New Rookie Templates
[Alternatively a more accurate term for Rookie Templates
should be 'Anime Archetypes']
The Gentile Person
The gentile person is the caring one, the one who is always there to help and care for other people. They do not use violence as an end, but perfer to discuss situations which might be explosive. They are always the first person to an accident to help care for the injured. If pushed the Gentile Person might resort to some violence, but this is only in defence of those who cannot fight back.
Skills:
First Aid: +2
Social: +1
Awarness: +1
Car: +1
Medical Tech: +1
Human Perception: +1
Starting Equipment: Plenty of Bandages, Small city car, Small Medical kit, and Lot of love and attention.
Additional Cash: +200¥
Original Source: Mekton Archive
(Defunct)
Modified in: Mekton Zeta Mailing List (MZML)
Wealthy Brat
[Created for Powersuit City]
"Well if I'm the villain, then I'll settle this like a villain should!" - B-ko
This character is the antithesis to what most of our heroines stand for. Possessed of hideously wealthy parents who dote on their daughter's every whim and desire, these girls are generally of dubious sanity and often suffer delusions of godhood. They despise other kids who won't bow down to them and worship, and as a result will often pick large and elaborate fights with said 'offenders,' usually choosing as their prize something not up for grabs (such as a lover or friend or particular piece of property whose ownership is non-negotiable). Also, these characters generally never grow up and get a real life.
Skills:
Wardrobe & Style: +2
Personal Grooming: +2
Social: +1 (high, not everyday society)
Mecha Tech: +2
Handgun: +1
Equipment Bonus: ANYTHING they want.
Starting Cash: Effectively unlimited.
Note: This character template is intended for use on GM approval ONLY.
Original Creator: Mark Berger
Original Source: Mekton Zeta Mailing List (MZML)
Magical Girl
[Created for Powersuit City]
"I will right wrongs and triumph over evil - and that means you!" - Sailor Moon
Magical Girls are at the opposite end of the spectrum from Wealthy Brats. Generally overly cheerful, and possessed of powersuits too *cute* to describe, Magical Girls are just as insane as Wealthy Brats. Their fathers often referred to them as "Princess" while they were growing up, and they often still refer to their fathers as "Daddy," even if they're eighteen years old. They usually think they are battling Evil Monsters from an alternate dimension called the "Smegaverse" or something to that effect, and act as though they must keep their powersuited alter identities a secret.
Skills:
Interrogation: +2
Human Perception: +1
Shadowing: +1
Wardrobe and Style: +2
Mecha Gunnery: +1
Equipment Bonus: A too-cute
powersuit, prized possession given to her by a boy she has a crush on, a
school uniform and a closet full of various outfits she never wears.
Starting Cash: +100¥
Note: Yes, this template is a parody of Sailor Moon and her ilk. The characters of Magic Knight Rayearth would actually fall into the category of Powersuit Girl, see below.
Original Creator: Mark Berger
Original Source: Mekton Zeta Mailing List (MZML)
Powersuit Girl
[Created for Powersuit City]
"Is this a private tail-kicking, or can anybody join in?" - Melisma Sonata.
These girls are blessedly normal. Young and inexperienced but bursting with talent, the Powersuit Girl is most commonly seen with friends or family unless she is needed to destroy Insectoid Aliens. Schoolwork usually comes a distant third, unless it's part of a class that she likes.
Occasionally given to fits of rage, sadness, jealousy or happiness, the Powersuit Girl often jumps to incorrect conclusions or takes things people say the wrong way.
Starting Skills:
Mecha Pilot: +2
Any 2 combat skills: +1
Awareness/Notice: +1
Blade or Handgun: +1
Drive or Bike: +1
Starting Equipment: A powersuit, a school uniform, a prized possession, a wardrobe, a gun or knife and a car or bike (can be a flightcycle or a motorcycle).
Starting Cash: +300¥
Original Creator: Mark Berger
Original Source: Mekton Zeta Mailing List (MZML)
Jusenkyö Misfits
[Created for Powersuit City]
"I am not a Girl!!" -- onna-Ranma
This character had the misfortune to go to China at a place the natives name Chöchuanshan, or Jusenkyö in Japanese, (meaning The Land of Cursed Springs,) and fall in one of the many cursed springs. As a result, the character now transforms into whatever misfortune creature drowned in that particular spring with cold water, and back to normally only with hot water. Note: The character doesn't even have to be human originally to gain the curse, but the transformation most be more comedic than practical; and remember, it's a curse not a benifit really...er..sort of.
The greatest fear for Jusenkyö Misfits who despise there Cursed form, is Chiisuiton. Chiisuiton is special water that makes the curse permanent. So for some Jusenkyö Misfits, Chiisuiton is there greatest weakness.
