.5 6 RAWM
Sheild x1 0DA - SP 15 (3.0) 22.5 1 LA
WM x1 3 0 RA
Cost: 158.6
Weight: 28.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 7 Torso 0 2 39.2
Cost: 39.2
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: See Multipliers
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Space .05
Thought
Control .5
Arctic .05
Desert .05
Underwater .05
Targeting
Computer +1 .02 Only gains bonus against targets that
use protoculture
Total Multiplier: .72
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Torso 1 0
Fuel 1000km 200km
Links 2
Cost: 2
Weight: 10.2
Final costs:
Base Weight: 91.5
Fuel Weight: 10.5
New Weight: 102
Base Cost: 347.8
Cost (after Multipliers): 598.2
Efficency ( -97.5 tons): 195
Cost (w/Efficency, links): 793.2
Final Weight: 4.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 264.4
Scaled Weight: .45
(w/Command Armour): .45
Notes: The Invid Enforcer is a commander in the Invid forces as well as being
the scientists and hive guards.
Name: Invid Cougar Inorganic
Cost: 180.6
Weight: 540kg (.54 tons)
Scale: x1/5
Configuration MV Land MA Flight MA
Beast -1 80MPT
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 10(2.0) 10/10 10 | HS S 5(1.0) 0 1(.2) 5
Legs x4 HS 6(1.2) 6/0 6 | HS S 5(1.0) 0 1(.2) 5
Head HS 5(1.0) 5/0 5 | HS S 5(1.0) 0 1(.2) 5
Tail HS 2(.4) 2/2 2 | HS S 5(1.0) 0 1(.2) 5
Cost: 76
Weight: 38
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km N/A 0 Head 1 0
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Teeth +1 M 5(1.0) 5(1.0) 8.8 5 Head ArmPierc
Claws x4 +1 M 15(3.0) 15(3.0) 30.8ea 6ea 1/Leg ArmPierc
Cost: 132
Weight: 32.5
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Beast Form 0 0 +2K(.4) Melee
Internal Auto .72 0 Auto-6 Portfolio-7 See notes
Arctic .05 0
Desert .05 0
+1 MV .1 0
Space .05
Total Multiplier: .97
Total M-Pool Bonus(+%): 0
Final costs:
Base Weight: 70.5
Fuel Weight: 0
New Weight: 70.5
Base Cost: 209
Cost (after Multipliers): 411.7
Efficency ( -65.1 tons): 130.2
Cost (w/Efficency, links): 541.9
Final Weight: 5.4
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1/5
Scaled Cost: 180.6
Scaled Weight: .54 or 540kg
(w/Command Armour): .54 or 540kg
Notes: This is the Regents recon inorganic. He also has several as his personal
gaurds. Skills are: Tracking, Prowl, Mecha Piloting(self), Mecha Fighting(Self),
Mecha Melee(Self), Awareness, and Navigation.
Name: Invid Odeon Inorganic
Cost: 338.8
Weight: 1.6
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MH 16 16/16 16 | MH S 8 0 1 8
Right Arm MH 9 9/8 9 | MH S 8 0 1 8
Left Arm MH 9 9/8 9 | MH S 8 0 1 8
Right Leg MH 9 9/9 9 | MH S 8 0 1 8
Left Leg MH 9 9/9 9 | MH S 8 0 1 8
Head MH 8 8/8 8 | MH S 8 0 1 8
Cost: 108
Weight: 58
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km 0 Head 1 0
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser x1 0 10 6 6 8.1 8.1 1H
Hands x2 0 M 1+2 1 2ea 1ea 1/Arm
Cost: 12.1
Weight: 4
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Internal Auto .6 0 Auto-6 Portfolio-5 See Notes
Space .05
Desert .05
Arctic .05
Underwater .05
Total Multiplier: .8
Total M-Pool Bonus(+%): 0
Final costs:
Base Weight: 62
Fuel Weight: 0
New Weight: 62
Base Cost: 121.1
Cost (after Multipliers): 218
Efficency ( -60.4 tons): 120.8
Cost (w/Efficency, links): 338.8
Final Weight: 1.6
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 338.8
Scaled Weight: 1.6
(w/Command Armour): 1.6
Notes: Skills are: Mecha Pilot(self), Mecha Gunnery(self), Mecha Fighting(self),
Navigation, Awareness.
Name: Invid Scrimm Inorganic
Cost: 315.2
Weight: 1.2
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MW 12 12/12 12 | HS S 5 0 1 5
Right Arm MS 5 5/4 5 | HS S 5 0 1 5
Left Arm MS 5 5/4 5 | HS S 5 0 1 5
Right C Arm MS 5 5/1 5 | HS S 5 0 1 5
Centre Arm MS 5 5/1 5 | HS S 5 0 1 5
Left C Arm MS 5 5/1 5 | HS S 5 0 1 5
Right Leg MW 7 7/7 7 | HS S 5 0 1 5
Left Leg MW 7 7/7 7 | HS S 5 0 1 5
Head MW 6 6/6 6 | HS S 5 0 1 5
Cost: 102
Weight: 48
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km 0 Head 1 0
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Claws x1 0 M 4+1 4 4ea 4ea 1/Arm ArmPierc
Hands x3 0 M 1+1 1 2ea 1ea 1/CArm
Cost: 14
Weight: 5.5
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Internal Auto .6 0 Auto-6 Portfolio-5 See Notes
Space .05
Desert .05
Arctic .05
Underwater .05
Total Multiplier: .8
Total M-Pool Bonus(+%): 0
Final costs:
Base Weight: 53.5
Fuel Weight: 0
New Weight: 53.5
Base Cost: 117
Cost (after Multipliers): 210.6
Efficency ( -52.3 tons): 104.6
Cost (w/Efficency, links): 315.2
Final Weight: 1.2
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 315.2
Scaled Weight: 1.2
(w/Command Armour): 1.2
Notes: Skills are: Mecha Pilot(self), Mecha Melee(self), Mecha Fighting(self),
Navigation, Awareness.
