IV.  Other-System Conversions
	This section is for those members of the Mekton community who have
played other systems and would like to convert some of the mecha from those
systems to mekton, so that they could use their favorite mecha in their mekton
games.  It is also a useful way of comparing how two systems work.  I would
like to see alot more mecha in this section, as I do not have nearly enough
stamina to do them all myself. (grin)

=============================================================================
Mekton Zeta Mecha:
^^^^^^^^^^^^^^^^^
=============================================================================
A. Battletech Mecha

1.a. Todd A. Zircher, zircher@geocities.com
     Panther PNT-9R

          Name: Panther  PNT-9R
    Total Cost: 188.4
Maneuver Value: -4
       Tonnage: 35
     Ground MA:  4    (Remember, 50m hexes in MZ+, not 30m)
     Flight MA:  2    (Note: Mecha uses super heated air instead of fuel
                       Without wings, no BTech mecha can fly.)

Servo     Type    Spc  Kls  SP   CP   tons
------------------------------------------
Head       HS      5    5    -   5.0   2.5
  armor    LH/ab   -    -    7   3.5   3.5
Torso      MW     12   12    -  12.0   6.0
  armor    MH/ab   -    -    8   4.0   4.0
R.Arm      HS      6    6    -   6.0   2.5
  armor    LH/ab   -    -    7   3.5   3.5
  hand            -1    1    -   2.0   0.5
L.Arm      HS      6    6    -   6.0   2.5
  armor    LH/ab   -    -    7   3.5   3.5
  hand            -1    1    -   2.0   0.5
R.Leg      LH      8    8    -   8.0   3.5
  armor    AH/ab   -    -    9   4.5   4.5
  foot             -    -    -    -     -
L.Leg      LH      8    8    -   8.0   3.5
  armor    AH/ab   -    -    9   4.5   4.5
  foot             -    -    -    -     -

Frame Weight ----------------------   45.0

Command Armor is an integral part of this design and its
weight is factored in from the begining.  So, balance
modifiers are ignored.  This armor can not be ejected.

Loc     Type   Spc  SP   CP   tons
----------------------------------
Torso   MW/ab  12    6   9.0  3.0
R.Arm   HS/ab   6    3   4.5  1.5
L.Arm   HS/ab   6    3   4.5  1.5
R.Leg   HS/ab   6    3   4.5  1.5
L.Leg   HS/ab   6    3   4.5  1.5


Equipment        Loc    CP  Kls  Spc  tons
------------------------------------------
MS Sensors       Head  4.0   2    1   1.0
Backup Sensors   Head  2.0   2    2   1.0
Target Analyzer  Head  5.0   -    1
Cockpit          Head   -    1    1    .5
Neuro Helmet     Pilot  .2   -    -        (Anti-Theft device)
Ejection Seat    Head  1.0   -    -
Lift Wire        Head   .3   -    -

Weapon           Loc   Dam Kls Spc Rng Acc BV  CP  tons 
-------------------------------------------------------
Lord's Light PPC  RA    10  10   5   6  +1  - 12.7  5.0
   Combat range reduced from 13 to 6 (x.75)
   -1 WA at range 2, -2 WA at range 1 or less (x.95)
   Must cool down for one turn if fired (x.95)
      for two consecutive turns.
   (15 x .75 x .95 x .95 = 10.2) +2.5 CP to reduce to 5 spaces

SRM-4 Launcher    T      2   2   4   3   -  4  4.2  1.0
   Combat range reduced from 4 to 3 (x.88)
   Launcher can only fire in burst mode (no called shots) (x.95)
   (2 x .88 x 2.5 x .95 = 4.18)

SRM ammunition    T      -   1   1   -   -  -   .9   .5
   20 bursts of 4 missiles, Std warheads (4.2 x .01 x 20 x 1 = .84)


Weight Efficiency:  63 - 28 = 35 tons (+56 CP)

Jumpjets
 35.0 x  .3  = 10.5   lift
  2.0 / 8.0  =   .25  g's acceleration for MA 2
 10.5 x  .25 =  2.625 cost 2.6 CP, two spaces in each leg 

system	         cost    special
Underpowered     x-.15   -1 MV, -1 MA (ground)
View screens     x .0    180 degree view
Armored cockpit  x .0    full SP armor
Std hydraulics   x .0    25 tons max lift
Arctic prot.     x .05
Desert prot.     x .05
Underwater prot. x .05

Base Cost  188.4 x 1.0 = 188.4

  Different from the MAD-3R, this conversion concentrated on retaining
more of the BattleTech game mechanics and statistics.  Armor is
ablative.  The PPC overheats if fired too often.  To make this work like I
wanted, I had fudge a few things.  Command armor is factored in from the
begining.  So, B.Mods are dispensed with and weight added directly.  BTech SRMs
behave like MZ+ projectile weapons and are written up as such.  I also removed
the fuel requirement for the jumpjets but replaced it with a servo
requirement.
I like the finished results.  The one major problem with this method is
that it's impossible to build heavy or assault battlemechs due to a maximum
of 22 points of torso armor.

============================================================================
1.b.  Todd A. Zircher
      Phoenix Hawk Hybrid

Hmm, the journey was more interesting than the design.  It does show
that you can build nearly any mecha with MZ+.  But, affording it or
making it cost effective is another story.  This hybrid is as close
as I could get and still make it practical to use.

					Catch ya later, TAZ.

          Name: Phoenix Hawk Hybrid (non-transforming)
    Total Cost: 372
Maneuver Value:  -4
       Tonnage:  49
     Ground MA:   5    (Remember, 50m hexes in MZ+, not 30m)
     Flight MA:   9    (Note: Mecha uses super heated air instead of fuel.
			  Wings are required for MA 8+.)

Servo     Type    Spc  Kls  SP   CP   tons
------------------------------------------
Head       HS      5    5    -   5.0   2.5
  armor    LH/ab   -    -    7   3.5   3.5
Torso      AH     18   18    -  18.0   9.0
  armor    MH/ab   -    -   11   5.5   5.5
R.Arm      LH      8    8    -   8.0   3.5
  armor    AH/ab   -    -    9   4.5   4.5
  hand            -1    1    -   2.0   0.5
L.Arm      LH      8    8    -   8.0   3.5
  armor    AH/ab   -    -    9   4.5   4.5
  hand            -1    1    -   2.0   0.5
R.Leg      SH     11   11    -  11.0   5.0
  armor    MH/ab   -    -   11   5.5   5.5
  foot             -    -    -    -     -
L.Leg      SH     11   11    -  11.0   5.0
  armor    MH/ab   -    -   11   5.5   5.5
  foot             -    -    -    -     -
R.Wing     MH     11   11    -  11.0   5.5
L.Wing     MH     11   11    -  11.0   5.5

Frame Weight ----------------------   69.0

Command Armor is an integral part of this design and its
weight is factored in from the begining.  So, balance
modifiers are ignored.  This armor can not be ejected.

Loc     Type   Spc  SP   CP   tons
----------------------------------
Torso   SH/ab  20   10  15.0  5.0
R.Leg   LH/ab  10    5   7.5  2.5
L.Leg   LH/ab  10    5   7.5  2.5


Equipment        Loc    CP  Kls  Spc  tons
------------------------------------------
MS Sensors       Head  4.0   2    1   1.0
Adv Sensor Pkg   Head 10.0   -    2     -
Cockpit          Head   -    1    1    .5
Ejection Seat    Head  1.0   -    -

Weapon           Loc   Dam Kls Spc Rng Acc BV  CP  tons 
-------------------------------------------------------
Large Laser       T     8   8   9   5  +1  -  8.6  4.0
   Combat range reduced from 11 to 5 (x.75)
   Must cool down for one turn if fired (x.95)
      for two consecutive turns.
   (12 x .75 x .95 = 8.6)

Medium Laser      RA    5   5   5   4  +1  -  5.6  2.5
Medium Laser      LA    5   5   5   4  +1  -  5.6  2.5
   Combat range reduced from 9 to 4 (x.75)
   (7.5 x .75 x = 5.6)  +.5 Cp to reduce to 5 spaces

Machine Gun       RA    1   1   2  1/2  +0  4  3.5  .5
Machine Gun       LA    1   1   2  1/2  +0  4  3.5  .5
   Combat range reduced from 3 to 1 combat/2 max (x.75)
   Anti-Personnel/Phalanx ONLY (x 1.6)
   Burst Value 4 (x 2.5)
   (1 x .75 x 1.6 = 3.0) +.5 Cp to reduce to 2 spaces

MG ammunition     RA    -   1   1   -   -  -   .9   .5
MG ammunition     LA    -   1   1   -   -  -   .9   .5
   25 bursts, Std shells (3.5 x .01 x 25 x 1 = .875)

Weight Efficiency:  91.5 - 42.5 = 49 tons (+85 CP)

Weapon link ML-ML     2.0
Weapon link ML-ML-LL  2.0

Jumpjets
 50 x  .3 = 15.0   lift
  4 / 8.0 =   .5   g's acceleration
 15 x  .5 =  7.5   Cost  (2 spaces in each leg and 4 in the torso)

system	         cost    special
Overcharged      x .15   +1 MV, +1 MA (ground)
View screens     x .0    180 degree view
Armored cockpit  x .0    full SP armor
Std hydraulics   x .0    35 tons max lift
Arctic prot.     x .05
Desert prot.     x .05
Underwater prot. x .05
Hybrid           x .0     (Native form, -1 MV, (4+2)*1.5 = 9 MA)

Base Cost  286.1 x (1.3) = 371.93

  After converting the Panther, I thought I'd tackle the Phoenix Hawk LAM.
Little did I know, FASA, had sat down and completely reworked the movement
scales and a few rules.  BattleSpace replaces AirTech and makes fighters
workable and realistic (as far as BTech goes.)  It also makes it easier to
convert now that each movement point is equivalent to .5 g.  Even the
atmospheric speed scaled down to those listed in the Tech Reference.
Unfortunately, the final result was hideously expensive (620cp).  So,
here's the MZ+ version, sans transformation.  The machine guns have been
subverted to anti-missile and terror of the infantry mode.  It's got
style even if it lacks substance.

============================================================================
B.  Transformers Mecha:

1.  Entire System Conversion By:  Mark Chase 
    mchase@cdc.net                           } As of Oct.96
    http://www.cdc.net/~mchase/mearth.html   }

[Note:  This is a long file - about 128Kb click 
here to go to the next section - Editor]

                        A supplement for Mekton Zeta

                                Written By:
                        Mark Chase (mchase@cdc.net)

                                 Home Base
                                 Meta-Earth
                   http://www.cdc.net/~mchase/mearth.html

                    Copyright 1996, all rights reserved

---------------------------------------------------------------------------

Mekton Zeta is a trademark of R.Talsorian Games.  All rights
reserved.

The Transformers, and all names of the Transformers, are
trademarks of Hasbro.  They may also be trademarked by Marvel
Comics who did the comic, and the company which did the cartoon
(I never caught its name).
---------------------------------------------------------------------------

Table of Contents

Introduction

Chapter 1 More than Meets the Eye

Chapter 2 Heavy Metal War
     - Autobots
     - Decepticons
     - Humans
     - Quintessons
     - Lithonians

Chapter 3 Super-Science
     - The Matrix

Chapter 4 Making Transformers
     - Technology Clarifications
     - MV, MR, MP Rules
     - Transformer Templates
     - Quick and Dirty Combiners

Chapter 5 Transformer Characters
     - Character Creation
     - Box Stats
     - Skills
     - Lifepath

Chapter 6 History

Chapter 7 Final Details
     - Time Period
     - Premade Weapons
     - Sample Designs
          - Optimus Prime
          - Megatron
          - Ultra Magnus
          - Jetfire
     - Conclusion
---------------------------------------------------------------------------

The Transformers
             "More than Meets the Eye. . .

     It is the world of the Transformers.  A world where heroic
Autobots wage their battle to destroy the evil forces of the
Decepticons.  The future of Earth and Cybertron lie in the
balance.  The Autobots struggle to rid their homeworld of
Cybertron from the clutches of the Decepticons, and fight an
unending battle to protect the Earth from the evil force which
would pillage the human-world of her vital resources.  It is the
age of the Cybertonian Wars, the Battle for Earth, and the
dawning of the New Golden Age.

     Beware of the world of the Transformers. But there is more,
much more, than meets the eye. . .

Introduction
     If you are in my age group (upper teen to young adult) you
grew up in the Awesome '80s.  To most of us, the Transformers
were a major aspect of our early youth.  The Transformers were
cool.

     When this epoch ended, some of you may have moved on to
mecha RPGs, such as Battletech and Mekton.  Perhaps this you were
influenced by the giant fighting robots of the Transformers.
Some of you may still have your Transformer toys, possibly for
collector value, possibly because they are a part of your past,
or prossibly because you still think Transformers are cool.  For
me, it is all of the above.

     After studying the Web resources on the Transformers, I
decided it was time for me to write down the Transformers Role-
Playing Game through the excellent system presented in Mekton
Zeta Plus, by R.Talsorian Games.  If you do not have Mekton Zeta
and Mekton Zeta Plus I recommend that you purchase them at your
local hobby, comics, or gaming store.  They cost only $15 and $12
respectively, a small investiment when compared to the hours of
enjoyment you will receive from this game.  And so, here it is --
The biggest Transformers RPG book on the net.

     When we were kids, most of us knew something was special
about the Transformers.  Something made them better than GI Joe,
GoBots, and the like.  The show had life.  On the outside,
the Transformers may have seemed kiddish and silly.  But, taken
as a whole, the Transformers is an extremely in-depth universe,
nearing the scale of Star Trek in its infinite complexity.  The
Transformers evolved a mythos of its own, and it became a
universe of endless possibilities.

     Perfectly suited for a role-playing game.

     This particular game centers on four main eras: the events
on Cybertron before the era on Earth, the era on Earth, the movie
era, and the post-movie wrap up episodes.  This game is not
concerned with any of the new "transformers" which are yet to be
seen on TV.  Only the original series, the Movie, and the post-
movie episodes.  Some ideas from the comics are also included,
and the Transformer toy universe is partially mixed in as well,
but only for clarity.

Chapter 1: More Than Meets the Eye:
A Universe of Machines

        "Grave eternal darkness
        When drained of every ounce
        And when the nightmare's over
[Image] The final from the storm
        Dust of all creation
        To ashes we transform."
        - N.R.G, Instruments of Destruction

     Millions of years ago a race of beings called the
Quintessons mastered the sciences.  With their super-technology
the Quintessons constructed many cyberworlds, including
Cybertron.  Cybertron was a factory world, the sole purpose of
which was to manufacture robots.  Autobots as household, civilian
servants, and Decepticons as warrior/gladiator robots used for
military and arena entertainment.

Worlds
     Other worlds which, though unverified, may have been
constructed by the Quintessons were Junk (as their waste and
scrap depot), Lithone (destroyed by Unicron), and Goo (someone
had to have made it).  There may be others as well, and these
listed are not verified as Quintessonian worlds.  Of course,
Quintessa was built by the Quintessons, but it was also
destroyed.  The Quintessons my have other twisted, Quintessa-like
worlds, but if they exist, no one knows of them but the
Quintessons.

     Machine and bio-mechanical hybrid creatures are very common.
Earth is the only purely biological world known, but this is
quickly changing.  The Quintessons themselves are cyberorganic
life-forms.

     Many purely robotic races exits as well.  Kup hinted at this
greatly in his ramblings.  The Lithonians are a prime example of
a non-transforming, fully robotic civilization rich in culture
and history (but Unicron ate them).  On Quintessa there are many
robotic plants and animal life forms.  Other cyberworld similar
to these may exist.  The Transformers may not have visited them
yet, or they may still be undiscovered lost worlds.

Cybertron
     The greatest and most important cyberworld is Cybertron.
Cybertron is roughly the same size as Mars, maybe a bit smaller,
and at one point had two small moons (until Unicron ate them).

     Cybertron is currently locate in orbit around the star
Procyon.  At various points in time however, it was in different
area's of space.  Originally, it was at Alpha Centauri.  During
the Cybertronian Wars, it drifted away and entered the Sol system
and took an orbit parallel to Pluto.  Eventually, it was moved to
Procyon so that it could have a sun of its own.

     Cybertron is not completely artificial.  It is a massive
city structure build around a smaller planetoid (possibly a
moon).  This planetoid is riddled with millions of tunnels which
wind endless to the dead, cold core. Strange and ancient bio-
mechanical creatures lurk in the depths of Cybertron and few dare
to venture into its depths.

     The "Cybertron" part of Cybertron is what is inhabited and
normally seen by visitors. Before the Cybertronian Wars, when the
Quintessons still had control, it was a thriving factory city-
world, populated by Quintessons (and others like them), humanoid
robots (possibly visiting from other worlds), Autobot servants,
and Decepticons warriors.

     After the Revolt, when the Quintessons were chased off, the
Cybertronian Wars errupted between the Autobots and Decepticons
to see who would control Cybertron.  Most civilians left,
needless to say, to populate other worlds.  Some may have ended
up joining the Autobots and Decepticons.  Others went into hiding
(such as the female Autobots and Alpha Trion).

     The War raged on with no side gaining ground.  Then Earth
was discovered.  Jetfire and Starscream were the first to find
Earth, but it was in an ice age at the time.  When the Autobots
headed to Earth to study it, the Decepticons followed.  After a
chase through space which ended in a crash landing on Earth, the
Autobot/Decepticons war came to a halt for countless eons.

     Four million years passed. . .

     On Cybertron nothing much happened.  Shockwave and his tri-
fighter guards remained to govern the world, and it basically
fell into the hands of the Decepticons by default.  The Autobots
who remained on the planet (Omega Supreme, the female Autobots,
Alpha Trion, and possibly others) went underground.  For all
those millions of years, everything remained in a peacefully dark
age.

     After the Transformers on Earth awoke and the war resumed as
a battle for Earth, activity on Cybertron escalated.  Upon
Megatron's return to Cybertron, many of the hiding Autobots came
out to resume the war, as did a large number of new Decepticons.

     Cybertron became extremely important in the manufacture of
new Transformers to continue the war. The Decepticons controlled
Cybertron and had a free hand at building their forces.  The
Autobots were forced to fight their way into Cybertron in order
to construct new warriors (though they were able to build some on
Earth, from time to time).

     At one point, Megatron attempted to gain massive power by
putting Cybertron near Earth and collecting the destructive
energy this proximity would create.  The attempt failed, and
Cybertron was either moved back to the far reaches of the solar
system, or was transported to Procyon at this time. Sometime
afterwards, two moons were constructed.  Their purpose was
unclear, but the Autobots eventually captured them set up secret
bases on the moons.  There they made armor, ammo, weapons,
equipment, and possible new Autobots.  During the Unicron
incident, the two moons were destroyed.

     After the Unicron incident, the Autobots liberated Cybertron
from the Decepticons and the Decepticons were crushed.  The New
Golden Age began.

     However, under the guidance of Galvatron, the Decepticons
managed to regroup and the war continued.  The Quintessons were
now back in the picture as well.  They wanted Cybertron back and
the war escalated once again.  This time the Autobots fought the
Decepticons on Earth and in space to keep them from pillage Earth
and to guard Cybertron from them, and both Autobots and
Decepticons were pitted against the Quintessons.

     And the war rages on.

Earth
     Equally important is Earth.  Earth is the only "pure" planet
seen in the Transformer saga.  All other worlds are robotic,
burned out, hybridized (part natural, part artificial) or very
primitive.

     Apparently, this means it is young and rich with energy
resources.  The Decepticons' primary motivation for taking Earth
was to steal all the resources on the planet, an act which would
make Earth as burned out and desolate as Charr.

     The Autobots fought the Decepticons on Earth to keep them
from raping the planet.  This may be seen as good and righteous
from a human stand point, but clearly the Autobots have quite a
bit more at stake.  If the Decepticons steal the Earth's energy,
they would be powerful enough to vanquish the Autobots forever.
The Autobots do not try to steal Earth's energy resources (though
they do borrow it from time to time. . .) because they
have a respect for the life forms on the planet, and especially
for the intelligent human creatures.

     Humans apparently took the discovery of the Transformers
rather easily, though not kindly. At first, both Autobots and
Decepticons were seen as evil, but soon the Autobots proved
themselves good and swore to protect the humans from the
Decepticons.  Over the years, the Autobots made many human
friends.  The Decepticons made some, but they didn't last long.
With the help of the Autobots, human technology accelerated at a
massive rate, so that by the early 21st century, they had formed
the Earth Defense Force (EDF), had space defense stations, space
colonies, and plenty of starships.  In the latest stage of the
war, the humans had gained enough technological power to take on
the Decepticons without the help of the Autobots.

Quintessa
     After the loss of Cybertron, the Quintessons built
Quintessa.  Quintessa was a very strange world with odd, twisted
metal rings circling it.  The planet had a rich cyber-ecosystem
of robotic plants, animals, fish, and plenty of predators.  The
Sharkticons were the new warriors of the Quintessons.  The
Sharkticons were quite stupid, constructed as such for fear of a
another revolt.  Another revolt did occur under the influence of
the Grimlock, but it was eventually put down.

     The Quintessons destroyed Quintessa of their own freewill
hoping to destroy the Matrix of Leadership when Rodimus Prime was
stranded on the planet.  However, Rodimus escaped at the last
minute, and the destruction of the world was in vain.  The
Quintessons now scour the universe in a fleet of their cork-screw
starships.  Their only hope now lies in retaking Cybertron.

Charr
     In the cold depths of space, far from the warm embrace of
any sun, lies the burned out world of Charr.  Drained long ago of
all energy resources, even the very core of the world is frozen.

     Charr was a lifeless ball of rock.  The crumbling ruins of
some ancient civilization was the only artificial structures on
the planet.

     When the Decepticons retreated from Cybertron, Charr was the
only place they could flee to safely.  On Charr, the Decepticons
hide in despair, certain of death from energon starvation.

     Eventually Galvatron came and regrouped his Decepticons.
The Decepticons established a large, permanent base on Charr, and
had a steady flow of energy which they stole from neighboring
star systems.

Junk
     The planet of Junk was hardly a planet at all.  It was a
misshapen artificial planetoid composed solely of garbage,
scrape, and junk.  The only inhabitants of the planet were the
Junkions.  The Junkion's alignment was fairly neutral, but they
leaned heavily toward the side of the Autobots.

     The Junkions were made of the junk, and all transform into
motorcycles which other Junkions can ride on.  They were
extremely fond of Earth TV.  Junk must be within thirty to forty
light years of Earth in order to receive the TV broadcast as
depicted in the movie.  Thus, it maybe in either the Capella,
Acturus, or Aldebaran star systems.

Lithone
     At one point, Lithone was a major galactic cultural center.
A very advanced and peaceful race of robots know as the
Lithonians populated this cyberworld.  They were as apt in art
and literature as they were in the sciences.  It is possible that
the Lithonians were at one point citizens of Cybertron who fled
during the Cybertronian Wars, though there is no evidence to
support this.

     Lithone was destroyed by Unicron.  Some Lithonians may have
been expecting an attack from Unicron.  They knew of his
existence and must have seen him coming by long range sensors.
However, they did little to prepare for his arrival.  There was
no counterattack made by the planetary defenses (if there was
one) and only one ship managed to escape (though the sole
occupant was killed by the Quintessons).

Goo
     Goo was a relatively obscure little world.  There was
nothing there but garbage scowls and a thick layer of gelatinous
gooey stuff.  Goo was possibly a pre-Junk world.  Goo worlds
maybe built to float though space and collect garbage, scrap, and
junk which is floating about.  The junk collects on its surface,
stuck to it by the goo, and eventually the entire planet will get
covered in junk and scrap.  If this is so, the planet Junk may
also have a very gooey core.

Chapter 2: Heavy Metal War

[Image]
"It's judgment day and now we've made our stand
 And now the powers of darkness
 Have been driven from our land
 The battle's over but the war has just begun
 And this way it will remain till the day when all are one."
                              - Lion, Transformer Theme

Autobots
"Till all are one!"
          - The Autobot Motto

     The Autobots were once slaves of the Quintessons, millions
of years ago.  During the Cybertronian Revolt, the Autobots and
Decepticons worked together to fight off their evil masters.

     Once Cybertron was in their hands, the warrior group began
to call themselves the Decepticons and the servant began to call
themselves Autobots.  The Decepticons decided to take Cybertron
for themselves.  Led by Megatron, the Decepticons crushed many
Autobots and destroyed many of the huge Guardian robots (Omega
Supreme, Guardian of the Crystal City, was the only one to
survive).  The elderly leader of the Autobot, Alpha Trion,
repaired the Autobot worker, Orion Pax, and turned him
into the new leader, Optimus Prime.  He also turned Pax's
girlfriend, Allee, into the transforming female Autobot Elita-1.

     Soon after that, Alpha Trion gave all the Autobots
transforming powers.  They had a new ability the Decepticons
initially did not have and the Decepticons could not hold their
ground.  By the time the Decepticons perfected transformation,
the Autobots had learned how to fight and both sides were on
equal ground from that point on ward.

     At first, all the Autobots were made to transform into space-
age vehicles, such as gravitic hover cars, space ships, aerospace
fighters, and such.  When they crashed on Earth, Teletran-1
repairs the Autobots (and Decepticons) in the form of Earth
vehicles.

     After the Earth era, many new Autobots were made in space-
age forms, and many of the existing ones had "overhauls" to
upgrade their design when they returned to Cybertron.

Decepticons
"Die Autobots!"
          - Megatron

     The Decepticon's history follows close to that of the
Autobots.  During the Cybertronian Revolt, they fought side by
side with the Autobots.  Later, they grouped together as the
Decepticons to take Cybertron for themselves under the leadership
of Megatron.

     After thousands of years of fighting, and winning, the
Autobots invented transforming.  Megatron quickly scrambled his
scientist to uncover the secrets of transformation.  Finally,
after years of research and studying captured Autobots, the
Decepticons began to use transformation for themselves.  During
this time the Autobots were able to advance their own combat
skills and weapons technologies.  The war was now on even ground.

     When the war lead to Earth, the Decepticons were similarly
converted to native machine forms like the Autobots.  After the
Earth era, newer Decepticons were built in their natural space-
age forms.

Humans
"I'm going after them!"
          - Cpt. Marissa Fairborne, EDF

     Humans have an interesting place in the Cybertronian Wars.
Their home world of Earth is one of the youngest worlds and is
rich in energy resources.  The control of Earth could tip the
balance of the war drastically in favor of the controlling side.

     The Decepticons wish to control Earth and drain the world of
her resources.  The Autobots know that Earth is incredibly rich,
and they know that they are fully capable of raping the planet as
well.  But the Autobots have chosen not to take the resources of
Earth and have instead elected to protect the world from the
clutches of the Decepticons.  The Autobots are the sworn
guardians of the humans, the small biological race of beings who
live on the planet.

     For the first ten years of the Transformer occupation of
Earth, the humans could do little in the War.  Several
outstanding humans were able to assisted in the progression of
the War but little impact from this was felt in the log run.
Spike, Sparkplug, Carlie, and the computer hacker Chip Chase,
were the main human allies for the Autobots.  The Decepticons
made several, very temporary human alliances with politicians
and scientists.  At that time, the human military forces were
insignificant to the might of the Decepticons.

     By the 21st century, with the help of the Autobots, the
humans had formed the Earth Defense Force and had progressed
technologically a hundred fold, practically overnight.  The
humans had civilian and military bases throughout the solar
system, orbital defense platforms to protect the Earth, and
dozens of starships.  The EDF was comprised of an elite group of
men and women -- pilots, soldiers, and explorers.  With their
warships and exosuits they could take on the Decepticons one-on-
one without the help of the Autobots, though the Autobots usually
accompanied them on their major missions.  Spike, Carlie, Daniel,
and Marissa Fairborne were the major human allies of the Autobots
in the latest battle against the Decepticons.

Quintessons
"Execute them!"
          - Quintesson Judge

     The Quintessons were once the greatest race in the universe.
They built many worlds and had robot servants and warriors.
These servants and warriors rebelled, and drove the Quintessons
off of the largest and most important world, Cybertron.  The
Quintesson Empire was over.

     For millions of years the Quintessons remained in hiding.
They were barely able to build even one world with their few
remaining forces.  They called this world Quintessa.  Having
learned their lesson on Cybertron, the Quintessons constructed a
new line of servants and warriors, built with very little
intelligence.  The Sharkticons and servants remained loyal to the
Quintessons.  But, the Quintessons never regained their former
power, and they were a forgotten race.

     During the Unicron incident, the Autobots crashed on
Quintessa quite by accident.  The Quintessons did not recognize
the Autobots in their new, transforming forms, and tried to
dispose of them in the same manor in which they disposed of all
intruders.  They had no idea that their long forgotten slaves
were standing right in front of them.

     But the Autobots escaped, and it did not take like long for
the Quintessons to trace them back to Cybertron.  To their utter
surprise, the interlopers were their ancient servants!  Having
rediscovered Cybertron, the Quintessons plotted to take it back
and regain the galaxy spanning power they once had eons ago.

     Quintessa was destroyed in a failed attempt to take out the
Rodimus Prime and the Matrix. This caused the Quintessons to
become desperate to control Cybertron. They had no homeworld, and
were in terrible need of a planet to call their own.  Time and
again, they failed to take Cybertron from the Autobots.

     The Quintessons are nearing exhaustion, but they are far
from giving up.  They will fight until they have taken Cybertron,
or until last of them dies.

Lithonians
[Image]
"Get to the ships!  It's our only chance!"
          - Lithonian Citizen

     For millions of years, the Lithonian civilization enjoyed
prosperity and growth as one of the major cultural centers in the
universe.  The Lithonians were a race of humanoid, non-
transforming robots.  Apparently, they were able have families
and create children sized robots who could actually grown and age
as many biological based life forms.  This technological feet
appears to serve little purpose, but in the long run it greatly
enhanced the evolution of their culture.

     To the Lithonians, art and culture were everything.  Their
knowledge of science was nearly as great as that of the
Quintessons during their reign, but the Lithonians were not
conquerors and so they expanded very little into space.  Having
no substantial military power, the Lithonians were vulnerable to
invaders.  No one invade them, surprising, but when Unicron began
his rampage through the galaxy, the Lithonians could do little to
protect their home when he stopped by for breakfast.

     Lithone is now destroyed, but it is very likely that some
Lithonians live on other worlds.  They may have colonized natural
worlds, or build a second world (New Lithone?) in a nearby star
system. It is also possible that they never bothered to expand
and their race is extinct.  It is unlikely that they are all
dead, as Lithone was a major world and undoubtedly some of the
citizens migrated to other planets, even if the Lithonians do not
control those planets.

Chapter 3: Super-Science
[Image]
"Among the mysteries of science
 lies the key to victory."
               - Jetfire

     The science of the Transformers is very peculiar.  But no
more so than the pseudo-science of the new Star Trek series'.
The science of Transformers is well beyond the definition of mere
pseudo-science.  It is super-science.

     Super-science is highly cinematic technological science that
gives little regard to modern theories of the universe, and
instead, assumes the current view is wrong or flawed so that such
fabulous technologies maybe created for the purpose of
entertainment.

     Beyond super-science is ultra-science which is, as Arthur C.
Clark might say, just plain magic.  Transformers has some ultra-
science aspects, but mostly it is super-science.  This section
will attempt to ground the super-science into an understandable,
and playable, background technology.

Cybertronium
     This is a rare metal which only exists on cyberworlds, such
as Cybertron, Quintessa, and Lithone.  It was created by the
Quintessons, and the knowledge for creating it has been lost.
However, machines on Cybertron can still create it, and Cybertron
itself is so rich with the metal that it should last several
hundred more generations of Transformers.

     Cybertronium is a quantum element, comprised of various
quarks instead of complete protons and neutrons, but it has a
normal electron shell (77 electrons, so it may have external
properties similar to iridium).  When mixed as an alloy with
normal metals, it gives one very interesting property.  A
subspace pocket is created in hyperspace which is under
the space-time where the metal is.

     Thus, Transformers who have cybertronium alloys, have their
own subspace bubble.  When transforming, the transformer can dump
extra mass, weapons, accessories, and so forth, into this bubble.
The transformation cog is programmed to control this.  Without
the cog, the transformer cannot transform.  The cog knows how
much mass to dump or pull back and which weapons and items to
store or bring back for the various modes.  This is how Megatron
and Soundwave are able to make such drastic changes in size.
This is also why weapons magically appear in the Transformers
hands.  Optimus' trailer is also stored in a subspace bubble when
he is in robot mode.

     Almost all transformers change their mass.  Omega Supreme is
able to teleport the rest of this body with him when he turns
into a rocket.  Most cars and fighters grow in size by 10% to 50%
when they turn back into robots.

     However, some Transformers made on Earth do not have
cybertronium.  The Dinobots did not.  Thus, they do not change in
mass or size when they transform.  See the Transformer Template
for the cost multiplier of having cybertronium (expanding plasma
and dimensional storage).

Robotics
     Obviously very advanced, Quintessonian robotics is the apex
of mechanical engineering.  All robots built by the Quintessons
(including their own cyber-systems) are at TL 10 technology.  The
most amazing thing about the Transformer's robotics technology is
its simplicity.  It relies on hydraulics (very advanced
hydraulics, though), fluid nano-actuators, and flexible metal
joints.  This flex-metal is also used in faces, so that the
robots may have humanoid facial expressions.

     Quintessonian robotics are highly modular and very
"template" dependent.  This is an asset, not a liability.  It
allowed the Transformers to figure out how to build and repair
their kind without the help of the Quintessons.  A new
Transformer can be snapped together from miscellaneous parts and
the exterior design is then set by loading a program into the
transformation cog.  The cog then reforms the flex-metal frame to
a certain shape (ie, the shape and design of the robot and his
transforming modes) and hardens the frame to hold that shape
permanently, even if the cog is removed.  A new robot can be
built in only a matter of days by this method.  However, a
personality must be loaded into the computer brain.

     The flex-metal forming technique makes the robot extremely
well designed.  The interior is usually curved and rounded with
no sharp corners to block movements (as seen in the interior of
Unicron and Megatron).  However, the frame can only be formed
this way once.  The shape is permanent and cannot be changed even
if a new cog is implanted.  A new body can be forged however, and
Unicron was actually able to reset the transformation cog on
several Decepticons.

Computer Brains
     Computers are just as advanced as robotics.  The computers
use energonic circuits, similar to electronic circuits but use
fluid energy instead of electrons.  The circuits are designed in
a 3-dimentional array with billions of microscopic connections.
Most computers are sentient and are apparently capable of
cognitive thought on the same level as the "mere" humans.  Some
brains are dumber than others, and strangely, the larger robots
appear to get the dumber brains, although this maybe caused by
the fact that a standard brain is strained to control all the
functions of a huge robot and leave little room for cognitive
thought.

     A brain is fairly easy to put together for a skilled
Transformer engineer.  Most brains are salvaged from dead
Transformers and re-initialized.  However, the programming
required is enormous.  There are three ways create the mind and
personality of a Transformer.

     The right way is to have the supercomputer Vector Sigma, on
Cybertron, create and download a new sentient mind and
personality into the brain (as seen in "The Key to Vector Sigma"
parts 1 and 2).

     The other way is to download the mind of an existing
Transformer (or even another robot or life-form) into the brain,
as seen in "Starscream's Brigade" and "Autobot Spike").

     The last way is to attempt to piece together one manually.
This takes some time, and usually results in a rather dumb
intelligence (the Dinobots are a prime example).  To do this, the
engineer must spend 10 days per level of Intelligence and can
only create a max Intelligence of 4. Yes, Grimlock's box stats
say his Intelligence is 7, so some Dinobots must have had their
intelligence enhanced after returning to Cybertron.

Energon
     Energon makes the universe go 'round.  All matter has
potential energy.  Coal has more than glass.  Oil has even more.
The sun has a whole lot more.  The Quintessons perfected the art
of directly absorbing this potential energy and forming it into a
pure, fluid energy state called energon.

     Energon cubes are used to collect energon.  These cubes
themselves are made of a materialized energy which can be created
by a Transformer endowed with an energon materializer (Soundwave
had one, as does Megatron, Prime, Ironhide, and others).  The
Energon Materilizer costs 10 cp, takes up 2 spaces, and has 2
kills.

     Energon cubes need only be placed on a potential energy
source, such as a pool of oil.  The oil is "burned" (but there is
no apparent smoke, heat, or fire.  Nothing is wasted) and the
cube fills with a glowing, shimmering liquid.  This is energon.
It can then be drunk, eaten, or directly injected into the robot.
Most ships are powered on energon as well.  The energon is pumped
directly into the ship or vehicle at refueling stations.

     Cubes can be stacked on oil wells, hydroelectric dams,
nuclear reactors, running car engines, or anything that has
potential as a fuel or is actively creating energy.  Even though
grass can burn, it is not a potential energy source and cannot be
used.  A pile of plutonium, however, can (the radiation is
energy).

     Most Transformers require one energon cube every 6 hours of
operation.  However, larger ones require more.  Below is a chart:

     Size           Energon
     ------------------------------------
     Human-sized    1 cube every 24 hours
     Minibot        1 cube every 12 hours
     Standard       1 cube every 6 hours
     Corvette       6 cubes every 6 hours
     Ship/City      12 cubes every 6 hours
     Excessive      A planet every now and then

     If this requirement is not meet, the Transformer's specified
reactor type will drop one class in power output (overcharged
becomes standard, standard becomes undercharged).  This will last
an additional amount of time, as specified above, until the
energon requirements are meet.  If they are not, it will drop
another level. If the reactor drops below undercharged, the
Transformer will shut down.  He will not die, but he must be
restarted and recharged to full capacity before reactivating.  MV
penalties are Reflex penalties, as Mecha piloting skills do not
apply to sentient robots (see Transformer Template).

     A Transformer, or anything which runs on energon, can become
energon drunk.  This is dangerous, but can be useful.  If a
Transformer takes double his requirements, his powerplant class
will be temporarily boosted one level, but automatically becomes
classified as Hot (if it is already hot, the XS becomes 10!
Automatic destruction on a reactor hit!)  Taking x4 the
requirements will boots it two levels (if possible), but the XS
becomes 10 if the powerplant was originally cold, and it will
explode if it was originally hot, killing the Transformer.  No
more than x4 can be taken with out destroying the powerplant.
The robot, also suffers a -2 penalty to his Intelligence
attribute due to the overload during this time (usually six to
twelve hours).

     Before the end of the 20th century, humans had begun to work
on this energon technology themselves under the guidance of the
Autobots.  Energon currently powers human exosuits, space ships,
and space stations.  In a few more decades, it might power
everything on Earth.

Antimatter Energon
     Antimatter is the most potent source of energy.  Thus, of
all the energy resources, antimatter supplies a mega-charge of
it.  One antimatter energon cube is 4x as powerful as a standard
(see above for energon drunkenness) but also gives an incredible
over all boost.  While the powerplant is running on antimatter
energon, the Transformer acts as if it has a three turn
turbocharger.  This mega-boost can be activated at anytime, but
after the three turns are over, the powerplant will overload.
The antimatter energon will become unstable and explode.  If it
is not ejected the next turn, the Transformer's powerplant will
be destroyed and he will die.  The ejected cube will still
explode, and the explosion will still effect the Transformer, but
only externally, instead of internally.  The Decepticons
discovered this the hard way.

     Antimatter energon cubes are extremely unstable.  If hit by
a weapon or caught in an explosion, they will detonate.  Stacking
antimatter energon cubes are not a good idea, either.  Both the
Decepticons and Autobots discovered the hard way as well.  One
cube makes a 20-kill explosion with a Blast Radius of 5.

     Making antimatter energon is very hard.  Surprisingly, the
only known source was invented by humans (those "huuuuman
geeeerms!" are smatter than the other galactic races give
credit).  Scientists at an atomic research institute invented an
antimatter reactor, but it, and the entire institution, were
totally destroyed when a bunch of antimatter energon exploded.
There may be other sources of antimatter available, but none are
known at this time.

Transformation
     The ability to change form distinguishes the Transformers
from all other robotic races.  This feat is accomplished by
folding, joining, combining, and rotating various parts of their
body, and even by using their subspace bubble to store extra mass
or retrieve extra mass for a given mode.  Most Transformers have
two forms, one of which is almost always a large humanoid robot.
The most common second form is a vehicle.  But, many transform
into robotic animals, insects, cannons, guns, buildings, or
objects.  Less common are triple-changers (the first of which was
actually Jetfire, who had a hybrid jet/robot mode), and even
rarer are multi-changers.

     Other than their advanced joint system and cybertronium
subspace alloys, Transformers have a special module called a
transformation cog.  This cog is basically a dedicated subspace
control device.  When first installed, the cog must be programmed
to "know" the modes of transformation and must be given an exact
bit-mapped 3-D image of all modes.  The cog, using a one-shot
matter/energy molding field, will then form the Transformer's
structure and exterior to match these parameters, and the
Transformer is now ready to go (except for the brain, see
previous section).  This process is very similar to what Unicron
did to create Galvatron, Cyclonus, Scourge and the Sweeps from
the junk of Megatron, the Insecticons, and several other nearly
dead Decepticons.

Space Travel
     Space Travel is TL 10.  Space ships use inertialess drives
which can propel them at nearly infinite speed through normal
space.  The arrival time to any location is always variable at
1d10 hours on any given trip.  This is caused by the need to
pilot around stellar objects, avoid subspace eddy currents and a
thousand other factors.  One day the time from Earth to Cybertron
may be two hours, the next it might be eight hours.

     A pilot must always be present at the helm to control the
ship, otherwise it will fall terribly off course or even crash
into a star or planet.

     Many Transformers are equipped with this drive for usage in
their spaceship mode.  This cost is x1.25, and the trivial time
to any location is space is 1d10 hours.

Teleporters
     Teleporters can be built, and are very useful items.  It
takes about two weeks to build one, and it must be linked with a
second teleporter for it to work.  Only one teleporter was seen
in the series, the Decepticon's Space Bridge, was a large ring-
shaped teleporter linked to another teleporter stationed in
Shockwave's command center on Cybertron.

     There is no reason that another one cannot be built, and
nothing says the Autobot's can't build one.

The Matrix of Leadership

[Image]
"The Matrix  was passed to Alpha Trion,  the oldest of  Autobots,
 who kept it safely  hidden for many years.  Until the next
 Autobot leader appeared.  A robot known as Orion Pax,
 who was fated to become. . . Optimus Prime."
                              - Optimus Prime

     The Matrix of Leadership was the most powerful device ever
created.  The Matrix had the potential to store a subspace
bubble, and thus a subspace mirror, of anyone who died with it
installed inside them.  The "ghosts" (or subspace shadows) of the
greatest Autobot leaders were stored inside, along with their
minds, knowledge, wisdom, and power.  They could endow the owner
with great intuition and leadership powers.  Any Autobot with the
Matrix installed receives an automatic +10 on their Leadership
skill during any time period prior to the episode "The Return of
Optimus Prime", that is, before the Matrix was emptied of all the
leaders  (poor guys).  After the Matrix was used up in this way,
it could only grant a +1 (basically, the wearer is more confident
and respected).  For each new leader "soul" to be added, it will
gain a +1 bonus for the wear's leadership skill.

