III. Mekton Zeta Campaign Settings

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A. The Shared Universe Project
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Klatarian Sector
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Mecha By James LaFlamme (aka ICE)

Name: APC-3 Carry All
Cost: 56.5 CP
Weight:	12.2 tons
Scale:	x1

Configuration    MV      Land MA      Flight MA
Tank Form        -2      8  (GES)                      
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Body       HS      10        /       10  |  LW    Alpha  4           2   2.5
Turret     MS       4        /        4  |  LW    Alpha  4           2   2.5
                                         
Cost: 19
Weight: 9 tons


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS      7 km     1000 km     1        Body        4        1

Cost: 4
Weight:	.5 tons


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Cannon  +1    7    2.0          2.0        7.9     2   Turret  x1/5 Scale Var A/P
Missile      -1   12    4.0    4     1.1        1.9    1.1  Turret  x1/5 Scale
   Launcher

Cost:   9.8
Weight:	1.6 tons


Movement Systems:
System          MA      Loc     Kills   Space   Cost  
GES             8      Body       0      2.4    2.4

Cost:  2.4


Powerplant 
    Source: Fusion
        XS: 1
        MV: 
        MA: 
    M-Pool: 
      Cost: 


Control System
       Type: Screen
     M-Pool:
      Other:
       Cost:


P+C+H Cost Multiplier:	NA
P+C+H M-Pool Bonus(+%):	NA
P+C+H Other Notes:	NA


Cost Multiplier Systems:
System       Cost       Space       Special
Envirion     x.05         0         Choose only one
  Protection

Total Multiplier: x.05
Total M-Pool Bonus(+%): NA

Subassemblies
System          Loc    Space    Cost      Notes
Crew (2)        Body     0        3
Passengers(12)  Body     6       15.6
Fuel (1000 km)  Body     0        0

Cost: 18.6
Weight:	1.1 tons


   Cost (w/o Multipliers):	53.8
                Base Weight:	11.1
                Fuel Weight:	 1.1
                 New Weight:	12.2
                  Base Cost:	53.8
   Cost (after Multipliers):	56.5
   Efficency (        tons):	 0
  Cost (w/Efficency, links):	 0
               Final Weight:	12.2
Remote Cost (Total for All):	NA
        Command Armour Cost:	NA
                      Scale:	x1
                Scaled Cost:	56.5
              Scaled Weight:	12.2
         (w/Command Armour):	NA

Notes:
This APC is used by the KAAF forces as the standard infantry transport.


Name:	HHT-2 Zeus
Cost:	137.8
Weight:	38.3
Scale:	x1

Configuration    MV      Land MA      Flight MA
Tank             -4      8 (GES)    
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Body        MH    16       16/0      16  |   MH   Stand 10           1   8
Turret      MH     8        8/0       9  |   MH   Stand 10           1   8
                                         
Cost:	41
Weight:	20.5 



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS      11 km    1300 km     2        Body       6         1

Cost:	6
Weight:	1



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam 
Cannon x1    -2   196    12   WU-1    12         24.6   9   Turret Long Range
Laser x2     +1    10     6            6         12.5   2    Body
Missiles x1   0     8     5    8       3          4     4    Body
Missiles x1   0     6     3   16       3          5.2   4    Body

Cost:	58.8
Weight:	15


Movement Systems:
System          MA    Location     Kills    Space    Cost  
GES             10      Body         0        3      10.1

Cost:	10.1


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: NA
        MA: NA
    M-Pool: NA
      Cost: NA

Control System
       Type: Standard Screen
     M-Pool: NA
      Other: NA
       Cost: NA


Hydraulics  Standard
      Space: NA
 +Melee Dmg: NA
       Lift: NA
       Cost: NA


Cost Multiplier Systems:
System       Cost       Space       Special
Environment
 Protection   x.05        0         Can only choose one
+1 Targeting  
 Computer     x.05        0

Total Multiplier:	x0.1
Total M-Pool Bonus(+%):	NA



Subassemblies:
System          Loc    Space    Cost      Notes
CREW-4         1-Tur     0       2.5
               3-Body    0       5.5
Spotlights x2                     .4
Nightlights x2                   1
Fuel  500 km

Cost:	9.4
Weight:	1.8



Final costs:
                Base Weight: 36.5
                Fuel Weight:	1.8
                 New Weight: 38.3
                  Base Cost: 125.27
   Cost (after Multipliers): 137.8
   Efficency (        tons): 0
  Cost (w/Efficency, links): 0
               Final Weight: 38.3
Remote Cost (Total for All): NA
        Command Armour Cost: NA
                      Scale: x1
                Scaled Cost: 137.8
              Scaled Weight: 38.3
         (w/Command Armour): NA

Notes:

The assault Tank of the KAAF army, this tank is usually used in conjunction with mektons as a fire support vehicle.


Name:	LHT-3 Mercury
Cost:	70.7
Weight:	16.9 tons
Scale:	x1

Configuration    MV      Land MA      Flight MA
Tank             -2      10 (GES)            
                                               
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Body        HS    10       10/0      10  |   S   Alpha  5            2   3.8
Turret       S     6        6/.2      6  |   S   Alpha  5            2   3.8
                                         
Cost:	23.6
Weight:	11.0 tons



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7 km     1000 km    1        Body        4        1

Cost: 	4
Weight:	0.5 tons



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Gun x1  +1    10    6K           6         11.5    4   Turret
Beam Gun x1   0     6   1.6K         1.6         2.7    .8  Turret   x1/5
Laser x2      0    55m  3D6+2         .8          7     1    Body   x1/10 BV-4

Cost:	28.2
Weight:	 4.6  tons


Movement Systems:
System          MA    Location     Kills    Space    Cost  
GES             10      Body                 4.2     4.2

Cost:	4.2


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: NA
        MA: NA
    M-Pool: NA
      Cost: NA


Control System
       Type: Standard Screen
     M-Pool: NA
      Other: NA
       Cost: NA


Hydraulics  Standard
      Space: NA
 +Melee Dmg: NA
       Lift: NA
       Cost: NA


Cost Multiplier Systems:
System       Cost       Space       Special
Environment   x.05        0         Can only choose one
Protection

Total Multiplier:	x.05
Total M-Pool Bonus(+%):	NA



Subassemblies:
System          Loc    Space    Cost      Notes
Spotlights x2   Body     0       .4
Nightlights x2  Body     0       1
Fuel 500 km     Body     0       0
CREW-4          1 Tur    1       2
                3 Body   3       4

Cost:	7.4
Weight:	1.3 tons



Final costs:
                Base Weight: 16.1
                Fuel Weight:   .8
                 New Weight: 16.9
                  Base Cost: 67.3
   Cost (after Multipliers): 70.7
   Efficency (        tons): 0
  Cost (w/Efficency, links): 0
               Final Weight: 16.9
Remote Cost (Total for All): NA
        Command Armour Cost: NA
                      Scale: x1
                Scaled Cost: 70.7
              Scaled Weight: 16.9
         (w/Command Armour): NA

Notes:

A Light Hover Tank used by the KAAF in their army, it is used as a partner to the APC as well as other ground forces.


Name:   MHT-4  Hercules
Cost:   60.7
Weight: 24.7
Scale:  x1

Configuration    MV      Land MA      Flight MA
Tank             -3         9(GES)              
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Hull       MW      12      12/0      12  |   MW     S    8    0    1   6
Turret     LH       7       7/0       7  |   MW     S    8    0    1   6 
                                         
Cost:   31
Weight: 15.5



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      1        Hull       4         1

Cost:   4
Weight: .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam 
  Cannon x1   0    12    9            9          14.8   7    Hull
Beam gun x1   0     8    4            4           8     2    Tur
ML x1         0     6    3     8      2           2.6   2    Tur

Cost:   25.4
Weight: 7.5


Movement Systems:
System          MA    Location     Kills    Space    Cost  
GES              9      Hull         0        4       6.4

Cost:  6.4


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:  0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes:      0


Cost Multiplier Systems:
System       Cost       Space       Special
Enironment
 Protection   .05                   Choose One

Total Multiplier:       .05
Total M-Pool Bonus(+%): 0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 3          Hull     3       4
Spotlights x2   Hull     0       .4
Nightlights x2  Hull     0       1
Fuel 500km      N/A      0       0

Cost:   5.4
Weight: 1.2



Final costs:
                Base Weight: 23.5
                Fuel Weight: 1.2
                 New Weight: 24.7
                  Base Cost: 57.8
   Cost (after Multipliers): 60.7
   Efficency (        tons): 0
  Cost (w/Efficency, links): 60.7
               Final Weight: 24.7
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 60.7
              Scaled Weight: 24.7
         (w/Command Armour): 24.7

Notes: The standard hover tank of the KAAF forces.


Name:   ASF-9 Asp
Cost:   89.4
Weight: 30.3
Scale:  x1

Configuration    MV      Land MA      Flight MA
Fighter          -5                      20 
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Fuselage   MW      12      12/0      12  |   MW     S    6    0    1   6
Right Wing MW       6       6/0       6  |   MW     S    6    0    1   6 
Left Wing  MW       6       6/0       6  |   MW     S    6    0    1   6
                                         
Cost:   42
Weight: 21



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      1      Fuselage     4         1

Cost:   4
Weight: .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Laser x1     +1    11    8            8          14     8    Fuse 
ML x4        +1    10    8     2ea    1ea        2.1ea 2.1ea 1/WWM
                                                             1/TWM

Cost:   22.4
Weight: 6


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        5    Right Wing     0        5       6
Thrusters        5    Left Wing      0        5       6

Cost:  12


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:  0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes:      0


Cost Multiplier Systems:
System       Cost       Space       Special

Total Multiplier:       0
Total M-Pool Bonus(+%): 0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Fuse     1       0
Weapon 
  Mounts x4    1/W,2 T   4(Tot)  8(tot) 
E-Seat          Fuse     0       1
Fuel 1000km     N/A      0       0

Cost:   9
Weight: 2.75



Final costs:
                Base Weight: 27.55
                Fuel Weight: 2.75
                 New Weight: 30.3
                  Base Cost: 89.4
   Cost (after Multipliers): 89.4
   Efficency (        tons): 0
  Cost (w/Efficency, links): 89.4
               Final Weight: 30.3
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 89.4
              Scaled Weight: 30.3
         (w/Command Armour): 30.3

Notes: The standard planetary fighter for the KAAF forces.


Name:   SRF-4 Sneak
Cost:   249.6
Weight: 27.3
Scale:  x1 

Configuration    MV      Land MA      Flight MA
Fighter          -4                      48 
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Fuselage    MS     8        8/0       8  |   MS     S    4    0    1  4
Right Wing  MS     4        4/0       4  |   MS     S    4    0    1  4  
Left Wing   MS     4        4/0       4  |   MS     S    4    0    1  4
                                         
Cost:   28
Weight: 14



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH       20km    1800km      2      Fuselage     12        1
ASP                 20km                       Fuselage     11        0
TA                  20km                       Fuselage     5.5       0
Radar              200km                4      Fuselage     12        1

Cost:   40.5
Weight: 3



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Laser x2     +1     8    4            4           7ea   4ea  1/WM  Linked   
Cost:   14
Weight: 4


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters       24     Torso         0        0      35.4

Cost:  35.4


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:  0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes:      0


Cost Multiplier Systems:
System       Cost       Space       Special
Space         .05
Transat       .15
Reentry       .1
Stealth       .2 

Total Multiplier:       0.5
Total M-Pool Bonus(+%): 0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Fuse     1       0
Weapon 
  Mounts x2     1/W      0       6 
E-Pod           Fuse     0       2.5
Fuel 3000km     R/LW     4/W     4        1000km per Wing
Links                            1
Radar ECM       Fuse     0       17       Value-4 Radius-3
Sensor ECM      Fuse     0       6        V-4 R-3
Missile ECM     Fuse     0       6        V-4 R-3
ECCM            Fuse     0       6        V-4 R-3 

Cost:   48.5
Weight: 6.3



Final costs:
                Base Weight: 21
                Fuel Weight: 6.3
                 New Weight: 27.3
                  Base Cost: 166.4
   Cost (after Multipliers): 249.6
   Efficency (        tons): 0
  Cost (w/Efficency, links): 249.6
               Final Weight: 27.3
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 249.6
              Scaled Weight: 27.3
         (w/Command Armour): 27.3

Notes: The standard space recon fighter for the KAAF forces.


Name:   SSF-6 Xerxes II
Cost:   156
Weight: 36
Scale:  x1 

Configuration    MV      Land MA      Flight MA
Fighter          -5                      40 
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Fuselage    HS    10       10/0      10  |   HS     S    5    0    1  5
Right Wing  HS     5        5/0       5  |   HS     S    5    0    1  5  
Left Wing   HS     5        5/0       5  |   HS     S    5    0    1  5
                                         
Cost:   35
Weight: 17.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main        S        4km     800km      1      Fuselage     2         1

Cost:   2
Weight: .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Laser x2     +1    9     5            5         9.8ea  3ea   1/W  Linked
ML x4        +1    8     5     4      1         2.6ea  2.6ea 1/WM Linked
   
Cost:   30
Weight: 12


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters       20     Torso         0        7       30

Cost:  30


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:  0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes:      0


Cost Multiplier Systems:
System       Cost       Space       Special
Space         .05
Transat       .15
Reentry       .1

Total Multiplier:       0.3
Total M-Pool Bonus(+%): 0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Fuse     1       0
Weapon 
  Mounts x2     1/W      0       12 
E-Pod           Fuse     1       2
Fuel 2000km     R/LW     2/W     2        500km per Wing
Links                            7

Cost:   23
Weight: 6



Final costs:
                Base Weight: 30
                Fuel Weight: 6
                 New Weight: 36
                  Base Cost: 120
   Cost (after Multipliers): 156
   Efficency (        tons): 0
  Cost (w/Efficency, links): 156
               Final Weight: 36
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 156
              Scaled Weight: 36
         (w/Command Armour): 36

Notes: The standard space fighter for the KAAF forces.


Name:   SAF-7 Griffon
Cost:   318.5
Weight: 53.3
Scale:  x1 

Configuration    MV      Land MA      Flight MA
Fighter          -7                      34 
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Fuselage    MW    12       12/0      12  |   MW     S    6    0    1  6
Right Wing  MW     6        6/0       6  |   MW     S    6    0    1  6  
Left Wing   MW     6        6/0       6  |   MW     S    6    0    1  6
                                         
Cost:   42
Weight: 21


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main        MW      15km    1500km      2      Fuselage     9         1

Cost:   9
Weight: 1



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Cannon x1    +1    13    10           10        21.5ea 2ea   Torso
Torpedoes x4  0   110   100    4      7         30ea   6ea   1/WM  x10scl
   
Cost:   141.5
Weight: 19


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters       13     Torso         0        8       35
Thrusters        2     RW            0        2       3
Thrusters        2     LW            0        2       3

Cost:  41


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:  0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes:      0


Cost Multiplier Systems:
System       Cost       Space       Special
Space         .05
Transat       .15
Reentry       .1

Total Multiplier:       0.3
Total M-Pool Bonus(+%): 0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Fuse     1       0
Weapon 
  Mounts x4    1/W, 2 T  0       5 
E-Pod           Fuse     0       2.5
Fuel 3000km     R/LW     4/W     4        1000km per Wing

Cost:   11.5
Weight: 12.3



Final costs:
                Base Weight: 41
                Fuel Weight: 12.3
                 New Weight: 53.3
                  Base Cost: 245
   Cost (after Multipliers): 318.5
   Efficency (        tons): 0
  Cost (w/Efficency, links): 318.5
               Final Weight: 53.3
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 318.5
              Scaled Weight: 53.3
         (w/Command Armour): 53.3

Notes: The standard space assault fighter for the KAAF forces.


Name:   WASP
Cost:   170.2
Weight: 27
Scale:  x1 

Configuration    MV      Land MA      Flight MA
WASP             -4                      40 
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Fuselage    MS     8        8/0       8  |   MS     S    4    0    1  4
Right Wing   S     4        4/0       4  |   MS     S    4    0    1  4  
Left Wing    S     4        4/0       4  |   MS     S    4    0    1  4
Head        MS     4        4/0       4  |   MS     S    4    0    1  4  
                                         
Cost:   36
Weight: 18


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7km    1000km      2        Head       4         1

Cost:   4
Weight: .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Laser x2     +1    10    6            6         9.5ea 8ea    1/WM Linked
 
Cost:   19
Weight: 6


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters       10     Torso         0        0      11.2
Thrusters        5     RW            0        0       5.6
Thrusters        5     LW            0        0       5.6

Cost:  22.4


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:  0
P+C+H M-Pool Bonus(+%): 0
P+C+H Other Notes:      0


Cost Multiplier Systems:
System       Cost       Space       Special
Space         .05
Reentry       .1
Regen
 Techno       .67

Total Multiplier:       0.82
Total M-Pool Bonus(+%): 0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Head     1       0
Weapon 
  Mounts x2     2 H      1ea     4ea 
Fuel 1000km     R/LW     
Links                            1

Cost:   9
Weight: 2.5



Final costs:
                Base Weight: 24.5
                Fuel Weight: 2.5
                 New Weight: 27
                  Base Cost: 93.5
   Cost (after Multipliers): 170.2
   Efficency (        tons): 0
  Cost (w/Efficency, links): 170.2
               Final Weight: 27
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 170.2
              Scaled Weight: 27
         (w/Command Armour): 27

Notes: The standard insectoid fighter.


Name:   GM 4 Hammer
Cost:   168.7
Weight: 57.2
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         -5         4            10      
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      MW     12       12/1      12  |   MW     S    6    0    1   6
Right Arm  HS      6        6/5       6  |   HS     S    5    0    1   5
Left Arm   HS      6        6/4       6  |   HS     S    5    0    1   5
Right Leg  MW      7        7/3       7  |   HS     S    5    0    1   5
Left Leg   MW      7        7/3       7  |   HS     S    5    0    1   5
Head       HS      5        5/4       5  |   HS     S    5    0    1   5 

Cost:   74
Weight: 37



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces Cost Binder Notes
Left Arm   LW    Gamma   -2    6    8     0        1    17.6   4    

Cost:   17.6
Weight: 3


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000km      1        Head       4          1
Back Up             1km      300km      2        Torso      2          2

Cost:    6
Weight:  1.5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Saber x1 +1   M     6            2           6     6   1H
GunPod x1     +1   10    6            6           9     9   2H
Beam Gun      0    6    1.6          1.6         2.7    1.6 Torso  x1/5
AP Laser      0    55m  3D6+2         .8     4   6.8    0   Head   x1/10
ML x1         +1   7     4     4      1          3.7    3.7 Binder V-Cntr
                                                                   Missle
Hands x2      0    M    1+1           1          2ea    1ea  1/Arm Q+H

Cost:   32.2
Weight: 6.7


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        2      Torso        0        2       4.7
Thrusters        4      RL           0        4       9.4
Thrusters        4      LL           0        4       9.4

Cost: 23.5


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   0
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Evironment
 Protection   .05                   Choose only one

Total Multiplier:        .05
Total M-Pool Bonus(+%):  0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Torso    1       0
Spotlights x2   R/LA     0       .4
Nightlights x2  R/LA     0       1
Storage         Torso    1       1
E-Pod           Torso    1       2
Fuel 2000km     Torso    2       3        1000km in torso

Cost:   7.4
Weight: 9.5



Final costs:
                Base Weight: 47.7
                Fuel Weight: 9.5
                 New Weight: 57.2
                  Base Cost: 160.7
   Cost (after Multipliers): 168.7
   Efficency (        tons): 0
  Cost (w/Efficency, links): 168.7
               Final Weight: 57.2
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 168.7
              Scaled Weight: 57.2
         (w/Command Armour): 57.2

Notes: This is the standard grunt mekton of the KAAF forces.


Name:   AM-3 Thumper
Cost:   298.8 
Weight: 88.2
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         -8     2 or 4(GES)                  
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      LH     12       18/0      14  |   MW     S    6    0    1   6
Right Arm  LH      6       12/0       8  |   HS     S    5    0    1   5
Left Arm   LH      6       12/0       8  |   HS     S    5    0    1   5
Right Leg  LH      8        8/6       8  |   HS     S    5    0    1   5
Left Leg   LH      8        8/6       8  |   HS     S    5    0    1   5
Head       HS      5        5/4       5  |   HS     S    5    0    1   5 

Cost:   82
Weight: 48



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces Cost Binder Notes

Cost:   0
Weight: 0


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS      11km     1300km      2        Head       6          1
Back Up             1km      300km      2        Torso      2          2

Cost:    8
Weight:  2



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Heavy Beam 
 Cannon x6   -2   192   12           12          21ea   3ea  Torso  WU-2
                                                                   LngRng
                                                                   Linked
Beam
 Cannon x2   +1    11   8             8           12ea  12ea 1/Arm Linked

Cost:   150
Weight: 44


Movement Systems:
System          MA    Location     Kills    Space    Cost  
GES              2      RL           0       4.4      4.4
GES              2      LL           0       4.4      4.4

Cost: 8.8 


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   0
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Evironment
 Protection   .05                   Choose only one
Targeting
 Computer +2  .1

Total Multiplier:        .15
Total M-Pool Bonus(+%):  0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 2          Head     2       2
E Seat 2        Head     0       2
Links                            7    
Fuel 500km      Torso    0       0        

Cost:   11
Weight: 4.2



Final costs:
                Base Weight: 84
                Fuel Weight: 4.2
                 New Weight: 88.4
                  Base Cost: 259.8
   Cost (after Multipliers): 298.8
   Efficency (        tons): 0
  Cost (w/Efficency, links): 298.8
               Final Weight: 88.4
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 298.8
              Scaled Weight: 88.4
         (w/Command Armour): 88.4

Notes: This is the fire support mekton of the KAAF forces.


Name:   ASM-1 Goliath
Cost:   264 
Weight: 79.7
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         -6         4            8                  
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      MH     16       16/5      16  |   MH   Alpha  8    0    2  10
Right Arm  LH      8        8/7       8  |   LH   Alpha  7    0    2  8.8
Left Arm   LH      8        8/6       8  |   LH   Alpha  7    0    2  8.8
Right Leg  MH      9        9/6       9  |   MH   Alpha  8    0    2   5
Left Leg   MH      9        9/6       9  |   MH   Alpha  8    0    2   5
Head       HS      5        5/4       5  |   LH   Alpha  7    0    2   5 

Cost:   111.4
Weight: 50



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces Cost Binder Notes
Left Arm   MW   Gamma    -2    8    8      0        1   16     0

Cost:   16
Weight: 4


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000km      1        Head       4          1
Back Up             1km      300km      2        Torso      2          2

Cost:    6
Weight:  1.5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Saber x1 +1   M     6            2           6     6    1H
Gun Pod x1    +1   11    7            7          11.8   8    1H
Heavy Laser x1 0   13    10          10          13.5  13.5  WM
A/P Laser      0   55m 3D6+2         .8      6   7.6    3.8  Torso x1/10
Hands x2       0   M    1+2           1           2     1    1/Arm

Cost:   50.9
Weight: 10.9


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        3      RL           0       9.0      9.0
Thrusters        3      LL           0       9.0      9.0
Thrusters        2      Torso        0       6.5      6.5

Cost: 24.5 


Powerplant  Overcharged
    Source: Fusion
        XS: 1
        MV: +1
        MA: +1
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   .15
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Evironment
 Protection   .05                   Choose only one
Targeting
 Computer +1  .05


Total Multiplier:        .1
Total M-Pool Bonus(+%):  0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Torso    1       0
E Pod           Torso    1       2
Spotlights x2   Torso            .4
Nightlights x2  Torso            1
Storage         Torso    1       1
Fuel 2000km     Torso    2       3        1000km in torso

Cost:   7.4
Weight: 13.3



Final costs:
                Base Weight: 66.4
                Fuel Weight: 13.3
                 New Weight: 79.7
                  Base Cost: 211.2
   Cost (after Multipliers): 264
   Efficency (        tons): 0
  Cost (w/Efficency, links): 264
               Final Weight: 79.7
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 264
              Scaled Weight: 79.7
         (w/Command Armour): 79.7

Notes: This is the assault mekton of the KAAF forces.


Name:   SM-1 Stealth
Cost:   255.9 
Weight: 47.5
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         -4         4            12                  
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      HS     10       10/0      10  |   HS     S    5    0    1   5
Right Arm   S      4        4/1       4  |   MS     S    4    0    1   4
Left Arm    S      4        4/0       4  |   MS     S    4    0    1   4
Right Leg  MS      5        5/0       5  |   MS     S    4    0    1   4
Left Leg   MS      5        5/0       5  |   MS     S    4    0    1   4
Head       MS      4        4/0       4  |   MS     S    4    0    1   4 

Cost:   57
Weight: 28.5



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces Cost Binder Notes
Left Arm        Gamma    -2    4    8      0        1     8     0

Cost:   8
Weight: 2


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      20km     1800km      2        Head       12         1
Back Up             1km      300km      2        Torso      2          2
ASP                20km                          Head       11         0
Radar             200km                 4        Head       11         3
TA                 20km                          Torso      5          1

Cost:    41
Weight:  4



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Saber x1 +1   M     6            2           7     4    1H
Gun Pod x1    +1   10    6            6          9.5    8    2H
Hands x2       0   M     1            1           2     1    1/Arm
 
Cost:   20.5
Weight: 5


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        5      RL           0       5.0     11.9
Thrusters        5      LL           0       5.0     11.9
Thrusters        2      Torso        0       3.0      3.9

Cost: 27.7 


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   0
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Evironment
 Protection   .05                   Choose only one
Stealth       .2

Total Multiplier:        .25
Total M-Pool Bonus(+%):  0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Torso    1       0
Radar ECM       T,R/LA 2T,2/Arm  18       Value-4 Radius-3
Sensor ECM                       9        V-4 R-3
Missile ECM                      3        V-4
ECCM                             3        V-4
E Pod           Torso    1       2
Storage         Torso    0       1.5
Fuel 3000km     Torso    0       8        2000km in torso

Cost:   44.5
Weight: 11



Final costs:
                Base Weight: 36.5
                Fuel Weight: 11
                 New Weight: 47.5
                  Base Cost: 204.7
   Cost (after Multipliers): 255.9
   Efficency (        tons): 0
  Cost (w/Efficency, links): 255.9
               Final Weight: 47.5
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 255.9
              Scaled Weight: 47.5
         (w/Command Armour): 47.5

Notes: This is the scout mekton of the KAAF forces.


