Realistic Ranges
By Jim Hunsinger
This is a simple solution to a problem that has rubbed me wrong for some time now. Ranges in the Mekton Zeta game are a bit unrealistic for those of us who enjoy playing without the maps and table-top gaming aspect of Mekton. In order to get the ranges into a category where they would be more realistic, you simply multiply all listed ranges for projectile and beam weapons by 1.5 and missile ranges by 2. Round any fractions up.
Menu
Mekton Z
History
Product Guide
Destinations
MZML
Credits and Disclaimer
R.Talsorian
ARG
mecha.com
Resources
Resources
Mekton Alpha (PDF)
MZ Rules Archive
Project Nemesis
NMMB 7.1
Official Game Sheets
Software
House Rules
Worlds of Mekton Z
Invasion Terra
Starblade Battalion
Mekton Empire
Algol
Virtual Mekton