     The Matrix apparently was able to "Light the Darkest Hour"
twice.  The tremendous subspace energy contained inside it was
enough to cause the destruction on Unicron when it was opened.
When it was opened the second time it simply released the ghosts
of all the ancient leaders to cure all the Transformers and other
sentient races of a mental disease which made them crazy.  After
that, the Matrix was useless.

Chapter 4: Making Transformers

[Image]
"Transformers
 More than meets the eye
 Transformers
 Robots in Disguise"
               - Transformer Theme

     Making Transformers, or any of the robotic races, is fairly
straight forward under the Mekton Zeta Plus rules.  However,
there is a great deal of customization and clarification needed
to set it into the very unique Transformer universe.  Humans
should be made in accordance to the rules in the main Mekton Zeta
book.

Technology Exceptions and Clarification
     Here is a list of all technologies and gadgets in Mekton Z
Plus and how they fit into Transformers:
     - Servos: Normal
     - Armor: No RAM armor, execpt as a very special feature
     - Weapons: See Premade Weapons in Chapter 7
     - Energy Pools: Yes, and probably very common.
     - Shields: No reactive or active shields have been seen.
       They could be invented as a special gadget weapon.
     - Reflectors: None, execpt as a special feature.
     - Crew: Normally just passenger seats for that type of
       vehicle. For corvette scale Transformers, 1 space is
       needed to for holding one standard Transformer.  For
       spaceship size Transformers, use x100 scale storage module
       chart (based on servo size) on page 112.
     - Sensors: Any.
     - Recon Systems: Any.
     - ECM: Any
     - ECCM: Any
     - Remote Control: Possible
     - Options: Any (though some are irrelevant)
     - Statistical Enhancements: Not allowed.  Transformers use
       direct character-style stats.
     - Fuel: Not needed.  Thrusters run directly off energon.
     - Propulsion: Any.  All Decepticons must have gravitic
       thrusts, but only for robot mode.  Autobots cannot have
       gravitic thrusters.  Any other kind of propulsion is also
       available.  Quintessons have gravitics.
     - Boosterpacks: Allowed.  No fuel needed.
     - Commander Armor: Allowed.
     - Powerplant: Any.  Source is classified as Power Cell (so
       there is a  -x.15 to cost).  See section on Energon above.
       MV modifiers are Reflex modifiers.  MA modifier is normal.
       MP modifier is not valid.  You may have any charge, hot or
       cold.
     - Cockpit: irrelevant, except for human exosuits. "Reflex"
       is used for human exosuits.  There could be passanger
       seats.
     - Hydraulics: Any.
     - Environments: included in Transformer template package.
     - Verniers: Yes.  This MV bonus is a bonus to Reflexes,
       which is still adversely effected by the Transformer's
       size.
     - ACE: irrelevant.  MP does not apply, except on exosuits.
     - Internal Automation: included in Transformer template
       packages.  However, the cost is reduced to a total of x1.0
       for full sentience with normal character stats and skill
       usage's.  All things being equal, this has proven fairest.
     - Cloaking: Any.
     - Stealth: Yes.
     - Shadow Imager: Never seen, but possible
     - ESPer Lens: No.
     - Thought Control: Just for Sentience option
       No extra damage penalties, as there is no human pilot.
       All other modifiers do infact apply!  Execpt MP.
     - Turbocharger: Yes.  Also see Antimatter Energon for
       similar effects.
     - Techno-organics: Yes, but not for Transformers.
       Quintessons are techno-organic, as are some of the
       monsters inside Cybertron.  Other aliens may be techno-
       organic as well.
     - Lightspeed: Yes.  See section on Space Travel, above.
     - Teleportation: Not on robots.  See section on
       Teleportation, above.
     - Transforming: What do you think?  Any form, including all
       those in Stupid Mekton Tricks. The auto modes are scaled
       to Roadstriker (as are insects, trucks, and minibots),
       however, their kills (structure and weapons), cost, and
       armor does not scale down between modes or forms, only the
       mass and other scaling stats.  Cassette robots are made on
       human (1/10) scale with all applicable scaling rules.
       Human exosuits are Roadstrikers with all applicable
       scaling rules.
     - Transformable Options: All.
     - Combiners: Of course.  But, much simpler.  See Quick and
       Dirty Combiners, below.
     - Stupid Mekton Trick: Dimensional Storage and Expanding
       Plasma are included in Transformer templates (from their
       Cybertronium alloys). All others are invalid, except the
       special transforming  modes (Building, Gizmo, Gun,
       Mundane) and Tunneling is allowed for appropriate robots.
     - Scaling: Human - Cassettes,possibly a droid of some sort
                Roadstriker - Minibots, human exosuits, autos,
                              Quintessons, Lithonians, most
                              other races
                Normal - Standard sized Transformers
                Corvette - Big, like Jetfire and combiners.
                Ship - Shuttles, starships, and really big
                        transformers like Metroplex,
                       Fortress Maxiumus, and Tripticon
                Excessive - You guessed it. Unicron!

MV, MR, MP
     Robots do not use Mecha Piloting to control themselves. They
do in inherently.  To dodge, they must use the standard Dodge
skill, to fire, they use Handguns, to fight they use Melee or
Brawling, to fire missiles they use Automatic Weapons skill.
Because of this, they do not have Mecha Reflexes.  They use their
normal, Reflexe stat.  However, they do get MV penalties from
their size and encumbrance, and bonuses from verniers and
powerplants, and other things.  These are applied directly to
their Reflexes, which can increased above 10 (this can be a
problem.  Remember Blurr?).  MP is irrelevant to robots and is
ignored in this game for simplicity.


Autobot Template
     Here is the basic Autobot Template which should be used as a
guide:

          Name: Autobot Template
     Base Cost: 87
     Cost Mult: x2.25
       Tonnage: 41    Auto mode: 4.1 tons(may need to be recalc.)
            MV: -2    Auto mode: -3 (may need to be recalculated)
     Ground MA: 4     Auto mode: 90 meters per turn (" " ")

Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso      HS     10   10/8   10  |  HS   S    5    5  |    15
R Arm      HS     6     6/6   6   |  HS   S    5    5  |    11
L Arm      HS     6     6/6   6   |  HS   S    5    5  |    11
R Leg      HS     6     6/6   6   |  HS   S    5    5  |    11
L Leg      HS     6     6/6   6   |  HS   S    5    5  |    11
Head       HS     5     5/3   5   |  HS   S    5    5  |    10

TOTAL CP: 69
TOTAL Tons: 34.5 tons

Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
Main     MS     4        1      7 km     1000 km   Head        1

Powerplant
     Type: Energon Laser Core (cold, standard, powercell)
       XS: 1
       MV:
       MA:
     Cost: -x.15

Control System
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: Auto             x.25
Concealment     looks real       x.1
Dimensional Storage              x.1
Expanding Plasma (to car size)   x.5
Environments: All                x.45

TOTAL COST Multiplier: x2.25

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
(Choose weapons from weapons section, or build your own)
(+1 WA from mind control)
TOTAL COST:

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
Passenger seats(2)Torso  2       2

Movement System:
Wheels (substitute for another system if needed)
     4 wheels, each class Striker
Wheel     Typ   Kills   CP   Servo
F.R.Wheel St      3      3   R.Arm
F.L.Wheel St      3      3   L.Arm
B.R.Wheel St      3      3   R.Leg
B.L.Wheel St      3      3   L.Leg
TOTAL CP: 12
TOTAL Tons: 6 tons

---------------------------------------------------------------------------

Decepticon Template
     Here is the basic Decepticon Template which should be used
as a guide:

          Name: Decepticon Template
     Base Cost: 80
     Cost Mult: x2.25
       Tonnage: 37.5  Jet mode: 37.5 tons
            MV: -1    Jet mode: -3
     Ground MA: 5     Jet mode: none
     Flight MA: ?     Jet Mode: x2

Servo     Typ   Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso      MS     8    8/6   8   |  MS   S   4     4  |    12
R Arm      MS     5    5/5   5   |  MS   S   4     4  |     9
L Arm      MS     5    5/5   5   |  MS   S   4     4  |     9
R Leg      MS     5    5/5   5   |  MS   S   4     4  |     9
L Leg      MS     5    5/5   5   |  MS   S   4     4  |     9
R Wing     MS     5    5/5   5   |  MS   S   4     4  |     9
L Wing     MS     5    5/5   5   |  MS   S   4     4  |     9
Head       MS     4    4/2   4   |  MS   S   4     4  |     8

TOTAL CP: 74
TOTAL Tons: 37 tons

Sensor  Type  Cost    Kills    Range    Comm    Location   Spaces
Main     MS    4        1      7 km     1000 km   Head        1

Powerplant
     Type: Energon Laser Core (cold, standard, powercell)
       XS: 1
       MV:
       MA:
     Cost: -x.15

Control System
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: Fighter          x.3
Concealment     looks real       x.1
Dimensional Storage              x.1
Expanding Plasma (to fighter)    x.5
Environments: All                x.45

TOTAL COST Multiplier: x2.25

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
(Choose weapons from weapons section, or build your own)
(+1 WA from mind control)
TOTAL COST:

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
Passenger seats(2)Torso   2      2

Movement System:
Humanoid Mode
   Gravitic: 8 MP, should be made after robot is finished, no
fuel is needed.
Fighter Mode
   Thrusters (substitute for another system if needed)
      should be made after robot is finished, no fuel is needed.

TOTAL CP: variable
TOTAL Tons: variable

---------------------------------------------------------------------------

Lithonian Template
     Here is the basic Lithonian Template which should be used as
a guide:

          Name: Lithonian Template (roadstriker scale)
     Base Cost: 23.6
     Cost Mult: x.3
       Tonnage: 3.4
            MV: -1
     Ground MA: 16 character MA (1 hex per turn)

Servo     Typ   Hits    Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso      HS     50   10/10  3.3 |  HS   S   25   1.6 |    5
R Arm      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
L Arm      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
R Leg      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
L Leg      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
Head       HS     25    5/3   1.6 |  HS   S   25   1.6 |   3.2

TOTAL CP: 22.6
TOTAL Tons: 3.4 tons

Sensor  Type  Cost    Hits    Range    Comm    Location    Spaces
Main     MS    1       25     7 km     100 km   Head         1

Powerplant
     Type: Energon Laser Core (cold, standard, powercell)
       XS: 1
       MV:
       MA:
     Cost: -x.15

Control System
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Environments: All                x.45

TOTAL COST Multiplier: x.3

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
(Usually none)

TOTAL COST:

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -

---------------------------------------------------------------------------

Quintesson Template
     Here is the basic Quintesson Template which should be used
as a guide:

          Name: Quintesson Template (roadstriker scale)
     Base Cost: 44.4
     Cost Mult: x.8
       Tonnage: 21.75
            MV: -8
     Ground MA: 6 character MA
     Flight MA: 26 character MA (2 hexes per turn)

Servo     Typ   Hits  Spc    CP  |  Amr  Typ  SP   CP  | Total CP
Torso     HS     50   10/9   3.3 |  HS    S   25   1.6 |     5
TenticleA HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
TenticleB HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
TenticleC HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
TenticleD HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
TenticleE HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
TenticleF HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
HeadA     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
HeadB     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
HeadC     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
HeadD     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
HeadE     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
HeadF     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2

TOTAL CP: 43.4
TOTAL Tons: 21.7 tons

Sensor  Type  Cost    Hits    Range    Comm    Location    Spaces
Main     MS    1       25     7 km     100 km   Torso         1

Powerplant
     Type: Energon Laser Core (cold, standard, powercell)
       XS: 1
       MV:
       MA:
      Cost: -x.15

Control System
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Techno-Organics                 x.5
Environments: All               x.45

TOTAL COST Multiplier: x.8

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
(Usually none)

TOTAL COST:

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -

Movement System:
Gravitic: 8 MP, should be made after Quintesson is finished, no
fuel is needed.

Quick and Dirty Combiners

     The combiner system presented in Mekton Zeta Plus is
somewhat complicated.  Presented here is a slightly improved
system.

     First, the giant combiner robot should be constructed,
usually in Corvette scale.  It does not transform, but it should
have a +x.5 multiplier for Combiner ability.  The Combiner should
have many of the special items listed in the template.

     Once the giant robot has been made, it should be decided as
to how many normal robots make up the combiner (usually five or
six, but some later ones have three or two).  The total cost of
the combiner should be spread between these five or six sub-
robots.  For instances, if the combiner is 2500 cp, and their are
five robots which make it up, each robot could be built on max of
500 cp.  Or, the leader could be build on, say, 1000 cp, and the
other four on 375 cp.  Each sub-robot must also pay the x.5
modifier.

     Do not worry about balancing weight.  The subspace bubble
will take care of that.  Scaled armor should not be used for
combiners.

     All the combiner robots should be built on a common theme.
Constructicons, Protectabots, Arialbots, Terricons, etc.  Each
robot should be declared as being a specific part of the giant
robot (the arm, the leg, the body, etc.).

     When the combiner takes damage to a servo, the robot which
makes up that servo also takes damage.  For simplicity, only that
robot's torso gets hit. Because the giant robot is built on
Corvette scale, each servo has 10x the number of kills that the
component robot actually possess.  Therefore, the component robot
only takes a 1/10th of any damage which penetrates the combiner's
armor at that servo, but the sub-robot's armor is ignored (that
is, the combiner's armor should not count twice).  Of course, the
damage to the corvette scale combiner is counted as well, as
normal.  When the combiner is destroyed, the unit will fall
apart.  If any component robot was destroyed, that limb will be
lost.

     The head robot will be the command unit and the rest of the
robots will go dormant.  If the player is controlling a combiner,
the head robot should be the player character in the group, and
the rest NPCs.

Chapter 5: Transformer Characters

[Image]
"After all is said and done
 You've never walked, you've never run,
 You're a winner.

 You got the moves, you know the streets
 Break the rules, take the heat
 You're nobody's fool.

 You're at your best when the goin' gets rough
 You've been put to the test, but it's never enough.

 You got the touch
 You got the power."
               - Stan Bush, "The Touch"

     Making a character for Transformers is two fold.  First, the
basic robot should be made as outlined above.  Most Transformers
are based on 300 to 500 cp.  Leaders may be between 1500 and
2000.  Corvette Transformers are much, much more.  The Referee
should set a limit, but it this is between him and the players.

     As an option, the players could play an existing
Transformer.  All the toy Transformers came with box stats.
These stats can be converted to Mekton format as we will soon
see.  Some examples are near the end of this book.

Character Creation
     Human characters are created as presented in Mekton Zeta.
Character creation for Transformers and robots also follows this
patter, but with a number of modification.
Stats
     All transformers start out with a fixed number of points.

     The Autobot or Decepticon leader gets around 70 points.  Any
secondary Transformer from the Cybertronian War era, gets 50
points.  Any Transformer constructed on Earth gets 40 points.

     Attractiveness: This stat is pretty much useless.
However, it does dictate how cool and attractive the robot's
design is.  A low Att indicates a bad or crappy looking design.
A high Att indicates a very sleek, elegant, or cool design.

     Body: This stat is covered by the robot's body and
does not need to have points put into it.  For lifting and
encumbrance, see page. 117 in Mekton Zeta Plus.  Throw range (in
hexes), for one ton, is equal to the arm servo's kills divided by
2.  Robots do not need to make stun rolls.

     Cool: Cool is a very important stat.  It should be
taken at above 5 for most characters.  Some Transformers,
however, are very uncool.

     Stablity: This is, of course, Cool times 2.5, rounded
down.

     Empathy: Most Autobots will have a high Emp.  Most
Decepticons and Quintessons will not.

     Intellegence:  This measures how smart the robot is.
Most technical robots (mechanics, doctors, etc) will have a high
Int.  So will the leader.  Robot's whose brains were programmed
without the help of Vector Sigma will be limited to an Int of 4.

     Education: Transformers from the first Cybertonian
War on Cybertron will have an Education of 5 or possibly even 6.
Transformers built on Earth, or on Cybertron during the Earth era
will be limited to 3, maybe 4 if they have an high Int.
Quintessons usually have and Edu of 10.  Most other robots have a
4, unless they are scientist, in which case it is of course much
higher.

     Luck: As this is the only way to boost a die roll,
(as there is no longer an MP) so this should be as high as
possible.

     Movement Allowance:  This is taken care of by the
robot's actually body stats.  For your general information, it
may be necessary to convert MA for big robots to MA for
characters (that is, Meters Per Turn).  There are 30 meters in a
hex, and 10 seconds in a turn.  1 big MA equals 30 MPT (which is
3 meters per second).  To convert 1/5th scale and 1/10th scale
MPT, use this guide: 1-9 MPT=half a hex MA.  10-29 MPT = 1 hex
MA.  30-79 MPT = 2 hex MA.  80-119 MPT = 3 hex MA.  120-150 = 4
hex MA.

     Reflexes: This should be as high as possible.
Because MR is not relevant, any MV penalties are directly removed
from Reflexes, and Verniers directly boost Reflexes (but not over
10).  There are no Mecha (pilot, gunnery, melee, etc.) skills.
More on this later.

     Technical Ability: Most mechanic or doctor robots
should have a high Tech ability.

Box Stats
     All transformer toys came with box stats.  If you wish to
try to create an existing Transformer, you should use the box
stats as a guideline.  Here is how.

     Strength: This should be a guild as to the servo
sizes of the Transformer.  The higher the strength, the greater
the servo size.  Strength is ranked from 1 to 10, but there are
11 servo sizes.  Ignore Superlight servos, and count up from
there.  Strength is directly proportional to the Torso servo
size.  Strength 7 would indicate a Medium Heavy torso.

     Intelligence: This is exactly the same.  Divide by 2
for Edu.

     Speed:  This stat is converted over as Reflexes
without modification.  The robot should be designed to fit this
parameter (use verniers and weight efficiency and so forth).  It
also indicates the approximate ground speed of the robot.
               Speed     Hex MA     MPT (scaled down to 1/5th)
                 1         1        5
                 2         1        10
                 3         2        20
                 4         2        25
                 5         3        30
                 6         3        35
                 7         4        40
                 8         4        45
                 9         5        50
                 10        6        60
          The robot should be designed to fit these parameters.

     Endurance: This is converted over to Luck without
modification.

     Rank: This is converted over to Empathy without
modification.

     Courage: This is converted over to Cool without
modification.

     Firepower: This is an indication of how much damage
the robots weapons can do.  This number, multiplied by 2, should
be equal to the damage of the robot's most powerful gun. However,
the damage kills may still be scaled as normal.

     Skill: This is converted over to Tech without
modification.

     Attractiveness is still not covered by these stats.  Just
look at the robot and decide for yourself.

     The box description is a very good guideline for designing
the actually robot.  Here is an example, followed by an
interpretation:


Optimus Prime
Alignment: Autobot
Function: Leader
"Freedom is the right of all sentient beings."

     Optimus Prime is the strongest and wisest of all Autobots.
His role is to protect all life in the fight to defeat the
Decepticons.  Splits into three autonomous modules: 1) Optimus
Prime - the brain center known as the commander, 2) Roller, the
Autobot scout car - a spy who operates up to 1200 miles away, and
3) Autobot Headquarters - the combat deck equipped with a
versatile mechanic/artillery robot.  Injury to one module is felt
by the other two.

     This means that prime is big and smart.  His Personality
Traits are Stable and Serious.  His Quote, Alignment, and
Function are listed above.  Information on his transformation is
also listed, and the trailer/commander center and Roller should
be constructed separately.  All are linked by intermecha links.
Surprisingly, his weapons and other special functions are not
mentioned.

Ironhide
Alignment: Autobot
Function: Security
"Go chew on a microchip."

     Prefers action to words.  Oldest, toughest, most battle-
tested, probably meanest Autobot.  Bodyguard to Optimus Prime...
in charge of guarding anything of importance.  Gruff but kind.
Trithyllium-steel skin makes him nearly invulnerable to attack.
Shoots variety of liquids from supercooled nitrogen to
superheated liquid... has sonar, radar, radiowave detector.
Slowest and breaks down the most of the group.

     This tells us that Ironhide's Personality Traits are Moody,
Rash, and Headstrong.  He also has excellent armor, probably type
Gamma.  He also has a special effects weapon (x1.33 cost) which
we will say can destroy 2 SP of armor on a hit, instead of 1, as
the supercooled spray makes it more brittle.  Other effects may
occur as well.  He must have Advance Sensors. The last line tells
us he fairly is slow, with bad reflexes, which is how Megatron,
was able to kill him so easily! His Quote, Alignment, and
Function are listed above.

Megatron
Alignment: Decepticon
Function: Leader
"Peace through tyranny."

     Megatron combines brute strength, military cunning,
ruthlessness, and terror.  Aches to return to Cybertron to
complete conquest after destroying all the Autobots on Earth.
Plans to possess all Earth's resources.  Incredibly powerful and
intelligent.  Fires nuclear-charged fusion cannon.  Can link up
interdimensionally to a black hole and draw anti-matter from it
for use as a weapon.  No known weaknesses.

     From this we know that Megatron's Personality Traits are
Sneaky and Deceptive ("They don't call 'em Decepticons 'fer
nothing!" - Ironhide). This description also tells us Megatron's
goals.  He is apparently very powerful, his gun must do 20-kills,
even when he is transformed in gun mode.  Interestingly enough,
this description tells us he has an antimatter power source for
his gun.  This is in contradiction to the series, and should be
ignored. His Quote, Alignment, and Function are listed above.

Soundwave
Alignment: Decepticon
Function: Communications
"Cries and screams are music to my ears."

     It is said that Soundwave can hear a fly sneeze.  Uses
anything he hears for blackmail, if he can, to advance his
status.  Opportunist.  Despised by all other Decepticons.
Sensors can detect even lowest energy radio transmissions.  Able
to read minds by monitoring electrical brain impulses.  Acts as
radio link for others.  Carries a concussion blaster-gun.  Often
target of retaliation by comrades.

     This tells us that Soundwave's Personality Traits are also
Sneaky and Deceptive (most Decepticons are) but in the series he
is Intellectually and Detached.  Use either or both.  He is also
hated by the other Decepticons.  This is not really the case in
the series.  They see him as a very valuable member.  According
to this description, he is able to read minds.  We will assume
that this is the effects of a specially SQUID sensor (30 cp, 5
spaces) which only he has (works the same as a level 3 Emotion
Scan, Suggest, and Telepathy).  He also can record everything,
both audio and video (this cost 10, 1 space) and he probably has
a bunch of other sensor, too.  Not listed here, but as seen on
TV, he also has an Energon Materializer, as descried in the
section on Super-Science.

Skills
     Their are several skill clarifications needed when playing
sentient robots, and several special skills for Transformers.

Personal Grooming: This skill is substituted by a skill called
Maintenance and Upkeep, which is needed for the robot to keep
himself clean and in good shape, and have a decent paint job.

Wardrobe and Style: This skill is substituted by a skill called
simply Style, and is basically the same as the above, but for a
stylish upkeep (Sunstreaker definitely has this).

Human Perception: This skill is renamed to Emotion Perception, to
be politically correct in a universe of many beings.

Language:  There are many languages.  All Earth languages,
ancient Cybertonian (Quintessonian), Lithonian, and Universal
just to name a few.

Programming:  A robot must have at least level +10 in programming
to even think about writing a personality program for another
robot.

REF skills:  Reflex skills for personal combat are used by
sentient robots instead of the mecha combat skills used by human
mecha pilots.  Below is an equivalence chart:
          Mecha skills             Robot Skills
     ---------------------------------------------------
          Mecha Fighting           Hand to Hand
          Mecha Gunnery            Handguns
          Mecha Melee              Blades
          Mecha Missiles           Automatic Weapons
          Mecha Piloting           Dodge and Escape


     For sentient robots, Mecha Reflex skills are not valid.

Mecha Design: This is renamed to Robot Design.

Mecha Tech: This is renamed to Robot Tech.

New Skills
     There are also some new skills for the Transformer Universe.

INT

Cybertonian History: This is knowledge of Cybertron and its very
long past.

Cybertronian Lore: This is knowledge of Cybertronian pre-history
(about the time before the Cybertronian Revolt when the
Quintessons rules) and, until recently, was thought to have been
merely legend.

REF: Non-Combat

Starship Pilot: This is the skill used to pilot space ships.

Skill Packages
     As listed on page 33 in Mekton Zeta, there are many
Profession packages available.  All robot characters should be
create using these packages (if desired) and not the Anime Hero
system.  Human's can be made with either.  Quintessons and
Lithonians usually use the Scientist package. You may take a
maximum of five packages, total, no matter how ancient your
character is. Below is a special Transformer Soldier package:

               Transformer Soldier
          Blade +1            Hand to Hand +1
          Handgun +1          Automatic Weapon +1
          Awareness +1        Dodge and Escape +1
          Robot Tech +1

Background and Lifepath
[Image]
"Sometimes when your hopes have all been shattered
 And there's nowhere to turn,
 You wonder how you keep going.
 Think of all the things that really mattered
 And the chances you've earned.
 The fire in your heart is growing.
 You can fly, if you try leaving the past behind,
 Heaven only knows what you might find!"
               - Stan Bush, "Dare"

     This is what you have all been waiting for!  The special
Transformer background and lifepath!  Some items, and the
background and lifepath table forms, have been taken from the
ideas present in the R.Talsorian game systems.  This is not meant
to infringe on their great idea, but only to enhance it.  On with
the show.
---------------------------------------------------------------------------

 Lifepath Table
If robot was built on Cybertron before the War, go to A.  If he
was built during the Earth era or afterwards, go to B.

A: Cybertron Creation
1d10      Creation
-----------------------------------
1-3       Made by Alpha Trion
          (only if Autobot)
          Made by Constructicons if
          Decepticon
4-6       Made by Vector Sigma
7-9       Unknown.
10        Special.  go to A2
     otherwise, go to History

A2: Special Creation
1d10      Special Creation
-----------------------------------
1-3       Found deactivated in
          outerspace with amnesia
4-6       Found on another world
          as part of a lost colony
7-10      Found deactivated on Earth
          with amnesia
     Go to History

B: Earth Creation
1d10      Creation
------------------------------------
1-3       Built by comrades on Earth
4-6       Built by comrades, but on
          Cybertron.  (if Autobots,
          they had to break in to do
          this)
7-9       Built on Earth but had an
          old, Cybertron War era
          personality downloaded.
10        You mysteriously appear
          with no recollection of
          where you came from, and
          no one knows, but they
          accept you any way.
     Go to History

History
     This is rolled once every year of the Transformers life, if
he is under ten years old (built in the Earth era).  Otherwise,
this table is rolled only ten times for older transformers (you
don't want to roll a million times!).  All information is put in
chronological order on the History section on the Transformer
character sheet.  After History go to K:Personal Traits

C: History
1d10      History
------------------------------------
1         Love affair. Go to D
2         Make a friend.  Go to E
3         Make an Enemy.  Go to F
4-6       Small event.  Go to G
7-8       Big Event.  Go to H
9         You have an accident.  Go to I
10        You have a windfall.  Go to J

     After all this go to K.

D: Love Affair
You've had, or are having, a love affair.
Usually this is only between male Autobots
and female Autobots, but their could be female
Decepticons as well.  The only on that comes
close to this was Nightbird, but she was killed.
1d10      Love Affair
------------------------------------
1-2       Short romantic fling
3-4       You broke up, but the other
          did not take it well.  You
          have made an enemy, go to F.
          However, this enemy will probably
          still be on your side!
5-6       Everything is going well.
7-8       Your love was killed by the
          enemy and now you have a vendetta!
9-10      You have fallen for someone on
          the other side, and she (or he, if
          you are a female robot) has fallen
          for you.  But, you still must
          be enemies!

E: Friend
1d10      Friend
------------------------------------
1-2       One of your superiors
3-4       One of your subordinates
5-6       Some human kid (even if you
          are a Decepticon!)
7-8       A female transformer (if you
          are male), but she's just
          a friend.  Really.
9-10      Someone on the other side.

F: Enemy
1d10      Enemy
------------------------------------
1-2       A team mate who is just
          annoyed by you.
3-4       A former friend who thinks
          you betrayed him.
5-6       Someone on the other side
          is holding a personal
          grudge on you.
7-8       You are holding a personal
          grudge on someone on the
          other side.
9-10      A human (but a powerful one),
          or a member of some other race.

G: Small Event
1d10      Small Event
------------------------------------
1-2       Heroic deed.  You saved a human's
          life! (if you're a Decepticon,
          you saved a comrade's life).
3-4       You collected a vital bit of
          intelligence.
5-6       You explored some of Cybertron
7-8       You found a cool stash of equipment
          on Cybertron
9-10      You were captured by the enemy, but
          escaped.

H: Big Event
1d10      Big Event
------------------------------------
1         You subverted the plans
          of the enemy
2         You personally killed one
          of your enemies (a rare thing
          in Transformers!)
3         You played a vital role during
          the Unicron incident.
4         You found a new source of
          antimatter (this automatically
          allows antimatter in the game!)
5         You invented some cool technology
6         You built a new Transformer
7         You had the Matrix in your posession
          for a brief time
8         The Junkions fixed you up after you
          got "killed".
9         The Quintessons captured you, but
          you escaped, and took a bunch of them
          out upon your jail break.
10        You managed best the enemy leader.

I: Accident!
1d10      Accident!
------------------------------------
1         You caused a major mission
          flub, and have lost face
          with your comrades.
2-3       You screwed up and one of
          you team mates bought it
          because of your error.
4-5       You have a chain of bad
          luck and are now considered
          a "jinx" by your comrades.
          They will avoid you.
6-7       You accidentally shoot a human
          or, if you are a Decepticon, you
          accidentally kill a comrade.
8-9       You are badly damage, and have
          lost all memories.
10        You are "set up" by an enemy
          and speed a year or two in a
          detention cell.

J: Windfall!
1d10      Windfall!
------------------------------------
1         You find a mentor.  +1 to
          any non-combat skill.
2         Favor: Someone in power
          (politician or general usually)
          owes you a favor.
3-4       You learn a vital clue from
          your past (up to you and the
          Referee).
5         Make a contact.  This can be
          with a human, alien, some other
          neutral, but useful party.
6-7       Hero!  You've proven yourself
          in combat and now have a high
          reputation with your comrades
          (if a lose of face had occurred
          earlier, this simply redeems it).
8         Make an intelligence contact.
          You have a reliable intell source
          from the other side (though he
          will only come through on a couple
          missions).
9         You find a trainer.  +1 to any
          combat skill.
10        Upgrade!  You get 20 more cp to
          use on your robot than the Referee
          originally allowed you to have.

K:Personal Traits
Use the following charts to design your robot's personality.
You may roll randomly for you character if you like, or chose it
for yourself.  It is fun to roll and see what you get.

Personality Traits:
1    Cool and jazzy (Does Jazz and Blaster ring a bell?)
2    Angst-ridden, antisocial, violent
3    Arrogant, proud and aloof
4    Moody, rash and headstrong
5    Friendly, outgoing
6    Picky, fussy, nervous
7    Stable and serious
8    Silly and sings poetry (Does Wheelie ring a bell?)
9    Sneaky and Deceptive (default for Decepticons)
10   Intellectual, detached

Thing You Value Most Is:
1    Energon
2    Honor
3    Your Word
4    Honesty (inappropriate for Decepticons)
5    Knowledge
6    Vengeance
7    Life
8    Power
9    Having a good time
10   Your friends

Most Valued Possession:
1    A weapon
2    Your armor
3    A weapon
4    Energon
5    A weapon
6    A video recording
7    A weapon
8    A trinket
9    A weapon
10   Someone else's weapon

Being You Value Most in the Universe:
1    Your creator
2    A brother (robot of similar model and design)
3    A friend
4    A mentor
5    Yourself (default for Decepticons)
6    A human
7    Your leader
8    A public figure
9    A personal hero
10   No one

Other Details
     Other details you need to worry about are your alignment,
your function and your quote.

Alignment
     This should be easy.  Are you Autobot or Decepticon?

Function
     Chose from any of the fine functions below.  They should
match what you were made to do.

          Leader (should not be allowed for PCs)
          Gunner
          Air Defense
          Warrior
          Espionage
          Ground Infantry
          Saboteur
          Interstellar Defense
          Military Transport
          Bounty Hunter
          Lookout
          Geologist
          Interrogator
          Communications
          Space Warrior
          Ground Commander
          Air Commander
          Data Courier
          Psychological Warfare
          Demolitions
          Biomechanical Engineer
          Ground Assault
          Scout
          Air Assault
          Sea Assault
          Reconnaissance
          Thief
          Computer Programmer
          Space Defense
          Super Warrior
          Aerospace Commander
          Weapons Supervisor
          Shock Trooper
          Mercenary
          Tracker
          Doctor
          Military Strategist
          City Commander
          Assault Sentry
          Architect
          Lieutenant Commander
          Field Commander
          Squadron Leader
          Maintenance
          Surgical Engineer
          Emergency Rescue
          Long Range Defense
          Cavalier
          Terror Trooper
          Security
          Strategist
          Special Operations
          Data Processor
          Systems Analyst
          Counter-Intelligence
          Interceptor
          Scientist
          Chemical Engineer
          Double Agent
          Aerospace Engineer
          Medic
          Terrorist
          Military Operations Commander
          Desert Warrior
          Munitions Expert
          Survivalist
          Mechanical Engineer

     Is that enough for you?

Quote
     All Transformers have cool quotes.  You should make one up
for your Transformer character.  If you can't, you can check out
this cool quote generation chart.  It works just like the Parts
Unknown table in Mekton Zeta Plus (page 9).  To recap, you roll
1d10, four time, once for each column.  Read the result and put
them together, in order, and you have your quote!  It may be a
bit silly, but who cares?

Roll      A            B                  C               D
-----------------------------------------------------------------
1         Duty        burn(s)          in the minds of  soldiers.
2         Heroes      rust(s)          with             humans.
3         Let metal   fail(s)          for              time.
4         Victory     never die(s)     in light of      energy.
5         Strength    is(are) nothing  like             dawn.
6         Warriors    tremble(s)       as will          space.
7         Wisdom      lie(s) dead      to               me.
8         Honor       call(s)          at the sight of  war.
9         Freedom     lose(s)          at the might of  oblivion.
10        The stars   triumph          over            the Earth.

     With this chart, you came come up with such timeless maxim's
as "Honor lies dead, as will me."  Now, can't you just hear
Optimus Prime saying that?

Chapter 6: History
[Image]
"The fortunate ones
 To be fast and free and young
 I want to count myself among
 The fortunate ones

 We won't be denied
 We know that time is on our side
 We've got the passion and the pride
 We won't be denied."
             - Spectre General, "Nothin's Gonna Stand In Our Way"

     Countless eons ago, in a time long forgotten in the mists of
legends and lore, a great empire spanned through endless realms
and past the farthest reaches of the Galaxy.  The flawed and
frail organisms of star-born life, the organic beings known as
the Quintessons, perfected the sciences of physics and
engineering.  Through their vast knowledge, they augmented
themselves, bonding their fleshy, organic bodies with machines.
The Quintessons, in their awesome power, build world after world,
and endow it with the blessing of life.  Not the life of flesh
and blood, but of metal and steel.  For millions of years the
Galaxy prospered; a civilization of machines.  The organic worlds
and races were cast aside; forgot; lost in the bustle of
inorganic robotic life.

     In time, the Quintessons constructed their primary world,
the Great Capitol of the known universe, Cybertron -- A massive
artificial factory planet and the hub of civilization.  The
legendary computer system, Vector Sigma, was born and given the
powers to create the Quintesson's robot slaves, and was given
management over the technical operators of Cybertron.  For
thousands of years the Quintessons dominated the Galaxy, selling
their war-robots and worker-robots to all the sentient races of
the universe.  Over time, the Quintessons grew lazy and placid.
Unknown to them, the robot slaves were growing increasingly
intelligent, and ever more resentful of their lot in life.

     When the First Cybertronian War came, the Quintessons were
caught totally off guard.  The robot leader A3, and his second,
the female robot Beta, led the other robots in the revolt against
their techno-organic masters.  The towering Guardian robots were
turned against the biomechanical overlords, and the Quintessons
were crushed.  They fled their world, and having lost control of
the Galactic Capitol, and their sources of power, they fell from
greatness into obscurity.  The Quintessonian rule of the universe
was over, and Galactic civilization collapsed and fragmented.

     The Golden Age of Cybertron began and the former servant
robots and warrior robots lived in harmony developing the arts
and sciences.  Over time, however, the warrior robots grew tired
of the naive attitudes of the former servants, now turned
civilian "leader" robots.  They teamed together, calling
themselves the "Decepticons", and began a campaign to conquer
Cybertron for themselves.  The civilian robots teamed together to
form the opposing forces, who fought to remain free from
Decepticon tyranny, and dubbed themselves "Autobots".  Many other
robots fled Cybertron while others remained neutral "citizens".

     The Second Cybertronian War had begun, and it ripped across
the world for nearly five million years.  During this time, many
Autobot and Decipticon leaders rose and fell.  The plant changed
sides, between the two forces, time and time again.  The Matrix
of Leadership was created by the Autobots to store the souls of
their lost leaders, and A3, now called Alpha Trion, invented
transformation technology, giving the Autobots a massive
advantage.  But, the Decepticons soon stole the transformation
technology, though the Matrix technology forever eluded them.

     During a great battle, the last of the ancient Autobot
leaders was kill, and Alpha Trion received the Matrix.  Instead,
Alpha Trion took the wounded Orion Pax, and recreated him as
Optimus Prime, and gave him the Matrix.  Optimus quickly became
the greatest Autobot leader in history.

     Over the course of the war, many Transformers came and went.
Jetfire and Starscream discovered Earth, but Jetfire was lost in
a crash.  Starscream returned to the Decepticons to report the
newly discovered "ice-world".  The Constructicons, once allies of
the ancient robot Omega Supreme, turned to evil, and destroy the
last Guardian robot's Crystal City, nearly destroying him.  Omega
Supreme was infuriated and swore revenge against his betrayers.

     The war raged on, depleting Cybertron of most energy
resources.  Thrown out of orbit from around Alpha Centauri,
sometime during the course of the ancient war, the planet was
eventually grabbed by the gravity of Sol, and it entered a
distant orbit, somewhere around fifty to sixty AUs from the sun.
The Autobots discovered that the third world actually harbored
primitive organic live, and with it, abundant natural resources.
It was the same world Starscream discovered long ago, but no
longer in an ice age.  Optimus and many of his fellow Autobots
left for the new world to retrieve desperately needed energy
resources.  They were intercepted by the Decepticons, and their
ships end up crashing on the planet.  The Autobot's ship, with
many attacking Decepticons on-board, crashed on a volcano, and
the abandoned Decepticons ship crashed elsewhere.

     Four million years pass, and the Earth evolved around the
dormant robots.  When the once dormant volcano finally erupts,
the energy surge awakens the ship's computer, Teletran-1, which
then beings repairing the robots.  Now awakened, and rebuilt in
the forms of the native inhabitancies' vehicles and gadgets, the
war resumes, this time for domination over the new world.

     Over the relatively few years of Earth conflict, much
occurs.  The Decepticons build a new ship, and leave for
Cybertron, only to be shot down by the Autobots.  The ship
crashed in the Pacific Ocean, and Megatron uses the ship as an
underwater military base.  Eventually, Megatron was able to build
a teleporter "space-bridge" to return to Cybertron.  With this,
he was able to keep contact with Shockwave, Cybertron's military
governor.

     On Cybertron, the female Autobots continued their war
against the Decepticons, using guerrilla warfare tactics of hit
and run.  Eventually, several Autobots from Earth, including
Prime, came to Cybertron to assist them.  After several battless,
the Autobots return to Earth, but the female Autobots remain to
fight their war.

     Alpha Trion was absorbed into the super-computer, Vector
Sigma.  This allowed the Autobots to use the super-computer to
create desperately needed new Autobot Transformers.

     After countless battles on Earth and on Cybertron, the
Decepticons are finally forced to retreat back to Cybertron.  At
the dawn of the 21st century, the Autobots build secret bases on
two of Cybertron's moons, though the Decepticons quickly become
aware of them.  In a devastating attack, Megatron leads the
Decepticons against the new Autobot City on Earth, and many
Autobots and Decepticons are lost in the battle, including
Optimus Prime.  Ultra Magus becomes the new leader.

     Unicron arrives in the vicinity of Cybertron.  Megatron is
turned into Galvatron by Unicron.  Unicron destroys both Autobot
moons.  Ultra Magnus is killed on Junk, but is quickly repaired
by the renegade Autobots, the Junkions, and the Junkions join the
Autobots on their new campaign to destroy the Unicron menace.
Kup and Hot Rod are captured by the Quintessons, but manage to
escape with the help of the Dinobots and Wheelie.

     As Unicron commences in smashing Cybertron, the Autobots
attack him, and Hot Rod is able to use the power of the Matrix to
destroy Unicron.  Hot Rod is turned into Rodiums Prime by the
Matrix, and becomes in the next leader.  The Decepticons are
vanquished from Cybertron and retreat to Charr.  The Autobots new
control Cybertron.

     The Quintessons begin a campaign to retake Cybertron.  They
create the Horricon transformers, and plot to destroy the Matrix.
They fail to destroy the Matrix, and instead destroy their last
homeworld, Quintessa.

     Starscream's ghost takes over one of the Sweeps, and he
attempts to reactivate Unicron by attaching his head to
Cybertron.  The attempt fails and Starscream is cast out into
deep space.

     Optimus is resurrected by the Quintessons as their slave,
but he is able to break away from their control.  His starship,
however, is caught in a trap and he plummets into a star.

     Moments before impact, several human space explores rescue
Optimus before his ship is destroyed.  He is brought back to
Earth, but the rescue ship gets coated in space-spores which
cause madness.  From the space port, the spores end up infecting
the entire Galaxy.  Eventually, Optimus releases all the leaders
in the Matrix and cures the entire Galaxy of the diseases.
Optimus becomes new Autobot leader.

End, as far as I am concerned------------------------------------

---------------------------------------------------------------------------

Chapter 7: Final Details

Time Period
     There are three main time periods to play Transformers in.

     The epoch of the Cybertronian Wars before the time when the
Transformers left for Earth.  This has the greatest potential of
any of the time lines, all though it eliminates the possibly of

interaction with Earth and human characters.  In this era, you
can be free to make up dozens of new robots and worlds.

     The next era would be the Earth Era. This takes place during
the television series and can be very difficult, as few new
characters can be introduced, and nothing can happened to change
the course of events.  That is, unless you are playing in some
kind of alternate universe.

     The final era is the post-movie era (error?).  This would be
great, but all the new transforms which have come out since then
are rather lame.  The <.>-master robots and the new (Alpha Trion
Forbid!) beastmaster Transformers.  Naturally, you can dump
everything after the movie (or at least after Five Faces of
Darkness) and declare a new timeline and alternate universe which
would hopefully be better.

Premade Weapons
     As promised earlier, here is a list of pre-made weapons for
Transformers.  You will probably need to use space efficiency.
Try not to reduce the space by more than 50%, for realism (yeah
right) purposes.  On bursts, a 1/1 means fire, wait one round.  A
1/2 means fire, wait two rounds.  Add +1 WA for mind control.

