V. Movie and Anime Series Mecha for Mekton Zeta

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A. MACROSS
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Mecha by Kenneth G. Hagler
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Name: VF-11B/C Thunderbolt
Cost: 568.2
Weight: 9
Scale: x1

Configuration    MV      Land MA      Flight MA     30000m      10000m
Battroid          0         6           26            20          20
Gerwalk           0         6           42            21          21
Fighter          -1         -           56            56          37      
                  
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso     HS     10        10/0      10  | HS      A    5           2   6.3
Head      ST     3          3/0       3  | LW      A    2           2   3
L. Arm    MS     5          5/0       5  | ST      A    3           2   3.8
R. Arm    MS     5          5/0       5  | ST      A    3           2   3.8
L. Leg    MS     5          5/0       5  | MS      A    4           2   5
R. Leg    MS     5          5/0       5  | MS      A    4           2   5
L. Wing   MS     4          4/0       4  | LW      A    2           2   2.5
R. Wing   MS     4          4/0       4  | LW      A    2           2   2.5
                                        
Cost: 72.4
Weight: 33 tons


Shields:
Location  Class  Type  DA  SP  DC  Absorp.  Spaces   Loc.   Binder  Notes
Standard    MS    A    -2  8   2               1     LA


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main                15km     1500km     2       H           9       1
Backup              1km      300km      2       T           2       2

Cost: 21
Weight: 6 tons


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Hand      0    M     1+1k  na    1            2      1    LA     Quick/Handy
R. Hand      0    M     1+1k  na    1            2      1    RA     Quick/Handy
AA Laser    +1    3     2K    inf.  2       3    5.8    2    H
Gun Pod     +0    6     3K          3       6   38.6    5    1-h    Phalnx Var.
 AP Tracer  +1          AP    10    3           32.9                AP, Tracer
 AP Bayonet +0    M     2KAP  na    2            2                  On gun
extra clip  +1          AP    10    3           32.9                under shld.

Cost: 116.2
Weight: 7.5 tons


Movement Systems:
System          MA      Loc     Kills   Space   Cost  
L. Thruster     13      LL              4       4.6
R. Thruster     13      RL              4       4.6

Cost: 9.2


Powerplant
    Source: "Reaction" (i.e. Fusion)
        XS: 1
        MV: +0
        MA: +0
    M-Pool: +0
      Cost: x0.0


Control System
     M-Pool: +0
      Other: screen, canopy
       Cost: x0.0

P+C+H Cost Multiplier: x0.0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: Power plant is split between left and right legs


Cost Multiplier Systems:
System       Cost       Space       Special
Env. Prot.   x0.2                   Desert, Space, Reentry
Transform    x0.65                  Fighter, Hybrid
Eff. Trnfrm. x0.1                   Transform instantly
Verniers     x0.2       10          +2 MV

Total Multiplier: x2.15
Total M-Pool Bunus(+%): +0%


Subassemblies
System          Loc    Space    Cost      Notes
Ejection Pod    T       1       2
Liftwire        T               .3
Lock            T               .2
Spotlights      H               .2
Wing Hardpoints LW/RW   2/2     6
Wpn. Mount      T       2       2           for gun pod in fighter mode

Cost: 10.7
Weight:

Final costs:
                Base Weight: 46.5
                Fuel Weight: 0
                 New Weight: 46.5
                  Base Cost: 229.4
   Cost (after Multipliers): 493.2
   Efficency (  -37.5 tons): 75
  Cost (w/Efficency, links): 568.2
               Final Weight: 9
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 568.2
              Scaled Weight: 9
         (w/Command Armour): 9

Notes:
Specs for the Thunderbolt are available from Egan Loo's Macross Compendium.
The VF-11B and VF-11C have identical statistics, but for role-playing 
purposes keep in mind that the VF-11C has improved navigation equipment, 
and a slightly redesigned FAST Pack.
Although the Thunderbolt does have wing hardpoints, these are almost 
never used in practice. The wing hardpoints are apparently employed to 
carry heavy ordnance for strikes against fixed targets.

Design Notes:
I went by the reported performance when figuring speed, since using the 
thrust to weight ratio produces a fighter much faster than the VF-11 is 
supposed to be.


Name: VF-11B/C Super Thunderbolt
Cost: 670.4
Weight: 12 tons
Scale: x1

Configuration    MV      Land MA      Flight MA
Battroid          0         6           40
GERWALK           0         6           63
Fighter          -0         -           84                       
                                    
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso     HS     10        10/       10  | HS      A    5           2   6.3
Head      ST     3          3/        3  | LW      A    2           2   3
L. Arm    MS     5          5/        5  | ST      A    3           2   3.8
R. Arm    MS     5          5/        5  | ST      A    3           2   3.8
L. Leg    MS     5          5/        5  | MS      A    4           2   5
R. Leg    MS     5          5/        5  | MS      A    4           2   5
L. Wing   MS     4          4/        4  | LW      A    2           2   2.5
R. Wing   MS     4          4/        4  | LW      A    2           2   2.5
L. Pod    ST     0          6/        3  | MS      A    3           2   3.8
R. Pod    ST     0          6/        3  | MS      A    3           2   3.8
                                         
Cost: 72.4
Weight: 33 tons



Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes
L. Leg    ST       A    1    2              2       0     2.3      countermssl.
R. Leg    ST       A    1    2              2       0     2.3      countermssl.

Cost: 51.2
Weight:



Shields:
Location  Class  Type  DA  SP  DC  Absorp.  Spaces   Loc.   Binder  Notes
Standard    MS    A    -2  8   2               1     LA


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main                15km     1500km     2       H           9       1
Backup              1km      300km      2       T           2       2

Cost: 21
Weight: 6 tons



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Hand      0    M     1+1k  na    1            2      1    LA     Quick/Handy
R. Hand      0    M     1+1k  na    1            2      1    RA     Quick/Handy
AA Laser    +1    3     2K    inf.  2       3    5.8    2    H
Gun Pod     +0    6     3K          3       6   38.6    5    1-h    Phalnx Var.
 AP Tracer  +1          AP    10    3           32.9                AP, Tracer
 AP Bayonet +0    M     2KAP  na    2            2                  On gun
extra clip  +1          AP    10    3           32.9                under shld.

HMMM Mk. 6   0    11    4K    8     2           5       2   L. Pod  linked
HMMM Mk. 6   0    11    4K    8     2           5       2   L. Pod  linked
HMMM Mk. 6   0    11    4K    8     2           5       2   R. Pod  linked
HMMM Mk. 6   0    11    4K    8     2           5       2   R. Pod  linked
Chaff/Flare  0    na    1K    20    1           2       2   L. CA   cntrmssls
Chaff/Flare  0    na    1K    20    1           2       2   R. CA   linked

Cost: 116.2
Weight: 7.5 tons


Movement Systems:
System          MA      Loc     Kills   Space   Cost  
L. Thruster     13      LL              4       4.6
R. Thruster     13      RL              4       4.6
L. Pod Thruster 7       LP              2       3.5
R. Pod Thruster 7       LP              2       3.5

Cost: 9.2


Powerplant
    Source: "Reaction" (i.e. Fusion)
        XS: 1
        MV: +0
        MA: +0
    M-Pool: +0
      Cost: x0.0


Control System
     M-Pool: +0
      Other: screen, canopy
       Cost: x0.0


Hydraulics
      Space: 0
 +Melee Dmg: +0
       Lift: +0
       Cost: x0.0


P+C+H Cost Multiplier: x0.0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: Power plant is split between left and right legs


Cost Multiplier Systems:
System       Cost       Space       Special
Env. Prot.   x0.2                   Desert, Space, Reentry
Transform    x0.65                  Fighter, Hybrid
Eff. Trnfrm. x0.1                   Transform instantly
Verniers     x0.2       10          +2 MV


Total Multiplier: x2.15
Total M-Pool Bunus(+%): 0%



Subassemblies
System          Loc    Space    Cost      Notes
Ejection Pod    T       1       2
Liftwire        T               .3
Lock            T               .2
Spotlights      H               .2
Wing Hardpoints LW/RW   2/2     6
Wpn. Mount      T       2       2           for gun pod in fighter mode

Cost: 10.7
Weight:



Final costs:
     Cost (w/o Multipliers): 223.5
                Base Weight: 46.5
                Fuel Weight:
                 New Weight: 46.5
                  Base Cost: 223.5
   Cost (after Multipliers): 480.4
   Efficency (  -37.5 tons): 75
  Cost (w/Efficency, links): 568.2
               Final Weight: 9t
        Command Armour Cost: 115
                      Scale: x1
                Scaled Cost: 568
              Scaled Weight: 9t
         (w/Command Armour): 12t

Notes:

The FAST Packs are actually made up of two seperate components--two 
booster pods that are mounted on the dorsal surface, and two conformal 
fuel tank/decoy dispensers that are mounted on the engines. There are 
standard booster pods and rarely-used atmospheric booster pods, but the 
fuel tank parts are the same. 

The booster pods and fuel tanks may be jettisoned seperately or 
together. Although the booster pods must be jettisoned before 
atmospheric reentry, the fuel tanks may be used in an atmosphere and 
don't affect speed. 

                        ATMOSPHERIC FAST PACK

Identical to standard FAST Pack, but can be used in an atmosphere and 
maximum atmospheric speed in any mode is MA 21 (753 mph). 

The atmospheric FAST Packs are only available in small numbers, and are 
very rarely used. A Super Thunderbolt in an atmosphere can't exceed Mach 
1--the shock waves from the FAST pack's pods would cause the fighter to 
go out of control and crash. 


Name: VF-4 Lightning III
Cost: 237.8
Weight: 14 tons
Scale: x1

Configuration    MV      Land MA      Flight MA
Battroid         -0      6 (67 mph)   18 (524 mph)
Gerwalk          -1      6 (67 mph)   27 (Mach 1.8)
Fighter          -2      ----------   36 (Mach 3.4)                       
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso       MS     8        8/           |   MS         s       4    1
Head        SL     1        1/           |   SL         s       1    1
L. Arm      ST     4        4/           |   LW         s       2    1
R. Arm      ST     4        4/           |   LW         s       2    1
L. Leg      ST     4        4/           |   ST         s       3    1
R. Leg      ST     4        4/           |   ST         s       3    1
L. Wing     LW     2        2/           |                      0
R. Wing     LW     2        2/           |                      0


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS      11km     1300km      2        Torso                1
Backup     Backup  1km       300km      2        Head                 1


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Hand      +0   Melee 1K    na    1                        LA   Quick, Handy
R. Hand      +0   Melee 1K    na    1                        RA   Quick, Handy
L. Beam Can. +1   7     3K    inf.  3                        LA   interservo
R. Beam Can. +1   7     3K    inf.  3                        RA   crosslink
6 Missiles   +0   15    8K    6     3 						 T	  Seek2,Skill6+


Movement Systems:
System          MA    Location     Kills    Space    Cost  
L. Thrst 		8		 LL			0
R. Thrst 		8		 LL			0


Powerplant
    Source: "Reaction" (i.e. Fusion)
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0


Control System
       Type: Screen
     M-Pool: +0


Hydraulics
      Space: 0
 +Melee Dmg: +0
       Lift: x1


P+C+H Cost Multiplier: +0%
P+C+H M-Pool Bonus(+%):


Cost Multiplier Systems:
System       Cost       Space       Special
Desert Prt.
Space Prt.
Re-entry Prt.
+1 MV Verniers
Transform                       Fighter, Hybrid, Weapon Network
VTOL


Subassemblies:
System          Loc    Space    Cost      Notes
Liftwire        T
Antitheft Lock	T
Spotlights      T



Notes:

                        ROLEPLAYING NOTES
The VF-4 does not normally carry a gun pod, which is unusual for a variable
fighter. If necessary, it could pick one up, but it would not be able to
carry it in fighter mode.

