II. Generic Mecha
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A. Mecha by Gilbert S. Wong
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e-mail: jingoro@best.com
home page: http://www.best.com/~jingoro/
Name: F-217C AirBuster
Cost: 170.4 CPs
Weight: 28.2 t
Scale: x1
Configuration MV Land MA Flight MA
MechFighter -3 0 24
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso HS 8 14/0 10 | MS s 4 -- 1 4
R.Wing HS 4 7/0 5 | ST s 3 -- 1 3
L.Wing HS 4 7/0 5 | ST s 3 -- 1 3
Cost: 30 CPs
Weight: 13.0 t
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main AH 30 km 3000 km 3 Torso 22 2
Cost: 22 CPs
Weight: 1.5 t
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Plasma Cannon +1 10 6K inf. 6 1 11.0 5.0 T
Missile Bay +0 10 8K 12 6 na 11.9 5.0 RW Linked
Missile Bay +0 10 8K 12 6 na 11.9 5.0 LW Linked
* Optional External Stores:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Heavy Missiles +2 576 max 12K 1 1 na 4.8 4.8 WM Lng-Rng, Hyper-Vel., B.Mod=0.05
Anti-Ship Msl. +0 110 100K 1 7 na 35.0 5.0 WM 10x Scale, B.Mod=0.35
Mek-Buster +2 16 20K 3 4 na 11.9 5.0 WM B.Mod=0.2
Cost: 34.8 CPs
Weight: 9.0 t
Movement Systems:
System MA Location Kills Space Cost
Thruster 24 Torso 0 2 14.9
Cost: 14.9
Powerplant
Source: Fusion, Cool (Overcharged)
XS: 1
MV: +1
MA: +1
M-Pool: +33%
Cost: x0.15
Control System
Type: Screen
M-Pool: +0
Other: none
Cost: x0.0
P+C+H Cost Multiplier: x0.15
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: none
Cost Multiplier Systems:
System Cost Space Special
Fighter Form x0.0 0 Base T-Form (-2 MV, 2x MA, min.MA=4)
Environ. x0.05 0 Space Protection
Options x0.2 0 Transat, VTOL
Total Multiplier: x0.25
Total M-Pool Bonus(+%): +0
Subassemblies:
System Loc Space Cost Notes
E-Pod T 2 2 One Crew, Canopy enclosure
2x Hardpts. 2W 2e 3e Weapon Mts. w/ QCMs ( 5 CPs)
2x Hardpts. 2T 2e 3e Weapon Mts. w/ QCMs (10 Cps)
Linkage (Msls.) W 0 2 Link Missile Bays
Fuel (2000 km) T 0 4
Cost: 20 CPs
Weight: 4.7 t
Final costs:
Base Weight: 23.5
Fuel Weight: 4.7
New Weight: 28.2
Base Cost: 121.7
Cost (after Multipliers): 170.4
Efficency ( -0.0 tons): 0.0
Cost (w/Efficency, links): 170.4
Final Weight: 28.2
Remote Cost (Total for All): 0.0
Command Armour Cost: 0.0
Scale: x1
Scaled Cost: 170.4
Scaled Weight: 28.2
(w/Command Armour): 28.2
Notes: Based on an updated F-17Y AeroFighter frame (Algol), this fighter is
designed to be a general-purpose assault fighter, able to deal with both
mektons and capitol ships.
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B. Mecha by Jason z.z. Roder
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Name: GA-05 Ground Assault Aerodyne
Cost: 73.5 CP
Weight: 15.5 Tons
Scale: x1
Configuration MV Land MA Flight MA
Aerodyne -0 0 13
(ie helicopter)
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Body HS 13 4/0 13 | ST Std 3 0 1 3
Turret HS 5 5/0 5 | ST Std 3 0 1 3
Cost: 24 CP
Weight: 12 Tons
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20 Km 1800 Km 2 Body 12 1
Target Analyzer 20 Km 0 Body 5 1
Cost: 17 CP
Weight: 1 Ton
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser Cannon +1 80 Max 5 U 5 1 12.5 5 T Long Range
OPTIONAL GEAR
Missile +2 324 Max 6 1 0.4 e -- 2.4 1 HP Long Range, 0.02 BMOD
Bomb +0 "0" 10 1 1 -- 1.8 1 HP 0 Rng, Blast Radius 1, 0.05 BMOD
Minigun +0 3 2 v 2 8 11.5 4 HP 0.1 BMOD
Minigun Ammo +0 --- --- 10 1 -- 1.3 1 HP Scattershot, 0.05 BMOD
Rocket Pod +0 5 2 17 3 -- 12.2 5 HP Blast Radius 1, 0.15 BMOD
Tankbusters +0 10 8 4 3 -- 3.3 3 HP 0.15 BMOD
Cost: 12.5 CP
Weight: 2.5 Tons
Movement Systems:
System MA Location Kills Space Cost
Aerodyne System 13 Body --- --- --
Cost: 0.0 CP
Powerplant
Source: Fusion
XS: 1
MV: +1
MA: +1
Cost: x0.15
Control System
Type: Canopy Screen
Other: Cockpit SP=2
Cost: x0.0
Hydraulics
Cost: x0.0
P+C+H Cost Multiplier: x0.15
P+C+H M-Pool Bonus(+%): +0%
Subassemblies:
System Loc Space Cost Notes
Cockpit B 1 0 Free Cockpit
Escape Pod B 1 2
Spotlights x2 B 0 0.4 50m hex each
Hardpoints x2 B 0 8 Weapon Mount with a QCM; 10 spaces each
Cost: 10.4 CP
Weight: 0 Tons
Final costs:
Base Weight: 15.5 Tons
Base Cost: 63.9 CP
Cost (after Multipliers): 73.5 CP
Final Weight: 15.5 Tons
Notes:
Another grunt craft. This is the futuristic replacement for an Apache
or Hind attack chopper. Note the thin armor, sure sign of a grunt craft.