Name:   CM-3 Lightning
Cost:   324.4 
Weight: 62
Scale:  x1

Configuration    MV      Land MA      Flight MA
Humanoid         -5         4            12                  
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      MW     12       12/0      12  |   LH     A    7    0    2 7.75
Right Arm  MW      7        7/6       7  |   MW     A    6    0    2 7.5
Left Arm   MW      7        7/5       7  |   MW     A    6    0    2 7.5
Right Leg  MW      7        7/0       7  |   MW     A    6    0    2 7.5
Left Leg   MW      7        7/0       7  |   MW     A    6    0    2 7.5
Head       HS      5        5/0       5  |   MW     A    6    0    2 7.5 

Cost:   91.25
Weight: 41



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces Cost Binder Notes
Left Arm   MS   Gamma    -2    6    8      0        1    17.6  4

Cost:   17.6
Weight: 3


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS      11km     1300km      2        Head       6          1
Back Up             1km      300km      2        Torso      2          2

Cost:    8
Weight:  2



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Saber x1 +1   M     6            2           6     6    1H
Gun Pod x1    +1   10    6            6      2   13.5  13.5  2H
Hands x2       0   M     1            1           2     1    1/Arm
Beam Gun       0   6     1.6         1.6         2.7    2.7  Torso x1/5
A/P Laser      0   55m  3D6+2         .8     4   6.8    0    Head  x1/10
Dual Beam 
 Cannon x1     0   13   10     5      10         14.2   4    Binder
 
Cost:   47.2
Weight: 10.7


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        5      RL           0       7.0     13.9
Thrusters        5      LL           0       7.0     13.9
Thrusters        2      Torso        0       4.7      4.7

Cost: 32.5 


Powerplant  Overcharged
    Source: Fusion
        XS: 1
        MV: +1
        MA: +1
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   0.15
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Evironment
 Protection   .05                   Choose only one
Targeting 
 Computer +1  .05
ACE 33%       .05


Total Multiplier:        .15
Total M-Pool Bonus(+%):  33%



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Torso    1       0
Radar ECM       Torso    4       7        Value-4 
E Pod           Torso    1       2
Storage         Torso    0       1.5
Spotlights x2   Torso            .4
Nighlights x2   Torso            1
Fuel 3000km     Torso    0       8        2000km in torso

Cost:   19.9
Weight: 14.3



Final costs:
                Base Weight: 77.7
                Fuel Weight: 14.3
                 New Weight: 92
                  Base Cost: 203.4
   Cost (after Multipliers): 264.4
   Efficency (  -30   tons): 60
  Cost (w/Efficency, links): 324.4
               Final Weight: 62
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 324.4
              Scaled Weight: 62
         (w/Command Armour): 62

Notes: This is the officer mekton of the KAAF forces.


Name:   Scorpius
Cost:   467.7 
Weight: 71.9
Scale:  x1

Configuration    MV      Land MA      Flight MA
Scorpion         -8         5            8                  
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      MW     12       12/0      12  |   MW     S    6    0    1  6  
Right Arm  MW      7        7/6       7  |   MW     S    6    0    1  6
Left Arm   MW      7        7/6       7  |   MW     S    6    0    1  6
R Leg x4   HS      6        6/6       6  |   S      S    3    0    1  3 
L Leg x4   HS      6        6/6       6  |   S      S    3    0    1  3 
Head       MW      6        6/0       6  |   MW     S    6    0    1  6 
Tail       MW      6        6/1       6  |   MW     S    6    0    1  6 

Cost:   98
Weight: 43



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000km      1        Head        4        1

Cost:    4
Weight:  .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Gatling
 Beam Gun x1 +1    8     1            1      8   2.9ea 1ea   Tail  Linked
ML x1        +1    8     5     10     3          9.3   1     Tail
Laser x2     +1    7     3            3          6.3ea 1ea   Tail  Linked
Dual Laserx2 +1    8     4            4          8ea   2ea   Head  Linked
Claws x2      0    M    3+2           3          2ea   1ea   1/Arm 

Cost:   50.6
Weight: 13


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        8      Torso        0       12      26.4

Cost: 26.4 


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   0
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Space
 Protection   .05                   Choose only one
Reentry       .1
Regen
 Techno       .67

Total Multiplier:        .82
Total M-Pool Bonus(+%):  0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Torso    1       0
Fuel 1000km     Torso    0       0        

Cost:   0
Weight: 8.4



Final costs:
                Base Weight: 83.5
                Fuel Weight: 8.4
                 New Weight: 91.9
                  Base Cost: 235
   Cost (after Multipliers): 427.7
   Efficency (  -20   tons): 40
  Cost (w/Efficency, links): 467.7
               Final Weight: 71.9
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 467.7
              Scaled Weight: 71.9
         (w/Command Armour): 71.9

Notes: This is the leader mekton of the insectoid forces.


Name:   Aracnis
Cost:   269.2 
Weight: 46.8
Scale:  x1

Configuration    MV      Land MA      Flight MA
Scorpion         -5         6            10                  
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP Absorp DC Cost
Torso      MS      8        8/0       8  |   MS     S    4    0    1  4  
R Leg x4   S       4        4/4       4  |   LW     S    2    0    1  2 
L Leg x4   S       4        4/4       4  |   LW     S    2    0    1  2 
Head       MS      4        4/2       4  |   MS     S    4    0    1  4 

Cost:   60
Weight: 34



Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000km      1        Head        4        1

Cost:    4
Weight:  .5



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Tri Beam
 Gun x2      +1    7     3            3      3   9.5ea  8ea  1/WM  Linked
Dual Laser   +1    8     4            4           8     2    Torso 
ML x2        +1    8     5     10     3          9.3ea  1ea  Torso Linked
 
Cost:   45.6
Weight: 8


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters       10      Torso        0        4      24.3

Cost: 24.3 


Powerplant  Standard
    Source: Fusion
        XS: 1
        MV: 0
        MA: 0
    M-Pool: 0
      Cost: 0


Control System
       Type: Standard
     M-Pool: 0
      Other: 0
       Cost: 0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: 0


P+C+H Cost Multiplier:   0
P+C+H M-Pool Bonus(+%):  0
P+C+H Other Notes:       0


Cost Multiplier Systems:
System       Cost       Space       Special
Space
 Protection   .05                   Choose only one
Reentry       .1
Regen
 Techno       .67

Total Multiplier:        .82
Total M-Pool Bonus(+%):  0



Subassemblies:
System          Loc    Space    Cost      Notes
Crew 1          Torso    1       0
Weapon
 Mounts         Torso    2       4
Fuel 1000km     Torso    0       0        

Cost:   4
Weight: 4.3



Final costs:
                Base Weight: 42.5
                Fuel Weight: 4.3
                 New Weight: 46.8
                  Base Cost: 147.9
   Cost (after Multipliers): 269.2
   Efficency (        tons): 0
  Cost (w/Efficency, links): 269.2
               Final Weight: 46.8
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 269.2
              Scaled Weight: 46.8
         (w/Command Armour): 46.8

Notes: This is the standard mekton of the insectoid forces.



=============================================================================
B. Metal Storm: 2380
=============================================================================
Mecha By Mark Chase
----------------------------

Name: RTX-60 Raptor (ITR)
Cost: 99
Weight: 35
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha		 -3	    5		none


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      St      6        6/1      6   |  HS     S    5     -     1     5
R Arm      St      4        4/3      4   |  HS     S    5     -     1     9     
L Arm      St      4        4/3      4   |  HS     S    5     -     1     9     
R Leg      St      4        4/0      4   |  HS     S    5     -     1     9
L Leg      St      4        4/0      4   |  HS     S    5     -     1     9
Head       St      3        3/2      3   |  HS     S    5     -     1     8
                                              
Cost: 55
Weight: 27.5

 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1
Backup     -        1km      300 km     2        Torso      2         2

Cost:   6
Weight: 1.5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -    1k     -    1x2          4      2    arms   
Lt. AC       +0    5    3k    30     3      3    6      6    2-H
  2-APX clips                 30x2              8x2          hip    On Hip
Mega Missle  +3   36   20k     1     2      1    7      4    RLeg   Bang
Mega Missle  +3   36   20k     1     2      1    7      4    LLeg   Bang
Swarm Pack A +0    8    1k    25     2     any   5      2    Torso  Boom                            

Cost:   45
Weight: 5.5


Movement Systems:
System          MA    Location     Kills    Space    Cost  


Cost:

 
 
Powerplant    
    Source: Laser Fusion (hot, standard)
        XS: 5  
        MV:    
        MA:    
    M-Pool:    
      Cost: -x.1
 
Control System       
       Type: Screens
     M-Pool:      
      Other:      
       Cost:



P+C+H Cost Multiplier: -x.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special


Total Multiplier: -x.1
Total M-Pool Bonus(+%): +0%


Subassemblies
System          Loc    Space    Cost      Notes
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1

Cost:  1.5
Weight: 0

Final costs:
                Base Weight: 35
                Fuel Weight: 0
                 New Weight: 35
                  Base Cost: 110
   Cost (after Multipliers): 99
   Efficency (        tons): 0
  Cost (w/Efficency, links): 99
               Final Weight: 35
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 99
              Scaled Weight: 35
         (w/Command Armour): 35


Notes:  The RTX-60 Raptor is the standard attack mecha of the ITR.  It is a
cheap, but deadly mechasuit.  Armed with two mega-missiles, the Raptor can
easily make short work of even the heaviest targets.


Name: V Raptor (ITR)
Cost: 153
Weight: 39.6
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            -2         6            9


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      St     6         6/1      6   |  HS     S    5      -    1    5
R Arm      St     4         4/0      4   |  HS     S    5      -    1    5
L Arm      St     4         4/0      4   |  HS     S    5      -    1    5
R Leg      St     4         4/0      4   |  HS     S    5      -    1    5
L Leg      St     4         4/0      4   |  HS     S    5      -    1    5
Head       St     3         3/0      3   |  HS     S    5      -    1    5

Cost: 55
Weight: 27.5

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1

Cost: 4
Weight: .5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -    1k     -    1x2          4      2    Arms   
Auto Laser   -1    6    4k    inf    4      5    16     7    2-H
Beam Sword   +2    -    6k    inf    6      -    13     3    hip    -4 SP
3-Pack Hvy   +2   11   10k     3     2      -    6      3    RArm
3-Pack Hvy   +2   11   10k     3     2      -    6      3    LArm
                                                                           
Cost: 45
Weight: 8

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Main Thruster   2       Torso        -        3       3
RLeg Thruster   3       RLeg         -        4       4
LLeg Thruster   3       LLeg         -        4       4

Cost: 11


Powerplant    
    Source: Dynamo Reactor (cold, overcharged)
        XS: 1  
        MV: +1   
        MA: +1   
    M-Pool:    
      Cost: +x.15
 
Control System       
       Type: Screens
     M-Pool:      
      Other:      
       Cost:

P+C+H Cost Multiplier: +x.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Space Enviro. x.05

Total Multiplier: +x.2
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-pod           Torso    1       2
Logic Processor Torso    -       5  +2 INT
Missile Jammer  Head     2       5  Range: 0, Level: -3

Cost:  12.5
Weight: 0


Final costs:
                Base Weight: 36
                Fuel Weight: 3.6
                 New Weight: 39.6
                  Base Cost: 127.5
   Cost (after Multipliers): 153
   Efficency (        tons): 0
  Cost (w/Efficency, links): 153
               Final Weight: 39.6
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 153
              Scaled Weight: 39.6
         (w/Command Armour): 39.6


Notes:  The V Raptor is an improved model of the RTX-60.  It has improved
weapons, greater manuverablity, an enhanced reactor, a logic processor,
a missile jammer, and is capible of flight both in and out of an atmosphere.


Name: Raptor X (ITR)
Cost: 153 (180 with BoosterPack)
Weight: 36.5 (46.5 with BoosterPack)
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            -2         6           none
 w/ Booster Pack -3         5            10

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      St     6         6/0      6   |  HS     S    5      -    1    5
R Arm      St     4         4/0      4   |  HS     S    5      -    1    5
L Arm      St     4         4/0      4   |  HS     S    5      -    1    5
R Leg      St     4         4/0      4   |  HS     S    5      -    1    5
L Leg      St     4         4/0      4   |  HS     S    5      -    1    5
Head       St     3         3/0      3   |  HS     S    5      -    1    5

Cost: 55
Weight: 27.5
 
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1

Cost: 4
Weight: .5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -    1k     -    1x2           4      2    Arms   

Portfolio Cells:
Beam Gun  (5/25 energy)              4            9      4    RArm   3 effects
Beam Gun  (5/25 energy)              4            9      4    LArm   3 effects
Plasma Blaster (10/40 energy)        7           21     11   T/RL/LL 2 Effects     

Portfolio Effects
Sub-Blast    +1    9    3k    inf    -      1     -      -    RArm    5 energy
Sub-Blast    +1    9    3k    inf    -      1     -      -    RArm    5 energy
Main-Blast   +0    7    5k    inf    -      2     -      -    Torso   9 energy
Mega-Blast   +1   11   15k     3     -      4     -      -    Torso  45 energy

Cost: 43
Weight: 8.5

Movement Systems: 
System          MA    Location     Kills    Space    Cost  

Cost: 0



Boosterpacks: (OPTIONAL!)
MA Points    Max Thrust    Location    Cost    Kills    B-Mod
1000             10         On Back     20      20       1.6

 
Powerplant    
    Source: Dynamo Reactor (Cold, Overcharged)
        XS: 1  
        MV: +1   
        MA: +1   
    M-Pool:    
     Cost: +x.15
 
Control System       
       Type: Reflex
     M-Pool: +67%      
      Other:      
       Cost: +x.1

P+C+H Cost Multiplier: +x.25
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
ACE 1         x.05                  +33% MP
Space Enviro. x.05

Total Multiplier: +x.35
Total M-Pool Bonus(+%): +100%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1
Logic Processor Torso    -       5  +2 INT
Missile Jammer  Head     2       5  Range: 0, Level: -3

Cost:  11.5
Weight: 0 


Final costs:
                Base Weight: 36.5  (46.5 with BoosterPack)
                Fuel Weight: 0
                 New Weight: 36.5  (46.5 with BoosterPack)
                  Base Cost: 113.5 (133.5 with BoosterPack)
   Cost (after Multipliers): 153   (180 with BoosterPack)
   Efficency (        tons): 0 
  Cost (w/Efficency, links): 153   (180 with BoosterPack)
               Final Weight: 36.5  (46.5 with BoosterPack)
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 153   (180 with Booster Pack)
              Scaled Weight: 36.5  (46.5 with BoosterPack)
         (w/Command Armour): 36.5  (34.6 with BoosterPack)


Notes:  The Raptor X is an improved design of the old RTX-60.  Major improv-
ments include the energy weapons portfolio to replace the older weapons
systems, a missile jammer, a logic processor, and an enhanced reactor core.
An optional BoosterPack is also available.


Name: RTX-70 Raptor Vernier (ITR)
Cost: 234
Weight: 37.4
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            0          7            8


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      St     6         6/0      6   |  HS     S    5      -    1    5
R Arm      St     4         4/0      4   |  HS     S    5      -    1    5
L Arm      St     4         4/0      4   |  HS     S    5      -    1    5
R Leg      St     4         4/0      4   |  HS     S    5      -    1    5
L Leg      St     4         4/0      4   |  HS     S    5      -    1    5
Pod        St     -         6/0      3   |  HS     S    5      -    1    5
Head       St     3         3/0      3   |  HS     S    5      -    1    5

Cost: 63
Weight: 30

 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1
Backup     -        1km      300 km     2        Torso      2         2
 
Cost:   6
Weight: 1.5
 

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -    1k     -    1x2          4      2    Arms   
30mm AC      +0    8    8k    12     8      4    27     6    2-H
  2-APX clips                12x3               4x3    hip   On Hip
Mega Missle  +3   36   20k     1     2      1    7      4    RLeg   Bang
Mega Missle  +3   36   20k     1     2      1    7      4    LLeg   Bang
Swarm Pack A +0    8    1k    25     2     any   5      2    Torso  Boom                            

Cost:   62
Weight: 8

Movement Systems: (has 2000 km of fuel)
System          MA    Location     Kills    Space    Cost  
Main Thruster   6       Pod         -         6       6
RLeg Thruster   1       RLeg        -         2       2
LLeg Thruster   1       LLeg        -         2       2

Cost: 10                                          


Powerplant    
    Source: Antimatter Reactor (hot, supercharged)
        XS: 5  
        MV: +2   
        MA: +2   
    M-Pool: +67%   
      Cost: +x.3
 
Control System       
       Type: Virtual
     M-Pool: +33%     
      Other:      
       Cost: +x.05

P+C+H Cost Multiplier: +x.35
P+C+H M-Pool Bonus(+%): +100%
P+C+H Other Notes: 

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers      x.1         5          +1 MV
Space Enviro. x.05

Total Multiplier: +x.5
Total M-Pool Bonus(+%): +100%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1

Cost:  1.5
Weight: 0


Final costs:
                Base Weight: 39.5
                Fuel Weight: 7.9
                 New Weight: 47.4
                  Base Cost: 142.5
   Cost (after Multipliers): 214
   Efficency (   -10  tons): 20
  Cost (w/Efficency, links): 234
               Final Weight: 37.4
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 234
              Scaled Weight: 37.4
         (w/Command Armour): 37.4


Notes:  The RTX-70 Raptor is an improved version of the RTX-60.  Like the
V Raptor and Raptor X, the Rapter Vernier is a modification of the standard
Raptor frame.  However, the RTX-70 is superior to both the V Raptor, and
Raptor X, even though it is the closest to the origonal Raptor design.  The
Raptor Vernier is designed for long range space and high atmosphere combat,
and packs a new 30mm autocannon, supurb manuvering power, a powerful
antimatter reactor, and VR controls.  Although it's one of the fastest mecha
on the ground, it is fairly slow, though highly agile, in the air.


Name: Ironclad Armor for Raptor series (ITR)
Cost: +85
Weight: +12 (only 5 tons count against MV and MA)

Command Armor:                                                     
Location  Class   Type    SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso      HS      S      5    -       -     10/0    .4      10
R Arm      HS      S      3    -       -      6/3    .2       6
L Arm      HS      S      3    -       -      6/3    .2       6
R Leg      HS      S      3    -       -      6/0    .2       6
L Leg      HS      S      3    -       -      6/0    .2       6

Cost: 34
Weight: 8.5


Balance Verniers      
Location  B.Mod    Space    Cost
Torso      .4       -5       5
R Arm      .2       -3       3
L Arm      .2       -3       3
R Leg      .2       -3       3
L Leg      .2       -3       3

Cost: 14


Weapons:
Name          WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
6-Pack Heavy  +2   11    10k    6      4          15     5    Torso
Swarm Pack B  +0    8     1k   50      3     any  11     3    RLeg
Swarm Pack B  +0    8     1k   50      3     any  11     3    LLeg

Cost: 37
Weight: 5

Notes:  The Raptor Ironclad Armor is basically a suit of armor for Raptor
class mecha.  It may be used on RTX-60s, V Raptors, and Raptor Xs.
This armor also mounts a heavy array of missiles, and has extra storage space
in both arms for easy customizing.  The armor is ejectable and adds about 12
tons to the mecha's total weight.  However, due to the armor's vernier system
only the 5 tons from the extra weapons effects the mecha's proformace.


Name: Gladior Booster (ITR), Zyldomium Space Booster (GSC)
Cost: 15,212
Weight: 395
Scale: x10

Configuration    MV      Land MA      Flight MA
Space Booster    +0         -       110, or 1AU/3day, or 3LY/per day

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Hull       ST     60        6/0       6  |  HS     S    5     -     1    5
R Wing     LW     20        2/0       2  |  MS     S    4     -     1    4
L Wing     LW     20        2/0       2  |  MS     S    4     -     1    4
Pod        MS      -        8/8       4  |  MW     S    6     -     1    6  

Cost: 33
Weight: 14.5
 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MgH      500 km   System     100      Hull       32        1

Cost: 32
Weight: 2

Weapons:
Name            WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc     Notes
Particle Cannon +1   80    40k   inf    40     1     8     2    Hull    
10-Pack,Hvy Msl +2  200    10k   10     10     -    6.2    2    RWing    
10-Pack,Hvy Msl +2  200    10k   10     10     -    6.2    2    LWing   

Cost: 20.4
Weight: 3

Movement Systems:
System          MA    Location     Kills    Space    Cost  
Pod            110      Pod          -        8       84

Cost: 84


Powerplant    
    Source: Gravitic Turbine (cold, supercharged)
        XS: 1  
        MV: +2   
        MA: +2   
    M-Pool:        
      Cost: +x.3
 
Control System       
     Type: Uses mecha's control system
   M-Pool:      
    Other: MV -2     
     Cost:

P+C+H Cost Multiplier: +x.3
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System        Cost       Space       Special
Reentry Prot. x.1  
Space Enviro. x.05
Sublight      x.75                   1 AU/3day
Diver Drive   x1.25                  3 ly/day
Verniers      x.1          5         +1 MV

Total Multiplier: x2.55
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space    Cost
Mecha Dock      Hull     1       1
E-"seat"        Hull             1  (for sub-mecha)

Cost: 2
Weight: 0

Final costs:
                Base Weight: 19.5
                Fuel Weight: 20 (10,000 kms!)
                 New Weight: 39.5
                  Base Cost: 171.4
   Cost (after Multipliers): 608.5
   Efficency (        tons): 0
  Cost (w/Efficency, links): 608.5
               Final Weight: 39.5
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x10
                Scaled Cost: 15,212
              Scaled Weight: 395
         (w/Command Armour): 395

Notes:  The space booster, used by both the ITR and the GSC, provides mecha with
the ability to travel the great distances of space.  The sublight drive,
capible of sustaining a speed of 3 AUs per day, as well as a diverdrive mechanism,
enabling it to jump to distant star systems at a speed of 3 lightyears per day. 
Normally, warships carry one space booster for every five space worthy mecha.
The mecha is possitioned outside at the front of the booster, so it may be hit
by enemy fire.  There is a 50% chance the mecha will be hit on random attacks, but
the either the mecha or booster may be targeted, at an additional -1 penelty.


Name: L-90 L-Geimour (ITR)
Cost: 220
Weight: 44
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha	         -1         6             12

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      HS     10       10/0      10  |  LH     S    7      -    -    7
R Arm      MS      5        5/0       5  |  MW     S    6      -    -    6
L Arm      MS      5        5/0       5  |  MW     S    6      -    -    6
R Leg      HS      6        6/0       6  |  LH     S    7      -    -    7
L Leg      HS      6        6/0       6  |  LH     S    7      -    -    7
Head       St      3        3/1       3  |  HS     S    5      -    -    5

Cost: 73
Weight: 36.5
 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1

Cost: 4
Weight: .5


Name          WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands       +0    -    1k     -    1x2          4      2    Arms   
Medium Laser  +1    9    5k    inf    5       1   9      4    LArm   (backup weapon)

Portfolio Cell:
Energy Staff (15/45 energy)           8           41     8    2-H    3 effects

Portfolio Effects
Plasma Halberd+1    -    15k   inf    -      -    -      -    Staff  15 energy
Fusion Pulse  +0    7    15k   inf    -      2    -      -    Staff  15 energy
Plasma Jet    -1   13    20k    2     -      3    -      -    Staff  30 energy

Cost: 54
Weight: 7.5


Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Main            4       Torso        -        5       5
R.Leg           4       R.Leg        -        6       6
L.Leg           4       L.Leg        -        6       6

Cost: 17
 

Powerplant    
    Source: Gravatic Power Cell (cold, Supercharged, 6hr powercell)
        XS: 1  
        MV: +2   
        MA: +2   
    M-Pool: 
      Cost: +x.15
 
Control System       
       Type: VR
     M-Pool: +33%      
      Other:      
       Cost: +x.05

P+C+H Cost Multiplier: +x.2
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Veriers       x.1         5          +1 MV
Space Enviro. x.05

Total Multiplier: +x.35
Total M-Pool Bonus(+%): +33%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-pod           Torso    1       2
Missile Jammer  Head     2       5  Range: 0, Level: -3

Cost:  7.5
Weight: 0


Final costs:
                Base Weight: 44.5
                Fuel Weight: 4.5
                 New Weight: 49
                  Base Cost: 155.5
   Cost (after Multipliers): 210
   Efficency (   -5   tons): 10
  Cost (w/Efficency, links): 220
               Final Weight: 44
Remote Cost (Total for All): 0
        Command Armour Cost: (+75)
                      Scale: x1
                Scaled Cost: 220 (or 295 with Ironclad Armor)
              Scaled Weight: 44
         (w/Command Armour): 44


Note:  L-Geimour is one of the most war-proven designs in the ITR, second
only to the Raptors.  This one design has survied through thrity years of
war (since its inception in 2350) realitively unchanged.  Capable of space,
air, and ground combat, and more manuverable than the standard Raptors, the
L-Geimour is the premier choice of most lower officers, and even some
high officers (but with ironclad armor).


Standard L-Geimour Ironclad armor stats are listed below:

Total Cost: +75
     B.Mod: 0
   Tonnage: +12.5 (none count aginst MV and MA)         


Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso      LH     S     7    -       -      14/7   .6     14   
R Arm      MW     S     4    -       -       8/4   .3      8
L Arm      MW     S     4    -       -       8/4   .3      8
R Leg      LH     S     5    -       -      10/5   .4     10
L Leg      LH     S     5    -       -      10/5   .4     10


Cost: 50
Weight: 12.5


Balance Verniers      
Location  B.Mod    Space    Cost
Torso      .6       -7       7
R Arm      .3       -4       4
L Arm      .3       -4       4
R Leg      .4       -5       5
L Leg      .4       -5       5

Cost: 25


Notes: It is not uncommon for weapons and other equipment to be added into the
Ironclad armor.


