Traveller: 2300 PCs to Mekton II PCs
[Character Recycling]


Human stat averages are 10 (1-20) in Traveller: 2300, and 5-6 (2-10) in Mekton II and other RTG games such as Cyberpunk. Numerically, conversion isn't that difficult.

Allocating Stats:
2300: 4d6-4 roll for each of 8 stats, 2 rerolls allowed, or use a pool of 67 points.
Mekton: spend points from pool (10-100) on each of 10 stats. You might be allocated a fixed-size pool to give you a certain power level.

Mekton and 2300 stats don't cover the same things, which might cause a few headaches. Here are my suggestions for converting them:

Mekton II Traveller: 2300
Intelligence        Intelligence/2
Education Education/2
Attractiveness Secondary Attribute: Attractiveness, randomising within category if you didn't note the original roll, or roll 1d10.
Cool Coolness Under Fire+Determination)/4
Luck You can treat this as awareness, and use the average of the eyesight and hearing rolls, or make a 1d10 roll, or go by the character's reputation amongst players.
Body Type (Str+End+Siz)/6
Movement Allowance Standardised in 2300; use ((Dex-Siz)/2)+5 for Mekton.  This gives small, slight characters more speed than big bruisers.
Reflexes Use (CUF+Dex)/4.
Technical (Int, +1 per point of Mechanical or Electronics)/2, maximum of 10.
Money & Family Use the chart on p.7 of Mekton II to help you select this, based on the PC's background & career success.

Round all fraction to the nearest half.

Skills:
2300 uses a skill-buying system that tends to result in low numbers, although I don't know of any upper limit to it and have seen characters with ratings as high as 10. 5 seems to be a more normal maximum, though, and I'd suggest doubling the ratings as a standard procedure. Where the skill is at zero, add one to get the Mekton ratings.

For skills at 6 or above, which will exceed the skill maximum of 10 in Mekton if doubled, do one of two things: either bleed off the excess points into a new related skill, again at double the rating, whose nature the player and the GM work out between them, or assign a reputation equal to double the excess points.

Example:
Lee Harvey has a Combat Rifleman of 10. (The GM sighs, and decides to write up his next Kafer squad with better armour.) A good choice for secondary skill, given the character's history, would be Sniper (which would be the skill of getting a killing shot while out of combat); Lee's player suggests Stealth, but that's not closely-enough related.

When the player keeps nagging the GM for Stealth instead of Sniper, he gets presented with "Reputation 10: Murdered Important Politician" instead. Lee is now infamous world-wide.

By Timothy Morgan

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