Inter-Scale Spaces
This chart describes the factors used when placing a system/item built at one scale into another. If the system/item is from the smaller scale, divide its Spaces by the factor given. If the system/item is from the larger scale, multiply its Spaces by the factor given.
Scale
1/10
1/5
1:1
10:1
100:1
Human(1/10)
1
10
100
1000
10000
Roadstriker(1/5)
10
1
10
100
1000
Mekton(1:1)
100
10
1
10
100
Corvette(10:1)
1000
100
10
1
10
Starships(100:1)
10000
1000
100
10
1
Kudos to LITTLE LOCUS (Mazinga bless his evil little heart)for finding the only specific official description of the inter-Scale Space ratio:
"The diference betwen scales is 10 Spaces, betwen 2 Scales is 1 Space, etc..." (MZ+ pag 70). -LITTLE LOCUS <clubrol_grebas@geocities.com>
I should point out, "betwen 2 Scales is 1 Space" is an obvious typo from the book, it should read "between 2 Scales is 100 Spaces", and it should be worded better. If the difference between Human Scale and Roadstrikers is 10 Spaces, and the difference between Roadtrikers and Mekton is 10 Spaces, then the difference between Human Scale and Mekons(2 Scales removed)is(10x10)100 Spaces.
Also, Honorable Mention goes out to Jon Simola for finding the best official examples of inter-Scale Space factors:
MZ+, page 111 (Corvette Scale Options, Storage Module): "A Storage Module may also store a single Roadstriker or 1/10th the required space for a full mecha."
MZ+, Page 112 sidebar (x100 Scale Storage Module Capacities): Note that the capacity of a single module goes by factors of ten. You can put a thousand x1/5th scale things in a SH module, or one hundred x1/1 scale things in it, or ten x10/1 scale things. That's about as clear as it gets.
-Jon SimolaAnd finally, thanks to everybody who addressed this issue on the MZML.
Page Gathered from:
http://www.psn.net/~nemo/inter_scale.html
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