                        DESIGN NOTES

This design was done long ago on a piece of paper which has since gotten lost,
so there aren't any costs or construction info included.


Name: Enemy Battlesuit (Teki no Batorusuutsu)
Cost: 444.3 (Cost stats missing from design)
Weight: 33.5
Scale: x1

Configuration    MV      Land MA      Flight MA
Humanoid         -1         5           48    

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso     MW     12        12/           |  LW     S    2           1    
Head      SL     1          1/           |  SL     S    1           1    
L. Arm    MS     5          5/           |  SL     S    1           1    
R. Arm    MS     5          5/           |  SL     S    1           1    
L. Leg    MW     7          7/           |  SL     S    1           1    
R. Leg    MW     7          7/           |  SL     S    1           1    


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS      7km      1000km      1        Torso                1
Backup     Backup  1km       300km      2        Head                 1


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Hand      +0   Melee 1+1K  na    1                        LA   Quick, Handy
R. Hand      +0   Melee 1+1K  na    1                        RA   Quick, Handy
Part. Beam   +1   7      5K   inf.  5       5                LA   P-Bms. Lnkd. 
Part. Beam   +1   7      5K   inf.  5       5                RA   P-Bms. Lnkd.
Impact Can.  +0   6      3K         3       4                T
 AP Ammo                 AP   10            1                T    AP
Grenade Ln.  -2   5      5K         5                        T
 Grenades                     10                             T    Blast 1
A-Pers. Lsr. +0   3      2K   inf.  2                        T    A-pers. Var.
Missiles     +0   8      3K   128   26                       T


Movement Systems:
System          MA      Loc     Kills   Space   Cost  
Thruster        24      Torso
Thruster        12      L. Leg
Thruster        12      L. Leg


Powerplant
    Source: "Reaction" (i.e. Fusion)
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0


Control System
     M-Pool: +0
      Other: Armored

P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: Cockpit has 4 spaces in the torso, 2 in each leg. Max. 
pilot BOD is 7.


Cost Multiplier Systems:
System       Cost       Space       Special
Desert Prt.
Space Prt.
+2MV Vern.
ACE                                 +67% MP

Total M-Pool Bunus(+%): +67%

Notes:
This is the battlesuit that appears at the very beginning of Macross Plus.  
This design is more opinion than anything, since no concrete information 
is available on this mecha.  Even the identity of its owners is 
unclear.  The Macross Plus TIA book calls it "Teki no Batorusuutsu"--or, 
"Enemy Battlesuit."  Not exactly informative.

For my own use in a campaign I'm working on, I've chosen to call this the 
Inspection Army's version of a Queadlunn Rau (Miria's battlesuit from the 
original series).  Who uses it is anyone's guess, but one thing is clear 
from the design--it is some sort of Queadlunn Rau.

Design Notes:
The original design goal was to make this roughly comparable in combat 
effectiveness to the VF-11.  The original design I'd playtested enough to 
be satisfied with the result.  However, the original VF-11 design had an 
autofire gunpod, and there's no autofire in MZ.  I haven't yet had time 
to test the new versions to see if this upsets the balance too much. 

This design was done long ago on a piece of paper which has since gotten 
lost, so there aren't any costs or construction info included.


Name: Esbeliben Regult
Cost: 58.9
Weight: 38 tons
Scale: x1

Configuration    MV      Land MA      Flight MA
battle pod       -3      5 (56 mph)   6 (67 mph)                                    
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso       HS      6      18/2      10  |  HS      a   5           0   2.5
L. Leg      ST      4       4/       4   |  LW      a   2           0   1  
R. Leg      ST      4       4/       4   |  LW      a   2           0   1  
                                         
Cost: 22.5
Weight: 11.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LW       2km      500km      1           T       1         1

Cost: 1
Weight: .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Electron  0     7    5K    inf   1            8.4    1    T      Fragile
R. Electron  0     7    5K    inf   1            8.4    1    T      Fragile
L. AP Cannon -1    2    2K          2       2    2.2    1    T
R. AP Cannon -1    2    2K          2       2    2.2    1    T
Cannon Ammo                   20    4            6.6    0    T
L. AA Laser  +1    6    2K    inf   2            4.5    0    T
R. AA Laser  +1    6    2K    inf   2            4.5    0    T

Cost: 36.7
Weight: 7


Movement Systems:
System          MA    Location     Kills    Space    Cost  
thrusters       6       T                     1      12.3

Cost:12.3


Powerplant
    Source: Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0
      Cost: -.1


Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: x1
       Cost: 0


P+C+H Cost Multiplier: -.1
P+C+H M-Pool Bonus(+%):
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Space Prt.   .05
Wt. ineff.   -.2

Total Multiplier: .75
Total M-Pool Bonus(+%):



Subassemblies:
System          Loc    Space    Cost      Notes
links           T               6         paired weapons linked

Cost: 6
Weight:



Final costs:
                Base Weight: 19
                Fuel Weight:
                 New Weight: 19
                  Base Cost: 78.5
   Cost (after Multipliers): 58.9
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 38
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x1
                Scaled Cost: 58.9
              Scaled Weight: 38
         (w/Command Armour):

Notes:

                        ROLEPLAYING NOTES
The Regult is the basic Zentradi combat unit. There are missile carrier 
and scout variants, but this version is the most common Zentradi mecha. 
Since the Regult has been in production for almost 300,000 years, there 
are quite a few of them around.

A single Regult pod is not especially effective, and would be hopelessly 
outclassed by any variable fighter. They rely on numbers to be 
effective--while a UN SPACY carrier might have two or three hundred 
variable fighters at most, any Zentradi warship will have thousands of 
Regults.

                        DESIGN NOTES
Since Zentradi are "Mekton scale" themselves, I used the roadstriker 
scale rules for cockpits--ten spaces are set aside for a Zentradi pilot 
with up to body type 10.

This design trades four kills for eight spaces in the torso and uses the 
weight inefficiency to get the weight and durability to come out right. 
Credit for this approach goes to William R. Hutton.


Name: VF-19F Excalibur "Blazer Valkyrie"
Cost: 2018.8
Weight: 8.6t
Scale: x1

Configuration    MV      Land MA      Flight MA
Battroid         -0      7 (78 mph)   60 (Mach 10)
Gerwalk          -0      7 (78 mph)   93 (Mach 24.7)
Fighter          -0      ----------   124 (Mach 44.6)

Flight in Atmosphere:
                                    10,000 m          30,000 m
Battroid                            20 (672 mph)      20 (672 mph)
Gerwalk                             21 (753 mph)      21 (753 mph)
Fighter                             46 (Mach 5.7)     94 (Mach 25.2)                           
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso       MW     12      12/       12  |  MW      b   6           4    9
Head        HS     5        5/        5  |  MS      b   4           4    6
L. Arm      HS     6        6/        6  |  MS      b   4           4    6
R. Arm      HS     6        6/        6  |  MS      b   4           4    6
L. Leg      MW     7        7/        7  |  MW      b   6           4    9
R. Leg      MW     7        7/        7  |  MW      b   6           4    9
L. Wing     HS     5        5/        5  |  ST      b   3           4    4.5
R. Wing     HS     5        5/        5  |  ST      b   3           4    4.5
                                         
Cost: 107
Weight: 44.5



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Standard    LW    b      -3   6     4               1     7.2
Pnpt. Bar.  MS   react.   0   8                     4    65.5           Off.,
                                                                        no reset
Cost: 72.7
Weight: 3


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH       20km     1800km     2         H         12       1
Backup    backup    1km      300km      2         T         2        2

Cost: 14
Weight: 2



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Hand      0     M    1+1K   na    1           2      1     LA    quick, handy
R. Hand      0     M    1+1K   na    1           2      1     RA    quick, handy
AA Laser     +1    5    2K    inf.   2      3    6      4     H
L. Laser     +1    7    3K    inf.   3      3    11     5     LW    wing lasers
R. Laser     +1    7    3K    inf.   3      3    11     5     RW    linked
L. Missiles  +1   20    8K      6    3           51.8   6     LL    seek:2,9+
R. Missiles  +1   20    8K      6    3           51.8   6     RL    linked
GU-15        +1    6    3K           3      6    38.4   6     1H    phalanx var.
AP Trcr ammo +1         AP      10   4           48
2 extra clips                        8           92.2

Cost: 314.1
Weight: 15.5


Movement Systems:
System          MA    Location     Kills    Space    Cost  
L. Thruster     30      LL                    1      14
R. Thruster     30      LL                    1      14

Cost: 28


Powerplant
    Source: Fusion
        XS: 1
        MV: +1
        MA: +1
    M-Pool:
      Cost: 0.15


Control System
       Type: Virtual
     M-Pool: +33%
      Other:
       Cost: 0.05


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: x1
       Cost: 0


P+C+H Cost Multiplier: 0.20
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: Power plant is split between the legs.


Cost Multiplier Systems:
System       Cost       Space       Special
Env. Prot.   0.2                    Space, Reentry, Desert
Verniers     0.2        10          +2MV (2T, 4LA, 4RA)
ACE          0.05                   +33%
Stealth      0.2
Cloack       0.85                   No magnetic refract, no visual effect
Transform    0.65                   Fighter, hybrid
Eff. Trans.  0.1                    Can transform at no action cost

Total Multiplier: x3.45
Total M-Pool Bonus(+%): +33%



Subassemblies:
System          Loc    Space    Cost      Notes
Weapon Mount    T       2       2           for GU-15
Escape Pod      T       1       2
Liftwire        T               0.3                                                                                                                             
Antitheft Lock  T               0.2                                                                                                                             
Spotlights      H               0.2                                                                                                                             
Storage Module  T       1       1                                                                                                                           
Weapon Link                     2           missiles interservo linked                                                                                                                  
Weapon Link                     3           wing laser interservo crosslink                                                                                                                 
Wing Hardpoints LW, RW  2/2     6           one each

Cost: 16.7
Weight:



Final costs:
                Base Weight: 65
                Fuel Weight:
                 New Weight: 65
                  Base Cost: 552.5
   Cost (after Multipliers): 1906
   Efficency (-56.4   tons): 112.8
  Cost (w/Efficency, links): 2018.8
               Final Weight: 8.6
                      Scale: x1
                Scaled Cost: 2018.8
              Scaled Weight: 8.6 tons

Notes:

                            ROLEPLAYING NOTES

The VF-19s have lower speeds for use in atmosphere from ground to 10,000 
meters and from 10,000 to 30,000 meters. The flight MA reflects speeds 
possible from 30,000 meters to space. The structure of the fighter 
simply can't stand up to any more speed in the atmosphere.