Name: Invid Crann Inorganic
Cost: 193.1
Weight: 1.2
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -1 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/0 8 | MS S 4 0 1 4
Right Arm MS 5 5/4 5 | MS S 4 0 1 4
Left Arm MS 5 5/4 5 | MS S 4 0 1 4
Right Leg MS 8 5/5 5 | MS S 4 0 1 4
Left Leg MS 8 5/5 5 | MS S 4 0 1 4
Head MS 4 4/3 4 | MS S 4 0 1 4
Cost: 56
Weight: 28
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main SL 1km 300km 0 Head 1 0
Cost: 1
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Hands x2 0 M 1+1 1 2ea 1ea 1/Arm
Laser x1 0 4 3 3 1.4 1 1H
Energy Shock
Tongue x1 0 1 4 4 8 1 Head Added
Entangl
Cost: 15.5
Weight: 4.5
Powerplant Standard
Source: Protoculture
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Internal Auto .6 0 Auto-6 Portfolio-5 See Notes
Space .05
Desert .05
Arctic .05
Underwater .05
Total Multiplier: .8
Total M-Pool Bonus(+%): 0
Final costs:
Base Weight: 32.5
Fuel Weight: 0
New Weight: 32.5
Base Cost: 72.5
Cost (after Multipliers): 130.5
Efficency ( -31.3 tons): 62.6
Cost (w/Efficency, links): 193.1
Final Weight: 1.2
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 193.1
Scaled Weight: 1.2
(w/Command Armour): 1.2
Notes: Skills are: Mecha Pilot(self), Mecha Melee(self), Mecha Fighting(self),
Navigation, Mecha Gunnery(self).
=============================================================================
C. Renegade Legion
=============================================================================
Mecha by James LaFlamme (aka ICE)
-----------------------------------------------------------------------------
Name: Wolverine
Cost: 394.7
Weight: 45
Scale: x1
Configuration MV Land MA Flight MA
Tank -5 0 9
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull HS 10 10/0 10 | MS S 6 0 1 4
Turret HS 5 5/2 5 | MS S 6 0 1 4
Cost: 23
Weight: 19
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 40 Flicker N/A 20 N/A N/A 4 40.6 N/A 40%
Cost: 40.6
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
100mm x1 0 10 12 12 20.6 2 Tur
Ammo 60 74.2 0 Tur Arm/Pier
Ammo 60 18.5 0 Tur
A/P Laser x1 0 4 1 1 Inf 19.8 1 Tur Anti/Per
TVLG x8 +1 6 11 1ea 1ea 1.6ea 0 4xTur
4xHull
Cost: 167.3
Weight: 12
Movement Systems:
System MA Location Kills Space Cost
Gravitics 9 Hull 0 10 25.4
Cost: 25.4
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 45
Fuel Weight: 0
New Weight: 45
Base Cost: 303.6
Cost (after Multipliers): 394.7
Efficency ( tons): 0
Cost (w/Efficency, links): 394.7
Final Weight: 45
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 394.7
Scaled Weight: 45
(w/Command Armour): 45
Name: Aeneas
Cost: 384.8
Weight: 38.5
Scale: x1
Configuration MV Land MA Flight MA
Tank -4 0 8
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull HS 10 10/0 10 | HS S 7 0 1 5
Turret HS 5 5/2 5 | HS S 7 0 1 5
Cost: 25
Weight: 12.5
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 50 Flicker N/A 20 N/A N/A 4 46.4 N/A 44%
Cost: 46.4
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
100mm x1 0 10 12 12 20.6 2 Tur
Ammo 60 74.2 0 Tur Arm/Pier
Ammo 60 18.5 0 Tur
1.5/4 x1 +1 20 5 5 18.1 1 Tur
TVLG x4 +1 6 11 1ea 1ea 1.6ea 0 4xTur
Cost: 159.2
Weight: 12
Movement Systems:
System MA Location Kills Space Cost
Gravitics 8 Hull 0 10 18.1
Cost: 25.4
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 38.5
Fuel Weight: 0
New Weight: 38.5
Base Cost: 296
Cost (after Multipliers): 384.8
Efficency ( tons): 0
Cost (w/Efficency, links): 384.8
Final Weight: 38.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 384.8
Scaled Weight: 38.5
(w/Command Armour): 38.5
Name: Liberator
Cost: 539.4
Weight: 54.5
Scale: x1
Configuration MV Land MA Flight MA
Tank -6 0 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull MW 12 12/0 12 | MW S 8 0 1 6
Turret MW 6 6/0 6 | MW S 8 0 1 6
Cost: 30
Weight: 15
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 50 Flicker N/A 20 N/A N/A 4 46.4 N/A 44%
Cost: 46.4
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
150mm x1 0 15 15 15 29.2 2 Tur
Ammo 60 105.2 0 Tur Arm/Pier
Ammo 60 26.3 0 Tur
50mm x1 0 6 7 7 7.4 2 Tur
Ammo 60 26.6 0 Tur Arm/Pier
Ammo 60 6.6 0 Tur
5/6 x1 +1 20 9 9 27.6 1 Tur
Vulcan IIIx1 +1 0 9 9 9.6 1 Tur Anti/Miss
TVLG x8 +1 6 11 1ea 1ea 1.6ea 0 8xHull
Cost: 272.7
Weight: 25.5
Movement Systems:
System MA Location Kills Space Cost
Gravitics 6 Hull 0 12 18.5
Cost: 18.5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 54.5
Fuel Weight: 0
New Weight: 54.5
Base Cost: 414.9
Cost (after Multipliers): 539.4
Efficency ( tons): 0
Cost (w/Efficency, links): 539.4
Final Weight: 54.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 539.4
Scaled Weight: 54.5
(w/Command Armour): 54.5
Name: Spartius
Cost: 327.9
Weight: 50
Scale: x1
Configuration MV Land MA Flight MA
Tank -6 0 6
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull LH 14 14/0 14 | LH S 9 0 1 7
Turret LH 7 7/4 7 | LH S 9 0 1 7
Cost: 35
Weight: 17.5
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 60 Flicker N/A 20 N/A N/A 4 52.2 N/A 48%