Weapons
-----------------------------------------------------------------
Energy Weapons WA  rng dmg  sht  kills   burst   CP   Spac
-----------------------------------------------------------------
Photon Blaster -1    7  6k   10     6      1     5     5
    photon charger clip      10each        1     1
Ion Gun        -1    9  5k   inf    5      1     6     6
Sonic Blaster  -1   11  8k   inf    8      1    10    10
Energy Blaster +0   15  15k  inf   15     1/1   18    18
Auto Laser     -1    6  4k   inf    4      5    13    13
Particle Laser +0   16  8k   inf    8      1    13    13
Plasma Cannon  +0   17  12k  inf   12      1    18    18
Mega Laser     -2   36  20k  inf   20     1/2   19    19
Pulsar Cannon  +0   14  8k   inf    8      5    36    36

Energy Melee
Weapons         WA   dmg   kills    CP   Spac   notes
-----------------------------------------------------------------
Energy Ax        0    4k      4      4     4      SP-4
Beam Sword       0    6k      6      6     6      SP-4
Plasma Gauntlet -2    15k    15      9     9      SP-4

Melee Weapons   WA   dmg   kills    CP   Spac   notes
-----------------------------------------------------------------
Ax              +0   5k-AP   5       5    5
Mace            -1    6k     6       3    3
Sword           +0   6k-AP   6       6    6
Halberd         -1   15-AP   15     12    12

Missile Weapons   WA   rng  dmg  sht  kills    CP   notes
-----------------------------------------------------------------
20-Pack Launcher  +0   7   4k   20    5       8    8
10-Pack Launcher  +0  14   6k   10    4       6    6
6-Pack Launcher   +0  11  10k    6    4       6    6
3-Pack Ranged     +0  55  10k    3    2       9    9
Photon Missile    +0  16  10k    1    1       7    7   Smart: +12
                                                       3 turns
Concussion Missile+0  14  15k    1    1       8    8   Smart: +12
                                                       3 turns
Proton Missile    +0  24  20k    1    1      14   14   Smart: +12
                                                       3 turns
Ranged Missile    +0  55  10k    1    1      17   17   Smart: +12
                                                       3 turns

Weapon Accuracy
     As seen on the series, Transformer weapons are terribly
inaccurate.  Thus, WA should be between -2 to 0.  In the movie,
however, weapons were a bit more accurate.  It is up to the
Referee as to how this should be handled.

Sample Designs

Optimus Prime
Alignment: Autobot
Function: Leader
Quote: "Freedom is the right of all sentient beings."

CHARACTER POINTS: 70
STATS:
INT  10            EDU 5
COOL  9            Stability 22
REF   9 (10 -1MV)
ATT   8                           Personal Traits
EMP   9                            Traits - Stable and Serious
TECH  9            Throw  5        Thing Most Valued - Honor
LUK  10            Lift 45 tons    Valued Possession - The Matrix
MP (4 Hex)         Encub           Being Most Valued - Elita-1

Creation Information
Quintesson Servant, reformed by
Alpha Trion

History

Year|  Event
----------------------------------------------------------------
  ? | Reformed by Alpha Trion and becomes Autobot leader
  ? | Love affair with Elita-1
  ? | Crashes on Earth with other Transformers
1985| Begins campaign to vanquish Decepticons from Earth
199?| Decepticons are defeated and return to Cybertron
199?| Prime makes Cybertron's moons secret military bases
2005| Megatron severely damages Prime, and he dies
2006| The Quintessons repair Prime for their own purposes, but he
      gets rescued by human scientists
2006| After defeating a deadly virus,Prime becomes the new leader
-----------------------------------------------------------------

Skills

ATTR
Personal Upkeep[2]
Style..........[3]

COOL
Interrogate(h)[0]          TECH
Intimidate(h).[0]          Basic Repair..[2]
Fast Talk(h) .[0]          FirstAid......[2]
ResistTorture.[2]          Jury Rig......[0]
Streetwise....[2]          Robot Design(h[0]
Torture.......[0]          Robot Tech(h).[2]
                           Medical(h)....[0]
EMP                        Paint or Draw.[0]
Acting........[0]          Photo&Film....[0]
EmotionPercep.[4]          Pick Lock(h)..[0]
Interview.....[1]          Pick Pocket(h)[0]
Leadership....[10]         PlayInstrument[0]
Seduction.....[0]          Sing..........[0]
Social........[2]
Oratory.......[4]
                           REF(Combat)
INT                        Auto-weapons..[6]
Awarness/Notic[5]          Blade.........[5]
Compose/Write.[2]          Dodge&Escape..[8]
Cybertrn Hist.[5]          Handgun.......[7]
Cybertrn Lore.[5]          Hand to Hand..[7]
Disquise......[3]          Rifle.........[8]
ECM...........[3]
Expert                     REF(Non-Combat)
    _________ [0]          Aircraft Pilot[5]
    _________ [0]          Athletics.....[3]
    _________ [0]          Dance.........[0]
Gamble(h).....[0]          Driving.......[8]
Lang Cybertrn [5]          Starship Pilot[4]
     English  [5]          Stealth.......[1]
     Universal[5]          Swimming......[0]
Programming...[3]          Zero Gee......[2]
Shadow/Avoid..[2]
Survival......[1]
Tactics.......[6]
Teaching......[1]

---------------------------------------------------------------------------

          Name: Optimus Prime
     Base Cost: 418
     Cost Mult: x3.05
    Total Cost: 1692.9
       Tonnage: 87.5  Simi mode: 8.7 tons
            MV: -1    Simi mode: -2
     Ground MA: 4     Simi mode: 162 kph

Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso      SH     20k   20/0  20  |  SH   G   10   20  |    40
R Arm      AH     10k   10/4  10  |  SH   G   10   20  |    30
L Arm      AH     10k   10/4  10  |  SH   G   10   20  |    30
R Leg      SH     11k   11/9  11  |  SH   G   10   20  |    31
L Leg      SH     11k   11/9  11  |  SH   G   10   20  |    31
Head       AH     9k     9/7  9   |  SH   G   10   20  |    29

TOTAL CP: 191
TOTAL Tons: 65.5 tons

Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
Main     MS     4      1      7 km     1000 km   Head        1

Powerplant
     Type: Energon Laser Core (cold, supercharged, powercell)
       XS: 1
       MV: +2
       MA: +2
     Cost: x.15

Control System    +2 MV, +1 Acc
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: Simi             x.25
Concealment     looks real       x.1
Dimensional Storage              x.1
Expanding Plasma (to car size)   x.5
Environments: All                x.45
Verniers   +5MV  25 spaces       x.5

TOTAL COST Multiplier: x3.05

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
R.Hand         +1   -   3k   -     1       -      2     1    RA
L.Hand         +1   -   3k   -     1       -      2     1    LA
Particle Rifle +2   20 16k  inf   16       3     70    20   2-H
TOTAL COST: 74
TOTAL Tons: 9 tons

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
Passenger seats(2)Torso  2       2
Matrix          Torso    5      50 (5kills, 2.5 tons)
Energon Matrlzr Torso    2      10 (2kills, 1 ton)

Movement System:
Wheels
     6 wheels, each class Striker
Wheel     Typ   Kills   CP   Servo
F.R.Wheel St      3      3   Torso
F.L.Wheel St      3      3   Torso
B.R.Wheel St      3      3   R.Leg
B.R.Wheel St      3      3   R.Leg
B.L.Wheel St      3      3   L.Leg
B.L.Wheel St      3      3   L.Leg

TOTAL CP: 18
TOTAL Tons: 9 tons

-----------------------------------------------------------------
Trailer for Simi Form, Roadstriker scale, Normal kills
Servo     Typ    Kills  Spc   CP  | Amr  Typ  SP   CP  | Total CP
Trailer    MgH     -    22/0  11  | MgH   G   11   22  |    33
Wheels - 12 Striker wheels, 3kills each, 36 cost

TOTAL CP: 69
TOTAL Tons in simi mode: 8.6 tons
(Extra mass and items stored in dimentional storage)

---------------------------------------------------------------------------

Megatron
Alignment: Decepticon
Function: Leader
Quote: "Peace through tyranny!"

CHARACTER POINTS: 66
STATS:
INT  10            EDU 5
COOL  9            Stability 22
REF   4 (10 -6MV)
ATT   5                           Personal Traits
EMP  10                            Traits - Sneeky and Deceptive
TECH  9            Throw  6        Thing Most Valued - Power
LUK   8            Lift 45 tons    Valued Possession - A weapon
MP (4 Hex)         Encub           Being Most Valued - Yourself

Creation Information
Origins unknow.  Possibly built by Quintessons.

History

Year|  Event
----------------------------------------------------------------
  ? | Becomes Decepticon leader
  ? | Crashes on Earth with other Transformers
1985| Begins campaign to conquer Earth
199?| Defeated by Autobots, returns to Cybertron
2005| Kills Prime, but is terribly wounded in the Battle for
      Autobot City.
2005| His near dead body finds its way to Unicron, who reforms
      him as Galvatron.
-----------------------------------------------------------------

Skills

ATTR
Personal Upkeep[3]
Style..........[1]

COOL
Interrogate(h)[5]          TECH
Intimidate(h).[5]          Basic Repair..[1]
Fast Talk(h) .[0]          FirstAid......[0]
ResistTorture.[3]          Jury Rig......[2]
Streetwise....[2]          Robot Design(h[3]
Torture.......[6]          Robot Tech(h).[3]
                           Medical(h)....[0]
EMP                        Paint or Draw.[0]
Acting........[0]          Photo&Film....[0]
EmotionPercep.[2]          Pick Lock(h)..[0]
Interview.....[0]          Pick Pocket(h)[0]
Leadership....[8]          PlayInstrument[0]
Seduction.....[0]          Sing..........[0]
Social........[1]
Oratory.......[2]
                           REF(Combat)
INT                        Auto-weapons..[4]
Awarness/Notic[4]          Blade.........[3]
Compose/Write.[0]          Dodge&Escape..[5]
Cybertrn Hist.[5]          Handgun.......[8]
Cybertrn Lore.[5]          Hand to Hand..[8]
Disquise......[4]          Rifle.........[10]
ECM...........[2]
Expert                     REF(Non-Combat)
    _________ [0]          Aircraft Pilot[4]
    _________ [0]          Athletics.....[2]
    _________ [0]          Dance.........[0]
Gamble(h).....[0]          Driving.......[4]
Lang Cybertrn [5]          Starship Pilot[5]
     English  [5]          Stealth.......[0]
     Universal[5]          Swimming......[0]
Programming...[3]          Zero Gee......[2]
Shadow/Avoid..[0]
Survival......[0]
Tactics.......[4]
Teaching......[0]

---------------------------------------------------------------------------

          Name: Megatron
     Base Cost: 440
     Cost Mult: x3.3
    Total Cost: 1892
       Tonnage: 81.5  Walter PPK mode: Who knows. . .
            MV: -6    Walter PPK mode: N/A
     Ground MA: 4     Walter PPK mode: none
     Flight MA: 8 (144 kph)

Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso     MgH     22k   22/0  22  | MgH   G   11   22  |    44
R Arm      AH     10k   10/0  10  |  SH   G   10   20  |    30
L Arm      AH     10k   10/9  10  |  SH   G   10   20  |    30
R Leg      SH     11k   11/5  11  |  SH   G   10   20  |    31
L Leg      SH     11k   11/5  11  |  SH   G   10   20  |    31
Head       AH     9k     9/7  9   |  SH   G   10   20  |    29

TOTAL CP: 195
TOTAL Tons: 67 tons

Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
Main     MS     4      1      7 km     1000 km   Head        1

Powerplant
     Type: Energon Laser Core (cold, supercharged, powercell)
       XS: 1
       MV: +2
       MA: +2
     Cost: x.15

Control System   +2 MV, +1 Acc
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: Walter PPK       x.5 (+2 to WA in this mode)
Concealment     looks real       x.1
Dimensional Storage              x.1
Expanding Plasma (to pistol)     x1.0
Environments: All                x.45

TOTAL COST Multiplier: x3.3

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
R.Hand         +1   -   3k   -     1       -      2     1    RA
L.Hand         +1   -   3k   -     1       -      2     1    LA
Fusion Cannon   0   11 14k  inf   14       1     195    9    RA
     And it is a Mega-beam
(in PPK mode   +2   27 20k  inf   20       4     195    9   gun
     And it is Variable Mecha/Anti-Personnel )
TOTAL COST: 199 (main gun is just counted once)
TOTAL Tons: 9 tons

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
Energon Matrlzr Torso    2      10 (2kills, 1 ton)
Some extra weight +4 tons

Movement System:
Gravitic Drive
System    MA  Loc    Spc  Cost
Torso     4   Torso  20    20
R.Leg     2   R.Leg   6     6
L.Leg     2   L.Leg   6     6
TOTAL CP: 32

---------------------------------------------------------------------------

Ultra Magnus
Alignment: Autobot
Function: City Commander
Quote: "Consistency is victory."

CHARACTER POINTS: 63
STATS:
INT   9            EDU 5
COOL  9            Stability 22
REF   6 (10 -4MV)
ATT   6                          Personal Traits
EMP   8                           Traits - Stable and Serious
TECH  8            Throw  5       Thing Most Valued - Honor
LUK   8            Lift 45 tons   Valued Possession - None
MP (3 Hex)         Encub          Being Most Valued - Your Leader

Creation Information:
Created by Vector Sigma in
Cybertronian War era

History

Year|  Event
----------------------------------------------------------------
  ? | Created by Vector Sigma on Cybertron
  ? | Joins the Autbots
  ? | Stays on Cybertron after Prime and the other leave
  ? | Goes into hiding on Cybertron with other remaining Autobots
199?| Rejoins Prime after Decepticons are vanquished from Earth
2005| Becomes Autobot leader after Primes' death and gets the
      Matrix
2006| Is killed himself, but gets resurrected by the Junkions
-----------------------------------------------------------------

Skills

ATTR
Personal Upkeep[4]
Style..........[2]

COOL
Interrogate(h)[1]          TECH
Intimidate(h).[2]          Basic Repair..[2]
Fast Talk(h) .[0]          FirstAid......[1]
ResistTorture.[0]          Jury Rig......[0]
Streetwise....[1]          Robot Design(h[1]
Torture.......[0]          Robot Tech(h).[2]
                           Medical(h)....[0]
EMP                        Paint or Draw.[0]
Acting........[2]          Photo&Film....[0]
EmotionPercep.[3]          Pick Lock(h)..[0]
Interview.....[0]          Pick Pocket(h)[0]
Leadership....[5]          PlayInstrument[0]
Seduction.....[0]          Sing..........[0]
Social........[1]
Oratory.......[3]
                           REF(Combat)
INT                        Auto-weapons..[7]
Awarness/Notic[4]          Blade.........[2]
Compose/Write.[0]          Dodge&Escape..[6]
Cybertrn Hist.[5]          Handgun.......[5]
Cybertrn Lore.[5]          Hand to Hand..[6]
Disquise......[3]          Rifle.........[8]
ECM...........[0]
Expert                     REF(Non-Combat)
    _________ [0]          Aircraft Pilot[3]
    _________ [0]          Athletics.....[1]
    _________ [0]          Dance.........[0]
Gamble(h).....[0]          Driving.......[5]
Lang Cybertrn [5]          Starship Pilot[5]
     English  [5]          Stealth.......[0]
     Universal[5]          Swimming......[0]
Programming...[2]          Zero Gee......[2]
Shadow/Avoid..[0]
Survival......[1]
Tactics.......[5]
Teaching......[0]

---------------------------------------------------------------------------

          Name: Ultra Magnus
     Base Cost: 464
     Cost Mult: x2.7
    Total Cost: 1716.8
       Tonnage: 106.5 Truck mode: 10.6 tons
            MV: -4    Truck mode: -5
     Ground MA: 3     Truck mode: 144 kph

Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso      SH     20k   20/3  20  |  SH   B   10   15  |    35
R Arm      AH     10k   10/0  10  |  SH   B   10   15  |    25
L Arm      AH     10k   10/0  10  |  SH   B   10   15  |    25
R Leg      SH     11k   11/11 11  |  SH   B   10   15  |    26
L Leg      SH     11k   11/11 11  |  SH   B   10   15  |    26
Head       AH     9k     9/7  9   |  SH   B   10   15  |    24

Command Armor (only in robot mode, becomes trailer in truck mode)
Servo     Armor     Type   SP    CP          Notes:
Torso      SH        B     10    25  |   B.Verniers, 10cp
R Arm      SH        B      8    20  |   B.Verniers,  7cp
L Arm      SH        B      8    20  |   B.Verniers,  7cp
R Leg      SH        B      8    20  |   B.Verniers,  7cp
L Leg      SH        B      8    20  |   B.Verniers,  7cp
Head       SH        B      5    12  |   B.Verniers,  4cp

TOTAL CP: 320
TOTAL Tons: 89 tons

Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
Main     MS     4      1      7 km     1000 km   Head        1

Powerplant
     Type: Energon Laser Core (cold, overcharged, powercell)
       XS: 1
       MV: +1
       MA: +1
     Cost: x0.0

Control System   +2 MV, +1 Acc
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: Car Carrier      x.25
Concealment     looks real       x.1
Dimensional Storage              x.1
Expanding Plasma                 x.5
Environments: All                x.45
Verniers +3 MV                   x.3

TOTAL COST Multiplier: x2.7

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
R.Hand         +1   -   3k   -     1       -      2     1    RA
L.Hand         +1   -   3k   -     1       -      2     1    LA
Particle Rifle +1   21 12k  inf   12       4     66    20   2-H
Ranged Missile +1   55 10k   1     1       -     25     9    RA
     Smart: +12, 3 turns
Ranged Missile +1   55 10k   1     1       -     25     9    LA
     Smart: +12, 3 turns

TOTAL COST: 120
TOTAL Tons: 8 tons

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
Passenger seats(2)Torso  2       2

Movement System:
Wheels
     6 wheels, each class Striker
Wheel     Typ   Kills   CP   Servo
F.R.Wheel St      3      3   Torso
F.L.Wheel St      3      3   Torso
B.R.Wheel St      3      3   R.Leg
B.R.Wheel St      3      3   R.Leg
B.L.Wheel St      3      3   L.Leg
B.L.Wheel St      3      3   L.Leg

TOTAL CP: 18
TOTAL Tons: 9 tons

-----------------------------------------------------------------
Trailer for Simi Form, Roadstriker scale, Normal kills
Servo     Typ    Kills  Spc   CP  | Amr  Typ  SP   CP  | Total CP
Trailer    MgH     -    22/0  11  | MgH   G   11   22  |    33
Wheels - 12 Striker wheels, 3kills each, 36 cost

TOTAL CP: 69
TOTAL Tons in truck mode: 8.6 tons
(Extra mass and items stored in dimentional storage)

---------------------------------------------------------------------------

Jetfire
(Skyfire)
Alignment: Autobot
Function: Aerospace Commander
Quote: "Among mysteries of science lies the key to victory."

CHARACTER POINTS: 65
STATS:
INT   10            EDU 5
COOL  9             Stability 22
REF   10 (10 -0MV)
ATT   8                         Personal Traits
EMP   10                         Traits - Intellectual & Detached
TECH  9            Throw  40     Thing Most Valued - Knowledge
LUK   4            Lift 350 tons Valued Possession - Memories
MP (5 Hex)         Encub         Being Most Valued - Leader

Creation Information:
Created by Constructicons before
Cybertronian War era

History

Year|  Event
----------------------------------------------------------------
  ? | Created by Constructicons on Cybertron
  ? | Joins forces with Starscream before Autobot/Decepticon War
  ? | Explores Earth with Starscream and crashs there
1985| Is found on Earth by Deceptons and reactivated
1985| Learns Decepticons are evil, and joins Autobots. During a
      battle, crashes again in the artic and is lost
1986| Autobots reactivate him and he becomes a perminent member
      of the Autobot forces.
2005| Fate unknown. Possibly dead by this time, but not likely.
-----------------------------------------------------------------

Skills

ATTR
Personal Upkeep[4]
Style..........[2]

COOL
Interrogate(h)[0]          TECH
Intimidate(h).[3]          Basic Repair..[4]
Fast Talk(h) .[2]          FirstAid......[1]
ResistTorture.[0]          Jury Rig......[0]
Streetwise....[1]          Robot Design(h[5]
Torture.......[0]          Robot Tech(h).[6]
                           Medical(h)....[0]
EMP                        Paint or Draw.[0]
Acting........[3]          Photo&Film....[0]
EmotionPercep.[0]          Pick Lock(h)..[2]
Interview.....[0]          Pick Pocket(h)[0]
Leadership....[5]          PlayInstrument[0]
Seduction.....[0]          Sing..........[0]
Social........[0]
Oratory.......[0]
                           REF(Combat)
INT                        Auto-weapons..[6]
Awarness/Notic[5]          Blade.........[0]
Compose/Write.[0]          Dodge&Escape..[8]
Cybertrn Hist.[3]          Handgun.......[6]
Cybertrn Lore.[2]          Hand to Hand..[4]
Disquise......[3]          Rifle.........[8]
ECM...........[0]
Expert                     REF(Non-Combat)
    Astronomy [6]          Aircraft Pilot[6]
    Physics   [8]          Athletics.....[3]
    Chemistry [7]          Dance.........[0]
Gamble(h).....[0]          Driving.......[2]
Lang Cybertrn [5]          Starship Pilot[6]
     English  [4]          Stealth.......[4]
     Universal[6]          Swimming......[0]
Programming...[5]          Zero Gee......[5]
Shadow/Avoid..[3]
Survival......[2]
Tactics.......[5]
Teaching......[2]

---------------------------------------------------------------------------

          Name: Jetfire (Skyfire)
     Base Cost: 15,235
     Cost Mult: x3.05
    Total Cost: 61,701.75
       Tonnage: 228 tons (using x2 special effect weight)
            MV: -0    Hybrid Mode: -1       Jet mode: -1
     Ground MA: 4     Hybrid Mode: Mach 1.6 Jet mode: Mach 3.4
     Flight MA: 18 (842 kph)

Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
Torso      LH    140k   14/0  350 |  LH   B    7   275 |   635
R Arm      LH     80k    8/0  200 |  LH   B    7   275 |   475
L Arm      LH     80k    8/0  200 |  LH   B    7   275 |   475
R Leg      LH     80k    8/0  200 |  LH   B    7   275 |   475
L Leg      LH     80k    8/0  200 |  LH   B    7   275 |   475
R Wing     LH     70k    7/1  175 |  LH   B    7   275 |   450
L Wing     LH     70k    7/1  175 |  LH   B    7   275 |   450
R Pod      LH      -    14/0  175 |  LH   B    7   275 |   450
L Pod      LH      -    14/0  175 |  LH   B    7   275 |   450
Head       LH     70k    7/0  175 |  SH   B    7   275 |   450

Command Armor
Servo     Armor     Type   SP    CP          Notes:
R Arm      LH        B      5    300 |   B.Verniers,  100cp
L Arm      LH        B      5    300 |   B.Verniers,  100cp
R Leg      LH        B      5    300 |   B.Verniers,  100cp
L Leg      LH        B      5    300 |   B.Verniers,  100cp

TOTAL CP: 6385
TOTAL Tons: 157 tons

Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
Main     LH    300    20      200km    18000km   Head        1

Powerplant
     Type: Energon Laser Core (cold, supercharged, powercell)
       XS: 1
       MV: +2
       MA: +2
     Cost: x0.15

Control System   +2 MV, +1 Acc
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: Hybrid           x.35
Transformation: Super Fighter    x.3
Concealment     looks real       x.1
Dimensional Storage              x.1
No Expanding Plasma (stays Corvette size, always)
Environments: All                x.45
Verniers +6 MV                   x.6

TOTAL COST Multiplier: x3.05

Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
R.Hand         +1   -  30k   -     1       -     50     1    RA
L.Hand         +1   -  30k   -     1       -     50     1    LA
Particle Gun   +1 130 100k  inf   10       1     475   2.5  RA[c]
Particle Gun   +1 130 100k  inf   10       1     475   2.5  RA[c]
Particle Gun   +1 130 100k  inf   10       1     475   2.5  LA[c]
Particle Gun   +1 130 100k  inf   10       1     475   2.5  LA[c]
4-point20mm MG +0  70  50k  25     5       5     537.5  5    H
Hvy Pulse Rifle+1 150 140k  inf   14       3     537.5 16   2-H
Proton Missile
  3-pack       +1 160 100k   3     2       -     750    3    RW
  Smart: +12, 3 turns
Proton Missile
  3-pack       +1 160 100k   3     2       -     750    3    RW
  Smart: +12, 3 turns
Proton Missile
  3-pack       +1 160 100k   3     2       -     750    3    LW
  Smart: +12, 3 turns
Proton Missile
  3-pack       +1 160 100k   3     2       -     750    3    LW
  Smart: +12, 3 turns

TOTAL COST: 6750
TOTAL Tons: 69 tons

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
Passenger seats(2)Torso  2       50(these can be x1 scale robots)

Movement System:
Thrusters (16 hex thrust, 70 spaces)
System    MA  Loc    Spc  Cost
R.Pod     4   R.Pod  14    350
L.Pod     4   L.Pod  14    350
Torso     2   Torso  12    300
R.Leg     2   R.Leg   8    200
L.Leg     2   L.Leg   8    200
R.Arm     1   R.Leg   7    175
L.Arm     1   L.Leg   7    175

TOTAL CP: 1750

---------------------------------------------------------------------------

Conclusion

     And so, that is the game, presented in the Mekton Zeta
system by R.Talsorian Games.  Some final tide-bits of information
which may, or may not interest you.

The Universal Greeting
     It is pronounce, and spelled, "Bah weep graaagnah wheep, ni
ni bong".

Units of Cybertronian Time
     120,482 Astroseconds = 1 Earth minute
     1 Breem = 8.3 Earth minutes
     1 Orn = 1 Cybertronian day = 1.4 Earth days
     1 Vorn = 83 Earth years

     There are 1,000,000 Astro-Seconds in a Breem
               243 Breen in a day
           and 21,653 days in a Vorn

The Truth About the Episode Names
     Several Transformer episodes are also the names of really
cool albums or songs.
     "Count Down to Extinction" - Megadeth album
     "Rust in Peace" - Megadeth album
     "The Killing Jar" - Siouxsie and the Banshees song.
And of course "Heavy Metal War" has the words heavy metal in it.
"Fire in the Sky" is also the name of a recent UFO movie drama
which sucked.

The Transforming Sound
     It can be spelled out as "chee-chee-cha-cha-choh"

That's all.  Below is a Transformer Character sheet, which you
can print out and use.  Or use it to design your own.
---------------------------------------------------------------------------

               Transformer Character Sheet

Name:____________________________________________________________
Alignment:_______________________________________________________
Function:________________________________________________________
Quote:___________________________________________________________
_________________________________________________________________

CHARACTER POINTS:_____________

STATS:
INT_________       EDU__________
COOL________       Stability____
REF_________
ATT_________                        Personal Traits
EMP_________                          Traits_____________________
TECH________       Throw________      Thing Most Valued__________
LUK_________       Lift_________      ___________________________
MP__________       Encub________      Valued Possession__________
                                      ___________________________
Creation Information                  Being Most Valued__________
___________________________________   ___________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
History


Year|  Event
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________
____|____________________________________________________________

Skills

ATTR
Personal Upkeep[  ]
Style..........[  ]

COOL
Interrogate(h)[  ]         TECH
Intimidate(h).[  ]         Basic Repair..[  ]
Fast Talk(h) .[  ]         FirstAid......[  ]
ResistTortu(h)[  ]         Jury Rig......[  ]
Streetwise....[  ]         Robot Design(h[  ]
Torture.......[  ]         Robot Tech(h).[  ]
                           Medical(h)....[  ]
EMP                        Paint or Draw.[  ]
Acting........[  ]         Photo&Film....[  ]
EmotionPercep.[  ]         Pick Lock(h)..[  ]
Interview.....[  ]         Pick Pocket(h)[  ]
Leadership....[  ]         PlayInstrument[  ]
Seduction.....[  ]         Sing..........[  ]
Social........[  ]
Oratory.......[  ]
                           REF(Combat)
INT                        Auto-weapons..[  ]
Awarness/Notic[  ]         Blade.........[  ]
Compose/Write.[  ]         Dodge&Escape..[  ]
Cybertrn Hist.[  ]         Handgun.......[  ]
Cybertrn Lore.[  ]         Hand to Hand..[  ]
Disquise......[  ]         Rifle.........[  ]
ECM...........[  ]
Expert                     REF(Non-Combat)
    _________ [  ]         Aircraft Pilot[  ]
    _________ [  ]         Athletics.....[  ]
    _________ [  ]         Dance.........[  ]
Gamble(h).....[  ]         Driving.......[  ]
Lang ________ [  ]         Starship Pilot[  ]
     ________ [  ]         Stealth.......[  ]
     ________ [  ]         Swimming......[  ]
Programming...[  ]         Zero Gee......[  ]
Shadow/Avoid..[  ]
Survival......[  ]
Tactics.......[  ]
Teaching......[  ]

---------------------------------------------------------------------------

          Name:_________________________
     Base Cost:_______
     Cost Mult:_______
    Total Cost:_______
       Tonnage:_____  _________ Mode:______
            MV:_____  _________ Mode:______
     Ground MA:_____  _________ Mode:______
     Flight MA:_____  _________ Mode:______

Servo  Typ  Kills Spc   CP  |  Amr   Typ   SP  CP   |    Total CP
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
TOTAL CP:___________
TOTAL Tons:_________

Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
_________________________________________________________________
_________________________________________________________________

Powerplant
     Type: Energon Laser Core (_______________________)
       XS:__________
       MV:__________
       MA:__________
     Cost:__________

Control System    +2 MV, +1 Acc
          Type: Internal Automation, Sentient
         Level: normal character stats used
     Portfolio: normal character stats used (x.5)
         Other: Mind Control (for Sentience) (x.5)
         Total: x1.0

Other Cost Multipliers
System          Notes           Cost
Transformation: _____________________
Concealment     looks real       x.1
Dimensional Storage              x.1
Expanding Plasma (to fighter)    x.5
Environments: All                x.45
_____________________________________
_____________________________________

TOTAL COST Multiplier: +x_________

Weapons  WA  rng dmg  sht  kills   burst   CP   Spac  loc   notes
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
TOTAL CP:___________
TOTAL Tons:_________

Subassemblies
System          Loc     Space   Cost
Brain           Head     1       -
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________

Movement System:
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
TOTAL CP:___________
TOTAL Tons:_________

=============================================================================
Mekton II Mecha:
^^^^^^^^^^^^^^^
=============================================================================

A.  Battletech
	Most Mecha gamers are familiar with Battletech.  This system was the
first really successful game in the genre, and has spawned a rich campaign
setting supported by numerous background supplements, modules, and novels which
portray a complex and exciting timeline.  This section is for the marauders,
Warhammers, wasps and all those other mecha made popular in the system.

=============================================================================
A.1.a

          Name: Marauder  MAD-3R
    Total Cost: 409
Maneuver Value: -6
       Tonnage: 75
     Ground MA: 4
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Mainbody    AH  18  18    -     -     18   10   s    10      10   28
R.Arm       AH  10  10    -     -     10    8   s     8       8   18
L.Arm       AH  10  10    -     -     10    8   s     8       8   18
R.Leg       AH  10  10    -     -     10    8   s     8       8   18
L.Leg       AH  10  10    -     -     10    8   s     8       8   18
Powerplant  LH      14                14                          14
                                                   Total Cost:   114

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
PPC          1   11  8   8    -   -   15.12 4      19.12  RA  7   Warm up:1
PPC          1   11  8   8    -   -   15.12 4      19.12  LA  7   Warm up:1
MediumLaser  2   6   4   4    -   -   4.8   1       5.8   RA  3
MediumLaser  2   6   4   4    -   -   4.8   1       5.8   LA  3
AC 5         0   12  2   2    -  20   18.75 0      18.75  MB  9   BV:3
                                       Total Cost: 68.59

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       S        2      5         4      1200       MB          2
           Total:   2


Other Additive systems:
system	cost	space	location	special
Tanalyze   15     1        MB
Adv.SensPk 10     1        MB
Env.Prot.   4     0        -           desert, arctic
Links      10     0        -           PPC-PPC,ML-ML,PPC-ML,PPC-ML
Ttl cost:  39

Multiplier Systems:
system	cost	space	special
Thought   .5      0      Thought control system
ttl cost: .5

Final costs:
      Cost (w/o Multipliers: 223.59
                Base Weight: 111.795
   Cost (after Multipliers): 335.385
   Efficency (36.795  tons): 73.59
         Cost (w/Efficency): 408.975
               Final Weight: 75
                      Scale: 1/1
Notes:
	This is Cris Nasipak's and my impression of the Battletech Marauder
mecha.  For something truly ugly he's thinking about doing the Robotech
Officer's battlepod.  If you've seen his other Robotech/macross designs you
know what I mean.
============================================================================
B.1.a
Robotech
	How many people first got into Anime by watching Robotech?  And how
many of the people watching Robotech were for the first time introduced to the
concept of giant, warrior robots?  Robotech, a conglomeration of three
unrelated Japanese animated series into one semi-consistent plot has been
the source of many a mecha design concept, and even more campaign ideas.
	And one roleplaying system.  This is the section for those people
wishing to convert mecha from the robotech game to the mekton universe.

1.Chris Nasipak likes doing macross in systems other than the ones designed
for it.  Here's his rendition of some Robotech mecha:
=============================================================================
          Name:Zentraedi "Regult" Tactical Battle Pod
    Total Cost:259.5
Maneuver Value:0
       Tonnage: 34
     Ground MA:13
     Flight MA:22

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Main Body   S    6   6                 6   3    s     3       3    9
R.Leg       S    4   4                 4   3    s     3       3    7
L.Leg       S    4   4                 4   3    s     3       3    7
Powerplant  HS       10                                           10
                                                   Total Cost:    33

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
ParticleBeam 1   15  4   4    -   -   10   4.75    14.75   MB .5
ParticleBeam 1   15  4   4    -   -   10   4.75    14.75   MB .5
Laser        1   15  1   1    -   -   2.5  1.0      3.5    MB .5
Laser        1   15  1   1    -   -   2.5  1.0      3.5    MB .5
Autocannon   0   12  1   1    -   -  4.375 2.0      6.375  MB .5  AFire,BV3
     *ammo   -    -  -   -    -  20  8.75   -       8.75   RL  2
Autocannon   0   12  1   1    -   -  4.375 2.0      6.375  MB .5  AFire,BV3
     *ammo   -    -  -   -    -  20  8.75   -       8.75   RL  2
                                       Total Cost: 66.75

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main      MGH     32       11       50    Planetary   MB          1
           Total: 32


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		3
Additional Thrust:		18
             Cost:		21
   Space (Cost/3):		7
        Efficency:		.5
       Total Cost:		22
      Total Space:		6
         Total MA:		18
  Thrust Location:		2MB/2LL/2RL


Other Additive systems:
system	cost	space	location	special
Links     6       -        -             Particle Beams/Lasers/Autocannons
Ttl cost: 6


Final costs:
      Cost (w/o Multipliers: 158.75
                Base Weight:  79.375
   Cost (after Multipliers): 158.75
   Efficency ( 50.375 tons): 100.75
         Cost (w/Efficency): 259.5
               Final Weight: 29
                      Scale: 1/1

Notes:
The Regult Tactical Battle Pod is designed to be a light, cheap, expendable
mecha, for the Zentraedi clone-soldiers of the Robotech Masters. Note that it
can /only/ be piloted by one of the 50'-tall Zentraedi! (Well, it /can/ be
controlled by a human crew, but only barely... certainly not in any
combat-effective way).

============================================================================

B.1.b  CYCLONE Mechabike
SERVOS    Type Cost  Armor  Type Cost  Total Cost
=================================================
Head       HS    5    HS     S    5       10
Torso      HS   10    HS     S    5       15
R. Arm     MS    5    HS     S    5       10
L. Arm     MS    5    HS     S    5       10
R. Leg     MS    5    HS     S    5       10
L. Leg     MS    5    HS     S    5       10
Backpack   MS    5    HS     S    5       10  (Movement Platform. 12K Wheels)
Powerplant  S    6                         6
--------------------------------------------
                                          81 CP
Weapons Systems
===============

EP-40 40mm Pulse Beam Cannon
	Kills: 5 (6 CP)		Range: 10 (x1.2)
	WA: +2 (x1.5)		BV: 3 (x3)
	Space Efficiency: 13.7 CP
	Total Cost: 46.1 CP

EP-37 60mm Beam Cannon
	Kills: 8 (12 CP)	Range: 15 (x2.5)
	WA: +1 (x1)		BV: 1 (x1)
	Space Efficiency: 15 CP
	Total Cost: 45 CP

12 MiniMissiles
	Kills: 6 (0.7 CP)	Range: 8 (x1)
	WA: 0 (x1)
	Space Efficiency: 4 CP
	Total Cost: 12.4 CP

CADS-1 Energy Beam Saber
	Kills: 6 (4 CP)		Range: 0
	WA: +3 (x2)
	Total Cost: 8 CP

Environmental Protection: Arctic, Desert, Underwater, Space - 8 CP
LightWeight Sensors - 2 CP

Thrusters: 10 (All backpack mounted)

Ground MA: Walking: 12
Ground MA: Bike   : 17
Filght MA:          19

Multiplier Systems:
Transformable: CycleForm (x.35)
Concealed Transformation (x.1)

Base Cost:		210.5 CP
Multiplier Cost:	 94.7 CP
Weight Efficiency:	200.5 CP
Total Cost:		505.7 CP
Scaled Cost:		168.6 CP
Scaled Weight:		  1 Ton

MV: CycleForm: -2
MV: Battloid:  -1


This is the Cyclone/MOSPEADA powered armor from the Invid Invasion series.
It's really an amalgamation of the first two models, using no arm-mount
missiles, and one beam saber.

The EP-40 is mounted on the right arm, the beam saber on the left.
The EP-37 is hand-held, usually in the left hand. Or switched with the
EP-40.
==============================================================================

B.1.c  VF-1A Valkyrie-class Veritech Fighter
Primary air-superiority interceptor of the Robotech Defense Force.
Translated from Palladium Books's Robotech RPG without permission.

Servos:
Name	Type	Cost	Armor	Type	Cost		Total Cost
Head	LW	2	S	A	4.5			6.5
Torso	MS	8	MS	A	6		       14
L Arm	S	4	MS	A	6		       10
R Arm	S	4	MS	A	6		       10
L Leg   S	4	MS	A	6		       10
R Leg	S	4	MS	A	6		       10
L Wing	LW	2	S	A	4.5		        6.5
R Wing  LW	2	S	A	4.5		        6.5
Power   S	4	4					4
-------------------------------------------------------------------------------

Weapons

GU-11 55mm tribarell gun pod
      Kills	     4	 	2
      WA	     +2		x2.5
      Range	     12		x2.5
      Selective Fire		x4.0
      Burst Value    3		x1.0
      ------------------------------
      Base Cost	  		50
      Space Efficiency		25
      Total Cost		75

Head Laser
     Kills	     2	        2
     WA		     +3		x2.0
     Range	     6		x0.8
     -------------------------------
     Base Cost	         	3.2
     Space Efficiency		1.5
     Total Cost			4.7

Nose Laser
     Kills	      4		6
     WA		      +2	x1.5
     Range	      12	x1.8
     Burst Value      3		x3.0
     -------------------------------
     Base Cost			48.6
     Space Efficiency		24
     Total Cost			72.6


Short Range Missiles
      Kills 	      6		0.7
      WA	      +2	x1.6
      Range	      20	x6.0
      ------------------------------
      Base Cost			6.72
      Space Efficiency		3
      Total Cost Each		9.72

GU-11 - Right Arm
Head Laser - Head
Nose Laser - Torso
Missiles - 6/Wing (Total CP: 116.64)

Environmental Protection
	      Arctic		2
	      Desert		2
	      Underwater	1
	      Space		3

Electronic Warfare	Rank	Cost
	   Missile	4	6 + 3 Space Eff
	   Sensor	4	3
	   Radar	4	3
	   ECCM		4	3

Sensors	   Cost		Kills	Sensor Range	Commo Range
MgH	   32 + 16 Eff  12	50 km		Planetary
LW	   1		2	2 km		500 km

Thrusters : Base - 3
	    12/Leg
	    35 Space Efficiency
	    Base Cost of thrusters 72
	    Total Cost of thrusters 107

Cockpit	    	        1
Antitheft Code Lock	.2
Liftwire		.3
Micromanipulators	1

Thought Control x.5
Fighter Mode	x.3
Walker Mode	x.4

Base Cost		680.94
MUX Cost		817.128
Weight Efficiency	643.94
---------------------------------
		       2142.008 CP

B.1.d  
Just a note - I do /not/ drool over Macross ][. It's just that the mecha
designs are cute. :)  To prove it, here's one from the 'original' Macross, 
as mutilated by Carl Macek and Kevin Siembieda.

Mecha Name: Super Dimensional Fortress 1
Scale: Starship
Servos			Type	Cost	Armor	Type	Cost	Total Cost
Main Hull		MgH	22	MgH	Gamma	33	55
Left 'Torso'		MgH	12	MgH	Gamma	33	45
Right 'Torso'		MgH	12	MgH	Gamma	33	45
Left 'Arm'		MgH	12	MgH	Gamma	33	45
Right 'Arm'		MgH	12	MgH	Gamma	33	45
Left 'Hip'		MgH	12	MgH	Gamma	33	45
Right 'Hip'		MgH	12	MgH	Gamma	33	45
Left 'Leg'		MgH	12	MgH	Gamma	33	45
Right 'Leg'		MgH	12	MgH	Gamma	33	45
Right Boom		MgH	12	MgH	Gamma	33	45
Left Boom		MgH	12	MgH	Gamma	33	45
Bridge			MgH	11	MgH	Gamma	33	44
PowerPlant		MgH3	30				30
						   Total Cost: 579 CP
Weapons
Primary:
Reflex Cannon
a.k.a. Da Big Gun, a.k.a. Don't Move or the Fleet Gets It.
	Damage 15 	(36 CP)
	WA +3 		(x2)
	Range 15	(x2.5)
	Warm-up Time 3	(x0.6)
	Wide Angle 60	(x3)
	BurstValue Lots (x5)
	1620 CP
Two units, one mounted in each boom and linked. 810 Space Efficiency per weapon.
Total Mass:  3240 Tons
Total Cost:  4860 CP

Reflex Guided Converging Beam Cannons
	Damage 6	(8 CP)
	WA +3		(x2)
	Range 8		(x1)
	16 CP
Eight units, mounted four in Main Hull, two in each 'Torso'. 7.5 Space Efficiency each.
Total Mass: 128 Tons
Total Cost: 188 CP

Reflex ElectroMagnetic Railguns
	Damage 4	(2 CP)
	WA +2		(x2.5)
	Range 8		(x1.4)
	Selective Fire	(x4)
	BV 8		(x3)
	84 CP
Four units, mounted two each on Left and Right 'Torso'. 41.5 Space
Efficincy each.
100 rounds of AP ammo each 'Torso'.
Total Mass: 356 Tons
Total Cost: 3696 CP

Secondary Weapons
Long Range Missiles
	Damage 20	(10 CP)
	WA +2		(x1.6)
	Range 20	(x6)
	Blast Radius 1	(x3)
	Nuclear		(x10)
	Corvette Scale	(x.1/x.05)
	288 Tons
	144 CP
96 Missiles, divided among Main Hull (24), Right 'Torso' (16),
Left 'Torso' (16),Right 'Leg' (8), Left 'Leg' (8). 71.5 Space Efficiency each.
Total Mass: 27648 Tons
Total Cost: 29904 CP

Medium Range Missiles
	Damage 10	(2 CP)
	WA +2		(x1.6)
	Range 14	(x3)
	Blast Radius 1	(x3)
	Nuclear		(x10)
	Corvette Scale	(x0.1/x0.05)
	28.8 Tons
	14.4 CP
384 Missiles, divided among Main Hull (160), Right 'Torso' (64),
Left 'Torso' (64),
Left 'Leg' (48), Right 'Leg' (48). 7.2 Space Efficiency per missile.
Total Mass: 11059.2 Tons
Total Cost: 8294.4 CP

Tertiary Weapons
Dual Barrelled 40cm Autocannons
	Damage 10	(2 CP)
	WA +2		(x2.5)
	Range 12	(x2.5)
	Machinefire	(x2.5)
	Burst Value 4	(x1.5)
	Corvette Scale  (x0.1/x0.05)
	2.3 Tons
	4.7 CP
48 Cannons, mounted Main Hull (24), Left 'Torso' (8), Right 'Torso' (8),
Left 'Leg' (4), Right 'Leg' (4). 2.3 Space Efficiency each.
100 rounds of scatter-shot ammunition per cannon.
Total Mass: 1800 Tons
Total Cost: 1405 CP

High-Powered Laser Cannons
	Damage 5	(6 CP)
	WA +3		(x2)
	Range 15	(x2.5)
	BurstValue Lots	(x5)
	Variable AP	(x1.8)
	Corvette Scale	(x0.1/x0.05)
	13.5 Tons
	27 CP
48 Cannons, mounted as above. 13.5 Space Efficiency each.
Total Mass: 648 Tons
Total Cost: 1944 CP


Extras:
-------
Rank 10 ECCM, Sensor ECM, Radar ECM, Missile ECM. Mounted Bridge.
Total Cost 60 CP.