The wing lasers may only be fired in fighter and GERWALK modes. In 
Battroid mode they are positioned in the "waist" area pointing up, and 
would probably hit the arms if fired.

There is a FAST Pack available for the Excalibur which can be used 
either in space or in an atmosphere. However, these are almost never 
used--throughout the Protodeviln War, they were only used on two 
occasions. 

The conformal fuel tanks used with the FAST Pack and the fold booster 
are actually the same thing. Unlike the booster pods, the fuel tanks may 
be carried during atmospheric reentry. 

The booster pods for a FAST Pack or fold booster render the active 
stealth system inoperative. As long as they are attached, the Excalibur 
can be detected normally. The conformal fuel tanks are protected by the 
active stealth system, however. 

Although the Excalibur does have wing hardpoints, these are very rarely 
used in practice. The wing hardpoints are apparently employed to carry 
heavy ordnance for strikes against fixed targets. 

The VF-19s assigned to Emerald Force are seen throughout the latter 
episodes of Macross 7. Emerald Force has two VF-19Fs and one VF-19S, 
assigned to Docker-Tai-i.

                            DESIGN NOTES


The speed for this fighter is based on its ability to fly into orbit. In 
Mekton Zeta, that's speed 109. I then boosted it a bit so that it would 
be noticably faster at full throttle than a VF-11 with SRBs. This does 
produce a somewhat higher speed than the printed material gives it. I 
recommend using the lower atmospheric speeds, which match the maximum 
speed listed in Macross Plus: This is Animation.


=============================================================================
B. Mobile Suit Gundam
=============================================================================

Zeta Gundam
----------------------------
Mecha By Kenneth G. Hagler

Name: RX-178 Gundam Mk. II
Cost: 405.7
Weight: 54.1t
Scale: x1

Configuration    MR      Land MA      Flight MA
Humanoid         <= 9        6           12                                    
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head       HS       5       5/0      5   |   MW     a   6           2   7.5
Torso      HS       10     10/0      10  |   MW     a   6           2   7.5
L. Arm     HS       6       6/4      6   |   MW     a   6           2   7.5
R. Arm     HS       6       6/4      6   |   MW     a   6           2   7.5
L. Leg     HS       6       6/0      6   |   MW     a   6           2   7.5
R. Leg     HS       6       6/0      6   |   MW     a   6           2   7.5
                                         
Cost: 84
Weight: 37.5



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
LA          HS   std.    -2   9     2                    11.25

Cost: 11.25
Weight: 4.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main               11.3 KM  1300 KM     2         H          6        1                                                                                                                     
Target Analyzer                                   H         5.5       0                                                                                                         
Mag.               x1024                                    5.5       0

Cost: 17
Weight: 1



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L. Hand      0    M     1+1k  na    1            2      1    LA     Quick/Handy
R. Hand      0    M     1+1k  na    1            2      1    RA     Quick/Handy
Beam Rifle   1    10    6K    10     6           7.9    6    1h     3 clips
Beam Saberx2 1    M     6K    5t     2           13.86       1h     rechargeable
Hd. Vulcanx2 0    5     3K    10ea.  3      5    23.68  4     H     Phalanx var.
Hyperbazooka 0    8     7K    8      7           10.58       1h     scattershot

Cost: 51.12
Weight: 9.78


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters       12      T                    4       34.5

Cost: 34.5



Powerplant
    Source: Supercharged Fusion
        XS: 5
        MV: +2
        MA: +2
    M-Pool: +36%
      Cost: .3


Control System
       Type: Virtual
     M-Pool: +33%
      Other:
       Cost: .05


P+C+H Cost Multiplier: .35
P+C+H M-Pool Bonus(+%): +69%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     .2         10          +2 MV (5 T, 2 RL, 2 LL, 1 RA)
Env. Prot.   .15                    Space, Underwater, Desert

Total Multiplier: .35
Total M-Pool Bonus(+%):



Subassemblies:
System          Loc    Space    Cost      Notes
Crosslink       H               2         Head Vulcans
Fuel                                      3000km (16.5t)

Cost: 2
Weight:



Final costs:
                Base Weight: 52.78
                Fuel Weight:
                 New Weight: 52.78
                  Base Cost: 204.4
   Cost (after Multipliers): 347.5
   Efficency (-15.18  tons): 30.36
  Cost (w/Efficency, links): 377.8
               Final Weight: 54.1

Notes:

This design was done using the guidelines suggested by Benjamin Wright,
and as such certain things won't add up as the normally would. In particular,
maneuver pool and fuel weight are done a bit differently.


=============================================================================
C. The Transformers
=============================================================================

It is the world of the Transformers.  A world where heroic
Autobots wage their battle to destroy the evil forces of the
Decepticons.  The future of Earth and Cybertron lie in the
balance.  The Autobots struggle to rid their homeworld of
Cybertron from the clutches of the Decepticons, and fight an
unending battle to protect the Earth from the evil force which
would pillage the human-world of her vital resources.  It is the
age of the Cybertonian Wars, the Battle for Earth, and the
dawning of the New Golden Age.
     
Beware of the world of the Transformers. But there is more,
much more, than meets the eye. . .

FULL Transformers Setting
By Mark Chase [off site link]

=============================================================================
D. Babylon 5
=============================================================================

Mecha by Mark Stout
-----------------------------------------------------------------------------

Name: Earthforce Mitchell-Hyundyne SA-23E Aurora Starfury
  Cost: 98.3
Weight: 19.8
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -1         0             24


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MS     5       9 /        6  |   S     Std   3    NA     1   3
Rt Up Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Rt Lw Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Lt Up Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Lt Lw Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Cost: 33
Weight: 14


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      1        Hull       4         1
Target Anlzr         -         -        -        Hull       5.5       0
Cost: 9.5
Weight: 0.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Pulse cannon +0    7     3    Inf     1      2   7.5    3     H     Fragile
Pulse cannon +0    7     3    Inf     1      2   7.5    3     H     Fragile
Grapple      +0    1    (2)    -      2      1   1.9    0     H     Entangle
Cost: 16.9
Weight: 2


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3       RUW         0        3.5     2.2   
Thruster         3       RLW         0        3.5     2.2   
Thruster         3       LUW         0        3.5     2.2   
Thruster         3       LLW         0        3.5     2.2   
Cost: 8.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Internl Auto x.2          0         AL-3, Port-3 (Pilot,Nav,Sensor)
Verniers     x.2          0         +2 MV, Mated w/thrusters
Total Multiplier: x1.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit                  1       0     Pilot
Escape pod               1       2     
Codelock                 0        .4   Audible alarm
QCM                      0       4     All thruster pods
Crosslink                0       2     Pulse cannons
Extra Fuel               4       2     +1000km, wings
Cost: 10.4
Weight: 0


Final costs:
                Base Weight: 16.5
                Fuel Weight:  3.3
                 New Weight: 19.8
                  Base Cost: 78.6
   Cost (after Multipliers): 98.3
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: 
                Scaled Cost: 
              Scaled Weight: 
         (w/Command Armour):

Notes:The Starfury is the standard one-man fighter used by Earthforce. This is one of the basic 
models, outfitted with PPG (plasma) cannons for anti-ship work. There are other variants, 
including the I (intercepter) version, a heavy two-man version and a stealth (Black Omega) version. 
The Starfury remains the primary fighter until approximately 2259, when the Thunderbolt begins to 
replace it.




Name: Earthforce Mitchell-Hyundyne SA-42B Thunderbolt
Cost: 165.4
Weight: 21.5
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -2         0             32


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MS     7      10 /        8  |   MS     a    4    NA     2   5
Rt Up Wing  MS     3       6 /        4  |   S      a    3    NA     2   3.75
Rt Lw Wing  MS     3       6 /        4  |   S      a    3    NA     2   3.75
Lt Up Wing  MS     3       6 /        4  |   S      a    3    NA     2   3.75
Lt Lw Wing  MS     3       6 /        4  |   S      a    3    NA     2   3.75
Cost: 44
Weight: 17.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      1        Hull       4         1
Target Anlzr         -         -        -        Hull       5.5       0
Cost: 9.5
Weight: 0.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Auto Pulse   +1    7     3    Inf     3      6  18.8   16    H+WM   Split
Cost: 18.8
Weight: 1.5


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         4       RUW         0        4       3.3   
Thruster         4       RLW         0        4       3.3   
Thruster         4       LUW         0        4       3.3   
Thruster         4       LLW         0        4       3.3   
Cost: 13.2


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x.0

P+C+H Cost Multiplier: x-.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space, Reentry
Transatmo    x.15         0         Transatmospheric
Internl Auto x.2          0         AL-3, Port-3 (Pilot,Nav,Sensor)
Verniers     x.2          0         +2 MV, Mated w/thrusters
Total Multiplier: x1.6
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit                  1       0     Pilot
Cockpit                  1       2     Bomber/Navigator
Escape pod               0       5     Integrated w/cockpits
Codelock                 0        .4   Audible alarm
QCM                      0       4     All thruster pods
Weapon mounts            4       4     1/LRW, 1/LLW, missile pylons
Weapon mount             1       2.5   Auto pulse cannon mount
Cost: 17.9
Weight: 0


Final costs:
                Base Weight: 19.5
                Fuel Weight:  2.0
                 New Weight: 21.5
                  Base Cost: 103.4
   Cost (after Multipliers): 165.4
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: 
                Scaled Cost: 
              Scaled Weight: 
         (w/Command Armour):

Notes:
The Thunderbolt is the new replacement for the Starfury.  Unlike the Starfury, the 
Thunderbolt is a transatmospheric fighter, greatly increasing its versatility.
The Thunderbolt can also carry missiles or bombs.


Name: Earthforce Mitchell-Hyundyne SA-23BO Black Omega Starfury
Cost: 192.3
Weight: 19.8
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -1         0             24


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MS     5       9 /        6  |   S     Std   3    NA     1   3
Rt Up Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Rt Lw Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Lt Up Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Lt Lw Wing  MS     3       7 /        4  |   LW    Std   2    NA     1   2
Cost: 33
Weight: 14


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      1        Hull       4         1
Target Anlzr         -         -        -        Hull       5.5       0
Cost: 9.5
Weight: 0.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Pulse cannon +0    7     3    Inf     1      2   7.5    3     H     Fragile
Pulse cannon +0    7     3    Inf     1      2   7.5    3     H     Fragile
Grapple      +0    1    (2)    -      2      1   1.9    0     H     Entangle
Cost: 16.9
Weight: 2


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3       RUW         0        3.5     2.2   
Thruster         3       RLW         0        3.5     2.2   
Thruster         3       LUW         0        3.5     2.2   
Thruster         3       LLW         0        3.5     2.2   
Cost: 8.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Internl Auto x.2          0         AL-3, Port-3 (Pilot,Nav,Sensor)
Verniers     x.2          0         +2 MV, Mated w/thrusters
Stealth      x.2          0         Radar stealth
ACE          x.2          0         +100% MP
Target Comp  x.05         0         TM=1
Total Multiplier: x1.7
Total M-Pool Bonus(+%): +100%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit                  1       0     Pilot
Escape pod               0       2.5
Codelock                 0        .4   Audible alarm
QCM                      0       4     All thruster pods
Crosslink                0       2     Pulse cannons
Extra Fuel               2       3     +1000km, wings
ECM-Sensor              12      21     Rank-6, 3sp/wing, 9CP split
ECCM                     0      12     Rank-6
Cost: 44.9
Weight: 0


Final costs:
                Base Weight: 16.5
                Fuel Weight:  3.3
                 New Weight: 19.8
                  Base Cost: 113.1
   Cost (after Multipliers): 192.3
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: 
                Scaled Cost: 
              Scaled Weight: 
         (w/Command Armour):

Notes: The Starfury is the standard one-man fighter used by Earthforce. This is the intercepter model,
and lacks the big anti-ship PPG cannons. There are other variants, including the E version (with big PPG
cannons), a heavy two-man version and a stealth (Black Omega) version. The Starfury remains the primary 
fighter until approximately 2259, when the Thunderbolt begins to replace it.