Name: KX-44 Kraken (ITR)
Cost: 2462
Weight: 205.5
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            0          4             10

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      SH     20       20/1      20  |  MgH    B    11     -    4    17
R Arm      AH     10       10/0      10  |  MgH    B    11     -    4    17
L Arm      AH     10       10/0      10  |  MgH    B    11     -    4    17
R Leg      MgH    10       10/0      12  |  MgH    B    11     -    4    17
L Leg      MgH    10       10/0      12  |  MgH    B    11     -    4    17
R Pod      MgH             22/0      11  |  MgH    B    11     -    4    17
L Pod      MgH             22/0      11  |  MgH    B    11     -    4    17
R Wing     SH     10       10/0      10  |  MgH    B    11     -    4    17
L Wing     SH     10       10/0      10  |  MgH    B    11     -    4    17
Head       SH     10       10/1      10  |  MgH    B    11     -    4    17

Cost: 286
Weight: 105

Command Armor:
Location  Class   Type    SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso      SH      B      10   1      -       20/0   .9     25
R Arm      AH      B       7   1      -       14/1   .6     17.5
L Arm      AH      B       7   1      -       14/1   .6     17.5
R Leg      MgH     B       9   1      -       18/4   .8     20
L Leg      MgH     B       9   1      -       18/4   .8     20
Head       SH      B       5   1      -       10/5   .4     12.5

Cost: 112.5
Weight: 23.5

Balance Verniers        Spc     Cost
Torso        .9         -10     10
R Arm        .6          -7      7
L Arm        .6          -7      7
R Leg        .8          -9      9
L Leg        .8          -9      9
Head         .5          -5      5

Cost: 47
Finnal B.Mod: 0


Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Torso     MgH    React.  -    15   1       -       9      63     -     Energy Only, Reset 1, Turns 10 

Cost: 63
Weight: 7.5

Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      20 km    1800 km     2        Head       12        1
Backup     Bak      1 km     300 km     2        Torso       2        2

Cost: 14
Weight: 2

Weapons:
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands        +0    -     3k    -     1x2         4      2    Arms   
Kicking        +0    -     6k    -    
Fusion Cannon  -2   36    20k   inf     20   1/2   20    20    Mount  RShoulder
Halburd        +0    -  14k-AP   -      14    -    14    14    2-H    
Vulcan Hellfire+0    8   8k-AP   10      8    8    45    18    2-H
   3 APX clips                  10x3   4.5x3      20x3  1x3    On hip
10-Pack Hvy. 1 +2   11    10k    10      4    -    19    10    Torso
10-Pack Hvy. 2 +2   11    10k    10      4    -    19    10    RWing
10-Pack Hvy. 3 +2   11    10k    10      4    -    19    10    LWing
Swarm Pack G 1 +0    8     1k   100      7    -    18     9    RArm
Swarm Pack G 2 +0    8     1k   100      7    -    18     9    LArm
(In Ironclad Armor)
Laser AMS 1    +1    8     4k   inf      4    1     6     6    IC RA  Anti-Missle
Laser AMS 2    +1    8     4k   inf      4    1     6     6    IC LA  Anti-Missle
Swarm Pack B 1 +0    8     1k    50      3    -    10     4    IC RL
Swarm Pack B 2 +0    8     1k    50      3    -    10     4    IC LL

Cost: 268
Weight: 48.75


Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Pod Thruster    3       RPod         -        22      22
Pod Thruster    3       LPod         -        22      22
Leg Thruster    1       RLeg         -         8       8
Leg Thruster    1       LLeg         -         8       8
                        
Cost: 60

Powerplant    
    Source: Gravatic Turbine (cold, supercharged)
        XS: 1  
        MV: +2 
        MA: +2 
    M-Pool:    
      Cost: +x.3
 
Control System       
      Type: Neural (for both crew)
    M-Pool: +67%      
     Other: +1 Acc, +2 MV, but -2 MV for 2 crewmen     
      Cost: +x.6  (x.5 + x.1)

P+C+H Cost Multiplier: +x.9
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: +1 Acc, +2 MV, but -2 MV for 2 crewmen     

Cost Multiplier Systems:
System        Cost       Space       Special
Veriers       x.4     20 in IC Armor   +4 MV 
Reentry Prot. x.1    
Space Enviro. x.05

Total Multiplier: x1.45
Total M-Pool Bonus(+%): +67%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1        - (pilot, ECM, Sensors, Anti-Missile sys)
Extra Crewman   Torso    1        2 (Gunner)
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Pod           Torso    1        2
Spot light      Torso    -       .2
Adv.Sensor Pack Head     2       10
Spoting Radar   Head     5        5
Mag.Res. Lens   Head     1       15
Missile Jammer  Head     3       30 Range: 2, Level: -6
Sensor Jammer   Head     -       12 Range: 2, Level: -6

Cost: 76.7

Final costs:
                Base Weight: 186.75
                Fuel Weight: 18.65
                 New Weight: 182
                  Base Cost: 767.2
   Cost (after Multipliers): 1881
   Efficency (        tons): 0
  Cost (w/Efficency, links): 1881
               Final Weight: 182
Remote Cost (Total for All): 0
        Command Armour Cost: 159.5
                      Scale: x1
                Scaled Cost: 2040
              Scaled Weight: 182
         (w/Command Armour): 205.5

Notes:  The Kraken, dubbed "the Walking Fortress" is a massive mecha, used as
a heavy fire support unit.  This hunched over, crab-shapped mecha has so many
weapons, in fact, that it requires two crewmen, one as pilot, one as gunner.
To make up for its slugishness, the cockpit is equipped with two neural
interface systems.


Name: GS5-90 Gallant (GSC)
Cost: 185.2
Weight: 46.2
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha		 -5         3             8

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      St     6         6/1      6   |  MW     S    6      -    1 	 6         
R Arm      MS     5         5/0      5   |  MW     S    6      -    1	 6       
L Arm      MS     5         5/0      5   |  MW     S    6      -    1	 6      
R Leg      MS     5         5/2      5   |  MW     S    6      -    1	 6       
L Leg      MS     5         5/2      5   |  MW     S    6      -    1	 6  
Pod        MS               8/0      4   |  MW     S    6      -    1	 6  
Head       St     3         3/2      3   |  MW     S    6      -    1	 6       

Cost: 75
Weight: 35.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS      7 km      1000 KM    1        Head       4         1

Cost: 4
Weight: .5 



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -    1k     -    1x2          4      2    arms   
Vulcan Rifle +0    6    4k    24     4      8    22    10    2-H
  3 HEX clips                24x3               6x3          hip    On Hip
Mega-Missile +2   16   20k     1     1           35     4    RArm
  Smart 18+, 3 turns
Mega-Missile +2   16   20k     1     1           35     4    LArm
  Smart 18+, 3 turns
Swarm Pack A +0    8    1k    25     2     any   5      2    Torso  Boom
Swarm Pack A +0    8    1k    25     2     any   5      2    Torso  Boom                            
                                                                           
Cost: 124
Weight: 6


Movement Systems:
System          MA    Location     Kills    Space    Cost   
Main Thruster   4       Pod          -        8        8
RLeg Thruster   2       RLeg         -        3        3
LLeg Thruster   2       LLeg         -        3        3
TOTAL COST: 14                                         


Powerplant    
    Source: MHD (Cold, Underpowered)
        XS: 1  
        MV: -1 
        MA: -1 
    M-Pool:    
      Cost: -x.15
 
Control System       
       Type: Screens
     M-Pool:      
      Other:      
       Cost:

P+C+H Cost Multiplier: -x.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special


Total Multiplier: -x.15
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1

Cost:  1.5
Weight: 0


Final costs:
                Base Weight: 42
                Fuel Weight: 4.2
                 New Weight: 46.2
                  Base Cost: 218
   Cost (after Multipliers): 185.2
   Efficency (        tons): 0
  Cost (w/Efficency, links): 185.2
               Final Weight: 46.2
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 185.2
              Scaled Weight: 46.2
         (w/Command Armour): 46.2


Notes:  The GS5-90 Gallant is the primary mechasuit of the GSC.  Larger and
more powerful than the ITR's standard Raptor, the Gallant makes a formitable
opponent in combat, with it's Vulcan rifle, 2 swarm missle packs, and a pair of
mega-missiles.  However, its bulky and clumsiness makes it less than desirable 
most pilots.


Name: Moray (GSC)
Cost: 259.4
Weight: 67.6
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha	         -2         4            11

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      MW     12       12/0      12  |  MW     S    6      -    1    6
R Arm      HS      6        6/3       6  |  MW     S    6      -    1    6
L Arm      HS      6        6/3       6  |  MW     S    6      -    1    6
R Leg      MW      7        7/0       7  |  MW     S    6      -    1    6
L Leg      MW      7        7/0       7  |  MW     S    6      -    1    6
R Wing     HS      5        5/0       5  |  MW     S    6      -    1    6
L Wing     HS      5        5/0       5  |  MW     S    6      -    1    6
Head       MS      4        4/1       4  |  MW     S    6      -    1    6

Cost: 100
Weight: 50

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1

Cost: 4
Weight: .5


Weapons:
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands        +0    -     1k    -     1x2          4     2    Arms   
SuperRail Rifle+0   20    20k   10     20     1    32     11   2-H
  3 HEX clips                  10x3                6x3         Hip    On Hip
6-Pack Hvy     +2   11    10k    6      4     -    14     6    Torso
6-Pack Hvy     +2   11    10k    6      4     -    14     6    Torso
                                                                           
Cost: 73
Weight: 15


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Leg Thruster    4       RLeg         -        7        7
Leg Thruster    4       LLeg         -        7        7
Wing Thruster   2       RWing        -        3        3
Wing Thruster   2       RWing        -        3        3

Cost: 20                                         


Powerplant    
    Source: Dynamo Power Cell (cold, overpowered, 6hr powercell)
        XS: 1  
        MV: +1 
        MA: +1 
    M-Pool:    
      Cost: +x.0
 
Control System       
       Type: Screens
     M-Pool:      
      Other:      
       Cost:

P+C+H Cost Multiplier: +x0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Space Enviro. x.05
Veriers +2    x.2	 10	      +2 MV

Total Multiplier: +x.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1

Cost: 1.5
Weight: 0

Final costs:
                Base Weight: 66
                Fuel Weight: 6.6
                 New Weight: 72.6
                  Base Cost: 198.5
   Cost (after Multipliers): 249.4
   Efficency (     5  tons): 10
  Cost (w/Efficency, links): 259.4
               Final Weight: 67.6
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 259.6
              Scaled Weight: 67.6
         (w/Command Armour): 67.6

Notes:  The Moray is a first strike killer.  It's job is to devistate enemy
lines, pull back, restock on ammo, and strike again.  It's eqiuped for space
combat, and was specifically designed for space and arial operations.


Name: Neo-Moray (GSC)
Cost: 485
Weight: 58.9
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            -1         6            16

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      LH    14        14/1      14  |  MW     S    6      -    1    6
R Arm      MW     7         7/1       7  |  MW     S    6      -    1    6
L Arm      MW     7         7/1       7  |  MW     S    6      -    1    6
R Leg      LH     8         8/1       8  |  MW     S    6      -    1    6
L Leg      LH     8         8/1       8  |  MW     S    6      -    1    6
R Wing     MW     6         6/0       6  |  MW     S    6      -    1    6
L Wing     MW     6         6/0       6  |  MW     S    6      -    1    6
Pod        MW     -        12/0       6  |  MW     S    6      -    1    6
Head       MW     6         6/3       6  |  MW     S    6      -    1    6

Cost: 122
Weight: 58
 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1

Cost: 4
Weight: .5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -     2k    -     1x2          4     2    Arms   
Rail Razor   +0   10    12k   10     12     5    47    14    2-H
  2 HEX clips                10x2   4.7x2      6.5x2    2    Hip    On Hip
3-Pack Hvy   +1   11    10k    3      2          42     6    Torso
  Smart 18+, 3 turns
3-Pack Hvy   +1   11    10k    3      2          42     6    Torso
  Smart 18+, 3 turns

Cost: 148
Weight: 13.7

Movement Systems:
System          MA    Location     Kills    Space    Cost  
Pod Thruster    4       Pod          -        12      12
Wing Thruster   3       RWing        -         6       6
Wing Thruster   3       RWing        -         6       6
Leg Thruster    1       RLeg         -         1       1
Leg Thruster    1       LLeg         -         1       1

Cost: 26                                         


Powerplant    
    Source: Antimatter Power Cell (hot, supercharged, 6hr powercell)
        XS: 5  
        MV: +2 
        MA: +2 
    M-Pool: +67%   
      Cost: +x.15
 
Control System       
      Type: Virtual
    M-Pool: +33%     
     Other:      
      Cost: +x.05


P+C+H Cost Multiplier: +x.2
P+C+H M-Pool Bonus(+%): +100%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Space Enviro. x.05
Veriers +2    x.2	 10	      +2 MV

Total Multiplier: +x.45
Total M-Pool Bonus(+%): +100%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1
Missile Jammer  Head     2       5  Range: 0, Level: -3

Cost: 6.5
Weight: 0

Final costs:
                Base Weight: 71.7
                Fuel Weight: 7.2
                 New Weight: 78.9
                  Base Cost: 306.5
   Cost (after Multipliers): 445
   Efficency (    20  tons): 40
  Cost (w/Efficency, links): 485
               Final Weight: 58.9
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 485
              Scaled Weight: 58.9
         (w/Command Armour): 58.9


Notes:  The Neo-Moray is a heavy strike mecha, an improved version of the old
Moray, designed for the army of the New GSC Regime.  It's job is basically
destroy everything in its line of fire.


Name: HV-19 Titan (GSC)
Cost: 620
Weight: 95.7
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            -6         3             9


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      AH     18       18/0      18  |  MgH     B   11     -    4    17
R Arm      MH      9        9/4       9  |  AH      B    9     -    4    14
L Arm      MH      9        9/4       9  |  AH      B    9     -    4    14
R Leg      AH     10       10/0      10  |  MgH     B   11     -    4    17
L Leg      AH     10       10/0      10  |  MgH     B   11     -    4    17
Pod        SH              20/1      10  |  AH      B    9     -    4    14
Head       MH      8        8/0       8  |  MH      B    8     -    4    12

Cost: 179
Weight: 66
 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH      20 km    1800 km     2        Head       12        1
Backup     Bak      1 km     300 km     2        Torso       2        2

Cost: 14
Weight: 2

Weapons:
Name          WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands       +0    -     3k    -     1x2          4     2    Arms   
Pulsar Cannon +0   14     8k   inf     8     5    49    10    Pod
160mm Rifle   -2   26    20k   10     20     1    18    18    2-H
  2 Clips                     10x2               14x2         Hip    Blast-2
10-Pack Med.  +1   14     6k   10      4     -    10     4    RLeg
10-Pack Med.  +1   14     6k   10      4     -    10     4    LLeg
                                                                           
Cost: 119
Weight: 19

Movement Systems:
System          MA    Location     Kills    Space    Cost  
Main Thruster    4     Torso         -       13       13
Leg Thruster     1     RLeg          -        4        4
Leg Thruster     1     LLeg          -        4        4
Pod Thruster     2     Pod           -        9        9

Cost: 30                                         

Powerplant    
    Source: Dynamo Reactor (cold, overcharged)
        XS: 1  
        MV: +1 
        MA: +1 
    M-Pool:    
     Cost: +x.15
 
Control System       
      Type: VR
    M-Pool: +33%      
     Other:      
      Cost: +x.05

P+C+H Cost Multiplier: +x.2
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Space Enviro. x.05
Veriers       x.2        10         +2 MV
Reentry Prot. x.1

Total Multiplier: +x.55
Total M-Pool Bonus(+%): +33%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Pod           Torso    1        2
Mag.Res. Lens   Head     1       15
Adv.Sensor Pack Head     2       10
Missile Jammer  Head     3       30 Range: 2, Level: -6

Cost: 57.5
Weight: 0

Final costs:
                Base Weight: 87
                Fuel Weight: 8.7
                 New Weight: 95.7
                  Base Cost: 400
   Cost (after Multipliers): 620
   Efficency (        tons): 0
  Cost (w/Efficency, links): 620
               Final Weight: 95.7
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 620
              Scaled Weight: 95.7
         (w/Command Armour): 95.7


Notes:  The Titan is premier squadron commander mechasuit, used almost
exclusively by GSC officers of the rank 'Major'.  It's only weekness is its
shear bulk, making it one of the clumsiest and lest manuverable mecha.
However, nothing short of a very high powered weapon has a chance at bringing
it down.


Name: Cobra class Advanced Tactical Mecha (GSC)
Cost: 1218.6
Weight: 46 tons
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            +0         6             17


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      LH     14       14/0      14  |  LH     B    7     -     4   10.5
Head       MW      6        6/0       6  |  LH     B    7     -     4   10.5
R Arm      MW      7        7/0       7  |  LH     B    7     -     4   10.5
L Arm      MW      7        7/0       7  |  LH     B    7     -     4   10.5
R Leg      LH      8        8/0       8  |  LH     B    7     -     4   10.5
L Leg      LH      8        8/0       8  |  LH     B    7     -     4   10.5
Pod        MW              12/0       6  |  LH     B    7     -     4   10.5
R Wing     MW      6        6/0       6  |  LH     B    7     -     4   10.5
L Wing     MW      6        6/0       6  |  LH     B    7     -     4   10.5

Cost: 168.5
Weight: 65.5

Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Torso      LH    React.  -    11   -       -       4      79     -    Ranged Only, Reset 0

Cost: 79
Weight: 5.5

Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MH      26 km    2300 km    3         Head       16        1

Cost: 16
Weight: 1.5

Weapons:
Name              WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands           +0    -     2k    -     1x2         4      2    Arms   
Nucleon Pulse Gun +2   14    13k   inf    13     4    212   14    2-H    Disruptor!
3-Pack Hvy        +1   11    10k    3      2          42     6    Torso
  Smart 18+, 3 turns
3-Pack Hvy        +1   11    10k    3      2          42     6    Torso
  Smart 18+, 3 turns

Cost: 300
Weight: 9.5

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Pod Thruster    5      Pod           -       11       11
Wing Thruster   4      RWing         -        6        6
Wing Thruster   4      LWing         -        6        6
Leg Thruster    2      RLeg          -        2        2
Leg Thruster    2      LLeg          -        2        2

Cost: 27

Powerplant    
    Source: Gravitic Power Cell (cold, supercharged, 6hr powercell)
        XS: 1  
        MV: +2 
        MA: +2 
    M-Pool:    
      Cost: +x.15
 
Control System       
      Type: Reflex
    M-Pool: +67%     
     Other:      
      Cost: +x.1

P+C+H Cost Multiplier: +x.25
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: 

Cost Multiplier Systems:
System        Cost       Space       Special
Space Enviro. x.05
Veriers       x.2         10         +2 MV
ACE 2         x.1                    +67% MP
Stealth       x.2

Total Multiplier: +x.8
Total M-Pool Bonus(+%): +67%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Pod           Torso    -       2
Full ECM Suite  Head     1      25.5  Level: -4
Full ECCM Suite Head     -       8.5  Level: -4
Adv.Sensor Pack Head     2       10

Cost: 46.5
Weight: 0

Final costs:
                Base Weight: 82
                Fuel Weight: 8.2
                 New Weight: 90.2
                  Base Cost: 637
   Cost (after Multipliers): 1146.6
   Efficency (    36  tons): 72
  Cost (w/Efficency, links): 1218.6
               Final Weight: 46
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 1218.6
              Scaled Weight: 46
         (w/Command Armour): 46

Notes:  The Cobra ATM is the latest and most deadly addition to the GSC
army.  Equipted with elusive stealth capabilities and a powerful electronics
warfare package, a potental adversary would be lucky to even target this 
deadly mecha, let alone shoot it down.


Name: SK-13 Senso Kami (War God)
Cost: 2645
Weight: 124.3
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            -3         4            12

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      SH     20       20/0      20  |  SH     B    10     -    4    15
R Arm      AH     10       10/0      10  |  SH     B    10     -    4    15
L Arm      AH     10       10/0      10  |  SH     B    10     -    4    15
R Leg      SH     11       11/0      11  |  SH     B    10     -    4    15
L Leg      SH     11       11/0      11  |  SH     B    10     -    4    15
R Wing     AH      9        9/0       9  |  SH     B    10     -    4    15
L Wing     AH      9        9/0       9  |  SH     B    10     -    4    15
Pod        SH              20/1      10  |  SH     B    10     -    4    15
Head       AH      8        9/0       9  |  SH     B    10     -    4    15

Cost: 234
Weight: 89

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Torso       SH   React.  -    14   1       -        7     67     -     Energy Only, Reset 0, Turns Inf.

Cost: 67
Weight: 7

Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MgH     50 km     Planet     4        Head       32        1
Backup     Bak      1 km     300 km     2        Torso       2        2

Cost: 34
Weight: 3

Weapons: +1 WA to all for Neural Interface
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands        +0    -     3k    -     1x2          4     2    Arms   
Nuclear Cannon +0   18    20k   inf    20     1/1  719   20    Pod    Hex Wide, Mega-Beam
AX-50 Guns     +0    9    10k   40     10      8   66.5   9    RArm   includes ammo
AX-50 Guns     +0    9    10k   40     10      8   66.5   9    LArm   includes ammo
                                                                           
Cost: 856
Weight: 14

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Wing Thruster   2      RWing         -        7       7
Wing Thruster   2      LWing         -        7       7
Leg Thruster    3      RLeg          -       11      11
Leg Thruster    3      LLeg          -       11      11
Torso           2      Torso         -        3       3

Cost: 39                                         


Powerplant    
    Source: Antimatter Powercell (hot, supercharged, 6 hours)
        XS: 5  
        MV: +2 
        MA: +2 
    M-Pool: +67%   
      Cost: +x.15
 
Control System       
      Type: Neural
    M-Pool: +67%      
     Other: +2 MV, +1 Accuracy      
      Cost: +x.5

P+C+H Cost Multiplier: +x.65
P+C+H M-Pool Bonus(+%): +134%
P+C+H Other Notes: +1 Acc, +2 MV

Cost Multiplier Systems:
System        Cost       Space       Special
Veriers       x.3         15          +3 MV 
Space Enviro. x.05
ACE 2         x.1                     +67%

Total Multiplier: x1.10
Total M-Pool Bonus(+%): +200%

Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
V-Pod           Torso    3        6
Missile Jammer  Head     1       13 Range: 0, Level: -5
Adv. Sensor     Head     2       10

Cost: 29.5
Weight: 0 

Final costs:
                Base Weight: 113
                Fuel Weight: 11.3
                 New Weight: 124.3
                  Base Cost: 1260
   Cost (after Multipliers): 2645
   Efficency (        tons): 0
  Cost (w/Efficency, links): 2645
               Final Weight: 124.5
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 2645
              Scaled Weight: 124.5
         (w/Command Armour): 124.5


Notes:  The War God is the ultimate mecha in the GSC army.  It was specially
Designed for General Briggs, but he was so pleased with it he has ordered
a hundred more for his high commanders.  Only through ex-OFM sources was the
ITR able to collect vital information on this mecha, who truly is the God of
War.


Name: Ares-1 Space Booster (GSC Corvette Space Booster)
Cost: 217,125
Weight: 665
Scale: x10

Configuration    MV      Land MA      Flight MA
Corvette	 +0         0       17, or 1AU/3day, or 3LY/per day

Servos:                                    Armor: (Scaled)
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Hull       MgH    220      22/0      22  |  AH     G    90     -    80   90
R Wing     MgH    110      11/0      11  |  AH     G    90     -    80   90
L Wing     MgH    110      11/0      11  |  AH     G    90     -    80   90
R Pod      MgH             22/1      11  |  AH     G    90     -    80   90
L Pod      MgH             22/1      11  |  AH     G    90     -    80   90

Cost: 516
Weight: 44.5

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Hull       MgH   React.  -   150   -      -        5      73      -     Ranged Only, Reset 1

Cost: 73
Weight: 7.5

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MgH      500 km   System     100      Hull       32        1

Cost: 32
Weight: 2

Weapons: (Add +1 WA to all these for the neural interface)
Name          WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc     Notes
Main Cannon   +2   180   200k  inf   200    1/2  92.5    4    Hull    Disrupter
Msl Launcher  +3   130   130k  20     17         600     6    RWing
  Smart 18+, 3 turns
Msl Launcher  +3   130   130k  20     17         600     6    LWing
  Smart 18+, 3 turns
Gatlng Laser  +2    60    20k  inf    20      8  53.5    2    RWing   Anti-Mecha
Gatlng Laser  +2    60    20k  inf    20      8  53.5    2    RWing   Anti-Mecha
    ^^^^ interservo linked
Cost: 1400
Weight: 13.7

Movement Systems:
System          MA    Location     Kills    Space    Cost  
Hull            3       Hull         -        4        4
R Pod Thruster  7       RWing        -       14       14
L Pod Thruster  7       LWing        -       14       14

Cost: 32

Powerplant    
    Source: Antimatter (Hot, supercharged)
        XS: 1  
        MV: +2 
        MA: +2 
    M-Pool: +67%   
      Cost: +x.3
 
Control System       
      Type: Neural Interface (with sub-mecha)
    M-Pool: +67%      
     Other: +2 MV, +1 Accuracy
      Cost: +x.5

P+C+H Cost Multiplier: +x.8
P+C+H M-Pool Bonus(+%): +133%
P+C+H Other Notes: +2 MV, +1 Accuracy

Cost Multiplier Systems:
System        Cost       Space       Special
Reentry Prot. x.1  
Space Enviro. x.05
Sublight      x.75                   1 AU/3day
Diver Drive   x1.25                  3 ly/day
Verniers      x.2         10         +2 MV

Total Multiplier: x3.15
Total M-Pool Bonus(+%): +133%

Subassemblies:
System          Loc    Space    Cost
Sub-mecha       Hull    10       10  (as cockpit)
E-"seat"        Hull              1  (for sub-mecha)
Weapon link    Wings              3
Adv. Sensor     Hull    2        10
Spotting Radar  Hull    1        12

Cost: 36
Weight: 0

Final costs:
                Base Weight: 67.7
                Fuel Weight: 6.8
                 New Weight: 74.5
                  Base Cost: 2089
   Cost (after Multipliers): 8669
   Efficency (   8    tons): 16
  Cost (w/Efficency, links): 8685
               Final Weight: 66.5
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x10
                Scaled Cost: 217,125
              Scaled Weight: 665
         (w/Command Armour): 665

Notes:  The Ares-1 Space Booster is a huge battle fortress, specially design
for the War God mecha.  The War God fits inside the craft, and through various
interfaces, the War God pilot controls the booster directly.  The booster is
a heavily armed flying fortress.  With it's gatling laser guns, it can cut
through mecha with ease, and the main gun can make short work of capital ships.
It completely incompasses the mecha inside, and the mecha cannot be hit until the
booster is destroyed.


