Ground Movement Rules
In Mekton Zeta / Zeta Plus, the ground MA of a mech is determined by solely its weight. I felt that this across the board standard was too..... well standard. I know that the MA may be modified by Under/Over/Super charging the engine, but this only gives a -1 to +2 difference. So, here are some variations I came up with:
For every extra 1 MA, add a 0.1 multiplier to the cost.
Ex: A mech with a base 4 MA is bumped up to a 6 MA. and the multiplier is 0.2Divide the new MA by the old MA and subtract 1 to get the multiplier.
Ex: Same mech as above, the multiplier would be 0.5Divide the new MA by the old MA, square the reslt, and then subtract 1.
Ex: Same mech as above, the multiplier would be 1.25
The multiplier cost would be applied to the movement system
The multiplier cost would be applied to the entire mech
I favor using 1b with 2a (for games with lots of speed variation), or 1c with 2a (for games with some speed variation).
Created By: Adin Hunter Baber
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