Cost: 52.2
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
SMLM x2 +1 11 18 1ea 1ea 3.1ea 0 Tur
5/6 x2 +1 20 9 9 27.6ea 1ea Tur
Vulcan IIIx1 +1 0 9 9 9.6 1 Tur Anti/Miss
TVLG x14 +1 6 11 1ea 1ea 1.6ea 0 8xHull
6xTur
Cost: 87.2
Weight: 18.5
Movement Systems:
System MA Location Kills Space Cost
Gravitics 6 Hull 0 12 15.5
Cost: 15.5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 50
Fuel Weight: 0
New Weight: 50
Base Cost: 252.2
Cost (after Multipliers): 327.9
Efficency ( tons): 0
Cost (w/Efficency, links): 327.9
Final Weight: 50
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 327.9
Scaled Weight: 50
(w/Command Armour): 50
Name: Trajan
Cost: 712
Weight: 73
Scale: x1
Configuration MV Land MA Flight MA
Tank -8 0 4
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull SH 20 20/4 20 | SH S 12 0 1 10
Turret SH 10 10/5 10 | SH S 12 0 1 10
Cost: 50
Weight: 25
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 80 Flicker N/A 20 N/A N/A 4 63.8 N/A 57%
Cost: 63.8
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
SMLM x2 +1 11 18 1ea 1ea 3.1ea 0 Tur
7.5/6 x2 +1 20 10 10ea 24.8ea 1ea Tur
Vulcan IVx1 +3 0 9 9 9.6 1 Tur Anti/Miss
TVLG x12 +1 6 11 1ea 1ea 1.6ea 0 Hull
A/P Laser x2 0 4 1 1 Inf 19.8ea 1ea Tur
200mm x1 0 16 20 20 39.3 2 Hull
Ammo 60 141.5 0 Hull Arm/Pier
Ammo 60 35.4 0 Hull Standard
Cost: 372
Weight: 34
Movement Systems:
System MA Location Kills Space Cost
Gravitics 4 Hull 0 14 14.6
Cost: 14.6
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 73
Fuel Weight: 0
New Weight: 73
Base Cost: 547.7
Cost (after Multipliers): 712
Efficency ( tons): 0
Cost (w/Efficency, links): 712
Final Weight: 73
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 712
Scaled Weight: 73
(w/Command Armour): 73
Name: Deliverer
Cost: 729.4
Weight: 76
Scale: x1
Configuration MV Land MA Flight MA
Tank -8 0 4
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull MegaH 22 22/3 22 | SH S 12 0 1 10
Turret MegaH 11 11/7 11 | SH S 12 0 1 10
Cost: 53
Weight: 26.5
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 80 Flicker N/A 20 N/A N/A 4 63.8 N/A 57%
Cost: 63.8
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
SMLM x2 +1 11 18 1ea 1ea 3.1ea 0 Tur
7.5/6 x1 +1 20 10 10ea 24.8ea 1ea Tur
Vulcan IVx1 +3 0 9 9 9.6 1 Tur Anti/Miss
TVLG x6 +1 6 11 1ea 1ea 1.6ea 0 Hull
200mm x1 0 16 20 20 39.3 2 Hull
Ammo 60 141.5 0 Hull Arm/Pier
Ammo 60 35.4 0 Hull Standard
50mm 0 6 7 7 7.4 2 Tur
Ammo 60 26.6 0 Tur Arm/Pier
Ammo 60 6.6 0 Tur Standard
1.5/6 x2 +1 20 7 7 21.6ea 1 Hull
Cost: 381.8
Weight: 35.5
Movement Systems:
System MA Location Kills Space Cost
Gravitics 4 Hull 0 15 15.2
Cost: 15.2
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 76
Fuel Weight: 0
New Weight: 76
Base Cost: 561.1
Cost (after Multipliers): 729.4
Efficency ( tons): 0
Cost (w/Efficency, links): 729.4
Final Weight: 76
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 729.4
Scaled Weight: 76
(w/Command Armour): 76
Name: Augustus
Cost: 796.5
Weight: 77.5
Scale: x1
Configuration MV Land MA Flight MA
Tank -8 0 4
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Hull MegaH 22 22/3 22 | SH S 12 0 1 10
Turret MegaH 11 11/7 11 | SH S 12 0 1 10
Cost: 53
Weight: 26.5
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Hull 80 Flicker N/A 20 N/A N/A 4 63.8 N/A 57%
Cost: 63.8
Weight: 10
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main HS 11km 1300km 2 Hull 6.5 0
Radar 110km 4 Hull 12.5 0
ASP 11km Hull 11.0 0
RI Level 10 Hull 5.5 0
Back Up 1km 300km 2 Hull 3.0 0
Cost: 38.5
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Pnt Laser x1 0 20 0 3 Inf 21.4 0 Hull
SMLM x2 +1 11 18 1ea 1ea 3.1ea 0 Hull
7.5/6 x2 +1 20 10 10ea 24.8ea 1ea Tur
Vulcan IVx1 +3 0 9 9 9.6 1 Tur Anti/Miss
TVLG x8 +1 6 11 1ea 1ea 1.6ea 0 Hull
200mm x1 0 16 20 20 39.3 2 Tur
Ammo 60 141.5 0 Tur Arm/Pier
Ammo 60 35.4 0 Tur Standard
100mm 0 6 7 7 20.6 2 Hull
Ammo 60 74.2 0 Hull Arm/Pier
Ammo 60 18.5 0 Hull Standard
Cost: 3433.1
Weight: 35.5
Movement Systems:
System MA Location Kills Space Cost
Gravitics 4 Hull 0 15 15.5
Cost: 15.5
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System
Type: Standard
M-Pool: 0
Other: 0
Cost: 0
Hydraulics
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Cost Multiplier Systems:
System Cost Space Special
Arctic .05
Desert .05
Underwater .05
EM .05
Tank Form 0 Native form
Targeting
Computer +2 .1
Total Multiplier: .3
Total M-Pool Bonus(+%): 0
Subassemblies:
System Loc Space Cost Notes
Crew 3 2H, 1T 0 5.5
Spotkights x2 Hull 0 .4
Nightlights x2 Hull 0 1.0
Codelock .4
Damage Control
Package Hull 0 1.5
Cost: 8.8
Weight: 0
Final costs:
Base Weight: 77.5
Fuel Weight: 0
New Weight: 77.5
Base Cost: 612.7
Cost (after Multipliers): 796.5
Efficency ( tons): 0
Cost (w/Efficency, links): 796.5
Final Weight: 77.5
Remote Cost (Total for All): 0
Command Armour Cost: 0
Scale: x1
Scaled Cost: 796.5
Scaled Weight: 77.5
(w/Command Armour): 77.5
=============================================================================