Name: Earthforce Mitchell-Hyundyne SA-25 Badger Starfury
Cost: 135.6
Weight: 24.6
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -2         0             24


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MS     7      11 /        8  |   S     Std   3    NA     1   3
Rt Up Wing  MS     3       7 /        4  |   S     Std   3    NA     1   3
Rt Lw Wing  MS     3       7 /        4  |   S     Std   3    NA     1   3
Lt Up Wing  MS     3       7 /        4  |   S     Std   3    NA     1   3
Lt Lw Wing  MS     3       7 /        4  |   S     Std   3    NA     1   3
Cost: 39
Weight: 17


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      1        Hull       4         1
Target Anlzr         -         -        -        Hull       5.5       0
Cost: 9.5
Weight: 0.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Pulse Cannon +0    7     3    Inf     1      2   7.5    3     H     Fragile
Pulse Cannon +0    7     3    Inf     1      2   7.5    3     H     Fragile
Pulse Cannon +0    7     3    Inf     1      2   6      6     WM    Fragile 
Pulse Cannon +0    7     3    Inf     1      2   6.5    5     WM    Fragile 
Grapple      +0    1    (2)    -      2      1   1.4    1     H     Entangle
Cost: 28.9
Weight: 3


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3       RUW         0        4       2.8   
Thruster         3       RLW         0        4       2.8   
Thruster         3       LUW         0        4       2.8   
Thruster         3       LLW         0        4       2.8   
Cost: 11.2


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Internl Auto x.2          0         AL-3, Port-3 (Pilot,Nav,Sensor)
Verniers     x.2          0         +2 MV, Mated w/thrusters
Total Multiplier: x1.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit                  1       0     Pilot
Cockpit                  1       2     Rear gunner/Navigator
Escape pod               0       5     Integrated w/cockpits
Codelock                 0        .4   Audible alarm
QCM                      0       4     All thruster pods
Weapon mount             1       2.5   Rear pulse cannon turret
Crosslink                0       2     Front pulse cannons
Crosslink                0       2     Rear pulse cannons
Extra fuel               4       2     +1000km, wings
Cost: 19.9
Weight: 0


Final costs:
                Base Weight: 20.5
                Fuel Weight:  2.1
                 New Weight: 24.6
                  Base Cost: 108.4
   Cost (after Multipliers): 135.6
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: 
                Scaled Cost: 
              Scaled Weight: 
         (w/Command Armour):

Notes:



Name: ZPH 45e20 Zephyr Belt Alliance Fighter
Cost: 50.3
Weight: 12.7
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -3         0         20 space/24 atmosphere

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Body  Str     5       8 / .2     6  |  Str    Std  3     NA     1   3
Right Wing  HS     4       7 / 3.5    5  |   LW    Std  2     NA     1   2
Left Wing   HS     4       7 / 3.5    5  |   LW    Std  2     NA     1   2
Cost: 23
Weight: 10


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       Str      4km      800km      1         Body      2         1
Cost: 2
Weight: .5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Pulse cannon +0    5     3K   Inf     1      0   3.5    3.5   RW    Fragile
Pulse cannon +0    5     3K   Inf     1      0   3.5    3.5   LW    Fragile
Cost: 7
Weight: 1


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster        10      Body         0        4.8     4.8    
Cost: 4.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +33%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x.0

P+C+H Cost Multiplier: x-.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space, Reentry
VTOL         x.05         0         VTOL
Transatmo    x.15         0         Transatmospheric
Total Multiplier: x1.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         Bdy      1       0        Pilot
Escape Pod      Bdy      1       2        
Codelock        Bdy      0        .4      Audible alarm
Links                    0       1        Both pulse cannons
Cost: 3.4
Weight: 0


Final costs:
                Base Weight: 11.5
                Fuel Weight: 1.2
                 New Weight: 12.7
                  Base Cost: 40.2
   Cost (after Multipliers): 50.3
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight:
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale:
                Scaled Cost:
              Scaled Weight:
         (w/Command Armour):

Notes:
The Zephyr is a basic transatmospheric fighter developed by the Orion belt 
consortium.  It is frequently used by raiders, since it is transatmospheric. 
However the fighter is less effective in space because of this, and really 
isn't much of a match for military fighters.


Name: Mitchell-Hyundyne STG-19 Standard Insystem Shuttle
Cost: 2867.5
Weight: 187
Scale: 1:10

Configuration    MV      Land MA      Flight MA
Ship             -1         0             10


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   LH    140     14 /       14  |   HS    Std   5    NA     1    5
Engine Blk  HS     50      8 /        6  |   HS    Std   5    NA     1    5
Cost: 30
Weight: 14.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS      110km    13000km     2        Hull       6         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Cost: 17
Weight: 1


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         5    Eng Block      0        3       3.7
Thruster         5    Eng Block      0        3       3.7
Cost: 7.4


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0

Total Multiplier: x1.6
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          H       1       1        Passengers
Storage          H       8       8        40 ton cargo bay
Lifepods         H       1       4.5      2 pods, 10/pod
Lights           H       -        .4      2 spotlights
Codelock         H       -        .4      Audible alarm
Fuel             H       2       3        +10000km fuel
Cost: 17.3
Weight: 0


Final costs:
                Base Weight: 15.5
                Fuel Weight: 3.2
                 New Weight: 18.7
                  Base Cost: 71.7
   Cost (after Multipliers): 114.7
   Efficency (        tons): 
  Cost (w/Efficency, links): 
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x10
                Scaled Cost: 2867.5
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
*From The Babylon Project:Earthforce Sourcebook(© Wireframe Productions/Chameleon Eclectic)*
Reprinted without permission.
This is the standard, spacebound shuttle used throughout Earth Alliance space.


Name: Mitchell-Hyundyne AE/STV-224 Kestrel Atmospheric Shuttle
Cost: 2350
Weight: 127
Scale: 1:10

Configuration    MV      Land MA      Flight MA
Fighter          -3         0             18


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MS     80      8 /        8  |   S     Std   3    NA     1    3
Right Wing  LW     20      2 /        2  |   S     Std   3    NA     1    3
Left Wing   LW     20      2 /        2  |   S     Std   3    NA     1    3
Cost: 21
Weight: 10.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS      110km    13000km     2        Hull       6         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Cost: 17
Weight: 1


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3       Hull        0        1       1.4
Thruster         3       Hull        0        1       1.4
Thruster         3       Hull        0        1       1.4
Cost: 4.2


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x.0

P+C+H Cost Multiplier: x-.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space, Reentry
Transatmo    x.15         0         Transatmospheric
VTOL         x.05         0         Vertical take off/land
Sublight     x.75         0

Total Multiplier: x2.0
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Storage          H       2       2        10 ton cargo bay
Lifepods         H       1       2        1 pod, 10/pod
Lights           H       -        .4      2 spotlights
Codelock         H       -        .4      Audible alarm
Cost: 4.8
Weight: 0


Final costs:
                Base Weight: 11.5
                Fuel Weight: 1.2
                 New Weight: 12.7
                  Base Cost: 47
   Cost (after Multipliers): 94
   Efficency (        tons): 
  Cost (w/Efficency, links): 
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x10
                Scaled Cost: 2350
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
*From The Babylon Project:Earthforce Sourcebook(© Wireframe Productions/Chameleon Eclectic)*
Reprinted without permission.
This is the standard atmospheric shuttle used throughout Earth Alliance space.


Name: Earthforce Cotten class Long Range Tender
Cost: 366,500
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -1         0             12
-Fully loaded    -3

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   HS    700     17 /       10  |   HS    Std  50    NA    10    5
Engine Blk  MS    300     10 /        5  |   HS    Std  50    NA    10    5
Cost: 25
Weight: 10


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      2000km    180Kkm     2        Hull      12         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     20000       -        4        Hull      12.5       0
Cost: 42
Weight: 3


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Md Pulse Can +0   400   100   Inf    100     2   2.5    1     H     F
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,F
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,S
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc,P
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc,A
Cost: 4.9
Weight: 0.9


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         5    Engine Blk     0        4       6.5    
Thruster         5    Engine Blk     0        4       6.5    
Cost: 13


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10
Weight Ineff x-.2         0         Double base weight before fuel (represents cargo weight)
Total Multiplier: x3.05
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          H       1       1        Crew quarters
Storage          H       1       1        Hanger bay
Storage          H       9       9        Cargo bays
Lifepods         H       1       2        10 pods,10/pod,x10 scale
Lifepods         EB       .5     1        5 pods,10/pod,x10 scale
Cost: 14
Weight: 0


Final costs:
                Base Weight: 27.8
                Fuel Weight:  2.8
                 New Weight: 30.6
                  Base Cost: 98.9
   Cost (after Multipliers): 301.7
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 150,850
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
*From The Babylon Project:Earthforce Sourcebook(© Wireframe Productions/Chameleon Eclectic)*
Reprinted without permission.
The Cotten-class long-range tender is a fairly large ship by itself. Unlike most ships in
the fleet, it is a dedicated supply vessel not meant to participate in combat at all.
Slightly larger than a Nova class, and with a crew of only 35 it can store a great deal
of food and life support with a small amount of fuel for the reactors. Along with the raw
materials the Cotten also totes replacement parts and repair tools. In fact, the Cotten
itself is able to act as a psuedo dry dock, using its length as a framework from which
to repair other ships.
Except for difficult or extensive repairs, the Cotten can refurbish a ship in less than
one hour. It carries enough supplies to be able to bring 24 ships that are completely
expended up to full status. This means that ships do not have to leave their deep patrols
or the combat lines in order to be replenished.
Normally, the Cotten moves from task force to task force topping off reserves, so it
doesn't stay in space long before returning to a base to refill.


