Tunneling (x1.3)
The Tunneling advantage is a x1.3 cost multiplier to missiles (that is, it adds 30% to the missile's cost). It gives the missile the ability to fly through the air as normal, but to also strike the ground and burrow underneath to attack a subterranean target. It can also be shot while underground (doing so does not reveal the location of the firing unit), whereupon it tunnels through the ground, bursting from below to strike its target at the last moment. Tunneling Missiles work well with the Blast Radius advantage.
--Craig SheeleyHome-On Jam (x2.0)
These are Smart Missiles that, when defeated by ECM, home in on the source of the ECM (something that the AIM-120 is able to do). This is a x2.0 cost multpilier. Note that the Home-On-Jam option is available only for Smart Missiles.
Having been jammed by ECM, the HOJ-Missile will begin to home in on the source of the jamming. The operator of the ECM does get a chance to avoid this calamity by making an INT+EW Skill+1D10 roll vs the Smart Missile's Skill+WA+1D10. If the ECM operator succeeds, he recognizes the change in the Missile's activity as a Home-On-Jam function and momentarily shuts off the ECM; this completely defeats the HOJ-Missile, which spirals away randomly. However, if the Missile wins the roll it uses the ECM's Value as a bonus for its attack!
When facing ECM generated by mecha other than the target (such as Radius and/or Beamed ECM) the missile would first attack its target normally, but should the missile miss the protected mecha, it will then change course to home in on the mecha emitting the ECM Beam.
This is different from HARMs since there are Values for ECM, but not for radar. I guess someone *could* assign numbers to each level of sensor to generate a power level that a HARM might attack, but I think they tend to lock onto a particular frequency. The last problem is whether to be inordinately cruel and let the Smart missiles switch back to regular tracking.
By Craig Sheeley & Wolfone
Menu
Mekton Z
History
Product Guide
Destinations
MZML
Credits and Disclaimer
R.Talsorian
ARG
mecha.com
Resources
Resources
Mekton Alpha (PDF)
MZ Rules Archive
Project Nemesis
NMMB 7.1
Official Game Sheets
Software
House Rules
Worlds of Mekton Z
Invasion Terra
Starblade Battalion
Mekton Empire
Algol
Virtual Mekton