Name: Cyclops Power-Cycle suit (Roadstriker Scale)
Cost: 316.86
Weight: 6.5
Scale: x1/5

Configuration    MV      Land MA      Flight MA
Powersuit	 +0        50mpt         19
Powercycle       +0       120mpt         -


Servos:                                    Armor:
Location  Class  Hits   Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      AH    90h       18/0      18  |  SH      B   50h    -    4k   15
Head       AH    45h        9/2       9  |  SH      B   50h    -    4k   15
R Arm      AH    50h       10/0      10  |  SH      B   50h    -    4k   15
L Arm      AH    50h       10/0      10  |  SH      B   50h    -    4k   15
R Leg      SH    55h       11/0      11  |  SH      B   50h    -    4k   15
L Leg      SH    55h       11/0      11  |  SH      B   50h    -    4k   15
R Pod      SH     -        20/0      10  |  SH      B   50h    -    4k   15
L Pod      SH     -        20/0      10  |  SH      B   50h    -    4k   15
Frnt Wheel SH    25h       RPod       5  |   Protected by R.Pod
Back Wheel Sh    25h       LPod       5  |   Protected by L.Pod

Cost: 219
Weight: 79.5

 
Sensors:
Sensor    Type     Range     Comm     Hits    Location    Cost     Space
Main       LH      20 km     180 km    10h       Head       12        1

Cost: 12
Weight: 1

Weapons:
Name         WA   Rng   Dmg   Sht   Hits   BV   CP   Space  Loc    Notes
2 Hands      +0    -    15h    -    5x2          4     2    Arms
Kick         +0    -    30h    -    

Pulse Gun    +1    18  100h   inf  100h     5   125    20   2-H 
6-Pack Hvy   +2    11   50h    6    20h     6    14    6    Torso
6-Pack Hvy   +2    11   50h    6    20h     6    14    6    Torso

Cost: 157
Weight: 15

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Pod Thruster    5      RPod          -       10      10
Pod Thruster    5      LPod          -       10      10
Leg Thruster    5      RLeg          -       10      10
Leg Thruster    5      LLeg          -       10      10

Cost: 40

Powerplant    
    Source: Dynamo Reactor (cold, overcharged)
        XS: 1  
        MV: +1 
        MA: +1 
    M-Pool:    
      Cost: +x0.15
 
Control System       
       Type: Reflex
     M-Pool: +67%     
      Other:      
       Cost: +x.1

P+C+H Cost Multiplier: +x0.25
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Veriers      x.2          10         +2 MV
Transfrom.   x.35         -          Cycle


Total Multiplier: +x.8
Total M-Pool Bonus(+%): +67%

Subassemblies
System           Loc    Space    Cost      Notes
Cockpit        All over  10       -
Anti-Theft      Torso    -       .2
E-Pod           Torso    -       2
Missile Jammer  Head     3       12  Level: -5
Adv.Sensor Pack Head     2       10
Cool Design     +2 Cool  1       1
Logic Processor +2 Int   1       5

Cost: 30.2
Weight: 0

Final costs:
                Base Weight: 95.5
                Fuel Weight: 9.5
                 New Weight: 105
                  Base Cost: 458.2
   Cost (after Multipliers): 870.58
   Efficency (   40   tons): 80
  Cost (w/Efficency, links): 950.58
               Final Weight: 65
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1/5
                Scaled Cost: 316.86
              Scaled Weight: 6.5
         (w/Command Armour): 6.5


Notes:  The Cyclops Power-Cycle Suit is the primary tactical strike mecha of
the ITR. It is a transformable unit, changing from a large cycle to a heavy
powersuit. The pilot must wear a standard hardsuit, as the Cyclops transforms
around the hardsuit.  It's primary weapon is big enough to cause significant
damage to full sized mecha, making it a deadly battle field opponet.


Name: GSC Gruntman Heavy Trooper (Roadstriker Scale)
Cost: 238.22
Weight: 6.5
Scale: x1/5

Configuration    MV      Land MA      Flight MA
Battlesuit	 -3       30mpt          15 MA


Servos:                                    Armor:
Location  Class  Hits   Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      SH    100h      20/0      18  |  MgH     B   55h   -     4k  16.5
Head       SH     50h      10/0      10  |  MgH     B   55h   -     4k  16.5
R Arm      SH     55h      11/2      11  |  MgH     B   55h   -     4k  16.5
L Arm      SH     55h      11/2      11  |  MgH     B   55h   -     4k  16.5
R Leg      SH     55h      11/1      11  |  MgH     B   55h   -     4k  16.5
L Leg      SH     55h      11/1      11  |  MgH     B   55h   -     4k  16.5
Pod        SH      -       20/0      10  |  MgH     B   55h   -     4k  16.5

Cost: 200.5
Weight: 74.5


Sensors:
Sensor    Type     Range     Comm     Hits    Location    Cost     Space
Main       LH      20 km     180 km    10h       Head       12        1

Cost: 12
Weight: 1

Weapons:
Name         WA   Rng   Dmg   Sht   Hits   BV   CP   Space  Loc    Notes
2 Hands      +0    -    20h    -     5x2        4      2    Arms
Kick         +0    -    30h    -    
MG-12 30mm   +1    9  50h-AP   5     50h    6   69     20   2-H
  3 APX clips                 5x3              15x3         On hip  AP
10cm Buster  +2   26 100h-AP   5    100h    1  82.5    15   Torso  
   5 shells                                           166.5 Torso   Blast 3 & AP
6-Pack Hvy   +2   11    50h    6     20h    6   14      6   RLeg
6-Pack Hvy   +2   11    50h    6     20h    6   14      6   LLeg

Cost: 228.5
Weight: 20

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Pod Thruster    9       RPod         -       22       22
Leg Thruster    3       RLeg         -        7        7
Leg Thruster    3       LLeg         -        7        7

Cost: 36

Powerplant    
    Source: Laser Fusion (hot, standard)
        XS: 5
        MV: +0 
        MA: +0 
    M-Pool:    
      Cost: -x0.1
 
Control System       
       Type: Reflex
     M-Pool: +67%     
      Other:      
       Cost: +x.1

P+C+H Cost Multiplier: +x0.0
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: 


Cost Multiplier Systems:
System       Cost       Space       Special
Veriers      x.3          15         +3 MV

Total Multiplier: +x.3
Total M-Pool Bonus(+%): +67%


Subassemblies
System          Loc    Space    Cost      Notes
Cockpit       All over  10       -
Anti-Theft      Torso    -       .2
E-Seat          Torso    -       1
Adv.Sensor Pack Head     2      10

Cost: 11.2
Weight: 0

Final costs:
                Base Weight: 95.5
                Fuel Weight: 9.5
                 New Weight: 105
                  Base Cost: 488.2
   Cost (after Multipliers): 634.66
   Efficency (   40   tons): 80
  Cost (w/Efficency, links): 713.66
               Final Weight: 65
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1/5
                Scaled Cost: 238.22
              Scaled Weight: 6.5
         (w/Command Armour): 6.5

Notes: The Gruntman Heavy Trooper is anything but a grunt unit.  This is a
highly sophisticated mini-mecha, designed for close quarter combat in places
mecha have trouble going (forest, caves, ships, etc), but it is also equipped
with a large anti-mecha cannon, which can be quite deadly.


Mecha By Mathais Russ
-----------------------------

Name: MX-44 Maelstrom (ITR)
Cost: 374.6
Weight: 26.7
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            +0         7            28


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      HS     10       10/0      10  |  MW     S    6      -    1     6
Head       MS      4        4/0       4  |  MW     S    6      -    1     6
R Arm      MS      5        5/0       5  |  MW     S    6      -    1     6
L Arm      MS      5        5/0       5  |  MW     S    6      -    1     6
R Leg      MS      5        5/0       5  |  HS     S    5      -    1     5
L Leg      MS      5        5/0       5  |  HS     S    5      -    1     5
R Wing     St      3        3/0       3  |  LW     S    2      -    1     2
L Wing     St      3        3/0       3  |  LW     S    2      -    1     2
R Pod      MS               8/0       4  |  LW     S    5      -    1     2
L Pod      MS               8/0       4  |  LW     S    5      -    1     2

Cost: 90
Weight: 41

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Torso      LH    React.  -    11   -       -       6     15.6    -     Ranged Only, Reset X

Cost: 15.6
Weight: 5.5

Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7 km    1000 km     1        Head       4         1
Backup     Bak      1 km     300 km     2        Torso      2         2

Cost: 6
Weight: 1.5

Weapons:
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands        +0    -     2k    -     1x2         4      2    Arms   
Weapons MountA                          1          2      1    Torso  For gun
Weapons MountB                          1          2      1    Torso  For gun

E-G MassDriver +0    9    15k   5      15     3   45.5   20    2-H,T  3 Feeds
  Standard ammo                 5                  2      2       

Hailstorm gun  +0    9     4k   20      4     2    8      8     RPod  Scattershot
Hailstorm gun  +0    9     4k   20      4     2    8      8     LPod  Scattershot

Cost: 71.5
Weight: 13.5

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
RWing           4      RWing        -         3       5
LWing           4      LWing        -         3       5
RLeg            6      RLeg         -         5       6
LLeg            6      LLeg         -         5       6
RArm            4      RArm         -         3       5
LArm            4      LArm         -         3       5

Cost: 32


Powerplant    
    Source: Antimatter Power Cell (Hot, Supercharged, 6hr powercell)
        XS: 5  
        MV: +2   
        MA: +2   
    M-Pool: +67%   
      Cost: +x.15
 
Control System       
      Type: Reflex
    M-Pool: +67%      
     Other:      
      Cost: +x.1


P+C+H Cost Multiplier: +x.25
P+C+H M-Pool Bonus(+%): +134%
P+C+H Other Notes: 

Cost Multiplier Systems:
System        Cost       Space       Special
Space Enviro. x.05

Total Multiplier: +x.3
Total M-Pool Bonus(+%): +134%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Pod           Torso    1       2
Missile Jammer  Head     3      7.5  Range: 0, Level: -4

Cost: 10
Weight: 0

Final costs:
                Base Weight: 61.5
                Fuel Weight: 6.2
                 New Weight: 67.7
                  Base Cost: 225.1
   Cost (after Multipliers): 292.6
   Efficency (    41  tons): 82
  Cost (w/Efficency, links): 374.6
               Final Weight: 26.7
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 374.6
              Scaled Weight: 26.7
         (w/Command Armour): 26.7

Note: The Maelstrom's armor is about as thick as a Storm Giant's, and it has
a superb flight system augmented by dual booster packs and thruster wings.
It has a powerful antimatter reactor, a reflex control system, and an energy
force shield system.  It's main weapon is a powerful electro-gravitic mass
driver which can support both cone-blast and depleted-uranium ammo.  It is
also equipped with two hailstorm cannons, one mounted on either shoulder,
which can pepper out hundreds of flechette rounds per second.

This version does not have special ammo, only a clip of standard shells.


Name: RZD-20 Dragonfly (ITR)
Cost: 480.6
Weight: 37.6
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            +0         7             23

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      MS     8         8/0      8   |  MW     S    6      -    1     6
R Arm      MS     5         5/0      5   |  MW     S    6      -    1     6
L Arm      MS     5         5/0      5   |  MW     S    6      -    1     6
R Leg      St     4         4/0      4   |  HS     S    5      -    1     5
L Leg      St     4         4/0      4   |  HS     S    5      -    1     5
R Wing     LW     2         2/0      2   |  MS     S    4      -    1     4
L Wing     LW     2         2/0      2   |  MS     S    4      -    1     4
Head       St     3         3/1      3   |  HS     S    5      -    1     5

Cost: 72
Weight: 36

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Torso      HM    React.  -    7    1       -        7    61.3     -    Range Only, Reset 0, Turns 7

Cost: 61.3
Weight: 4.5

Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7 km    1000 km     1        Head       4         1
Backup     Bak      1 km     300 km     2        Torso      2         2

Cost: 6
Weight: 1.5

Weapons:
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands        +0    -     2k    -     1x2         4      2    Arms   
Weapons Mount                           1          2      1    RArm   For gun
Energy Sythe   +1    1    10k   inf    10         10     10    2-H    Stored on hip 
Super-Beam Gun -2    9    20k    1     20      1  86.5   10    Mount  Clip-Feed and Mega-Beam
15 clips for gun                       15         15    stored on hip

Cost: 117.5
Weight: 24

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Torso           3       Torso        -        1       2
RWing           3       RWing        -        2       4
LWing           3       LWing        -        2       4
RLeg            3       RLeg         -        2       4
LLeg            3       LLeg         -        2       4
RArm            4       RArm         -        4       5
LArm            4       LArm         -        4       5

Cost: 28


Powerplant    
    Source: Antimatter Power Cell (Hot, Supercharged, 6hr powercell)
        XS: 5  
        MV: +2   
        MA: +2   
    M-Pool: +67%   
      Cost: +x.15
 
Control System       
      Type: Reflex
    M-Pool: +67%      
     Other:      
      Cost: +x.1

P+C+H Cost Multiplier: +x.25
P+C+H M-Pool Bonus(+%): +134%
P+C+H Other Notes: 

Cost Multiplier Systems:
System        Cost       Space       Special
Space Enviro. x.05
Verniers      x.1          5          +1 MV

Total Multiplier: +x.4
Total M-Pool Bonus(+%): +134%


Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-Pod           Torso    1       2
Missile Jammer  Head     0       6  Range: 0, Level: -3

Cost: 8.5
Weight: 0

Final costs:
                Base Weight: 66
                Fuel Weight: 6.6
                 New Weight: 72.6
                  Base Cost: 293.3
   Cost (after Multipliers): 410.6
   Efficency (   35   tons): 70
  Cost (w/Efficency, links): 480.6
               Final Weight: 37.6
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 480.6
              Scaled Weight: 37.6
         (w/Command Armour): 37.6


Note:  The Dragonfly is a modified L-Geimour, with a little less armor, but a
lot more equipment.   It has a custom made super-beam cannon mounted on the
right arm, so powerful it drains an entire fusion cell every time it fires.
One model (depected here) is equiped with a deadly scythe to use for close
range combat.  It also has a twelve megawatt force field system.


Mecha By Jon Fuller
-----------------------------

Name: RVM-50 Storm Giant (ITR)
Cost: 209
Weight: 49
Scale: x1

Configuration    MV      Land MA      Flight MA
Mecha            +0         6            10


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      HS     10       10/0      10  |  MW     S    6      -    1     6
R Arm      HS      6        6/0       6  |  MW     S    6      -    1     6
L Arm      HS      6        6/0       6  |  MW     S    6      -    1     6
R Leg      HS      6        6/0       6  |  MW     S    6      -    1     6
L Leg      HS      6        6/0       6  |  MW     S    6      -    1     6
Head       HS      5        5/1       5  |  MW     S    6      -    1     6

Cost: 75
Weight: 37.5
 
Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS       7km     1000 km     1        Head       4         1
Backup     -        1km      300 km     2        Torso      2         2
 
Cost:   6
Weight: 1.5
 

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
2 Hands      +0    -     1k    -    1x2          4      2    Arms   
RG-80 Rifle  +0    7    10k    12    3      3   20.4   12    2-H
  2 clips (HEX)                                  5      -    Hip    On Hip
Beam Sword   +2    -     6k    inf   6      -    13     3    Hip    -4 SP
                                                                           
Cost: 41.4
Weight: 5.5

Movement Systems: 
System          MA    Location     Kills    Space    Cost  
Torso            1     Torso         -        2        2
RLeg             2     RLeg          -        4        4
LLeg             2     LLeg          -        4        4
RShoulder        2     RArm          -        3        3
LShoulder        2     LArm          -        3        3

Cost: 16
 

Powerplant    
    Source: Gravitic Turbine (cold, supercharged)
        XS: 1  
        MV: +2   
        MA: +2   
    M-Pool:    
      Cost: +x.3
 
Control System       
      Type: Screens
    M-Pool:      
     Other:      
      Cost:

P+C+H Cost Multiplier: +x.3
P+C+H M-Pool Bonus(+%): 
P+C+H Other Notes: 

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers      x.2        10          +2 MV
Space Enviro. x.05


Total Multiplier: +x.55
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc     Space   Cost
Cockpit         Torso    1       -
Liftwire        Torso    -       .3
Anti-Theft      Torso    -       .2
E-pod           Torso    1       2
Target Analyzer Head     1       5
Missile Jammer  Head     2       5  Range: 0, Level: -3

Cost: 12.5
Weight: 0

Final costs:
                Base Weight: 44.5
                Fuel Weight: 4.5
                 New Weight: 49
                  Base Cost: 134.9
   Cost (after Multipliers): 209
   Efficency (        tons): 0
  Cost (w/Efficency, links): 209
               Final Weight: 49
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                      Scale: x1
                Scaled Cost: 209
              Scaled Weight: 49
         (w/Command Armour): 49

Notes:  The RVM-50 Storm Giant is a heavy interseptor mecha normally used in
holding defensive positions.  It has a short range, but can be equipted with
drop tanks if the need arises.


=============================================================================
C. Paper Tiger 2037
=============================================================================
Mecha By Ron Keller

Name:   Pasaran Tactical Fighter
Cost:   31.22 CP (44.1 CP with Command Armor)
Weight: 1.98 t   (2.396 t with Command Armor)
Scale:  1/5

Configuration    MV      Land MA      Flight MA
Fighter          -1      N/A          36 (30 with Command Armor)

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP   Absorp  DC  Cost
Torso        HS    50h     10/0       10 |   Str   Std  15h       0  25h    3
R Wing       HS    25h      5/0        5 |   Str   Std  15h       0  25h    3
L Wing       HS    25h      5/0        5 |   Str   Std  15h       0  25h    3

Cost:   29 CP
Weight: 14.5 t

Command Armor: (Not used on most units, see notes)
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso       Str   Std   15h  25h        0   6/0   -0.2       6     Holds Missile Pack
R Wing       MW   Std    5h  25h        0   3/0   -0.0       2     Holds Wing Pod
L Wing       MW   Std    5h  25h        0   3/0   -0.0       2     Holds Wing Pod

Cost:   10 CP
Weight: 2.5 t

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main        MS       7km    100km        5h    Torso          4         1
Cost:   4 CP
Weight: .5 t

Weapons:
Name          WA   Rng   Dmg   Sht   Kills   BV      CP Space  Loc    Notes
Pulse Blaster +0     9   25h   Inf     25h    0  13.225    10  Mount  Var A-Missile
(Optional Command Armor Weaponry)
Missile Pack  +0     8   25h     6     10h    0   8.25      6  CA-T   Smart 1/6
Wing Pod      +0     8   25h     2     10h    0   2.75      6  CA-RW  Smart 1/6 *Linked
Wing Pod      +0     8   25h     2     10h    0   2.75      6  CA-LW  Smart 1/6 *Linked

Cost:   13.225 CP  /  26.975 CP  (with Command Armor) + 3 CP for Interservo Link
Weight: 2.5 t      /  4.16 t     (with Command Armor)

Movement Systems:
System          MA      Location     Kills   Space   Cost
Thruster        18    Right Wing         -       5   6.41
Thruster        18     Left Wing         -       5   6.41

Cost: 12.82

Powerplant
    Source: Supercharged Hot Fusion Reactor
        XS: 5
        MV: + 2
        MA: NA
    M-Pool: + 67%
      Cost: x.3

Control System:
       Type:Screen
     M-Pool: -
      Other: -
       Cost: -

P+C+H Cost Multiplier:  x.3
P+C+H M-Pool Bonus(+%): + 67%
P+C+H Other Notes:      + 2 MV

Cost Multiplier Systems:
System            Cost       Space       Special
Transat Ability   x.15           0       Surface-to-Orbit and Reentry capability
Space Env Prot    x.05           0       Environmental protection and Zero-G combat

Total Multiplier:       x0.5
Total M-Pool Bunus(+%): + 67%

Subassemblies
System          Loc    Space    Cost      Notes
Cockpit           T        7     0        Canopy
Antitheft Lock    T        0      .4      With alarm and pager
Ejector Seat      T        0     1        Ejects Pilot
Weapons Mount     T        2     2        Holds Pulse Blaster

Cost:   3.4 CP
Weight: .5 t


Final costs:
                Base Weight:  18   t
                Fuel Weight:   1.8 t (1000km, 827 km with Command Armor)
                 New Weight:  19.8 t
                  Base Cost:  63.445  CP
   Cost (after Multipliers):  93.6675 CP
   Efficency (     -0 tons):  0
  Cost (w/Efficency, links):  93.6675 CP
               Final Weight:  19.8 t
        Command Armour Cost:               |  38.625 CP
                      Scale:  1/5          |
                Scaled Cost:  31.22 CP     |  44.1 CP
              Scaled Weight:  1.98 t       |
         (w/Command Armour):               |  2.396 t

Notes: Cramped cockpit, Pilot may not have a Bod greater than 7.
       This fighter may be equipped with an Air Superiority Package consisting
       of Command Armor with built in smart missiles. Most fighters are not equipped
       with this package due to the increased cost and decreased performance. All
       Fighter Wings will have a supply of command armor to draw from.


Name:   Pasaran Mainliner Armor
Cost:   39.39 CP (Rifle) / 39.29 CP (Cannon)
Weight: 3.86 t (Rifle)   / 3.96 t (Cannon)
Scale:  1/5

Configuration    MV      Land MA      Flight MA
Humanoid         -3      50 mpt/ 7    8

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head         MS    20h      4/2        4 |    HS  Std   25h      0  25h    5
Torso        MS    40h      8/0        8 |    HS  Std   25h      0  25h    5
Right Arm    MS    25h      5/3        5 |    HS  Std   25h      0  25h    5
Left Arm     MS    25h      5/3        5 |    HS  Std   25h      0  25h    5
Right Arm    MS    25h      5/5        5 |    HS  Std   25h      0  25h    5
Left Arm     MS    25h      5/5        5 |    HS  Std   25h      0  25h    5

Cost:   62
Weight: 31

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Left Arm     LW  Std.    -3   15h  25h       0        1  6.24       6   Mounted

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      HStr      11km    130km       10h    Head           6         1
Backup    Bkup       1km     30km       10h    Torso          2         2

Cost:   8
Weight: 2

Weapons:
Name             WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc  Notes
Right Hand        0   10m   5+5h  n/a      5h    0   1.75     1   RA  Quick, Handy
Left Hand         0   10m   5+5h  n/a      5h    0   1.75     1   LA  Quick, Handy
Close Def Laser  -1     3   10h   Inf     10h    0   3.36     3    T  Var Anti-Missile

Beam Rifle       +1    11   25h   Inf     25h    2  13.04    10   2H
Beam Cannon      +1    17   35h   Inf     35h    0  12.72    10   2H  Warm Up 1

Cost:   19.9 / 19.58
Weight: 4.5  / 5.5

Movement Systems:
System          MA    Location     Kills    Space    Cost
Wheels          +2    Right Leg    5h x2        0    4
                      Left Leg     5h x2        0

Thrusters        2    Right Leg        0        3    2.97
Thrusters        2    Right Leg        0        3    2.97
Thrusters        4    Shield           0        6    5.94

Cost:   15.88
Weight: 2

Powerplant
    Source:  Hot Fusion Reactor
        XS:  5
        MV:  -
        MA:  -
    M-Pool:  -
      Cost:  -x.1

Control System
       Type:  Slave
     M-Pool:  -
      Other:  -
       Cost:  x0

P+C+H Cost Multiplier:  -x.1
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System          Cost       Space       Special
Space Env Prot  x.05           0       Environmental protection and Zero-G combat

Total Multiplier:       x0.5
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         All       10     0        Layout H-1, T-3, RA-1, LA-1, RL-2, LL-2, Armored.
Antitheft Lock    T        0      .4      With alarm & pager.
Ejector System    T        0     1.0      Blows armor off wearer
Nightlights       T        0      .5      Illuminates 10m radius, allows night vision
Storage Comp.    RA        1     1.0      Holds up to 100kg

Cost:   2.9
Weight: 0

Final costs:
                Base Weight:  42   t           41   t
                Fuel Weight:   2.1 t (500 km)   2.1 t (512 km)
                 New Weight:  44.1 t           43.1 t
                  Base Cost:  114.6  CP        114.92  CP
   Cost (after Multipliers):  108.87 CP        109.174 CP
   Efficency (   -4.5 tons):    9    CP          9     CP
  Cost (w/Efficency, links):  117.87 CP        118.174 CP
               Final Weight:  39.6 t           38.6 t
                      Scale:  1/5              1/5
                Scaled Cost:  39.29  CP        39.39 CP
              Scaled Weight:  3.96 t           3.86 t

Notes: Most of these armors are equipped with Beam Rifles, although each squad has
       at least one Beam Cannon available. They are usually only used as support weapons
       due to their low rate of fire. Other weapons may be assigned for some missions.
       The Close Defense Laser may be used in an offensive role, but its low power
       usually makes it a weapon of last resort.

       The thrusters were designed with the heavier Beam Cannon in mind. When using the
       Beam Rifle, the unit gains a slightly longer operational range, but no extra speed.

       The shield described is a lightly armored flight assistance package. Pilots must
       remember this when parrying. Many second-line units or shock troops are equipped
       with cheaper shields which sacrifice the thrusters in favor of increased stopping
       power. This variant loses flight capability, but may jump up to 200m (4 hexes).