Name: VSF-09 "Valiant" Space Superiority Fighter
Cost: 133.4 CP
Weight: 25 Tons
Scale: x1
Configuration MV Land MA Flight MA
Fighter -2 0 28
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Fuselage HS 10 10/0 10 | LW Std 2 0 1 2
Lt. Wing HS 5 5/0 5 | LW Std 2 0 1 2
Rt. Wing HS 5 5/0 5 | LW Std 2 0 1 2
Tail HS 5 5/0 5 | LW Std 2 0 1 2
Cost: 33 CP
Weight: 16.5 Tons
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LH 20 Km 1800 Km 2 Fuselage 12 1
Target Analyzer 20 Km 0 Fuselage 5 1
Cost: 17 Cp
Weight: 1 Ton
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Laser Cannon +1 80 Max 5 U 5 1 10 10 WM Long Range
OPTIONAL GEAR
Missile +2 324 Max 6 1 0.4 e -- 2.4 1 HP Long Range, 0.02 BMOD
Plasma Torpedo +0 11 10 1 1 -- 18.5 2 HP Special Effect Weapon, Mega-beam, 0.05 BMOD
Bomb +0 "0" 10 1 1 -- 1.8 1 HP 0 Rng, Blast Radius 1, 0.05 BMOD
FAE Bomb +0 "0" 10 1 1 -- 2 2 HP 0 Rng, Blast Radius 2, 0.05 BMOD
Flare/Chaff +0 N/A "1" 1 1/15 -- 0.1 0.1 HP Countermissile, 0.003 BMOD each
Cost: 10 CP
Weight: 2.5 Tons
Movement Systems:
System MA Location Kills Space Cost
Thruster 6 Tail -- 5 7
Thruster 3 L Wing -- 2.5 2.5
Thruster 3 R Wing -- 2.5 2.5
Cost: 12 CP
Powerplant
Source: Fusion
XS: 1
MV: +1
Cost: x0.15
Control System
Type: Canopy Screen
Other: Cockpit SP=2
Cost: x0.0
Hydraulics
Cost: x0.0
P+C+H Cost Multiplier: x0.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
Maneuver Verniers x0.1 5 +1 MV
Space Environment x0.05 0
Transatmospheric x0.15 0 Reentry and orbital boost
Total Multiplier: x0.3
Total M-Pool Bonus(+%): +0%
Subassemblies:
System Loc Space Cost Notes
Cockpit F 1 0 Free cockpit
Escape Pod F 1 2
Weapon Mount F 0 3
Hardpoints F 0 4 WM with a QCM, 10 spaces
Hardpoints LW 0 4 WM with a QCM, 5 spaces
Hardpoints RW 0 4 WM with a QCM, 5 spaces
Fuel F 6 3 2500 Km, all internal
Cost: 20 CP
Weight: 5 Tons
Final costs:
Base Weight: 20 Tons
Fuel Weight: 5 Tons
New Weight: 25 Tons
Base Cost: 92 CP
Cost (after Multipliers): 133.4 CP
Notes:
Just your basic grunt starfighter. Armor is light because these jokers
tend to blow with just one hit. The optional equipment is not figured
in for cost or weight. By the way, the "Plasma Torpedo" is my campaign's
version of an anti-capital ship torpedo.
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B. Mecha by Ron Keller
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Name: Hephaestus Technician's Armor w/ Repair Waldo
Cost: 36.91 CP
Weight: 2.75 t
Scale: 1/5 (Waldo 1/10)
Configuration MV Land MA Flight MA
Humanoid -2 50 mpt /5 0
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head HStr 25h 4/0 5 | LW Std. 10h 0 25h 2
Torso MStr 40h 7/0 8 | LW Std. 10h 0 25h 2
Right Arm MStr 25h 4/1 5 | LW Std. 10h 0 25h 2
Left Arm MStr 25h 4/1 5 | LW Std. 10h 0 25h 2
Right Leg MStr 25h 4/1 5 | LW Std. 10h 0 25h 2
Left Leg MStr 25h 4/1 5 | LW Std. 10h 0 25h 2
Cost: 45
Weight: 22.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main Superlt. 1km 30km 0 Head 0 1
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Right Hand +0 10m 5+10h n/a 5h 0 1.75 1 RA Quick, Handy
Left Hand +0 10m 5+10h n/a 5h 0 1.75 1 LA Quick, Handy
Cost: 3.5
Weight: 1
Movement Systems:
System MA Location Kills Space Cost
MS Treads 5 Right Leg 10hx2 0 8
Left Leg 10hx2
Cost: 8
Weight: 4
Powerplant
Source: Cool Fusion Power Cell
XS: 1
MV: -
MA: -
M-Pool: -
Cost: -.15
Control System
Type: Slave
M-Pool: -
Other: -
Cost: 0
Hydraulics: Heavy
Space: 1e
+Melee Dmg: +1
Lift: x1.5
Cost: x0.1
P+C+H Cost Multiplier: -x.05
P+C+H M-Pool Bonus(+%): -
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
Space Env Protection x.05 - Environmental protection & Zero-G combat
Total Multiplier: x0
Total M-Pool Bonus(+%): -
Subassemblies:
System Loc Space Cost Notes
Cockpit All 10 0 T-4, RA-1, LA-1, RL-2, LL-2, Canopy
Antitheft Lock T 0 .4 With alarm & pager.