Environmental Protection - Arctic, Desert, Underwater,
			   Space, Re-Entry, High-Pressure.
Total Cost 19 CP.

Advanced Sensor Package 10+1
Resolution Intensifiers  5
Radio/Radar Analyzer	 5
Spotting Radar		10+2
Target Analyzer		 5
Sensors - MegaHeavy *3. 144 CP.
Total Cost 182 CP

Gravitic Thrusters
	Base MA=14
	48 CP

Extra Space - 592 CP worth
72 Escape Pods @ 1 CP each
Storage Module - 50 CP

Reactive Shield
MgH SP 12 (27 CP) PF 10 (x3)
3 units mounted
243 CP

Stat Enhancements - +3 Int, +3 Tech, +3 Cool
24 CP

Multiplier Systems
------------------
Internal Automation - Level 6, Portfolio 25.	x2.6
Teleporter MgH 8km/4096 km (FoldDrive...)	x1.0
Transformable (Starship/Battroid)		x0.3
Manevuer Verniers (+10)				x1.0


Total Base Cost: 	52112.4 CP
Total Base Mass:	46322.2 Tons
Total Multipliers:	    4.9
MUX Cost:	       307463.16 CP
Weight Efficiency:      56644.4 CP
Total Cost:	       364107.56 CP
Total Mass:		18000.00 Tons

Scaled Cost:	    182053780.00 CP
Scaled Mass:	     18000000.00 Tons

=============================================================================
B.1.e
  
          Name:Zentraedi's Officer Battlepod - Glaug Combat System
    Total Cost:
Maneuver Value: 0
       Tonnage: 41.2
     Ground MA: 10
     Flight MA: 20

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Torso       MS  8    8    0     8      8   4    A    4        6    14
R. Arm      MS  5    5    0     5      5   4    A    4        6    11
L. Arm      MS  5    5    0     5      5   4    A    4        6    11
R. Leg      MS  5    5    0     5      5   4    A    4        6    11
L. Leg      MS  5    5    0     5      5   4    A    4        6    11
PowerPlant  MW      12                12                           12
                                                   Total Cost:     70

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
HVYPart.Beam 1   15  9   9    9   -  37.5  18      55.5   RA  1.5
HVYPart.Beam 1   15  9   9    9   -  37.5  18      55.5   LA  1.5
LTPart.Beam  1   15  6   6    6   -  20    9       29     RA   1
LTPart.Beam  1   15  6   6    6   -  20    9       29     LA   1
ImpactCannon 0   12  4   4    4   *  12.5  5       17.5   Tor  2  Machine 3
	*ammo            4    4  10  12.5  0       12.5   Tor  1  standard
	*ammo            4    4  10  25.0  0       25.0   Tor  1  Armor Piercing
                                       Total Cost: 224

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       MS      4       4         7      1000
           Total:  4


    Movement Type:  	Fan	Thr	Grv
   Cost of System:              6
Additional Thrust:		24
             Cost:		30
   Space (Cost/3):		10
        Efficency:		0
       Total Cost:		30
      Total Space:		10
         Total MA:		12
  Thrust Location:		RL/LL

Other Additive systems:
system	cost	space	location	special
Radar    12       3        ^Tor         Spotting Radar
ENV Prot  8       0        ----         Space, Desert, Arctic
Ttl cost:20

Multiplier Systems:
system	cost	space	special
Helmet   .5      0       Thought Control System
ttl cost:.5


Final costs:
      Cost (w/o Multipliers: 348
                Base Weight: 174
   Cost (after Multipliers): 522
   Efficency (  132.8 tons): 265.6
         Cost (w/Efficency): 787.6
               Final Weight: 41.2
                      Scale: 1/1

Notes:
	This is the Zentraedi Officer's Battle Pod from the Robotech RPG
According to Chris Nasipak.
============================================================================
C.1.a  
Macross II RPG
	In Japan, the Macross series was very popular, and became the first,
and also most popular, chapter of Robotech.  Because of this, the material in
the main book for the roleplaying game is all based on Macross as well.
	Macross II takes place 20 years after the Humans defeat the alien
invaders on Earth.  The aliens, accompanied by their alien masters, come back
to wreak havok once more.  And so it goes.
	Not surprisingly, Palladium instantly came out with a roleplaying
system for it, based almost completely around it's original Robotech system.
This section is devoted to mecha conversions from that system.

1.Chris Nasipak sends these system conversions from the Macross RPG.

VF-2j Valkyrie ][
Source : Macross ][ RPG
Tonnage: 33 Tons

Servo           Type  Kills   Cost    Armor  SP  DC   Total Cost
====================================================================
Torso            HS     10     10      MS     4   2     16
L. Arm           MS      5      5      MS     4   2     12
R. Arm           MS      5      5      MS     4   2     12
L. Leg           MS      5      5      MS     4   2     11
R. Leg           MS      5      5      MS     4   2     11
L. Wing          MS      4      4      S      3   2      8.5
R. Wing          MS      4      4      S      3   2      8.5
Head             S       3      3      S      3   2      4.5
Powerplant       HS      10    10                       10
--------------------------------------------------------=====
                             Total Cost of Servos:      93.5

Weapons
-------
2 Head-Mounted Lasers
     3 Kill Beam Weapon
     Range 7 hexes
     Weapon Accuracy +1
     Base Cost 2.7
     Space Efficiency 0.85
     Linked
     Total Cost: 3.55 * 2 + 2 (Link) = 9.1 CP

1 BC-60 Beam Cannon
     6 Kill Beam Weapon
     Range 8 hexes
     Weapon Accuracy +1
     Machinefire: Burst Value 3
     Base Cost 24
     Space Efficiency 9.5
     Total Cost 33.5 CP

2 Missile Pods
     4 10-kill Missiles each
     Range 10 Hexes
     Weapon Accuracy +2
     Base Cost 5.6/missile = 22.4
     Space Efficiency 10
     Total Cost 32.4 * 2 = 64.8

Environmental Protections:
	Arctic,Desert,Submarine
	Space,Re-Entry
10 CP

Advanced Sensor Package (Head Mounted) 10 CP
                                        1 CP Space Efficiency

Target Analyzer 5 CP (Torso Mount)

Heavy Striker Primary Sensors 6 CP + 3 CP Space Efficiency (Head)
Striker Secondary sensors 2 CP (Torso)

Thrusters: 5 / Leg - 10 CP

Base Cost: 242.9 CP
Base Mass: 103.75 Tons

Multiplier Systems:
Autopilot: Internal Automation, Portfolio 1 Level 1 - .5
Thought Control - .5
Transformable - Fighter - .3
Transformable - Walkermecha - .4
Efficient Transformation - .1

Total Multipliers - 1.8

Multiplied Cost:   680.12
Weight Efficiency: 141.5
                   -------
Total Cost:        921.62 CP

Notes:
This is designed to be a fast, highly maneuverable fightercraft used
primarily in Fighter mode. Based on the VF-2j from the Macross ][ series.


Good gods, this is one ugly mecha. The reason I put in so many links is so that
you can fire just about any combination of weapons in one action. What'cha
think?

C.1.b  Tomohawk ][
Source: Macross ][ RPG
Translated by: "The UnCroaker" nasipak@acsu.buffalo.edu

Servos
-------------------------------------------------------------------------------
Name          Type  Kills  Cost   Armor  SP  DC  Cost          Total Cost
-------------------------------------------------------------------------------
Head           MS    4       4     HS     5   3    10                 14
Main Body      MW   12      12     HW     7   3    14                 26
Left Shoulder  MW    7       7     HW     7   3    14                 21
Right Shoulder MW    7       7     HW     7   3    14                 21
Right Arm      MW    7       7     HW     7   3    14                 21
Left Arm       MW    7       7     HW     7   3    14                 21
Right Leg      MW    7       7     HW     7   3    14                 21
Left Leg       MW    7       7     HW     7   3    14                 21
Ammo Bin       MS    5       5     HS     5   3    10		      15
Ammo Bin       MS    5       5     HS     5   3    10		      15
Ammo Bin       MS    5       5     HS     5   3    10		      15
Ammo Bin       MS    5       5     HS     5   3    10		      15
Ammo Bin       MS    5       5     HS     5   3    10		      15
Ammo Bin       MS    5       5     HS     5   3    10		      15
-------------------------------------------------------------------------------
                                            Total Cost of Servos:    256 CP
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Weapons Stats
-------------------------------------------------------------------------------
Name		Type Kills   Range    WA      Extras			Cost
-------------------------------------------------------------------------------
Heavy Laser	Beam 6(8 CP) 10(x1.2) +3(x2)				19.2
Light Laser	Beam 3(3 CP) 5 (x.7)  +3(x2)				 4.2
Particle Beam	Beam 9(15CP) 10(x1.2) +3(x2)				36
Railgun		Proj 4(2 CP) 10(x2.2) +2(x2.5) Mfire (x2.5) BV4 (x1.5)  41.25
Autocannon      Proj 2(1 CP) 5 (x.9)  +0(x1)   MFire (x2.5) BV6 (x2)     4.5
MiniMissiles    Misl 5(.5CP) 8 (x1)   +0(x1)   				 0.75
-------------------------------------------------------------------------------
Weapon Placement
-------------------------------------------------------------------------------
Location        Weapon		Cost	Eff	Cost
-------------------------------------------------------------------------------
Right Shoulder  Heavy Laser	19.2	7.1	26.3
		Light Laser	 4.2	1.6	 5.8
		3 MiniMissles	 2.25   1.0      0.25
		3 MiniMissles	 2.25   1.0      0.25
		3 MiniMissles	 2.25   1.0      0.25
Left Shoulder   Heavy Laser	19.2	7.1	26.3
		Light Laser	 4.2	1.6	 5.8
		3 MiniMissles	 2.25   1.0      0.25
		3 MiniMissles	 2.25   1.0      0.25
		3 MiniMissles	 2.25   1.0      0.25


Right Arm	Particle Beam	36.0   17.5	53.5
		Rail Gun 	41.25  20.125   61.375
		50 AP Ammo     206.25   0      206.25

Left Arm	Particle Beam	36.0   17.5	53.5
		Rail Gun 	41.25  20.125   61.375
		50 AP Ammo     206.25   0      206.25

Torso		AutoCannon	 4.5    2        6.5
		AutoCannon	 4.5	2	 6.5
		Ammo, HE, 40	18	0	18.0

Left Leg	2 MiniMissiles   1.5    0        1.5
		2 MiniMissiles	 1.5    0	 1.5

Right Leg	2 MiniMissiles   1.5    0        1.5
		2 MiniMissiles	 1.5    0	 1.5
-------------------------------------------------------------------------------
Total Weight and Cost :	       660.3 CP Weight 743.95 CP Cost
-------------------------------------------------------------------------------
Weapon Links:
RS Heavy Laser to LS Heavy Laser 				3
RS Light Laser to LS Light Laser				3
RS Light Laser to LS Heavy Laser				2
RS Light Laser to LS Heavy Laser				2
RA P-Beam to LA P-Beam						3
RA Railgun to LA Railgun					3
RA Railgun to RA P-Beam						2
LA Railgun to LA P-Beam						2
RT AutoCannon to LT AutoCannon					2
RS Missile 2 to RS Missile 1					2
RS Missile 3 to RS Missile 1					2
LS Missile 2 to LS Missile 1					2
LS Missile 3 to LS Missile 1					2
RS Missile 1 to LS Missile 1					3
RL Missile 1 to RL Missile 2					2
LL Missile 1 to LL Missile 2					2
RL Missile 1 to LL Missile 1					3
RL Missile 1 to RS Missile 1					3
LL Missile 1 to LS Missile 1					3
						Total Cost     48 CP

Sensors
-------------------------------------------------------------------------------
Type 		Cost	Kills	Sensor Range	Commo Range
-------------------------------------------------------------------------------
Medium Striker   4	 5	    7 km	   1000 km
Backup		 2	 5	    1 km	    300 km
-------------------------------------------------------------------------------

Other Additive Systems
===============================================================================
ECM / ECCM: 	Missile 4 (6 CP)
		Sensor  4 (3 CP)
		Radar   4 (3 CP)
		ECCM	4 (3 CP)
	15 CP + 2.5 CP Space Eff = 17.5 CP

Environmental Protections: Arctic (2 CP), Desert (2 CP), Underwater (1 CP),
			   Space (3 CP)
        Total 8 CP

Radio/Radar Analyzer, 5 CP, 1 space, Torso Mount			5
Advanced Sensor Package, 10 CP, 2 spaces, 0.5 space eff, Torso Mount   11
Spotting Radar, 10 CP, 5 spaces, 2 space eff, Torso Mount	       12
Target Analyzer, 5 CP, 1 space, Torso Mount				5
Resolution Intensifiers, 10, 5 CP, 1 space, Torso			5
+2 Cockpit Space 							2
Escape Pod								1
Tape Deck								0.1
Storage Module								1
AntiTheft Code Lock							0.2
Liftwire								0.3
-------------------------------------------------------------------------------
Total Cost of additive Systems: 68.1
Total Weight of same: 55.1
===============================================================================

-------------------------------------------------------------------------------
Contents of Ammo Bins:
	1	50 rounds AP Railgun ammo		206.25
	2	50 rounds AP Railgun ammo		206.25
	3	50 rounds AP Railgun ammo		206.25
	4	50 rounds AP Railgun ammo		206.25
	5       50 rounds HE Autocannon ammo		 22.5
	6	50 rounds HE Autocannon ammo		 22.5
Total cost & weight: 870 CP
-------------------------------------------------------------------------------

Multiplier Systems:
-------------------------------------------------------------------------------
Thought Control (x.5)
-------------------------------------------------------------------------------

Base Cost:		1992.05  CP
Base Weight:		 923.7   Tons
Mux Cost: 		 996.025 CP
Weight Efficiency:	1777.4   CP
----------------------------------------
Total Cost:		4765.475 CP
Total Weight:		  35	 Tons

=========================================================================
D.1.a  Warhammer 40000:
Can't honestly say as I know alot about the system this mecha comes
from, but I promised to cover anything that came up.  So here it is.
James Kundert 
              
Sent this one down:

          NAME: Eldar WarWalker          TOTAL COST: 76.5
MANEUVER VALUE: 0                        TONNAGE: 3.54
     GROUND MA: 12

SERVO      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
   note: these are pre-scaling values
Main Body   LW   4    4   4         4    3    S        3           7
L Arm       SL   2    2   2         2    3    S        3           5
R Arm       SL   2    2   2         2    3    S        3           5
L Leg       LW   3    3   0         3    3    S        3           6
R Leg       LW   3    3   0         3    3    S        3           6
Head        SL   1    1   1         1    0    -        0           1
Powerplant  ST        6                      HOT+2                 6
                                                   Total Cost:    36

WEAPONS     WA  Rng Kls Dam Sht      CP    Eff    TotCst  Loc Sp Spec
   note: these are pre-scaling values
 LasCannon   0   5  5   5K  inf      3.8   0.9      4.7    LA  2
 Beam Gun   +1   3  3   3K  inf      9.7   3.9     13.6    RA  2 APAM 60deg
 RShield     -   -  -   6K  5/act   18     8       24      MT  2 PF5, 6K
                                            Total: 42.3

SENSOR    Type    Cost    Kills    Range    Comm    Location    Spaces

Main       LW       1       3       2km     500km      H         1
2ndary    'SL'      2       5       1km     300km      MT        2
           Total:   3

ADDITIVE SYSTEMS        Cost    Notes

Arctic protection         2
Desert protection         2

MULTIPLIER SYSTEMS      Cost    Notes

Cloak                   x0.9    Basic+Pulse+FireControl+Combat
Stealth                 x0.2

FLIGHT SYSTEM
           na

HYDRAULIC TYPE    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0

FINAL COST
      Cost (w/o Multipliers:  85.3
                Base Weight:  42.7 tons
   Cost (after Multipliers): 179.1
   Efficiency ( -25   tons):  50
        Cost (w/Efficiency): 229.5
               Final Weight:  17.7 tons
                      Scale: 1/5
              Scaled Weight:   3.54 tons
                Scaled Cost:  76.5
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost:  76.5
               Total Weight:   3.54 tons
         (w/Command Armour):

 NOTES

  After scaling, the appropriate values are:

  Main Body   6h armor; 8h internal
  L Arm       6h armor; 4h internal
  R Arm       6h armor; 4h internal
  L Leg       6h armor; 6h internal
  R Leg       6h armor; 6h internal
  Head        no armor; 2h internal
  Powerplant  12h 'internal'

  LasCannon   1K damage; 1K capacity; 5hx range
  Beam Gun    6h damage; 6h capacity; 3hx range AP in a 60 degree arc or
                                      up to 3 missiles/action
  RShield     12h capacity; 5 times/turn Reactive Shield

  Main Sensor 6h capacity
  2ndaries    10h capacity


  This is the basic battlefield recon unit of Eldar forces.  It is
  extremely light, fast, and very hard to spot.  While its weapons
  may not seem very effective, the Eldar treat this unit as a man-
  augmentation-unit, not a "giant robot".  In these terms its weapons
  are quite sufficient. The forcefield allows the pilot to be
  unencumbered by reliance on visual sensors, and is quite
  invisible unless activated by fire.  Because of the shield's nature
  a sparkling effect can be seen around the Walker at speed.  The
  pilot is usually wearing standard Eldar Combat Armor.

=========================================================================
E.1.a   Mekton II:
	As you all know, the construction systems used for Mekton II,
Roadstriker II, and Mekton Empire, are very different from those used in
the MTS system.  However sometimes, for whatever reasons, it becomes desirable
to use some of the mecha from the original books.  Though these mecha are
"Combat System Compatible" and can be fought against MTS mecha with no
adjustments, when it becomes necessary to modify them using MTS techniques
it is more desirable to have an actual MTS mecha design to work from.  To
this end, I have created this section to contain conversions of these mecha.
To start the section off, I have converted most of the mecha from Mekton II
and Mekton Empire.  Roadstriker designs may follow.
	Weight efficiency was necessary in some of these designs to maintain
the concept of the design in the face of problems with the system.  Because
of this discrepency in cost, the original cost of the mecha is shown at the
top of the sheet, while the MTS cost is shown in the bottom, final costs
section.

1. Mekton II designs:
	These mecha are the ones created for Mekton II and listed on pages
31-33 of the rulebook.  I have made several modifications to the stats which
were necessary in order to make the designs workable.  For the most part these
were things like adding the rear legs on the panthercat, but I also added some
weapon links to allow better use of the weaponry, as links were not included
in any of the statistics listings.  Purists may wish to delete the links, as
they dramatically change the performance of the mecha.
	Rocket launchers are converted as missile launchers with a low WA, and
40 missiles as follows:
WA:-2, Range:7, Damage:2, #missiles:40
When these missiles are fired in salvoes of 10, they emulate the original
Rocket Launcher Perfectly, giving it a WA of 0 and four volleys of 10.
 
=============================================================================
a.        Name: Vector
    Total Cost: 114
Maneuver Value: -5
       Tonnage: 57
     Ground MA: 6
     Flight MA: 13

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head       HS    5   5              5   5    s         5         10
Mainbody   MW   12  12             12   7    s         7         19
R. Arm     HS    6   6              6   6    s         6         12
L. Arm     HS    6   6              6   6    s         6         12
R.Leg	   MW    7   7              7   6    s         6         13
L.Leg	   MW    7   7              7   6    s         6         13
Powerplant HS       10                                10         10
                                                   Total Cost:   89

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Rockets     -2   7   2   2   40      3               3     MB  3 RocketLauncher
Rockets     -2   7   2   2   40      3               3     MB  3 RocketLauncher
Mach. Can   -1   3   2   2   *      2.4     .5      2.9    MB  2 Mach. BV:6
	*ammo                10     2.4             2.4    MB  1 Machinecannon
	*ammo                10     2.4             2.4    MB  1 Machinecannon
Lasergun     1   8   1   1   -       1               1     HD  1
150 Cannon   0   6   4   4   10      4               4     RH  4
Beam Sabre   1  mel  4   4   -       4               4     LH  4
R.Hand       0  mel  1   1   -       1               1     RA  0
L.Hand       0  mel  1   1   -       1               1     LA  0
                                       Total Cost:  24.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Standard  SL       0        4        1      300      Head         0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		6
             Cost:		15
   Space (Cost/3):		5
        Efficency:		0
       Total Cost:		15
      Total Space:		5
         Total MA:		14
  Thrust Location:		1MB/2RL/2LL

Other Additive systems:
system	cost	space	location	special
Escape    1       1      Head            Escape pod system
Ttl cost: 1


Final costs:
      Cost (w/o Multipliers: 128.7
                Base Weight: 64.35
   Cost (after Multipliers): 128.7
   Efficency ( 7.35   tons): 14.7
         Cost (w/Efficency): 143.4
               Final Weight: 57
                      Scale: 1/1

Notes:
	This is the Vector Mecha from the Mekton II system sourcebook converted
to MTS rules.
============================================================================
E.1.b 
  
          Name: Mauler
    Total Cost: 130
Maneuver Value: -6
       Tonnage: 65
     Ground MA: 6
     Flight MA: 10

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head       MS   4    4              4   3    s         3        7
Mainbody   MW  12   12             12   6    s         6        18
R.Arm      HS   6    6              6   6    s         6        12
L.Arm      HS   6    6              6   6    s         6        12
R.Leg      MW   7    7              7   6    s         6        13
L.Leg      MW   7    7              7   6    s         6        13
R.Wing     MS   4    4              4   3    s         3         7
L.Wing     MS   4    4              4   3    s         3         7
Powerplant MW       12                                12        12
                                                   Total Cost: 101

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp  Spec
Autocannon  -1   4   1   1  10      4.48    0       4.48   MB 3.5 AC:BV:6
Autocannon  -1   4   1   1  10      4.48    0       4.48   MB 3.5 AC:BV:6
Lasergun     1   8   1   1   -      1       0        1     H   1
150mm Cannon 0   6   4   4  10      4       0        4     RH  3
Claw Rt.     1   1   3   3   -      4.2     0       4.2    RA  0 Quick,Handy
Claw Lt.     1   1   3   3   -      4.2     0       4.2    LA  0 Quick,Handy

                                       Total Cost: 22.2

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
main       sl      0       4         1      300        head       0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:	4.5
Additional Thrust:	1
             Cost:	5
  Space(thrust/3):	3.3
        Efficency:	0
       Total Cost:	5
      Total Space:	3.3
         Total MA:	8   +2 for wings
  Thrust Location:	wings1.7ea

Other Additive systems:
system	cost	space	location	special
Link      2       -         -           Autocannons
Ttl cost: 2


Final costs:
      Cost (w/o Multipliers: 130
                Base Weight: 65
   Cost (after Multipliers): 130
   Efficency (        tons): 0
         Cost (w/Efficency): 130
               Final Weight: 65
                      Scale: 1/1

Notes:
	This is the Mauler mecha from the Mekton II Handbook converted to MTS.
============================================================================
E.1.c
   
          Name: Scimitar
    Total Cost: 100
Maneuver Value: -5
       Tonnage: 50
     Ground MA: 6
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        HS   5   5              5   5    s        5         10
MAinbody    HS  10  10             10   7    s        7         17
R. Arm      S    4   4              4   6    s        6         10
L. Arm      S    4   4              4   6    s        6         10
R. Leg      HS   6   6              6   6    s        6         12
L. Leg      HS   6   6              6   6    s        6         12
Powerplant  HS       10                              10         10
                                                   Total Cost:  81

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Rockets     -2   7   2   2   40      3               3     MB  3 RocketLauncher
PlasmaCannon 1   8   4   4   -       4               4     RH  4
R.Hand       0  mel  1   1   -       1               1     RA  0
L.Hand       0  mel  1   1   -       1               1     LA  0
                                       Total Cost:   9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
std        sl       0      4         1       300       Head        0
           Total:   0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		0
             Cost:		9
   Space (Cost/3):		3
        Efficency:		0
       Total Cost:		9
      Total Space:		3
         Total MA:		12
  Thrust Location:		1MB/1RL/1LL

Final costs:
      Cost (w/o Multipliers: 102
                Base Weight: 51
   Cost (after Multipliers): 102
   Efficency (  1     tons): 2
         Cost (w/Efficency): 104
               Final Weight: 50
                      Scale: 1/1

Notes:
	This is the Scimitar Mecha from the Mekton II book, converted into
MTS statistics.  I'd suggest buying some command armor before taking this
sucker into the field.  Either that or blatantly modify(read rebuild) it.  It
is a very old design, and could never even think of standing up to a modern
mekton.
============================================================================
E.1.d
   
          Name: PantherCat
    Total Cost: 124
Maneuver Value: -4
       Tonnage: 60.8
     Ground MA: 6
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head       HS   5    5              5   4    s         4         9
Mainbody   HS  10   10             10   5    s         5        15
RF. Leg    HS   6    6              6   4    s         4        10
LF. Leg    HS   6    6              6   4    s         4        10
RR. Leg    HS   6    6              6   4    s         4        10
LR. Leg    HS   6    6              6   4    s         4        10
Powerplant MW       12                                12        12
                                                   Total Cost:  76

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
LaserGun     1   8   1   1   -      1       -         1    H   1
LaserGun     1   8   1   1   -      1       -         1    H   1
Rockets     -2   7   2   2  40      2.9     1         3.9  MB  1
Rockets     -2   7   2   2  40      2.9     1         3.9  MB  1
Rockets     -2   7   2   2  40      2.9     1         3.9  MB  1
Rockets     -2   7   2   2  40      2.9     1         3.9  MB  1
15mmCannon   0   6   4   4  10      8       2        10    MB  4
Fangs        1  mel  4   4   -      2       -         2    H   2
Talons       1  mel  2   2   -      2       -         2    RFL 2  quick
Talons       1  mel  2   2   -      2       -         2    LFL 2  quick
                                       Total Cost:   33.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
std        SL      0       4         1       300       H            0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		0
             Cost:		9
   Space (Cost/3):		3
        Efficency:		1
       Total Cost:		10
      Total Space:		1
         Total MA:		12
  Thrust Location:		MB

Other Additive systems:
system	cost	space	location	special
Esc Pod  1        1       MB            Last Chance Ejection
Link     2        0       -             Laserguns
Links    6        0       -             Rockets
Ttl cost: 3


Multiplier Systems:
system	cost	space	special
(Trnsfm   .6      7     Fighter and Humaniform, Panthercat B only)
ttl cost: ( .6 Panthercat B)

Final costs:
      Cost (w/o Multipliers: 128.6
                Base Weight: 64.3
   Cost (after Multipliers): 128.6 (205.76 Panthercat B)
   Efficency (  2.3   tons): 4.6
         Cost (w/Efficency): 133.2  (210.36 Panthercat B)
               Final Weight: 62
                      Scale: 1/1

Notes:
	This is the Verkan Panthercat from the Mekton II sourcebook.  It comes
in two versions.  The base beast mecha, and the B version which is capable
of transforming into fighter and humanoid forms.  Though the base form
technically would be beastmecha for this mecha, the transformation cost is
calculated for Beast and fighter because there is no cost for humaniform.
Note that the rocket launchers conform to the performance of the original
Mekton II Rockets if fired in salvoes of 10.  I added the Links as a likely
modification by most pilots.  Purists can remove them easily.
============================================================================
E.1.e   

          Name: Viper
    Total Cost: 72
Maneuver Value: -1
       Tonnage: 36
     Ground MA: 0
     Flight MA: 13

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Mainbody    HS  10  10             10   5    s         5         15
R. Arm      HS   6   6              6   4    s         5         10
L. Arm      HS   6   6              6   4    s         5         10
Powerplant  HS      10                                10         10
                                                   Total Cost:   45

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Rockets     -2   7   2   2   40      3               3     RA  3 RocketLauncher
Rockets     -2   7   2   2   40      3               3     LA  3 RocketLauncher
Mach. Can   -1   3   2   2   10     4.8     .5      5.3    RA  3 Mach. BV:6
Mach. Can   -1   3   2   2   10     4.8     .5      5.3    LA  3 Mach. BV:6
R.Hand       0  mel  1   1   -       1               1     RA  0
L.Hand       0  mel  1   1   -       1               1     LA  0
300mm Cannon 0   6   6   6   10     10              10     MB  6
                                       Total Cost:  28.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main      STD      0       4         1       300      head         0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		6
Additional Thrust:		3
             Cost:		9
   Space (Cost/3):		3
        Efficency:		0
       Total Cost:		9
      Total Space:		3
         Total MA:		13
  Thrust Location:		MB

Other Additive systems:
system	cost	space	location	special
Link      1       0        -            MachineCannons
Link      1       0        -            Missiles
Ttl cost: 2


Final costs:
      Cost (w/o Multipliers: 86.6
                Base Weight: 43.3
   Cost (after Multipliers): 86.6
   Efficency (  7.3   tons): 14.6
         Cost (w/Efficency): 101.2
               Final Weight: 36
                      Scale: 1/1

Notes:
	This is the Viper mecha from the Mekton II book converted to MTS.
This mecha never ceases to amaze me.
============================================================================
E.1.f
   
          Name: Excalibur
    Total Cost: 226
Maneuver Value: -9
       Tonnage: 113
     Ground MA: 4
     Flight MA: 15

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head       AH   9    9              9   10   s        10        19
Mainbody   MGH 22   22             22   11   s        11        33
R. Arm     SH  11   11             11   10   s        10        21
L. Arm     SH  11   11             11   10   s        10        21
R. Leg     SH  11   11             11   10   s        10        21
L. Leg     SH  11   11             11   10   s        10        21
Powerplant MGH      22                                22        22
                                                   Total Cost: 158

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Plasma Can   1   8   4   4   -      4               4      RA  4
Plasma Can   1   8   4   4   -      4               4      LA  4
NovaSaber    0   1  12  12   3      5               5     Hand 5
NovaSaber    0   1  12  12   3      5               5     Hand 5
2H EMW       1   1   6   6   -      4               4     Hand 4
2H EMW       1   1   6   6   -      4               4     Hand 4
Claw Rt.     1   1   3   3   -      2.1             2.1   RA   0 Handy
Claw Lt.     1   1   3   3   -      2.1             2.1   LA   0 Handy
Shield       1   1   4   2   -      2               2     LA   2 SP:4

                                       Total Cost: 32.2

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       STD      0       4        1       300      Head         0
           Total:   0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		24
Additional Thrust:		9
             Cost:		33
   Space (Cost/3):		11
        Efficency:		0
       Total Cost:		33
      Total Space:		11
         Total MA:		15
  Thrust Location:		5MB/3LL/3RL

Other Additive systems:
system	cost	space	location	special
Link     2        0       =               Plasmacannon
Ttl cost:2


Final costs:
      Cost (w/o Multipliers: 225.2
                Base Weight: 112.6
   Cost (after Multipliers): 225.2
   Efficency (        tons): 0
         Cost (w/Efficency): 225.2
               Final Weight: 113
                      Scale: 1/1
Notes:
	This is the Excalibur Mecha from the Mekton II book converted to MTS.
============================================================================
E.1.g 

          Name: Rapier
    Total Cost: 100
Maneuver Value: -4
       Tonnage: 50
     Ground MA: 8
     Flight MA: 13

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Head       HS   5    5    -    -      5    2    s     -       2    7
Mainbody   MW   12  12    -    -      12   5    s     -       5   17
R.Arm      HS   6    6    -    -      6    3    s     -       3    9
L.Arm      HS   6    6    -    -      6    3    s     -       3    9
R.Leg      LH   8    8    -    -      8    3    s     -       3   11
L.Leg      LH   8    8    -    -      8    3    s     -       3   11
Powerplant LH       14    -    -      14                     14   14
                                                   Total Cost:    78

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
Head Laser   1   8   1   1   -    -    1    0        1     H   1   -
RocketLnchr -2   7   2   2   -   40   3.24  0       3.24   MB 3.24 salvo:10
EnergySaber  1   1   4   4   -    -    2    0        2     RH  2
150cannon    0   6   4   4   -   10    4    0        4     LH  4
R.Hand       1   1   1   1   -   -     1.4  0       1.4    RA  1.4 Quick/Handy
LHand        1   1   1   1   -   -     1.4  0       1.4    LA  1.4 Quick/Handy
                                       Total Cost: 13.04
Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       SL       0      4         1       300       MB          0
           Total:   0

     Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		3
             Cost:		12
   Space (Cost/3):		4
        Efficency:		0
       Total Cost:		12
      Total Space:		4
         Total MA:		13
  Thrust Location:		2RL/2LL

Other Additive systems:
system	cost	space	location	special
Escape    1       1       MB            last chance!
Ttl cost: 1

Final costs:
      Cost (w/o Multipliers: 104.04
                Base Weight:  52.02
   Cost (after Multipliers): 104.04
   Efficency (2.02    tons):   4.04
         Cost (w/Efficency): 108.08
               Final Weight:  50.0
                      Scale: 1/1
 Notes:
	This is Jeff's Rapier from the mekton II book converted to MTS.
============================================================================
E.1.h   

          Name: F-17Y  Aerofighter
    Total Cost: 50
Maneuver Value: -4
       Tonnage: 25
     Ground MA: 0
     Flight MA: 18

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Main Body  MS    8   8    -     -     8    3    s     -       3    11
R.Wing     MS    4   4    -     -     4    2    s     -       2     6
L.Wing     MS    4   4    -     -     4    2    s     -       2     6
Powerplant  S        6    -     -     6                       6     6
                                                   Total Cost:     29

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
Missiles     0   7   5   5    -  12   4.8  .5      5.3     LW  4
Missiles     0   7   5   5    -  12   4.8  .5      5.3     RW  4
PlasmaCannon 1   8   4   4    -   -    4    0       4      MB  4
                                       Total Cost: 14.6
Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       SL       0       4        1       300      MB          0
           Total:   0

    Movement Type:  	Fan	Thr	Grv
   Cost of System:		3
Additional Thrust:		6
             Cost:		9
   Space (Cost/3):		3
        Efficency:		0
       Total Cost:		9
      Total Space:		3
         Total MA:		14
  Thrust Location:		MB

Final costs:
      Cost (w/o Multipliers: 52.6
                Base Weight: 26.3
   Cost (after Multipliers): 52.6
   Efficency ( 1.3    tons): 2.6
         Cost (w/Efficency): 55.2
               Final Weight: 25
                      Scale: 1/1

Notes:
	Aerofighter, wings.
	This is the F-17Y fighter from the Mekton II rulebook, converted to
MTS rules.
============================================================================
E.2.a   Mekton Empire:
	The imperial supplement to the mekton game contained this group of
mecha.  As in my conversion of the Mekton II mecha, I added some links and
occasionally changed the balance of certain systems to make them work.
	For example:  It tended to be my opinion that you could combine two
forms of flight system on the same mecha, however, I felt that if you did
this, one of the types should be able to support the mecha on its own, with the
other type used to supplement it.
	It is important to note that costs for imperial mecha should be reduced
by 10% to reflect enhanced production capabilities.  Because of this, the
imperial cost is listed in parenthesis next to the original cost of the
mekton at the top.

=============================================================================
a.        Name: Samurai
    Total Cost: 120
Maneuver Value: -6
       Tonnage: 64.4
     Ground MA: 6
     Flight MA: 13

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        HS  5    5              5   7    s         7        12
Mainbody   HS  10   10             10   7    s         7        15
RF. Leg    HS   6    6              6   7    s         7        10
LF. Leg    HS   6    6              6   7    s         7        10
RR. Leg    HS   6    6              6   7    s         7        10
LR. Leg    HS   6    6              6   7    s         7        10
Powerplant MW       12                                12        12
                                                   Total Cost:  93

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Lasergun     1   8   1   1   -      1       0       1      H  1
Lasergun     1   8   1   1   -      1       0       1      H  1
MissileRack  0   7   5   5   12     4.8     0      4.8     T  5
MissileRack  0   7   5   5   12     4.8     0      4.8     T  5
Autocannon  -1   4   1   1   10     6.4     0      6.4     RH  4 Autofire, BV:6
Plasmagun    1   8   4   4  -       4       0        4     T  4
R.Hand       1  mel  1   3   -      1.4     0      1.4     RA 1  Quick, Handy
L.Hand       1  mel  1   3   -      1.4     0      1.4     LA 1  Quick, Handy

                                       Total Cost:

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       STD      0       4        1       300      head       0
           Total:   0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		3
             Cost:		12
   Space (Cost/3):		4
        Efficency:		0
       Total Cost:		12
      Total Space:		4
         Total MA:		13
  Thrust Location:		2LL/2RL



Other Additive systems:
system	cost	space	location	special
Link      2        0        -            Laserguns
Ttl cost: 2


Final costs:
      Cost (w/o Multipliers: 129.8
                Base Weight:  64.9
   Cost (after Multipliers): 129.8
   Efficency (        tons):   0
         Cost (w/Efficency): 129.8
               Final Weight: 64.9
                      Scale: 1/1

Notes:
	This is the Samurai Mecha from the MektonEmpire Sourcebook, converted
to MTS.
============================================================================
E.2.b  

          Name: Warhammer
    Total Cost: 160(144)
Maneuver Value: -8
       Tonnage: 80
     Ground MA: 4
     Flight MA: 14

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        LH  7    7             7    9    s         9         16
Mainbody    LH  14  14            14    9    s         9         18
R.Arm       LH  8    8             8    9    s         9         17
L.Arm       LH  8    8             8    9    s         9         17
R.Leg       LH  8    8             8    9    s         9         17
L.Leg       LH  8    8             8    9    s         9         17
PowerPlant  MH      16                                16         16
                                                   Total Cost:  118

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Autocannon  -1   4   1   1   10     6.4     0      6.4     T  4  Autofire, BV:6
Autocannon  -1   4   1   1   10     6.4     0      6.4     T  4  Autofire, BV:6
Lasergun     1   8   1   1   -      1       0       1      H  1
Lasergun     1   8   1   1   -      1       0       1      H  1
MissileRack  0   7   5   5   12     4.8     0      4.8     T  5
300mmCannon  0   6   6   6   10     10      0       10     RH 6
R.Hand       1  mel  1   3   -      1.4     0      1.4     RA 1  Quick, Handy
L.Hand       1  mel  1   3   -      1.4     0      1.4     LA 1  Quick, Handy
                                       Total Cost: 32.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Std       SL       0        2        -       300     Head          0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		6	12
Additional Thrust:		0	0
             Cost:		6	12
   Space (Cost/3):		2	2
        Efficency:		0	0
       Total Cost:		6	12
      Total Space:		2	2
         Total MA:		14
  Thrust Location:		1RL/1LL	1RL/1LL

Other Additive systems:
system	cost	space	location	special
Links    4        -       -             Laserguns, Autocannons
Ttl cost: 4

Final costs:
      Cost (w/o Multipliers: 172.4
                Base Weight: 86.2
   Cost (after Multipliers): 172.4
   Efficency (6.2     tons): 12.4
         Cost (w/Efficency): 184.8
               Final Weight: 80
                      Scale: 1/1

Notes:
	This is the Warhammer Mecha from the Mekton Empire Book.  The links are
my, I hope logical, addition.
============================================================================
E.2.c  

          Name: Starknight
    Total Cost: 130(117)
Maneuver Value: -6
       Tonnage: 65
     Ground MA: 6
     Flight MA: 15

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        MW   6   6              6   6    s         6         12
Mainbody    MW  12  12             12   8    s         8         20
R.Arm       MW   7   7              7   6    s         6         13
L.Arm       MW   7   7              7   6    s         6         13
R.Leg       MW   7   7              7   6    s         6         13
L.Leg       MW   7   7              7   6    s         6         13
Powerplant  MW      12                                12         12
                                                   Total Cost:   96

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Autocannon  -1   4   1   1  10      6.4     0       6.4   RA   4 AC,BV:6
Autocannon  -1   4   1   1  10      6.4     0       6.4   LA   4 AC,BV:6
Laser        1   8   1   1  -        1      0        1    H    1
Msl. Rack    0   7   5   5  12      4.8     0       4.8   H   4.8
Msl. Rack    0   7   5   5  12      4.8     0       4.8   T   4.8
Msl. Rack    0   7   5   5  12      4.8     0       4.8   T   4.8
Plasmagun    1   8   4   4  -       4       0        4    RH   4
Energy Saber 1  mel  4   4  -       2       0        2   RH/RL 2
Energy Saber 1  mel  4   4  -       2       0        2   LH/LL 2
R.Hand       1  mel  1   3   -      1.4     0      1.4     RA 1  Quick, Handy
L.Hand       1  mel  1   3   -      1.4     0      1.4     LA 1  Quick, Handy

                                       Total Cost: 39

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
MAin       STD     0         4       1       300      Head        0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		0	18
Additional Thrust:		3	0
             Cost:		3	0
   Space (Cost/3):		1	3
        Efficency:		0	0
       Total Cost:		3	18	21
      Total Space:		1	3	4
         Total MA:		1	14	15
  Thrust Location:		1T	1T/1LL/1RL

Other Additive systems:
system	cost	space	location	special
Link     2        0        -            Autocannons
Ttl cost: 2



Final costs:
      Cost (w/o Multipliers: 157
                Base Weight: 78.5
   Cost (after Multipliers): 157
   Efficency (  13.5  tons): 27
         Cost (w/Efficency): 184
               Final Weight: 65
                      Scale: 1/1

Notes:
	This an MTS version of the Starknight Mecha from the Mekton Empire
book.
============================================================================
E.2.d   

          Name: Ranma .5
    Total Cost: 120(108)
Maneuver Value: -6/-8
       Tonnage: 60
     Ground MA: 6
     Flight MA: 17