Name:   Puissant Chasseur PC-M1 Cheval
Cost:   37.58 CP
Weight: 2.938 t
Scale:  1/5

Configuration    MV      Land MA      Flight MA
Humanoid         -1      60 mpt/ 8   0

Servos:                                    Armor:
Location   Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head       Str      15h      3/1        3 |  MStr  Std.  20h      0  25h    4
Torso      Str      30h      6/1        6 |  MStr  Std.  20h      0  25h    4
Right Arm  Str      20h      4/2        4 |  MStr  Std.  20h      0  25h    4
Left Arm   Str      20h      4/2        4 |  MStr  Std.  20h      0  25h    4
Right Leg  Str      20h      4/1        4 |  MStr  Std.  20h      0  25h    4
Left Leg   Str      20h      4/2        4 |  MStr  Std.  20h      0  25h    4

Cost:   49
Weight: 24.5

Sensors:
Sensor    Type      Range     Comm     Kills    Location    Cost     Space
Main      H Striker  11km    130km       10h    Head           6         1

Cost:   6
Weight: 1

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
R Hand       +0     M    5h   n/a      5h    0  1.75      1  RA     Quick, Handy
L Hand       +0     M    5h   n/a      5h    0  1.75      1  RA     Quick, Handy
Battle Rifle +1     5   20h    16     20h    2  18.16     8  2H     AP ammo, (2.48 t)
Howler Pod   -2  196max 30h     2      5h    0   5.99     6  TM     Long Range, Blast 10m
[or]                                                                (.4 ton)
Screamer Pod +2    12   25h     6     10h    0   6.0      6  TM     (1 ton)

Cost:   27.65  /  27.66  (Screamer)
Weight: 3.88 t /  4.48 t (Screamer)

Movement Systems:
System          MA    Location     Kills    Space    Cost
Wheels          +2    Right Leg    4h x 2       0       3
                      Left Leg     4h x 2       0
Cost:   3
Weight: 1.5

Powerplant
    Source:  Overcharged Cool Fusion Reactor
        XS:  1
        MV:  +1
        MA:  +1
    M-Pool:  -
      Cost:  x0.15

Control System
       Type:  Slave
     M-Pool:  -
      Other:  -
       Cost:  x0

P+C+H Cost Multiplier:  x0.15
P+C+H M-Pool Bonus(+%): +0
P+C+H Other Notes:      +1 MV, +1 MA

Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         All       10     0        Layout H-1, T-3, RA-1, LA-1, RL-2, LL-2, Armored.
Weapons Mount   T          2     3        Quick Change mount, holds missile pod
Nightlight      T          0      .5      Illuminates 10m radius, allows night vision
Antitheft Lock  T          0      .4      With alarm & pager.
Ejection System All        0     1        Blows armor off wearer
Storage Comp.   RL         1     1        Holds up to 100kg
Silent Running  RL/LL      0     3        -3 to detect (Wheeled movement only)

Cost:   8.9
Weight: .5

Final costs:
                Base Weight:  31.38 t
                Fuel Weight:   0
                 New Weight:  31.38 t
                  Base Cost:   94.55 CP
   Cost (after Multipliers):  108.73 CP
   Efficency (   -2   tons):    4
  Cost (w/Efficency, links):  112.73 CP
               Final Weight:  29.38 t
                      Scale:  1/5
                Scaled Cost:  37.58 CP
              Scaled Weight:  2.938 t

Notes: The Cheval is the result of the French powered armor initiative. This unit was
       designed based on the information leaked to the French by their agent in the UN's
       Caiman design team. The Cheval is lighter and has a higher power to mass ratio than
       the proposed Caiman design. This unit, like the Caiman, was designed with an
       interchangable shoulder mount to allow the unit to rapidly change roles as
       battlefield conditions dictate. Most Chevals carry missile packs in the shoulder
       mount, and the unit was designed with long-range sensors and missile guidance
       systems.

       The Europan unit has effectively used the Howler long-range missile packs in
       hit-and-run attacks on German surface vehicles and work details. The Germans have
       been expanding their defensive perimeter by bringing in more autosentries, but it
       has been an expensive process. The raiding units are typically comprised of five
       armors, one with a Screamer short range missile pack in case they are intercepted.

       The distinctive snout on the helmet is caused by the missile guidance systems and
       sensors. The pilots are often called "Chevaliers", (which, to be honest, they
       encourage), and many units incorporate horses into their insignia. The Europan
       armors have a gold chess knight under their tricolor. After adaptation for Europan
       conditions, the cost for each Cheval is 39.4 CP.


Name:   Panzerjaeger PzJg-01a Schreck
Cost:   32.38 CP
Weight: 3.34 t
Scale:  1/5

Configuration    MV      Land MA      Flight MA
Humanoid         -2      60 mpt/ 8    0

Servos:                                    Armor:
Location   Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head       Str      15h      3/1        3 |  HStr  Std.  25h      0  25h    5
Torso      Str      30h      6/1        6 |  HStr  Std.  25h      0  25h    5
Right Arm  Str      20h      4/2        4 |  MStr  Std.  20h      0  25h    4
Left Arm   Str      20h      4/2        4 |  MStr  Std.  20h      0  25h    4
Right Leg  Str      20h      4/1        4 |  MStr  Std.  20h      0  25h    4
Left Leg   Str      20h      4/2        4 |  MStr  Std.  20h      0  25h    4

Cost:   51
Weight: 25.5

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      Striker    4km     80km        5h    Head           2         1

Cost:   2
Weight: .5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
R Hand       +0     M    5h   n/a      5h    0  1.75      1  RA     Quick, Handy
L Hand       +0     M    5h   n/a      5h    0  1.75      1  RA     Quick, Handy
Assault Gun  +0     7   25h    16     25h    2  9.05      8  2H     (3.1 t)
Mortar       -2   64max 20h     4     20h    0  9.91      6  TM     Long
Range, Blast 10m
                                                                    (2.3 t)
Cost:   22.36
Weight: 6.4

Movement Systems:
System          MA    Location     Kills    Space    Cost
Wheels          +2    Right Leg    4h x 2       0       3
                      Left Leg     4h x 2       0
Cost:   3
Weight: 1.5

Powerplant
    Source:  Overcharged Cool Fusion Reactor
        XS:  1
        MV:  +1
        MA:  +1
    M-Pool:  -
      Cost:  x0.15

Control System
       Type:  Slave
     M-Pool:  -
      Other:  -
       Cost:  x0

P+C+H Cost Multiplier:  x0.15
P+C+H M-Pool Bonus(+%): +0
P+C+H Other Notes:      +1 MV, +1 MA

Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         All       10     0        Layout H-1, T-3, RA-1, LA-1,
RL-2, LL-2, Armored.
Weapons Mount   T          2     3        Quick Change mount, holds mortar
Spotlight       T          0      .2      Illuminates 10m radius
Nightlight      T          0      .5      Illuminates 10m radius, allows night vision
Antitheft Lock  T          0      .4      With alarm & pager.
Ejection System All        0     1        Blows armor off wearer
Storage Comp.   RL         1     1        Holds up to 100kg

Cost:   6.1
Weight: .5

Final costs:
                Base Weight:  34.4 t
                Fuel Weight:   0   t
                 New Weight:  34.4 t
                  Base Cost:  84.46 CP
   Cost (after Multipliers):  97.13 CP
   Efficency (     -0 tons):   0
  Cost (w/Efficency, links):  97.13 CP
               Final Weight:  34.4 t
                      Scale:  1/5
                Scaled Cost:  32.38 CP
              Scaled Weight:  3.44 t

Notes: The version seen on Europa adds Space and Arctic Environmental Protection, raising
       its cost to 35.2 CP. Some armors have been seen with missile pods or light cannon
       replacing the mortar. At this time, no details are available, and it is unclear
       whether these are field modifications or official variants.

       The Schreck is based on two different but related designs. A French agent obtained
       information on an early UN power armor design, but was turned and sold the
       data to the Germans, along with the code sets being used by the French program. The
       Germans were able to hack into the French system and get information on the French
       design before their new agent was compromised and the codes changed. The Schreck is
       as fast as the Cheval, but sacrifices some agility for improved protection.

       The Shreck has seen action on Europa in both offensive and defensive roles, and is
       often seen on patrol in Bavaria and southern Germany. The Europan units are part of
       a special production run, and bear a distinctive white and pale blue camouflage
       design.


Name:   Pasaran Drone Fighter
Cost:   2.58 t
Weight: 109.06 CP
Scale:  1/5

Configuration    MV      Land MA      Flight MA
Fighter          -1      0            20  ( [(4+2+2) + 2] x 2 )

Servos:                                    Armor:
Location    Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Fuselage     MStr    40h      8/0        8 |   Str  Std.  15h      0  25h    3
Right Wing   MStr    20h      4/0        4 |   Str  Std.  15h      0  25h    3
Left Wing    MStr    20h      4/0        4 |   Str  Std.  15h      0  25h    3
Tail         MStr    20h      4/4        4 |   Str  Std.  15h      0  25h    3

Cost:   32
Weight: 16

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MgHv      50km    Orbit       20h    Fuselage      32         1
Backup    BkUp       1km     30km       10h    Fuselage       2         2

Cost:   34
Weight: 3

Weapons:
Name           WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beamformer                              20h        7.5    7.5  FMnt
E-Pool, Portfolio 2
         -  I  +1*    5   25h   Inf                                   Warm-up 1
         - II  +4*    4    5h   Inf
Antimissile System

* The WA shown includes the +1 from the control system.
Cost:   7.5
Weight: 2

Movement Systems:
System          MA    Location     Kills    Space    Cost
Wing Thruster    4    Right Wing       -        2    1.935
Wing Thruster    4    Left Wing        -        2    1.935
Main Thruster    8    Tail             -        4    3.87

Cost: 7.74

Powerplant
    Source:  Overcharged Hot Fusion Reactor
        XS:  5
        MV:  +1
        MA:  N/A
    M-Pool:  +67%
      Cost:  x0.15

Control System
       Type:  Thought Control (AI)
     M-Pool:  +67%
      Other:  +2 MV, +1 to WA
       Cost:  x0.5

P+C+H Cost Multiplier:  x0.65
P+C+H M-Pool Bonus(+%): +134%
P+C+H Other Notes:      +3 MV, +1 WA

Cost Multiplier Systems:
System               Cost       Space       Special
Internal Automation  x1.3           0       Port. 4, Level 4, AI, no personality.
                                            Awareness, Navigation, Piloting, Mecha Gunnery
Transat Ability      x0.15          0       Surface-to-Orbit and Reentry capability
Space Env Prot       x0.05          0       Environmental protection and Zero-G combat
VTOL                 x0.05          0       No minimum flight speed & VTOL.

Total Multiplier:       x2.2
Total M-Pool Bonus(+%): + 134%

Subassemblies:
System              Loc    Space    Cost      Notes
Weapons Mount         F        2       2      Holds Beamformer.
Adv. Sensor Pkg.      F        2      10      Broad spectrum, allows recording.
Target Analyzer       F        1       5      Info on other units.
Internal Fuel Tank   RW        2       2      +500km range
Internal Fuel Tank   LW        2       2      +500km range

Cost:   21
Weight: .5 (+10%)

Final costs:
                Base Weight:  21.5 t
                Fuel Weight:   4.3 t (2000 km)
                 New Weight:  25.8 t
                  Base Cost:  102.24  CP
   Cost (after Multipliers):  327.168 CP
   Efficency (     -0 tons):    0     CP
  Cost (w/Efficency, links):  327.168 CP
               Final Weight:  25.8 t
                      Scale:  1/5
                Scaled Cost:  109.06 CP
              Scaled Weight:  2.58 t

Notes: This unit has no cockpit.

       This extremely expensive unit is not really intended for combat, but exploration.
       The Pasaran probe carries 10 of these drones, which it uses to explore planetary
       environments.

       While intelligent, the Drone's AI does not have a personality.


Name:   CNT-37 Gecko
Cost:   21.03 CP (CNT-37-ST: 21.94 CP)
Weight: 2.24 t
Scale:  1/5

Configuration    MV      Land MA      Flight MA
Humanoid         -1      60 mpt /8    0

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head         LW    10h      2/0        2 |   Str  Std.  15h      0  25h    3
Torso        LW    20h      4/1        4 |   Str  Std.  15h      0  25h    3
Right Arm    LW    15h      3/1        3 |   Str  Std.  15h      0  25h    3
Left Arm     LW    15h      3/1        3 |   Str  Std.  15h      0  25h    3
Right Leg    LW    15h      3/1        3 |   Str  Std.  15h      0  25h    3
Left Leg     LW    15h      3/1        3 |   Str  Std.  15h      0  25h    3

Cost:   36
Weight: 18

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MStr       7km    100km        5h    Head           4         1

Cost:   4
Weight: .5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP    Space  Loc    Notes
Right Hand   +0   10m    5h   N/A      5h    0   1.75    1     RA    Quick,Handy
Left Hand    +0   10m    5h   N/A      5h    0   1.75    1     RA    Quick,Handy
Combat Rifle +0     5   15h     -     15h    0   5.452   4     2H    Multi-Fire2, (1.896 t)
 (ammo drum)                   14                 .504*   .504*      Standard
 (ammo clip)                    8                1.152*   .208*      AP
* Cost, space, and weight of ammo is included in Combat Rifle specs.

Cost:   8.952
Weight: 2.896

Movement Systems:
System          MA    Location     Kills    Space    Cost
LW Wheels       +2    Right Leg    3h+2h        -       2
                      Left Leg     3h+2h
Cost:   2
Weight: 1

Powerplant
    Source:  Overcharged Cool Fusion Reactor
        XS:  1
        MV:  +1
        MA:  +1
    M-Pool:  -
      Cost:  x0.15

Control System
       Type:  Slave
     M-Pool:  -
      Other:  -
       Cost:  x0

P+C+H Cost Multiplier:  x0.15
P+C+H M-Pool Bonus(+%): +0
P+C+H Other Notes:      +1 MV, +1 MA

Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         All       10     0        Layout H-1, T-3, RA-1, LA-1, RL-2, LL-2, Armored.
Nightlight      T          0      .5      Illuminates 10m radius, allows night vision
Antitheft Lock  T          0      .4      With alarm & pager.
Ejection System All        0     1        Blows armor off wearer
Silent Running  RL/LL      0     2        -2 to detect (Wheeled movement only)

Cost:  3.9

Final costs:
                Base Weight:  22.396 t
                Fuel Weight:   0     t
                 New Weight:  22.396 t
                  Base Cost:  54.852  CP
   Cost (after Multipliers):  63.0798 CP
   Efficency (     -0 tons):   0
  Cost (w/Efficency, links):  63.0798 CP
               Final Weight:  22.396 t
                      Scale:  1/5
                Scaled Cost:  21.03
              Scaled Weight:  2.24 t

Notes: The Gecko's Combat Rifle is a sub-sonic gauss weapon. Its projectiles travel 20
       hexes per turn when using the optional Projectile Travel Time rule.

       This is the unit built by Dr. Durutti's team and used in the retaliatory strike
       against the 9th Brigade. This unit has several unique design features which were not
       continued in later designs. One of Durutti's ideas was to design the wheels like a
       mouse ball. The 5h wheels were spherical and are retracted into the foot when not in
       use. The original models used two motors to drive the wheels. One motor drove the
       wheel forward or backward, the other side to side. This design proved to be prone to
       breakdown, and was replaced with a more conventional design in later models.

       As the unit was designed as a sort of improved infantry armor, it was intended to
       work in close quarters and inside buildings. The unit has thick rubberized soles on
       its feet to reduce noise, improve traction, and cut down on damage to floors and
       vehicles.

       Some of the units in the original raid used an experimental weapon for dealing with
       armored vehicles. The Rocket Hammer's pointed head is driven by a small solid-fuel
       booster (apparently Dr. Durutti was a big fan of Battle Angel). The booster is fired
       by a trigger bar on the hammer's shaft to increase the force of impact. The
       combination of high impact speed, high mass, and small impact area make it very
       effective against armor. Even so, the Rocket Hammer was phased out due to its great
       weight. When needed, the Gecko's armament may be supplemented by a supply of limpet
       mines.


=============================================================================
       Weapons: (Cost and weights are before scaling)
       Name           WA  Rng   Dmg   Sht   Kills   BV   CP    Space  Loc  Notes
       Rocket Hammer  -1  10m   25h   n/a     25h    0  4.0    4       2H  AP
       Limpet Mine    +0   0    25h     1      5h    0   .825   .825    -  Fused, Blast 10m

(0.17 ton)

=============================================================================

       Most of the Geckos seen in service now are from the later CNT-37-ST (Space Type)
       series, which were produced in large numbers. The CNT series is no longer in
       production, but the sheer number produced ensures that it will be in service for a
       long time. The Gecko is usually used in security or light support roles. It has
       mainly been phased out of front line duty, except in low-threat environments. It is
       often seen aboard UN spacecraft and in the UN colonies.


GVRA-Bolivar (18.242 CP)

A similar unit is produced in Cuba and is used throughout Latin America.
The Bolivar is so similar to the Gecko that it is widely believed a member
of Durutti's team leaked the design to the Cubans. The Bolivar reduces cost
(18.242 CP) by using the more readily available power cells instead of the
reactor used in the Gecko. It also replaces the Combat Rifle with a rapid
fire chain gun firing caseless ammunition. The Chain Gun is supposed to be
loaded with tracer ammo to help the user compensate for the vicious recoil,
but it is often loaded with regular ammo to save money (17.978 CP with
regular ammo).

=============================================================================
Weapons: (Cost and weights are before scaling)
Name           WA  Rng   Dmg   Sht   Kills   BV   CP    Space  Loc  Notes
Chain Gun      -2    4   15h    10     15h    4  4.534      4   2H  (1.698 t)
  (w Tracers)  -1                                5.326
=============================================================================

The Bolivar is mostly used in defensive roles, as its power system limits
the amount of time it can spend away from supply lines. The Bolivar saw
action most recently along the Mexican/Texas border when American INS
forces made a preemptive strike into Mexican territory. Mexican forces
responded and inflicted heavy casualties in the running battle. The INS
underestimated the Bolivars, which are contemptuously referred to as
"Sancho Panzers" in the United States.


=============================================================================
D. Hachiman no Bushi
=============================================================================

Mecha By Mark Berger

Name: Nova 4000XZ
Cost: 492.8 cp
Weight: 55 tons
Scale: x1

Configuration   MV      Land MA         Flight MA
Mekton          -2         6               14

Servos:                                         Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  AbC  DC  Cost
Torso      MW      12      12/1      12  |   MW   Beta   6   0    4    9
Head       MW      6        6/0       6  |   MW    B     6   0    4    9
R. Arm     MW      7        7/0       7  |   MW    B     6   0    5    9
L. Arm     MW      7        7/0       7  |   MW    B     6   0    4    9
R. Leg     MW      7        7/0       7  |   MW    B     6   0    4    9
L. Leg     MW      7        7/0       7  |   MW    B     6   0    4    9
Cost: 100
Weight: 41

Shields:
Location  Class  Type  DA  SP  DC  AbC  Spc  Cost  Binder  Notes
Left Arm    MW    B    -1   8   4  1/4   1     27     0

Sensors
Sensor  Type  Range  Comm  Kills  Location  Cost  Space
Main     MW   15 km  1500    2       H        9     1
Backup   SL    1 km   300    0       T        0     1

Cost: 9
Weight: 1

Weapons
Name      WA  Rng  Dmg  Sht  Kills  BV  CP  Space  Loc  Notes
Hand      +0  mel  1+1K n/a    1    --  1.5   1     RA  Quick, Handy
Hand      +0  mel  1+1K n/a    1    --  1.5   1     LA  Quick, Handy
Foot      +0  mel  2+2K n/a    2    --   0    0     RL
Foot      +0  mel  2+2K n/a    2    --   0    0     LL
Mis. Lau. +0  11   10K   3     2    --   3    3     RA
Mis. Lau. +0  11   10K   3     2    --   3    3     LA
Phalaser  +1  ---   2K  inf    2    inf  3    3     T   Anti-missile
Blast1053 +0  15   14K   5     8     1  38    14   2-H  Folio-1
bur. 1053 +1   9    5K  inf    ^     3   ^    ^     ^   Folio-2
str. 1053 +0   7    3K  inf    ^    inf  ^    ^     ^   Folio-3
Beamsabre +1  mel   9K  inf    2    n/a  7    7    1-H  Hand-held

Cost: 49
Weight: 9

Movement Systems:
System     MA  Location  Kills  Space  Cost
Gravitics  13  T/RA/LA/    0    2/1/1   53
                RL/LL           /5/5

Cost: 53

Powerplant:
Source: Fusion
XS: 1
MV: +1
MA: +1
M-Pool: +0%
Cost: x0.15

Control System
Type: Virtual
M-Pool: +33%
Other:
Cost: x0.05

P+C Cost Multiplier: x0.2
P+C M-Pool Bonus: +33%

Cost Multiplier Systems
System      Cost     Space     Special
Verniers    x0.2       10       +2 MV
Env. Prt.   x0.3        0       Space, EM, Arctic, Desert, Hi-Pressure
A.C.E.      x0.1        0       +67% M-Pool

Total Multiplier: x0.8
Total M-Pool Bonus: +100%

Subassemblies
System          Loc     Space   Cost    Notes
Cockpit          T        1       0     Armored
Ej. Seat         T        0       1
Stereo           T        0     0.1
Codelock         T        0     0.4
Spotlights       T        0     0.2
Liftwire         T        0     0.3
Design&Decor     T        1       1     +2 CL (same paint job as before)
Ad. Sensor Pack  H        2      10
Target Analyzer  H        1       5
Res. Intensifier H        1       4     x64 resolution
Mag Res Lens     H        1      15

Cost: 38
Weight: 0

Final Costs
        Base Weight: 55 tons
        Fuel Weight: 0
         New Weight: 55 tons
          Base Cost: 276 cp
Cost (after mult.s): 492.8 cp
         Efficiency: 0 tons/0 cp
Cost (after effic.): 492.8 cp
       Final Weight: 55 tons
              Scale: x1
        Scaled Cost: 492.8 cp
      Scaled Weight: 55 tons

Notes: This is the refitted Nova, which was quite majorly redesigned after
the first fight with Team Viper.


Mecha By Kevin Murray

Name: DenVark Advanced Military Systems Mk.500XL
Cost:493.745
Weight:-3
Scale:1/1

Configuration   MV      Land MA      Flight MA
Humanoid	-3	6            8
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head      MW     6          6/0     6    | MH     std.  8   0       1   8
Torso     MW     12        12/5     12   | MH     std.  8   0       1   8 
Left Arm  LH     8          8/0     8    | AH     std.  9   0       1   9
Right Arm LH     8          8/0     8    | AH     std.  9   0       1   9
Left Leg  MW     7          7/0     7    | MH     std.  8   0       1   8
Right Leg MW     7          7/0     7    | MH     std.  8   0       1   8

Cost:98
Weight:49

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Left Arm  MH     std.    0    12   1    0        1       18    NA	Shoulder Mounted
Right Arm MH     std.    0    12   1    0        1       18    NA       Shoulder Mounted
Cost:36
Weight:12

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main      MS       7km       1500km   1        Head        4         1
Backup    BU       1km       300km    2        Torso       2         2
Cost:6
Weight:1.5

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Hand         0    Mel   1+4   NA    1       NA   2    1      LA     Quick;Handy
Hand         0    Mel   1+4   NA    1       NA   2    1      RA     Quick;Handy
80MW Beam    1    11    8     inf   8       1    16   4      LA     Cross Linked \/
80MW Beam    1    11    8     inf   8       1    16   4      RA     Cross Linked /\
20MW CIDS    3    6     2     inf   2       1    7.5  3      HD     Anti-Missile Only
Sword        2    Mel   10+4  NA    10      NA   52   16     2H     AP;Quick
Cost:95.5
Weight:15

Movement Systems:
System          MA    Location     Kills    Space    Cost  Notes
Thrusters       4     Left Leg     0        5        9.5   50km Fuel
Thrusters       4     Right Leg    0        5        9.5   50km Fuel
Cost:19
Weight:.775

Powerplant
    Source: Fusion
        XS:1
        MV:+2
        MA:+2
    M-Pool:0
      Cost:.3

Control System
       Type:Screen
     M-Pool:0
      Other:0
       Cost:0

Hydraulics
      Space:2e
 +Melee Dmg:+2K
       Lift:x2
       Cost:.2

P+C+H Cost Multiplier:.5
P+C+H M-Pool Bonus(+%):0
P+C+H Other Notes:0

Cost Multiplier Systems:
System       Cost       Space       Special
Int. Auto.   .21        1           AL:3;PF:3(Awareness,Mech Tech,Mech Pilot)
Total Multiplier:.71
Total M-Pool Bonus(+%):0

Subassemblies:
System          Loc    Space    Cost      Notes
Crew Stations   Torso  2        2         Armored-2 Crew
ISXLink         Torso  0        3         for 80MW Beam Cannons
Cost:5
Weight:0

Final costs:
                Base Weight:77.5
                Fuel Weight:.775
                 New Weight:78.275
                  Base Cost:259.5
   Cost (after Multipliers):443.745
   Efficency (  -25   tons):50
  Cost (w/Efficency, links):493.745
               Final Weight:53.275

Notes:
	A modified Mk.800 military design for use in Hachiman No Bushi Class 
500 Tournament. Original Mk.800 design includes EW suite, Widow Maker Mech
Assault Rifle, Thrusters allowing flight MA of 20, 1000km Fuel, and a much
more capable IA system, among other systems. Modifications conducted by 
DVAMS Chief Technian Franc Krieg, with input from John Lang and Nontor.
	The entry of the Mk. 500XL in the tourney is to celebrate the 2000th 
corporate anniversary, and to increase DenVark Industries brand recognition. 
Mech is painted flat black with DVI logo in white on the twin shoulder 
shields and across the chest. The lettering Mk. 500XL is in bright red script 
across the back and on the shoulder shields. In small crude gray lettering on 
the entry hatch is written "Kick Ass". No one is sure exactly who put it there.
	This was the base Mk.500XL. Note the lack of an E-Seat. The current
version is the Mk.500XL(B),the third revision, and the proposed C variant 
is undergoing evaluation. The A version differs only slightly in that E-Seats
and a Stereo were added, and the IA was reprogrammed. The B version has a slightly
altered weapon suite, and the proposed C version is said to be a dramatic departure
from the earlier versions, with a completely revised weapon suite, and a 
new form of shielding.