Spotlight T 0 .2 Illuminates 10m radius.
Micromanipulator x2 RA/LA 1/1 2 Does work too small for human hands.
Storage Compart. x2 RL/LL 1/1 2 Holds up to 100kg each.
Adv. Sensor Pkg. H 2 10 Broad spectrum, allows recording.
Resolution Int. H 1 4 Magnifies up to x 256.
Target Analyzer T 1 5 Info on other units.
Tech Analyzer T 1 5 +2 to Tech rolls.
Remote Control Sys. T 1 1.68 See below.
Cost: 30.28
Weight: 0
Remote Control System:
System Control Mult. Cost Control Range Operation Range
LW (Wire) x1 1.68 10m 30m
Remote Build information:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head LtWt 5h 2/0 2 | LW Std. 5h 0 5h 2
Torso SprLt 5h 2/0 2 | LW Std. 5h 0 5h 2
Right Arm SprLt 5h 2/0 2 | LW Std. 5h 0 5h 2
Left Arm SprLt 5h 2/0 2 | LW Std. 5h 0 5h 2
Right Fore Leg SprLt 5h 2/2 2 | LW Std. 5h 0 5h 2
Left Fore Leg SprLt 5h 2/2 2 | LW Std. 5h 0 5h 2
Right Hind Leg SprLt 5h 2/2 2 | LW Std. 5h 0 5h 2
Left Hind Leg SprLt 5h 2/2 2 | LW Std. 5h 0 5h 2
(R)Cost: 32
(R)Weight: 16
Remote Weapon Systems:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Right Hand +0 melee d3h n/a 3h 0 1.75 1 RA Quick, Handy
Left Hand +0 melee d3h n/a 3h 0 1.75 1 LA Quick, Handy
Sprayer -2 15/75m d6+2h* 8 8h 0 2.2 2 T Paint
(R)Cost: 5.7
(R)Weight: 2.5
Other Remote Systems:
System Loc Space Cost Notes
Superlight Sensors H 1 0 Range: 500m, Comm: 6km.
Spotlight T 0 .2 Illuminates 5m radius.
Micromanipulator x2 RA/LA 1/1 2 Does work too small for human hands.
Resolution Int. H 1 4.5 Magnifies up to x 512.
(R)Cost: 6.7
Remote Cost Multiplier Systems:
System Cost Space Special
Space Env Protection x.05 - Environmental protection & Zero-G combat
Cool Fusion Powercell -x.15 -
Drone Information:
Name Manuver Value Actions/Turn M.Pool Land MA
Flight MA
Waldo -1 2 +0% 9(Char style, not hexes) 0
Cost per drone: 7.992 CP
Weight per drone: 18.5 kg
Final costs: Hephaestus Waldo
Base Weight: 27.5 t 18.5 t
Fuel Weight: 0 t 0 t
New Weight: 27.5 t 18.5 t
Base Cost: 86.78 CP 44.4 CP
Cost (after Multipliers): 86.75 CP 39.96 CP
Efficency ( -0 tons): 0 CP 0 CP
Cost (w/Efficency, links): 86.75 CP 39.96 CP
Final Weight: 27.5 t 18.5 t
Remote Cost (Total for All): 7.992 CP
Scale: 1/5 1/10
Scaled Cost: 36.91 CP 7.992 CP
Scaled Weight: 2.75 t 18.5 kg
Notes: The Target Analyzer represents a comprehensive database of technical information in
civilian models. Such a database would not have any military information available.
Users of civilian models typically subscribe to an update service to keep their
information current.
The Remote Control system has a 30m fiber optic lead which can be plugged into a
variety of devices to let the tech control them while he is doing something else.
The most common is a repair waldo, although cranes and other heavy machinery are
also used when needed.
The repair waldo has hands and micromanipulators and may be instructed to perform a
number of activities to assist the operator. The repair waldo is shown with a paint
cartridge in the sprayer. It is often used to reapply camouflage and other markings
after repairs are finished.
Other readily available cartidges are: paint (paintball, 0.081 CP, 2.4 Yen), foam
(10m radius, 0.486 CP, 14.4 Yen), and epoxy sealant (tangle [vs. (damage roll
/2.5)*3], 0.486 CP, 14.4 Yen). Sometimes units are loaded with acid (incendiary,
0.648 CP, 19.2 Yen), although these cartridges are harder to find, and using them
will void the sprayer's warrantee.
