Quick Connect Mount


I was thinking about the old 'remotes as command armor' concept, and working on a design that uses a winged remote that turns it's 'torso' into torso command armor, with the effect of giving the mother unit wings, and ran into a slight snag. Quick Change Mounts and Command armor provide for *removing* the equipment quickly, but not for *reconnecting* it--Command Armor even specifically comments about it taking 5 minutes or more to re-attach command armor. As the detaching and reconnecting of the wing unit is kind of integral do the design concept, I needed something to take care of the problem, and just hand-waving it isn't particularly satisfying. As a solution, I came up with the following---for lack of better term, the Quick Connect Mount (though to be honest, it fits the Quick Change Mount name better than the original.)

Quick Connect Mount (4 or 6 CP):

This is an advanced form of the Quick Change Mount, that allows components to be attached as quickly as they can be detached. The 4 CP form has the capabilities of the Quick Change Mount, as well as the ability to *connect* a component into the location where another was removed, by exxpending a single action. This component may be any of the same types listed under Quick Change Mount. This takes no spaces.

The 6 CP version of the QCM is a bit different--instead of connecting two components, it connects two *mecha*. The system must be in each of the mecha to be connected, and takes up 1 Space. When two mecha are connected in this fashion, take the propulsion systems of each, multuple them by the weight of each unit, total them, then divide the total by the total tonnage of the units. Note that this is only for 'flight' Propulsuion systems, and not Wheels, Treads, or Walking. For those systems, I would suggest either averaging the MAs or giving the connected unit the slower of the two component unit's MAs. In any case, the connected unit also has an MV equal to the lowest of the MVs of the component units. Also, unlike mechariders or Combiners, the pilot of one unit may *not* use the weapon(s) of the other unit, unless there is some form of Remote Control or Mecha Link in use.

( Side note: The 6 CP version of this system was originally designed to take care of that pesky Legios problem, the two mecha that are joined together, but aren't an actual combiner. ;-) It can also be used to represent any sort of docking system--if you were to build the Apollo and Soyuz spacecraft in Mekton, they'd have this system. :-) )

By: Chris Forsyth

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