D. Virtual On (Sega Video Game)
=============================================================================
Mecha by Andrew Dynon
-----------------------------------------------------------------------------
NAME: Fei-Yen
COST: 356.8 Points
WEIGHT: 44 Tons (47.5 Tons W/Boosterpack)
SCALE: Mekton (x1)
Configuration MV Land MA Flight MA
Humanoid -1 5 Hexes 6 Hexes
(W/Boosterpack) -1 5 Hexes 6 Hexes
[13 Hexes] [14 Hexes]
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MW 10 16/0 12 | LH S 7 - 1 7
Head HS 5 5/0 5 | MW S 6 - 1 6
Left Arm MW 5 10/2 7 | MW S 6 - 1 6
Right Arm MW 5 10/0 7 | MW S 6 - 1 6
Left Leg MW 7 7/2 7 | LH S 7 - 1 7
Right Leg MW 7 7/2 7 | LH S 7 - 1 7
Pod 1 LH - 14/0 7 | LH S 7 - 1 7
Pod 2 LH - 14/10 7 | LH S 7 - 1 7
Cost: 108
Weight: 48 Tons
Sensors:
Sensor: Rng Comm Kills CP Loc Space Cost
Heavy Striker 11 Km 1300 K 2 6 Head 1 6
Backup Sensors 1 Km 300 Km 2 2 Head 1 2.5
Cost: 8.5
Weight: 2 Tons
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Left Hand +0 1 1+1 U 1 1 2.5 1 L.Arm Handy,Quick
Right Hand +0 1 1+1 U 1 1 2.5 1 R.Arm Handy,Quick
Hand Beam -1 9 2 U 2 5 9 9 R.Arm
Bowgun +1 11 7 U 7 1 13.5 7 L.Arm
Energy Sword +0 1 8 2 Turns 8 1 3.2 3 Hand Rechargable
Heart Beam +2 13 6 10 6 5 40.2 30 Tor,
Pod 1 1R Warm-Up
(Kick) +0 1 1+2 U NA 1 0 0 Legs
Cost: 70.9
Weight: 12.5 Tons
Movement Systems:
System MA Location Kills Space Cost
Jumpjets 6 Pod 2 N/A 4 12.9
Cost: 12.9
Boosterpacks:
MA Points Max Thrust Location Cost Kills B-Mod
70 +8 Torso 7 7 0.39
Powerplant: Overcharged
Scource: Fusion
XS: 1
MV: +1
MA: +1
M-Pool: -
Cost: 0.15
Control System
Type: Virtual
M-Pool: +33%
Cost: 0.05
Hydraulics
Space:
+Melee Dmg:
P+C+H Cost Multiplier 0.2
P+C+H M-Pool Bonus 0.33%
Cost Multiplier Systems:
Systsm Cost Space Special
Enviromental (Space) 0.05 - -
Verniers (+2 MV) 0.2 10 5 Spaces in each leg
TOTAL MULTIPLIER x0.45
TOTAL M-POOL BONUS 33%
SUBASSEMBLIES
SYSTEM LOC SPACE COST Notes
Crew (1) Head 1 0
Escape Pod Head 1 2
Antitheft Code Lock Head - 0.4
Target Analyzer Head 1 5
COST: 7.4
FINAL COSTS
Base Weight 62.5
Fuel Weight 4 (Due to weight efficiency)
New Weight 66.5
Base cost 207.7
Cost (after multipliers) 301.2
Efficiency (-22.5 Tons) 45
Cost (w/efficiency,links) 346.2
Final Weight 44
Boosterpack Cost 10.2 (note: These are counted as and work as command armor, which is why I put them here.)
Scale x1
Scaled Cost 356.8
Scaled Weight 44
(w/Boosterpack) 47.5
NOTES: This mecha is a Mekton Z adaption of the Fei-Yen from the video game
"Virtual On" (Copyright Sega (1996). Used without permission, intended for
non-profit use only.)
The Fei-Yen is one of the very few female-looking robots I have seen
(ARIEL and Milene's Valkyrie from Macross 7 are the only others I can
think of). It is principally designed for speed rather than
firepower, although its Heart Beam and Energy Sword can do a LOT of
damage to an enemy.
BTW, Virtual On is a *GREAT* video game, and the mecha there are
proper anime-style mecha, not the lumbering things out of Battletech!
(although this one, when used well, can have a tendency to make the
others look like that). I fully reccommend it!
Mecha by Mark Berger
-----------------------------------------------------------------------------
Name: Temjin MBV-04-G
Cost: 522.5
Weight: 20.3 tons
Scale: x1
Mecha Movement Statistics
Configuration MV Land MA Flight MA
Humanoid (Running) -1 5 Hex Run 7 Hex Jump
Humanoid (Dashing) -1 17 Hex Dash 7 Hex Jump
Servos and Armor
Loc Class Kills Space/Left Cost Class Type SP DC Cost
Torso LH 14 14/7 14 LH b 7 4 10.5
Head LH 7 7/4 7 LH b 7 4 10.5
R. Arm LH 8 8/7 8 LH b 7 4 10.5
L. Arm LH 8 8/7 8 LH b 7 4 10.5
R. Leg LH 8 8/6 8 LH b 7 4 10.5
L. Leg LH 8 8/6 8 LH b 7 4 10.5
Cost: 116.0
Weight: 47.5t
Sensors:
Sensor Type Range Comm Kills Loc Cost Space
Main MS 7 km 1000 km 1 H 4 1
Backup STR 4 km 800 km 1 T 2 1
Cost: 6
Weight: 1t
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
R. Hand +0 melee 1+1K --- 1 -- 1.5 1 RA Quick, Handy
L. Hand +0 melee 1+1K --- 1 -- 1.5 1 LA Quick, Handy
Bomb +0 throw 10K 20 13 1 86 0 LA BR = 1
Beam Sword +1 spc. 8K 10 2 -- 8 8 1H Recharging
Beam Rifle +1 7/49 3K inf. 3 3 6 6 1H
Rifle Stab +0 melee 3K --- ^ -- ^ ^ ^
Rail Gun +0 8/64 8K 20 8 3 20 8 1H Prototype only
Cost: 103
Weight: 10.5t
Movement Systems:
System MA Location Kills Space Cost
Jumpjets 7 T 0 5 5.25
GES 8 RL 0 8 8
GES 8 LL 0 8 8
Cost: 21.25
Powerplant
Source: Fusion
XS: 1
MV: +1
MA: +1
M-Pool: +0%
Cost: x0.15
Control System
Type: Virtual
M-Pool: +33%
Other:
Cost: x0.05
Hydraulics
Space: +0
+Melee Dmg: +0
Lift: +0
Cost: x0.0
P+C+H Cost Multiplier: x0.2
P+C+H M-Pool Bonus(+%): +33%
Cost Multiplier Systems:
System Cost Space Special
Environmentals x0.45 0 Protection against all environments
A.C.E. x0.05 0 +33% to Maneuver Pool
Total Multiplier: x0.7
Total M-Pool Bonus(+%): +67%
Subassemblies:
System Loc Space Cost Notes
Target Analyzer H 1 5 Identifies a target's armaments and typical tactics.