Name: Cargo Lifter
Cost: 14.07
Weight: 2.4 t
Scale: 1/5
Configuration MV Land MA Flight MA
Humanoid -3 40 mpt /4 0
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Torso MStr 40h 6/0 8 | LW Std. 10h - 25h 2
Right Arm HStr 30h 4/2.25 6 | LW Std. 10h - 25h 2
Left Arm HStr 30h 4/2.25 6 | LW Std. 10h - 25h 2
Right Leg HStr 20h 2/2 4 | LW Std. 10h - 25h 2
Left Leg HStr 20h 2/2 4 | LW Std. 10h - 25h 2
Cost: 38
Weight: 19
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main Superlt. 1km 30km 0 Torso 0 1
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Manipulator +0 10m 5+15h N/A 5h 0 .75 .75 RA Handy
Manipulator +0 10m 5+15h N/A 5h 0 .75 .75 LA Handy
Winch -1 20m Ent. N/A 10h 0 1.0 1 T
Entangle (or 5h)
Cost: 2.5
Weight: 2
Movement Systems:
System MA Location Kills Space Cost
Str Treads 4 Right Leg 5h x3 - 6
Left leg 5h x3
Cost: 6
Weight: 3
Powerplant
Source: Underpowered Cool Fusion Power Cell
XS: 1
MV: -1
MA: -1
M-Pool: -
Cost: -x0.3
Control System
Type: Slave, Manual
M-Pool: -2
Other:
Cost: -x0.5
Hydraulics: Superheavy
Space: 2e
+Melee Dmg: +2
Lift: x2
Cost: x0.2
P+C+H Cost Multiplier: -x0.15
P+C+H M-Pool Bonus(+%): -2 Pool
P+C+H Other Notes: -1 MV, -1 MA
Cost Multiplier Systems:
System Cost Space Special
Space Env Protection x.05 - Environmental protection & Zero-G combat
Total Multiplier: x-0.9
Total M-Pool Bonus(+%): -2 Pool
Subassemblies:
System Loc Space Cost Notes
Cockpit All 10 0 T-4, RA-1, LA-1, RL-2, LL-2, Canopy
Antitheft Lock T 0 .2
Spotlight T 0 .2 Illuminates 10m radius
Cost: .4
Weight: 0
Final costs:
Base Weight: 24 t
Fuel Weight: 0 t
New Weight: 24 t
Base Cost: 46.9 CP
Cost (after Multipliers): 42.21 CP
Efficency ( -0 tons): 0
Cost (w/Efficency, links): 42.21 CP
Final Weight: 24 t
Scale: 1/5
Scaled Cost: 14.07 CP
Scaled Weight: 2.4 t
Notes: The Cargo Lifter suffers -2 to Awareness rolls due to the location of its sensors.
The Cargo Lifter uses standard Power Cells, but its oversized actuators put a heavy
drain on them, reducing power available for motive systems.
This type of unit is a common sight on spacecraft and around spaceports. It is
manufactured by many companies, and intense competition has created an emphasis on
inexpensive design. Its treads help it maneuver through crowded and cluttered
docking facilities. The design suffers somewhat from its emphasis on economy. It is
squat, slow and a little clumsy, but it is extremely strong. The Lifter can pick up
2.5 metric tons, and has a light winch for cargo handling. Its manipulators are too
bulky to use most 1/10 scale gear.
Name: VGL-21 "Vigilant" Police Powered Armor
Cost: 16.04 CP / 26.52 CP with SWAT armor
Weight: 2.515 t / 3.065 t with SWAT armor
Scale: 1/5
Configuration MV Land MA Flight MA
Humanoid -2 50 mpt/ 7 0
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head LW 10h 2/0 2 | Str Std. 15h 0 25h 3
Torso Str 30h 6/0 6 | Str Std. 15h 0 25h 3
Right Arm LW 15h 3/1 3 | Str Std. 15h 0 25h 3
Left Arm LW 15h 3/1 3 | Str Std. 15h 0 25h 3
Right Leg LW 15h 3/0 3 | Str Std. 15h 0 25h 3
Left Leg LW 15h 3/1 3 | Str Std. 15h 0 25h 3
Cost: 38
Weight: 19
Command Armor:
Location Class Type SP Absorp DC Space B.Mod Cost Notes
Torso Str Std. 15h 0 25h 3/3 0 9
Right Arm MS Std. 10h 0 25h 2/0 0 6 mounts Taser
Left Arm MS Std. 10h 0 25h 2/0 0 6 mounts Blade
Right Leg MS Std. 10h 0 25h 2/2 0 6
Left Leg MS Std. 10h 0 25h 2/2 0 6
* All costs include Balance Verniers to eliminate B.Mod.
Cost: 33
Weight: 5.5
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main LW 2km 50km 1 Head 1 1
Cost: 1
Weight: .5
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Right Hand +0 10m 5h n/a 5h 0 1.75 1 RA Quick,Handy
Left Hand +0 10m 5h n/a 5h 0 1.75 1 LA Quick,Handy
JW-2 Pistol +0 5 15h 10 15h 0 3.45 3 1H (1.65 t)
Taser +0 10m Shk n/a 10h 0 2 2 RA(C) Shock Only (-2)
Combat Blade +0 10m 10h n/a 10h 0 2 2 LA(C) Armor Piercing
Cost: 6.95 / Command Armor + 4
Weight: 2.65 / Command Armor + 2
Movement Systems:
System MA Location Kills Space Cost
Striker Wheels +2 Right Leg 2x4h 0 3
Left Leg 2x4h
Cost: 3
Weight: 1.5
Boosterpacks:
MA Points Max Thrust Location Cost Kills Spaces
30 +6 Torso(Int) 3.45 15h 3
Powerplant
Source: Cool Fusion Power Cell
XS: 1
MV: -
MA: -
M-Pool: -
Cost: -.15
Control System
Type: Slave
M-Pool: -
Other: -
Cost: 0
P+C+H Cost Multiplier: -.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:
Total Multiplier: -.15
Total M-Pool Bonus(+%): +0%
Subassemblies:
System Loc Space Cost Notes
Cockpit All 10 0 Layout H-1, T-3, RA-1, LA-1, RL-2,LL-2, Armored.
Antitheft Lock T 0 .2 With alarm and pager.
Lightbar T 0 .3 Official lights and sirens, plus loudspeaker.
Spotlight T 0 .2 Illuminates 10m radius.
Nightlight H 0 .5 Illuminates 10m radius, allows night vision
Storage Comp RL 1 1 Stores up to 100kg.
Silent Running RL/LL 0 2 -2 to detect (Walking movement only).