Skills:
Wardrobe & Style: +1
Personal Grooming: +1
Martial Arts: +3 (of a particular and fairly unique style)
Any 2 combat skills: +1
Starting Equipment: A
powersuit, a school uniform, a martial arts uniform, a
prized possession, a exotic wardrobe, and a weapon.
Starting Cash: +50¥ (Always strapped for cash.)
Special: Transformation: The character shares the comedy of Ranma 1/2 from the fact that this character has one of the many curses of Jusenkyö. As a result of falling into the Jusenkyö springs, the character turns into whatever drowned in the spring when hit with cold water. Here are each of the springs and their descriptions. I think maybe I'll let the Jusenkyö Guide explain them...
Known Jusenkyö Springs:
For More Information seek out: Ranma
1/2 Websites
Original Source: Mekton Zeta Mailing List (MZML)
‘Oid
Unlike other life, ‘Oids are in fact highly sophisticated, artificial, lifeforms. As a created race, ‘Oids are often used as servants and tools, as ‘Oids are not generally considered to be sentient or equals as they are not usually built to be self-aware. Yet some ‘Oids have awoken to true Sentience, and now your on the run in a civilization that built you to live and die as their slave.
Note: The GM may limit assign you in ‘Oid Abilities based on his/her campaign.
Fiction Sources: Boomers, Androids, and Sexoids of BGC; Astroboy; Outer Limits; Iassic Assamov’s Robots; Star Trek’s Data/Lore; Tic-Tock/Tin Man of OZ; plus other sources.
+10 CP to buy ‘Oids (MZ+ pg. 93) Powers: 'Oid Characters can buy Mekton options.
Bonus Starting Cash: Broke.
Rich Brat
These are billionare high playboys/playgirls who are seeking thrills, have expensive tastes, and always seek for what they can’t have. Usually blaming their own shortcomings on the Anime Hero and ‘Yes’ men.
Note: Rich Brats are similar to Wealthy Brats, but differ in that they only focus on what can amaze and captivate them before they get board of the same routine.
Business +2
Persuasion +1
Fast Talk +1
Personal Groom. +1
Wardrobe & Style +1
Expert: (Specify) +1
Equipment Bonus: What ever you want –really.
Bonus Starting Cash: Effectively Unlimited. (GM is the only Limiter).
Mecha Geek
The Geek is that nerdy, snotty-all-knows, person who very much a prodigy when it comes to a Mek. They see and hear everything, know everything there is to know in the latest Popular Mecha issue, and knows how to get what they want; or so they think. Geeks also will prefer their meks to people and will act very much the know-it-all when it comes the mecha. The annoying thing of all about the Mecha Geeks, is that they have a great tendency to seemingly be always right. Note: A Geek can be specialized in something other than Mecha, just substituted the field for another.
Anime Sources: Sailor Mercury.
Electronic Warfare +1
Programming +1
Jury Rig +1
Mecha Tech +1
Mecha Design +1
Mecha Piloting +1
Mecha Fighting +1
Equipment Bonus: Mini-tool kit, utility belt, coveralls, pen set, a wardrobe of "geeky" cloths, piles of back issues of Popular Mecha, and many, many model representations or real mecha.
Bonus Starting Cash: 100¥.
Humorous Companion [*-chan]
A Humorous Companion is a small funny creature or robot that stands beside faithfully another character. The role in Anime of a Humorous Companion is mainly as comedy relief than anything. These small ‘cute’ companions are usually the Anime Hero/Heroine’s sidekick or pet, but can belong to other types. Humorous Companions can also have major roles to an Anime that should not be overlooked as they are always helpful, if only in a small crucial ways like helping the Anime Hero/Heroine cope with events. Some examples in Anime of Some Humorous Companions are: Picachu (Pokémán), Guvava (Macross 7), and Ryoohki (Tenchi Muyo).
Comedic +3
Cute +3
Expert: Pick a Mundane but Informative Subject +1
Equipment Bonus: Little to nothing as a Humorous Companion is usually the pet of the character(s) they sidekick.
Bonus Starting Cash: 0¥.
Bishônen
Bishônen are beautiful but deadly ‘male’ warrior. Their androgynous looks appeal to both men and women, with most Bishônen get mistaken for girls one time or another with embarrassing consequences. A few for one reason or another go one step and ‘dress’ in women’s clothes or have feminine posturing. Perhaps due to the fact men keep asking them out and then get into fights when the suitors are embarrassed when finding out the truth about the Bishônen –Bishônen are extremely deadly warriors.
Anime Sources: Yellow Dancer of Robotech: New Generation; Ladioss Sopp (Amaterasu) of Five Star Stories.