Marine Suite H 1 2 Compensates for underwater conditions.
Design and Decor T 0 2 +3 COOL - the Temjin has a very cool look.
Cost: 9
Weight: 0
Final costs
Base Weight: 59.5 tons
Fuel Weight: 0
New Weight: 59.5 tons
Base Cost: 255.25
Cost (after Multipliers): 433.9
Efficency ( -39.3 tons): 78.6
Cost (w/Efficency, links): 522.5
Final Weight: 20.3 tons
Scale: x1
Notes: The Rail Gun isn't actually a part of the final-release Temjin, but
included for completeness's sake - see the DN Industries profile below.
Type: MBV-04-G (Main Battle Virtuaroid)
Height: 15.2 meters
Weight: 7.62 tons
Max. Gross Weight: 20.3 tons
Max. Power Output: 4620kw
DN Industries Profile:
Designed as a multi-purpose machine, this VR is well-suited to basic VR
operational training, and will no doubt prove itself to be highly appropriate
for use in initial suitability evaluations of potential VR operators. On the
other hand, this well-balanced machine has extremely high potential, though
it will require a like level of VR-suitability (i.e. a Virtual-On Positive)
operator to bring the potential to the surface. These evaluatory simulations
will see it used not only as an introductory model, but in the screening for
pilot candidates with the highest all-around future potential.
Temjin's current weapons fit was not the originally intended fit.
Originally, Temjin was to mount its Beam Gun as a secondary offensive weapon,
and carry a Rail Gun as its primary weapon instead of its beam sword. The
Rail Gun would have fired 55mm Armor-Piercing Fin-Stabilized Discharging-
Sabot Depleted-Uranium (APFSDSDU) rounds capable of punching through an old
M1A2 Abrahms main battle tank like a warm knife through butter. However, the
first Virtuaroid test pilot who got to operate Temjin complained of a lack of
close combat power, so the Rail Gun was taken off and replaced with the Beam
Sword.
Pilot Profile:
The Temjin Virtuaroid is a well-balanced machine. Given that battle can be
brutal sometimes, this is not necessarily a compliment, however the Temjin
has high suitability for all combat situations except for air superiority.
Proof of its power and adaptability lies in its variant designs: the
close-combat powerhouse Apharmd and the flight-capable combat machine Viper
II.
The Temjin carries three weapons: twenty powerful, thrown Bombs, a repeating
Beam Rifle and a Beam Sword. The Grenades' detonation acts as a smokescreen,
blinding one's opponent and harmlessly diffusing his or her energy blasts,
including Fei-Yen's awesome Heart Blast! Do NOT underestimate the defensive
power of a bomb! Temjin's beam sword can act as a distance weapon, but its
beam degrades rapidly with distance. When used in this manner, the Beam Sword
has three shots.
Game Profile:
Temjin is the easiest of the Virtuaroids to learn on. He's also a slightly
tricky beast to handle. Under no circumstances should you try to do a full
jump with him - instead do jump-cancels, because he floats when he jumps,
making him a very easy target. When you move with Temjin, dash in the forward
direction ONLY. Otherwise, run! Temjin's close-combat power means that it's
better to stick close to an opponent with him, rather than to attempt to duke
it out at long range (also note that sniping, er fighting at long range is
considered to be in poor taste). The Bomb (referred to as the Grenade in
this write-up) is so powerful that some circles consider its use bordering on
unethical (meaning, use it often!). The degrade-with-distance of the Beam
Sword's power is one kill per hex of range.
Credits: Thanks to Tirah Dragonfire for her Virtual On website, which was
invaluable in the preparation of this documuent, but especially the
statistical notes and the DN Industries Profile. The Pilot and Game profiles
are mine. I modified the original "Temjin Miscellaneous" page to fit within
the fictional setting. Thanks also to the staff of America's Original Sports
Bar, at the Mall of America in Bloomington, MN, who were kind enough to put
VO in their arcade and suck a good five bucks out of my pocket while I
researched this write-up. Finally, thanks (I think) to Mark W. Chase for
creating the Net.Mekton.Zeta.Sourcebook and giving me a place to put this
write-up.