Cost: 4.2
Weight: 0
Final costs:
Base Weight: 25.15 t
Fuel Weight: 0 t
New Weight: 25.15 t
Base Cost: 56.6 CP
Cost (after Multipliers): 48.11 CP
Efficiency ( -0 tons): 0
Cost (w/Efficiency, links): 48.11 CP
Final Weight: 25.15 t
Command Armour Cost: 31.45 CP
Scale: 1/5
Scaled Cost: 16.04 CP 26.52 CP
Scaled Weight : 2.515 t 2.515 t
(w/Command Armour): 3.065 t
Notes: The Vigilant Police Armor was designed to be used in urban areas. Its armor is
capable of stopping hits from pistols or SMGs. The Vigilant can out-accelerate many
production model sports cars for almost a full minute using its internal booster
system. Alternatively, it can use the boosters to make jumps of up to 300 meters.
Even fully loaded it weighs less than 3 metric tons, and is small enough to engage
in pursuit through alleys and most buildings.
The JW-2 pistol is the standard side-arm, although some officers upgrade to the more
expensive JW-2 Special (4.45 CP). A pilot can integrate a matched pair of JW-2
Specials with his targeting software, firing both simultaneously (each includes half
the cost of an interservo link).
A police officer in Vigilant Police Armor is also issued the full compliment of
regular police equipment, including a sidearm to be stored in the Storage
Compartment when not in use.
Variants:
Crowd Control (20.23 CP, 2.865 t):
Crowd Control officers are also issued a Riot Shield with a Stun Baton (see below).
In situations where conflict is expected, some Crowd Control Officers may be issued
Riot Foamers or Scatterguns. Riot Foamers spray a stream of quickly hardening foam
to immobilize rioters. When used on full auto, a Scattergun's gel rounds pack enough
kinetic impact to drop a suit of powered armor while an unarmored civilian can take
a stray round with only a small chance of a fatality.
SWAT Team (29.223 CP, 2.731 t /3.281 t):
Vigilants are prepared for SWAT Teams through the addition of the Command Armor
shown above. SWAT armor can turn assault rifle rounds, while the torso can stop a
round from a machine gun. SWAT armor incorporates a taser and a retractable blade
for hand-to-hand combat. SWAT officers are routinely issued additional heavy weapons
for the high-threat situations they face (see below for examples). Cost and weight
shown above include the addition of an RL-4 SMG.
Marksman (SWAT variant) (32.88 CP, 2.78 t/ 3.334 t):
Some Metro areas have purchased Marksman variant SWAT units which incorporate vastly
improved electronics. These units are always armed with a Mk 7 Sniper Rifle to take
advantage of their upgrades.
Upgrade Sensors to Medium Striker (Range 7km, Comm. 100km), add +1 Targeting
Computer, add Advanced Sensor Package to SWAT Armor Torso, add Resolution
Intensifier (x64) to SWAT Armor Torso, add Mk 7 Sniper Rifle.
Optional Equipment:
==========================================================================================
Shields:
Location Class Type DA SP Absorp DC Spaces Cost Binder Notes
Left Arm LW Std. +0 20h 0 25h 1 11.8 4 Mounted, + QCM
Variant Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Stun Baton +0 10m Shk n/a 15h 0 3 3 1H Shock Only (-3)
Riot Foamer -2 3 Ent 8 15h 8 15.1 6 2H Tangle (vs. 9),
Blast 10m r. (1.743 t)
Scattergun +0 3 5h 5 5h 6 11.33 6 2H +Anti-Pers., Kinetic,
Scattershot (.6575 t)
RL-4 SMG +0* 4 15h 25 15h 4 9.54 6 2H Tracer (2.16 t)
Mk 7 Sniper +1* 11 25h 6 25h 0 11.06 6 2H AP, Tracer (2.6875 t)
* WA includes Tracer bonus.
==========================================================================================
Name: Emergency Services Mecha
Cost: 19.557 CP
Weight: 2.35 t
Scale: 1/5
Configuration MV Land MA Flight MA
Humanoid -3 50 mpt/ 5 0
w/o pod -1 60 mpt/ 6 0
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head LW 10h 2/0 2 | LW Std. 10h 0 25h 2
Torso Str 30h 6/1 6 | LW Std. 10h 0 25h 2
Right Arm LW 15h 3/1 3 | LW Std. 10h 0 25h 2
Left Arm LW 15h 3/1 3 | LW Std. 10h 0 25h 2
Right Leg LW 15h 3/1 3 | LW Std. 10h 0 25h 2
Left Leg LW 15h 3/1 3 | LW Std. 10h 0 25h 2
Pod HStr 0h 10/0 5 | LW Std. 10h 0 25h 2
Cost: 39
Weight: 17
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main Superlt. 1km 30km 0 Head 0 1
Cost: 0
Weight: 0
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
Right Hand +0 10m 5h n/a 5h 0 1.75 1 RA Quick, Handy
Left Hand +0 10m 5h n/a 5h 0 1.75 1 LA Quick, Handy
Water Cannon +0 3 (35h) 10 35h Inf 10.82 10 Pod 70% vs. fire
Cutter -1 10m 20h n/a 20h 0 3.3 3 RH AP
Cost: 17.62
Weight: 6.5
Movement Systems:
System MA Location Kills Space Cost
LW Treads +0 Right Leg 5hx2 0 4
Left Leg 5hx2 0
Cost: 4
Weight: 2
Powerplant
Source: Cool Fusion Power Cell
XS: 1
MV: -
MA: -
M-Pool: -
Cost: -.15
Control System
Type: Slave
M-Pool: -
Other: -
Cost: 0
P+C+H Cost Multiplier: -.15
P+C+H M-Pool Bonus(+%): +0%
P+C+H Other Notes:
Total Multiplier: -.15
Total M-Pool Bonus(+%): +0%
Subassemblies:
System Loc Space Cost Notes
Cockpit All 10 0 Layout H-1, T-3, RA-1, LA-1, RL-2, LL-2, Armored.
