New Missile Rules


Tunneling (x1.3)

The Tunneling advantage is a x1.3 cost multiplier to missiles (that is, it adds 30% to the missile's cost). It gives the missile the ability to fly through the air as normal, but to also strike the ground and burrow underneath to attack a subterranean target. It can also be shot while underground (doing so does not reveal the location of the firing unit), whereupon it tunnels through the ground, bursting from below to strike its target at the last moment. Tunneling Missiles work well with the Blast Radius advantage.

--Craig Sheeley

Home-On Jam (x2.0)

These are Smart Missiles that, when defeated by ECM, home in on the source of the ECM (something that the AIM-120 is able to do). This is a x2.0 cost multpilier. Note that the Home-On-Jam option is available only for Smart Missiles.

Having been jammed by ECM, the HOJ-Missile will begin to home in on the source of the jamming. The operator of the ECM does get a chance to avoid this calamity by making an INT+EW Skill+1D10 roll vs the Smart Missile's Skill+WA+1D10. If the ECM operator succeeds, he recognizes the change in the Missile's activity as a Home-On-Jam function and momentarily shuts off the ECM; this completely defeats the HOJ-Missile, which spirals away randomly. However, if the Missile wins the roll it uses the ECM's Value as a bonus for its attack!

When facing ECM generated by mecha other than the target (such as Radius and/or Beamed ECM) the missile would first attack its target normally, but should the missile miss the protected mecha, it will then change course to home in on the mecha emitting the ECM Beam.

This is different from HARMs since there are Values for ECM, but not for radar. I guess someone *could* assign numbers to each level of sensor to generate a power level that a HARM might attack, but I think they tend to lock onto a particular frequency. The last problem is whether to be inordinately cruel and let the Smart missiles switch back to regular tracking.

By Craig Sheeley & Wolfone

Action!  
Romance!  
Giant Robot   Combat!  

Menu  
Mekton Z  
History  
Product Guide    
Destinations   
MZML   
Credits and Disclaimer   
R.Talsorian  
ARG  
mecha.com

Resources  Resources   
Mekton Alpha (PDF)   
MZ Rules Archive   
Project Nemesis   
NMMB 7.1   
Official Game Sheets   
Software   
House Rules   

Worlds of Mekton Z 
Invasion Terra  
Starblade Battalion  
Mekton Empire  
Algol  
Virtual Mekton  

Return to Top
webmaster@mektonzeta.com