Realistic Ranges
By
Jim Hunsinger


This is a simple solution to a problem that has rubbed me wrong for some time now.  Ranges in the Mekton Zeta game are a bit unrealistic for those of us who enjoy playing without the maps and table-top gaming aspect of Mekton.  In order to get the ranges into a category where they would be more realistic, you simply multiply all listed ranges for projectile and beam weapons by 1.5 and missile ranges by 2.  Round any fractions up.

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