Official/Unofficial New
Skills
[Official Sources: MZ Errata, Official Posting, & MZ+
sidebars.]
Note: Official Skills are denoted in brackets and are the only skills recognized by R. Talsorian; the rest are optional alternatives.
Attractiveness:
Body Type:
Endurance (Official):
The ability to withstand pain or hardship, particularly over long periods of time, by knowing the best ways to conserve strength and energy. Useful when a character must continue to be active after a long period without food, sleep or water. This skill also allows a character to withstand higher than normal G-forces, as experienced during extreme acceleration and high-speed maneuvers.
Cool:
Oratory (Official):
The skill of public speaking. At +2, you can wing high school speech contests. At +6, you can be paid to speak in public. At +10, you are capable of delivering a speech to rival Kennedy's "Ich bi ein Berliner" or Lincoln's Gettysburg Address.
Empathy:
Inteligence:
EW/Electronic Warefare (Official):
This skill can be learned by any character who has access to the appropriate information and equipment (primarily military and paramilitary personnel). EW skill represents a collection of knowledge which deals with certain areas of electronics, magnetism, physics, and combat tactics. EW skill is also necessary for using the Shadow Imager system (MZ+ pg. 76), as well as operating large radar arrays (Spotting Radars) and such as those found at airfields and military bases
ECM/Electronic Counter Measures: A specialty skill of EW that is solely designed to counter EW attacks.
ECCM/Electronic Counter Counter Measures: A specialty skill EW that is solely designed to counter ECM defences.Forward Observer (Jim Hunsinger):
This skill gives the character the capability to call in heavy support such as artillery, air support, and overhead support onto a target.Hacking (Official):
Rather than the purely creative skill of Programming, this skill represents a combination of knowledge of code and protocols, intuition and fast-thinking responses. Hacking skill is used against a difficulty number representing how tough the target computer is to penetrate. Requires: Programming skill.Strategy (Official):
The knowledge of how to best deploy large forces in combat maneuvers (as opposed to small groups, which is Tactics).Tactics (Official):
The knowledge of how to best deploy small groups in combat maneuvers (as opposed to large forces, which is Strategy).
Luck:
Movement Allowance:
Reflexes (Personal Combat):
Air Assault [H] (Jim Hunsinger):
This skill covers repelling out of helicopters or vectored thrust aircraft. It also covers the ability to properly rig objects for sling loading under helicopters or vectored thrust aircraft.Fencing (Official):
Rather than the generic skill of Blades, this skill represents a mastery of swords, rapiers, sabers, etc.. Fencing adds +1/2 its Skill level to damage (round down).HAHO/HALO [H] (Jim Hunsinger):
HAHO = High Altitude High Opening
HALO = High Altitude Low Opening
This skill covers the use of all the equipment necessary for these highly risky insertion techniques. (See insertion/extraction methods.) A character must have a parachuting skill in order to get this skill.Heavy Weapon (Jim Hunsinger):
This skill is the use of heavy weapons such as missile launchers, rocket launchers, and grenade launchers etc.LANO [H] (Jim Hunsinger):
Low Altitude No Opening. This is the skill that covers a very difficult and dangerous insertion technique. As well as the Helocasting method of insertion. (See insertion/extraction methods.) A character with this skill knows how to exit an extremely low and slow flying, aircraft with no parachute or ropes and land on the ground correctly with no injury.Martial Art (Official):
Rather than the generic skill of Hand-to-Hand, this skill represents training in a systematized fighting style such as Karate, Kung Fu, Ninjitsu, etc.. Martial Arts adds +1/2 its Skill level to damage (round down).Parachute [H] (Jim Hunsinger):
This skill covers the use of parachutes of all sorts. Normal parachutes, paragliders, etc.Scuba [H] (Jim Hunsinger):
This skill covers the ability to use SCUBA equipment in underwater diving.Skiing [H] (Jim Hunsinger):
This skill allows a character to use skis proficiently. It covers both down-hill and cross-country skiing. Note that this is not water skiing but strictly snow skiing.
Reflexes (Mecha Combat):
Reflexes (Non-Combat):
Technical Ability:
Demolitions (Official):
Familiarity with explosives; knowing the best explosives to use for which jobs, how to set timers and detonators, and how much explosives to accomplish a desired result. Evaluating a structure for weak points: Diff 20. Using an explosive as a grenade: Diff 15. Using an explosive weapon (grenade, etc.) for demolitions: +5 difficulty.Forgery (Official):
The skill of copying and creating false documents, records and IDs. This skill may also be used to detect forgeries; if you can fake it, you can usually spot a fake as well.
Official Skills Sourced From: Benjamin Wright
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