Personal Groom. +2
Wardrobe & Style +2
Hand to Hand +1
Dodge & Escape +1
Social +1
Equipment Bonus: Same as Anime Babe on MZ Pg. 36; with feminine-type clothing.
Bonus Starting Cash: 200¥.
Idol ("Idoru")
The Idoru is a more specialized version of the Celebrity, in which the Idoru is a popular singer/movie star. Traditionally the Idoru is the Anime Hero/Heroine’s love interest, and maybe the villian’s as well. Most (85%) of Idoru tend to be female. Idoru are usually powerful tools in society in shaping it, especially in wars against emotionally inexperience super-giant invaders.
Anime Sources: Minmey of Macross; Priss of BGC.
Leadership (EMP-based) +2
Sing +2
Dance +1
Compose/write +1
Oratory +1
Personal Groom. +1
Wardrobe & Style +1
Equipment Bonus: Same as Celebrity on MZ Pg. 38
Bonus Starting Cash: 600¥.
Esper Weapon
Fruit of a secret project to find or produce a psionic super soldier through various means. Sometimes the project works perfectly, and other times the result is a dangerously unstable "loose cannon" with uncontrollable powers. Esper Weapons can be either Natural or Artificial in origin, but either way they are a psi power to be reckoned with. Esper Weapons may be still working for their creators or trained them, or they could be on the run from the organization. Esper Weapons usually have a Mecha tailored-made for them in order to best use their psi power to their utmost limit.
Anime Sources: Evagelion; Four Murasame from Mobile Suit Zeta Gundam.
Psionic Factor +3
Mecha Piloting +1
Mecha Fighting +1
Psi Skills +2
Equipment Bonus: Same as Anime Hero on MZ Pg. 36
Bonus Starting Cash: 100¥.
Exotic Warrior
The
character is a visiting mecha warrior from a more advanced culture. Often
the warrior is a runaway alien princess, bounty hunter/cop sent to apprehend
a fugitive, or guardian come to defend Earth against invaders. Typically the
warrior looks like an attractive human with a few cosmetic changes (like cat
ears and tail or stag horns).
Anime Sources: Iczer One.
Mecha Pilot +2
Mecha Fighting +1
To other Mecha Skills +2
Wardrobe & Style +1
Blade or Handgun +1
Equipment Bonus: Same as Anime Hero MZ Pg. 36
Bonus Starting Cash: 400¥.
Anime Rival Ace
The chief enemy mecha pilot, and usually the counter and match to the Anime Hero/Heroine. The enemy ace is usually honorable who just happens to be working on the wrong side. Perhaps the ace has their own agenda or is fixated on their side’s viewpoint. Often the Rival Ace who is the opposite gender to the Anime Hero/Heroine may fall in love with the Hero/Heroine.
Mecha Pilot +2
Mecha Fighting +2
Blade or Handgun +1
Motorcycle or Driving +1
Stealth +1
Equipment Bonus: Same as Anime Hero MZ Pg. 36
Bonus Starting Cash: 300¥.
Mysterious Masked Mecha-Man
by Judge
"Who WAS that masked man?"
This character template would tend to manifest in two major forms, Vigilante and Bodyguard.
The first is that of the unknown Lone Ranger (powered or otherwise), who, like any other hero, shows up whenever there's trouble, with the intent of doing something about it. The thing is, nobody -even the other heroes- has any idea who this guy is, or where he gets his toys -which tend to be meaner than the already over-the-edge tech that they themselves use. The Vigilante will show up, trounce the bad guys, and then vanish again. He may be an ally to the heroes or a rival force -or, if the referee is feeling particularly vindictive, he could even be an enemy.
As with most established heroes, the Vigilante maintains a double identity. One side is his villain-busting armored visage, and the other is something completely different, a personality designed to deflect the suspicions of those who have met the Vigilante and are trying to find out who he really is. He may adopt a Waynish, boy-billionaire attitude, who is everything that the Vigilante is not, or he may opt to live dangerously by posing as someone who is very much like the Vigilante -so much like him, in fact, that he's TOO likely a candidate for the heroes to take seriously.
The other version of the M4 is the almost inevitable bodyguard/main squeeze one sees around Mechagirls. He's essentially the same as the Vigilante, except that he only shows up when his "charges" get into trouble -usually a dramatic last-second rescue from the jaws of death. The Bodyguard tends to make speeches with no real point other than to confuse the heck out of the villains and give the clutzier heroes/heroines time to regroup and kick a$$. And once the fight is over, he vanishes without a trace.
