Combat Modifiers
By
Jim Hunsinger


This is a table with more extensive target modifiers than is provided within the Mekton Zeta Book.  There is also a revised hit location table for humans. It was noticed during gaming that the table provided in the Mekton Zeta Book produced too many leg hits.  This table should alleviate that problem.

TARGETING MODIFIERS

ACTION

MODIFIER

ACTION

MODIFIER

LASER SITE

+1

FIRING WITH STOCK COLLAPSED

-3

OPTICAL SCOPE

REDUCES MAX RANGE MOD TO -2

MAN VS ROADSTRIKER

+3

MAXIMUM RANGE

-4

MAN VS MEKTON

+6

FIRING IN THE DARK

-5

MAN VS SHIP

+12

FIRING THROUGH SMOKE

-3

ROADSTRIKER VS MAN

-3

FIRING AT RUNNING TARGET

-3

ROADSTRIKER VS MEKTON

+3

FIRING WHILE RUNNING

-3

ROADSTRIKER VS SHIP

+9

FIRING WITH OFF HAND

-2

MEKTON VS MAN

-6

TARGET IMMOBILE

+4

MEKTON VS ROADSTRIKER

-3

USING TWO WEAPONS

BOTH AT -3

MEKTON VS SHIP

+6

FIRING SHOULDER ARM FROM HIP

-2

SHIP VS MAN

-12

AIMING

+1 PER TURN, MAX OF +4

SHIP VS ROADSTRIKER

-9

SHIP VS MEKTON

-6

CALLED SHOT MODIFIERS

CALLED SHOT

MODIFIER

HEAD

-5

ARM

-3

LEG

-3

TORSO

-2

OTHER*

-5

* Things such as hands, feet, specific smaller areas of the body, or items of equipment on a person.

HIT LOCATION TABLE

1D10

LOCATION

1

HEAD

2-3

TORSO

4

R. ARM

5

L. ARM

6

TORSO

7

R. LEG

8

L. LEG

9-10

TORSO

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