Martial Arts
By
Jim Hunsinger

"Everybody was kung-fu fighting!"


Martial arts, yet another major factor in many anime features. From basic bar room brawling to the flashy speed and deadliness of the martial arts. Each individual fighting style has its own bonuses and penalties, therefore the generic skill of hand to hand combat has been replaced by the individual fighting styles.

Some martial arts are harder to learn than others. First, all martial arts have a skill code of "H". In addition, each martial art has a number listed after it on the martial arts chart at the end of this text. This number is a multiplier to the IP needed to improve the skill.

EXAMPLE: A character has a skill of +2 in akido which is a difficulty 3 skill. In order to raise the akido skill to level +3 it would cost 60 IP, 2x10=20 IP x3= 60 IP.

Damage for strikes and kicks are the same as in MZ except that characters with martial arts skills may add 1/2 of their martial art skill level to their damage roll per strike. (Round down).

Listed below is a short description of each one of the martial arts or fighting styles. The list is by far not a complete list of all the martial arts in the world. If the game master wishes to add martial arts to the campaign, all they need do is to come up with appropriate strike bonuses for it. The list for each style's strike bonuses are listed in the martial arts chart below this text.

Akido
A martial art centering more on the redirection of force and momentum of the attacker as well as holds etc. Primarily a defensive martial art, used in the correct way it can be a formidable style.

A.M.U.C.
Advanced Military Unarmed Combat. This martial art is a generic conglomeration of several fighting styles and adopted by many militaries across the world. Many soldiers of the different political protectorates learn this style of combat. Not as graceful as other martial arts, it was designed to get the job done.

Boxing
Just that, boxing. Stand and deliver punches as many times and in as many places as quickly as possible. Stick and move!

Brawling
Not really a martial art in the truest sense. Brawling is the down and dirty fighting style of the street. Whatever works, do it. Biting, kicking, scratching, etc.

Jite-Kun-Do
A martial art designed by the all time master Bruce Lee. The martial art centers on the ability to keep an attacker away from you by attacking the nearest part of the attacker to you. Thereby keeping the attacker at bay.

Judo
Designed by the Samurai of ancient Japan as a back up to their sword fighting. Judo consists of few strikes and concentrates more on throws and slams.

Karate
A martial art that tries to incorporate some of each type of attack from strikes to kicks. It originated as a fighting style designed by Japanese peasants in feudal Japan because they were forbidden to carry weapons.

Kenpo
A martial art much like Jite-Kun-Do where a strike is met with a strike instead of a parry or evade. Thus the high bonus to punches for Kenpo.

Kung-fu
A martial art that was derived by monks in ancient China. Most Kung-fu styles were derived by the movements of animals. Some of the styles are monkey, horse, praying mantis, tiger, etc. The different kung-fu styles normally incorporate kicks, strikes, sweeps, etc. For simplicities sake, Kung-fu is given just as a generic martial art style.

Savate
A martial art derived in France which is a style concentrating mostly on kicks and maneuvers with the legs.

Shoto-Khan
This martial art is not graceful at all. Its primary philosophy being the best defense is a superb offense. Very jerky and not at all smooth it utilizes crushing strikes and continuous attacks.

Tae Kwon Do
Korean foot fighting. Originating out of Korea, this martial art centers more on kicks and sweeps more than on strikes with the hands. Very graceful and flashy, it can be a deadly martial art when used by a master.

MARTIAL ARTS ATTACK MODIFIERS

ATTACK

AKIDO-3

A.M.U.C.-3

BOXING-1

Punch

0

+2

+4

Jab

0

+1

+2

Chop

0

0

0

Kick

0

+1

0

Wheel kick

0

+1

0

Crescent kick

0

+1

0

Thrust kick

0

+2

0

Spin kick

0

0

0

Bite

0

0

0

Throw

+2

+1

0

Slam

+2

+1

0

Trip/Sweep

+2

+1

0

Grab

+2

+1

0

Pin

+1

0

0

Bear hug

0

0

0

Tackle

0

0

0

Ram

0

0

0

Drop

+1

0

0

Evade

+2

+1

+1

Parry

+1

+1

+2

ATTACK

BRAWLING-1

JITE-KUN-DO-4

JUDO-2

Punch

+1

+2

0

Jab

+1

+1

0

Chop

0

+1

+1

Kick

+1

+1

+1

Wheel kick

0

+2

0

Crescent kick

0

+2

0

Thrust kick

0

+3

+1

Spin kick

0

+1

0

Bite

+1

0

0

Throw

+1

0

+2

Slam

+1

0

+2

Trip/Sweep

+1

+2

+2

Grab

+1

0

+1

Pin

0

0

0

Bear hug

+1

0

0

Tackle

+1

0

0

Ram

0

0

0

Drop

0

0

0

Evade

+1

+1

0

Parry

+1

+2

+1

ATTACK

KARATE-2

KENPO-3

KUNG-FU-3

Punch

+1

+3

+1

Jab

+1

+3

0

Chop

+2

0

+1

Kick

+1

+2

+2

Wheel kick

+2

+1

+2

Crescent kick

+1

+1

+2

Thrust kick

0

+1

+2

Spin kick

+1

+1

+2

Bite

0

0

0

Throw

+1

0

+1

Slam

+1

0

+1

Trip/Sweep

+1

+1

+2

Grab

+1

0

+1

Pin

0

0

0

Bear hug

0

0

0

Tackle

0

0

0

Ram

0

0

0

Drop

0

0

0

Evade

+1

0

+1

Parry

+1

+2

+1

ATTACK

SAVATE-2

SHOTO-KHAN-3

TAE-KWON-DO-2

Punch

+1

+3

+1

Jab

+1

+1

0

Chop

0

0

0

Kick

+2

+1

+2

Wheel kick

+2

+1

+3

Crescent kick

+2

+1

+3

Thrust kick

+2

+3

+3

Spin kick

+2

+1

+3

Bite

0

0

0

Throw

0

+1

0

Slam

0

+2

0

Trip/Sweep

+2

+2

+2

Grab

0

0

0

Pin

0

0

0

Bear hug

0

0

0

Tackle

0

0

0

Ram

0

0

0

Drop

+1

0

0

Evade

+1

+2

+1

Parry

0

+2

+1

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