=============================================================================
E. Stellar Flame
=============================================================================

Mecha By Mark Berger

Name: VF-100I Minuteman
Cost: 663.6 cp
Weight: 25 tons/31 tons with Command Armor
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter         -0        0               40
Humanoid        -0        6               20
				    
		Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      MS      8        8/0       8  |   MS     b    4     0     4    6
Head       MS      4        4/0       4  |   MS     b    4     0     4    6
R. Arm     MS      5        5/0       5  |   MS     b    4     0     4    6
L. Arm     MS      5        5/0       5  |   MS     b    4     0     4    6
R. Leg     MS      5        5/0       5  |   MS     b    4     0     4    6
L. Leg     MS      5        5/0       5  |   MS     b    4     0     4    6
R. Cnd.    MS      4        4/0       4  |   MS     b    4     0     4    6
L. Cnd.    MS      4        4/0       4  |   MS     b    4     0     4    6
R. Wing    MS      4        4/0       4  |   MS     b    4     0     4    6
L. Wing    MS      4        4/0       4  |   MS     b    4     0     4    6
				     
				     Cost: 108
Weight: 44

Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso      MS      b    4    4      0        8    -0.3    50      1 10K, 5 shot, BV5 beam gun
R Arm      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel
L Arm      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel
R Leg      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel
L Leg      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel

Cost: 102
Weight: 11

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
R. Arm      MS    St    -1     8    1     0         1      8    0        R. tail in fighter mode
L. Arm      MS    St    -1     8    1     0         1      8    0        L. tail in fighter mode

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main        MS     7 km      1000km     1          H        4         1
Backup     LW      2 km       500km     1          T        1         1

Cost: 5
Weight: 1

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Hand         -0  melee 1+1K   n/a     1    n/a  1.5     1     RA    Quick, Handy
Hand         -0  melee 1+1K   n/a     1    n/a  1.5     1     LA    Quick, Handy
Flech. Rifle -0  7/49    5K    10     5     1     5     5    1-H    Scattershot Ammo
PBcannon     +1 10/100   6K   inf.    6     1    12     3      T    Fighter Mode.
Flux Gntlt.  +1  melee 1+15K   *     15     2     6     1     RA    Two uses.
Beamsabre    +1  melee 1+6K   inf.    2    n/a    6     6    1.5H
Arm Laser    +1  9/81    5K    inf.   5     1    11     1     RA 
Arm Laser    +1  9/81    5K    inf.   5     1    11     1     LA
Missiles     +0  11/121 10K     2     1    n/a    2     2     RW
Missiles     +0  11/121 10K     2     1    n/a    2     2     LW
Missiles     +0  11/121 10K     2     1    n/a    2     2     RC
Missiles     +0  11/121 10K     2     1    n/a    2     2     LC

Cost: 63
Weight: 22

Movement Systems:
System          MA    Location   Kills    Space    Cost  
Thrusters      8.5       RL        0        3       24
Thrusters      8.5       LL        0        3       24

Cost: 48

Powerplant
    Source: Fusion
	XS: 5
	MV: +1
	MA: +1
    M-Pool: +33%
      Cost: x0.15


Control System
       Type: Virtual
     M-Pool: +33%
       Cost: x0.05


P+C+H Cost Multiplier: x0.2
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Transform    x0.55        0         Fighter Mode, Transatmospheric, Weapons Network
Verniers     x0.4        20         +4 MV
Int. Auto.   x0.1         0         Auto-1, Folio-3
Environment  x0.05        0         Space Protection

Total Multiplier: x1.2
Total M-Pool Bonus(+%): +67%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       2        2       Escape Pod

Cost: 2
Weight: 0


Final costs:
		Base Weight: 67
		Fuel Weight: 7
		 New Weight: 74
		  Base Cost: 206
   Cost (after Multipliers): 453.6
   Efficency (-49 tons): 98
  Cost (w/Efficency, links): 551.6
	       Final Weight: 25 tons
	Command Armour Cost: 112
		      Scale: x1
		Scaled Cost: 663.6 cp
	      Scaled Weight: 25 tons
	 (w/Command Armour): 31 tons

Notes: The VF-100I Minuteman is the premier starfighter of the Rim 
Territories Navy, and also its premier combat mecha.  It has many 
capabilities that make it much more versatile than most designs, 
including transformation capabilities to give it a full range of 
possible operating environments.  Standard loadout includes the 
centreline-mounted FR-100 flechette rifle, which feeds off of a 
10-shot magazine while the mecha is configured in humanoid mode and 
a 100-shot internal reservoir while it is in aircraft configuration, 
plus eight AIM-277 Mongoose medium-range image-recognition air-to-air 
missiles.

Development: The VF-100 was contracted in late 2580 after the Paris Air 
Show rollout of the Central Sectors Navy's XFT.37A Protector transfighter.  
The machine went from the proof-of-concept VX-92 (nicknamed "Werewolf" by 
its flight crews) to the prototype YVF-100 to the production VF-100A in 
less than three years, beating the Protector into main line service by two 
years.  Originally ordered as an austere space-superiority fighter with the 
ability to transform into a light combat mecha, the VF-100A was the most 
agile of the breed.  Since then, the design has suffered a creeping weight 
gain (from 15 tons in the original production mecha to twenty-five tons for 
the most recent model), at a trade-off of increased design efficiency.  
The current variant, the VF-100I/J, has replaced the non-transformable F-99 
Freejack in all roles except light interdiction.  The fact can not be 
escaped that for that role, numbers count significantly more than quality, 
and three Freejacks can be produced for one Minuteman.  The VF-100 is 
produced in two concurrent variants: one single-seat space superiority 
variant and one twin-seat utility/combat variant.


Name: VF-100J Minuteman
Cost: 663.6 cp
Weight: 25 tons/31 tons with Command Armor
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter         -0        0               40
Humanoid        -0        6               20
				    
		Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Torso      MS      8        8/0       8  |   MS     b    4     0     4    6
Head       MS      4        4/0       4  |   MS     b    4     0     4    6
R. Arm     MS      5        5/0       5  |   MS     b    4     0     4    6
L. Arm     MS      5        5/0       5  |   MS     b    4     0     4    6
R. Leg     MS      5        5/0       5  |   MS     b    4     0     4    6
L. Leg     MS      5        5/0       5  |   MS     b    4     0     4    6
R. Cnd.    MS      4        4/0       4  |   MS     b    4     0     4    6
L. Cnd.    MS      4        4/0       4  |   MS     b    4     0     4    6
R. Wing    MS      4        4/0       4  |   MS     b    4     0     4    6
L. Wing    MS      4        4/0       4  |   MS     b    4     0     4    6
				     
				     Cost: 108
Weight: 44

Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso      MS      b    4    4      0        8    -0.3    50      1 10K, 5 shot, BV5 beam gun
R Arm      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel
L Arm      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel
R Leg      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel
L Leg      MS      b    3    4      0        6    -0.2    13      1 Weapon Mt., 1000 km fuel

Cost: 102
Weight: 11

Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
R. Arm      MS    St    -1     8    1     0         1      8    0        R. tail in fighter mode
L. Arm      MS    St    -1     8    1     0         1      8    0        L. tail in fighter mode

Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main        MS     7 km      1000km     1          H        4         1
Backup     LW      2 km       500km     1          T        1         1

Cost: 5
Weight: 1

Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Hand         -0  melee 1+1K   n/a     1    n/a  1.5     1     RA    Quick, Handy
Hand         -0  melee 1+1K   n/a     1    n/a  1.5     1     LA    Quick, Handy
Flech. Rifle -0  7/49    5K    10     5     1     5     5    1-H    Scattershot Ammo
PBcannon     +1 10/100   6K   inf.    6     1    12     3      T    Fighter Mode.
Flux Gntlt.  +1  melee 1+15K   *     15     2     6     1     RA    Two uses.
Beamsabre    +1  melee 1+6K   inf.    2    n/a    6     6    1.5H
Arm Laser    +1  9/81    5K    inf.   5     1    11     1     RA 
Arm Laser    +1  9/81    5K    inf.   5     1    11     1     LA
Missiles     +0  11/121 10K     2     1    n/a    2     2     RW
Missiles     +0  11/121 10K     2     1    n/a    2     2     LW
Missiles     +0  11/121 10K     2     1    n/a    2     2     RC
Missiles     +0  11/121 10K     2     1    n/a    2     2     LC

Cost: 63
Weight: 22

Movement Systems:
System          MA    Location   Kills    Space    Cost  
Thrusters      8.5       RL        0        3       24
Thrusters      8.5       LL        0        3       24

Cost: 48

Powerplant
    Source: Fusion
	XS: 5
	MV: +1
	MA: +1
    M-Pool: +33%
      Cost: x0.15


Control System
       Type: Virtual
     M-Pool: +33%
       Cost: x0.05


P+C+H Cost Multiplier: x0.2
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Transform    x0.55        0         Fighter Mode, Transatmospheric, Weapons Network
Verniers     x0.4        20         +4 MV
Int. Auto.   x0.1         0         Auto-1, Folio-3
Environment  x0.05        0         Space Protection

Total Multiplier: x1.2
Total M-Pool Bonus(+%): +67%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       4       4        2 crew, Escape Pod

Cost: 4
Weight: 0


Final costs:
		Base Weight: 67
		Fuel Weight: 7
		 New Weight: 74
		  Base Cost: 208
   Cost (after Multipliers): 457.6
   Efficency (-49 tons): 98
  Cost (w/Efficency, links): 555.6
	       Final Weight: 25 tons
	Command Armour Cost: 112
		      Scale: x1
		Scaled Cost: 667.6 cp
	      Scaled Weight: 25 tons
	 (w/Command Armour): 31 tons

Notes: The VF-100J is the two-seater wild weasel/trainer version of the 
VF-100I.  As compared to the VF-100I, it typically carries High-speed 
Anti-Radiation Missiles (HARMs) rather than the VF-100I's AIM-277 Shrike 
air-to-air missiles in combat.  The Wild Weasel is the master of the 
electronic battlefield, casting its reign of terror over enemy AWACS 
operators and assisting friendly ones.


Name: MF-115F Freeman
Cost: 502.75 cp
Weight: 23/32.5 tons
Scale: x1

Configuration    MV      Land MA      Flight MA
Humanoid        -1        5               8
H (G)           -1        13 (GES)        0
				    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP   DC  Cost
Torso       HS    10       10/       10  |   HS     b    5    4    5
Head        HS     5        5/        5  |   HS     b    5    4    5
R.Arm       HS     6        6/        6  |   HS     b    5    4    5
L.Arm       HS     6        6/        6  |   HS     b    5    4    5
R.Leg       HS     6        6/        6  |   HS     b    5    4    5
L.Leg       HS     6        6/        6  |   HS     b    5    4    5
					 
Cost: 81
Weight: 34.5



Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes
Torso       HS     b     5    4      0      10     -0.4   12.5     4x20K, Long-Range, Smart 4 Skill 20+ missiles
RA          HS     b     3    4      0       6     -0.2    7.5
LA          HS     b     3    4      0       6     -0.2    7.5
RL          HS     b     3    4      0       6     -0.2    7.5
LL          HS     b     3    4      0       6     -0.2    7.5

Cost: 182.5
Weight: 8.5


Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
RA          HS     b     -1    4    4      0       1      11     10
LA          HS     b     -1    4    4      0       1      11     10


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MW      15 km    1500 km     2         H          9        1
Backup     SL       1 km     300 km     0         T          0        1
CmdA.     MgH      50 km    orbital     4        CA(T)      32        1

Cost: 9
Weight: 1


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Claw         +0  melee 1+2K   n/a     2     n/a   2     2     LA    Quick
Hand         +0  melee 1+1K   n/a     1     n/a   2     1     RA    Quick, Handy
Gyroc        -1    64   7K    15      7      1    7     7    2-H    Blast-IV ammo, Clip
Twin Laser   +1  11/121 7K    inf.    7      2   19    10     RA
SRM Pod      +0   8/64  5K     6      2      1    9     9     LA    Blast Radius 1

Cost: 39
Weight: 9.5


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Thrusters        7      Torso        0        6        6

Cost: 6


Powerplant
    Source: Fusion
	XS: 5
	MV: +1
	MA: +1
    M-Pool: +33%
      Cost: x0.15


Control System
       Type: Reflex
     M-Pool: +67%
      Other:
       Cost: x0.1


Hydraulics
      Space: 0
 +Melee Dmg: +0
       Lift: +0
       Cost: x0.00


P+C+H Cost Multiplier: x0.25
P+C+H M-Pool Bonus(+%): +100%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Stealth       x0.2        0
Int. Auto.    x0.2        0         Auto-3, Folio-3
Environment  x0.05        0         Space

Total Multiplier: x0.7
Total M-Pool Bonus(+%): +100%



Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          H       2        1       Escape Pod included
Microhands      RA       1       0.3
Liftwire         H       0       0.2

Cost: 1.5
Weight: 0


Final costs:
		Base Weight: 50
		Fuel Weight: 5
		 New Weight: 55
		  Base Cost: 168.5
   Cost (after Multipliers): 286.22
   Efficency (-27 tons): 54
  Cost (w/Efficency, links): 340.22
	       Final Weight: 23
	Command Armour Cost: 162.5
		      Scale: x1
		Scaled Cost: 502.75
	      Scaled Weight: 23
	 (w/Command Armour): 32.5

Notes:
The Freeman is the Rim's primary single-mode fighter mechaarmor (thus the 
"MF" designation).  Its primary purposes are point defense (within 50 
kilometers of capital ships) and planetary strike.  It has three secondary 
variants:

MF-115F-A: AWACS variant.  All weapons are stripped out of the hull in favor 
of a large Radome containing a powerful spotting radar.  The Command Armor's 
2x2x20K missiles are replaced with a pair of 10-shot 4K dogfighting missile 
launchers.

MF-115F-E: Electronic Warfare variant.  The Binder-mounted Twin Laser and 
SRM pod are removed and replaced by a small yet potent ECM system, using the 
flat surfaces of the binder as generating antennae.  The systems are Value 5 
Missile, Radar and Sensor Jamming and Value 5 ECCM.  The head is also 
expanded to accomodate a second crewman, who acts as both navigator and 
defensive systems operator (Missile Jamming and ECCM), while the pilot 
doubles as the OSO (Offensive Systems Operator, also called the "bear" - "el 
oso" is Spanish for bear), operating Radar and Sensor jamming.

MF-115F-G: Ground-Assault variant.  The -G variant replaces the F, F-A and 
F-E's Thrusters with Ground-Effect fans.


=============================================================================
E. Section 8
=============================================================================

Mecha By Mark Berger

United States Air Force and United States Navy aircraft

Name: Northrop Grumman F-14D+ Super Tomcat (nickname: Turkey)
Cost: 111.5 cp ($111,500,000, the US Navy paid about $40,000,000 per Turkey)
Weight: 18.9 mt dry, 33.1 mt max. takeoff weight

Configuration    MV      Land MA      Flight MA
Fighter          -4        0             24

		Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  DC  Cost
Torso       HS    10       10/       10  |  HS      S    5   1    5
Rt. Wing    HS     6        6/        6  |  HS      S    5   1    5
Lt. Wing    HS     6        6/        6  |  HS      S    5   1    5
Rt. Tail    HS     5        5/        5  |  HS      S    5   1    5
Lt. Tail    HS     5        5/        5  |  HS      S    5   1    5
       Cost: 57
     Weight: 29 tons

Sensors:
Sensor Type  Range  Comm     Kills  Location  Cost   Space
Main    HS   11 km 1300 km     2       T        6      1

      Cost: 6
    Weight: 1

Weapons:
Name     WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc
M61A1    +0  6/36    4K    20     4      6   19     4     T
AIM-54   +1   196   15K     6     4      1   12     3     T
Weapon Mounts - the F-14 Tomcat can carry up to the following ordnance:
6 Phoenix missiles, 4 Phoenixes and up to 4 mixed AMRAAMS and Sidewinders, or
4 AMRAAMs and 4 Sidewinders.  Usual mix is 4/2/2, which gives the Tomcat the 
best possible versatility.
      
      Cost: 35
    Weight: 5 tons


Movement Systems:
System     MA    Location  Kills    Space    Cost
Thrusters  14.5   R.Tail     0        4       19
Thrusters  14.5   L.Tail     0        4       19

     Cost: 38

Powerplant
    Source: Hot Standard Combustion
	XS: 5
      Cost: -x0.45

Control System
       Type: Screen
     M-Pool: +0%
      Other: 
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: The Tomcat's control system is so old it barely avoids the
Manual designation.  The F-14D Super Tomcat brings that system up-to-date for
displays, but it still uses traditional hydraulic controls as opposed to the 
fly-by-wire controls of its Air Force counterpart, the F-15 Eagle.

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Computer-controlled variable wing adjusts
				    for best responsiveness.

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       1        0       Canopied cockpit.
Ej. Seat         T       0        1       ACES II seat

Cost: 1
Weight: 0

Final costs:
		Base Weight: 36 tons
		Fuel Weight: 3.6 tons
		 New Weight: 40 tons
		  Base Cost: 150 cp
   Cost (after Multipliers): 97.5
   Efficency ( -7 tons): 14cp
  Cost (w/Efficency, links): 111.5 cp
	       Final Weight: 33 tons
		      Scale: x1
		Scaled Cost: 111.5 cp
	      Scaled Weight: 33 tons

Notes:  As you can see above, the US Navy got the deal of Aviation History on 
the F-14 Tomcat - less than 40% what the plane should have cost! (the other 
estimates are very close to the planes' actual price, so...)
     Considering the F-14 Tomcat's proven effectiveness, it's surprising that
it has had to battle for its existence.  The plane got its name when the late 
Vice Admiral Thomas Connolly, in response to questions about the airworthiness
of the (lousy) F-111B naval fighter, "All the thrust in Christendom couldn't 
get that plane in the air."  He lost his chance at a fourth star, but gained a
namesake, and the Tomcat, nicknamed the "Turkey" for its huge size, has 
acquitted itself well, racking up a very solid kill ratio during its two-and-
a-half decades of US Navy service.  The F-14 Tomcat is used by the United 
States and Iran.
     If this excellent warplane has any drawbacks, they are in its low-thrust
engines.  The F-14 started life with the same TF30 powerplants as the twice-
as-heavy F-111.  This was later fixed in the F-14A+, B and D variants by the 
installation of the 27,000 lbf. F110-400 engine, a navalized version of one 
of the main powerplants of the F-16 Fighting Falcon (q.v.)


Name: McDonnell Douglas F-15A/B/C/D Eagle air superiority fighter (nickname: Ego)
Cost: 55.9 cp ($55,900,000.00) for the F-15A/C - 57.2 cp ($57,200,000) for the F-15B/D
Weight: 13.7 mt dry, 31 mt max takeoff weight.
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -4        0             20
				    (670 mi/h, Mach 2.5 w/afterburners)

		Servos:                                    Armor:
Location  Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso       MS    8       8/0      8  |   MS    S   4    0    1   4
R. Wing     MS    4       4/0      4  |   MS    S   4    0    1   4
L. Wing     MS    4       4/0      4  |   MS    S   4    0    1   4
R. Tail     MS    4       4/0      4  |   MS    S   4    0    1   4
L. Tail     MS    4       4/0      4  |   MS    S   4    0    1   4
					 
     Cost: 44
   Weight: 24.2

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2       T        6      1
Backup   SL     1 km   300 km   0       T        0      1

     Cost: 6
   Weight: 1.1

Weapons:
Name    WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
M61A1   +0  6/36   4K    20      4      6   19     4     T     20mm
AIM-120 +0 11/121  10K    4      3      1    4     4   Wings  AMRAAM
AIM-9R  +0  8/64   5K     4      2      1    2     2   Wings Sidewinder
Optional: replacement of the AIM-120 AMRAAM missiles with up to 12,000 lb. of
mixed ordnance.

     Cost: 25
   Weight: 5.0

Movement Systems:
System      MA    Location   Kills  Space  Cost
Thrusters   4(8)     RT        0      4      5
Thrusters   4(8)     LT        0      4      5

     Cost: 10

Powerplant
    Source: Hot Standard Combustion
	XS: 5
	MV: +0
	MA: +0
    M-Pool: +0
      Cost: -x0.45

Control System
       Type: Screen
     M-Pool: +0
      Other: Crew: 1 (2 in the F-15 B/D)
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Fly-by-Wire Controls (F-15C and later)

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space    Cost      Notes
Ej. Seat         T       0        1
Backseat         T       1        2       F-15B/D only

Cost: 1 (3)
Weight: 0

Final costs:
		Base Weight: 28 tons
		Fuel Weight: 3 tons
		 New Weight: 31 tons
		  Base Cost: 86 cp (88 cp)
   Cost (after Multipliers): 55.9 cp (57.2 cp)
	       Final Weight: 31 tons
		      Scale: x1
		Scaled Cost: 55.9 cp (57.2 cp)
	      Scaled Weight: 31.0 tons

Notes:  The F-15 Eagle is a classic air-superiority fighter, designed "with 
not a pound for air-to-ground."  Despite this rhymed purpose, the Eagle, 
also called the "Ego," is sometimes used as a light bomber, its four AMRAAM 
missiles traded out for 6,000 pounds of bombs.  However, the Ego isn't a 
great bomber, see the "Beagle" below.  The Ego has an unblemished 90-0 
record, with first blood for an American Eagle pilot coming on the opening 
night of the Gulf War, when a USAF flyer let fly with an AIM-7 Sparrow 
missile and destroyed an Iraqi Mirage F1C fighter jet.  The Eagle will 
continue to soldier on well into the 21st century, as the ordered run of F-22
Raptors will not be sufficient to replace all Eagles in service.  The Eagle is
used by the United States, Japan, Saudi Arabia and Turkey.


Name: McDonnell Douglas F-15E Strike Eagle heavy strike fighter (nicknames: Mud Eagle, Beagle)
Cost: 59.8 cp ($59,800,000.00)
Weight: 14.5 mt dry, 36.7 mt max takeoff weight.
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter        -4(-5)       0            20
				   (670 mi/h, Mach 2.5 w/afterburners)
		Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8       8/0      8  |   MS    S   4   0     1   4
R. Wing    MS    4       4/0      4  |   MS    S   4   0     1   4
L. Wing    MS    4       4/0      4  |   MS    S   4   0     1   4
R. Tail    MS    4       4/0      4  |   MS    S   4   0     1   4
L. Tail    MS    4       4/0      4  |   MS    S   4   0     1   4
					 
Cost: 44
Weight: 24.2

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2       T        6      1
Backup   SL     1 km   300 km   0       T        0      1

     Cost: 6
   Weight: 1.1

Weapons:
Name     WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc  Notes
M61A1    +0   6/36   4K    20     4      6   19     4     T   20mm
AIM-120  +0  11/121 10K     4     3      1    4     4   Wings AMRAAM
AIM-9R   +0   8/64   5K     4     2      1    2     2   Wings Sidewinder
Weapon Mounts:
Space for 20,000 lbs. ordnance on body pylons

Cost: 29
Weight: 5.0

Movement Systems:
System     MA    Location  Kills  Space  Cost
Thrusters  4(8)   R.Tail     0      4      5
Thrusters  4(8)   L.Tail     0      4      5

Cost: 10

Powerplant
    Source: Hot Standard Combustion
	XS: 5
	MV: +0
	MA: +0
    M-Pool: +0
      Cost: -x0.45

Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Fly-by-Wire controls

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space    Cost
Ej. Seat         T       0        2
Crew             T       1        1

Cost: 3
Weight: 0

Final costs:
		Base Weight: 28 tons
		Fuel Weight: 3 tons
		 New Weight: 31 tons
		  Base Cost: 92 cp
   Cost (after Multipliers): 59.8 cp
  Cost (w/Efficency, links): 59.8 cp
	       Final Weight: 31 tons
		      Scale: x1
		Scaled Cost: 59.8 cp
	      Scaled Weight: 30.5 tons (plus 10 tons of ordnance)

Notes: The US Air Force's premier air superiority fighter since its 
deployment in 1975, the F-15 has had a significant facelift since then.  The 
single-seat version of the Eagle is still in service, but the version used by
Section Seven was the twin-seat multirole version of the Eagle, the F-15E 
Strike Eagle.  There are actually two versions of the twin-seat Eagle: the 
Strike Eagle and the F-15D, which is merely a modified F-15C Eagle with two 
seats used as a trainer.  The Strike Eagle is often called the 'Beagle' (a 
contraction of 'Bomber Eagle,') or the 'Mud Eagle.'  F-16 Viper pilots call 
the Strike Eagle the 'Mud Hen.'  The Beagle was one of four airplanes in 
Desert Storm responsible for dropping unguided "iron bombs," (500 lb. Mk82s 
and 2,000 lb. Mk84s) and except for the huge B-52 BUFF dropped more iron than
any other plane in the Gulf War.  The Beagle can't exceed Mach One fully 
loaded.  The F-15E is used only by the United States Air Force.  The F-15E 
Strike Eagle will completely replace the Air Force's inventory of F-111 
Aardvarks by the 2010s.


Name: Lockheed Martin F-16A/B/C/D Fighting Falcon multi-role fighter 
(nicknames: Falcon, Viper, Electric Jet)
Cost: 58.05 cp ($58,050,000.00)
Weight: 18,238 lb. (8.3 mt) dry, 42,000 lb. (19.2 mt) max takeoff weight
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -3        0             22
				   (max speed Mach 2)
				    
		Servos:                         Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8       8/       8  |   MS    S   4    0    1   4
Rt. Wing   MS    4       4/       4  |   MS    S   4    0    1   4
Lt. Wing   MS    4       4/       4  |   MS    S   4    0    1   4
Tail       MS    4       4/       4  |   MS    S   4    0    1   4
					 
Cost: 36
Weight: 18

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2       T        6      1

Cost: 6
Weight: 1

Weapons:
Name      WA  Rng  Dmg  Sht  Kills  BV  CP  Space  Loc   Notes
M61A1     +0  6/36  4K  10     4    6   19   4      T    20mm Cannon
AIM-9X    +0  8/64  5K   1     1    1    1   1     RW    Sidewinder missile
AIM-9X    +0  8/64  5K   1     1    1    1   1     LW    Sidewinder missile
Weapons Mounts (6) - maximum load is 10,000 lb. (4,500 kg) mixed ordnance.
Cost: 29
Weight: 5

Movement Systems:
System   MA  Location  Kills  Space    Cost
Thruster 22    Tail      0      4        5    

Cost: 5

Powerplant
    Source: Hot Standard Combustion
	XS: 5
      Cost: -x0.45

Control System
       Type: Screen
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: The F-16 Viper's control system is on the opposite end of the scale from that of the F-14 Tomcat: state of the art, just barely below Virtual level.