=============================================================================
E. Cyberpunk 2020
=============================================================================
Mecha by Kevin Murray
-----------------------------------------------------------------------------
Name:Militech M-75 LBT
Cost:51.93 (1.4M EB)
Weight:27.5
Scale:x1
Configuration MV Land MA
Tank 0 7(126km/h)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP DC Cost
Hull MS 6 12/5.1 8 | SL std. 1 1 1
Turret HS 4 7/.4 5 | SL std. 1 1 1
Cost:15
Weight:6
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MS 7km 1000km 1 Turret 4 1
ASP na 7km na 0 Turret 11 0
Res Int na x64 na 0 Turret 3.5 0
Cost:18.5
Weight:.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
75mm Cannon 1 6 1.4 \/ 1.4 1 3.1 1.9 Trt 1/5 scale
-ammo na na na 50 0.9 na 1.5 .9 Trt
-ammo na na na 50 0.9 na 1.5 .9 HL
12.7mm MG 0 5 1.2 \/ 1.2 2 2.6 1.6 Trt
-ammo na na na 10 .2 na .3 .2 Trt
IR Smoke Lchr 0 4 1 4 1 4 .8 .8 HL IR Smoke
AP Grenades 0 0 7d6 20 2.1 20 6.4 3.2 HL
Cost:16.2
Weight:3.85
Movement Systems:
System MA Location Kills Space Cost
Tread-Left 0 Hull 3 0 3
Tread-Right 0 Hull 3 0 3
Cost:6
Weight:3
Powerplant
Source:Combustion
XS:5
MV:+2
MA:+2
M-Pool:67%
Cost:-.13
Control System
Type:Screen
M-Pool:0
Other:na
Cost:0
Hydraulics
Space:0
+Melee Dmg:0
Lift:0
Cost:0
P+C+H Cost Multiplier:-.13
P+C+H M-Pool Bonus(+%):67
P+C+H Other Notes:na
Cost Multiplier Systems:
System Cost Space Special
Enviro Pro .05 0 Underwater(Amphib)
Int Auto .18 1 Hull: Drive 6 Navigation 6
Tank Form 0 0 Native form:-1MV, +2SP to all locations
Wght Ineff -.2 0 Doubles Weight
Total Multiplier:-.1
Total M-Pool Bonus(+%):67
Subassemblies:
System Loc Space Cost Notes
Crew Trt 1 0 Armoured: Commander/Gunner
Crew HL 1 2 Armoured: Driver
Fuel HL 0 0 Total Range: 300km
Cost:2
Weight:.4
Final costs:
Base Weight:13.35
Fuel Weight:.4
New Weight:13.75
Base Cost:57.7
Cost (after Multipliers):51.93
Final Weight:27.5
Notes:
The M-75 LBT is the tank of choice for the average corporate army.
Small, fast, witha quick-firing gun, it's nasty enough to do in anything
not an MBT and cheap enough to lose.
Name:McDonnell-Douglas AV-4
Cost:193.51 (600K EB)
Weight:4.3
Scale:x1
Configuration MV Flight MA
Aerodyne -2 15
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP DC Cost
Hull MS 4 16/0 8 | LW std. 2 1 2
Cockpit HS 4 7/0 5 | LW std. 2 1 2
Left Engine MS 4 4/3.3 4 | LW std. 2 1 2
Right Engine MS 4 4/3.3 4 | LW std. 2 1 2
Chin Turret HS 2 11/0 5 | LW std. 2 1 2
Cost:36
Weight:14
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LW 2km 500km 1 Cockpit 2.4 4*
ASP na 2km na 0 Cockpit 10 4*
R/RA na 2km na 0 Cockpit 5 4*
Radar na 20km na 4 Cockpit 10 4*
Cost:27.4
Weight:2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
7.62 Minigun 0 180/900 6D6+2 \/ 1.5 8 36.5 11* CT 1/10 scale
-Ammo na na na 20 3.65 na 7.65 11* CT
7.62 Minigun 0 180/900 6D6+2 \/ 1.5 8 36.5 11* CT 1/10 scale
-Ammo na na na 20 3.65 na 7.65 11* CT
Cost:88.3
Weight:5.15
Movement Systems:
System MA Location Kills Space Cost
Thrusters 4 Left Engine 0 .7 .7
Thrusters 4 Right Engine 0 .7 .7
+2 MA from "Engines"-Wings
Cost:1.4
Powerplant
Source:Combustion
XS:5
MV:0
MA:na
M-Pool:0
Cost:-.33
Control System
Type:Screen
M-Pool:0
Other:na
Cost:0
Hydraulics
Space:0
+Melee Dmg:0
Lift:0
Cost:0
P+C+H Cost Multiplier:-.33
P+C+H M-Pool Bonus(+%):0
P+C+H Other Notes:Powerplant split between "Engines"
Cost Multiplier Systems:
System Cost Space Special
Int Auto .18 1 Cockpit: Pilot 6; Navigation 6
Hybrid Form 0 0 Native Form: 1.5xMA, -1MV
Total Multiplier:-.15
Total M-Pool Bonus(+%):0
Subassemblies:
System Loc Space Cost Notes
Crew CP 2 2 Canopy; Pilot & Co-Pilot/Gunner
ESeatx2 CP 0 2 for Crew
Cabin HL 15 15 for 15 passengers or 7.5 Tons cargo
Hard Pointsx2 HL 0 8 for 4 spaces of weapons(x2)
Fuel:+250km HL 1 .5 Total Range 1250km
Cost:27.5
Weight:.54125
Final costs:
Base Weight:21.65
Fuel Weight:2.70625
New Weight:24.35625
Base Cost:180.6
Cost (after Multipliers):153.51
Efficency (-20 tons):40
Cost (w/Efficency, links):193.51
Final Weight:4.35625
Notes:
The AV-4 is as familiar sight to the average citizen as CHOOH2 stations.
It is ubiquitous, making up over 70% of the world's aerial traffic. It
can be outfitted for a variety of missions, from delivery transport to
assault. The military version is used as a multi-purpose workhorse and
has heavier armament.
