Combiner Armor
I've been considering another way besides using Modular Metaform to create Command Armor for Combiners becuase while this way is perfectly MTS-legal, it is admittedly damn complicated! To that end, I came up with a way to build what I call Combiner Armor.
In essence, Combiner Armor works the same as any other Combiner, except that the Damage Scale is worked out differently. Let's say you have one or more "remotes" (or vehicles, or mecha, or whatever) which you want to become a suit of armor for your "main mecha". In this case, consider your "main mecha" AND the one or more "remotes" (or vehicles, or mecha, or whatever) to ALL be the Lesser Mecha of a Combiner. Build the Combiner as you like, following the standard Combiner rules.
However, where Combiner Armor differs from standard Combiners is in the Damage Scale: When normal Combiners take damage, the damage is divided evenly between ALL Lesser Mecha (namely, the "main mecha" and any "remotes") who have locations which map to the location which was hit. However, when Combiner Armor takes damage, the damage is first applied to any/all "remotes" who have locations which map to the location which was hit. Any "main mecha" locations which map to the location which was hit will remain UNTOUCHED, UNTIL the "remotes" who have locations which map to the location which was hit are destroyed. That way, the "remotes" are effectively serving as armor for the "main mecha"; once they decombine, the "remotes" will be much the worse for wear, but the "main mecha" will have suffered far less damage (if any).
I'd consider the proposed modular metaforms method to be perfectly legal, but I offered the combiner armor option as a simpler way to deal with this particular concept... which, now that I think of it, isn't all that uncommon. I've seen 2 such designs in Gridman, as well as one each in Brave Express Might Gaine (a less-famous forerunner of the current "Brave" show, Gaogaigar).
By Benjamin Wright
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