Antitheft Lock T 0 .2
Lightbar T 0 .3 Official lights and sirens, plus loudspeaker.
Spotlight T 0 .2 Illuminates 10m radius.
Storage Comp T 1 1 Stores up to 100kg.
Dmg Control Pkg T 1 1 Foam(40m), sealant (20m), flares, 2man raft.
Quick Chng Mnt Pod 0 1 Allows interchangable pods.
Cost: 3.7
Weight: 0
Final costs:
Base Weight: 25.5 t
Fuel Weight: 0 t
New Weight: 25.5 t
Base Cost: 64.32 CP
Cost (after Multipliers): 54.672 CP
Efficency ( -2 tons): 4
Cost (w/Efficency, links): 58.672 CP
Final Weight: 23.5 t
Scale: 1/5
Scaled Cost: 19.557 CP
Scaled Weight: 2.35 t
Notes: This unit is designed for fire and rescue operations. It had to meet the following
design criteria; it had to be small enough to operate in urban areas, and in
structures not designed to accomodate mecha; it had to be as light as possible, as
it might be operating in damaged structures, it must be able to operate in hazardous
environments, it must be adaptable to different roles, and it must be economical.
The version shown here is equipped for fire fighting. A rescue pod is also
available. The rescue pod uses all of the space available to hold a passenger for
transport to a waiting ambulance or medivac helicopter. Many such vehicles are
designed to take the pod without removing the passenger, allowing faster transport
and less movement of the patient. Such a pod reduces the cost and weight of the unit
(-.35t -3.273CP). A variety of other tools are available as well.
=============================================================================
D. Mecha by Justin Palmer
=============================================================================
Name: IMK-15 War Stalker
Cost: 231.45
Weight: 66.6
Scale: X1
Configuration MV Land MA Flight MA
Humanoid -5 4 12
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head MS 4 4/0 4 | HS S 5 1 5
Torso MW 12 12/0 12 | MW S 6 1 6
R.Arm MW 7 7/3.4 7 | MW S 6 1 6
L.Arm MW 7 7/2.4 7 | MW S 6 1 6
R.Leg MW 7 7/0 7 | MW S 6 1 6
L.Leg MW 7 7/0 7 | MW S 6 1 6
Cost: 79
Weight: 79
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
L.Arm MS Stnd. 0 8 2 1 15 Alpha
Cost: 15
Weight: 8
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MS 7Km 1300Km 2 Head 4 1
Target An.^ ^ 6 ^ Head 5 1
Backup SL 1Km 300Km 2 Torso 2 2
Cost: 11
Weight: 4
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
R.Hand 0 M 1+1 1 2 1 RA Quick;Handy
L.Hand 0 M 1+1 1 2 1 LA Quick;Handy
Battle Rifle +1 9 5 5 2 15.75 12.38 2H BV=2
Ammo: AP ^ ^ ^ 10 1.5 4.50 0R/LL AP;3 Clips;
1 in Gun.
Ammo:RAPHESH ^ ^ ^ 5 0.8 5.06 0RL Tracer;Kinetic
Ammo:FAE ^ ^ ^ 5 0.8 13.50 0LL Incendiary;
Burst=1
Defence Laser -1 3 2 Inf 2 6.02 2 H All Purpose
Rocket Pod -1 7 3 15 3 3.60 3.60 RA Linked
Rocket Pod -1 7 3 15 3 3.60 3.60 LA Linked
Beam Blade 0 M 6 7 6 4.32 4.32 RH TIU:7
Combat Knife 0 M 3 3 1.5 1.5 RH
Cost: 57.53
Weight: 30.1
Movement Systems:
System MA Location Kills Space Cost
Thrusters 12 3R/LL, 6T 21 34.45
(7 Spaces T, RL, LL each)
Cost: 34.45
Powerplant Overcharged
Source: Hot Fusion
XS: 5
MV: +1
MA: +1
M-Pool:
Cost: .15
Control System
Type: Screen
M-Pool:
Other:
Cost:
Hydraulics-Standard
Space:
+Melee Dmg:
Lift:X1
Cost:
P+C+H Cost Multiplier: 0.15
P+C+H M-Pool Bonus(+%):
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
Environment .05 Desert
Total Multiplier: 1.2
Total M-Pool Bonus(+%):
Subassemblies:
System Loc Space Cost Notes
E-Pod T 2 2 Inc. Crew space (1)
Fuel T 1000Km range
Storage T 1 1 500Kg
Liftwire T 0.3
2X Lights RA+LA 0.4
Code Lock 0.2
Link RA+LA 3 Rocket Pods
Cost: 6.9
Weight: 6.05 (Fuel)
Final costs:
Base Weight: 60.55
Fuel Weight: 6.05
New Weight: 66.6
Base Cost: 192.88
Cost (after Multipliers): 231.45
Efficency ( tons): 0!
Cost (w/Efficency, links): 231.45
Final Weight: 66.6
Notes: IMK-15 War Stalker: Even as the IMK-08 Death Stalker was being frantically
designed and tested, its successor had already been planned and was undergoing
development, as it seemed likely that given the IMK-08s fast construction that
flaws would appear under combat conditions. The design was only finally completed
after a few months delay to accomdate lessons learned from Death Stalker battle
experience, and many components were shared with the earilier design.