Name:McDonnell-Douglas AV-6
Cost:185.75(850K EB)
Weight:4.6
Scale:x1
Configuration MV Flight MA
Aerodyne -1 17(734km/h:457mph)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP DC Cost
Hull MS 4 16/0 8 | LW std. 2 1 2
Cockpit HS 4 7/0 5 | LW std. 2 1 2
Left Engine MS 4 4/.7 4 | LW std. 2 1 2
Right Engine MS 4 4/.7 4 | LW std. 2 1 2
Chin Turret HS 3 9/.8 5 | LW std. 2 1 2
Cost:36
Weight:14.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MS 7km 1000km 1 Cockpit 5.8 4*
ASP na 7km na 0 Cockpit 10 4*
R/RA na 7km na 0 Cockpit 5 4*
Res Int na 16x na 0 Cockpit 2 4*
Radar na 70km na 4 Cockpit 10 4*
Cost:32.8
Weight:2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
20mm Gatling 0 4 1.6 \/ 1.6 8 9 5.4 CT 1/5 scale
-Ammo - - - 10 .5 na .9 .5 CT
40mm AGL 0 8 .8 \/ .8 4 3.7 2.2 CT 1/5 scale
-Ammo - - - 3 .1 na .2 .1 CT
C/F 0 4 1 40 3 40 4 4 HL CM Only
IR Smoke Lchr 0 4 1 4 1 4 .5 .5 HL IR Smoke
Cost:18.3
Weight:3.5
Movement Systems:
System MA Location Kills Space Cost
Thrusters 4.5 Left Engine 0 .8 .8
Thrusters 4.5 Right Engine 0 .8 .8
+2 MA from "Engines"-Wings
Cost:1.6
Powerplant
Source:Combustion
XS:5
MV:0
MA:na
M-Pool:0
Cost:-.33
Control System
Type:Screen
M-Pool:0
Other:na
Cost:0
Hydraulics
Space:0
+Melee Dmg:0
Lift:0
Cost:0
P+C+H Cost Multiplier:-.33
P+C+H M-Pool Bonus(+%):0
P+C+H Other Notes:Powerplant split between "Engines"
Cost Multiplier Systems:
System Cost Space Special
Enviro Pro .1 0 Arctic, Desert
Int Auto .18 1 Cockpit: Pilot 6; Navigation 6
Targ Comp .05 0 +1 Gunnery/Missile
Man. Ven. .1 5 L/R Engine: +1MV
Hybrid Form 0 0 Native Form: 1.5xMA, -1MV
Total Multiplier:.1
Total M-Pool Bonus(+%):0
Subassemblies:
System Loc Space Cost Notes
Crew CP 2 2 Canopy; Pilot & Co-Pilot/Gunner
ESeatx2 CP 0 2 for Crew
Cabin HL 10 10 for 10 passengers or 5 Tons cargo
Hard Pointsx2 HL 0 8 for 4 spaces of weapons(x2)
IR Baffling L/RE 0 18.5 -5 to spot with ASP or hit with missile
Fuel:+1000km HL 1.5 3.3 Total Range 2000km
Cost:43.8
Weight:2.05
Final costs:
Base Weight:20.5
Fuel Weight:4.1
New Weight:24.6
Base Cost:132.5
Cost (after Multipliers):145.75
Efficency (-20 tons):40
Cost (w/Efficency, links):185.75
Final Weight:4.6
Notes:
The standard military AV, the AV-6 is not much more than a truly
military version of the AV-4. It handles a little better, and has
heavier armament.
IR Smoke also blocks ASP sensing.
Name:General Dynamics M-11 MBT
Cost:609.872 (16.4M EB)
Weight:60.065
Scale:x1
Configuration MV Land MA
Tank -5 5(90km/h)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP DC Cost
Hull LH 14 14/.4 14 | LH std. 7 1 7
Turret MH 8 8/0 8 | LH std. 7 1 7
SubTurret MW 7 4/1.2 6 | LH std. 7 1 7
Cost:49
Weight:25
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MS 7km 1000km 1 Turret 4.5 0
ASP na 7km na 0 Turret 11 0
R/RA na 7km na 0 Turret 5.5 0
Res Int na x64 na 0 Turret 3.5 0
Radar na 70km na 4 Turret 12.5 0
Cost:37
Weight:2.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
2cm Rail Gun 0 36 3.2 \/ 3.2 1 18.8 5* Trt 1/5 scale:LR;HV
-Ammo +1 - - 100 8 na 159.6 5* Trt AP;Tracer
37mm LATG 0 25 1.2 \/ 1.2 1 5.7 1* Trt 1/5 scale:LR
-Ammo +1 - - 20 .6 na 11.2 1* Trt AP;Tracer
Hellfires -1 11 4 6 2 6 16.7 8 TWM AP;LR
30mm AC 0 5 1.8 \/ 1.8 2 3.4 2 ST 1/5 scale
-Ammo - - - 10 .2 na .3 .2 ST
AGAMS +2 3 .2 \/ .2 8 .8 .5 ST 1/5 scale:CM Only
-Ammo +1 - - 30 .1 na .7 .1 ST Tracer
7.62 MG 0 180/900 6D6+2 \/ 1.5 2 9 3.8* HL 1/10 scale
-Ammo - - - 10 .5 na .9 3.8* HL
AEAMS 3 0 1 10 1 10 1 1 HL CM Only
Chaff 0 4 1 20 1 20 2 1.8* HL CM Only
IR Smoke Dsp 0 0 1 30 2 30 2 6* HL IR Smoke
IR Smoke Lhr 0 4 1 6 1 6 .4 1.8* HL IR Smoke
ALaser Arsl 0 0 1 30 2 20 6 6* HL Laser Aerosol
Cost:238.5
Weight:13.15
Movement Systems:
System MA Location Kills Space Cost
Tread-Left 0 Hull 7 0 7
Tread-Right 0 Hull 7 0 7
Cost:14
Weight:7
Powerplant
Source:Combustion
XS:5
MV:+2
MA:+2
M-Pool:+67%
Cost:-.13
Control System
Type:Reflex
M-Pool:+67%
Other:Cyberlinking
Cost:.1
Hydraulics
Space:0
+Melee Dmg:0
Lift:0
Cost:0
P+C+H Cost Multiplier:-.03
P+C+H M-Pool Bonus(+%):133
P+C+H Other Notes:Cyberlinked controls
Cost Multiplier Systems:
System Cost Space Special
Enviro Pro .15 0 Arctic, Desert, Underwater(Amphib)
Int Auto .21 1 Hull: Drive 6, Navigation 6, Tech 6
Targ Comp .2 0 +4 Gunnery/Missile
Tank Form 0 0 Native form:-1MV;+2SP to all locations
Weight Ineff -.2 0 Doubles Weight
Total Multiplier:.33
Total M-Pool Bonus(+%):133
Subassemblies:
System Loc Space Cost Notes
Crew Trt 2 2 Armoured:Commander & Gunner
Crew HL 1 2 Armoured:Driver
Weapon Mount Trt 0 3 8 spaces for Hellfires
ECM Suite Trt 0 39.4 All;Value 5 Radius 2
ECCM Suite Trt 0 13.5 Value 5
Cost:59.9
Weight:0
Final costs:
Base Weight:47.65
Fuel Weight:2.3825
New Weight:50.0325
Base Cost:398.4
Cost (after Multipliers):529.872
Efficency (-40 tons):80
Cost (w/Efficency, links):609.872
Final Weight:60.065
Notes:
The M-11 is the Army's current state-of-the-art main battle tank.