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        HS  5    5              5   7    s         7        12
Mainbody   HS  10   10             10   7    s         7        15
RF. Leg    HS   6    6              6   7    s         7        10
LF. Leg    HS   6    6              6   7    s         7        10
RR. Leg    HS   6    6              6   7    s         7        10
LR. Leg    HS   6    6              6   7    s         7        10
Powerplant MW       12                                12        12
                                                   Total Cost:  93

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Plasmagun    1   8   4   4  -       4       0        4    T    4
Energy Saber 1  mel  4   4  -       2       0        2    RH   2
Plasmagun    1   8   4   4  -       4       0        4    T    4
Energy Saber 1  mel  4   4  -       2       0        2    LH   2
Shield       0  mel                 2       0        2    RA   2
Shield       0  mel                 2       0        2    LA   2
R.Hand       1  mel  1   3   -      1.4     0      1.4     RA 1  Quick, Handy
L.Hand       1  mel  1   3   -      1.4     0      1.4     LA 1  Quick, Handy
                                       Total Cost: 18.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main      STD      0       4          1      300       Head        0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		0	18
Additional Thrust:		4	9
             Cost:		4	0
   Space (Cost/3):		2	3
        Efficency:		0	0
       Total Cost:		4	18	22
      Total Space:		2	3	5
         Total MA:		1	14	15
  Thrust Location:		LL/RL	T/LL/RL

Other Additive systems:
system	cost	space	location	special
Link     4       0         -            E.Sabers,Plasmacannons
Ttl cost: 4

Multiplier Systems:
system	cost	space	special
Trans.   .3      4      Fighter form
ttl cost: .3


Final costs:
      Cost (w/o Multipliers: 137.8
                Base Weight: 68.9
   Cost (after Multipliers): 179.14
   Efficency ( 8.9    tons): 17.8
         Cost (w/Efficency): 196.9
               Final Weight: 60
                      Scale: 1/1

Notes:
	This is an MTS version of the Ranma .5 mecha from Mekton Empire.
============================================================================
E.2.e   

          Name: Tala-Spirit
    Total Cost: 160
Maneuver Value: -8
       Tonnage: 80
     Ground MA: 4
     Flight MA: 15
Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        LH  7    7              7   9    s         9        16
Torso       LH 14   14             14   9    s         9        23
R.Arm       LH  8    8              8   9    s         9        17
L.Arm       LH  8    8              8   9    s         9        17
R.Leg       LH  8    8              8   9    s         9        17
L.Leg       LH  8    8              8   9    s         9        17
Powerplant  MH      16                                16        16
                                                   Total Cost: 123
Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
PlasmaCannon 1   8   4   4   -      4               4     MB   4
PlasmaCannon 1   8   4   4   -      4               4     MB   4
Beam Saber   1  mel  4   4          2               2     RH   2
R.Hand       0  mel  1   1   -     1.4              1     RA   0
L.Hand       0  mel  1   1   -     1.4              1     LA   0
                                       Total Cost: 12.8
Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       STD      0       4         1      300     H           0
           Total:   0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		0	24
Additional Thrust:		3	0
             Cost:		3	24
   Space (Cost/3):		1	4
        Efficency:		0	0
       Total Cost:		3	24	27
      Total Space:		1	4	5
         Total MA:		1	14	15
  Thrust Location:		MB	MB

Other Additive systems:
system	cost	space	location	special
Link      2       0        -            Plasmacannons
Ttl cost: 2

Remote control information:
	ControlMultiple:1
		  Class:LW
	      Base Cost:2
		  Range:8
	  Control Range:3
	Operation Range:9
  Range cost Multiplier:.9
	   Remote Skill:
	 Wire Connected:no
      Number of remotes:4
    Total cost / remote:1.8


Remote Build information:
Servo	type	kills armor	cp
MB	LW      4    1     5
PP    SL      2    2
			Total : 7

Remote Weapon Systems:
Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Lasergun    1    8   1   1   -       1               1     MB  1
                                        Total cost:  1
Other Remote Systems:
Thrust     3 pts  MA:12

Final costs:
      Cost (w/o Multipliers: 164.8
                Base Weight: 82.4
   Cost (after Multipliers): 164.8
   Efficency (2.4     tons): 4.8
         Cost (w/Efficency): 169.6
               Final Weight: 80
                      Scale: 1/1
              Scaled Weight: 80
                Scaled Cost: 169.6
Remote Cost (Total for All):76.8
        Command Armour Cost:0
                 Total Cost: 246.4
               Total Weight:
         (w/Command Armour):

Notes:
	This is the Tala Spirit Mecha from the Mekton Empire Sourcebook,
converted to MTS rules.
============================================================================
E.2.f   

	    Name: Fion-G
    Total Cost: 175(158)
Maneuver Value: -6
       Tonnage: 60
     Ground MA: 6
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        MW   6   6             6    8    s         8        14
Mainbody    MW  12  12            12    8    s         8        20
R.Arm       MW   7   7             7    8    s         8        15
L.Arm       MW   7   7             7    8    s         8        15
R.Leg       MW   7   7             7    8    s         8        15
L.Leg       MW   7   7             7    8    s         8        15
Powerplant          12                                12        12
                                                   Total Cost: 106

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
BeamSaber    1  mel  4   4   -       2      0       2      RH  2
R.Hand       0  mel  1   1   -       1              1      RA  0
L.Hand       0  mel  1   1   -       1              1      LA  0

                                       Total Cost:  4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       std     0       4         1       300      head       0
           Total:  0

Multiplier Systems:
System		cost	space	special
Thought Control  .5       0     +1 action, +1 MV
	Total:   .5

    Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		0
             Cost:		9
   Space (Cost/3):		3
        Efficency:		0
       Total Cost:		9
      Total Space:		3
         Total MA:		12
  Thrust Location:		MB

Remote control information:
	ControlMultiple: 1
		  Class:LW
	      Base Cost:2
		  Range:8
	  Control Range:3
	Operation Range:9
  Range cost Multiplier:.9
	   Remote Skill:1
	 Wire Connected:No
      Number of remotes:6
    Total cost / remote:1.8

Remote Build information:
Servo	type	kills armor	cp
MainBody LW       4     1        5
Power    SL       2     -        2
			Total :  7

Remote Weapon Systems:
Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Lasergun     1   8   1   1   -       1      0        1     MB  1
                                        Total cost:  1

Other Remote Systems:
Thrusters   3 points  MA 12

Final costs:
      Cost (w/o Multipliers: 119.4
                Base Weight: 60
   Cost (after Multipliers): 179.1
   Efficency (        tons): 0
         Cost (w/Efficency): 179.1
               Final Weight: 60
                      Scale: 1/1
              Scaled Weight: 60
                Scaled Cost: 179.1
Remote Cost (Total for All): 76.8
        Command Armour Cost: 0
                 Total Cost: 255.9
               Total Weight:
         (w/Command Armour):

Notes:
	This is the Fion-G mecha from the Mekton Empire Sourcebook, converted
to MTS.
============================================================================
E.3.a   Roadstriker II Mecha:
	Even more than the last two sections, the Roadstriker II book uses
a construction system so different from the MTS as to make conversion a task
only for the patient.  Certain compromises with the rules had to be made.
Some of the servo sizes listed here do not exist, and few fit within the
size class restrictions shown in the rules.  The same applies to armor in
this section.  However, I think you'll find that the mecha perform about right
for the original designs.
	As in the other two sections, the original cost for the mecha is
listed at the top of the sheet, and represents the mass production cost of the
mecha.  The development cost of the mecha(i.e. the MTS cost) is listed under
final costs at the bottom.  The costs are wildly variant in this section.
I'd say that the cost to develop such a mech might be fairly expensive(the
servos have to accomodate human limbs as opposed to being solid, different
control systems, etc.) thus leading to a costly prototype.  On the other hand,
the material cost of these mecha is fairly small, and once a factory is set
to produce them, they might be mass produced at a much smaller price.

=============================================================================
a.      Name: Interceptor Roadstriker
    Total Cost: 14.9 CP
Maneuver Value: -2
       Tonnage: 2
     Ground MA: 2(humanoid form)11(Autoform)
     Flight MA: 12(Humanoid form only)

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Head	    HS   5   5    0   1(10H)   5   10   S     2      10    15
Mainbody    LHA  15  15   0   3(30H)  15   10   S     2      10    25
R.Arm       MS   5   5    0   1(10H)   5   10   S     2      10    15
L.Arm       MS   5   5    0   1(10H)   5   10   S     2      10    15
R.Leg       MS   5   5    0   1(10H)   5   10   S     2      10    15
L.Leg       MS   5   5    0   1(10H)   5   10   S     2      10    15
PP          SL       2         4H                                   2
                                                   Total Cost:    102

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
Rocket Pod  -2   3   5   5    1   15  2.25   0      2.25   MB  1
Rocket Pod  -2   3   5   5    1   15  2.25   0      2.25   MB  1
Grnde Lnchr  0   2   5   5   10H  10  2.4    0      2.4    MB  1
Energygun   +2   5   5   5    1   10  4.725  0      4.725  RH  5
Hands x2    +1   0   4   4    8H  -  11.2    0      11.2   Arms 0  Quick/Handy
                                       Total Cost:  22.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
STD         SL     0       4(1)    1(1/20)  300(60)    HD         0
           Total:  0


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		9
Additional Thrust:		0
             Cost:		9
   Space (Cost/3):		3
        Efficency:		0
       Total Cost:		3
      Total Space:		12
         Total MA:		MB
  Thrust Location:

Multiplier Systems:
system	cost	space	special
Trnsf.   .2      2.4 MB   Autoform
ttl cost: .2



Final costs:
      Cost (w/o Multipliers: 127.825
                Base Weight: 63.9
   Cost (after Multipliers): 153.36
   Efficency ( 53.9   tons): 107.8
         Cost (w/Efficency): 261.16
               Final Weight: 10
                      Scale: 1/5
              Scaled Weight: 2
                Scaled Cost: 87

Notes:
	This is the interceptor roadstriker from the roadstriker II book
converted to MTS rules through an arduous and time-honored process known as
fudging.  Performance should be about right.
============================================================================
E.3.b   

          Name: Blue 5-5
    Total Cost: 13.9
Maneuver Value: -2
       Tonnage: 2
     Ground MA: 4/10
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Mainbody   LHH  15  15          3     15   10   s    2       10    25
Head        HS   5   5          1      5   10   s    2       10    15
R. Arm      MS   5   5          1      5   10   s    2       10    15
L. Arm      MS   5   5          1      5   10   s    2       10    15
R. Leg      MS   5   5          1      5   10   s    2       10    15
L. Leg      MS   5   5          1      5   10   s    2       10    15
PP          SL       2          4H                                  2
                                                   Total Cost:    102

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
PlasmaRifle -1   6  15   15   3   5  18.4  4.5     22.9   2H  10
Hands x2    +1   0   4   4    8H  -  11.2   0      11.2   Arms 0  Quick/Handy
MissilePacks 0   7  10  10    2   4  6.4   1.5      7.9   MB   5
MissilePacks 0   7  10  10    2   4  6.4   1.5      7.9   MB   5
Rocket Pods  -2  3   5   5 1(10H) 10 2.25  .5       2.75  MB   2
Rocket Pods  -2  3   5   5 1(10H) 10 2.25  .5       2.75  MB   2
                                       Total Cost: 55.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main      Sl       0       8H         1      25         HD       0
           Total:  0

Multiplier Systems:
system	cost	space	special
TRNSFRM  .2       2       Autoform
ttl cost: .2

Final costs:
      Cost (w/o Multipliers: 157.4
                Base Weight: 78.7
   Cost (after Multipliers): 188.88
   Efficency ( 68.7   tons): 137.4
         Cost (w/Efficency): 326.28
               Final Weight: 10
                      Scale: 1/5
              Scaled Weight: 2
                Scaled Cost: 108.76

Notes:
	This is the Blue 5-5 mecha car from the roadstriker II book, converted
to MTS.  Some rules were fudged.
============================================================================
E.3.c  

          Name: Military Roadhauler
    Total Cost: 16.4(A Variant)/16.9(B variant)
Maneuver Value: -3
       Tonnage: 4
     Ground MA: 4/10
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
MainBody   SH   20  20          4     20  15    s     3      15    35
Head       HS    5   5          1     5   15    s     3      15    20
R. Arm     MS    5   5          1     5   15    s     3      15    20
L. Arm     MS    5   5          1     5   15    s     3      15    20
R. Leg     MS    5   5          1     5   15    s     3      15    20
L. Leg     MS    5   5          1     5   15    s     3      15    20
PP         LW        4          8H                                  4
                                                      Total Cost: 139

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
EnergyGun   +2   5   5   5    1  10   4.7   0       4.7    RH  5 (B variant)
Hands x2    +1   0   4   4    8H  -  11.2   0      11.2   Arms 0  Quick/Handy
MissilePacks 0   7  10  10    2   4  6.4   1.5      7.9    MB  5
MissilePacks 0   7  10  10    2   4  6.4   1.5      7.9    MB  5
grndelaunch. 0   2   5   5   10H 10  1.2    0       1.2    RH 1.2 (A variant)
shield       0   0   6   6   12H  -   3     0        3     LH  3
                                       Total Cost: 35.9

    Movement Type:  	Fan	Thr	Grv
   Cost of System:		3
Additional Thrust:		0
             Cost:		3
   Space (Cost/3):		1
        Efficency:		.5
       Total Cost:		3.5
      Total Space:		0
         Total MA:		12
  Thrust Location:		MB

Multiplier Systems:
system	cost	space	special
trnsfrm   .2     4       auto form
ttl cost: .2

Final costs:
      Cost (w/o Multipliers: 178.4
                Base Weight:  89.2
   Cost (after Multipliers): 214.08
   Efficency (  69.2  tons): 138.4
         Cost (w/Efficency): 352.48
               Final Weight: 20
                      Scale: 1/5
              Scaled Weight: 4
                Scaled Cost: 117.5
Notes:
	This is the military roadhauler from the Roadstriker II book converted
to MTS.  Some rules were fudged.
============================================================================
E.3.d   

          Name: Civilian Roadhauler
    Total Cost: 9.5
Maneuver Value: -3
       Tonnage: 4
     Ground MA: 4/10
     Flight MA: 8

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
MainBody   SH   20  20          4     20  15    s     3      15    35
Head       HS    5   5          1     5   15    s     3      15    20
R. Arm     MS    5   5          1     5   15    s     3      15    20
L. Arm     MS    5   5          1     5   15    s     3      15    20
R. Leg     MS    5   5          1     5   15    s     3      15    20
L. Leg     MS    5   5          1     5   15    s     3      15    20
PP         LW        4          8H                                  4
                                                      Total Cost: 139

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
EnergyGun   +2   5   5   5    1  10   4.7   0       4.7    RH  5 (B variant)
Hands x2    +1   0   4   4    8H  -  11.2   0      11.2   Arms 0  Quick/Handy
                                       Total Cost: 15.9

    Movement Type:  	Fan	Thr	Grv
   Cost of System:	3
Additional Thrust:	3
             Cost:	3
   Space (Cost/3):	2
        Efficency:	0
       Total Cost:	3
      Total Space:	2
         Total MA:	8
  Thrust Location:	MB

Multiplier Systems:
system	cost	space	special
trnsfrm   .2     4       auto form
ttl cost: .2

Final costs:
      Cost (w/o Multipliers: 160.9
                Base Weight:  80.45
   Cost (after Multipliers): 193.08
   Efficency (  60.45 tons): 120.9
         Cost (w/Efficency): 313.98
               Final Weight: 20
                      Scale: 1/5
              Scaled Weight: 4
                Scaled Cost: 104.6
Notes:
	This is the Civilian roadhauler from the Roadstriker II book converted
to MTS.  Some rules were fudged.
============================================================================
E.3.e   

          Name: Shadow
    Total Cost: 15.4
Maneuver Value: -2
       Tonnage: 2
     Ground MA: 4/10
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
Mainbody   HS   10  10          2     10   5    s     1      5    15
Head       HS    5   5          1      5   5    s     1      5    10
L. Arm     MS    5   5          1      5   5    s     1      5    10
R. Arm     MS    5   5          1      5   5    s     1      5    10
L. Leg     MS    5   5          1      5   5    s     1      5    10
R. Leg     MS    5   5          1      5   5    s     1      5    10
PP         SL        2          4H                                 2
                                                   Total Cost:    67

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
EnergyGun   +2   5   5   5    1  10   4.7   0       4.7    MB  5
EnergyGun   +2   5   5   5    1  10   4.7   0       4.7    MB  5
EnergyGun   +2   5   5   5    1  10   4.7   0       4.7    RH  5
Hands x2    +1   0   4   4    8H  -  11.2   0      11.2   Arms 0  Quick/Handy
                                       Total Cost: 25.3


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		3
Additional Thrust:		0
             Cost:		3
   Space (Cost/3):		1
        Efficency:		.5
       Total Cost:		3.5
      Total Space:		0
         Total MA:		12
  Thrust Location:		MB

Other Additive systems:
system	cost	space	location	special
TRNCamo   1       0        -               -2 notice rolls to id vehicle
Silent    2       0        -               -2 notice
Ttl cost: 3

Multiplier Systems:
system	cost	space	special
TRNSFRM   .2      2       Autoform
ttl cost: .2


Final costs:
      Cost (w/o Multipliers: 98.8
                Base Weight: 49.4
   Cost (after Multipliers):118.56
   Efficency (  39.4  tons): 78.8
         Cost (w/Efficency):197.36
               Final Weight: 10
                      Scale: 1/5
              Scaled Weight: 2
                Scaled Cost: 65.8

Notes:
	This is the shadow mechacar from the roadstriker II book, converted to
MTS rules.  Some rules were fudged.
============================================================================
E.3.f   

          Name: Military Combat Car
    Total Cost: 16.1 ()
Maneuver Value: -2
       Tonnage: 2
     Ground MA: 4(10)
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
MB          HS  10   10   0    2      10  15    s     3      15    25
LA          MS   5    5   0    1       5  15    s     3      15    20
RA          MS   5    5   0    1       5  15    s     3      15    20
LL          MS   5    5   0    1       5  15    s     3      15    20
RL          MS   5    5   0    1       5  15    s     3      15    20
Head        HS   5    5   0    1       5  15    s     3      15    20
PowerPlant  SL        2        5H      2                            2
                                                   Total Cost:    127

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
Plasma Rifle -1  6   3   15   3   5  18.5   7      25.5   MB  4   ---
Missile Pack 0   7   2   10   2   4   6.4   1.2     7.6   MB  4   ---
Auto Grenade 0   2   1   4 1d10H 9(3) 7.8   0       7.8   2h  7.8 bv3,br1

                                       Total Cost: 40.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       sl      0       .5        1       25       H           0
           Total:  0

Other Additive systems:
system	cost	space	location	special
Night    .2
target   .4
ENV      1
Ttl cost: 1.6

Multiplier Systems:
system	cost	space	special
Autoform .2
ttl cost: .2


Final costs:
      Cost (w/o Multipliers: 169.50
                Base Weight: 84.75
   Cost (after Multipliers): 203.04
   Efficency ( 74.75  tons): 149.5
         Cost (w/Efficency): 352.54
               Final Weight: 10
                      Scale: 1/5
              Scaled Weight: 2
                Scaled Cost: 117.51

Notes:
	This is an MTS conversion of the Military Combat Car in Roadstriker II.
============================================================================
E.3.g   

          Name: Light Roadarmor, Type 1
    Total Cost: 8.1
Maneuver Value: 0
       Tonnage: .5
     Ground MA: 4(10)
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
MB          S   5    5    0    1      5    10   s    2       10   15
PowerPlant  SL       1                                             1
                                                   Total Cost:    16

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
Energy Gun   2   5   1   5    1   10  3.8  2        5.8  Drv H 0 -----
Missile Pack 0   7   2   10   2   4   6.4  4       10.6  Drv H 0 -----
                                       Total Cost: 16.4

    Movement Type:  	Fan	Thr	Grv
   Cost of System:		6
Additional Thrust:		0
             Cost:		3
   Space (Cost/3):		2
        Efficency:		0
       Total Cost:		6
      Total Space:		2
         Total MA:		12
  Thrust Location:		MB

Other Additive systems:
system	cost	space	location	special
Radio    .4       0        MB           Range 25km, Multichannel
Ttl cost: .4

Multiplier Systems:
system	cost	space	special
Cycleform .35    ----    +1MV,+3MA ground
ttl cost: .35

Final costs:
      Cost (w/o Multipliers: 38.8
                Base Weight: 19.4
   Cost (after Multipliers): 52.38
   Efficency ( 16.5   tons): 33
         Cost (w/Efficency): 85.4
               Final Weight: 2.5
                      Scale: 1/5
              Scaled Weight: .5
                Scaled Cost: 28.5

Notes:
	This is an MTS conversion of the Light Roadarmor, type 1, from Road
Striker II.
============================================================================
E.3.g  

          Name: Light Roadarmor, Type 2
    Total Cost: 6
Maneuver Value: 0
       Tonnage: .5
     Ground MA: 4(10)
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn  Scld    CP  Amr  Typ  Scld     CP  Total
MB          S   5    5    0    1      5    5    s    1       5    10
PowerPlant  SL       1                                             1
                                                   Total Cost:    11

Weap        WA  Rng Kls Dam Scld Sht  CP   Eff    TotCst  Loc Sp Spec
Lt.Acannon   0   2  1    4 1d6+2H 8  13.5   6      19.5 Drv H 1.5 BV:8
                                       Total Cost: 19.5

    Movement Type:  	Fan	Thr	Grv
   Cost of System:	3
Additional Thrust:	0
             Cost:	3
   Space (Cost/3):	1
        Efficency:	0
       Total Cost:	3
      Total Space:	1
         Total MA:	12
  Thrust Location:	MB

Multiplier Systems:
system	cost	space	special
Cycleform .35    ----    +1MV,+3MA ground
ttl cost: .35

Final costs:
      Cost (w/o Multipliers: 33.5
                Base Weight: 16.75
   Cost (after Multipliers): 45.2
   Efficency ( 14.25  tons): 28.5
         Cost (w/Efficency): 73.7
               Final Weight: 2.5
                      Scale: 1/5
              Scaled Weight: .5
                Scaled Cost: 24.6

Notes:
	This is an MTS conversion of the Light Roadarmor, type 2, from Road
Striker II.
============================================================================
E.4.a   
Roadstriker II conversions by Chris Doherty
V.O.F.A.M. Type Powered Armor

Servo           Type Space Hits Cost Armor Type CP Total
Torso            HS    10   50   10   25H    S   5  15
Head             HS     5   25    5   25H    S   5  10
R. Arm           MS     5   25    5   25H    S   5  10
L. Arm           MS     5   25    5   25H    S   5  10
R. Leg           MS     5   25    5   25H    S   5  10
L. Leg           MS     5   25    5   25H    S   5  10
Ziprollers        S     4   50    4                  4
Power             S         30    6                  6
                                                   ----
                                             Total: 75

Weapon      WA  Rng  Hits  Dmg  Shots   CP   Eff  Total  Loc. Spc.  Special
Missile     +0   7    50   50H    4    6.4   1.0   7.4    T   4.4
   Pack
R. Hand     +0   M     5    5H    -    1.0         1.0    RA  1.0   Qk, Hndy
L. Hand     +0   M     5    5H    -    1.0         1.0    LA  1.0   Qk, Hndy

A:

   Rifle

-OR-

B:
E.4.b   Gammmajet Aerostriker

Servo           Type Space Hits Cost Armor Type CP Total
Torso            HS    10   50   10   25H    S   5  15
Head             HS     5   25    5   25H    S   5  10
R. Arm           MS     5   25    5   25H    S   5  10
L. Arm           MS     5   25    5   25H    S   5  10
R. Leg           MS     5   25    5   25H    S   5  10
L. Leg           MS     5   25    5   25H    S   5  10
Power            SL         10    2                  2
                                                   ----
                                             Total: 67

Weapon      WA  Rng  Hits  Dmg  Shots   CP   Eff  Total  Loc. Spc.  Special
Energy Gun  +2   5    25   25H    10    5.8  0.4   6.2    RH   5
Energy Gun  +2   5    25   25H    10    5.8        5.8    T   5.8
R. Hand     +0   M     5    5H    -    1.0         1.0    RA  1.0   Qk, Hndy
L. Hand     +0   M     5    5H    -    1.0         1.0    LA  1.0   Qk, Hndy
                                                 -------
                                           Total:  14

Sensors      Type  Cost   Hits  Range  Comm   Loc. Spaces
MAIN          SL     0     5     1km   300km   H     1

Other Additive Systems
System            Cost  Space  Game Effects
            Total:  0

 Movement Type: THR
Cost of System:  3
      Add'l MA:  0
          Cost:  0
           Eff:  0
    Total Cost:  3
   Total Space:  1
      Total MA:  12 / 16
           Loc:  1T

Multiplier Systems
System        Cost  Space  Game Effects
Aerofighter   x0.4    3.4  Metaform Arm/Wings (1RA, 1LA, 2.4T)
             ------
       Total: x0.4

             Cost:  84
         Base Wt.:  42
       Mult. Cost: 117.6
       Efficiency:  79     (-39.5t)
        Final Wt.:   2.5
       Final Cost: 196.6
            Scale: x 1/5
      Scaled Cost:  65.5
       Scaled Wt.:  0.5t

===========
E.4.c  Delta Minifighter

Servo           Type Space Hits Cost Armor Type CP Total
Torso            LH    14   70   14   25H    S   5  19
Head             HS     5   25    5   25H    S   5  10
R. Arm           HS     6   30    6   25H    S   5  11
L. Arm           HS     6   30    6   25H    S   5  11
R. Leg           HS     6   30    6   25H    S   5  11
L. Leg           HS     6   30    6   25H    S   5  11
Power            SL         10    2                  2
                                                   ----
                                             Total: 75

Weapon      WA  Rng  Hits  Dmg  Shots   CP   Eff  Total  Loc. Spc.  Special
Missile     +1   7    50   50H    4    8.3         8.3    T   8.3
  Pack
Lt. Autocan +1   2     5    5H    *    3.2         3.2    RH  3.2   Auto BV8
    Ammo                          8    2.6         2.6    RH  +1
R. Hand     +0   M     5    5H    -    1.0         1.0    RA  1.0   Qk, Hndy
L. Hand     +0   M     5    5H    -    1.0         1.0    LA  1.0   Qk, Hndy
                                                 -------
                                           Total:

Sensors     Type   Cost   Hits  Range  Comm   Loc. Spaces
MAIN         SL      0     5     1km   300km   H     1
ASP                 10                         H     2
                   ----
            Total:  10

Other Additive Systems
System            Cost  Space  Game Effects
Passenger           1     1T
                  ----
            Total:  1

 Movement Type: THR
Cost of System:  3
      Add'l MA:  1
          Cost:  3
           Eff:  0
    Total Cost:  6
   Total Space:  2
      Total MA:  13 / 17
           Loc:  1T

Multiplier Systems
System        Cost  Space  Game Effects
Aerofighter   x0.4   4.3   Metaform Arm/Wings (2RA, 2LA, 0.3T)
             ------
       Total: x0.4

             Cost: 108.1
         Base Wt.:  54.1
       Mult. Cost: 151.3
       Efficiency:  98.2  (-49.1)
        Final Wt.:   5
       Final Cost: 249.5
            Scale: x 1/5
      Scaled Cost: 83.2
       Scaled Wt.: 1t

=============
E.4.d   Turbobat Fighter

Servo           Type Space Hits Cost Armor Type CP Total
Torso            MH    16   80   16   45H    S   9  25
Head             AH     9   45    9   45H    S   9  18
R. Arm           AH    10   50   10   45H    S   9  19
L. Arm           AH    10   50   10   45H    S   9  19
R. Leg           AH    10   50   10   45H    S   9  19
L. Leg           AH    10   50   10   45H    S   9  19
Power            SL         10    2                  2
                                                   ----
                                             Total: 121

Weapon      WA  Rng  Hits  Dmg  Shots   CP   Eff  Total  Loc. Spc.  Special
Energy Gun  +2   5    25   25H   10    5.8         5.8    T   5.8
Energy Gun  +2   5    25   25H   10    5.8         5.8    T   5.8
75mm Rifle  +0   5    75   75H    *    9.0         9.0   RH   9.0
   Ammo                          10    9.0         9.0   RH   +1
R. Hand     +0   M     5    5H    -    1.0         1.0    RA  1.0   Qk, Hndy
L. Hand     +0   M     5    5H    -    1.0         1.0    LA  1.0   Qk, Hndy
                                                 -------
                                           Total: 31.6

Sensors      Type  Cost   Hits  Range  Comm   Loc. Spaces
MAIN          SL     0     5     1km   300km   H     1
ASP                 10                         H     2
                   ----
             Total: 10

Other Additive Systems
System            Cost  Space  Game Effects
Pasenger            1     1T
Escape Pod          2     2T   x2
Link                2          Energy Guns
                  ----
            Total:  5

 Movement Type: THR
Cost of System:  3
      Add'l MA:  0
          Cost:  0
           Eff:  0
    Total Cost:  3
   Total Space:  1
      Total MA:  12 / 16
           Loc:  1T

Multiplier Systems
System        Cost  Space  Game Effects
Aerofighter   x0.4    6.8  Metaform Arm/Wings (3RA, 3LA, 0.8T)
             ------
       Total: x0.4

             Cost: 170.6
         Base Wt.:  84.3
       Mult. Cost: 238.8
       Efficiency: 158.6   (-79.3t)
        Final Wt.:   5
       Final Cost: 397.4
            Scale: x 1/5
      Scaled Cost: 132.3
       Scaled Wt.:  1t

==============================================================================
F.1.a   Palladium RIFTS
	This is a game of transdimensional Warping and the effects it can cause
on a planet.  Earth has been subjected to a huge shift in the space-time
continuum and the result has been rifts in the fabric of space-time, causing
influences from many dimensions to come together in one place.  In this world
wizards, vampires, and dragons contend with mecha and ultratech weapons.

1.Mecha by David Kelk:
	Here are the house rules that I used in making this mecha:

	- 10 firings of a projectile gun costs 1/5th of the weapon cost and
	  takes up .1 spaces.
	- A, B and G armour subtract their damage coefficient from the incoming
	  damage of the weapon even when the SP of the armour is reduced to
	  zero.

Note:  This listing of Rifts mecha is far from complete.  Costs with a * or **
beside them are not correct.


Part 1:  Rifts Main Book Mecha:
		A) Coalition Mecha
		B) Titan Series Mecha
                C) Northern Gun Mecha
		D) Miscellanious Mecha 
		E) General Equipment Notes
Part 2:  Rifts Source Book 1:
                A) Coalition Mecha
                B) Triax Mecha
                C) Northern Gun Mecha
                D) Cyberworks Robots
Part 3:  Triax and the NGR:
		A) Power Armour
		B) Robot Vehicles
		C) Robot Drones
		D) Cyborgs
                E) Miscellanious Vehicles
		F) Gargoyles
		G) Gargoyle Power Armour and Robots
Part 4:  Mindwerks:
		A) Mindwerks Robots
		B) Gurgoyle Robot
		C) NGR Mobile Base
		D) Tarnow Mecha
============================================================================

Part 1A:  Main Book Coalition Mecha:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name:  Coalition Samas
          Type:  Powered armour
    Total Cost:  143.8
Maneuver Value:  +0
       Tonnage:  .1 T
     Ground MA:  12
     Flight MA:  16    [base mode = humanoid]

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        S    3   3              3   3    S        3           6
Torso       S    6   6              6   4    S        4          10
L. Arm      S    4   4              4   3    S        3           7
R. Arm      S    4   4              4   3    S        3           7
L. Leg      S    4   4              4   3    S        3           7
R. Leg      S    4   4              4   3    S        3           7
Powerplant  S        6                     Cool+2     6           6

                                                   Total Cost:  50

Weap        WA  Rng Kls Dam Sht CP Eff TotCst     Loc     Sp    Spec
2 Hands      0   M   1   1   NA .7  0   1.4      Arms      0    Handy
Missile L.   0   8   4   4   2  .6  0    .6      R. Arm   .6
Railgun      0   6   2   2   * 2.5  0   2.5      Hand      3    MF, Bv=3
   - Ammo                   50 2.5  0    .5      Torso    .5

                                                   Total Cost:  7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2


    Movement Type:  Thruster
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  12 run/16 fly
  Thrust Location:  Torso                          Total Cost:  3


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0           0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          Advanced sensory package
 
                                                   Ttl cost:  10

Multiplier Systems:
system	cost	space	special
[None]

                                                   Ttl cost: *0

Final costs:
     Cost (w/o Multipliers):  72
                Base Weight:  36
   Cost (after Multipliers):  72
   Efficency ( -35.9  tons):  71.8
         Cost (w/Efficency):  143.8
               Final Weight:  .1T
                      Scale:  1:1
              Scaled Weight:  .1T
                Scaled Cost:  143.8
Remote Cost (Total for All):   0
        Command Armour Cost:   0
                 Total Cost:  143.8
               Total Weight:  1T
         (w/Command Armour):  NA

Notes:
        Standard Coalition SAMAS power armour from the Rifts RPG.  Arm and
leg hit locations were added as they were missing in the book.  I made the
missles a little more powerful.
=============================================================================
          Name:  UAR-1 Enforcer Robot
          Type:  Human controlled robot
    Total Cost:  223.6
Maneuver Value:  0                            
       Tonnage:  18T
     Ground MA:  12 
     Flight MA:  0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      5      S         5         9
Torso       Ms   8   8         8      6      S         6        14
L. Arm      Ms   5   5         5      5      S         5        10
R. Arm      Ms   5   5         5      5      S         5        10
L. Leg      Ms   5   5         5      5      S         5        10
R. Leg      Ms   5   5         5      5      S         5        10
Powerplant  St       6                     Cool +2     6         6

                                                   Total Cost: 69

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands      0   M    2    2    NA  1.4ea  0      2.8    Arms   0    Handy
Railgun      0   6    3    3    -   3.75   2      4.75  R.Arm 1.75   MF bv=3
   -Ammo                       250 18.75   2     19.75  R.Arm  .5
Mr Missle    0  20    4    4    6  14.4   11.4   20.1   L.Arm 3.0
2 Sr Missle  0   8    2    2    5ea  .75ea 0      1.5  L/RArm  .75ea Linked
Mini Missle  0   8    1    1   20   2.0    0      2.0   Torso 2.0
2 LaserTur. +1   8    1    1   Inf. 1.0ea  0      2.0  L/RArm 1.0ea  Linked    
Smoke Lau.   0   0    4    4    5    .45   0       .45   R.Leg .45    Br=1 
                                                   
                                                   Total Cost: 53.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs (walk/run)
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  12 run
  Thrust Location:  Legs                          Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system           cost     space    location        special
ASP               10        2         head         ASP
1 extra cockpit    1        1        torso
                                                   Total cost: 11

Multiplier Systems:
system        cost      space        special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  139.8
                Base Weight:   69.9
   Cost (after Multipliers):  139.8
   Efficency ( -41.9  tons):   83.8
         Cost (w/Efficency):  223.6
               Final Weight:   18T
                      Scale:   1:1
              Scaled Weight:   18T
                Scaled Cost:  223.6
Remote Cost (Total for All):    -
        Command Armour Cost:    -
Total Cost [Includes Links]:  223.6
               Total Weight:   18T
         (w/Command Armour):    -

Notes:
	Standard Coalition UAR-1 Enforcer from the Rifts main book.
==========================================================================
          Name:  Spider Skull Walker
          Type:  Human controlled robot
    Total Cost:  350.8
Maneuver Value:  0                         
       Tonnage:  28T
     Ground MA:  13 
     Flight MA:  0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Torso       Mw  12   12       12      7      S         7         19
Leg #1      St   4    4        4      4      S         4          8
Leg #2      St   4    4        4      4      S         4          8
Leg #3      St   4    4        4      4      S         4          8
Leg #4      St   4    4        4      4      S         4          8
Leg #5      St   4    4        4      4      S         4          8
Leg #6      St   4    4        4      4      S         4          8
Powerplant  Ms        8                    Cool+2                 8

                                                   Total Cost: 73

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Railguns   0   8    4    4    -    7ea  5ea     19     Torso  4    *Note#1
     -Ammo                    250ea 35ea  3       73     Torso  2
2 Las.Turr. +1   8    2    2  Inf.   4ea  2ea     10     Torso  4    Bv=2 
Smoke Lau.   0   0    4    4    5    .45    0      0.45  Torso  0.45 Br=1 

Note #1:  Bv=3 machinefire, linked.
                                                   Total Cost: 102.45 

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km     Torso        1

                                                   Total Cost: 2

    Movement Type:  Legs (walk/run)
   Cost of System:  3
Additional Thrust:  1
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  2
         Total MA:  13 run
  Thrust Location:  Legs                          Total Cost:  6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system            cost     space    location        special
ASP                10        2        torso         ASP
7 extra cockpits  *10        1        torso 
                                                   Total cost: 20

Multiplier Systems:
system        cost      space        special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 203.45
                Base Weight: 101.7
   Cost (after Multipliers): 203.45
   Efficency ( -73.7  tons): 147.4
         Cost (w/Efficency): 350.8
               Final Weight:  28T
                      Scale:  1:1
              Scaled Weight:  28T
                Scaled Cost: 350.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 350.8
               Total Weight:  28T 
         (w/Command Armour):   -

Notes:
	Coalition Spider Skull Walker from the main Rifts book.
===========================================================================
          Name:  Mark 5 Armoured Personelle Carrier
          Type:  Vehicle
    Total Cost:  260.9
Maneuver Value:  -1                         
       Tonnage:  18T
     Ground MA:  14 
     Flight MA:  0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Mw  12   12       12      8      A        12         20
8 Wheels    Lw   2    2        2      1      S         3         24
Powerplant  Sl        2                    Cool        2          2   

                                                   Total Cost: 46

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Railgun      0   6    3    3    -   3.75   2      4.75  Torso 1.75   MF bv=3
   -Ammo                       250 18.75   2     17.6   Torso  .5
2 Las.Turr. +1   8    2    2  Inf.   4ea  3ea    11.0   Torso 2.0    Bv=2 
4 DualLaser +1   8    1    1  Inf.   1ea  .8ea    5.6   Torso  .8
2 Mini Miss. 0   8    1    1   40ea  4ea  3ea    11.0   Torso 2.0
2 Auto Cann. 0   6    1    1    -    .5    0      1.0   Torso 1.0
    -Ammo                     30ea   .3ea          .6   Torso  .6
3 Hatch Las.+1   8    1    1  Inf.   1ea  .8ea    4.2   Torso  .6
2 Smoke Lau. 0   0    4    4   10ea  .9ea .8ea    2.6   Torso  .2

                                                   Total Cost: 60.5 


Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost: 2

    Movement Type:  Engine/wheels
   Cost of System:  3
Additional Thrust:  6
             Cost:  21
   Space (Cost/3):  7
        Efficency:  6
       Total Cost:  24
      Total Space:  1
         Total MA:  14 'run'
  Thrust Location:  Torso                          
                                                   Total Cost:  24

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system              cost     space    location        special
ASP                 *11        0         body         ASP
4 extra cockpits     *5        2         body
                                                   Total cost: 16

Multiplier Systems:
system        cost      space        special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 148.5
                Base Weight:  74.2
   Cost (after Multipliers): 148.5
   Efficency (  -56.2 tons): 112.4
         Cost (w/Efficency): 260.9
               Final Weight:  18T
                      Scale:  1:1
              Scaled Weight:  18T
                Scaled Cost: 260.9
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 260.9
               Total Weight:  18T
         (w/Command Armour):   -

Notes:
	Coalition Mark 5 Armoured Personelle Carrier from the main rifts 
book.  Note that this vehicle can carry many troopers and a few small 
powered armoured units into battle.
============================================================================
          Name:  Death's Head Armoured Transport
          Type:  Vehicle
    Total Cost:  592.4
Maneuver Value:  -3                         
       Tonnage:  100T
     Ground MA:  0 
     Flight MA:  20 

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Forward1/3 MgH  22   22       22      10     A        15         37
Rear 2/3   MgH  22   22       22      10     A        15         37
Saucer     MdW  12   12       12      8      A        12         24
Powerplant  Sh       22                     Cool                 22

                                                   Total Cost: 120

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Railgun      0   8    4    4    -     7    4       9     F1/3   4    *Note#1
     -Ammo                    250ea 35ea   3      73     F1/3   2
2 Las.Turr. +1   8    2    2  Inf.   4ea  2ea     10     F1/3   4    Bv=2
4 Las.Turr. +1   8    2    2  Inf.   4ea  2ea     20     R2/3   8    Bv=2
2 Mr Missle  0  10    5    5   5ea 3.75ea 2ea      9.5   F1/3   3.5
Smoke Lau.   0   0    4    4  12     1.1   0       1.1   R2/3   1.1  Br=1 

Note #1:  Bv=3 machinefire, linked.
                                                   Total Cost: 122.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      F1/3        1

                                                   Total Cost: 2

    Movement Type:  Thruster
   Cost of System:  3
Additional Thrust:  8
             Cost:  27
   Space (Cost/3):  9
        Efficency:  6
       Total Cost:  30
      Total Space:  3
         Total MA:  20
  Thrust Location:  Rear 2/3                          
                                                   Total Cost:  30

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system           cost     space    location        special
ASP               10        2         F1/3         ASP
8 extra cockpits *11        2         F1/3
                                                   Total cost: 21
Multiplier Systems:
system        cost      space        special
Vernier        *.7        0          +7 Mv
                                                   Total mult: *.7

Final costs:
     Cost (w/o Multipliers): **295.6
                Base Weight: 146.3
   Cost (after Multipliers): 499.8
   Efficency ( -46.3  tons):  92.6
         Cost (w/Efficency): 592.4
               Final Weight:  100T
                      Scale:  1:1
              Scaled Weight:  100T
                Scaled Cost: 592.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 592.4
               Total Weight:  100T
         (w/Command Armour):   -

Notes:
	Coalition Death's Head Transport.  This can carry a frightening 
number of troops and powered armour into battle.
============================================================================
          Name: Sky Cycle
          Type: Vehicle
    Total Cost: 84.9
Maneuver Value: +0                        
       Tonnage: 1T
     Ground MA: 12  
     Flight MA: 18

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Lw   4   4         4      3      S         3         7
Powerplant  St       6         6           Cool +2     6         6

                                                   Total Cost: 13 

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Mini Miss. 0   8    1    1   10ea  1ea   1      2.5   Body    1
Lasr. Turret+1   8    2    2  Inf.   4     2      5.0   Body    2    Bv=2
Smoke Lau.   0   0    4    4   6     0.55  0      0.55  Body    0.55 Br=1

                                                   Total Cost: 8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Thruster
   Cost of System:  3
Additional Thrust:  2
             Cost:  9
   Space (Cost/3):  3
        Efficency:  3
       Total Cost:  10.5
      Total Space:  0
         Total MA:  18
  Thrust Location:  Body                          
                                                   Total Cost: 10.5

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system     cost     space    location        special
ASP         10        2         head         ASP

                                                   Total cost: 10
Multiplier Systems:
system        cost      space        special
[None]
						   Total nult: *0
Final costs:
     Cost (w/o Multipliers): 43.5
                Base Weight: 21.7
   Cost (after Multipliers): 43.5
   Efficency ( -20.7  tons): 41.4
         Cost (w/Efficency): 84.9
               Final Weight:  1T
                      Scale:  1:1
              Scaled Weight:  1T
                Scaled Cost: 84.9
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 84.9
               Total Weight:  1T
         (w/Command Armour):   -

Notes:
	Coalition Sky Cycle from the main book.
============================================================================

Part 1B:  Main Book Titan Series Mecha:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: Titan Flying Power Armour
          Type: Powered armour
    Total Cost: 119
Maneuver Value: 0                          
       Tonnage: .1T
     Ground MA: 0  
     Flight MA: 17

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       Lw   4   4         4      3      S         3         7
L. Arm      Lw   3   3         3      2      S         2         5
R. Arm      Lw   3   3         3      2      S         2         5
L. Leg      Lw   3   3         3      2      S         2         5
R. Leg      Lw   3   3         3      2      S         2         5
L. Wing     Lw   2   2         2      2      S         2         4
R. Wing     Lw   2   2         2      2      S         2         4
Powerplant  St       6         6           Cool +2     6         6

                                                   Total Cost: 45  

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Lasers    +1   8    1    1  Inf.   2.0  1ea    5.0  L/R wing 1ea  *Note #1
Missles      0   8    1    1   12    1.2   0     1.2  L/R wing .6ea

Note #1:  Bv=2, linked.