Name: Narn Frazi-class Heavy Fighter
Cost: 97.6
Weight: 23.7
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -4         0            24


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Body   HS     8      14 / 14    10  |   MW    Std  6     NA     1   6
Right Wing  HS     4       7 / 6      5  |   HS    Std  5     NA     1   5
Left Wing   HS     4       7 / 6      5  |   HS    Std  5     NA     1   5
Cost: 36
Weight: 16


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       Str      7km      1000km     1         Body      4         1
Target Analyzer                                   Body      5.5       0
Cost: 9.5
Weight: .5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Particle Can +1    9     5K   Inf     5      0   8.2    6     RW    
Particle Can +1    9     5K   Inf     5      0   8.2    6     LW    
Cost: 16.4
Weight: 5


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         6      Body         0        5       5.4
Thruster         6      Body         0        5       5.4
Cost: 10.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +33%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x.0

P+C+H Cost Multiplier: x-.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space, Reentry
VTOL         x.05         0         VTOL
Transatmo    x.15         0         Transatmospheric
Total Multiplier: x1.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         Bdy      1       0        Pilot
Escape Pod      Bdy      1       2        
Storage         Bdy      1       1
Codelock        Bdy      0        .4      Audible alarm
Crosslinks               0       2        Both particle cannons
Cost: 5.4
Weight: 0


Final costs:
                Base Weight: 21.5
                Fuel Weight: 2.2
                 New Weight: 23.7
                  Base Cost: 78.1
   Cost (after Multipliers): 97.6
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight:
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale:
                Scaled Cost:
              Scaled Weight:
         (w/Command Armour):

Notes:
The Frazi is the main Narn fighter craft.  It follows typical Narn design
philosophy - armor and weapon power over speed and maneuverability.


Name: Centauri Sentri class Fighter
  Cost: 154.3
Weight: 19.8
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Fighter          -2         0             32


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   S      5       8 /        6  |   MS    Std   4    NA     1   4
Right Wing  HS     4       7 /        5  |   S     Std   3    NA     1   3
Left Wing   HS     4       7 /        5  |   S     Std   3    NA     1   3
Cost: 26
Weight: 11.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS       11km    1300km      1        Hull       6         1
Target Anlzr         -         -        -        Hull       5.5       0
Cost: 11.5
Weight: 1


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Particle can +1    8     4    Inf     4      2   10     7     RW    
Particle can +1    8     4    Inf     4      2   10     7     LW    
Cost: 20
Weight: 4


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         8        H          0        3       7.4   
Thruster         8        H          0        3       7.4   
Cost: 14.8


Powerplant
    Source: Standard Cold Fusion
        XS: 1
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x.0

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x.0

P+C+H Cost Multiplier: x.0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space, Reentry
Transatmo    x.15         0         Transatmospheric
Internl Auto x.5          0         AL-5, Port-5 (Pilot,Nav,Sensor,Medical,Gunnery)
Verniers     x.1          0         +1 MV, CP:2.5
Total Multiplier: x1.9
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit                  1       0     Pilot
Escape pod               0       2.5
Codelock                 0        .4   Audible alarm
Crosslink                0       2     Particle cannons
Extra Fuel               0       4     +1000km, wings
Cost: 8.9
Weight: 0


Final costs:
                Base Weight: 16.5
                Fuel Weight:  3.3
                 New Weight: 19.8
                  Base Cost: 81.2
   Cost (after Multipliers): 154.3
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: 
                Scaled Cost: 
              Scaled Weight: 
         (w/Command Armour):

***From Voltayre's Encylopedia Xenobiologica***

One of the most advanced fighters among the younger races, the Centauri
Sentri incorporates magneto-gravitic technology into its propulsion
systems. While not as maneuverable as a Starfury, the Sentri is almost
twice as fast. Although overpowered by other races' heavy fighters, the
Centauri compensate for this through superior numbers.

The Sentri fighter has an advanced autopilot system. This "intelligent"
system monitors the activities of the Centauri pilot - flight path, current
target, bio signs, etc. Should the pilot black out during high-G maneuvers,
the autopilot will instantly take over the ship until the pilot awakens.


Name: Earthforce Hyperion class Heavy Cruiser (Post Minibari War refit)
Cost: 224,300
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -2         0             12


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MS    700     11 /        8  |   LH    Std  70    NA    10    7
Engine Blk  MS    400      8 /        5  |   LH    Std  70    NA    10    7
Cost: 27
Weight: 12.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      3000km    300Kkm     3        Hull      22         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     30000       -        4        Hull      12.5       0
Cost: 52
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Laser  -1   800   400   Inf    400     2   9.2    1     H     WU=1,F
Heavy Laser  -1   800   400   Inf    400     2   9.2    1     H     WU=1,F
Md Pulse Can +0   400   100   Inf    100     2   2.5    1     H     F
Md Pulse Can +0   400   100   Inf    100     2   2.5    1     H     All
Md Pulse Can +0   400   100   Inf    100     2   3      0     EB    A
Plasma Can   -1   200   200   Inf    200     1   3.5    1     H     ArP,WU=1,F
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,F
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,S
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,P
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc,A
Cost: 32.3
Weight: 6.9


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         4    Engine Blk     0        2       4.7   
Thruster         4    Engine Blk     0        2       4.7   
Thruster         4    Engine Blk     0        2       4.7   
Cost: 14.1


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          EB      1       2        Engineering
Cockpit          H       1       1        Crew quarters
Storage          H        .5      .5      Hanger bay
Link                     0       1        Heavy lasers
Lifepods         H       1.5     3        15 pods,10/pod,x10 scale
Lifepods         EB       .5     1        5 pods,10/pod,x10 scale
Cost: 8.5
Weight: 0


Final costs:
                Base Weight: 22.9
                Fuel Weight: 2.3
                 New Weight: 25.2
                  Base Cost: 133.9
   Cost (after Multipliers): 448.6
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 224,300
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Hyperion heavy cruiser was the main Earthforce ship during the Earth-Minbari war. 
They were badly outgunned by Minbari Sharlin warcruisers and fared poorly. After the war, 
the remaining Hyperions were upgraded with technology developed and purchased during and 
after the war. These refit Hyperions now serve as support ships to the Omega destroyers.

*From VOLTAYRE'S ENCYCLOPEDIA XENOBIOLOGICA*
The Hyperion-class heavy cruiser was the mainstay of the Earthforce fleet during the Dilgar 
Invasion. When the Earth-Minbari War began, the Cruiser defended the Earth with honor. Very 
few survived the near-holocaust. After the war, the Hyperion design was significantly 
upgraded (as this was preferable to decommisioning much needed military vessels) and they 
now act as support vessels for the Omega-class destroyers.

Unlike recent Earthforce designs, the heavy cruiser has no rotational sections, requiring 
the vessel to have crewmen trained to work in a microgravity environment. In addition to 
heavy munitions, the heavy cruiser also has a Starfury compliment of six.



Name: Earthforce Nova class Dreadnought 
Cost: 369,000
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -4         0             12


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   HS    900     13 /       10  |   MH    Std  80    NA    10    8
Engine Blk  MW    500     12 /        7  |   MH    Std  80    NA    10    8
Cost: 33
Weight: 15


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main               3000km    300Kkm     3        Hull      22         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     30000       -        4        Hull      12         1
Cost: 51.5
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1    4     4    WM1    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   4.5    3    WM1    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   4.5    3    WM1    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   4.5    3    WM1    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1    4     4    WM2    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   4.5    3    WM2    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   4.5    3    WM2    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   4.5    3    WM2    ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     EB    ArP,WU=1,A
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     EB    ArP,WU=1,A
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     EB    ArP,WU=1,A
Heavy Plasma -1   200   300   Inf    300     1   5.5    1     EB    ArP,WU=1,A
Cost: 79
Weight: 24


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3    Engine Blk     0        1.5     7.2    
Thruster         3    Engine Blk     0        1.5     7.2    
Thruster         3    Engine Blk     0        1.5     7.2    
Thruster         3    Engine Blk     0        1.5     7.2    
Cost: 28.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          EB      1       2        Engineering
Cockpit          H       2.5     2.5      Crew quarters
Storage          H        .5      .5      Hanger bay
Link                     0      11        Fore plasma cannons
Link                     0       3        Aft plasma cannons
Mounts           H       2       5        Plasma cannon mounts
Lifepods         H       1       2        10 pods,10/pod,x10 scale
Lifepods         EB      1       2        10 pods,10/pod,x10 scale
Cost: 28
Weight: 0


Final costs:
                Base Weight: 42.5
                Fuel Weight: 4.3
                 New Weight: 46.8
                  Base Cost: 220.3
   Cost (after Multipliers): 738
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 369,000
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Nova class dreadnought is an older, but still effective battleship. While slow firing, 
its large numbers of Dual Plasma Cannons ensures that it is a ship to be reckoned with. 
It is at somewhat of a disadvantage against upgraded Hyperion heavy cruisers and Omega 
destroyers, due to their longer range weapons, but no other EA ship can match the close 
range firepower of a Nova dreadnought.

*From VOLTAYRE'S ENCYCLOPEDIA XENOBIOLOGICA*
The Nova-class Dreadnought has been in service to Earthforce since before the Earth-Minbari 
War. The Nova-class lacks the heavy lasers and rotational section that the Omega-class 
Destroyer has, but carries a large compliment of plasma cannons.


Name: Earthforce Olympus class Corvette
Cost: 163,650
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -1         0             14


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   S     500      9 /        6  |   MH    Std  80    NA    10    8
Engine Blk  S     300      7 /        4  |   MH    Std  80    NA    10    8
Cost: 26
Weight: 12


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MH      2000km    180Kkm     2        Hull      12         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     30000       -        4        Hull      12.5       0
Cost: 42
Weight: 3


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Laser  -1   800   400   Inf    400     2   6.5    6.5   WM    WU=1,F
Md Pulse Can +0   400   100   Inf    100     2   2.5    1     H     F
Md Pulse Can +0   400   100   Inf    100     2   2.5    1     H     F
Md Pulse Can +0   400   100   Inf    100     2   2.5    1     EB    A
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,F
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,A
Cost: 15.2
Weight: 3.7


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         5    Engine Blk     0        2       4.6
Thruster         5    Engine Blk     0        2       4.6
Thruster         4    Engine Blk     0        2       3.3
Cost: 12.5


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x3.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Storage          H        .5      .5      Crew
Mount            H       1       2.5      Heavy laser
Link                     0       1        Fore pulse cannons
Lifepods         H        .7     1.4      7 pods,10/pod,x10 scale
Cost: 4.4
Weight: 0


Final costs:
                Base Weight: 18.7
                Fuel Weight: 1.9
                 New Weight: 20.6
                  Base Cost: 100.1
   Cost (after Multipliers): 325.3
   Efficency (        tons): -1
  Cost (w/Efficency, links): 327.3
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 163,650
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
*From The Babylon Project:Earthforce Sourcebook(© Wireframe Productions/Chameleon Eclectic)*
Reprinted without permission.
Light, fast and deadly, the Olympus is the most aggressive ship for its size. A minimal
amount of space is devoted to the complement of 75 men and women who crew the ship. The
rest of the Olympus is crammed tightly with massive engines and powerful weaponry. It
is the fastest capital ship in the Earth Alliance space fleet.
Not heavy enough to stand toe-to-toe with most warships, the Olympus relies on speed
and fuerilla tactics to stay alive. Several of these corvettes are excellent additions
to any task force. While the larger capital ships pair off and trade shots, the
corvettes remain free to attack the enemy lines at high speed.
The amount of firepower that the Olympus carries compared to its size is staggering.
Instead of being fairly well armed all around like most EA ships, the Olympus faces
the majority of its offensive capabilities to the fore. With its maneuverability the
Olympus can usually bring these weapons to train on the enemy. This gives the Olympus
firepower comparable to larger ships, even though its total weapon payload is lower.



