Mekton Zeta Rules Expansion Archive


Take Note: Unless a rule or article has an Official or Semi-Official tag besides it, the rules therein are to be considered Optional Alternate or House Rules used by various of Mekton Z Players and Referees. THEY ARE NOT OFFICIAL.

Official Denotes the rule was created or officially endorsed by R.Talsorian Games / Benjamin Wright.
Semi-Official Denotes the rule that was unofficially endorsed by R.Talsorian Games / Benjamin Wright.

 

Official - Errata v1.1


Mekton Zeta Sourcebook Expansions

Pg. 64 Expanded Speedlines (1 - 250 MA)

Rookie Templates:

New Rookie Templates 
Official - New Archetype: Prodigy

Professions:

Official- New Professions

Alien Species:

New Aliens

Statistics:

New Statistics 
Non-Numeric Statistics 

Skills:

Semi-Official - Official/Unofficial New Skills
Martial Arts

Equipment:

New Equipment
Explosives
Laser Designators

 


Mekton Zeta Plus Expansions

Chapter: Intro+

Parts Unknown Catelog Expansion
Tech Level Comparison
Redundant Technology
Cultural Technology Levels
Retrotech
Streamline Inefficiency 
  

Chapter: Frame+

Servos:

Official Monocoque and Semi-Monocoque Construction
Mecha Hands
Servo Expansions

Wheels and Treads:

Armor:

Official Optimized Armor 
Psychic Armor System
Armor Degradation & Stopping Power
Belted Armor for Ships 

Chapter: Weapons+

Gatling Guns
Satellite Weapons
Official- Out of Scale Weapon Accuracies
Armor Piercing/Armor Crushing

Beam Weapons:

Energy Melee Weapons:

Melee Weapons:

Missiles:

Cruise Missile Rules 
Official New Missile Rules
Surface to Air Missile (SAM) Rules
Maximum Firing Multiplier
Palladium Converted Missiles

Projectile Weapons:

Energy Pools:

MultiFlex System (Energy Pool Alternative)

Weapon Mount:

Quick Connect Mount

Weapon Mating:

Shields:

Optional Shield Rules
Reg
enerative Reactive Sheilds

Reflectors:

Chapter: Additives+

Crew:

Launch Bay Rules
G-Compensator

Sensors:

Recon Systems:

Electronic Warfare:

Remote Control:

Options:

Artifactory Subsystem
Official- Hardpoints 
Hyper-Libary
Hyper-Sensors

Chapter: Specials+

Fuel:

Fuel Use & Orbital Mechanics

Propulsion:

Afterburners

Boosterpacks:

Command Armor:

Chapter: Multis+

Powerplants:

Official- Broadcast Power 
Advanced Powerplant Rules
 
Powercells

Cockpit Controls:

Hydraulics:

Enviornmentals:

New Environmental Protections

Maneuver Verniers:

ACE (Maneuver Pool):

Internal Automation:

Varying Internal Automation Statistics
Alternative Internal Automation Rules

Cloaking:

Advanced Stealth Rules 
Active Stealth System 

Shadow Imager:

ESPer Lens:

Thought Control:

Turbocharger:

Techno-Organics:

Self-Repair Systems
Organic Mecha

Lightspeed:

Teleportation:

Transformation:

True "Hybrid" Mecha Form

Transformable Options:

Combiners:

Official Combiner Armor 

Chapter: Finals+

Figuring Mecha Height
Ground Movement Rules

Stupid Mekton Tricks:

SFX:

SFX – Radiation Absorption

Chapter: Scaling+

Scale Multipliers:

New Scale Multipliers

Scaling:

Inter-Scale Spaces

Chapter: Rules+

Weather & Warfare Effects:

Weather Rules
Weather Exposure
Handling Gravity on Other Worlds

Nuclear Warfare
Biological Warfare
Chemical Warfare

Generalities:

Heroic Robot Rules
Human Scale Combat System
Optional Repair System Rules
Official - Bruise Damage
Back Blast
Area of Effect for Hits
Realistic Ranges
Heavy Support
Combat Modifiers
Insertion/Extraction Methodes

Magic rules:

Spirit Summoning

Chapter: Series+


Uncategoriezed

Character Enhancers:

Determining Rank

Convertion Notes:

Traveller: 2300 PCs to Mekton II PCs
Robotech/Macross II Characters to Mekton Z Format

Unclassified Systems:

Official Phasing System
Semi-Official - Electronicmagnetic Pulse Cannons

Calculation Rules:

Proportional Armor

Real Life Facts, Figures, and Stats:

Mathematical Facts
Real Stats


Resourced From:
[Each specific article or page indicates where it was originally sourced from.]

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