Instead of the "inefficent" Death Stalker design using two seperate
handheld weapons, the IMK-15 used a single main weapon incorporating elements
from the IMK-08s Machine Rifle and Bazooka; a quick firing, heavy Battle Rifle.
The lastest EMW was included, to give meele parity against the Elarian Vantage,
and two Rocket Pods were added after tests revealed a need for more close in
firepower. A standard defence laser was fitted in the head. More armour was
fitted, a backup sensor system was installed, and more powerful flight units
added.
The IMK-15 entered service six months after the IMK-08, and was fully
expected to become the major component of the Kargan forces.
It didn't work that way. The IMK-08 had already established itself a
lengendary reputation, and was appearing in ever more numerous variants, rapidly
becoming the Kargan workhorse. The IMK-15s Battle Rifle was found to be a typical
compromise, lacking the power of the IMK-08s Bazooka, and unable to match the
fire rate of the Death Stalkers Machine Rifle, despite having the advantage of
more powerful ammo in its "short" spare clips. Pilots disliked the Beam EMW,
preferring the Rastas sword - at least that didn't run out of power in the middle
of a fight. A back up combat knife became a standard issue refit. Pilots also
complained that the unit didn't "feel" right - the loudest being the Death
Stalker pilots, who felt they alreday had a fine Mek.
The IMK-15 ended up being overshadowed by its supposed predecessor, and
total production of around 700 was about a third that of the IMK-08. Production
was also terminated more quickly than the IMK-08, and variants were few, most
being individual variations used by officers. The only variant of real note was
the IMK-16S Marine Stalker, modified for Underwater use. The IMK-15 rapidly faded
from Kargan service, and only a few are still active, mainly as testbeds. A few
demilitarized versions have been spotted carrying out construction work, an
unglamrous end for a mecha unable to compete with its older brother.
Name: IMK-08 Death Stalker
Cost: 222.66
Weight: 67.98
Scale: x1
Configuration MV Land MA Flight MA
Humanoid -5 4 10
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head MS 4 4/0 4 | HS S 5 1 5
Torso MW 12 12/0.61 12 | HS S 5 1 5
R.Arm MW 7 7/3.4 7 | HS S 5 1 5
L.Arm MW 7 7/6 7 | HS S 5 1 5
R.Leg MW 7 7/0 7 | HS S 5 1 5
L.Leg MW 7 7/0 7 | HS S 5 1 5
R.Wing MS 4 4/4 3 | MS S 4 1 4
L.Wing MS 4 4/4 3 | MS S 4 1 4
Cost: 90
Weight: 90
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
LA MS Std. 0 8 2 1 15 Alpha
Cost: 15
Weight: 8
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Head MS 7Km 1000Km 1 Head 4 1
Target An.^ ^ ^ ^ Head 5 1
Cost: 9
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
R.Hand 0 M 1+1 1 2 1 RA Quick;Handy
L.Hand 0 M 1+1 1 2 1 LA Quick;Handy
Machine Rifle0 8 4 10 4 3 9.6 9.6 RH+RA BV=3;1 clip
in gun.
Ammo: HEDP ^ ^ ^ 10ea. 0.8 2.4 R/LL+T 3 clips
Bazooka 0 12 8 5 8 9.6 9.6 2H 1 AP clip in
gun
Ammo: AP ^ ^ ^ 5ea. 0.8 3.2 T 1 clip
Ammo: Frag ^ ^ ^ 5ea. 0.4 4.8 R/LL BR=1;2 clips
Defence Laser-1 3 2 Inf. 2 6.02 H All-purpose
Rastas 0 M 5 5 6 RH AP; Thrown
Cost: 45.62
Weight: 25
Movement Systems:
System MA Location Kills Space Cost
Thrusters 8+2 7R/LL, 6.39T 19.39 20.89
(2MA/T, 3MA R/L)
Cost: 20.89
Powerplant: Overcharged
Source: Hot, Fusion
XS:5
MV:+1
MA:+1
M-Pool:
Cost: .15
Control System
Type: Screen
M-Pool:
Other:
Cost:
Hydraulics
Space:
+Melee Dmg:
Lift:X1
Cost:
P+C+H Cost Multiplier: .15
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
Environment .05 Desert
Total Multiplier: 1.2
Total M-Pool Bonus(+%): +33%
Subassemblies:
System Loc Space Cost Notes
E-Pod T 2 2 Includes cockpit
Lights x2 R/LA 0.4
Storage T 1 1 500Kg storage
Weapon Mount T 2 2 Bazooka
Fuel T 1000Km Range
Cost: 5.04
Weight: 6.18
Final costs:
Base Weight:61.8
Fuel Weight:6.18
New Weight:67.98
Base Cost: 185.55
Cost (after Multipliers): 222.66
Efficency ( tons): 0!
Cost (w/Efficency, links): 222.66
Final Weight: 67.98
Notes: IMK-08 Death Stalker: Possibly the most infamous unit ever to be deployed
by any Algolian nation, the Death Stalker was designed with frantic haste about
a year into the Archipelago War. After initial stunning successes, the Kargans
had suffered a series of shocking setbacks and were being pressed back by the
Elarans. Kargan MekTon pilots were being outclassed by the latest Elaran units.
The IMK-08 went from drawing pad to production in just six months, and
underwent a records *one* days safety testing. Marching straight onto the
battlefields, it began winning battles as soon as it appeared, its machine
rifle, bazooka, and most feared of all, the deadly Rastas short sword,
demolishing everything thrown against it. The Elaran advance was halted largely
by the ever growing numbers of IMK-08s, and the Archipelago War became a
grinding stalemate for the next four years.