Name: Earthforce Omega class Destroyer 
Cost: 366,500
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -4         0             12


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   HS    900     13 /       10  |   MH    Std  80    NA    10    8
Rotating 1  MS    500      6 /        5  |   MH    Std  80    NA    10    8
Rotating 2  MS    500      6 /        5  |   MH    Std  80    NA    10    8
Engine Blk  MW    500     12 /        7  |   MH    Std  80    NA    10    8
Cost: 59
Weight: 28


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main               3000km    300Kkm     3        Hull      22         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6         1
Spotting Radar     30000       -        4        Hull      12         1
Cost: 51
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Laser  -1   800   400   Inf    400     2   9.4    2     H     WU=1,Mate/HPC,F
Hv Pulse Can +0   600   200   Inf    200     2    4     -     H     Mate/HL,F
Heavy Laser  -1   800   400   Inf    400     2   9.4    2     H     WU=1,Mate/HPC,F
Hv Pulse Can +0   600   200   Inf    200     2    4     -     H     Mate/HL,F
Heavy Laser  -1   800   400   Inf    400     2   8.7    2     EB    WU=1,A
Heavy Laser  -1   800   400   Inf    400     2   8.7    2     EB    WU=1,A
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   H     x10sc,FSP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   H     x10sc,FSP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   H     x10sc,ASP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   H     x10sc,ASP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   H     x10sc,ASP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   H     x10sc,ASP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   EB    x10sc,ASP
Pulse Cannon +1    60    20   Inf     20     2    .3     .3   EB    x10sc,ASP
Cost: 49
Weight: 11.2


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3    Engine Blk     0        1.5     7.2    
Thruster         3    Engine Blk     0        1.5     7.2    
Thruster         3    Engine Blk     0        1.5     7.2    
Thruster         3    Engine Blk     0        1.5     7.2    
Cost: 28.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space,EM
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         RS1      1       0        Bridge
Cockpit         RS2      1       2        2nd Bridge
Cockpit          EB      1       2        Engineering
Cockpit         RS1      3       3        Crew quarters
Cockpit         RS2      3       3        Crew quarters
Storage          H       1       1        Hanger bay
Storage         RS1      1       1        Cargo
Storage         RS2      1       1        Cargo
Link                     0       1        Fore heavy lasers
Link                     0       1        Aft heavy lasers
Link                     0       1        Fore pulse cannons
Link                     0       3        Fore interceptors & pulse cannons
Link                     0       7        Aft interceptors & pulse cannons
Lifepods         H       1       2        10 pods,10/pod,x10 scale
Lifepods         EB       .5     1        5 pods,10/pod,x10 scale
Lifepods        RS1       .5     1        5 pods,10/pod,x10 scale
Lifepods        RS2       .5     1        5 pods,10/pod,x10 scale
Cost: 31
Weight: 0


Final costs:
                Base Weight: 42.7
                Fuel Weight: 4.3
                 New Weight: 47
                  Base Cost: 218.8
   Cost (after Multipliers): 733
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 366,500
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Omega class destroyer is the mainstay of Earthforce.  The Omega can carry 
up to two squadrons of Starfuries (24) or 1 1/2 squadrons of Thunderbolts (18). 
The Omega is currently the only Earthforce ship with a rotating section to 
provide gravity for the crew.

*From VOLTAYRE'S ENCYCLOPEDIA XENOBIOLOGICA*
The Omega-class was the newest line of capital-scale military vessel Earth produced 
after the Earth-Minbari War.  Desperate for a heftier defense, Earthforce contracted 
out the production of the Omegas to a major production firm. Work orders were given 
to several facilities, to avoid having all ship under construction vulnerable to 
attack. Omega Construction Group 1 produced the first Omega-class vessel, the EAS 
Achilles, in record time. Currently, over 200 Omegas serve Earthforce.  Up until 2259, 
then Clark assumed the Alliance presidency, all Earthforce vessels were usually named 
for figures from Greek mythology. Current nomenclature has turned toward more 
conventional names.


Name: Earthforce Explorer class Ship
Cost: 311,700 (379,900 w/jumpgate)
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -4         0             12


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   AH   1800     19 /       18  |   HS    Std  50    NA    10    5
Jump Stor   SH      0     21 /       10  |   HS    Std  50    NA    10    5
Engine Blk  MS    800     15 /       10  |   HS    Std  50    NA    10    5
Cost: 53
Weight: 20.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MgH     5000km    700Kkm     4        Hull      32         1
Target Anlzr         -         -        -        Hull       5         1
Radio/Radar          -         -        -        Hull       5         1
Resolution        x16384       -        -        Hull       7         1
Spotting Radar     50000       -        4        Hull      10         5
ASP                  -         -        -        Hull      10         2
Cost: 69
Weight: 4


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,All
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   H     AM/Var,x10sc,All
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc,All
Intrcptr Mk2 +1    60    20   Inf     20     2    .6     .4   EB    AM/Var,x10sc,All
Cost: 2.4
Weight: 0.4


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3    Engine Blk     0        3       6.7   
Thruster         3    Engine Blk     0        3       6.7   
Thruster         3    Engine Blk     0        3       6.7   
Thruster         3    Engine Blk     0        3       6.7   
Cost: 26.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.6          0         C grade, 14+d10

Total Multiplier: x3.45
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         H        0       0     Main Bridge deck
Cockpit         EB       1       2     Engineering deck
Cockpit         H        1       1     Crew deck
Storage         H         .5      .5   Hanger bay
Link            H        -       1     Hull interceptors
Link            H        -       1     Engine block interceptors
Lifepods        H        1       2     10 pods, 10/pod, x10 scale
Lifepods        EB       1       2     10 pods, 10/pod, x10 scale
Jumpgate Stor   JS      20       20     
Cost: 29.5
Weight: 0


Final costs:
                Base Weight: 44.9
                Fuel Weight: 4.5
                 New Weight: 49.4
                  Base Cost: 180.7
   Cost (after Multipliers): 623.4
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 311,700
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Explorer ship is used to scout out new sectors of space and construct
jumpgates where needed.

*From VOLTAYRE'S ENCYCLOPEDIA XENOBIOLOGICA*
The Explorer-class starship is one of the largest mobile vessels the Earth
Alliance produces (with the exception of Babylon 4). Central to the ship
is a hollow cargo cavity used to store jumpgate components.


Name: Narn G'Quan class Heavy Cruiser
Cost: 271,000
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -3         0             12

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   HS    900     13 /       10  |   SH    Std  100   NA    10   10
Engine Blk  LH    500      9 /        6  |   SH    Std  100   NA    10   10
Cost: 36
Weight: 17


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      2600km    230Kkm     3        Hull      16         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     26000       -        4        Hull      12.5       0
Cost: 46
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Laser  -1   800   400   Inf    400     2   6.5    6.5  WM1    WU=1,F
Heavy Laser  -1   800   400   Inf    400     2   6.5    6.5  WM2    WU=1,F
Energy Mines +0  1100  1000    3     200     -  13.9    2     H     Blast=1,Fuse,F
Energy Mines +0  1100  1000    3     200     -  13.9    2     H     Blast=1,Fuse,F
Twin Ptl Ary +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/VAR,F
Twin Ptl Ary +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/VAR,F
Twin Ptl Ary +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/VAR,A
Twin Ptl Ary +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/VAR,A
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,F
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,F
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,A
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,A
Cost: 43.2
Weight: 6.8


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         4    Engine Blk     0        3       5.2
Thruster         4    Engine Blk     0        3       5.2
Thruster         4    Engine Blk     0        2       5.7

Cost: 16.1


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space,EM
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          EB      1       2        Engineering
Cockpit          H        .5      .5      Crew quarters
Storage          H        .5      .5      Hanger bay
Link                     0       1        Heavy lasers
Link                     0       1        Energy mine launchers
Link                     0       3        Fore arrays & pulse cannons
Link                     0       3        Aft arrays & pulse cannons
Lifepods         H       2       4        20 pods,10/pod,x10 scale
Mounts           H       1       5.5      Heavy laser mounts
Cost: 20.5
Weight: 0


Final costs:
                Base Weight: 27.3
                Fuel Weight: 2.7
                 New Weight: 30
                  Base Cost: 161.8
   Cost (after Multipliers): 542
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100

                Scaled Cost: 271,000
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
*From VOLTAYRE'S ENCYLOPEDIA XENOBIOLOGICA*
Equipped with a jump engine and heavy armaments, the G'Quan is used for a wide array of 
mission profiles. However, while this ship is quite deadly in space, it lacks the large 
ground force necessary for the taking of a planet. This drawback is made up for by including 
T'Loth Assault Cruisers (capable of holding a full division of Narn troops) into the conquering 
fleet. A more serious flaw in the construction of the heavy cruiser is that a power loss 
occurs in the main engines as the ship exits hyperspace. The power loss is absorbed by many 
non-weapons systems; including the communications array. During this time, the ship cannot 
communicate with its home base.

The angular heavy cruiser is composed of three decks. The upper deck houses a small troop 
transport located near the outer hatch. This positioning allows the armed troops to exit 
first. The middle deck houses all command stations (the bridge, weaponry, and engineering).
These stations are encased in separate modules complete with independent life support and
power systems. This configuration allows the bridge to be completely sealed off from the rest
of the ship. The lower deck contains the crew quarters, medbay, mess hall, latrines, and the 
hold. The fighter bay is also located on this level and can hold a maximum of twelve Narn 
fighters. Crew quarters are designed to hold two crewmen each.


Name: Narn T'Loth class Assault Cruiser
Cost: 235,700
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -3         0             12


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   HS    700     17 /       10  |   LH    Std  70    NA    10    7
Engine Blk1 MS    400      8 /        5  |   LH    Std  70    NA    10    7
Engine Blk2 MS    400      8 /        5  |   LH    Std  70    NA    10    7
Cost: 41
Weight: 18


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      2600km    230Kkm     3        Hull      16         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     26000       -        4        Hull      12.5       0
Cost: 46
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Plasma -1   200   300   Inf    300     1   5      2     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5      2     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5      2     H     ArP,WU=1,F
Heavy Plasma -1   200   300   Inf    300     1   5      2     H     ArP,WU=1,F
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,F
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,F
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,FS
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,FP
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,A
Lt Pulse Can +0    60    20   Inf     20     2    .2     .2   H     x10sc,A
Cost: 21.2
Weight: 6.6


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         3      EB1          0        3.5     3.5
Thruster         3      EB1          0        3.5     3.5
Thruster         3      EB2          0        3.5     3.5
Thruster         3      EB2          0        3.5     3.5

Cost: 14


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space,EM
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit         EB1      1       2        Engineering 1
Cockpit         EB2      1       2        Engineering 2
Cockpit          H       2.5     2.5      Crew quarters
Storage          H       2       2        Hanger bay
Link                     0       3        Heavy plasma cannons
Link                     0       3        Fore pulse cannons
Link                     0       1        Aft pulse cannons
Lifepods         H       1.5     3        15 pods,10/pod,x10 scale
Cost: 18.5
Weight: 0


Final costs:
                Base Weight: 28.1
                Fuel Weight: 2.8
                 New Weight: 30.9
                  Base Cost: 140.7
   Cost (after Multipliers): 471.4
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 235,700
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The T'Loth is designed not only to take control of a sector of space, but to also land the
troops necessary to control a planet. Physically as large as a G'Quan, a single T'Loth carries
a full division of troops and equipment, plus the craft to move them.  A T'Loth carries 12
Frazi heavy fighters, 12 assault dropships and 2 shuttles.