                                                   Total Cost: 5.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Thruster
   Cost of System:  3
Additional Thrust:  1
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  2
      Total Space:  0
         Total MA:  17
  Thrust Location:  Torso                          
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system     cost     space    location        special
[None]
                                                   Total cost: 0
Multiplier Systems:
system        cost      space        special
[None]
						   Total nult: *0

Final costs:
     Cost (w/o Multipliers): 58.6
                Base Weight: 29.3
   Cost (after Multipliers): 58.6
   Efficency ( -29.2  tons): 58.4
         Cost (w/Efficency): 117
               Final Weight: .1T
                      Scale: 1:1
              Scaled Weight: .1T 
                Scaled Cost: 117
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 119
               Total Weight: .1T
         (w/Command Armour):  -

Notes:
	Titan Series Flying power armour.  Slightly improved over the book
version listing arm and leg hit locations.
============================================================================
          Name: Titan Combat Robot
          Type: Human controlled robot
    Total Cost: 175.3
Maneuver Value: +0                         
       Tonnage: 22T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      6      S         6        10
Torso       Ms   8   8         8      6      S         6        14
L. Arm      Ms   5   5         5      6      S         6        11
R. Arm      Ms   5   5         5      6      S         6        11
L. Leg      Ms   5   5         5      6      S         6        11
R. Leg      Ms   5   5         5      6      S         6        11
Powerplant  St       6                     Cool +2     6         6

                                                   Total Cost: 74

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp   Spec
2 Hands      0   M    2    2    NA  1.4ea  0      2.8    Arms   0   Handy
Railgun      0   0    2    2    *   2.5    0      2.5    Hand  3.0  MF, Bv=3
   - Ammo                      250 12.5    2     13.5   Torso   .5
2 Mr Missle  0  10    4    4    5   2.25ea 0      4.5   L/RArm 2.25ea
2 Mini-Mis   0   8    1    1   12ea 1.2ea  0      2.4   L/RLeg 1.2ea
Laser Turret+1   8    3    3  Inf.  3.0    0      3.0   Torso
   
                                                   Total Cost: 28.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk/run]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  0
         Total MA:  12
  Thrust Location:  Legs                          
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system             cost     space    location        special
ASP                 10        2         head         ASP
2 extra cockpits     2        2         body    

                                                   Total cost: 12
Multiplier Systems:
system        cost      space        special
[None]
						   Total nult: *0

Final costs:
     Cost (w/o Multipliers): 119.7
                Base Weight:  59.8
   Cost (after Multipliers): 119.7
   Efficency ( -27.8  tons):  55.6
         Cost (w/Efficency): 175.3
               Final Weight:  28T
                      Scale:  1:1
              Scaled Weight:  28T 
                Scaled Cost: 175.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 175.3
               Total Weight:  28T
         (w/Command Armour):   -

Notes:
	Titan Series Combat Robot from the main Rifts book.  Now you too can
have mecha in your game that look like alien football players :)
============================================================================
          Name: Titan Exploration and Light Combat Robot
          Type: Human controlled robot
    Total Cost: 179.6
Maneuver Value: +0                         
       Tonnage: 17 
     Ground MA: 14  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      4      S         4         7
Torso       S    6   6         6      5      S         5        11
L. Arm      S    4   4         4      4      S         4         8
R. Arm      S    4   4         4      4      S         4         8
L. Leg      S    4   4         4      4      S         4         8
R. Leg      S    4   4         4      4      S         4         8
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 56

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands      0   M    2    2    NA  1.4ea  0      2.8    Arms   0   Handy
Railgun      0   0    2    2    *   2.5    0      2.5   L.Arm  3.0  MF, Bv=3
   - Ammo                      250 12.5    2     13.5   Torso   .5
2 Sr Missle  0   8    3    3    5   1.0ea  0      2.0   L/RArm 1.0ea
2 LaserTur. +1   8    2    2  Inf.  2.0ea  0      4.0   Torso  4.0  Linked

                                                   Total Cost: 24.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk/run]
   Cost of System:  3
Additional Thrust:  2
             Cost:  9
   Space (Cost/3):  3
        Efficency:  0
       Total Cost:  9
      Total Space:  3
         Total MA:  14
  Thrust Location:  Legs                          
                                                   Total Cost: 9

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system            cost     space    location        special
ASP                10        2         head         ASP
4 extra cockpits    4        4         body    
                                                   Total cost: 14
Multiplier Systems:
system        cost      space        special
[None]
						   Total nult: *0

Final costs:
     Cost (w/o Multipliers): 105.8
                Base Weight:  52.9
   Cost (after Multipliers): 105.8
   Efficency ( -35.9  tons):  71.8
         Cost (w/Efficency): 177.6
               Final Weight:  17T
                      Scale:  1:1
              Scaled Weight:  17T
                Scaled Cost: 177.6
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 179.6
               Total Weight:  17T
         (w/Command Armour):   -

Notes:
	Titan Exploration and Light Combat football play.. er robot.  It's
kind of silly that this beast is not armed with a railgun so I added one.
============================================================================
          Name: Titan Reconnisance Robot
          Type: Human controlled robot
    Total Cost: 205.2
Maneuver Value: +0                          
       Tonnage: 10T
     Ground MA: 15  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      3      S         3         6
Torso       S    6   6         6      4      S         4        10
L. Arm      S    4   4         4      3      S         3         7
R. Arm      S    4   4         4      3      S         3         7
L. Leg      S    4   4         4      3      S         3         7
R. Leg      S    4   4         4      3      S         3         7
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 50

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands      0   M    2    2    NA  1.4ea  0      2.8    Arms   0   Handy
Railgun      0   0    2    2    *   2.5    0      2.5   L.Arm  3.0  MF, Bv=3
   - Ammo                      250 12.5    2     13.5   Torso   .5
2 LaserTur. +1   5    2    2  Inf.  1.4ea  0      2.8   Torso  2.8  Linked

                                                   Total Cost: 21.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       Lh      12       8       20km   1800km     Head         1

                                                   Total Cost: 12

    Movement Type:  Legs [walk/run]
   Cost of System:  3          
Additional Thrust:  3          
             Cost:  12          
   Space (Cost/3):  4          
        Efficency:  0
       Total Cost:  12          
      Total Space:  4          
         Total MA:  15         
  Thrust Location:  2 each leg        
                                                   Total Cost: 12

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system           cost     space    location        special
ASP               10        2         Head         ASP
Radio/radar        5        1         head
1 extra cockpit    1        1         body
                                                   Total cost: 16

Multiplier Systems:
system        cost      space        special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 111.6
                Base Weight:  55.8
   Cost (after Multipliers): 111.6
   Efficency (  -45.8 tons):  91.6
         Cost (w/Efficency): 203.2
               Final Weight:  10T
                      Scale:  1:1
              Scaled Weight:  10T
                Scaled Cost: 203.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 205.2
               Total Weight:  10T
         (w/Command Armour):   -

Notes:
	Titan Series Reconnisance Robot from the main Rifts book.  Again
the weapons selection was pathetic so I added to it to make it more 
realistic.  [Ya, right - I'm going to go into battle in $10,000,000 black
market cost robot with a 3d6 damage laser as my only weapon!!!  Geez I 
might as well open up the cockpit and fire my C-12 as it can do a lot more
damage :)]
============================================================================

Part 1C:  Main Book Northern Gun Power Armour:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================ 
          Name: Northern Gun Samson Power Armour
          Type: Powered armour
    Total Cost: 82.2 
Maneuver Value: +0                          
       Tonnage: .4T
     Ground MA: 13  [+1 hex leap]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Sl   1   1         1      1      S         1         2
Torso       Sl   2   2         2      1      S         1         3
L. Arm      Sl   2   2         2      1      S         1         3
R. Arm      Sl   2   2         2      1      S         1         3
L. Leg      Sl   2   2         2      1      S         1         3
R. Leg      Sl   2   2         2      1      S         1         3
Powerplant  Sl       2                     Cool                  2

                                                   Total Cost: 19

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1    NA   .7    0      1.4   Arms    0    Handy
Railgun      0   6    3    3    -   3.75   3sp    5.25  Hand   .75   *Note#1
    -Ammo                      100  7.5    0      7.5   Toros   1
2 RocketL    0   8    3    3    2ea 1.2ea  0      2.4   Arms   1.2ea Br=1      

Note #1:  Bv=3 machinefire
                                                   Total Cost: 16.55

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk/run]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Torso
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
[None]
                                                   Total cost:  0

Multiplier Systems:
system	       cost	space	 special
JumpRockets    *.05              1 hex jump rockets
 
                                                   Total mult:  *.05

Final costs:
     Cost (w/o Multipliers): 40.55
                Base Weight: 20.2
   Cost (after Multipliers): 42.6
   Efficency ( -19.8  tons): 39.6
         Cost (w/Efficency): 82.2
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost: 82.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 82.2
               Total Weight:  .4T
         (w/Command Armour):   -

Notes:
	Northern Gun Powered Armour from the main Rifts book.  This should 
not be called power armour.  Instead it is really glorified body armour.
============================================================================
          Name: Sky King
          Type: Vehicle
    Total Cost: 62.5
Maneuver Value: +0                          
       Tonnage: 1T
     Ground MA: 0  
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        St   6   6         6      3      S         3         9
Powerplant  Lw       4                      Cool+2               4

                                                   Total Cost: 13

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp  Spec
Railgun      0   6    2    2    *     5    2      6     Body    3  MF, Bv=6
   - Ammo                       30    3    0      3     Body   0.3
2 Mini-Mis   0   8    1    1    6     0.6  .1ea   1.3   Body   1.0
Laser       +1   8    3    3   Inf.   3    2      4     Body   1.0

                                                   Total Cost: 14.3

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Fan
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Fly 16
  Thrust Location:  Torso
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
[None]
                                                   Total cost:  0

Multiplier Systems:
system	cost	space	special
[None]
                                                   Total mult:  *0

Final costs:
     Cost (w/o Multipliers): 32.3
                Base Weight: 16.1
   Cost (after Multipliers): 32.3
   Efficency ( -15.1  tons): 30.2
         Cost (w/Efficency): 62.5
               Final Weight:  1T
                      Scale:  1:1
              Scaled Weight:  1T
                Scaled Cost: 62.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 62.5
               Total Weight:  1T
         (w/Command Armour):   -

Notes:
	Northern Gun Sky King from the main Rifts book.
============================================================================

Part 1D:  Main Book Miscellanious Mecha:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: Behemoth Explorer
          Type: Vechicle/lab
    Total Cost: 191.1
Maneuver Value: -4                          
       Tonnage: 72.5T
     Ground MA: 4  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Mh  16   16       16      8      S         8         24
L. Arm      Hs   6    6        6      5      S         5         11
R. Arm      Hs   6    6        6      5      S         5         11
L. Leg      Mh   9    9        9      6      S         6         15
L. Leg      Mh   9    9        9      6      S         6         15
Powerplant  Mh       16                    Cool                  16

                                                   Total Cost: 92

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Mini-Mis   0   8    1    1  24ea  2.4    0      4.8   Arms  2.4ea

                                                   Total Cost: 4.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       Mh      16       9       26km   2300km     Torso        1
Backup     Sl       0       2        1lm    300km     Torso        1

                                                   Total Cost: 16

    Movement Type:  Legs [walk]
   Cost of System:  12          
Additional Thrust:  0          
             Cost:  12          
   Space (Cost/3):  4          
        Efficency:  0
       Total Cost:  12          
      Total Space:  4          
         Total MA:  4 walk         
  Thrust Location:  2 each leg        
                                                   Total Cost: 12

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           *0       8         0            0

Other Additive systems:
system           cost     space    location        special
ASP               10        2        torso         ASP
2 micro            0.2      0        arms          micro-manipulators
Logic              5        1        torso         +2 int rolls
Technical          5        1        torso         +2 tech rolls
2 extra cockpits   2        2        torso
                                                   Total cost: 22.2

Multiplier Systems:
system        cost      space        special
Verniers       *.3        0          +3 Mv

                                                   Total mult: *.3

Final costs:
     Cost (w/o Multipliers): 147
                Base Weight:  73.5
   Cost (after Multipliers): 191.1
   Efficency (   -0   tons):   0
         Cost (w/Efficency): 191.1
               Final Weight:  72.5T
                      Scale:  1:1
              Scaled Weight:  72.5T
                Scaled Cost: 191.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 191.1
               Total Weight:  72.5T
         (w/Command Armour):   -

Notes:
	Behemoth Explorer from the main Rifts book.  We decided the +2 int
and tech were appropriate as it IS a PRE-Rifts mobile scientific base.  Be
sure to add some guns to this before going anywhere in it.  
============================================================================
          Name: Glitter Boy
          Type: Powered armour
    Total Cost: 796.3
Maneuver Value: +0                          
       Tonnage: 1
     Ground MA: 12 [In reality the MA should be about 4]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ah   9   9         9      9      A       13.5       22.5 
Torso       Ah  18  18        18     10      A        15         33
L. Arm      Ah  10  10        10      9      A       13.5       23.5
R. Arm      Ah  10  10        10      9      A       13.5       23.5
L. Leg      Ah  10  10        10      9      A       13.5       23.5
R. Leg      Ah  10  10        10      9      A       13.5       23.5
Powerplant  St       6                     Cool+2                 6

                                                   Total Cost: 155.5

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    .7    0      1.4   Arms    0    Handy
'Boom' Gun  +2   10   5    5    -    61.8 43.8   83.7   WpMt   18    *Note#1
    -Ammo                      100  123.6  0    123.6   Torso   1

Note #1:  Bv=4 machinefire, in weapon mount.  Deafness rules as in the book.

                                                   Total Cost: 208.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Refract       *.1        0        Beam refract, -1K from all energy weapons

                                         Total mult: *.1

Final costs:
     Cost (w/o Multipliers): 379.2
                Base Weight: 189.6
   Cost (after Multipliers): 419.1
   Efficency ( -188.6 tons): 377.2
         Cost (w/Efficency): 796.3
               Final Weight:  1T
                      Scale:  1:1
              Scaled Weight:  1T
                Scaled Cost: 796.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 796.3
               Total Weight:  1T
         (w/Command Armour):   -

Notes:
	Glitter Boy from the main Rifts book.  Beam refract was added to
reflect the fact that it is laser resistant.  If you look at it's 'boom'
gun you can see that it could quickly make swiss-cheese out of most mecha
seen so far.  This is not unreasonable as the mecha WAS designed that way
in Rifts.
============================================================================
   
Part 1E:  General Equipment Notes:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================

	This list is not complete.  There are enough entries for you to 
figure out how to convert any weapon or suit of armour you want.

Weapons:
^^^^^^^         
             Wa    Dmg(hits) Dmg(Kills) ROF Clip Size
             ^^    ^^^^^^^^^ ^^^^^^^^^^ ^^^ ^^^^^^^^^	
1) C-18:     +0       3d6         -      2     10 
2) C-10:   +0/+2      4d6         -     20    20/30   - +2Wa on single shot
3) C-12    +0/+1      2d6         -     20    20/30   - +1Wa on single shot
                      6d6         -                      3 firing modes
                       -          1
4) C-14      +0        -          1     1/4    20     - laser 
             -1        -          1      1     12       grenade, 4m blast
5) C-27      +1        -          2      1     10
6) CR-1      +0        -          1     1/3     1     - mini-miss, X blast
7) Grenades  +0        -          1      1      1     - Frag, high-expl
             +0        -          2      1      1     - Plasma
8) FusionBlk NA        -        2/4/8    1      1     - Fusion blocks
9) Vibro     +1        -         1/2                  - Vibro blades
10) Wilks320 +2       3d6         -      2     20
11) Wilks447 +1       4d6         1      20    20
12) NG-P7    +0        -          2      1      8
13) C-40     +1        -          2      1     10

Armour:
^^^^^^
                   Kills Absorbed   Manuver Penalty
                   ^^^^^^^^^^^^^^   ^^^^^^^^^^^^^^^
1) Dead Boy              2                -1
2) Heavy Dead Boy        3                -2
3) Gladiator             3                -1
4) Crusader              2                 0
5) Urban Warrior         2                -1
6) Plastic Man           1                -1
7) Juicer Plate          2                -1
8) Huntsman              2                -1
9) Bushman               2                -1

============================================================================
F.1.a   
Part 2A:  Sourcebook 1 Coalition Mecha:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: Skelebot
          Type: AI Robot
    Total Cost: 201.3
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 8
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       Lw   4   4         4      2      S         2         6
L. Arm      Lw   3   3         3      2      S         2         5
R. Arm      Lw   3   3         3      2      S         2         5
L. Leg      Lw   3   3         3      2      S         2         5
R. Leg      Lw   3   3         3      2      S         2         5
L. Wing     Lw   2   2         2      2      S         2         4
R. Wing     Lw   2   2         2      2      S         2         4
Powerplant  Lw       4                      Cool+1               4

                                                   Total Cost: 42

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    .7    0      1.4   Arms    0    Handy
Laser Rifle +1   8    2    2  Inf.    6    3      7.5   Hand    3    Bv=3
2 Blades    +1   M    3    3   NA   1.5ea  0      3.0   Arms   1.5ea Linked

                                                   Total Cost: 11.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/melee/beam, awareness,
                                  expert: military, stealth, english,
                                  [+3 mission-specific skills]

                                         Total mult: *.9

Final costs:
     Cost (w/o Multipliers): 68.9
                Base Weight: 34.4
   Cost (after Multipliers): 130.9
   Efficency (  -34.2 tons): 68.4
         Cost (w/Efficency): 199.3
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 199.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 201.3
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Coalition Skelebot from the first Rifts Sourcebook.
============================================================================
          Name: IAR-2 Abolisher
          Type: Human controlled robot
    Total Cost: 180
Maneuver Value: -2
       Tonnage: 40T
     Ground MA: 10
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Torso       Hs  10  10        10      7      S         7        17
L. Arm      Ms   5   5         5      5      S         5        10
R. Arm      Ms   5   5         5      5      S         5        10
L. Leg      Hs   6   6         6      6      S         6        12
R. Leg      Hs   6   6         6      6      S         6        12
Powerplant  Mw      12                     Cool +2              12

                                                   Total Cost: 73

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
6 Cannons    0   10   3    3    -   3.3ea 2.3ea  26.7   Torso  1ea  all linked
    -Ammo                      20each gun         6.6   Torso  1.2
Las. Turret +1    5   1    1  Inf.   .7    0      0.7   Torso   .7

                                                   Total Cost: 34

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  6
Additional Thrust:  0
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  2
         Total MA:  Run 10
  Thrust Location:  legs
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
[None]
                                         Total mult: *0

Final costs:
     Cost (w/o Multipliers): 125
                Base Weight:  62.5
   Cost (after Multipliers): 125
   Efficency ( -22.5  tons):  45
         Cost (w/Efficency): 170
               Final Weight:  40T
                      Scale:  1:1
              Scaled Weight:  40T
                Scaled Cost: 170
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 180
               Total Weight:  40T
         (w/Command Armour):   -

Notes:
        IAR-2 abolisher from the first Rifts Source Book.
============================================================================

Part 2B:  Triax Mecha:
^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name:  Triax Terrain Hopper
          Type:  Powered armour
    Total Cost:  127.8
Maneuver Value:  +1    [Small and agile]
       Tonnage:  .05T
     Ground MA:  12
     Flight MA:  16       [base mode = humanoid]

Servo      Typ  Sp  Kls  Tkn  CP       Amr  Typ       CP       Total
Head        Lw   2   2         2        2    S         2         4
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
L. Wing     Lw   2   2         2        2    S         2         4
R. Wing     Lw   2   2         2        2    S         2         4
Powerplant  St       6         6           Cool +2     6         6

                                                   Total Cost:  45

Weap        WA  Rng  Kls  Dam  Sht  CP  Eff  TotCst  Loc  Sp   Spec
2 Hands      0   M    1    1   NA   .7   0    1.4   Arms  0    Handy

                                                   Total Cost:  1.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12/Fly 16
  Thrust Location:  Torso
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Jump Jets       *.1     2 torso     +2 hex jump

                                                   Total mult: *.1

Final costs:
     Cost (w/o Multipliers):  61.4
                Base Weight:  30.7
   Cost (after Multipliers):  67.5
   Efficency ( -30.65 tons):  60.3
         Cost (w/Efficency): 127.8
               Final Weight:  .05T
                      Scale:  1:1
              Scaled Weight:  .05T
                Scaled Cost: 127.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
                 Total Cost: 127.8
               Total Weight:  .05T
         (w/Command Armour):   -

Notes:
        Basic Rifts Terrain Hopper.  This has to be my all time favourite
mech.
==========================================================================
          Name: X-10 Predator Power Armour
          Type: Powered armour
    Total Cost: 172.4
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 12
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4         8
Torso       Ms   8   8         8      5      S         5        13
L. Arm      Ms   5   5         5      4      S         4         9
R. Arm      Ms   5   5         5      4      S         4         9
L. Leg      Ms   5   5         5      4      S         4         9
R. Leg      Ms   5   5         5      4      S         4         9
Powerplant  St       6                     Cool +2     6         6

                                                   Total Cost: 63

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Pulse Laser +1   8    2    2  Inf.   6.0  2sp     7.0  R. Arm  4.0   Bv=3
Mini-misl    0   6    1    1    2    0.2   0      0.2  R. Arm  0.2

                                                   Total Cost: 8.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12/Fly 16
  Thrust Location:  Torso
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  86.6
                Base Weight:  43.3
   Cost (after Multipliers):  86.6
   Efficency ( -42.9  tons):  85.8
         Cost (w/Efficency): 172.4
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost: 172.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 172.4
               Total Weight:  .4T
         (w/Command Armour):   -

Notes:
        Triax X-10 Predator Power Armour from the first Rifts Source Book.
============================================================================
          Name: X-1000 Ulti-Max Power Armour
          Type: Powered armour
    Total Cost: 360.7
Maneuver Value: +0
       Tonnage: 2.5T
     Ground MA: 12   [If scaled it should be about 4]
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      5      S         5         9
Torso       Ms   8   8         8      6      S         6        14
L. Arm      Ms   5   5         5      6      S         6        11
R. Arm      Ms   5   5         5      6      S         6        11
L. Leg      Ms   5   5         5      6      S         6        11
R. Leg      Ms   5   5         5      6      S         6        11
Powerplant  St       6                     Cool +2     6         6

                                                   Total Cost: 73

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Railgun     +2   10   3    3    -   28.9 23.9    40.8   Hand    5    Bv=3 auto
    -Ammo                      100  57.8                Torso   1
2 Mini-mis   0    8   1    1  15ea   1.5ea 0      3.0   Arms    1.5
Shield                               6.0   0      6.0   Torso   6.0  *Note #1

Note #1: 6K, pf: 2 reactive shield.

                                                   Total Cost: 94.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
    ost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 182.9
                Base Weight:  91.4
   Cost (after Multipliers): 182.9
   Efficency ( -88.9  tons): 177.8
         Cost (w/Efficency): 360.7
               Final Weight:  2.5T
                      Scale:  1:1
              Scaled Weight:  2.5T
                Scaled Cost: 360.7
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 360.7
               Total Weight:  2.5T
         (w/Command Armour):   -

Notes:
        X-1000 Ulti-Max from the first Rifts Source Book.  It's dissapointing
that such a cool looking mech is not so powerful.
===============================================================================
          Name: X-500 Forager Battlebot
          Type: Human controlled robot
    Total Cost: 215.2
Maneuver Value: 0
       Tonnage: 28T
     Ground MA: 10
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      5      S         5        10
Torso       Hs  10  10        10      6      S         6        16
L. Arm      Hs   6   6         6      5      S         5        11
R. Arm      Hs   6   6         6      5      S         5        11
L. Leg      Hs   6   6         6      5      S         5        11
R. Leg      Hs   6   6         6      5      S         5        11
Powerplant  Ms                 8           Cool+2                8

                                                   Total Cost: 78

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
2 Med. Miss  0   20   4    4   8ea 14.4ea 4.4ea  33.2  WpMts  10ea   *Note #1
Gun Turret  +1    8   3    3  Inf.  3.0    0      3.0  Torso   3

Note #1: Missles in weapon mounts attached to torso, linked.

                                                   Total Cost: 37.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
    ost of System:  6
Additional Thrust:  0
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  2
         Total MA:  Run 10
  Thrust Location:  Legs
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 133.6
                Base Weight:  67.3
   Cost (after Multipliers): 133.6
   Efficency ( -39.3  tons):  78.6
         Cost (w/Efficency): 212.2
               Final Weight:  28T
                      Scale:  1:1
              Scaled Weight:  28T
                Scaled Cost: 212.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 215.2
               Total Weight:  28T
         (w/Command Armour):   -

Notes:
        Triax X-500 Forager Battlebot from the first Rifts Source Book.
===============================================================================
          Name: Dv-12 Dyna-Bot
          Type: AI-Robot
    Total Cost: 152.4
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        1    S         1         3
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        1    S         1         4
R. Arm      Lw   3   3         3        1    S         1         4
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Sl       2                     Cool+1                2

                                                   Total Cost: 30

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Hand rifle  +1   8    1    1  Inf.  3.0    0      3.0   Hand  3.0    Bv=3
2 Laser fing+1   5    1    1  Inf.  0.7ea  0      1.4   Arms  0.7ea  linked
Beam rod    +1   3    2    2  Inf.  1.2    0      1.2   Hand  1.2
Chemical spray                                          Head         *Note#1

Note #1:  Many doses of tranqilizer/tear gas spray.

                                                   Total Cost: 7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  Normal=English, German, Expert: construction
                                  Combat=mecha pilot/melee/beam, awareness,
                                  expert: military, stealth, hide/evade

                                                   Total cost: *.9

Final costs:
     Cost (w/o Multipliers):  52
                Base Weight:  26
   Cost (after Multipliers):  98.8
   Efficency ( -25.8  tons):  51.6
         Cost (w/Efficency): 150.4
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 150.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 152.4
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Triax Dv-12 Dyna-Bot from the first Rifts Source Book.
============================================================================

Part 2C:  Northern Gun Mecha:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: NG-V7 Hunter Mobile Gun
          Type: Human controlled robot
    Total Cost: 239.6
Maneuver Value: -1
       Tonnage: 34
     Ground MA: 8
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      5      S         5        10
Torso       Hs  10  10        10      5      S         5        15
L. Arm      Hs   6   6         6      5      S         5        11
R. Arm      Hs   6   6         6      5      S         5        11
L. Leg      Hs   6   6         6      5      S         5        11
R. Leg      Hs   6   6         6      5      S         5        11
Powerplant  Ms                 8           Cool+2                8

                                                   Total Cost: 79

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Railgun     +1   10   4    4    -   16.5  11.5   22.2   Head    5    Bv=3 Mf
   -Ammo                       100  33.0         33.0  Torso    1
2 Mini-mis   0    8   1    1   9ea   0.9   0      1.8   Arms   .9ea
Heavy laser +1    5   2    2  Inf.   1.4   0      1.4  Torso   1.4

                                                   Total Cost: 59.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 8
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 153.8
                Base Weight:  76.9
   Cost (after Multipliers): 153.8
   Efficency ( -42.9  tons):  85.8
         Cost (w/Efficency): 239.6
               Final Weight:  34T
                      Scale:  1:1
              Scaled Weight:  34T
                Scaled Cost: 239.6
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 239.6
               Total Weight:  34T
         (w/Command Armour):   -

Notes:
        Northern Gun NG-V7 Hunter Mobile Gun from the first Rifts Source Book.
============================================================================
          Name: NG-M56 Multi-bot
          Type: Human controlled robot
    Total Cost: 185.7
Maneuver Value: -1
       Tonnage: 30
     Ground MA: 10
     Flight MA: 16 for the hovercraft that makes up the upper 1/2 of the body

Servo           Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Upper 1/2  Body  St   6   6         6      3      S         3         9
Lower 1/2  Body  St   6   6         6      4      S         4        10
L. Arm           Hs   6   6         6      5      S         5        11
R. Arm           Hs   6   6         6      5      S         5        11
L. Leg           Hs   6   6         6      5      S         5        11
R. Leg           Hs   6   6         6      5      S         5        11
Powerplant       Ms                 8           Cool+2                8

* The upper 1/2 of the body can seperate from the rest and act as a fast
  hovercar.
                                                   Total Cost: 71

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Railgun      0   8    2    2    -    3.5   0      3.5  Upper1/2 3.5  Bv=3 Mf
   -Ammo                       60    4.2   0      4.2  Upper1/2 1
2 Mini-mis   0   8    1    1   9ea   0.9   0      1.8   Arms   .9ea
Ion cannon  +1   8    2    2  Inf.   2.0   0      2.0  Lower1/2 2.0
2 Med. Miss  0   20   4    4   5ea   9.0ea 3ea   21.0  WpMts    6.0ea *Note #1

Note #1:  Linked missle launchers in weapon mounts attached to the upper 1/2
          of the torso.

                                                   Total Cost: 32.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]   HoverCar [fly]
   Cost of System:  3                  3
Additional Thrust:  0                  0
             Cost:  3                  3
   Space (Cost/3):  1                  1
        Efficency:  0                  0
       Total Cost:  3                  3
      Total Space:  1                  1
         Total MA:  Run 8            fly 16
  Thrust Location:  Legs             upper 1/2
                                                   Total Cost:  6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 121.9
                Base Weight:  60.9
   Cost (after Multipliers): 121.9
   Efficency ( -30.9  tons):  61.8
         Cost (w/Efficency): 183.7
               Final Weight:  30T
                      Scale:  1:1
              Scaled Weight:  30T
                Scaled Cost: 183.7
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 185.7
               Total Weight:  30T
         (w/Command Armour):   -

Notes:
        Triax NG-M56 Multi-bot from the first Rifts Source Book.
============================================================================
          Name: NG-W9 Light Labor Bot
          Type: AI Robot
    Total Cost: 93.2
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 8
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Sl   1   1         1      0      -         0         1
Torso       Sl   2   2         2      1      S         1         3
L. Arm      Sl   2   2         2      0      -         0         2
R. Arm      Sl   2   2         2      0      -         0         2
L. Leg      Sl   2   2         2      1      S         1         3
R. Leg      Sl   2   2         2      1      S         1         3
Powerplant  Sl       2                     Cool                  2
                                                               
                                                   Total Cost: 16

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Laser fing  -1   1    1    1  Inf.    0    0       0     Arm    0
[Weapons are added if combat is expected.]

                                                   Total Cost: 1.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/melee/beam/fight, awareness,
                                  expert: military, stealth, english,
                                  [+2 mission-specific skills]

                                         Total mult: *.9

Final costs:
     Cost (w/o Multipliers): 32.4
                Base Weight: 16.2
   Cost (after Multipliers): 61.6
   Efficency ( -15.8  tons): 31.6
         Cost (w/Efficency): 93.2
               Final Weight: .4T
                      Scale: 1:1
              Scaled Weight: .4T
                Scaled Cost: 93.2
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 93.2
               Total Weight: .4T
         (w/Command Armour):  -

Notes:
        Northern Gun W9 Light Labor Bot from the first Rifts Source Book.
============================================================================
          Name: NG-W10 Heavy Labor Bot
          Type: AI Robot
    Total Cost: 101.7
Maneuver Value: +0
       Tonnage: .5T
     Ground MA: 8
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Sl   1   1         1      1      S         1         2
Torso       Sl   2   2         2      2      S         2         3
L. Arm      Sl   2   2         2      1      S         1         3
R. Arm      Sl   2   2         2      1      S         1         3
L. Leg      Sl   2   2         2      1      S         1         3
R. Leg      Sl   2   2         2      1      S         1         3
Powerplant  Sl       2                     Cool                  2

                                                   Total Cost: 19

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Laser fing  -1   1    1    1  Inf.    0    0       0     Arm    0
[Weapons are added if combat is expected.]

                                                   Total Cost: 1.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/melee/beam/fight, awareness,
                                  expert: military, stealth, english,
                                  [+2 mission-specific skills]

                                         Total mult: *.9

Final costs:
     Cost (w/o Multipliers): 35.4
                Base Weight: 17.7
   Cost (after Multipliers): 67.3
   Efficency ( -17.2  tons): 34.4
         Cost (w/Efficency): 101.7
               Final Weight: .5T
                      Scale: 1:1
              Scaled Weight: .5T
                Scaled Cost: 101.7
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 101.7
               Total Weight: .5T
         (w/Command Armour):  -

Notes:
        Northern Gun W10 Heavy Labor Bot from the first Rifts Source Book.
===============================================================================
          Name: NG-V10 Super Robot Vehicle
          Type: Human controlled robot
    Total Cost: 143
Maneuver Value: 0
       Tonnage: 18
     Ground MA: 10
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4         8
Torso       Ms   8   8         8      5      S         5        13
L. Arm      S    4   4         4      4      S         4         8
R. Arm      S    4   4         4      4      S         4         8
L. Leg      Ms   5   5         5      4      S         4         9
R. Leg      Ms   5   5         5      4      S         4         9
Powerplant  Lw       4                     Cool+1      4         4

                                                   Total Cost: 59

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Laser claw  +1   8    2    2  Inf.   2.0   0      2.0    Arm    2
Beam rod    +1   3    2    2  Inf.   1.2   0      1.2   Hand  1.2
Railgun      0   8    2    2    -    3.5   0      3.5   Hand  3.5  Bv=3 Mf
   -Ammo                      100    7.0   0      7.0  Torso  1.0

                                                   Total Cost: 15.1

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system        cost      space        special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  89.1
                Base Weight:  45
   Cost (after Multipliers):  89.1
   Efficency (  -27   tons):  54
         Cost (w/Efficency): 143
               Final Weight: 18T
                      Scale: 1:1
              Scaled Weight: 18T
                Scaled Cost: 143
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 143
               Total Weight: 18T
         (w/Command Armour):  -

Notes:
        Northern Gun V10 Super Robot Vehicle from the first Rifts Source Book.
============================================================================

Part 2D:  Mindworks Robots:
^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: A-49 Combat Drone
          Type: AI Robot
    Total Cost: 151.8
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       Lw   4   4         4      3      S         3         7
L. Arm      Sl   2   2         2      2      S         2         4
R. Arm      Sl   2   2         2      2      S         2         4
L. Leg      Lw   3   3         3      2      S         2         5
R. Leg      Lw   3   3         3      2      S         2         5
Powerplant  Sl       2                     Cool                  2

                                                   Total Cost: 31

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Rifle       +1   8    2    2  Inf.   4.0   2      5.0   Hand    2    Bv=2
SelfDestruc  0   M    5    5   1     0.1   0      0.1  Torso    .1

                                                   Total Cost: 6.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/melee/beam/fight, awareness,
                                  expert: military, stealth, english,
                                  [+2 mission-specific skills]

                                         Total mult: *.9

Final costs:
     Cost (w/o Multipliers):  52.5
                Base Weight:  26.2
   Cost (after Multipliers):  99.8
   Efficency (  -26   tons):  52
         Cost (w/Efficency):  151.8
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost:  151.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]:  151.8
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Cyberworks A-49 Combat Drone from the first Rifts Source Book.
============================================================================
          Name: A-51 Reconnaissance Drone
          Type: AI Robot
    Total Cost: 151.8
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       Lw   4   4         4      3      S         3         7
L. Arm      Sl   2   2         2      2      S         2         4
R. Arm      Sl   2   2         2      2      S         2         4
L. Leg      Lw   3   3         3      2      S         2         5
R. Leg      Lw   3   3         3      2      S         2         5
Powerplant  Sl       2                     Cool                  2

                                                   Total Cost: 31

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
SelfDestruc  0   M    5    5   1     0.1   0      0.1  Torso    .1

                                                   Total Cost: 1.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/beam, awareness, expert:
                                  military, stealth, english, hide/evade,
                                  intelligence, electronic security,
                                  pick pockets

                                         Total Cost: *.9

   Final costs:
     Cost (w/o Multipliers):  52.5
                Base Weight:  26.2
   Cost (after Multipliers):  99.8
   Efficency (  -26   tons):  52
         Cost (w/Efficency):  151.8
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost:  151.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]:  151.8
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Cyberworks A-51 Reconnaissance Drone from the first Rifts Source
Book.  It is exactly the same as the A-49 except for some skill differences.

============================================================================
          Name: A-63 All-Purpose Heavy Robot
          Type: AI Robot
    Total Cost: 162.8
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       S    6   6         6      3      S         3         9
L. Arm      Sl   2   2         2      2      S         2         4
R. Arm      Sl   2   2         2      2      S         2         4
L. Leg      Lw   3   3         3      2      S         2         5
R. Leg      Lw   3   3         3      2      S         2         5
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 37

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
SelfDestruc  0   M    5    5   1     0.1   0      0.1  Torso    .1
Rifle       +1   8    2    2  Inf.   4.0   2      5.0   Hand    2    Bv=2

                                                   Total Cost: 6.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/beam/melee/fight, awareness,
                                  expert: military, stealth, english,
                                  hide/evade, heavy wp.

                                         Total Cost: *.9

   Final costs:
     Cost (w/o Multipliers):  58.5
                Base Weight:  26.2
   Cost (after Multipliers):  111.2
   Efficency (  -25.8 tons):  51.6
         Cost (w/Efficency):  162.8
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost:  162.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]:  162.8
               Total Weight:  .4T
         (w/Command Armour):   -

Notes:
        Cyberworks A-63 All Purpose Heavy Robot from the first Rifts Source
Book.  It is almost exactly the same as the A-49.
============================================================================
          Name: A-64 All Purpose Master Robot
          Type: AI Robot
    Total Cost: 367.7
Maneuver Value: 0
       Tonnage: .5T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        St   3   3         3      3      S         3         6
Torso       Mw  12  12        12      6      S         6        18
L. Arm      St   4   4         4      4      S         4         8
R. Arm      St   4   4         4      4      S         4         8
Leg #1      St   4   4         4      4      S         4         8
Leg #2      St   4   4         4      4      S         4         8
Leg #3      St   4   4         4      4      S         4         8
Leg #4      St   4   4         4      4      S         4         8
Leg #5      St   4   4         4      4      S         4         8
Leg #6      St   4   4         4      4      S         4         8

                                                   Total Cost: 88

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands      0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
2 Arm Blast +1   5    1    1  Inf.  .7ea  0ea     1.4   Arms  .7ea   Linked
2 Chest Can +1   5    2    2  Inf. 1.4ea  0ea     2.8  Torso   1.4   Linked
SelfDestruc  0   M    5    5   1     0.1   0      0.1  Torso    .1
Rifle       +1   8    2    2  Inf.   4.0   2      5.0   Hand    2    Bv=2

                                                   Total Cost: 10.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills: 25
                                  mecha pilot/beam/melee/fight, awareness,
                                  expert: military, stealth, english,
                                  hide/evade, heavy wp + many more.

                                         Total Cost: *1.2

Final costs:
     Cost (w/o Multipliers): 113.7
                Base Weight:  56.8
   Cost (after Multipliers): 250.1
   Efficency (  -56.3 tons): 112.6
         Cost (w/Efficency): 362.7
               Final Weight:  .5T
                      Scale:  1:1
              Scaled Weight:  .5T
                Scaled Cost: 362.7
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 367.7
               Total Weight:  .5T
         (w/Command Armour):   -

Notes:
        Cyberworks A-64 All Purpose Robot from the first Rifts Source Book.
============================================================================
          Name: AA-10 Bottweiler
          Type: AI Robot
    Total Cost: 157.3
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 12   [base mode = beastform]
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       Lw   4   4         4      3      S         3         7
F.L. Leg    Lw   3   3         3      2      S         2         5
F.R. Leg    Lw   3   3         3      2      S         2         5
B.L. Leg    Lw   3   3         3      3      S         2         6
B.R. Leg    Lw   3   3         3      3      S         2         6
Powerplant  St       6                     Cool+2                6

                                                   Total Cost: 39

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Bite        +1   M    1    *2   NA  0.5    0      0.5   Head  0.5    *Note #1

Note #1:  Extra damage from beastform mode.
                                           
                                                   Total Cost: .5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/fight, awareness,
                                  expert: military, stealth, english,
                                  hide/evade + others.

                                         Total Cost: *.9

Final costs:
     Cost (w/o Multipliers):  54.4
                Base Weight:  27.2
   Cost (after Multipliers): 103.4
   Efficency (  -27   tons):  54
         Cost (w/Efficency): 157.3
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 157.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 157.3
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Cyberworks AA-10 Bottweiler from the first Rifts Source Book.
============================================================================
          Name: Monst-Rex A-001 and A-002
          Type: AI Robot
    Total Cost: 202.2
Maneuver Value: +0
       Tonnage: 1T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        St   3   3         3      3      S         3         6
Torso       Ms   8   8         8      6      S         6        14
F.L. Leg    St   4   4         4      3      S         3         7
F.R. Leg    St   4   4         4      3      S         3         7
B.L. Leg    St   4   4         4      3      S         3         7
B.R. Leg    St   4   4         4      3      S         3         7
Powerplant  St       6                    Cool+2                 6

                                                   Total Cost: 54

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Plasma      +1   5    1    1  Inf.  0.7    0      0.7   WpMt  0.7  } Note #1
Laser       +1   5    1    1  Inf.  0.7    0      0.7   WpMt  0.7  }
SelfDestruc  0   M    5    5   1     0.1   0      0.1  Torso    .1

Note #1:  Both weapons are in a weapon mount attached to the torso.

                                                   Total Cost: 1.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/fight, awareness,
                                  expert: military, stealth, hide/evade,
                                  tracking  + others.