Not surprisingly for such a hastlily built machine, the IMK-08 suffered
from a few flaws. Armour was fairly light, so the type was often forced to rely
on its shield, made of a denser alloy than standard plating. There was no backup
for the sensor system, it was always somewhat clumsy in flight, and the basic
frame was somewhat larger than strictly neccesary.
This last flaw became the types greatest strength. By removing the basic
armament, there was plenty of room for different equipment and weapons fits. the
wings were found to be ideal for hanging additional missiles or bombs on. Dozens
of variants were built, from the popular Duo Gun to the rare Blitz Stalker, and
the type stayed in production until 1522. Over 2000 were produced, and the IMK-
08 even outlasted its supposed replacement, the IMK-15 War Stalker, which had a
production total only a third that of the Death Stalker, and stopped being
manufactured first!
Name: IMK-16M Marine Stalker
Cost: 270.92
Weight: 62.63
Scale: X1
Configuration MV Land MA Flight MA
Humanoid -5 4 4 Water/6 Jump
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head MS 4 4/0 4 | HS S 5 1 5
Torso MW 12 12/5.05 12 | MW S 6 1 6
R.Arm MW 7 7/4 7 | MW S 6 1 6
L.Arm MW 7 7/3 7 | MW S 6 1 6
R.Leg MW 7 7/0 7 | MW S 6 1 6
L.Leg MW 7 7/0 7 | MW S 6 1 6
Pod HS 10/0 5 | HS S 5 1 5
Cost: 84
Weight: 84
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
L.Arm MS Std. 0 6 2 1 11.25 Alpha
Cost: 11.25
Weight: 6
Sensors:
Sensor Type Range Comm Kills Location Cost Space
Main MS 7Km 1000Km 1 Head 4 1
Target An.^ ^ ^ ^ Head 5 1
Marine ^ ^ ^ ^ Head 2 1
Cost: 11
Weight: 1
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
R.Hand 0 M 1+1 1 2 1 RA Quick;Handy
L.Hand 0 M 1+1 1 2 1 LA Quick;Handy
Gyro Carbine -1 8 6 6 6 5.24 5.24 RH 1 clip in gun
Ammo: RAP/AP ^ ^ ^ 6ea. 0.29 4.6 R/LL AP; 4 clips
Torpedo 0 13 10 1 1.00 15.65 7 RAMT Long Range;
Smart 1;
Skill 12
Torpedo 0 13 10 1 1.00 15.65 7 LAMT Long Range;
Smart 1;
Skill 12
SubRockets 0 7 3 10 2.00 6.6 3 RL Variable CM
SubRockets 0 7 3 10 2.00 6.6 3 LL Variable CM
Mine 0 0 8 1 1.00 1.76 1.76 TMT BR=2;Fuse
Cutter Laser -1 3 2 Inf 2.00 2.2 1 H
Spear -1 1 4 4.00 3.84 3.84 RH AP; Thrown
Cost: 66.14
Weight: 22.16
Movement Systems:
System MA Location Kills Space Cost
Hydro/Jumpjets 4 10Pod, 4R/LL, 1.95T 19.95 28.45
Cost: 28.45
Powerplant Overcharged
Source: Hot Fusion
XS: 5
MV: +1
MA: +1
M-Pool:
Cost: .15
Control System
Type: Screen
M-Pool:
Other:
Cost:
Hydraulics-Standard
Space:
+Melee Dmg:
Lift:X1
Cost:
P+C+H Cost Multiplier: 0.15
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes:
Cost Multiplier Systems:
System Cost Space Special
Environment .05 Desert
Environment .05 Underwater
(Note: *not* deep pressure)
Total Multiplier: 1.25
Total M-Pool Bonus(+%): +33%
Subassemblies:
System Loc Space Cost Notes
E-Pod T 2 2 Inc. Crew space (1)
Fuel T 1000Km range
Storage T 1 1 500Kg
Liftwire T 0.3
2X Lights RA+LA 0.4
Code Lock 0.2
Link RA+LA 3 Torpedos
Link RL+LL 3 Sub Rockets
Weapon Mounts R/LA+T 2ea. 6 R/LA=Torpedos; T=Mine
Cost: 15.9
Weight: 5.65
Final costs:
Base Weight: 56.58
Fuel Weight: 5.65
New Weight: 62.63
Base Cost: 216.74
Cost (after Multipliers): 270.92
Efficency ( tons): 0!
Cost (w/Efficency, links): 270.92
Final Weight: 62.63
Notes: IMK-16M Marine Stalker: The only major variant of the IMK-15 War Stalker,
the IMK-16M was designed to launch surprise raids on Elaran installations.
Launched from specially converted Fan Carriers, or even heavilly modified
submarines, IMK-16Ms were initially very successful, until the Elarans began
deploying their own marine converted MekTons to counter this new threat.
Although the basic frame was that of an IMK-15, the type required a
number of major changes to its propulsion and sensor sysyems, as well as
waterproofing, to make it viable. The weapons payload was completely changed;
consisting of a carbine firing rocket boosted shells, loaded from a revolver type
cylinder; two heavy torpedos; two close range rocket packs, a cutting laser, and
a spear to provide marginal close combat capability. Finally, a large mine
enabled the the IMK-16M to demolish underwater obstacles.
The main puzzle of the Marine Stalker is why it was based on the IMK-15,
and not the much more popular and versatile IMK-08 Death Stalker. The main theory
is that the heavier armour of the IMK-15 was more suited to the harsher sea
environment. About a hundred of this type were manufactured; only a handful
remain in service, mainly for utility work on the Kargan sea farms, the type
having been replaced by much more modern units.