Name: Centauri Primus class Battlecruiser
Cost: 319,600
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -3         0             12


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   HS    800     15 /       10  |   MH     S   80    NA    10    8
Right Wing  MW    500      9 /        6  |   MH     S   80    NA    10    8
Left Wing   MW    500      9 /        6  |   MH     S   80    NA    10    8
Cost: 48.3
Weight: 19.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      4000km    500Kkm     3        Hull      27         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution        x16384       -        -        Hull       7.5       0
Spotting Radar     40000       -        4        Hull      11         0
ASP                  -         -        -        Hull      12         1
Cost: 68.5
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Battle Laser +0   900   300   Inf    300     2   8.7    3     RW    F
Battle Laser +0   900   300   Inf    300     2   8.7    3     RW    F
Battle Laser +0   900   300   Inf    300     2   8.7    3     LW    F
Battle Laser +0   900   300   Inf    300     2   8.7    3     LW    F
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,F
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,F
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,F
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,F
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,A
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,A
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,A
Part. Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,A
Cost: 38
Weight: 8.4


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         6      Hull         0        3      10.6    
Thruster         3       RW          0        2       5.1    
Thruster         3       LW          0        2       5.1    

Cost: 20.8


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          H       1       2        Engineering
Cockpit          H       2       2        Crew quarters
Storage          H        .5      .5      Hanger bay
Link                     0       3        Battle lasers
Link                     0       3        Fore particle arrays
Link                     0       3        Aft particle arrays
Lifepods         H       2       4        20 pods,10/pod,x10 scale
Cost: 17.5
Weight: 0


Final costs:
                Base Weight: 32.9
                Fuel Weight: 3.3
                 New Weight: 36.2
                  Base Cost: 190.8
   Cost (after Multipliers): 639.2
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 319,600
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Primus is the main Centauri warship.

*From VOLTAYRE'S ENCYLOPEDIA XENOBIOLOGICA*
The primary capital ship of the Centauri fleet, the Primus is a deadly opponent. With four 
battle lasers to take on large targets and several particle beam arrays with wide firing 
arcs to discourage fighter attacks, the Primus is unmatched by most other alien races. The 
Primus can house twelve fighters in addition to two shuttlecraft. In addition to its standard 
armaments, the Primus can be outfitted with a mass driver, allowing the ship to perform 
devastating planetary bombardments.


Name: Centauri Vorchan class Warcruiser
Cost: 181,750
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -2         0             16


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   Str   500      9 /        6  |   MW     S   60    NA    10    6
Horztl Wing  MS   300      7 /        4  |   MW     S   60    NA    10    6
Vertcl Wing  SL   100      2 /        1  |   MW     S   60    NA    10    6
Cost: 29
Weight: 13.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main               3000km    300Kkm     3        Hull      22         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution         x4096       -        -        Hull       6.5       0
Spotting Radar     30000       -        4        Hull      12.5       0
Cost: 52
Weight: 3.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Plasma Accel -1   400   400   Inf    400     1   7.9    4     H     ArP,WU=1,F
Partl Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,FS
Partl Array  +1    60    20   Inf     20     2    .4     .4   H     x10sc,AM/Var,FP
Cost: 8.7
Weight: 2.2


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster        10        HW         0        7       8.3    
Thruster         6        VW         0        2        6    

Cost: 14.3


Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x-.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space,EM
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.4          0         D grade, 13+d10

Total Multiplier: x2.35
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          H       1       2        Engineering
Cockpit          H        .5      .5      Crew quarters
Link                     0       1        Particle arrays
Lifepods         H        .5     1        5 pods,10/pod,x10 scale
Cost: 4.5
Weight: 0


Final costs:
                Base Weight: 19.2
                Fuel Weight: 1.9
                 New Weight: 21.1
                  Base Cost: 108.5
   Cost (after Multipliers): 363.5
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 181,750
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Vorchan is a small, fast-attack corvette.

*From VOLTAYRE'S ENCYLOPEDIA XENOBIOLOGICA*
Lacking in fighter defenses and relatively small for a capital ship, the Vorchan appears to 
be an easy conquest. However, like its namesake (a bird of prey native to Centauri Prime), 
its size belies its deadliness, but only to other capital ships. The Vorchan is vulnerable 
to a full fighter attack.


Name: Minbari Sharlin class Warcruiser
Cost: 1,066,450
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Ship             -2         0             21


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   MW   1000     17 /       12  |   SL     a   200   NA    200 12.5
Engine Blk  MW    600     10 /        7  |   SL     a   200   NA    200 12.5
Upper Wing  HS    400      8 /        5  |   SL     a   200   NA    200 12.5
Lower Wing1 HS    400      8 /        5  |   SL     a   200   NA    200 12.5
Lower Wing2 HS    400      8 /        5  |   SL     a   200   NA    200 12.5
Cost: 96.5
Weight: 19


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main               5000km    700Kkm     4        Hull      32         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution        x65536       -        -        Hull       8.5       0
Spotting Radar     50000       -        4        Hull      12.5       0
ASP                  -         -        -        Hull      11         0
Cost: 75
Weight: 4


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Neutron Cann +1   900   500   Inf    500     3  21.5    2     H     F
Neutron Cann +1   900   500   Inf    500     3  21      3     H     A
Neutron Cann +1   900   500   Inf    500     3  21      3     H     A
Neutron Cann +1   900   500   Inf    500     3  18.5    8    UW     F
Neutron Cann +1   900   500   Inf    500     3  18.5    8    LW1    F
Neutron Cann +1   900   500   Inf    500     3  18.5    8    LW2    F
Electropulse +0    10   (6)   Inf     60     -    .5     .6   H     x10sc,ShockOnly,SpEf,F
Plasma Net   +0    10   (6)   Inf     60     -    .2     .4   H     x10sc,Entangle,F

NOTE: The special effect of the electropulse gun is to knock out the power systems of
      small ships. x10 scale ships will be disabled for 1d6 minutes when hit with the
      gun; x1 scale ships will be disabled (floating dead in space) until repaired.

Cost: 119.7
Weight: 15.6


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Gravitics       20    Engine Blk     0        8      53.9    
Cost: 53.9


Powerplant
    Source: Overcharged Cold Fusion
        XS: 1
        MV: +1
        MA: +1
    M-Pool: +0%
      Cost: x.15

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Space
      Space: +1
 +Melee Dmg: +0
       Lift: x1
       Cost: x-.1

P+C+H Cost Multiplier: x.05
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.15         0         Space,EM
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x1.0         0         A grade, 16+d10
Stealth      x.2          0         Radar stealth
Target Comp  x.2          0         TM=4
Verniers     x.1          2         +1 MV,Hull,CP:.5

Total Multiplier: x4.70
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       1       0        Bridge
Cockpit          EB      1       2        Engineering
Cockpit          H       2       2        Crew quarters
Storage          H       1       1        Hanger bay
Link                     0       3        Fore neutron cannons
Link                     0       1        Aft neutron cannons
Lifepods         H       1.5     3        15 pods,10/pod,x10 scale
Lifepods         EB       .5     1        5 pods,10/pod,x10 scale
ECM-Sensor       H       1      44.5      Rank-10
Cost: 57.5
Weight: 0


Final costs:
                Base Weight: 38.6
                Fuel Weight: ---
                 New Weight: 38.6
                  Base Cost: 402.6
   Cost (after Multipliers): 1892.2
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 946,100
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
The Sharlin war cruiser one of the few Minbari capital ships.  As you can see, they have little
need for other warships.


Name: Minbari/Vorlon Whitestar class Gunboat
Cost: 717,050
Weight: N/A
Scale: 1:100

Configuration    MV      Land MA      Flight MA
Fighter          +0         0             42


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Main Hull   Str    500      8 /       6  |   SL     a   130   1/2  200  31.3
Right Wing  MS     300      6 /       4  |   SL     a   130   1/2  200  31.3
Left Wing   MS     300      6 /       4  |   SL     a   130   1/2  200  31.3
Cost: 107.9
Weight: 8.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main               5000km    700Kkm     4        Hull      32         1
Target Anlzr         -         -        -        Hull       5.5       0
Radio/Radar          -         -        -        Hull       5.5       0
Resolution        x65536       -        -        Hull       8.5       0
Spotting Radar     50000       -        4        Hull      12.5       0
ASP                  -         -        -        Hull      11         0
Cost: 75
Weight: 4


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Md Neutrn Cn +2   800   400   Inf    400     3   26     2     H     F
Rapid Fus Cn +1   390   100   Inf    100     2    5     2     H     x10sc,AM/Var,F
Rapid Fus Cn +1   390   100   Inf    100     2    5     2     RW    x10sc,AM/Var,F
Rapid Fus Cn +1   390   100   Inf    100     2    5     2     LW    x10sc,AM/Var,F
Electro-puls +0    10   Spl   Inf     60     -    .4     .4   RW    x10sc,ShockOnly,SpEf,F
Electro-puls +0    10   Spl   Inf     60     -    .4     .4   LW    x10sc,ShockOnly,SpEf,F
Plasma Net   +0    10   (6)   Inf     60     -    .3     .3   H     x10sc,Entangle,F
Cost: 42.1
Weight: 4.4


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Gravitics        8      Hull         0        1       9.7    
Gravitics        6       RW          0        3.6     5.7    
Gravitics        6       LW          0        3.6     5.7    
Cost: 21.1


Powerplant
    Source: Supercharged Cold Fusion
        XS: 1
        MV: +2
        MA: +2
    M-Pool: +0%
      Cost: x.3

Control System
       Type: Virtual
     M-Pool: +33%
      Other: NA
       Cost: x.05

Hydraulics
       Type: Normal
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x.0

P+C+H Cost Multiplier: x.35
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.35         0         Space,Reentry,EM,High Pressure
Sublight     x.75         0
Jump Drive   x1.25        0
Crew Quality x.8          0         B grade, 15+d10
Target Comp  x.2          0         TM=4
Verniers     x.1          0         +1 MV,Hull,CP:2.5
Internl Auto x.6          0         AL-6, Portfolio=5
Regenerating x.25         0         TL-10 (Vorlon) self repair system
Transat      x.15         0         Transatmospheric

Total Multiplier: x4.7
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H        .5     0        Bridge
Cockpit          H        .5      .5      Crew quarters
Link                     0       3        Neutron & fusion cannons
Link                     0       1        Electro-pulse cannons
Lifepods         H        .5     1        5 pods,10/pod,x10 scale
Cost: 5.5
Weight: 0


Final costs:
                Base Weight: 16.9
                Fuel Weight: ---
                 New Weight: 16.9
                  Base Cost: 251.6
   Cost (after Multipliers): 1434.1
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: N/A
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x100
                Scaled Cost: 717,050
              Scaled Weight: N/A
         (w/Command Armour):

Notes:
*From VOLTAYRE'S ENCYCLOPEDIA XENOBIOLOGICA*
Built without the knowledge of the Minbari warrior caste, this gunboat is a combination of
Minbari and Vorlon technologies. While most of the vessel is strictly Minbari technology,
the vessel's inner and outer structure is composed of an adaptive organo-metallic substance 
with self-repair capabilities. This "skin" learns from experience and once a form of damage 
is encountered, the skin alters itself to better deflect that type of damage. Despite its 
size, a Whitestar's power output is tremendous, allowing the medium vessel to form jumppoints.
However, once the engines are taken off-line, it takes twenty standard minutes to rebuild the
charge needed to activate them again. An advanced holographic display system can show scanner
data as crystal clear images. An additional holo-tactical/communications display is set into
the floor.