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Dynamically-unstable architecture

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System      Loc  Space    Cost      Notes
Cockpit      T     1        0
Ej. Seat     T     0        1       ACES II seat
     Cost: 1
   Weight: 0

Final costs:
		Base Weight: 23
		Fuel Weight: 2.3
		 New Weight: 25.3
		  Base Cost: 77.0 cp
   Cost (after Multipliers): 50.05 cp
   Efficency ( -4 tons): 8 cp
  Cost (w/Efficency, links): 58.05 cp
	       Final Weight: 21.3 tons
		      Scale: x1
		Scaled Cost: 58.05 cp
	      Scaled Weight: 21.3 tons

Notes: The F-16 Fighting Falcon (better known as the Falcon or the Viper, 
Electric Jet was probably made up by the writers of Iron Eagle) has a history
dating back to the early development of the Grumman F-14 Tomcat and McDonnell
Douglas F-15 Eagle.  When the Pentagon was looking at the price tags of the 
earlier aircraft, they realized that they wouldn't be able to replace all 
2,500 of the Air Force, Navy, and Marine Corps's F-4 Phantom IIs with the 
F-14 and F-15 (final production runs 590 and 770 aircraft respectively).  To 
make up the difference, the Pentagon called a Light Weight Fighter (later 
Multi-Role Fighter) flyoff, between Northrop Aircraft and General Dynamics.  
General Dynamics's YF-16 Fighting Falcon flew first, with the Northrop YF-17 
Cobra, a light fighter designed to replace their aging F-5 Freedom Fighter 
and F-5E Tiger II on the international market, following soon after.  The 
YF-16, a single-engined plane with a pair of Sidewinder missile rails and a 
500-round M61A1 gatling cannon, won over the Air Force.  After the 
competition, the Air Force, extremely impressed with the little airplane, 
changed the requirement for General Dynamics: they wanted an all-weather 
light interceptor capable of outperforming the bigger F-15 Eagle.  What they 
got was one of the finest combat aircraft ever built: the F-16 "Viper" is 
almost as fast as the Eagle, can carry the same air-to-air load (four 
Sidewinders and four Sparrows, or later up to eight AMRAAMS - the AMRAAM has 
a smaller diameter than the Sparrow and can fit on a Sidewinder rail, but 
only half the Eagle's gun ammo).  What's more, the Viper is a fantastic mud-
mover, capable of carrying up to 8,000 lb. of "iron bombs" or up to 12 
Maverick missiles while still carrying four air-to-air  missiles (in fact, 
the F-16 never leaves the ground without a Sidewinder on each wingtip rail, 
except for the Navy's F-16N Top Gun aggressor plane, which is unarmed.  Even 
the RF-16 carries some armament).  Sixteen nations worldwide use the F-16, 
including (obviously) the United States of America.


Name: McDonnell Douglas F/A-18A/B/C/D Hornet (nickname: the Bug)
Cost: 62.0 cp
Weight: 22.1 metric tons fully loaded
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -3         0            22
				  (max speed Mach 2)
				    
		Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8       8/       8  |   MS    S   4    0    1   4
Rt. Wing   MS    4       4/       4  |   MS    S   4    0    1   4
Lt. Wing   MS    4       4/       4  |   MS    S   4    0    1   4
Rt. Tail   MS    4       4/       4  |   MS    S   4    0    1   4
Rt. Tail   MS    4       4/       4  |   MS    S   4    0    1   4

Cost: 44
Weight: 22

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main       HS      11 km  1300 km         2          T   6        1

Cost: 6
Weight: 1

Weapons:
Name      WA  Rng  Dmg  Sht  Kills  BV  CP  Space  Loc   Notes
M61A1     +0  6/36  4K  10     4     6  19    4     T    20mm Cannon
AIM-9X    +0  8/64  5K   1     1     1   1    1     RW   Sidewinder missile
AIM-9X    +0  8/64  5K   1     1     1   1    1     LW   Sidewinder missile
Weapons Mounts (6) - maximum load is 10,000 lb. (4,500 kg) mixed ordnance.
     Cost: 29
   Weight: 5

Movement Systems:
System   MA  Location  Kills  Space    Cost
Thruster 11   R.Tail     0      2       2.5
Thruster 11   L.Tail     0      2       2.5

     Cost: 5

Powerplant
    Source: Hot Standard Combustion
	XS: 5
      Cost: -x0.45

Control System
       Type: Screen
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Dynamically-unstable architecture

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System      Loc    Space    Cost      Notes
Cockpit      T       1        0
Ej. Seat     T       0        1       ACES II seat
     Cost: 1
   Weight: 0

Final costs:
		Base Weight: 28
		Fuel Weight: 2.8
		 New Weight: 30.8
		  Base Cost: 84.0 cp
   Cost (after Multipliers): 54.6 cp
   Efficency ( -8.7 tons): 17.4 cp
  Cost (w/Efficency, links): 62.0 cp
	       Final Weight: 22.1 tons
		      Scale: x1
		Scaled Cost: 62.0 cp
	      Scaled Weight: 22.1 tons


Notes:  After losing the LWF competition to the F-16 Fighting Falcon, 
Northrop's YF-17A Cobra has done very well.  The Navy, more impressed with 
the twin-engine Northrop prototype than the single-engined General Dynamics 
plane, asked Northrop to produce a squadron of prototypes with McDonnell 
Douglas, a company with experience in building carrier planes.  The result 
was the larger, heavier, and more capable YF-18 Hornet.  Originally ordered 
as a two-airframe deal (the fighter F-18 and attack A-18), the Department of 
the Navy decided to order both roles in one airframe (thus the Hornet's 
unique "F/A" designation).  Ironically, the F-16 "Viper" now hauls more iron 
than the F/A-18 Hornet, which has been plagued from its beginning with low 
fuel capacity and the badly underpowered General Electric F404 engine, 
limiting its top speed and preventing it from cruising at near-sonic 
velocities as the F-16 can (its maximum sustainable cruise is around 450-500 
mi/h).  The new Navy project F/A-18E/F Super Hornet is designed to address 
these issues, delivering a stretched Hornet powered by Pratt & Whitney's 
35,000 lb. F119-100 engine.  The Super Hornet was originally designed to 
supplement the F-22 Raptor's naval version, but has been elevated into the 
position of future air superiority fighter by the Department of the Navy, 
replacing the highly capable F-14 Tomcat (another great airplane undermined 
by weak engines), with the JSF (F/A-25 or F/A-26) replacing the Hornet in the
strike fighter role.


Name: Lockheed Martin/Boeing F-22A Raptor Advanced Tactical Fighter
Cost: 109.2 cp ($109,200,000.00)
Weight: 15.5 mt dry, 25 mt loaded, 29 mt maximum takeoff weight.
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -1         0            23

		Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8       8/0      8  |   MS    S   4    0    1   4
R. Wing    MS    4       4/0      4  |   MS    S   4    0    1   4
L. Wing    MS    4       4/0      4  |   MS    S   4    0    1   4
R. Tail    MS    4       4/0      4  |   MS    S   4    0    1   4
L. Tail    MS    4       4/0      4  |   MS    S   4    0    1   4
					 
     Cost: 44
   Weight: 24.2

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2       T        6      1
Backup   SL     1 km   300 km   0       T        0      1

     Cost: 6
Weight: 1

Weapons:
Name    WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
M61A1   +0  6/36    4K   20      4      6   19     4     T     20mm gun
AIM-120 +0  11/121 10K    4      3      1    4     4   Wings   AMRAAM
AIM-9R  +0  8/64    5K    4      2      1    2     2   Wings   Sidewinder
Weapon Mount - Right Wing - can carry 2 missiles or up to 4,000 lb. ordnance
Weapon Mount - Left Wing - can carry 2 missiles or up to 4,000 lb. ordnance

     Cost: 25
   Weight: 5.0

Movement Systems:
System      MA   Location   Kills  Space   Cost
Thrusters    8      T         0   3 (7.5)  9.5
     Cost: 9.5

Powerplant
    Source: Hot Overcharged Combustion
	XS: 5
	MV: +1
	MA: +1
    M-Pool: +33%
      Cost: -x0.18

Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: x0.0

Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: x0.0

P+C+H Cost Multiplier: -x0.2
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost  Space  Special
Verniers     x0.2   10    unstable architecture, 2-d thrust vectoring
Stealth      x0.2    0    Eight-lobe radar signature.

Total Multiplier: x0.2
Total M-Pool Bonus(+%): +33%

Subassemblies:
System          Loc    Space    Cost      Notes
Wt. Eff.        all      0        3
Ej. Seat         T       1        1

     Cost: 4
   Weight: 0

Final costs:
		Base Weight: 28 tons
		Fuel Weight: 3 tons
		 New Weight: 31 tons
		  Base Cost: 88.5 cp
   Cost (after Multipliers): 106.2 cp
   Efficency (  -6    tons): 3 cp
  Cost (w/Efficency, links): 109.2 cp
	       Final Weight: 25 tons
		      Scale: x1
		Scaled Cost: 109.2 cp
	      Scaled Weight: 25.0 tons

Notes: The F-22A Raptor (originally the YF-22 Lightning II) is the Air 
Force's next-generation air superiority fighter.  It combines high 
maneuverability, stealthy characteristics, supersonic cruise, high warload, 
and long range.  It was chosen in April 1991 over the YF-23 Black Widow II.  
The 440 ordered F-22 Raptors will replace the Air Combat Command's F-15C/D 
Eagle.  A second aircraft, the Joint Strike Fighter (JSF), yet to be 
contested, will replace the F-16C/D Fighting Falcon.  Rumor has it that the 
F-22 will be replaced soon in Section Eight, but what this highly capable 
fighter aircraft will be replaced by is a very intriguing question.
	The F-22 carries one M61A1 20mm automatic cannon with 1,000 rounds of
ammunition (it doesn't last long, though - on cyclic fire, the M61A1 fires 
6,000 rounds per minute!), with eight missile-launch rails mounted internally.
Because of the AIM-120 AMRAAM's smaller diameter as compared to the AIM-7F 
Sparrow, each launch rail can carry either an AMRAAM or an AIM-9R Sidewinder 
missile.  In addition, the Raptor can hang up to 8,000 lb. (3,636 kg) of 
ordnance and 1,200 gallons (4920 liters) on up to four external pylons when 
stealth is less than necessary.
	The Air Force and Navy originally contracted for 700-some F-22A and B
(the latter being a twin-seat aircraft akin to the F-15B/D/E Eagle and Strike
Eagle) each.  This was later pared down to 440, and furthermore, the Navy, as
has been their wont since the creation of the Department of Defense (and 
their loss of a cabinet-level seat), cancelled their order for the F-22, 
replacing it with the McDonnell Douglas F/A-18E/F Super Hornet.  However, the
Joint Strike Fighter (q.v.) will be ordered by all three services, in a total
number of nearly 3,000 (or about 1,000 aircraft per service).  It is 
interesting to note that Aviation Week and Space Technology, in a late-July 
1997 issue, mistakenly stated that Lockheed had already won the yet-to-be-
held Joint Strike Fighter flyoff between the Lockheed YF/A-24 (here the YF/A-
26) and the Boeing YF/A-25 (here the F/A-25 Brightstar).


Name: Lockheed Martin YF/A-26A Joint Strike Fighter prototype
Cost: 69.6 cp ($69,600,000.00)
Weight: 18,238 lb. (8.3 mt) dry, 42,000 lb. (19.2 mt) max takeoff weight
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -3         0            22
				   (max speed Mach 2)
				    
		Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8        8/      8  |   MS    S   4    0    1   4
Rt. Wing   MS    4        4/      4  |   MS    S   4    0    1   4
Lt. Wing   MS    4        4/      4  |   MS    S   4    0    1   4
Rt. Tail   MS    4        4/      4  |   MS    S   4    0    1   4
Lt. Tail   MS    4        4/      4  |   MS    S   4    0    1   4
					 
     Cost: 40
   Weight: 20

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2       T        6      1

     Cost: 6
   Weight: 1

Weapons:
Name    WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
M61A1   +0  6/36   4K    10      4      6   19     4     T     20mm gun
AIM-9R  +0  8/64   5K     1      1      1    1     1    RW     Sidewinder
AIM-9R  +0  8/64   5K     1      1      1    1     1    LW     Sidewinder
Weapon Mount - Maximum load is 5,000 lb (2,250 kg) of mixed ATA and ATG ordnance.

     Cost: 25
   Weight: 4

Movement Systems:
System     MA    Location     Kills    Space    Cost
Thruster   11     R.Tail        0        2       2.5
Thruster   11     L.Tail        0        2       2.5

     Cost: 5

Powerplant
    Source: Hot Overcharged Combustion
	XS: 5
      Cost: -x0.3

Control System
       Type: Screen
       Cost: x0.0

P+C+H Cost Multiplier: -x0.3
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes: The F/A-26's control system is a copy of the F-16's.

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Dynamically-unstable architecture

Total Multiplier: -x0.2
Total M-Pool Bonus(+%): +0%

Subassemblies:
System      Loc  Space    Cost      Notes
Cockpit      T     1        0
Ej. Seat     T     0        1       ACES II
     Cost: 1
   Weight: 0

Final costs:
		Base Weight: 23
		Fuel Weight: 2.3
		 New Weight: 25.3
		  Base Cost: 77.0 cp
   Cost (after Multipliers): 61.6 cp
   Efficency ( -4 tons): 8 cp
  Cost (w/Efficency, links): 69.6 cp
	       Final Weight: 21.3 tons
		      Scale: x1
		Scaled Cost: 69.6 cp
	      Scaled Weight: 21.3 tons

Notes: This is Lockheed Martin's next gen answer to the wildly successful 
F-16 Fighting Falcon.  Unfortunately, the same factors that worked in their 
favor for the advanced tactical fighter program (the timely, on-cost delivery
and good performance of the F-117 stealth attack bomber) hurt them in the JSF
program (the F-22 was delivered late and badly over-cost), and as a result,
the YF-26 lost to the winner of the JSF competition, the Boeing/McDonnell 
Douglas F/A-25A Brightstar.  The YF-26 is not likely to find any niche as an
export fighter, either - it's too much more expensive than the F-16 without a
great increase in performance.

Russian Aircraft

Name: Mikoyan-Gureyvich MiG-29 Fulcrum
Cost: 62.0 cp
Weight: 22.1 metric tons fully loaded
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -3         0            22
				  (max speed Mach 2)
				    
		Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8       8/       8  |   MS    S   4    0    1   4
Rt. Wing   MS    4       4/       4  |   MS    S   4    0    1   4
Lt. Wing   MS    4       4/       4  |   MS    S   4    0    1   4
Rt. Tail   MS    4       4/       4  |   MS    S   4    0    1   4
Rt. Tail   MS    4       4/       4  |   MS    S   4    0    1   4

     Cost: 44
   Weight: 22

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2        T       6      1

     Cost: 6
   Weight: 1

Weapons:
Name      WA  Rng  Dmg  Sht  Kills  BV  CP  Space  Loc   Notes
GSh-23    +0  6/36  4K  10     4    6   19   4      T   23mm Cannon
R-74      +0  8/64  5K   1     1    1    1   1     RW   IR-tracking
R-74      +0  8/64  5K   1     1    1    1   1     LW   IR-tracking
Weapons Mounts (6) - maximum load is 10,000 lb. (4,500 kg) mixed ordnance.
     Cost: 29
   Weight: 5

Movement Systems:
System   MA  Location  Kills  Space    Cost
Thruster 11   R.Tail     0      2       2.5
Thruster 11   L.Tail     0      2       2.5

     Cost: 5

Powerplant
    Source: Hot Standard Combustion
	XS: 5
      Cost: -x0.45

Control System
       Type: Screen
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Dynamically-unstable architecture

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System      Loc  Space    Cost      Notes
Cockpit      T     1        0
Ej. Seat     T     0        1
     Cost: 1
   Weight: 0

Final costs:
		Base Weight: 28
		Fuel Weight: 2.8
		 New Weight: 30.8
		  Base Cost: 84.0 cp
   Cost (after Multipliers): 54.6 cp
   Efficency ( -8.7 tons): 17.4 cp
  Cost (w/Efficency, links): 62.0 cp
	       Final Weight: 22.1 tons
		      Scale: x1
		Scaled Cost: 62.0 cp
	      Scaled Weight: 22.1 tons

Notes: The MiG-29 Fulcrum is the Russian's lightweight, multi-role fighter.  
Its performance closely mirrors that of the American F/A-18 Hornet.  Like 
its "big brother," the Su- Flanker series, the Fulcrum is sold by the 
Russians worldwide.  Most client-states have worse maintenance crews than the 
Russians do, and airframe performance suffers as a result.


Name: Sukhoi Su-27/33/35/37 Flanker air superiority fighter
Cost: 55.9 cp
Weight: 13.7 mt dry, 31 mt max takeoff weight.
Scale: x1

Configuration    MV      Land MA      Flight MA
Fighter          -4         0            20
				  (670 mi/h, Mach 2.5 w/afterburners)

		Servos:                                    Armor:
Location  Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso       MS    8       8/0      8  |   MS    S   4    0    1   4
R. Wing     MS    4       4/0      4  |   MS    S   4    0    1   4
L. Wing     MS    4       4/0      4  |   MS    S   4    0    1   4
R. Tail     MS    4       4/0      4  |   MS    S   4    0    1   4
L. Tail     MS    4       4/0      4  |   MS    S   4    0    1   4
					 
     Cost: 44
   Weight: 24.2

Sensors:
Sensor  Type   Range   Comm   Kills  Location  Cost   Space
Main     HS    11 km  1300 km   2        T       6      1
Backup   SL     1 km   300 km   0        T       0      1

     Cost: 6
   Weight: 1.1

Weapons:
Name    WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
GSh-23  +0  6/36   4K     20     4      6   19     4     T     20mm
AA-14   +0 11/121  10K    4      3      1    4     4   Wings   AMRAAMSki
AA-11   +0  8/64   5K     4      2      1    2     2   Wings   SW equiv.

     Cost: 25
   Weight: 5.0

Movement Systems:
System      MA    Location   Kills  Space  Cost
Thrusters   4(8)   R.Tail      0      4      5
Thrusters   4(8)   L.Tail      0      4      5

     Cost: 10

Powerplant
    Source: Hot Standard Combustion
	XS: 5
	MV: +0
	MA: +0
    M-Pool: +0
      Cost: -x0.45

Control System
       Type: Screen
     M-Pool: +0
      Other: Crew: 1
       Cost: x0.0

P+C+H Cost Multiplier: -x0.45
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost       Space       Special
Verniers     x0.1         5         Fly-by-Wire Controls

Total Multiplier: -x0.35
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space    Cost      Notes
Ej. Seat         T       0        1

     Cost: 1
   Weight: 0

Final costs:
		Base Weight: 28 tons
		Fuel Weight: 3 tons
		 New Weight: 31 tons
		  Base Cost: 86 cp
   Cost (after Multipliers): 55.9 cp
	       Final Weight: 31 tons
		      Scale: x1
		Scaled Cost: 55.9 cp
	      Scaled Weight: 31.0 tons


Notes: The Russian Sukhoi Su-27 Flanker is roughly equivalent to the US Air 
Force's F-15 Eagle, but was developed from a stretched MiG-29 Fulcrum 
airframe.  Almost all of the Su-27s in Russian Federation Air Force service 
today are "inherited" from the old Soviet Union Air Force, and few of them 
actually fly, owing to Russia's currently-depressed economy and the resultant
military budget shortfalls.  Many Su-27s and MiG-29s, frontline combat 
aircraft, are being operated by third-world nations and China, results of 
Russia's attempt to alleviate some of their debt by selling off war-surplus 
military hardware.  These aircraft are generally in far worse repair (and 
have far poorer pilots) than their Russian counterparts (reduce performance 
by 20% and on a critical failure to hit with guns, the cannon jams).

Ships

Name: Newport News Ship Yards Co. Nimitz-class nuclear aircraft carrier
Cost: 33,646.5 cp ($33,646,500,000.00)
Displacement: 94,500 tons fully loaded
Scale: x100

Configuration    MV      Land MA      Sea MA
Ship             -5        0          4 (68 knots)

		Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso     MgH  2200     22/4   11000 |  MgH    B  110   0  100  550
Head      MgH  1100     11/     5500 |  MgH    B  110   0  100  550
					 
     Cost: 16,600 cp
   Weight: not applicable (x100 design)

Sensors:
Sensor Type  Range  Comm   Kills Location Cost  Space
Radar   MgH  50 km planet   400     H     1600    1

     Cost: 1600 cp
   Weight: not applicable (x100 design)

Weapons:
Name   WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
MIM-7  +0 11/121  10K    30     30     3   40     1     T     Sea Sparrow
MIM-7  +0 11/121  10K    30     30     3   40     1     H     Sea Sparrow
MIM-7  +0 11/121  10K    30     30     3   40     1     H     Sea Sparrow
CIWS   +0  6/36    4K    20      4    inf. 19     1     T     4 Vulcan cannon

Cost: 139
Weight: not applicable (x100 design)

Movement Systems:
System     MA    Location     Kills    Space    Cost  
Propellor   4       T           0        14     7087.5 cp

Cost: 7087.5

Powerplant
    Source: Hot Standard Nuclear
	XS: 5
	MV: +0
	MA: +0
    M-Pool: +0%
      Cost: x0.0

Control System
       Type: Screen
     M-Pool: +0%
      Other:
       Cost: x0.0

P+C+H Cost Multiplier: x0.0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost       Space       Special


Total Multiplier: x0.0
Total M-Pool Bonus(+%): +0%

Subassemblies:
System        Loc  Space  Cost  Notes
Crew Space     H     8    4000  
Crew Space     T     1     500
Hangar Deck    T     1    1000
Flight Deck    T     1    1000
Armory         T     2    1000

Cost: 7,500 cp
Weight: n/a (x100 design)

Final costs:
		Base Weight: 94,500 tons
		Fuel Weight: 0
		 New Weight: 94,500 tons
		  Base Cost: 33,646.5 cp
   Cost (after Multipliers): 33,646.5 cp
	       Final Weight: 94,500 tons
		      Scale: x100
		Scaled Cost: 33,646.5 cp
	      Scaled Weight: 94,500 tons

Notes: The Nimitz-class of aircraft carriers is the most successful class of 
surface ship in current use.  After five years of refurbishment (FY1992-
FY1997), the first five ships of the class (68 Nimitz, 69 Dwight D. Eisenhower,
70 Carl Vinson, 71 Abraham Lincoln and 72 John F. Kennedy) rejoined the 
second five vessels in active service.  Of the second five vessels, 
completing the first 'decade' of Nimitz-class ships, two (CVN-75 Ronald 
Reagan and CVN-77 Jeremy Boorda) were reassigned to the United Nations 
Defense Force, the uncompleted Boorda becoming UNS Protector CVN-01 on 31 
June 1997 (the last day of FY1997), with the Reagan scheduled to become UNS 
Boutros Boutros-Ghali CVN-02 at the end of FY1998.  The Protector is scheduled
to sail at the end of calendar year 1997.
	The Nimitz can carry a Carrier Air Wing (CVW) of 90 aircraft.  In 
United States service, these aircraft are currently split into two fighter 
squadrons (VF) with 24 F-14 Tomcats, two fighter/attack squadrons (VFA) with 
36 F/A-18 Hornets, one electronic warfare squadron (VAQ) with 4 EA-6B 
Prowlers, one AEW squadron (VAW) with 4 E-2 Hawkeyes, one ASW squadron (VS) 
with 10 S-3A Vikings, one helicopter ASW squadron (HS) with six SH-3H Sea 
Kings, and one Carrier Onboard Delivery squadron (VC) with six C-2 Greyhound
cargo planes.

Mecha

Section Seven: The United States Expeditionary Force
Name: Lockheed Martin YM-9 Kamen Panzer Battlemover
Cost: 25.03 cp
Weight: 10.1 tons
Scale: x1/5

Configuration    MV      Land MA      Flight MA
Battlemover      -4       30 mpt      3 Hex jump
Bmover Skating   -4       9 hexes     3 hex jump
		       (100.8 mi/h)
		
		Servos:                            Armor:
Location Class Hits  Space/Left Cost | Class  Type  SP  Absorp  DC  Cost
Torso      MS   40       8/3    2.67 |   MS     S   20     0     1  1.33
Head       MS   20       4/2    1.33 |   MS     S   20     0     1  1.33
R. Arm     MS   25       5/0    1.67 |   MS     S   20     0     1  1.33
L. Arm     MS   25       5/0    1.67 |   MS     S   20     0     1  1.33
R. Leg     MS   25       5/0    1.67 |   MS     S   20     0     1  1.33
L. Leg     MS   25       5/0    1.67 |   MS     S   20     0     1  1.33

     Cost:  18.67
   Weight: 6.3 t

Sensors:
Sensor Type  Range  Comm  Hits Location Cost  Space
Main    MS    7 km 100 km   5     H     1.33    1
Backup  SL    1 km  30 km   0     T       0     1

     Cost: 1.33
   Weight: 0.2 t

Weapons:
Name  WA   Rng  Dmg   Sht   Hits   BV   CP   Space  Loc    Notes
Hand  +0    -  5+5H   n/a     5    --  0.67    1     RA    Quick, Handy
Hand  +0    -  5+5H   n/a     5    --  0.67    1     LA    Quick, Handy
Rifle +0  9/81  50H    20    50     1  3.33   10    Hand   Clip-fed
Laser +1  6/36  10H   inf    10     1    1     3     RA
Laser +1  6/36  10H   inf    10     1    1     3     LA

Cost: 6.67
Weight: 2.4 tons

Movement Systems:
System          MA    Location     Hits    Space    Cost  
Wheels           9      RL/LL     10/10      0      1.33
Jump Jets       1.5      RL           0      3      1.0
Jump Jets       1.5      LL           0      3      1.0

Cost: 3.33

Powerplant
    Source: Power Cell (Standard, Cool)
	XS: 1
	MV: 0
	MA: 0
    M-Pool: 0
      Cost: -x0.15

Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: x0.0


Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: No Modifier
       Cost: x0.0


P+C+H Cost Multiplier: -x0.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System          Cost       Space       Special

Total Multiplier: -x0.15
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc  Space  Cost  Notes
Ejector sys.    All    0    0.33  Blows mecha off of pilot in emergency
Micromanip.      T     1    0.33  Can do tasks too small for human hands

Cost: 0.67 cp
Weight: 0

Final costs:
		Base Weight: 42 tonnes
		Fuel Weight: 4.2 tonnes
		 New Weight: 46.2 tonnes
		  Base Cost: 88.35 cp
   Cost (after Multipliers): 75.10 cp
   Efficency (   0    tons): 0 cp
  Cost (w/Efficency, links): 75.10 cp
	       Final Weight: 46.2 tonnes
		      Scale: x1/5
		Scaled Cost: 25.03 cp
	      Scaled Weight: 10.1 short tons

Notes: The M-9A Kamen Panzer was the first human-built mecha ever.  When the 
U.S.S.S. Ares shipped out in 1992, it carried aboard it a full platoon of 20 
Kamen Panzers.  Sadly, the primitive mecha were unequal to the task of 
defending the Ares against the Telanock syndicate's "Mixer" battlemovers.  
They sold themselves dearly but lost the Ares anyway.