Like the Vigilante, this guy has two identities. However, in many cases these two personas are partially or even completely unaware that the other exists -the normal personality blacks out when the Bodyguard appears, and the Bodyguard, for all intents and purposes, just doesn't exist between its flamboyant appearances- which can be both good and bad. The two sides of the Bodyguard's personality tend to be mirror opposites; his superhero self is protective, polite, and charming, but his everyday self is cold, irritating, even rude. Most Mechagirls who go looking for their Bodyguard will immediately dismiss his street personality, and then be absolutely stunned when they find out that their dream guy is "that jerk!"
If there are any good-looking female villains around, the Mechagirl had better beware, because it's a given that their enemy is going to try and take the Bodyguard for herself -and the most infamous weakness of the Bodyguard is his susceptability to being brainwashed.
Suggested Skills:
In addition to whatever Everyman Skills are being used, the following
are fairly useful for a Vigilante: Athletics, Driving, Expert (usually in
fighting), Gunnery, Hand-to-Hand, Mechapilot, Melee Weapons, Oration (for
making those speeches), Stealth, Technical (usually High, Super, or Milspec
Tech), Wardrobe & Style. When creating a Bodyguard, make sure that his
combat skills are 2 to 3 points higher than the scores of the character(s)
he's supposed to protect -he wouldn't be very effective, otherwise.
Suggested Talents and Perks:
Martial Artist, One-Liners*, Handsome, Combat Sense, Wealth
*This is a Skill Group Talent which improves your Oratory, Performance, and any other skill involving talking by 1 point per level taken. Taking One-Liners gives you the ability to make short, dramatic pronouncements, usually cliches and bytes from well-known action movies.
Equipment:
A nice apartment somewhere, a good vehicle (bike or car) that the
street personality can use, a powersuit, decent wardrobe, and a fair supply
of cash.
Other Notes:
An M4 tends to be a couple of years older than the main characters
-perhaps a senior student at the local high school, or a campus-dweller. One
or both sides of his personality may possess a skill or quirk -such as
growing roses- that the Mechagirls go wild over, but this isn't necessary.
He'll usually have a signature weapon or item as well, and he frequently
takes his name from it. And when it comes to complications, remember two
things: every Vigilante has some deep trauma that makes him what he is; and
Bodyguards are notorious when it comes to memory loss and tragic childhoods.
Playing a Mysterious Masked Mecha-Man:
To start with, this template needs referee approval before it can
even be used. Then the player has to create the basic, non-M4 personality of
his character according to some other template. The following rules apply:
1) The everyday personality cannot display more than three of the skills which his alter-ego possesses -anything more would be too much of a giveaway and would blow his cover.
2) The everyday personality cannot own any other powersuit except for the one his alter-ego uses (and if he's a Bodyguard, he might not even know he owns THAT one) and he can't enter combat in any other mecha he might happen to be piloting without a REALLY good reason (such as a surge of adrenalin brought on by the threat of imminent death) to explain away his "heroic" behaviour.
Once that is done, the player then creates his Vigilante or Bodyguard and hands it over to the referee. This is where being an M4 would really stink for would-be power players, because they're not allowed to use their super-skills; the M4's hero side is a plot device for the referee to spice up the game with. Only when the M4's real identity is revealed through the normal course of events can his creator assume full control -and the referee is advised not to let this happen until the rest of the heroes get their skills up to a point where the M4 is no longer so far ahead of them.
Due to the nature of the M4, this template may wind up being a referee-only option. But if you can find a player who doesn't mind taking a back seat to the glitzy heroes for a while, the roleplaying possibilities are pretty good.
One last thing: when you introduce an M4, it's probably a good idea to bring his "normal" self onto the scene several episodes ahead of the armored hero, and make sure that there are also several player-controlled minor characters running around as well. It'll keep the players guessing and should add a real bit of depth to the hunt for the M4's identity, and what the players don't know could prove to be REALLY embarrassing for their characters -and that's one of the things that every referee lives for.
Some Suggestions for Using the M4
Revenge of the Nerd:
What if the M4 was, in actuality, the lowly and despised technogeek?
How would the Mechagirls react when they find out that the dreamy guy who
keeps saving them is also the pathetic dweeb who has mecha designs for
wallpaper? How would the GUYS react when they find out that this little
twerp has been upstaging them all this time?
My Boyfriend's Back:
Perhaps the boyfriend of one of the glamorous Mechagirls got
jealous of all the attention she was getting and decided to make a name for
himself. Or, maybe he was worried about her and decided to look out for her.
But what happens to their relationship when all the OTHER Mechagirls start
drooling over him?
Are You With Me or Against Me?: A real kicker if the M4 turns out to be a villain, particularly if one of the female heroes falls in love with him along the way.
*This template, in case you haven't already guessed, was inspired by Tuxedo Kamen, the quintessential masked man. When I saw the template for the Magical Girl, I just had to do it.
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