=============================================================================
E. Star Wars
=============================================================================

Mecha by Andrew Dynon
-----------------------------------------------------------------------------

Name: AT-AT Walker
Cost:  243.2
Weight: 75.5 Tons 
Scale: x1

Configuration    MV      Land MA      
Mechabeast	 -7      3                                    
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso	  MgH    22     22/0        22   | AH     S     9   -       1   9
Head	  MH     5      14/0         8   | AH     S     9   -       1   9
LF Leg    AH     10     10/10       10   | AH	  S     9   -	    1   9
RF Leg    AH     10     10/10	    10   | AH     S     9   -	    1   9
LR Leg    AH     10	10/10	    10   | AH	  S	9   -	    1   9                          
RL Leg    AH     10     10/10       10   | AH	  S	9   -	    1   9                                         
Cost:   104
Weight:  60.5

Sensors:
Sensor     Type  Range     Comm     Kills    Location    Cost     Space
Main	   MS    7 km	   1000 km  1        Head        4        1 
Cost:   4
Weight: 0.5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   CP        Space   Loc    Notes
Heavy Laser  +2	  10	10    U     10      26.3 each 7 each  Mount  Linked
 Cannons (x2)
Medium       +2    4     4    U      4       4.5 each 9 (tot) Head   Linked
 Blasters (x2)
Cost:   61.6
Weight: 14

Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: -
        MA: -
    M-Pool: -
      Cost: -

Control System
       Type: Screen
     M-Pool: -
      Other: -
       Cost: -

Hydraulics
      Space: Standard
 +Melee Dmg: -
       Lift: -
       Cost: -

P+C+H Cost Multiplier: 0
P+C+H M-Pool Bonus(+%): 0

Cost Multiplier Systems:
System          Cost   
Enviro (Arctic) 0.05

Total Multiplier: 1.05 (Incl. initial x1)
Total M-Pool Bonus(+%): -

Subassemblies:
System          Loc    Space    Cost     Notes
Cockpit         Head   3	6	 4 crew (pilot, 2 gunners, commander)   
Weapon Mount    Head   -        3        Since you're only allowed one weapon mount on
                                          the head, I had to use enough space efficiency
                                          to fit both heavy laser cannons on one mount.
Cross Link x2   Head   -        4   
Passengers (40) Torso  22       49
Cost: 62
Weight: 0.5

Final costs:
                Base Weight:  75.5
                Fuel Weight:   -
                 New Weight:  75.5
                  Base Cost: 231.6
   Cost (after Multipliers): 243.2
   Efficency (        tons):   -
  Cost (w/Efficency, links): 243.2
               Final Weight:  75.5

Notes:  Star Wars (c) George Lucas, Lucasfilm Ltd., 20th Century Fox.  
	Star Wars RPG (c) West End Games. Used without permission.  No 
         challenge to copyright is intended.

        The AT-AT is tougher than it was in the SW RPG, but I think it 
         deserves to be.

=============================================================================
F. Detonator Orgun
=============================================================================

Mecha by Serge Caron
-----------------------------------------------------------------------------

Name:   Orgun
Cost:   6593.4 cp
Weight: 5 tons
Height: 2.5 meters
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         +1         6            200
w Tomoru merged  +2         6            200

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head      M      6          6/0     6    | LH     Beta  7     -     4   10.5
Torso     M      12        12/0     12   | LH     Beta  7     -     4   10.5
L Arm     M      7          7/0     7    | LH     Beta  7     -     4   10.5
R Arm     M      7          7/0     7    | LH     Beta  7     -     4   10.5
L Leg     M      7          7/0     7    | LH     Beta  7     -     4   10.5
R Leg     M      7          7/0     7    | LH     Beta  7     -     4   10.5
L Pod     HS     -         10/0     5    | LH     Beta  7     -     4   10.5
R Pod     HS     -         10/0     5    | LH     Beta  7     -     4   10.5

Cost:   140 cp
Weight: 51 tons



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MH       50 km     Plan.    4        Head        32.25    0.5
ASP       -        -         -        -        Head        10.75    0.5
Target Analyser    -         -        -        Torso       5        1

Cost:   48 cp
Weight: 2 tons



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Hand         +1   Melee 1+1K   -    1       -    3      0    LA     Quick, Handy
Hand         +1   Melee 1+1K   -    1       -    3      0    RA     Quick, Handy
Hand Blaster +2   8     4K    inf.  4       4    37.5   6    LA     Var. Anti-Personnel
Hand Blaster +2   8     4K    inf.  4       4    37.5   6    RA     Var. Anti-Personnel
Hand Blade   +1   Melee 4+1K   -    4       -    2.5    1    LA
Hand Blade   +1   Melee 4+1K   -    4       -    2.5    1    RA
PEC Cannon*  +1   34    18K    2    18      1    653.6  5    H      Megabeam, Disruptor
Dual Blade   +1   M-4   20+1K  -    20      -    41.4   7    1H     Returning, AP
Whirlwind**  +1   14    (20)  inf.  20      1    30.14  11   T      180 deg., Hydro

Cost:   811.2 cp
Weight: 38 tons

* When making the Grand Cruciform Attack, becomes the one shot x100 self operated weapon:
   -3MV +3WA(starship scale) Range3400-11560k Damage1800K Megabeam Disruptor.
   This weapon can be fired only when the Sun is behind Orgun.
** Can only be done in atmosphere. Project air instead of water. 30+ to overcome.



Movement Systems:
System          MA    Location     Kills    Space    Cost  
Gravitics       47    L Leg        0        7        14.125
Gravitics       47    R Leg        0        7        14.125
Thrusters       53    L Pod        0        10       9.94
Thrusters       53    R Pod        0        10       9.94

Cost: 48.13 cp



Powerplant
    Source: Powercell, std. cold*
        XS: 1
        MV: -
        MA: -
    M-Pool: -
      Cost: -x0.15

* The powercell should give unlimited power as long as the sun is present.

Control System
       Type: IA + Thought Ctrl + merging
     M-Pool: see Cost Multipliers
       Cost: see Cost Multipliers


Hydraulics: Standard
      Space: 0
 +Melee Dmg: -
       Lift: std
       Cost: x0.0



Cost Multiplier Systems:
System                   Cost       Space     Special
Internal Automation      x0.6       -         Level 6
Portfolio Level 4        x0.9       -         Mecha Piloting 6
                                              Mecha Fighting 6
                                              Mecha Melee 6
                                              Mecha Gunnery 6
Thought Control for IA   x0.5       -         +2MV +67%MP +1WA
SMT: Merging with Mecha  x0.25      -         +1MV +67%MP
Space Protection         x0.05      -
EM Protection            x0.1       -
Re-entry Protection      x0.1       -
SMT: Transformation Gun  x0.90      -         Bought twice to make a x100 weapon
                                              one shot self operated
SMT: Dimensional Storage x0.1       -         For the Dual Blade
SMT: Summoning Mecha     x0.33      -         Show up anywhere in one action
ACE                      x0.2       -         +100%MP
Hyperdrive TL9           x1.25      -         1 Ly per hour

Total Multiplier:       x5.13
Total M-Pool Bonus(+%): +234% (+267% with gravitics)



Subassemblies:
System          Loc    Space    Cost      Notes
Codelock        T      -        0.2       Only Tomoru Shindo can merge with Orgun

Cost:   0.2 cp
Weight: 0 tons



Final costs:
                Base Weight: 91 tons
                Fuel Weight: 0 ton
                 New Weight: 91 tons
                  Base Cost: 1047.53
   Cost (after Multipliers): 6421.36 cp
   Efficency (    -86 tons): 172 cp
  Cost (w/Efficency, links): 6593.36 cp
               Final Weight: 5 tons
                      Scale: x1
                Scaled Cost: 6593.4 cp
              Scaled Weight: 5 tons

Notes:

Orgun, a Detonator class Evoluder, is the main character of the serie. Technically,
the real Orgun died in 2292AD on the Moon, unable to reach Earth. However, during the
full year before his arrival, he beamed to Earth all the datas necessary to build
another himself. The EDF, unable to know what those datas were when they received it,
just gave it to I-ZAK, the supercomputer, who in turn dumped them in the Wirbel Wind
Auto-Production System. The result was another Orgun who immediately started seeking
Tomoru Shindo upon his activation. However, this new Orgun wasn't completely the same:
he needed to merge with Tomoru in order to function properly. This distinction was
ultimately the downfall of the Evoluder Leader Zoa: no weapon or damage could match
the human determination of Orgun.

The Detonator Orgun setting


Name:   Lang
Cost:   7023.2 cp
Weight: 6 tons
Height: 2.5 meters
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         +1         6            200

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head      M      6          6/2     6    | LH     Beta  7     -     4   10.5
Torso     M      12        12/0     12   | LH     Beta  7     -     4   10.5
L Arm     LH     8          8/0     8    | LH     Beta  7     -     4   10.5
R Arm     LH     8          8/0     8    | LH     Beta  7     -     4   10.5
L Leg     M      7          7/0     7    | LH     Beta  7     -     4   10.5
R Leg     M      7          7/0     7    | LH     Beta  7     -     4   10.5
L Pod     M      -         12/0     6    | LH     Beta  7     -     4   10.5
R Pod     M      -         12/0     6    | LH     Beta  7     -     4   10.5

Cost:   144 cp
Weight: 52 tons


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MH       50km      Plan.    4        Head        32       1
ASP       -        -         -        -        Head        10       2
Target Analyser    -         -        -        Head        5        1

Cost:   47 cp
Weight: 2 tons


Weapons:
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Hand           +1   Melee 1+2K   -    1       -    3      0    LA     Quick, Handy
Hand           +1   Melee 1+2K   -    1       -    3+4    0    RA     Quick, Handy, Cross-
                                                                      linked with other hand
Hand Blade     +1   Melee 8+2K   -    8       -    4      4    RA
Hand Blaster   +2   8     4K    inf.  4       4    38.5   4    LA     Var. Anti-Personnel
Hand Blaster   +2   8     4K    inf.  4       4    38.5   4    RA     Var. Anti-Personnel
Hand Cannon    +1   36    20K    3    20      1    423.25 4    LA     Megabeam
Self-Destruct* -    0     200K   1    10      -    654    12   T      x10 weapon, Fuse, BRad=200Hex

Cost:   1168.25 cp
Weight: 24 tons

* Cannot be thrown, it is part of the powerplant. Once the fuse is set, it cannot be stopped.


Movement Systems:
System          MA    Location     Kills    Space    Cost  
G