                                         Total Cost: *.9

Final costs:
     Cost (w/o Multipliers):  70.5
                Base Weight:  35.2
   Cost (after Multipliers): 133.8
   Efficency (  -34.2 tons):  68.4
         Cost (w/Efficency): 202.2
               Final Weight:  1T
                      Scale:  1:1
              Scaled Weight:  1T
                Scaled Cost: 202.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 202.2
               Total Weight:  1T
         (w/Command Armour):   -

Notes:
        Cyberworks Monst-Rex A-001 and A-002 from the first Rifts Source Book.
============================================================================
          Name: Shemarrian Warriors
          Type: AI Robot
    Total Cost: 162.8
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 12
     Flight MA: 0

Notes:
        Use the stats of the A-63 All Purpose Heavy Robot for the Shemarrian
Warriors.  Add the following weapon to the list:

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Railgun     +1   10   4    4    -    11    9     16.5   Hand    2    Mf, bv=3
   -Ammo                       40     8.8         8.8
=============================================================================
          Name: AA-50 Insecton
          Type: AI-Robot
    Total Cost: 213.4
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        St   3   3         3      3      S         3         6
Torso       Ms   8   8         8      6      S         6        14
L. Arm      St   4   4         4      3      S         3         7
R. Arm      St   4   4         4      3      S         3         7
L. Leg      St   4   4         4      4      S         4         8
R. Leg      St   4   4         4      4      S         4         8
Powerplant  St       6                    Cool+2                 6

                                                   Total Cost: 56

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
SelfDestruc  0   M    5    5    1   0.1    0      0.1  Torso   0.1
2 Claws     +1   M    2    2    NA   2     0      2.0   Arms   0
5 Lasers    +1   3    1    1  Inf.   6.ea  0      3.0  Torso   3.0   All Linked

                                                   Total Cost: 5.1

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       Head          ASP
                                                   Total cost: 10

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  mecha pilot/fight, awareness,
                                  expert: military, stealth, hide/evade,
                                  tracking + others.

                                         Total Cost: *.9

Final costs:
     Cost (w/o Multipliers):  76.6
                Base Weight:  38.3
   Cost (after Multipliers): 145.6
   Efficency (  -29.9 tons):  59.8
         Cost (w/Efficency): 205.4
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight: .4T
                Scaled Cost: 205.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 213.4
               Total Weight: .4T
         (w/Command Armour):   -

Notes:
        Cyberworks AA-50 Insecton from the first Rifts Source Book.
============================================================================
F.1.c   
Part 3A:  Triax and the NGR Powered Armour:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This part of the book is VERY long!!!
============================================================================
          Name:  T-21 Terrain Hopper
          Type:  Powered armour
    Total Cost:  128.8
Maneuver Value:  +1    [Small and agile]
       Tonnage:  .05T
     Ground MA:  12
     Flight MA:  16       [base mode = humanoid]

Servo      Typ  Sp  Kls  Tkn  CP       Amr  Typ       CP       Total
Head        Lw   2   2         2        2    S         2         4
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
L. Wing     Lw   2   2         2        2    S         2         4
R. Wing     Lw   2   2         2        2    S         2         4
Powerplant  St       6         6           Cool +2     6         6

                                                   Total Cost:  45

Weap        WA  Rng  Kls  Dam  Sht  CP  Eff  TotCst  Loc  Sp   Spec
Hands        0   M    1    1   NA   .7   0    1.4   Arms  0    Handy

                                                   Total Cost:  1.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12/Fly 16
  Thrust Location:  Torso
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Jump Jets       *.1      2 torso    +2 hex jump

                                                   Total mult: *.1

Final costs:
     Cost (w/o Multipliers):  61.4
                Base Weight:  30.7
   Cost (after Multipliers):  67.5
   Efficency ( -30.65 tons):  61.3
         Cost (w/Efficency): 128.8
               Final Weight:  .05T
                      Scale:  1:1
              Scaled Weight:  .05T
                Scaled Cost: 128.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
                 Total Cost: 128.8
               Total Weight:  .05T
         (w/Command Armour):   -

Notes:
        T-21 Terrain Hopper from the Triax/NGR book.  This has to be my all 
time favourite mech.  Copied here from earlier in the document for 
completeness sake.
============================================================================
          Name: T-C20 Terrain Hoppper Power Armour                           
          Type: Powered Armour
    Total Cost: 137.2
Maneuver Value: +1   [Small and agile]                          
       Tonnage: .1T
     Ground MA: 12  
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        2    S         2         4
Torso       S    6   6         6        3    S         3         9
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
L. Wing     Lw   2   2         2        2    S         2         4
R. Wing     Lw   2   2         2        2    S         2         4
Powerplant  St       6         6           Cool+2      6         6

                                                   Total Cost:  47

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 ArmLaser  +1   5    1    1  Inf.  .7ea   0      1.4   Arms  .7ea   Linked
Mini missle  0   8    1    1    6   .6     0      0.6   Torso .6

                                                   Total Cost: 2

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12/Fly 16
  Thrust Location:  Torso
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Jump Jets       *.1    2 torso     +2 hex jump

                                                   Total mult: *.1

Final costs:
     Cost (w/o Multipliers):  64
                Base Weight:  32
   Cost (after Multipliers):  70.4
   Efficency (  -31.9 tons):  63.8
         Cost (w/Efficency): 134.2
               Final Weight:  .1T
                      Scale:  1:1
              Scaled Weight:  .1T
                Scaled Cost: 134.2 
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 137.2
               Total Weight:  .1T
         (w/Command Armour):   -

Notes:
	Triax T-C20 Terrain Hopper Power Armour from the Triax/NGR book.
============================================================================
          Name: T-31 Super Trooper Robot Destroyer Power Armour                           
          Type: Powered armour
    Total Cost: 147.1
Maneuver Value: +1                          
       Tonnage: .2T
     Ground MA: 12  
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      3      S         3         6
Torso       S    6   6         6      4      S         4        10
L. Arm      S    4   4         4      3      S         3         7
R. Arm      S    4   4         4      3      S         3         7
L. Leg      S    4   4         4      4      S         4         8
R. Leg      S    4   4         4      4      S         4         8
Powerplant  S        6                     Cool+2      6         6

                                                   Total Cost:  52
                                             
Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 FusionLau -1   3    6    6   2ea  .56ea  0      1.1   Arms  1.6ea 
3 FusionDsk  0   M    5    5    3   .3     0      0.3   Torso 0.3
2 Mini-mis   0   8    1    1   7ea  .7ea   0      1.4   Legs  0.7ea
Vibro Blade +1   M    2    2    NA   1     0      1.0   R.arm 1.0
GrappleHook  0   1    0    0    1    0     0       0    L.arm 1.0
2 Palm Torch+1   1    1    1  Inf.  .1ea   0      0.2   Arms   .1ea  Linked

                                                   Total Cost: 4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12/Fly 16
  Thrust Location:  Torso
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Jump rockets   *.05      2 torso    +1 hex leap
                                                   Total mult: *.05

Final costs:
     Cost (w/o Multipliers):  71
                Base Weight:  35.5
   Cost (after Multipliers):  74.5
   Efficency (  -35.3 tons):  70.6
         Cost (w/Efficency): 145.1
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 145.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 147.1
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
	Triax Super Trooper Robot Destroyer Power Armour from the Triax/NGR
book.  As Triax technology is supposed to be the best I am more generous
in their mecha stats.
============================================================================
          Name: T-550 Glitter Boy                           
          Type: Powered Armour
    Total Cost: 723.7 
Maneuver Value: +0                          
       Tonnage: 2T
     Ground MA: 12   [Should be about 8]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head       MdH   8   8         8      8      A        12         20
Torso      MdH  16  16        16      8      A        12         28
L. Arm     MdH   9   9         9      8      A        12         21
R. Arm     MdH   9   9         9      8      A        12         21
L. Leg     MdH   9   9         9      8      A        12         21
R. Leg     MdH   9   9         9      8      A        12         21
Powerplant  S        6                     Cool+2                 6

                                                   Total Cost: 138

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1    NA   0.7   0      1.4   Arms    0    Handy
'Boom' Gun  +2   10   5    5    -   61.8  43.8   83.7   WpMt   18    *Note#1
    -Ammo                      100 123.6   0    123.6   Torso   1
2 Mini-mis   0   8    1    1   6ea   0.6   0      1.2   Legs    0.6ea
VibroSword  +1   M    3    3   NA    1.5   0      1.5   R.Arm   1.5 

Note #1: Bv=3 autofire.  Deafness rules as in the Triax/NGR book.

                                                   Total Cost: 211.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Beam refract    *.1        0        -1K from energy weapons

                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 363.9
                Base Weight: 181.9 
   Cost (after Multipliers): 363.9
   Efficency ( -179.9 tons): 359.8
         Cost (w/Efficency): 723.7
               Final Weight:  2T
                      Scale:  1:1
              Scaled Weight:  2T
                Scaled Cost: 723.7 
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 723.7 
               Total Weight:  2T
         (w/Command Armour):   -

Notes:
	Triax T-550 Glitter Boy from the Triax/NGR source book.
============================================================================

Part 3B:  Triax and the NGR Robot Vehicles:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note:  Their definition of 'robot vehicles' is very wierd as some of the
       mech are STILL power armour.  Caveat emptor eh?
============================================================================
          Name: X-10A Predator Power Armour
          Type: Powered armour
    Total Cost: 172.4
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 12
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4         8
Torso       Ms   8   8         8      5      S         5        13
L. Arm      Ms   5   5         5      4      S         4         9
R. Arm      Ms   5   5         5      4      S         4         9
L. Leg      Ms   5   5         5      4      S         4         9
R. Leg      Ms   5   5         5      4      S         4         9
Powerplant  St       6                     Cool +2     6         6

                                                   Total Cost: 63

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Pulse Laser +1   8    2    2  Inf.   6.0  2sp     7.0  R. Arm  4.0   Bv=3
Mini-misl    0   6    1    1    2    0.2   0      0.2  R. Arm  0.2

                                                   Total Cost: 8.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12/Fly 16
  Thrust Location:  Torso
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  86.6
                Base Weight:  43.3
   Cost (after Multipliers):  86.6
   Efficency ( -42.9  tons):  85.8
         Cost (w/Efficency): 172.4
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost: 172.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 172.4
               Total Weight:  .4T
         (w/Command Armour):   -

Notes:
        Triax X-10A Predator Power Armour from Triax/NGR Source Book.  As
it's armour is only _slightly_ better it has the exact same stats as the
Triax X-10 from above.  It is listed here for completeness sake.
============================================================================
          Name: X-60 Flanker Urban Defender                          
          Type: Powered armour
    Total Cost: 173.4
Maneuver Value: +1  [Designed for urban work.]                        
       Tonnage: .4T
     Ground MA: 12  [Should be about 8]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4         8
Torso       Ms   8   8         8      5      S         5        13
L. Arm      Ms   5   5         5      3      S         3         8
R. Arm      Ms   5   5         5      3      S         3         8
L. Leg      Ms   5   5         5      5      S         5        10
R. Leg      Ms   5   5         5      5      S         5        10
Powerplant  St       6                     Cool +2     6         6

* Pilots in Flanker armour are partially exposed.  Any attack hitting an
arm has a 20% chance of striking the pilots arm.  Any attack hitting the
leg has a 5% chancs of striking the pilots leg.  Any chance striking the
torso has a 3% chance of hitting the pilots window (and pilots head.)  The
window has 1K.  [As they say in the book, wearing armour is necessary when
piloting this mecha.]
                                                   Total Cost: 63

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
2 Baton Lau. 0   2    1    *    -    0.5   0      1.0   Arms  0.5ea  *Note#1
2 Canister L.0   3    1  1or* 32ea  1.6ea  0      3.2   Arms  1.6ea  *Note#2
2 Mini-Mis   0   8    1    1  16ea  1.6    0      3.2   Legs  1.6ea  *Mote#3

Note #1: Bv=3 autofire, each does 2d6 hits of STUN damage.  Other rules as
         in the Triax/NGR rule book.
Note #2: Canister launchers of Br: 1 smoke (2K), Br: 1 tear gas or 1K damage 
         grenades.
Note #3: Mini-missle system usually loaded with Br: 1 tear gas.  Can be 
         loaded with standard 1K damage mini-missles.
   
                                                   Total Cost: 8.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	    cost	space	location	special
ASP          10           2        head         ASP
2 micro      .2           0        arms         micro manipulators with
                                                3m extended reach

                                                   Total cost: 10.2

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  87
                Base Weight:  43.5
   Cost (after Multipliers):  87
   Efficency (  -43.1 tons):  86.2
         Cost (w/Efficency): 173.4
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost: 173.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 173.4
               Total Weight:  .4T
         (w/Command Armour):   -

Notes:
	Triax X-60 Flanker Urban Defender from the Triax/NGR source book.
============================================================================
          Name: X-500 Forager Battlebot
          Type: Human controlled robot
    Total Cost: 214.2
Maneuver Value: 0
       Tonnage: 28T
     Ground MA: 10
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      5      S         5        10
Torso       Hs  10  10        10      6      S         6        16
L. Arm      Hs   6   6         6      5      S         5        11
R. Arm      Hs   6   6         6      5      S         5        11
L. Leg      Hs   6   6         6      5      S         5        11
R. Leg      Hs   6   6         6      5      S         5        11
Powerplant  Ms                 8           Cool+2                8

                                                   Total Cost: 78

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
2 Med. Miss  0   20   4    4   8ea 14.4ea 4.4ea  33.2  WpMts  10ea   *Note #1
Gun Turret  +1   8    3    3  Inf.  3.0    0      3.0  Torso   3

Note #1: Missles in weapon mounts attached to torso, linked.

                                                   Total Cost: 37.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
    ost of System:  6
Additional Thrust:  0
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  2
         Total MA:  Run 10
  Thrust Location:  Legs
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 133.6
                Base Weight:  66.8
   Cost (after Multipliers): 133.6
   Efficency ( -38.8  tons):  77.6
         Cost (w/Efficency): 211.2
               Final Weight:  28T
                      Scale:  1:1
              Scaled Weight:  28T
                Scaled Cost: 211.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 214.2
               Total Weight:  28T
         (w/Command Armour):   -

Notes:
        Triax X-500 Forager Battlebot from the Triax/NGR source book.  Here
the main body has 100 MDC less on the main body as compared to the first 
Rifts source book.  I'm going to consider it a missprint.  Otherwise it is
exactly the same as above.
===========================================================================
          Name: X-535 Hunter                            
          Type: Human controlled robot
    Total Cost: 174.8  [For basic package]
Maneuver Value: +1     [Superior manuverability]                          
       Tonnage: 6T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        St   3   3         3      3      S         3         6
Torso       Ms   8   8         8      4      S         4        12
L. Arm      Ms   4   4         4      4      S         4         8
L. Arm      Ms   4   4         4      4      S         4         8
L. Arm      Ms   4   4         4      4      S         4         8
L. Arm      Ms   4   4         4      4      S         4         8
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 56

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp  Spec
2 Hands      0   M    1    1   NA    0.7   0      1.4   Arms    0  Handy
Railgun     +1  10    2    2    -    7.0  3sp     8.5   Hand    4  Bv=2 auto
    -Ammo                      100  14.0         14.0   Torso   1
Machinegun   0   4    1    *    *    0.4   0      0.4   Head    .4 *Note#1
2 Mini-mis   0   8    1    1   3ea   0.3   0      0.6   Arms    .3
[Optional Systems]
P-beam      +1   8    5    5  Inf.   6.0   0      6.0   WpnMt   6
[Or]
A-A Gun     +1  12    7    7   -    22.5  15.5   30.2   WpnMt   7
  -Ammo                       100   45           45             1
[Or]
Ion Cannon  +1   8    7    7  Inf.  10    4sp    12     WpnMt   6
Missle L.    0  20    5    5   12   36    34sp   53     WpnMt   2
[Or]
2 MissleDrum 0  10    3    3  48ea 14.4ea 6.4ea  35.2   2WpnMt  8ea
 
Note#1: Machinegun ROF: 30 3d6 hits per bullet.  Can be armed with rubber
        bullets for riot control or normal bullets.

                                                   Total Cost: 22.4 for basic

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  93.4
                Base Weight:  46.7
   Cost (after Multipliers):  93.4
   Efficency (  -40.7 tons):  81.4
         Cost (w/Efficency): 174.8
               Final Weight:   6T
                      Scale:  1:1
              Scaled Weight:   6T
                Scaled Cost: 174.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 174.8 [For basic package]
               Total Weight:   6T
         (w/Command Armour):   -

Notes:
	Triax X-535 Hunter from the Triax/NGR Book.
============================================================================
          Name: X-545 Super Hunter                          
          Type: Human controlled robot
    Total Cost: 239.3 
Maneuver Value: +1    [Superior manuverability]                          
       Tonnage: 8T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4         8
Torso       Hs  10  10        10      6      S         6        16
L. Arm      Hs   6   6         6      5      S         5        11
R. Arm      Hs   6   6         6      5      S         5        11
L. Leg      Hs   6   6         6      5      S         5        11
R. Leg      Hs   6   6         6      5      S         5        11
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 74

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands      0   M    1    1    NA   0.7   0      1.4   Arms    0  Handy
Railgun     +1  10    2    2    -    7.0  3sp     8.5   Hand    4  Bv=2 auto
    -Ammo                      100  14.0         14.0   Torso   1
Machinegun   0   4    1    *    *    0.4   0      0.4   Head    .4 *Note#1
2 Ion cannon+1   8    3    3  Inf.   3ea   1ea    7.0   Torso   4  Linked
2 Mini-mis   0   8    1    1  12ea   1.2ea 0      2.4   Arms  1.2ea
2 Mini-mis   0   8    1    1   3ea   0.3ea 0      0.6   Arms   .3ea
2 Mini-mis   0   8    1    1   4ea   0.4ea 0      0.8   Legs   .4ea
2 Vibro Swd +1   M    2    2    NA   1.0ea 0      2.0   Arms  1.0ea
2 FlameThr  +1   2    1    1    -    0.2ea 0      0.4   Legs   .2ea
   -Ammo                       10ea   .1ea        0.2   Legs   .1ea Incendiary

                                                   Total Cost: 37.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 126.7
                Base Weight:  63.3
   Cost (after Multipliers): 126.7
   Efficency (  -55.3 tons): 110.6
         Cost (w/Efficency): 237.3
               Final Weight:   8T
                      Scale:  1:1
              Scaled Weight:   8T
                Scaled Cost: 237.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 239.3
               Total Weight:   8T
         (w/Command Armour):   -

Notes:
	Triax X-545 Super Hunter from the Triax/NGR source book.
============================================================================
          Name: X-622 Bug                          
          Type: Light APC/Assault Ground Vehicle
    Total Cost: 197.6 
Maneuver Value: +0                          
       Tonnage: 8T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Torso       Hs  10  10        10      5      S         6        16
F.L. Arm    Hs   6   6         6      5      S         5        11
F.R. Arm    Hs   6   6         6      5      S         5        11
B.L. Arm    Hs   6   6         6      5      S         5        11
B.R. Arm    Hs   6   6         6      5      S         5        11
Powerplant  Ms                 8           Cool+2                8

                                                   Total Cost: 68

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp  Spec
Railgun     +1   8    3    3    -     7    0       7    WpnMt   7  Bv=3 MF
    -Ammo                      100   14           14    WpnMt   1
Laser Turr  +1   8    1    1  Inf.    2    0       2    Torso   2  Bv=2
Mini-mis     0   8    1    1    8     .8   0       .8   Torso   .8

                                                   Total Cost: 23.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 106.8
                Base Weight:  53.4
   Cost (after Multipliers): 106.8
   Efficency ( -45.4  tons):  90.8
         Cost (w/Efficency): 197.6
               Final Weight:   8T
                      Scale:  1:1
              Scaled Weight:   8T
                Scaled Cost: 197.6
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 197.6
               Total Weight:   8T
         (w/Command Armour):   -

Notes:
	Triax X-622 Bug from the Triax/NGR source book.
============================================================================
          Name: X-821 Landcrab                          
          Type: Heavy APC/Assault Ground Vehicle
    Total Cost: 303.2
Maneuver Value: +0                          
       Tonnage: 14T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Torso      MdH  16  16        16      8      A        12         28
F.L. Arm    Lh   7   7         7      5      S         5         12
F.L. Arm    Lh   7   7         7      5      S         5         12
C.L. Arm   MdH   9   9         9      6      S         6         15
C.R. Arm   MdH   9   9         9      6      S         6         15
R.L. Leg   MdH   9   9         9      6      S         6         15
R.R. Leg   MdH   9   9         9      6      S         6         15
Powerplant  S        6                     Cool+2                 6

[Note F.L. = forward left, C.L. = center left, R.L. = rear left.]

                                                   Total Cost: 118

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Railgun     +1   8    3    3    -     7    0       7  F.L. Arm  7  Bv=3 MF
    -Ammo                      100   14           14  F.L. Arm  1
Partcl Beam +1   5    5    5  Inf.    6    0       6  F.R. Arm  6
2 Laser Tur +1   8    1    1  Inf.   2ea   0       4    Torso   4  Bv=2
Mini-mis     0   8    1    1    16   1.6   0      1.6   Torso  1.6

                                                   Total Cost: 32.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 165.6
                Base Weight:  82.8
   Cost (after Multipliers): 165.6
   Efficency ( -68.8  tons): 137.6
         Cost (w/Efficency): 303.2
               Final Weight:  14T 
                      Scale:  1:1
              Scaled Weight:  14T
                Scaled Cost: 303.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 303.2
               Total Weight:  14T
         (w/Command Armour):   -

Notes:
	Triax X-821 Landcrab from the Triax/NGR sourcebook.
============================================================================
          Name: X-1000 Ulti-Max Power Armour
          Type: Powered armour
    Total Cost: 360.7
Maneuver Value: +0
       Tonnage: 2.5T
     Ground MA: 12   [If scaled it should be about 4]
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      5      S         4         9
Torso       Ms   8   8         8      6      S         5        14
L. Arm      Ms   5   5         5      6      S         4        11
R. Arm      Ms   5   5         5      6      S         4        11
L. Leg      Ms   5   5         5      6      S         4        11
R. Leg      Ms   5   5         5      6      S         4        11
Powerplant  St       6                     Cool +2     6         6

                                                   Total Cost: 73

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Railgun     +2   10   3    3    -   28.9 23.9    40.8   Hand    5    Bv=3 auto
    -Ammo                      100  57.8                Torso   1
2 Mini-mis   0    8   1    1  15ea   1.5ea 0      3.0   Arms    1.5
Shield                               6.0   0      6.0   Torso   6.0  *Note #1

Note #1: 6K, pf: 2 reactive shield.

                                                   Total Cost: 94.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
    ost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system	cost	space	location	special
ASP      10       2       head          ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 182.9
                Base Weight:  91.4
   Cost (after Multipliers): 182.9
   Efficency ( -88.9  tons): 177.8
         Cost (w/Efficency): 360.7
               Final Weight:  2.5T
                      Scale:  1:1
              Scaled Weight:  2.5T
                Scaled Cost: 360.7
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 360.7
               Total Weight:  2.5T
         (w/Command Armour):   -

Notes:
        X-1000 Ulti-Max from the Triax/NGR source book.  It's exactly the
same mecha as in the first Rifts Source Book.  We decided to list it here
for completeness sake.
============================================================================
          Name: X-2000 Dyna-Max                          
          Type: Human controlled robot
    Total Cost: 485
Maneuver Value: +0
       Tonnage: 12
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      6      S         6        11
Torso       Hs  10  10        10      7      S         7        17
L. Arm      Hs   6   6         6      6      S         6        12
R. Arm      Hs   6   6         6      6      S         6        12
L. Leg      Hs   6   6         6      7      S         7        13
R. Leg      Hs   6   6         6      7      S         7        13
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 84

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    2    2    NA  1.4ea 0       2.8   Arms    0   Handy
2 Slam. Mis  0  10    5    5   4ea  9.0ea 0      22.0  WpMts   9ea  *Note#1
2 Slam. Mis  0  10    5    5   2ea  4.5ea 4ea    13.0  Torso   1ea
2 ArmLaser  +1  10    1    1  Inf.  1.2ea 0       2.4   Arms  1.2ea Linked
2 V.Swords  +1   M    2    2    NA  2.0ea 1ea     5.0   Arms   1ea  A-Pierce
2 R. Arms    0   3    1    1    -    .3ea 0       0.6  Torso   .3ea Linked
   -Ammo                       80ea  .48ea        1.0  Torso  1.6
2 Mini-mis   0   8    1    1  14ea  1.4ea 0       2.8   Legs  1.4ea
2 FlameThr  +1   2    1    1    -   0.2ea 0       0.4   Legs   .2ea Linked
   -Ammo                       25ea  .2ea         0.4   Legs   .2ea
Railgun     +2   10   3    3    -   28.9 23.9    40.8   Hand    5    Bv=3 auto
    -Ammo                      100  57.8         57.8   Torso   1

Note #1:  Slammer missles - stun rules as in book.  In weapon mounts attached
          to torso.

                                                   Total Cost: 149

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system              cost    space   location        special
ASP                  10       2        head         ASP
2 extra cockpits      2       2       torso

                                                   Total cost: 12

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 250
                Base Weight: 125
   Cost (after Multipliers): 250
   Efficency (  -113  tons): 226
         Cost (w/Efficency): 476
               Final Weight: 12T
                      Scale: 1:1
              Scaled Weight: 12T
                Scaled Cost: 476
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 485
               Total Weight: 12T
         (w/Command Armour):  -

Notes:
        Triax X-2000 Dyna-Max from the Triax/NGR source book.  We linked a lot
of the smaller weapons to make this bot more effective.
============================================================================
          Name: X-2500 Black Night
          Type: Human Controlled Robot
         Scale: 2:1
    Total Cost: 911   1:1 points
Maneuver Value: -1
       Tonnage: 30    1:1 Tonnes
     Ground MA: 10    [Should be about 8 1:1 hexes.]
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ah   9   9         9      9      A       13.5       22.5
Torso       Ah  18  18        18     10      A        15         33
L. Arm      Ah  10  10        10     10      A        15         25
R. Arm      Ah  10  10        10     10      A        15         25
L. Leg      Ah  10  10        10     10      A        15         25
R. Leg      Ah  10  10        10     10      A        15         25
Powerplant  Hs      10                     Cool+2                10

Note:  As this is a 2:1 scale mecha the A armour absorbs 2pts of 1:1
       damage.
                                                   Total Cost: 165.5

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Left hand   +1   M    2    2    NA   1.4   0      1.4   L.Arm   0    Handy
{R.H. Mace  +1   M    4    4    NA  12.0   0     12.0   R.Arm   0}   *Note #1
{R.H. Cannon+1   3    3    3  Inf.   1.8  1.8sp   2.7   R.Arm   0}
Ion Cannon  +1   8    7    7  Inf.  10.0   8sp   14.0   Torso   2
2 ArmLaser  +1  10    1    1  Inf.  1.2ea  0      2.4   Arms  1.2ea Linked
2 V.Swords  +1   M    2    2    NA  2.0ea 1ea     5.0   Arms   1ea  A-Pierce
2 Mini-mis   0   8    1    1  14ea  1.4ea  0      2.8   Legs  1.4ea
2 GrenadeL  +1   3    1  1or* 16ea  1.6ea         3.2   Legs  1.6ea *Note#2

Note #1:  Right hand is replaced by a quick, shocking battle mace with an
          electric cannon built in.
Note #2:  Grenade launchers can be fragmentation (1K damage,) teargas or smoke.

                                                   Total Cost: 43.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  6
Additional Thrust:  0
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  2
         Total MA:  Run 10
  Thrust Location:  1 each leg
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP
5 extra cockpits     5       5       torso

                                                   Total cost: 15

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 232
                Base Weight: 116
   Cost (after Multipliers): 232
   Efficency (  -111  tons): 222
         Cost (w/Efficency): 454
               Final Weight: 15T
                      Scale: 2:1
              Scaled Weight: 30T
                Scaled Cost: 908
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]: 911
               Total Weight: 30T
         (w/Command Armour):  -

Notes:
        Triax X-2500 Black Knight from the Triax/NGR source book.  To reflect
the size and power of the mech the Ion cannon was upsized.
============================================================================
          Name: X-2700 Dragonwing
          Type: Human Controlled Flying Robot
    Total Cost: 279.9
Maneuver Value: +0
       Tonnage: 28
     Ground MA: 12   [Should be about 6]
     Flight MA: 20

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      7      S         7        12
Torso       Hs  10  10        10      7      S         7        17
L. Arm      Hs   6   6         6      7      S         7        13
R. Arm      Hs   6   6         6      7      S         7        13
L. Leg      Hs   6   6         6      7      S         7        13
R. Leg      Hs   6   6         6      7      S         7        13
Powerplant  S        6                     Cool+2                6

                                                   Total Cost: 87

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
[2 Weapon mounts each with two weapons, each weapon linked, arms linked.
Weapon mounts are articulated and attached to the torso.]
LaserCann   +1   10   3    3  Inf.  3.6    0     3.6    WpMt  3.6
Ion Cannon  +1   3    3    3  Inf.  1.8    0     1.8    WpMt  1.8
[Other Weapons]
2 Hands     +1   M    2    2    NA  1.4ea  0     2.8    Arms   0     Handy
2 Mach.Guns  0   6    1    1   -     .5    0     1.0    Torso 1.0    linked
    -Ammo                    150ea  1.5ea        3.0    Torso 3.0
MR Missles   0  20    4    4  12   21.6   18.6  30.9    Torso 3.0
2 RearLaser +1  10    1    1  Inf.  2.4    2sp   3.4    Torso 1.4
[Optional, electro mace from the X-2500 Black Knight above]
{R.H. Mace  +1   M    4    4    NA  12.0   0     12.0   R.Arm   0}
{R.H. Cannon+1   3    3    3  Inf.   1.8  1.8sp   2.7   R.Arm   0}
[And/or Slammer bombs from the X-2000 Dyna-Max from above]
Slam.Bomb  0  0(bomb) 5    5  20     2     0      2.0  BombBay 2.0

                                                   Total Cost: 46.5 for basic

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters [fly]/Legs [walk]
   Cost of System:  3
Additional Thrust:  4
             Cost:  15
   Space (Cost/3):  5
        Efficency:  0
       Total Cost:  15
      Total Space:  5
         Total MA:  Fly 20/Run 12
  Thrust Location:  Legs
                                                   Total Cost: 15

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP
3 extra cockpits     3       3       torso

                                                   Total cost: 13

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 163.5
                Base Weight:  81.7
   Cost (after Multipliers): 163.5
   Efficency (  -53.7 tons): 107.4
         Cost (w/Efficency): 270.9
               Final Weight:  28T
                      Scale:  1:1
              Scaled Weight:  28T
                Scaled Cost: 270.9
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 279.9
               Total Weight:  28T
         (w/Command Armour):   -

Notes:
        Triax X-2700 Dragonwing from the Triax/NGR source book.  Regardless of
what the authors may think, this beast is NOT aerodynamic enough to reach
mach 1 let alone mach 2.
============================================================================
          Name: X-5000 Devastator
          Type: Human Controlled Robot
         Scale: 3:1
    Total Cost: 3407.7   1:1 points
Maneuver Value: -3
       Tonnage: 150      1:1 Tonnes
     Ground MA: 8        [Should be about 4 1:1 hexes]
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Sh  10   10       10      11     A       16.5       26.5
Torso       Sh  20   20       20      12     A        18        38
L. Arm      Sh  11   11       11      11     A       16.5       27.5
R. Arm      Sh  11   11       11      11     A       16.5       27.5
L. Leg      Sh  11   11       11      11     A       16.5       27.5
L. Leg      Sh  11   11       11      11     A       16.5       27.5
Powerplant Mgh6      32                    Cool+1               32

Note:  As this is a 3:1 scale mecha the A armour can absorb 3 1:1 points of
       damage.
                                                   Total Cost: 206.5

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands       +1   M    2    2    NA  1.4ea  0      2.8   Arms   0     Handy
Laser Cannon+3   15   5    5  Inf.   30    20    40     Hand   10
2 LR Missle +1  100   8    8  16ea 20.8ea 15.8ea 57.4   Legs   5ea
2 MR Missles 0   20   4    4   8ea 14.4ea 10.4ea 39.2   Arms   4ea
2 Mini-Mis   0    8   1    1  30ea  3.0    0      6.0   Head   6
Ion Turret  +1   10   1    1  Inf.  1.2    0      1.2   Torso  1.2
                                  
                                                   Total Cost: 146.2

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  24
Additional Thrust:  0
             Cost:  24
   Space (Cost/3):  8
        Efficency:  0
       Total Cost:  24
      Total Space:  8
         Total MA:  Run 8
  Thrust Location:  4 each leg
                                                   Total Cost: 24

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP
10 extra cockpits   10      10       torso         4 cpts are for power armour
                                                   suits

                                                   Total cost: 20

Multiplier Systems:
system         cost      space      special
Verniers       *1.1        0        +11 Mv
                                                   Total mult: *1.1

Final costs:
     Cost (w/o Multipliers): 398.7
                Base Weight: 199.3
   Cost (after Multipliers): 837.3
   Efficency ( -149.3 tons): 298.6
         Cost (w/Efficency): 1135.9
               Final Weight:  50T
                      Scale:  3:1
              Scaled Weight:  150T
                Scaled Cost: 3407.7
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 3407.7
               Total Weight:  150T
         (w/Command Armour):   -

Notes:
        Triax X-5000 Devastator from the Triax/NGR source book.
============================================================================

Part 3C:  Triax/NGR Robot Drones:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: Dv-12 Dyna-Bot
          Type: AI-Robot
    Total Cost: 157.8
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        1    S         1         3
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        1    S         1         4
R. Arm      Lw   3   3         3        1    S         1         4
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Sl       2                     Cool+1                2

                                                   Total Cost: 30

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA    0.7   0      1.4   Arms    0    Handy
Railgun      0   6    1    1    -   1.25   0      1.25  Hand  1.25   Mf, bv=3
   -Ammo                       30    .75           .75 Torso   .3
2 Laser fing+1   5    1    1  Inf.  0.7ea  0      1.4   Arms  0.7ea  linked
Beam rod    +1   3    2    2  Inf.  1.2    0      1.2   Hand  1.2
Chemical spray                                          Head         *Note#1

Note #1:  Many doses of tranqilizer/tear gas spray.

                                                   Total Cost: 6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system        cost    space   location        special
ASP            10       2       head          ASP
Resolution      2       1       head          *16 hearing
space efficiency of above two head systems = 1.5

                                                   Total cost: 13.5

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  Normal=English, German, Expert: construction
                                  Combat=mecha pilot/melee/beam, awareness,
                                  expert: military, stealth, hide/evade

                                                   Total cost: *.9

Final costs:
     Cost (w/o Multipliers):  54.5
                Base Weight:  27.2
   Cost (after Multipliers): 103.6
   Efficency ( -27    tons):  54
         Cost (w/Efficency): 157.8
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 157.8
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 157.8
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Triax Dv-12 Dyna-Bot from the Triax/NGR source book.  Besides the
railgun this is the exact same robot as in the first Rifts Source Book.
============================================================================
          Name: Dv-15 Sentry Bot
          Type: AI-Robot
    Total Cost: 185
Maneuver Value: +0
       Tonnage: .3T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        2    S         2         4
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Sl       2                     Cool+1                2

                                                   Total Cost: 33

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands        0   M    1    1   NA   0.7    0      1.4   Arms    0    Handy
Hand rifle  +1   8    1    1  Inf.  3.0    0      3.0   Hand  3.0    Bv=3
2 Laser fing+1   5    1    1  Inf.  0.7ea  0      1.4   Arms  0.7ea  linked
Beam rod    +1   3    2    2  Inf.  1.2    0      1.2   Hand  1.2
Chemical spray                                          Head         *Note#1

Note #1:  Many doses of tranqilizer/tear gas spray.

                                                   Total Cost: 7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost:  3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system        cost    space   location        special
ASP            10       2       head          ASP
Resolution      2       1       head          *16 hearing
Radio/Radar     5       1       head          R/R analyzer
Space efficiency of 3 head systems above = 2

                                                   Total cost: 19

Multiplier Systems:
system       cost      space      special
Automation    *.9        1        Skill: 6 Stat: 6 skills:10
                                  Normal=English, German, Expert: construction
                                  Combat=mecha pilot/melee/beam, awareness,
                                  expert: military, stealth, hide/evade

                                                   Total cost: *.9

Final costs:
     Cost (w/o Multipliers):  64
                Base Weight:  32
   Cost (after Multipliers): 121.6
   Efficency ( -31.7  tons):  63.4
         Cost (w/Efficency): 185
               Final Weight:  .3T
                      Scale:  1:1
              Scaled Weight:  .3T
                Scaled Cost: 185
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 185
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        Triax Dv-15 Sentry-Bot from the Triax/NGR source book.  It is exactly
like the Dv-12 above with additional armour and sensors.
===============================================================================
          Name: DV-40 Hunter/Killer Drone
          Type: AI Robot
    Total Cost: 258.5
Maneuver Value: +0
       Tonnage: 1T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      4      S         4          7
Torso       S    6   6         6      5      S         4         11
L. Arm      S    4   4         4      4      S         4          8
R. Arm      S    4   4         4      4      S         4          8
L. Leg      S    4   4         4      4      S         4          8
R. Leg      S    4   4         4      4      S         4          8
Powerplant  S        6                     Cool+2      6          6

                                                   Total Cost:  56

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Hands       +1   M    1    1   NA   0.7    0      1.4   Arms    0    Handy
Hand rifle  +1   8    1    1  Inf.  3.0    0      3.0   Hand  3.0    Bv=3
2 Laser fing+1   5    1    1  Inf.  0.7ea  0      1.4   Arms  0.7ea  linked
Beam rod    +1   3    2    2  Inf.  1.2    0      1.2   Hand  1.2
Vib. Sword  +1   M    2    2    NA  2.0    0      2.0  R. Arm 2.0    A-Pierce
Chainsaw    +1   M    2    2    NA  2.0    0      2.0  L. Arm 2.0    A-Pierce
GrenadeL    +1   3    1  1or*  48   4.8    4      6.8  Torso  0.8   *Note#1
2 FlameThr  +1   2    1    1    -   0.2ea 0       0.4  Torso   .4   Linked
   -Ammo                       25ea  .2ea         0.4   Legs   .4
[Optional Systems from the X-535 Hunter above]
P-beam      +1   8    5    5  Inf.   6.0   0      6.0   WpnMt   6
[Or]
Ion Cannon  +1   8    7    7  Inf.  10    4sp    12.0   WpnMt   6
Missle L.    0  20    5    5   12   36    34sp   53.0   WpnMt   2

Note#1:  Explosive grenades (1K), tear gas and smoke.

                                                   Total Cost: 18.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Automation      *.9        1        Skill: 6 Stat: 6 skills:10
                                    mecha pilot/melee/beam/fight, awareness,
                                    expert: military, stealth, hide/evade,
				    german (maybe american also.)
                  
                                 Total mult: *.9

Final costs:
     Cost (w/o Multipliers):  89.6
                Base Weight:  44.8
   Cost (after Multipliers): 170.9
   Efficency (  -43.8 tons):  87.6
         Cost (w/Efficency): 258.5
               Final Weight:   1T
                      Scale:  1:1
              Scaled Weight:   1T
                Scaled Cost: 258.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 258.5
               Total Weight:   1T
         (w/Command Armour):   -

Notes:
        DV-40 Hunter/Killer Drone from the Triax/NGR source book.
============================================================================

Gargoyle Drone Note:
^^^^^^^^^^^^^^^^^^^
        We dont consider the Gargoyle drones to be very important to convert.
They will be done near the end if we are still feeling up to it :)
============================================================================

Part 3D:  Triax/NGR Cyborgs:
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Cyborg notes:  I think it's a little ridiculous that an 8 foot tall heavy
cyborgs can have half the MDC of the 50 foot tall robots like the X-5000
devastator.  [700 vs 1500 points.]  Thus we are NOT, repeat NOT going to
make the borgs THAT tough.
============================================================================
          Name: VX-300 Striker
          Type: Full conversion cyborg
    Total Cost: 137.5
Maneuver Value: +1     [Small and agile]
       Tonnage: .3
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        2    S         2         4
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Lw       4                     Cool+2                4

**Cyborg Armour:  4pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=12cp.

                                                   Total Cost: 47

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7    0     1.4    Arms    0    Handy
Grenade      0   3    1    1    12   .6    0      .6    R.Arm  .6
Grenade      0   3    1    1    7    .35   0      .35   L.Arm  .35
Grenade      0   3    1    1    6    .3    0      .3    Torso  .3
Railgun     +1   8    1    1    -   1.05   0     1.05   L.Arm 1.05
   -Ammo                       100  2.1    0     1.0    Torso 1.0
2 Laser fing+1   5    1    1  Inf.  0.7ea  0     1.4    Arms  0.7ea  linked
      
                                                   Total Cost: 6.1

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  68.1
                Base Weight:  34
   Cost (after Multipliers):  68.1
   Efficency ( -33.7  tons):  67.4
         Cost (w/Efficency): 135.5
               Final Weight:  .3T
                      Scale:  1:1
              Scaled Weight:  .3T
                Scaled Cost: 135.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 137.5
               Total Weight:  .3T
         (w/Command Armour):   -

Notes:
        VX-300 Striker Cyborg from the Triax/NGR source book.
============================================================================
          Name: VX-320 Cyclops
          Type: Full conversion cyborg
    Total Cost: 131.3
Maneuver Value: +1      [Small and agile]
       Tonnage: .2T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        2    S         2         4
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Lw       4                     Cool+2                4

**Cyborg Armour:  4pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=12cp.

                                                   Total Cost: 47

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7    0     1.4    Arms    0    Handy
Grenade      0   3    1    1    4    .2    0      .2    Torso  .2
Wide ion    +1   1    1    1  Inf.  1.0    0     1.0    Torso  1.0   60deg wide
Laser arm.  +1   5    1    1  Inf.  0.7    0      .7    R.Arm  0.7
Ion arm.    +1   3    1    1  Inf.  0.6    0      .6    L.Arm  0.6

                                                   Total Cost: 3.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  65.9
                Base Weight:  32.9
   Cost (after Multipliers):  65.9
   Efficency (  -32.7 tons):  65.4
         Cost (w/Efficency): 131.3
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 131.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 131.3
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        VX-320 Cyclops from the Triax/NGR source book. 
============================================================================
          Name: VX-340 Slasher
          Type: Full conversion cyborg
    Total Cost: 145.2
Maneuver Value: +0
       Tonnage: .4T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        3    S         3         5
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Lw       4                     Cool+2                4

**Cyborg Armour:  5pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=15cp.

                                                   Total Cost: 51

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7    0     1.4    Arms    0    Handy
Laser rod   +1   3    2    2  Inf.  1.2    0     1.2    Hand  1.2
2 Vib. Sword+1   M    2    2   NA   1.0ea  0     2.0    Arms  1.0ea
Mini-mis     0   8    1    1   4    0.4    0     0.4   Torso  0.4
Railgun      0   6    1    1    -   1.25   0     1.25   Hand  1.25   Mf, bv=3
   -Ammo                       30    .75          .75  Torso   .3

                                                   Total Cost: 7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  73
                Base Weight:  36.5
   Cost (after Multipliers):  73
   Efficency (  -36.1 tons):  72.2
         Cost (w/Efficency): 145.2
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost: 145.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 145.2
               Total Weight:  .4T
         (w/Command Armour):   -

Notes:
        VX-340 Slasher full conversion borg from the Triax/NGR source book.
============================================================================
          Name: VX-370 Stopper
          Type: Full conversion cyborg
    Total Cost: 139.6
Maneuver Value: +0
       Tonnage: .6T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        3    S         3         5
Torso       Lw   4   4         4        3    S         3         7
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        2    S         2         5
R. Leg      Lw   3   3         3        2    S         2         5
Powerplant  Lw       4                     Cool+2                4

**Cyborg Armour:  5pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=15cp.

                                                   Total Cost: 51

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7    0     1.4    Arms    0    Handy
ParticlBeam +1   3    2    2  Inf.  1.2    0     1.2    R.Arm 1.2
Machinegun   0   5    1    1   -     .45   0      .45   L.Arm  .45
    -Ammo                      60    .54   0      .54   L.arm  .6
Laser Rod   +1   6    1    1  Inf.   .8    0      .8    Hand   .8

                                                   Total Cost: 4.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  70.4
                Base Weight:  35.2
   Cost (after Multipliers):  70.4
   Efficency (  -34.6 tons):  69.2
         Cost (w/Efficency): 139.6
               Final Weight:  .6T
                      Scale:  1:1
              Scaled Weight:  .6T
                Scaled Cost: 139.6
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 139.6
               Total Weight:  .6T
         (w/Command Armour):   -

Notes:
        VX-370 Stopper full conversion borg from the Triax/NGR source book.
============================================================================
          Name: VX-500 Manhunter
          Type: Full conversion borg
    Total Cost: 199
Maneuver Value: +0
       Tonnage: .9T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2        3    S         3         5
Torso       S    6   6         6        4    S         4        10
L. Arm      Lw   3   3         3        2    S         2         5
R. Arm      Lw   3   3         3        2    S         2         5
L. Leg      Lw   3   3         3        3    S         3         6
R. Leg      Lw   3   3         3        3    S         3         6
Powerplant  Lw       4                     Cool+2                4

**Cyborg Armour:  6pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=18cp.

                                                   Total Cost: 59

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7    0     1.4    Arms    0    Handy
Mini-missl   0   8    1    1   12   1.2    0     1.2    Torsp  1.2
Laser rod   +1   5    1    1  Inf.  0.7    0      .7    R.Arm  0.7
Ion rod     +1   3    1    1  Inf.  0.6    0      .6    L.Arm  0.6
Railgun     +1  10    2    2    -   7.0   3sp    8.5    Hand   4  Bv=2 auto
    -Ammo                      100 14.0         14.0    Torso  1
                                                                  
                                                   Total Cost: 26.4

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 100.4
                Base Weight:  50.2
   Cost (after Multipliers): 100.4
   Efficency (  -49.3 tons):  98.6
         Cost (w/Efficency): 199
               Final Weight:  .9T
                      Scale:  1:1
              Scaled Weight:  .9T
                Scaled Cost: 199
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 199
               Total Weight:  .9T
         (w/Command Armour):   -

Notes:
        VX-500 Manhunter from the Triax/NGR source book.
============================================================================
          Name: VX-635 Prowler
          Type: Full conversion cyborg
    Total Cost: 136.4
Maneuver Value: +0
       Tonnage: .2T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Lw   2   2         2      2      S         2         4
Torso       Lw   4   4         4      3      S         3         7
L. Arm      Lw   3   3         3      2      S         2         5
R. Arm      Lw   3   3         3      2      S         2         5
L. Leg      Lw   3   3         3      2      S         2         5
R. Leg      Lw   3   3         3      2      S         2         5
Powerplant  Lw       4                     Cool+2                4

**Cyborg Armour:  4pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=12cp.

                                                   Total Cost: 47

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7    0     1.4    Arms    0    Handy
Machinegun   0   5    1    1   -     .45   0      .45   R.arm  .45
    -Ammo                      20    .18   0      .18   R.arm  .2
Vib. Sword  +1   M    2    2   NA   1.0    0     1.0    R.arm  1.0
Mini Laser  +1   5    1    1  Inf.   .7    0      .7    R.arm   .7

*There are other weapon systems for the prowler but they are not worth listing.