Section Eight: The United States Defense Force
Name: Lockheed Martin YM-10 Kamen Jager Transformable Battlemover
Cost: 35.33 cp
Weight: 10.1 tons
Scale: x1/5

Configuration    MV      Land MA      Flight MA
Humanoid         -4      30 mpt       3 Hex jump
Motorcycle       -4       9hexes      3 Hex jump

		Servos:                                    Armor:
Location  Class  Hits  Space/Left  Cost |  Class  Type  SP  Absorp  DC  Cost
Torso       MS    40       8/3     2.67 |    MS     S   20     0     1  1.33
Head        MS    20       4/2     1.33 |    MS     S   20     0     1  1.33
R. Arm      MS    25       5/0     1.67 |    MS     S   20     0     1  1.33
L. Arm      MS    25       5/0     1.67 |    MS     S   20     0     1  1.33
R. Leg      MS    25       5/0     1.67 |    MS     S   20     0     1  1.33
L. Leg      MS    25       5/0     1.67 |    MS     S   20     0     1  1.33

     Cost:  18.67
   Weight: 6.3

Sensors:
Sensor  Type  Range  Comm   Hits    Location    Cost     Space
Main     MS    7 km 100 km   5         H        1.33       1
Backup   SL    1 km  30 km   0         T          0        1

     Cost: 1.33
   Weight: 0.2 t

Weapons:
Name   WA  Rng   Dmg  Sht  Hits  BV   CP   Space  Loc    Notes
Hand   +0   -   5+5H  n/a    5   --  0.67    1     RA    Quick, Handy
Hand   +0   -   5+5H  n/a    5   --  0.67    1     LA    Quick, Handy
Rifle  +0 9/81   50H  20    50    1  3.33   10    Hand   Clip-fed
Laser  +1 6/36   10H  inf   10    1    1     3     RA
Laser  +1 6/36   10H  inf   10    1    1     3     LA

     Cost: 6.67
   Weight: 1.9 tons

Movement Systems:
System     MA    Location     Hits    Space    Cost  
Wheels     9     RL/LL       10/10      0      1.33
Jump Jets  1.5    RL            0       3       1.0
Jump Jets  1.5    LL            0       3       1.0

     Cost: 3.33

Powerplant
    Source: Power Cell (Standard, Cool)
	XS: 1
	MV: 0
	MA: 0
    M-Pool: 0
      Cost: -x0.15

Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: x0.0

Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: No Modifier
       Cost: x0.0

P+C+H Cost Multiplier: -x0.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System          Cost       Space       Special
Xformation      x0.35        0     Motorcycle transformation

Total Multiplier: x0.20
Total M-Pool Bonus(+%): +0%

Subassemblies:
System        Loc  Space  Cost  Notes
Ejector sys.  All    0    0.33  Blows mecha off of pilot in emergency
Micromanip.    T     1    0.33  Can do tasks too small for human hands

     Cost: 0.67 cp
   Weight: 0

Final costs:
		Base Weight: 42 tonnes
		Fuel Weight: 4.2 tonnes
		 New Weight: 46.2 tonnes
		  Base Cost: 88.35 cp
   Cost (after Multipliers): 106.02 cp
	       Final Weight: 46.2 tonnes
		      Scale: x1/5
		Scaled Cost: 35.33 cp
	      Scaled Weight: 9.2 tonnes

Notes: The Kamen Jager ("Masked Hunter") battlemover replaces in Section 
Eight the Kamen Panzer ("Masked Armor") battlemover that shipped out from 
Earth with Section Seven.

The Kamen series of battlemovers represent the most powerful man-wearable 
weapon systems ever developed by humans.  Developed for the United Nations 
Space Force, the Kamen series is named for its distinctive sensor suite, 
which vaguely resembles a black domino (masquerade-ball mask).  The Kamen 
Jager is the greatest advancement of this design concept thus far, although 
an XM-11 is rumored.  The YM-10 Kamen Jager is to be deployed with the United
States Army in 1999 (early 1999).


Name: Northrop Grumman/McDonnell Douglas YF-24A Bobcat Transforming Fighter
Cost: 325 cp
Weight: 27.5 tons fully loaded, 21.5 tons dry
Scale: x1

Configuration    MV      Land MA      Flight MA
Soldier          -0         5              12
Warbird          -1         4              18
Fighter          -2         0              24

Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost |  Class  Type  SP  Absorp  DC  Cost
Torso      MS      8        8/5       8  |    MS     S    4     0     1    4
Head       MS      4        4/2       4  |    MS     S    4     0     1    4
R. Arm     MS      5        5/0       5  |    MS     S    4     0     1    4
L. Arm     MS      5        5/0       5  |    MS     S    4     0     1    4
R. Leg     MS      5        5/0       5  |    MS     S    4     0     1    4
L. Leg     MS      5        5/0       5  |    MS     S    4     0     1    4
R. Wing    MS      4        4/1       4  |    MS     S    4     0     1    4
L. Wing    MS      4        4/1       4  |    MS     S    4     0     1    4
     Cost: 72
   Weight: 36

Sensors:
Sensor Type  Range  Comm  Kills  Location  Cost   Space
Main    HS   11 km 1300 km  2       H        6      1
Backup  SL    1 km  300 km  0       T        0      1
     Cost: 6
   Weight: 1

Weapons:
Name      WA  Rng  Dmg  Sht  Kills  BV  CP   Space  Loc  Notes
Hand      +0   -   1+1K  -     1     -   2     1     RA  Quick, Handy
Hand      +0   -   1+1K  -     1     -   2     1     LA  Quick, Handy
GAU-12/U  +0  7/49  5K  20     5     6  23.5   8     2H  Hand-held.
AIM-120   +1 11/121 10K  2     2     1   2     2     RA  AMRAAM
AIM-120   +1 11/121 10K  2     2     1   2     2     LA  AMRAAM
AIM-9R    +1  8/64  5K   2     2     1   1     1     RW  Sidewinder
AIM-9R    +1  8/64  5K   2     2     1   1     1     LW  Sidewinder
Chf/Flr   +3  n/a   5K  30    10     1  10     0     T   Countermissile
     Cost: 34.5
   Weight: 8

Movement Systems:
System     MA    Location     Kills    Space    Cost
Thrusters   5       RL          0        5        5
Thrusters   5       LL          0        5        5

     Cost: 10

Powerplant
    Source: Cool Over Fusion
	XS: 1
	MV: +1
	MA: +1
    M-Pool: +0
      Cost: x0.15

Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: x0.0

Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: x0.0

P+C+H Cost Multiplier: x0.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost  Space  Special
Transform   x0.65    0    Fighter, Warbird
Verniers     x0.2   10    +2 MV
Environ.    x0.15    0    Space, Re-entry
Total Multiplier: x1.15
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space  Cost      Notes
Ejector          T       0      1       Last chance!
Target An.       T       1      5       Tactical T.A. linked to sensors
Codelock         T       0     0.4      Alarm
Stereo           T       0     0.1      Internal only
Nightlights      T       0     0.5
     Cost: 7 cp
   Weight: 0

Final costs:
		Base Weight: 42 tons
		Fuel Weight: 3 tons
		 New Weight: 45 tons
		  Base Cost: 132.5 cp
   Cost (after Multipliers): 285 cp
   Efficency ( -20   tons): 40
  Cost (w/Efficency, links): 325 cp
	       Final Weight: 25 tons
		      Scale: x1
		Scaled Cost: 325 cp
	      Scaled Weight: 25 tons

Notes: The United Nations Defense Force's replacement of the F-22 Raptor, the
Bobcat is the latest in Northrop Grumman's proud line of "Cat" aircraft.  The
Bobcat is the first Terran transforming fighter.  It adapts the technologies
developed on the Kamen Panzer and Kamen Jager to a larger scale machine (a 
mecha on the size of a conventional fighter jet or battle tank).  The XF-24's
"Warbird" configuration will make combat helicopters obsolete.
	The Russian Mikoyan-Gureyvich MiG-37, NATO codename "Firefly" is an 
identical copy of the American YF-24.
	The YF-24 carries the proven GAU-12/U 25mm cannon developed with the 
F-15 Eagle and first deployed on the AV-8B Harrier, as a rifle-style pod.  In
addition, it carries two Sidewinder missiles in each arm and two AMRAAMs in
each leg.
	Although afterburners do grant an additional speed advantage in all 
configurations, soldier and warbird configurations lack sufficient 
aerodynamic streamlining to travel faster than sound, and so are limited to 
high subsonic velocities with afterburners activated.


Name: Mikoyan-Gureyvich MiG-37 "Firefly" variable fighter
Cost: 325 cp
Weight: 27.5 tons fully loaded, 21.5 tons dry
Scale: x1

Configuration    MV      Land MA      Flight MA
Soldier          -0         5              12
Warbird          -1         4              18
Fighter          -2         0              24

Servos:                                    Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso      MS    8       8/5        8  |   MS    S   4    0  1   4
Head       MS    4       4/2        4  |   MS    S   4    0  1   4
R. Arm     MS    5       5/0        5  |   MS    S   4    0  1   4
L. Arm     MS    5       5/0        5  |   MS    S   4    0  1   4
R. Leg     MS    5       5/0        5  |   MS    S   4    0  1   4
L. Leg     MS    5       5/0        5  |   MS    S   4    0  1   4
R. Wing    MS    4       4/1        4  |   MS    S   4    0  1   4
L. Wing    MS    4       4/1        4  |   MS    S   4    0  1   4
     Cost: 72
   Weight: 36

Sensors:
Sensor Type  Range  Comm  Kills  Location  Cost   Space
Main    HS   11 km 1300 km  2       H        6      1
Backup  SL    1 km  300 km  0       T        0      1
     Cost: 6
   Weight: 1

Weapons:
Name      WA  Rng  Dmg  Sht  Kills  BV  CP   Space  Loc  Notes
Hand      +0   -   1+1K  -     1     -   2     1     RA  Quick, Handy
Hand      +0   -   1+1K  -     1     -   2     1     LA  Quick, Handy
GSh-23    +0  7/49   5K  20    5     6  23.5   8     2H  Hand-held.
R-77      +1 11/121 10K  2     2     1   2     2     RA  AMRAAMski
R-77      +1 11/121 10K  2     2     1   2     2     LA  AMRAAMski
R-73      +1  8/64  5K   2     2     1   1     1     RW  IR-seeking
R-73      +1  8/64  5K   2     2     1   1     1     LW  IR-seeking
Chf/Flr   +3  n/a   5K  30     10    1  10     0     T   Countermissile
     Cost: 34.5
   Weight: 8

Movement Systems:
System     MA    Location     Kills    Space    Cost
Thrusters   5     RL            0        5        5
Thrusters   5     LL            0        5        5

     Cost: 10

Powerplant
    Source: Cool Over Fusion
	XS: 1
	MV: +1
	MA: +1
    M-Pool: +0
      Cost: x0.15

Control System
       Type: Screen
     M-Pool: +0
      Other:
       Cost: x0.0

Hydraulics
      Space: 0
 +Melee Dmg: 0
       Lift: 0
       Cost: x0.0

P+C+H Cost Multiplier: x0.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:

Cost Multiplier Systems:
System       Cost  Space  Special
Transform   x0.65    0    Fighter, Warbird
Verniers     x0.2   10    +2 MV
Environ.    x0.15    0    Space, Re-entry
Total Multiplier: x1.15
Total M-Pool Bonus(+%): +0%

Subassemblies:
System          Loc    Space  Cost      Notes
Ejector          T       0      1       Last chance!
Target An.       T       1      5       Tactical T.A. linked to sensors
Codelock         T       0     0.4      Alarm
Stereo           T       0     0.1      Internal only
Nightlights      T       0     0.5
     Cost: 7 cp
   Weight: 0

Final costs:
		Base Weight: 42 tons
		Fuel Weight: 3 tons
		 New Weight: 45 tons
		  Base Cost: 132.5 cp
   Cost (after Multipliers): 285 cp
   Efficency ( -20   tons): 40
  Cost (w/Efficency, links): 325 cp
	       Final Weight: 25 tons
		      Scale: x1
		Scaled Cost: 325 cp
	      Scaled Weight: 25 tons

Notes: This is the Russian copy of the Northrop Grumman/McDonnell Douglas 
F-24 Bobcat.  As you can see, except for the changes to Russian-make 
armaments and propulsion, the two are identical.

=============================================================================
G. Invasion Terra
=============================================================================
Mecha By Mark Stout

Name: Imperial Hydra Megatank
Cost: 4993
Weight: 443
Scale: 1:10

Configuration    MV      Land MA      Flight MA
Tank             -5         4             -


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head(Turret)MgH   110     11 /       11     MgH    Std  13     -    10   11
Torso       MgH   220     22 /       22     MgH    Std  13     -    10   11
Cost: 55
Weight: 27.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        70     10000      10          H         4        1
Backup     --        10      3000      20          T         2        2
Cost: 6
Weight: 1.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Cannon  +1    90    50   Inf    50      1   8.5    5.5   H     
Point Defnse +1    1     10   Inf     3      -    .6    1.5   T     AF=1, x1 scale
Point Defnse +1    1     10   Inf     3      -    .6    1.5   T     AF=1, x1 scale
Beam Gun     +1    13    10   Inf    10      3   1.2    3     H     x1 scale
Beam Gun     +1    13    10   Inf    10      3   1.2    3     T     x1 scale
Beam Gun     +1    13    10   Inf    10      3   1.2    3     T     x1 scale
Cost: 13.3
Weight: 4.3


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Tread            -      Torso       110       -       11
Tread            -      Torso       110       -       11
Cost: 22
Weight: 11

Powerplant
    Source: Standard Cold Fusion
        XS: 1
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x0

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x0

P+C+H Cost Multiplier: x0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.1          0         Space, Desert
Automation   x.8          0         AL=8, Port=5(Pilot, Gunnery, Tactics,
                                       Repair, Sensors)
Self Repair  x.25         0         TL-8 Regenerating
Total Multiplier: x2.15
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       1       0        Pilot
Lights           T       0        .4      2 spotlights
Codelock         T       0        .2      
Cost: .6
Weight: 0


Final costs:
                Base Weight: 44.3
                Fuel Weight: ---
                 New Weight: 44.3
                  Base Cost: 92.9
   Cost (after Multipliers): 199.7
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale: x10
                Scaled Cost: 4993
              Scaled Weight: 443
         (w/Command Armour):

Notes:
The PDF Talos battle tank made a huge impression on the invading Imperial forces, 
in some cases literally.  The Imperials were not blind to the obvious advantages 
the Talos had and so quickly began work on developing a tank of their own, one of 
grand scale.  A monster Megatank that would be completely automated, able to be 
dropped on a world to wage war on its own.  It would be able to plot strategic 
assaults, carry them out and be able to repair any damage it might have sustained. 
The prototype Hydra megatank was the result, a 400+ ton monster sporting a starship 
sized main energy gun and numerous smaller beam guns and close defense plasma 
projectors.  The Hydra prototype was destroyed on its remote testing world by the 
crew of the Gallant, but the plans are still in Imperial databanks, and the Hydra 
may yet again grind its way across unsuspecting worlds.


Name: Imperial Psi-Gorgon
Cost: 959.7
Weight: 77.4
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Humanoid         -4         3             8


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head        HS     5       5 /        5      LH    Std   7     -     1   7
Torso       LH    14      14 /       14      AH    Std   9     -     4  13.5
Rt Arm      MW     7       7 /        7      MH    Std   8     -     4  12
Lt Arm      MW     7       7 /        7      MH    Std   8     -     4  12
Rt Leg      MH     9       9 /        9      AH    Std   9     -     4  13.5
Lt Leg      MH     9       9 /        9      AH    Std   9     -     4  13.5
Cost: 122.5
Weight: 50.5


Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Rt Arm      LW    Std    +0    6    1      -        1     9      -
Lt Arm      LW    Std    +0    6    1      -        1     9      -
Cost: 18
Weight: 6


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       LH        20      1800       2          H         6        1
Backup     --        1        300       2          T         3        0
Cost: 15
Weight: 2


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Rt Hand      +1    M     1     -      1      -   1.5    1     RA    Quick,Handy
Lt Hand      +1    M     1     -      1      -   1.5    1     LA    Quick,Handy
Autocannon   -2    4     2     |      2      8   5.4    5.4   1H    
-Ammo                          10      .5    -    .5    -    Gun    Std
-Ammo                         10x2    1      -    1     -     T     Std
Anti-P Gun   +0 50-500m 30H    10     1.2    1   2.6    1.3   Hd    1/10scale,linked
Anti-P Gun   +0 50-500m 30H    10     1.2    1   2.6    1.3   Hd    1/10scale,linked
Bazooka      +0    18    12    |     12      1  17.9   14     2H    
-Ammo                          10     1.7    -   1.7    -    Gun    Std
Beam Sword   +1    M     8    Inf     2      1   8.5    7     1H    EMW
Cost: 43.2
Weight: 11.8


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         2      Torso        0        5.8     5.8
Thruster         3     Rt Leg        0        8.7     8.7
Thruster         3     Lt Leg        0        8.7     8.7
Cost: 23.2


Powerplant
    Source: Standard Cold Fusion
        XS: 1
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x0

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x0

P+C+H Cost Multiplier: x0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Verniers     x.3          10        +3 MV, 5sp/arm, Eff: 2.5CP
ESPER Lens   x2.9         5         Rank=7, Port=Inf, Draw=1, Back=1
Total Multiplier: x4.25
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       1       0        Pilot
Escape Pod       T       1       2        
Link             T       0       1        Anti-personnel guns
Liftwire         T       0        .3
Lights           T       0        .4      2 spotlights
Codelock         T       0        .2      Audible alarm
Cost: 3.9
Weight: 0


Final costs:
                Base Weight: 70.4
                Fuel Weight: 7.0
                 New Weight: 77.4
                  Base Cost: 225.8
   Cost (after Multipliers): 959.7
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale:
                Scaled Cost:
              Scaled Weight:
         (w/Command Armour):

Notes:
The Psi-Gorgon design was resurrected from the Imperial archives, just like the 
psychic Super-Imperials themselves.  Only a few of these mecha are kept built on-hand 
for use by the few existing Super-Imperials.  As a precaution against rebellion 
by the Super-Imperials, the powerplant of the Psi-Gorgon may be made shutdown upon 
a certain coded command.  This command code is given to the commander of any Imperial 
force that includes Super-Imperials, and is to be used if the Super-Imperial shows 
any signs of instability.  Once the Psi-Gorgon is shut down, then the Super-Imperial 
can be extracted from the cockpit and either reconditioned or destroyed.


Name: Terran Psycho Rapier
Cost: 744.7
Weight: 54.5
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Humanoid         -1         4             10


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head        MS     4       4 /        4      HS    Std   5     -     1    5
Torso       MW    12      12 /       12      LH    Std   7     -     1    7
Rt Arm      HS     6       6 /        6      HS    Std   5     -     1    5
Lt Arm      HS     6       6 /        6      HS    Std   5     -     1    5
Rt Leg      MW     8       8 /        8      HS    Std   5     -     1    5
Lt Leg      MW     8       8 /        8      HS    Std   5     -     1    5
Pod         MW     0      12 /        6      HS    Std   5     -     1    5
Cost: 87
Weight: 40.5


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       HS        11      1300       2          H         6        1
Backup     --        1        300       2          T         2        2
Cost: 8
Weight: 2


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
Beam Rifle   +2    10    6    Inf     6      3  45.6    6     1H    AM/Var
Beam Blaster +1    6     2    Inf     2      8  16.3    4     T     Linked
Beam Blaster +1    6     2    Inf     2      8  16.3    4     T     Linked
Beam Shield  +2/-1 M     8    Inf     2(8)   -  21.5    5     LA    EMW,Variable BS
Rt Hand      +1    M     1     -      1      -   1.5    1     RA    Quick,Handy
Lt Hand      +1    M     1     -      1      -   1.5    1     LA    Quick,Handy
**NOTE: Thought Control WA bonus added.
Cost: 102.7
Weight: 7


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Thruster         6       Pod         0       12      12.4
Thruster         2     Rt Leg        0        4.1     4.1
Thruster         2     Lt Leg        0        4.1     4.1
Cost: 20.6


Powerplant
    Source: Standard Cold Fusion
        XS: 1
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x0

Control System
       Type: Reflex
     M-Pool: +67%
      Other: NA
       Cost: x.1

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x0

P+C+H Cost Multiplier: x.1
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Space
Thought Ctrl x.5          0         +2 MV, +67% MP, +1 WA
Verniers     x.2          8         +2 MV, 4sp/leg, Eff: 1CP
ESPER Lens   x1.5         5         Rank=6, Port=5, Draw=1, Back=1
Total Multiplier: x3.35
Total M-Pool Bonus(+%): +133%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       1       0        Pilot
Escape Pod       T       1       2        
Link             T       0       1        Beam Blasters
Cost: 3
Weight: 0


Final costs:
                Base Weight: 49.5
                Fuel Weight: 5.0
                 New Weight: 54.5
                  Base Cost: 222.3
   Cost (after Multipliers): 744.7
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale:
                Scaled Cost:
              Scaled Weight:
         (w/Command Armour):

Notes:
The Psycho Rapier was created specifically for the Terran
psychic, Mariko Lim.  It is based on the Rapier Five design, with
several significant modifications.  The missile packs in the
right arm and torso were removed to free up space, into the right
arm was installed the Terran version of the Imperial psi-enhancer
ESPER lens.  The Psycho Rapier retains the variable beam shield
and beam blasters standard to the Rapier Five, but exchanges the
standard beam rifle for a phalanx-capable version. The Psycho Rapier, 
being an almost unique mekton, also features a Reflex control system, 
similar to the Cosmo Defender Rapier, as well as the experimental 
Cyberlink Control System. While not near as expensive as the Cosmo 
Defender, the Psycho Rapier is still over double the cost of a 
Rapier Five, and so is used only by the PDF's best psychic pilots.


Name: PDF Talos Main Battle Tank
Cost: 108.6
Weight: 48.3
Scale: 1:1

Configuration    MV      Land MA      Flight MA
Tank             -5         4             -


Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head(Turret)MgH   10      13 /       11     MgH    Std  13     -     1   11
Torso       MgH   22      22 /       22     MgH    Std  13     -     1   11
Cost: 55
Weight: 27


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
Main       MS        7       1000       1          H         4        1
Backup     --        1        300       2          T         2        2
Cost: 6
Weight: 1.5


Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
164mm Cannon +0    9     9     |      9      1    9     9     H     
-Ammo                          10      .9    -    .9     .9   H     Std
-Ammo                         10x4    3.6    -   3.6    3.6   T     Std
Hvy Missiles +2    24    12    3      2.4    -   8.7    8.7   T     
L Machinegun -1    3    25H    |      1      6   3.5    2.1   T     1/5 scale
-Ammo                          30      .6    -    1      .6   T     Std

Cost: 26.7
Weight: 8.8


Movement Systems:
System          MA    Location     Kills    Space    Cost    Notes
Tread            -      Torso       11        -       11
Tread            -      Torso       11        -       11
Cost: 22
Weight: 11

Powerplant
    Source: Standard Hot Fusion
        XS: 5
        MV: +0
        MA: +0
    M-Pool: +0%
      Cost: x-.1

Control System
       Type: Screen
     M-Pool: +0%
      Other: NA
       Cost: x0

Hydraulics
       Type: Standard
      Space: +0
 +Melee Dmg: +0
       Lift: x1
       Cost: x0

P+C+H Cost Multiplier: x0
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:


Cost Multiplier Systems:
System       Cost       Space       Special
Environment  x.05         0         Desert
Total Multiplier: x.95
Total M-Pool Bonus(+%): +0%


Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit          T       1       0        Pilot
Cockpit          T       1       2        Gunner
Cockpit          T       1       2        Gunner
Lights           T       0        .4      2 spotlights
Codelock         T       0        .2      
Cost: 4.6
Weight: 0


Final costs:
                Base Weight: 48.3
                Fuel Weight: ---
                 New Weight: 48.3
                  Base Cost: 114.3
   Cost (after Multipliers): 108.6
   Efficency (        tons):
  Cost (w/Efficency, links):
               Final Weight: 
Remote Cost (Total for All):
        Command Armour Cost:
                      Scale:
                Scaled Cost:
              Scaled Weight:
         (w/Command Armour):

Notes:
The Talos was the main front tank for the PDF when the invasion came. 
The Talos was so successful against Imperial mecha that that the Imperials 
had to destroy large armor formations from orbit, rather than risk Gorgons 
and Medusas.  Throughout the occupation, the solid Talos continued to be the 
PDF's ace in the hole, and a thorn in the side of the Imperial conquerors.