Hardpoints


Given the parameters within which MTS operates, here's a reasonable method of generating semi-realistic equipment and weapon hardpoints which allows you to easily mix external equipment loads on your Mecha:

1) Define a Hardpoint as a Weapon Mount with a Quick-Change Mount (i.e., for 2 Spaces and 3CP you can carry an interchangeable load of as many spaces as the spaces of the servo that the Hardpoint is fitted to).

IDEA A: Make sure all Hardspoints hold 5 Spaces of equipment, thru kinda "reverse efficiency."

IDEA B: Torso Hardpoints are broken up by Half-Mount and considered individual; a torso can have four mounts, each capable of holding 1/2 the spaces of the Torso (1 Space, 2CP).

2) Design your Mecha with Hardpoints, but don't fill them.

3) Calculate your Mecha's weight, MAs and MV.

4) Build whatever equipment you like, as long as it can fit into the Hardpoints (efficiency time).

5) Equip your Mecha with whatever load of mixed Hardpoint equipment you like; to determine the effects of that load, add up all kills of all Hardpoint equipment and divide by 20 -- the result is the B-Mod of the hardpoint equipment load (see Z+ p.64 for a definition of B-Mod).

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