New Statistics
Culture [Cult]: This Substat is a measure what level of society a character comes from – another way of "fleshing" out the character. This was Money & Family in Mekton II, and as such this stat also determines how much money your character has on hand and total property value at the game’s start. The Starting Funds is equal to: [Cult x Cult] x10¥. Social Rank Value: +2 Cult is Very Poor, +3 is Poor , +4 is Lower Middle Class, +5-7 is Middle Class, +8 is Upper Middle Class, +9 is Wealthy/Low Noble, and +10 is Wealthy/High Noble.
(Optional) Profession Templates:
Instead of using the add 2d10¥ per two years rule, use Cult x10¥ each year.by Chris LeVert
A friend of mine and I added two statistics to simulate Sailor Moon and other similar characters:
EQB:
EQuiliBrium. If a character attempts to do something that would normally be impossible for him/her (including, in Serena's case, balancing), he/she must roll against EQB or fall down embarrassingly.CBY:
CryBabY factor. If a character undergoes emotional stress and fails a CBY check, he/she (depending on his/her characterization) either breaks down and cries or flies off the handle (Serena would cry, Lum would fly off the handle.)
by Mark A. Berger
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