Cyberlinked, fast, heavily-armoured and extremely expensive, it is
supposed to be too costly for the corporations to match or exceed.
=============================================================================
F. BattleTech
=============================================================================
Mecha by James LaFlamme
-----------------------------------------------------------------------------
Name: WLF-2 Wolfhound
Cost: 96.2
Weight: 35 tons
Scale: x1
Configuration MV Land MA Flight MA
Battlemech -3 5 0
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso S 6 6/1 6 | MS S 4 0 1 4
Right Arm LW 3 3/2 3 | MS S 4 0 1 4
Left Arm LW 3 3/2 3 | MS S 4 0 1 4
Right Leg LW 3 3/3 3 | MS S 4 0 1 4
Left Leg LW 3 3/3 3 | MS S 4 0 1 4
Head LW 2 2/2 2 | MS S 4 0 1 4
Cost: 44
Weight: 22
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LW 2km 500km 1 Head 1.5 0
Targ. An. 2km Head 5.5 0
Back Up 1km 300km 2 Head 3.0 0
Targ. An. 1km Head 5.5 0
Cost: 15.5
Weight: 1.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
ERL Laser x1 0 5 8 - 8 0 6.8 0 RA WU-3
M Laser x3 0 3 5 - 5 0 5.7 0 T WU-1
M Laser x1 0 3 5 - 5 0 5.7 0 T(R) WU-1
Hand x1 0 M 1 - 1 - 2.0 0 LA Q + H
Cost: 31.6
Weight: 14.5
Movement Systems:
System MA Location Kills Space Cost
Cost:
Powerplant Standard
Source: Fusion
XS: 1
MV: 0
MA: 0
M-Pool: 0
Cost: 0
Control System Standard
Type: Screen
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Subassemblies:
System Loc Space Cost Notes
Crew 1 Head 0 .5
Codelock 0 .4
Spotlight x1 Head 0 .2
E-Seat Head 0 1
Cost: 2.1
Weight: 0
Final costs:
Base Weight: 36.5
Base Cost: 93.2
Efficency ( -1.5 tons): 3
Cost (w/Efficency, links): 96.2
Final Weight: 35
Scale: x1
Scaled Cost: 96.2
Scaled Weight: 35
Notes: The TIC is a system that allows you to link (not crosslink) any
weapon you want into a single attack. you have three such cirquits to
use. You must configure them before you start the game and it costs 2
actions to change your configs during combat. If you have any questions
about how the conversion was done please E-mail me to answer them. Also
if you would like me to send you the rules on how I converted them,
E-Mail me and Ill gladly send them.
Name: CN9-D Centurion
Cost: 166.9
Weight: 50 tons
Scale: x1
Configuration MV Land MA Flight MA
Battlemech -4 5 0
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MS 8 8/7 8 | HS S 5 0 1 5
Right Arm MS 5 5/4 5 | HS S 5 0 1 5
Left Arm MS 5 5/5 5 | HS S 5 0 1 5
Right Leg MS 5 5/5 5 | HS S 5 0 1 5
Left Leg MS 5 5/5 5 | HS S 5 0 1 5
Head MS 4 4/4 4 | HS S 5 0 1 5
Cost: 62
Weight: 31
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LW 2km 500km 1 Head 1.5 0
Targ. An. 2km Head 5.5 0
Back Up 1km 300km 2 Head 3.0 0
Targ. An. 1km Head 5.5 0
TIC (Target Interlocking Circuit) Head 5.0 0
Cost: 15.5
Weight: 1.5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
LB-10x 0 5 10 - 10 0 11.7 1 RA WU-1,MF
Ammo 20 2.6 2 T Standard
CASE 5 1 T
LRM10 0 5 10* - 10 0 7.4 1 T WU-2
Ammo 24 1.8 2 T Standard
M Laser 0 3 5 - 5 0 5.7 1 T WU-1
M Laser 0 3 4 - 5 0 5.7 1 T(R) WU-1
Artemis IV 12.0 0 Head LRM10 only
Hand x1 0 M 1 - 1 - 2.0 0 LA Q + H
Cost: 53.9
Weight: 15.5
Movement Systems:
System MA Location Kills Space Cost
Cost:
Powerplant Overcharged
Source: Fusion
XS: 1
MV: +1
MA: +1
M-Pool: 0
Cost: 0.15
Control System Standard
Type: Screen
M-Pool: 0
Other: 0
Cost: 0
Hydraulics Standard
Space: 0
+Melee Dmg: 0
Lift: 0
Cost: 0
P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes: 0
Multiplier Systems
System Loc Cost Notes
1/4 Wt Ineff -.05 +12 tons
Subassemblies:
System Loc Space Cost Notes
Crew 1 Head 0 .5
Codelock 0 .4
Spotlight x1 Head 0 .2
E-Seat Head 0 1
Cost: 2.1
Weight: 0
Final costs:
Base Weight: 60
Base Cost: 133.5
Multiplied Cost: 146.9
Efficency ( -10 tons): 20
Cost (w/Efficency, links): 166.9
Final Weight: 50
Scale: x1
Scaled Cost: 166.9
Scaled Weight: 50
Notes: The TIC is a linking system taht allows you to link any kind
of weapon to a specific circuit. You have three circuits to use.
he LRM10 is built as a 10 kill Projectile weapon but treat it as a 1
kill projectile with BV-10 using the Missile hit table to determine
how many hit and where. The Artemis IV is a targeting system for the
LRM10 that gives you a bonus of +2 to the margin of succes For determining
how many missiles hit the target. If you have any questions about how
the conversion was done please E-mail me to answer them. Also if you
would like me to send you the rules on how I converted them, E-Mail me
and Ill gladly send them when Ive completed them.