                                                   Total Cost: 3.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                *11       0        head         ASP
2 manipulators       0.2     0        arms         micromanipulators
telescopic           1.5     1        head         8x magnification

                                                   Total cost: 12.7

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  68.4
                Base Weight:  34.2
   Cost (after Multipliers):  68.4
   Efficency (  -34   tons):  68
         Cost (w/Efficency): 136.4
               Final Weight:  .2T
                      Scale:  1:1
              Scaled Weight:  .2T
                Scaled Cost: 136.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 136.4
               Total Weight:  .2T
         (w/Command Armour):   -

Notes:
        VX-635 Prowler full conversion borg from the Triax/NGR source book.
This is the most stupid design I have ever seen.  [And I have been around 
for quite a while!]  It is filled with so much useless junk and looks like
something from a really, really bad B Cyberpunk movie.
============================================================================
          Name: VX-2010 Marauder
          Type: Full conversion cyborg
    Total Cost: 189.1
Maneuver Value: +0
       Tonnage: 1.3T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      3      S         3          6
Torso       S    6   6         6      4      S         4         10
L. Arm      S    4   4         4      3      S         3          7
R. Arm      S    4   4         4      3      S         3          7
L. Leg      S    4   4         4      4      S         4          8
R. Leg      S    4   4         4      4      S         4          8
Powerplant  S        6                     Cool+2      6          6

**Cyborg Armour:  6pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=18cp.

                                                   Total Cost: 70

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7ea  0      1.4   Arms    0    Handy
LaserRifle  +1   3    2    2  Inf.  1.2    0      1.2   Hand  1.2
Grenade Lau. 0   3    1    1   48   2.4    2      3.4   Torso  .4    *Note#1
2 Ion Blast.+1   3    1    1  Inf.   .6ea  0      1.2   Torso 1.2ea  Linked
Laser rod   +1   5    1    1  Inf.  0.7    0       .7   R.Arm 0.7
2 VibroBlad +1   M    1    1   NA   1.0ea  0      2.0   Arms  1.0ea  Quick

Note#1:  Explosive (1K), teargas and/or smoke.

                                                   Total Cost: 9.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  94.9
                Base Weight:  47.4
   Cost (after Multipliers):  94.9
   Efficency (  -46.1 tons):  92.2
         Cost (w/Efficency): 187.1
               Final Weight: 1.3T
                      Scale:  1:1
              Scaled Weight: 1.3T
                Scaled Cost: 187.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 189.1
               Total Weight: 1.3T
         (w/Command Armour):   -

Notes:
        Vx-2010 Marauder from the Triax/NGR source book.  I would also assume
that this is the colour picture of the red borg from the main Rifts book.
============================================================================
          Name: VX-2020 Monster
          Type: Full conversion cyborg
    Total Cost: 191.7
Maneuver Value: +0
       Tonnage: 1.4T
     Ground MA: 12
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      4      S         4          7
Torso       S    6   6         6      4      S         4         10
L. Arm      S    4   4         4      4      S         4          8
R. Arm      S    4   4         4      4      S         4          8
L. Leg      S    4   4         4      4      S         4          8
R. Leg      S    4   4         4      4      S         4          8
Powerplant  S        6                     Cool+2     6           6

**Cyborg Armour:  6pts of ablative armour per hit location.  This armour will
                  absorb damage first.  Total cost=18cp.

                                                   Total Cost: 73

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7ea  0      1.4   Arms    0    Handy
LaserRifle  +1   3    2    2  Inf.  1.2    0      1.2   Hand  1.2
2 Mini-mis   8   8    1    1  5ea   0.5ea  0      1.0   Torso 1.0
2 Mini-mis   8   8    1    1  4ea   0.4ea  0      0.8   Legs  0.4ea
2 Ion Blast.+1   3    1    1  Inf.   .6ea  0      1.2   Torso 1.2ea  Linked
Laser rod   +1   5    1    1  Inf.  0.7    0       .7   R.Arm 0.7
2 VibroBlad +1   M    1    1   NA   1.0ea  0      2.0   Arms  1.0ea  Quick

Note#1:  Explosive (1K), teargas and/or smoke.

                                                   Total Cost: 8.3

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  96.3
                Base Weight:  48.1
   Cost (after Multipliers):  96.3
   Efficency (  -46.7 tons):  93.4
         Cost (w/Efficency): 189.7
               Final Weight: 1.4T
                      Scale:  1:1
              Scaled Weight: 1.4T
                Scaled Cost: 189.7
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 191.7
               Total Weight: 1.4T
         (w/Command Armour):   -

Notes:
        VX-2020 Monster full conversion cyborg from the Triax/NGR source
book.
============================================================================

Part 3E:  Triax/NGR Miscellanious Vehicles:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: XM-50 Medic Pod / XM-60 Mechanic Pod / XM-70 Covert Pod                          
          Type: One-man hover vehicles
    Total Cost: 45.4
Maneuver Value: +0                          
       Tonnage: .4T
     Ground MA: 0  
     Flight MA: 14

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Lw   4   4         4      2      S         2         6
Powerplant  Lw       4                     Cool+1                4

                                                   Total Cost: 10

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
PulseTurret +1   5    2    2  Inf.  1.4    1      1.9   Body   .4
DefencTurr. +1   3    1    1  Inf.  1.1    1      1.6   Body   .1    *Note#1
Force Field        4K PF=1          3.0    2      4.0   Body  1.0
6 Mini-mis   0   8    1    1   6     .6    .2      .7   Body   .4
 
Note #1:  Dual purpose anti-missle.                                                  

                                                   Total Cost: 8.2

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Fans
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  12
  Thrust Location:  Body
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
[None]
                                                   Total cost: 0

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 23.2
                Base Weight: 11.6
   Cost (after Multipliers): 23.2
   Efficency (  -11.1 tons): 22.2
         Cost (w/Efficency): 45.4
               Final Weight:  .4T
                      Scale:  1:1
              Scaled Weight:  .4T
                Scaled Cost: 45.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 45.4
               Total Weight: .4T
         (w/Command Armour):   -

Notes:
	Generic Medical/Mechanic/Covert pod from the Triax/NGR source book.
I did it this way as writing out three different pods is a waste of space
as they are not that different.
============================================================================
          Name: XM-140 Infantry Support Weapon Platform                           
          Type: Missle artillery platform
    Total Cost: 686.5
Maneuver Value: +0                          
       Tonnage: 5T
     Ground MA: 14  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Ms   8   8         8      4      S         4         12
Powerplant  Lw       4                     Cool+1                 4

                                                   Total Cost: 16 

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
LR Missle   +2  100   10   10   1  179.2 171.8   267.1  WpMt    8    Br=5    
2 Mini-mis   0   8     1    1  6ea   1.2   0       1.2  Body   1.2
2 Laser Tur +1   5     2    2 Inf.   1.4ea 1ea     3.8  Body   1.0
2 Railguns   0   8     2    2   -    1.4ea 1ea     3.8  Body   1.0
    -Ammo                      150ea 4.2ea 2       8.4  Body   1.0
Reactive Shield 6K Pf=3             13.5   12     19.5  Body   1.5 
 
                                                   Total Cost: 303.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Fans [fly]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  fly 12
  Thrust Location:  body
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 11       0        body         ASP
Spotting Radar      12.5     0        body

                                                   Total cost: 23.5

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 348.3
                Base Weight: 174.1
   Cost (after Multipliers): 348.3
   Efficency ( -169.1 tons): 338.2
         Cost (w/Efficency): 686.5
               Final Weight:   5T
                      Scale:  1:1
              Scaled Weight:   5T
                Scaled Cost: 686.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 686.5
               Total Weight:   5T
         (w/Command Armour):   -

Notes:
	XM-140 Infantry Support Weapon Platform from the Triax/NGR source
book.  "Look" I said "It has a long-range missle on it.  How useless.  You'd
need atleast four of these to pulp the average gargoyle - if they all hit 
and the gargoyle didn't roll with the punch for each."  To correct that I
upgraded the missle just a teensy weensy little bit.
============================================================================
          Name: XM-170 Infantry Repair Barge                           
          Type: Construction/repair hover vehicle
         Scale: 5:1
    Total Cost: 588.5
Maneuver Value: -5     [This is not designed for combat.]                          
       Tonnage: 114T
     Ground MA: 0  
     Flight MA: 12

Servo         Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Pilot Compt.   Ms   8   8         8      4      S         4         12
Forward Repair Ms   8   8         8      4      S         4         12
Flatbed        Mw  12  12        12      6      S         6         18
Powerplant     Lw       4                      Cool                  4

                                                   Total Cost: 46

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
[All weapons are 1:1 scale]
4 Fwd. Las. +1   5    1    1  Inf.  .7ea  .5ea    4.2   P.C.  1.2   2 linked
2 P-Beams   +1   6    3    3  Inf.  2.4ea 2ea     6.8   Flat   .8   linked
Mini-missl   0   8    1    1    32  3.2   2       4.2   P.C.  1.2

                                                   Total Cost: 3  [/5]

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Fans [hover]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  flatbed
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 11       0        P.C.         ASP
Spotting Radar      12.5     0        P.C.
4 extra cockpits     4       4        P.C.

                                                   Total cost: 27.5

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  81.5
                Base Weight:  40.7
   Cost (after Multipliers):  81.5
   Efficency (  -17.7 tons):  35.4
         Cost (w/Efficency): 116.9
               Final Weight:  23T
                      Scale:  5:1
              Scaled Weight: 115T 
                Scaled Cost: 584.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 588.5
               Total Weight: 115T
         (w/Command Armour):   -

Notes:
	XM-170 Infantry Repair Barge from the Triax/NGR source book.
============================================================================
          Name: XM-180 Dragonfly                          
          Type: Drop Ship
         Scale: 2:1
    Total Cost: 300.2
Maneuver Value: +0                          
       Tonnage: 16T
     Ground MA: 0  
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        St   6   6         6      4      S         4         10
L. Wing     St   3   3         3      2      S         2          5       
R. Wing     St   3   3         3      2      S         2          5          
Powerplant  St       6                     Cool+2      6          6

                                                   Total Cost: 26 

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Mr missl.  0   20   5    5   1ea   3ea   2ea    8.0   Wings  1ea
2 Mini-mis   0   8    1    1   8ea  .8ea   0      1.8   Wings  .8ea
Railgun      0   8    2    2    -   1.4    1      1.9    Body  1.0
    -Ammo                      150  4.2    1      4.7    Body  .5
Las. Turret +1   8    2    2  Inf.  2.0    0      2.0    Body  2.0
Chaff disp.  0   0    4   *4    4    .2    0      0.2    Body  0.2   *Note#1

Note#1  Chaff dispensor.  Four shots, treat each as a 4K anti-missle system.                                                   Total Cost:

                                                   Total Cost: 18.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost: 2

    Movement Type:  Thrusters
   Cost of System:  3
Additional Thrust:  2
             Cost:  9
   Space (Cost/3):  3
        Efficency:  1
       Total Cost:  10
      Total Space:  1
         Total MA:  16
  Thrust Location:  Body
                                                   Total Cost: 10

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 11       0        body         ASP
Spotting Radar      12.5     0        body
3 extra cockpits     3       3        body
                                                   Total cost: 26.5

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  83.1
                Base Weight:  41.5
   Cost (after Multipliers):  83.1
   Efficency ( -33.5  tons):  67
         Cost (w/Efficency): 150.1
               Final Weight:   8T
                      Scale:  2:1
              Scaled Weight:  16T
                Scaled Cost: 300.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 300.2
               Total Weight:  16T
         (w/Command Armour):   -

Notes:
	XM-180 "Dragonfly" from the Triax/NGR source book.
============================================================================
          Name: XM-250 Medical Hover Station                           
          Type: Medical hover vehicle
         Scale: 5:1
    Total Cost: 
Maneuver Value: -4    [Not designed for combat]                          
       Tonnage: 129T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Pilot Compt.Ms   8   8         8      4      S         4         12
Body        Mw  12  12        12      6      S         6         18
Powerplant  Lw       4                      Cool                  4

                                                   Total Cost: 34

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Laser Cann. +1   8    2    2  Inf.    2    1      2.5   P.C.    1
2 Las. Can. +1   8    2    2  Inf.    2ea  1ea    5.0   body    2    linked
2 Las. Can. +1   8    2    2  Inf.    2ea  1ea    5.0   body    2    linked

                                                   Total Cost: 12.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Fans 
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  12
  Thrust Location:  Body
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 11       0        body         ASP
Spotting Radar      12.5     0        body
4 extra cockpits     4       4        body
                                                   Total cost: 27.5

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  79
                Base Weight:  39.5
   Cost (after Multipliers):  79
   Efficency (  -13.5 tons):  27
         Cost (w/Efficency): 106
               Final Weight:  26T
                      Scale:  5:1
              Scaled Weight: 130T 
                Scaled Cost: 530
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 534
               Total Weight: 130T
         (w/Command Armour):   -

Notes:
	XM-250 Medical Hover Station from the Triax/NGR source book.
============================================================================
          Name: XM-270 "Mosquito"
          Type: Aircraft, VTOL APC/airship
    Total Cost: 425.1
Maneuver Value: -2
       Tonnage: 35
     Ground MA: 0
     Flight MA: 30    [Base mode = fighter]

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Sh  20   20       20      10     S        10         30
L.Cargo     Mh  16   16       16       8     S         8         24
R.Cargo     Mh  16   16       16       8     S         8         24
Powerplant  Hs       10                    Cool+2                10
                                                                   
                                                   Total Cost: 88

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Nose Laser  +1   8    2    2  Inf.    2    0      2.0   Body    2
2 Railguns  +1   8    3    3    -    7ea  4ea    18   L/RCargo  3ea  *Note #1
    -Ammo                    150ea   21ea        42     Body    3
2 IonCannons 0   5    3    3  Inf.  2.1ea 1.1ea   5.3 L/RCargo  1ea  Linked
2 Mini-mis.  0   8    1    1   10ea 1.0ea  0      2.0 L/RCargo  1ea
Chaff disp.  0   0    4   *4    4    .2    0      0.2   Body    0.2  *Note #2

Note#1:  Bv=3 machinefire, linked.
Note#2:  Chaff dispensor.  Four shots, treat each as a 4K anti-missle system.

                                                   Total Cost: 69.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Thrusters
   Cost of System:  6
Additional Thrust:  12
             Cost:  42
   Space (Cost/3):  14
        Efficency:  12
       Total Cost:  48
      Total Space:  2
         Total MA:  Fly 30
  Thrust Location:  Body
                                                   Total Cost: 48

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        body         ASP
Spotting Radar      12       1        body
4 extra cokcpits    4        4        body
                                                   Total cost: 26

Multiplier Systems:
system         cost      space      special
Verniers        *.1        0        +1 Mv
                                                   Total mult: *.1

Final costs:
     Cost (w/o Multipliers): 233.5
                Base Weight: 116.2
   Cost (after Multipliers): 256.7
   Efficency ( -81.2  tons): 162.4
         Cost (w/Efficency): 419.1
               Final Weight:  35T
                      Scale:  1:1
              Scaled Weight:  35T
                Scaled Cost: 419.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 425.1
               Total Weight:  35T
         (w/Command Armour):   -

Notes:
        XM-270 "Mosquito" VTOL APC & Airship from the Triax/NGR source book.
In total it can carry about two dozen troops or maybe 16 Terrain Hoppers or
3 to 6 Hunters or Super Hunters.
============================================================================
          Name: XM-275 "Lightning"                           
          Type: Aircraft, VTOL combat jet
    Total Cost: 244.5
Maneuver Value: -1                          
       Tonnage: 14T
     Ground MA: 0  
     Flight MA: 28  [Base mode = fighter]

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Ms   8   8         8      5      S         5         13
L. Wing     Hs   5   5         5      5      S         5         10
R. Wing     Hs   5   5         5      5      S         5         10
Tail        Hs   5   5         5      5      S         5         10
Powerplant  St       6                     Cool+2                 6

                                                   Total Cost: 49

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Laser Cann. +1   8    2    2  Inf.    2    1      2.5   Body    1
2 ArcBlas.  +1   5    2    2  Inf.   *6ea  4ea   16.0   Body    4    *Note#1
Chaff disp.  0   0    4   *4    4    .2    0      0.2   Body    0.2  *Note#2
2 Sr missle  0  10    2    2   8ea  1.8ea  0      3.6   Wings   1.6ea

Note#1:  Linked, treat each as having the effect of a shocking melee weapon
         on the targets they hit.  Pilots must make a difficulty 15 pilot
         roll or suffer half the effect of the blast every time the weapon
         is fired.
Note#2:  Chaff dispensor.  Four shots, treat each as a 4K anti-missle system.

                                                   Total Cost: 22.3

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Fans [fly]
   Cost of System:  3
Additional Thrust:  10
             Cost:  33
   Space (Cost/3):  11
        Efficency:  8
       Total Cost:  37
      Total Space:  3
         Total MA:  Fly 28
  Thrust Location:  Body
                                                   Total Cost: 37

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        body         ASP
Spotting Radar      12       1        body
3 extra cockpits     3       3        body 
                                                   Total cost: 25

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 135.3
                Base Weight:  67.6
   Cost (after Multipliers): 135.3
   Efficency (  -53.6 tons): 107.2
         Cost (w/Efficency): 242.5
               Final Weight:  14T
                      Scale:  1:1
              Scaled Weight:  14T
                Scaled Cost: 242.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 244.5 
               Total Weight:  14T
         (w/Command Armour):   -

Notes:
	Triax XM-275 "Lightning" from the Triax/NGR source book.  Short 
range missles were added to give the mech better ground support and anti-
aircraft capabilities.
============================================================================
          Name: XM-280 Fighter Jet                           
          Type: Jet, supersonic fighter-bomber
    Total Cost: 243.4
Maneuver Value: -2                          
       Tonnage: 30
     Ground MA: 0  
     Flight MA: 40    

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Ms   8   8         8      4      S         4         12
L. Wing     Hs   5   5         5      4      S         4          9
R. Wing     Hs   5   5         5      4      S         4          9
Powerplant  St       6                     Cool+2                 6

                                                   Total Cost: 36

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Lasers    +1   5    1    1  Inf.   .7ea  0      1.4   Body  1.4    Linked
Bombs        0   0    6    6    16  7.8    7     11.3   Body   .8    *Note#1
Sr missle    0  10    2    2    8   1.8    0      3.6   Wings  .9ea
2 Sr missle  0  10    2    2   8ea  1.8ea  0      3.6   Wings 1.6ea  
Chaff disp.  0   0    4   *4    4    .2    0      0.2   Body  0.2    *Note#2

Note#1:  Br=3 bombs.
Note#2:  Chaff dispensor.  Four shots, treat each as a 4K anti-missle system.

                                                   Total Cost: 20.1

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Thrusters [fly]
   Cost of System:  3
Additional Thrust:  22
             Cost:  66
   Space (Cost/3):  23
        Efficency:  19
       Total Cost:  78.5
      Total Space:  4
         Total MA:  Fly 40
  Thrust Location:  Body
                                                   Total Cost: 78.5

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        body         ASP
Spotting Radar      12       1        body
1 extra cockpit      1       1        body 
                                                   Total cost: 23

Multiplier Systems:
system         cost      space      special
Verniers        *.1        0        +1Mv
                                                   Total mult: *.1

Final costs:
     Cost (w/o Multipliers): **159.6
                Base Weight:  73.5
   Cost (after Multipliers): 154.4
   Efficency ( -43.5  tons):  87.0
         Cost (w/Efficency): 241.4
               Final Weight:  30T
                      Scale:  1:1
              Scaled Weight:  30T
                Scaled Cost: 241.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 243.4
               Total Weight:  30T
         (w/Command Armour):   -

Notes:
	Triax XM-280 Fighter Jet from the Triax/NGR source book.  Mini-
missles were upgraded to short range missles as they didn't look appropriate
for fighter aircraft.
============================================================================
          Name: XM-288 Supersonic Transport                          
          Type: Aircraft, supersonic transport
	 Scale: 10:1
    Total Cost: 5832
Maneuver Value: -4                           
       Tonnage: 1000   1:1 Tonnes
     Ground MA: 0  
     Flight MA: 55     1:1 hexes  [In comparison to other mech.]
				  [Base mode = fighter]

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Sh  20   20       20      9      S         9         29
L. Wing     Ah   9    9        9      7      S         7         16
L. Wing     Ah   9    9        9      7      S         7         16
L. Wing     Ah   9    9        9      7      S         7         16
Powerplant  Mgh      22                    Cool+1                22

                                                   Total Cost: 99

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
[All are 1:1 scale weapons]
2 Mr Missle +2   20   4    4  12ea 34.5ea 32.5ea 101.5  Torso  .4
3 Laser Tur +1    5   2    2  Inf.  3.2ea  0       9.6  Torso  .9    2 linked
Chaff disp.  0   0    4   *4    12   .6    0       0.6   Body  .06   *Note#1

Note#1:  Chaff dispensor - treat each as a 4K anti-missle system.

                                                   Total Cost: 11.2 [/10]

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Thrusters [fly]
   Cost of System:  18
Additional Thrust:  39
             Cost:  135
   Space (Cost/3):  45
        Efficency:  40
       Total Cost:  155
      Total Space:  5
         Total MA:  Fly 55
  Thrust Location:  Body
                                                   Total Cost: 155

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        body         ASP
Spotting Radar      12       1        body
9 extra cockpits     .9       .9      body         1:1 scale

                                                   Total cost: 22.9

Multiplier Systems:
system         cost      space      special
Verniers        *.7        0        +7 Mv
                                                  Total mult: *.7

Final costs:
     Cost (w/o Multipliers): 290.1
                Base Weight: 145
   Cost (after Multipliers): 493
   Efficency (  -45   tons):  90
         Cost (w/Efficency): 583
               Final Weight: 100T
                      Scale: 10:1
              Scaled Weight: 1000T 
                Scaled Cost: 5830
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 5832
               Total Weight: 1000T
         (w/Command Armour):   -

Notes:
	XM-288 Supersonic Transport from the Triax/NGR book.
============================================================================
          Name: XM-300 "Terror"                           
          Type: Light tank
    Total Cost: 161.5 
Maneuver Value: +0                          
       Tonnage: 3.5T
     Ground MA: 10      [Base mode=tank]
     Flight MA: 0      

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        St   6   6         6      5      S         5         11
Turret      St   6   6         6      3      S         3          9
10 wheels   Sl       1         1      0      S         1ea       10
Powerplant  Sl       4                     Cool+1                 4

                                                   Total Cost: 34

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp  Spec
Ion Cannon  +2   6    3    3  Inf.  3.6    0      3.6  Turret 3.6    
Laser gun   +1   5    1    1  Inf.   .7    0       .7  Turret  .7    
2 Railguns   0   6    2    2    -   2.5ea  2ea    7.0    Body 1.0  *Note#1
   - Ammo                     200ea 10ea   3     21.5    Body 1.0
Mini-mis     0   8    1    1   20   2      0      4.0    WpMt 2.0
2 FlameThr  +1   2    1    1    -   0.2ea 0       0.4    Body  .4   Linked
   -Ammo                       12ea  .1ea         0.2    Body  .2

Note#1:  Bv=3 machinefire, linked.
                                                   Total Cost: 37.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km    turret        1

                                                   Total Cost:  2

    Movement Type:  Engine/treads
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  ground 12
  Thrust Location:  Body
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2       Turret        ASP
2 extra cockpits     2       2       body         
                                                   Total cost: 12

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  **88.6 
                Base Weight:  42.5
   Cost (after Multipliers):  85.1
   Efficency (  -39   tons):  78
         Cost (w/Efficency): 163.1
               Final Weight: 3.5T
                      Scale:  1:1
              Scaled Weight: 3.5T 
                Scaled Cost: 163.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 167.1
               Total Weight: 3.5T
         (w/Command Armour):   -

Notes:
	XM-300 "Terror" Mini-Tank from the Triax/NGR source book.  If there
is one picture that does not 'fit' in this book it has to be the picture of
the Terror.  It looks like a World War II throwback than something that
Triax would produce.
============================================================================
          Name: Xm-330 "Phantom" Hover Tank                          
          Type: Heavy Tank
    Total Cost: 118.5
Maneuver Value: -1                          
       Tonnage: 52T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Turret      Ah   9   9         9      7      A       10.5       10.5 
Torso       Ah  18  18        18     10      A        15         33
Powerplant  St       6                     Cool+2                 6

                                                   Total Cost: 49.5

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Main Cannon +1   6    8    8  Inf.  9.6   5.6    12.4  Turret   4
Ion Cannon  +1   8    3    3  Inf.  3.0   2.0     4.0  Turret   1
LaserGun    +1   3    1    1  Inf.   .6    0      0.6  Turret   .6
2 Railguns   0   6    2    2    -   2.5   2.0     7.0    Body 1.0  *Note#1
   - Ammo                     200ea 10ea   3     21.5    Body 1.0
2 Mini-mis   0   8    1    1  20ea  2.0ea  0      4.0    Body 4.0
3 Smoke L.   0   0    4    4   3     .3    0      0.3    Body  .3  *Note#2

Note #1:  Bv=3 machinefire, linked.
Note #2:  Br=1 smoke charges

                                                   Total Cost: 49.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km    turret        1

                                                   Total Cost:  2

    Movement Type:  Engine/treads
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Body
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2       torso         ASP
4 extra cockpits     4       4       torso
                                                   Total cost: 14

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): **118.3
                Base Weight:  57
   Cost (after Multipliers): 114.1
   Efficency (   -5   tons):  10
         Cost (w/Efficency): 124.1
               Final Weight:  52T
                      Scale:  1:1
              Scaled Weight:  52T
                Scaled Cost: 124.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 124.1
               Total Weight:  52T
         (w/Command Armour):   -

Notes:
	XM-330 "Phantom" Hover Tank from the Triax/NGR source book.  I added
more mini-missles to reflect it's larger size and combat role.
============================================================================
          Name: XM-350 Leopard III APC                          
          Type: Vehicle, APC
	 Scale: 3:1
    Total Cost: 1034.4
Maneuver Value: -4                          
       Tonnage: 89
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Forward 1/3 Mh  16   16       16      10     A        15         31
Middle 1/3  Mh  16   16       16      10     A        15         31
Rear 1/3    Mw  12   12       12      8      A        12         24
12 Tires              2ea             0ea                        24
Powerplant  Ah       18                    Cool+1                18

Note:  As this is a 3:1 scale vehicle the A armour can take 3 pts of 1:1
       damage without effect.
                                                   Total Cost: 128

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
[All 1:1 scale weapons]
2 Ion Can.  +1   6    4    4  Inf.  3.2ea  0      8.4   WpMt  6.4    *Note#1
2 MR Missles 0   20   4    4   8ea 14.4ea 10.4ea 39.2   WpMt   4ea   *Note#2
4 PulseLas  +1   5    1    1  Inf.  1.4ea  0      5.6  For1/3 5.6    *Note#3
2 Railguns   0   6    2    2    -   2.5   2.0     7.0  Mid1/3 1.0    
   - Ammo                     200ea 10ea   3     21.5  Mid1/3 1.0
Smoke L.     0   0    4    4   8     .8    0      0.8  Mid1/3  .8    

Note #1: Linked, in weapon mount attached to middle 1/3.   
Note #2: In a weapon mount attached to middle 1/3.
Note #3: Lasers linked into three groups of 2: forward, forward left and 
         forward right = 6cp.
                                                   Total Cost: 24 [/3]

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km   forward1/3     1

                                                   Total Cost:  2

    Movement Type:  Engine/wheels
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2     forward1/3      ASP
9 extra cockpits     9       9     forward1/3   
                                                   Total cost: 19

Multiplier Systems:
system         cost      space      special
Verniers        *.3        0        +3 Mv
                                                   Total mult: *.3

Final costs:
     Cost (w/o Multipliers): 174
                Base Weight:  87
   Cost (after Multipliers): 226.2
   Efficency (  -59.3 tons): 118.6
         Cost (w/Efficency): 344.8
               Final Weight: 29.7T
                      Scale:  3:1
              Scaled Weight:  89T
                Scaled Cost: 1034.4
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 1034.4
               Total Weight:  89T
         (w/Command Armour):   -

Notes:
	XM-350 Leopard III APC from the Triax/NGR source book.
============================================================================
          Name: MZ-10 Wilderness Crusader                           
          Type: Hover vehicle
    Total Cost: 76.6
Maneuver Value: +0                          
       Tonnage: 1.2
     Ground MA: 16     [Base mode = autoform] 
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Ms   8   8         8      6      S         6         14
Powerplant  Lw       4                     Cool+1                 4

                                                   Total Cost: 18

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
Ion Cannon  +2   5    2    2  Inf.  2.1    0      4.1   WpMt  2.1
[More weaponry can be added]

                                                   Total Cost: 2.1

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Fans [fly]
   Cost of System:  3
Additional Thrust:  2
             Cost:  9
   Space (Cost/3):  3
        Efficency:  3
       Total Cost:  10.5
      Total Space:  0
         Total MA:  Fly 16
  Thrust Location:  Body
                                                   Total Cost: 10.5

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
6 extra cockpits     6       6        body         driver, 6 passengers
Cargo                0       1        body         1 cargo space

                                                   Total cost: 7

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  39.6
                Base Weight:  19.8
   Cost (after Multipliers):  39.6
   Efficency ( -18.5  tons):  37
         Cost (w/Efficency):  76.6
               Final Weight: 1.3T
                      Scale:  1:1
              Scaled Weight: 1.3T 
                Scaled Cost:  76.6
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]:  76.6
               Total Weight: 1.3T 
         (w/Command Armour):   -

Notes:
	Triax MZ-10 Wilderness Crusader from the Triax/NGR source book.
============================================================================
          Name: WR-1010 Land Rover                           
          Type: 4 wheel drive ATV
    Total Cost: 56
Maneuver Value: +0                          
       Tonnage: 2T
     Ground MA: 17     [Base mode = autoform]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Lw  4    4         4      3      S         3         7
Powerplant  Lw       4                     Cool+1                4

                                                   Total Cost: 11

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
[None are standard but they are easily addable.]

                                                   Total Cost: 0

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Engine/wheels
   Cost of System:  3
Additional Thrust:  3
             Cost:  12
   Space (Cost/3):  4
        Efficency:  2
       Total Cost:  13
      Total Space:  2
         Total MA:  Drive 17
  Thrust Location:  Body
                                                   Total Cost: 13

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
4 extra cockpits     4       4        body         pilot, 4 passengers
1 storage space      0       1        body

                                                   Total cost: 4 

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  30
                Base Weight:  15
   Cost (after Multipliers):  30
   Efficency (  -13   tons):  26
         Cost (w/Efficency):  56
               Final Weight:  2T
                      Scale:  1:1
              Scaled Weight:  56
                Scaled Cost:  2T
Remote Cost (Total for All):  -
        Command Armour Cost:  -
Total Cost [Includes Links]:  56
               Total Weight:  2T
         (w/Command Armour):   -

Notes:
	WR-1010 Land Rover from the Triax/NGR source book.
============================================================================
          Name: WR-2020 "Shark" Bullet Bike                           
          Type: Hover cycle
    Total Cost: 71
Maneuver Value: +0                          
       Tonnage: .5T
     Ground MA: 20  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Lw  4    4         4      2      S         2         6
Powerplant  Lw       4                     Cool+1                4

                                                   Total Cost: 10

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
[None are standard but can be added]

                                                   Total Cost: 0

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Fans [fly]
   Cost of System:  3
Additional Thrust:  6
             Cost:  21
   Space (Cost/3):  7
        Efficency:  6
       Total Cost:  24
      Total Space:  1
         Total MA:  Fly 20
  Thrust Location:  Body
                                                   Total Cost: 24

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
[None]
                                                   Total cost: 0

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  36
                Base Weight:  18
   Cost (after Multipliers):  36
   Efficency (  -17.5 tons):  35
         Cost (w/Efficency):  71
               Final Weight:  .5T
                      Scale:  1:1
              Scaled Weight:  .5T
                Scaled Cost:  71
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]:  71
               Total Weight:  .5T
         (w/Command Armour):   -

Notes:
	WR-2020 "Shark" Bullet Bike from the Triax/NGR source book.
============================================================================
          Name: WR-5050 Super Cargo Hauler APC                           
          Type: Armoured personelle/cargo carrier
    Total Cost: 154.3 
Maneuver Value: -4                         
       Tonnage: 64.3 
     Ground MA: 14      [Base mode = autoform]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        Hs  10   10       10      6      S         6         16
Trailer     St   6    6        6      4      S         4         10
8 Wheels    St        3               1      S         1         32
Powerplant  Mw       12                    Cool                  12

                                                   Total Cost: 70

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
LaserTurret +1   5    1    1  Inf.   .7    0      .7    Body   .7
[Additional weapons can be easily added.]

                                                   Total Cost: .7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Engine/wheels
   Cost of System:  9
Additional Thrust:  2
             Cost:  15
   Space (Cost/3):  5
        Efficency:  2
       Total Cost:  16
      Total Space:  3
         Total MA:  14
  Thrust Location:  Body
                                                   Total Cost: 16

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
14 extra cockpits   *18      2        body         
ASP                 10       2        body
Spotting Radar      *12      1        body
                                                   Total cost: 40

Multiplier Systems:
system         cost      space      special
Verniers        *.2        0        +2 Mv
                                                   Total mult: *.2

Final costs:
     Cost (w/o Multipliers): 128.7
                Base Weight:  64.3
   Cost (after Multipliers): 154.3
   Efficency (   0    tons):  0
         Cost (w/Efficency): 154.3
               Final Weight: 64.3T
                      Scale:  1:1
              Scaled Weight: 64.3T 
                Scaled Cost: 154.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 154.3
               Total Weight: 64.3T
         (w/Command Armour):   -

Notes:
	WR-5050 Super Cargo Hauler APC from the Triax/NGR source book.  So
far this is the only mecha that came in UNDER weight!!
============================================================================
          Name: WR-5054 Mini-Cargo Hauler APC                          
          Type: Armoured personelle/cargo carrier
    Total Cost: 109.3
Maneuver Value: +0                          
       Tonnage: 5T
     Ground MA: 16       [Base mode = autoform]  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Body        St   6   6         6      3      S         3         6
6 Wheels    St       2         2      1      S         3ea      18
Powerplant  Sl       2                     Cool                  2

                                                   Total Cost: 26

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
LaserTurret +1   5    1    1  Inf.   .7    0      .7    Body   .7
[Additional weapons can be easily added.]

                                                   Total Cost: .7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      body        1

                                                   Total Cost:  2

    Movement Type:  Engine/wheels
   Cost of System:  3
Additional Thrust:  2
             Cost:  9
   Space (Cost/3):  3
        Efficency:  1
       Total Cost:  10
      Total Space:  1
         Total MA:  14
  Thrust Location:  body
                                                   Total Cost: 10

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        body         ASP
8 extra cockpits   *11       2        body
 
                                                   Total cost: 21

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  59.7
                Base Weight:  29.8
   Cost (after Multipliers):  59.7
   Efficency (  -24.8 tons):  49.6
         Cost (w/Efficency): 109.3 
               Final Weight:   5T
                      Scale:  1:1
              Scaled Weight:   5T
                Scaled Cost: 109.3 
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 109.3
               Total Weight:   5T
         (w/Command Armour):   -

Notes:
	WR-5054 Mini-Cargo Hauler APC from the Triax/NGR source book.
============================================================================

Part 3F:  Triax/NGR Main Book Coalition Mecha:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================

	A brief look at gargoyle stats.  Again, these are not complete by
any means.  You will have to do a little work to place them in your game:

Gurgoyle and Gargoylites:
^^^^^^^^^^^^^^^^^^^^^^^^
Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      3      S         3          6       
Torso       S    6   6         6      4      S         4         10         
L. Arm      S    4   4         4      3      S         3          7       
R. Arm      S    4   4         4      3      S         3          7          
L. Leg      S    4   4         4      3      S         3          7           
R. Leg      S    4   4         4      3      S         3          7 

Punch/Claw   +1 Wa   1K damage         3 actions/round
Pow. Punch   +1 Wa   2K damage         Rough Cp: 50

Gargoyle and Gargoyle Mages:
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4          8         
Torso       Ms   8   8         8      5      S         5         13        
L. Arm      Ms   5   5         5      4      S         4          9         
R. Arm      Ms   5   5         5      4      S         4          9         
L. Leg      Ms   5   5         5      4      S         4          9
R. Leg      Ms   5   5         5      4      S         4          9          

Punch/Claw   +1 Wa   1K damage         4 actions/round
Pow. Punch   +1 Wa   2K damage         Rough Cp: 56        

Gargoyle Lord:
^^^^^^^^^^^^^
Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      5      S         5         10         
Torso       Hs  10  10        10      6      S         6         16
L. Arm      Hs   6   6         6      5      S         5         11
R. Arm      Hs   6   6         6      5      S         5         11
L. Leg      Hs   6   6         6      5      S         5         11
R. Leg      Hs   6   6         6      5      S         5         11

Punch/Claw   +1 Wa   2K damage         5 actions/round
Pow. Punch   +1 Wa   3K damage         Rough Cp: 77
============================================================================

Part 3G:  Triax/NGR Gargoyle Power Armour and Robots:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: G-10 Power Armour                          
          Type: Gargoyle powered armour
    Total Cost: 118
Maneuver Value: +0                          
       Tonnage: 1.4T
     Ground MA: 12  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      3      S         3          6       
Torso       S    6   6         6      4      S         4         10         
L. Arm      S    4   4         4      3      S         3          7       
R. Arm      S    4   4         4      3      S         3          7          
L. Leg      S    4   4         4      3      S         3          7           
R. Leg      S    4   4         4      3      S         3          7 
Powerplant  Lw       4                     Cool+1                 4

                                                   Total Cost: 48

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7ea  0      1.4   Arms    0    Handy
2 Ion blast +1   3    1    1  Inf.   .6ea  0      1.2   Arms   .6ea  Linked
Mini-missles 0   8    1    1    4    .4    0       .4   Torso  .4
2 Vib. Clws +1   M    2    2    NA   1ea   0      2.0   Arms  1.0ea
Vibro Axe   +1   M    3    3    NA  1.5    0      1.5   Hand  1.5 

                                                   Total Cost: 6.5

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 12
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
[None]
                                                   Total cost: 0

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  59.5
                Base Weight:  29.7
   Cost (after Multipliers):  59.5
   Efficency (  -28.3 tons):  56.5
         Cost (w/Efficency): 116
               Final Weight: 1.4T
                      Scale:  1:1
              Scaled Weight: 1.4T 
                Scaled Cost: 116
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 118
               Total Weight: 1.4T
         (w/Command Armour):   -

Notes:
	Gargoyle G-10 powered armour.
============================================================================
          Name: G-20 Avenger Combat Robot                           
          Type: Gargoyle controlled robot
    Total Cost: 102.1
Maneuver Value: -2                          
       Tonnage: 30T
     Ground MA: 10  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      4      S         4          8         
Torso       Ms   8   8         8      5      S         5         13        
L. Arm      Ms   5   5         5      4      S         4          9         
R. Arm      Ms   5   5         5      4      S         4          9         
L. Leg      Ms   5   5         5      4      S         4          9
R. Leg      Ms   5   5         5      4      S         4          9          
Powerplant  Ms       8                     Cool+1                 8

                                                   Total Cost: 65 

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7ea  0      1.4   Arms    0    Handy
2 Ion blast +1   3    1    1  Inf.   .6ea  0      1.2   Arms   .6ea  Linked
Mini-missles 0   8    1    1    10   1     0      1.0   Torso 1.0
2 Vib. Clws +1   M    2    2    NA   1ea   0      2.0   Arms  1.0ea
Vibro Axe   +1   M    3    3    NA  1.5    0      1.5   Hand  1.5 

                                                   Total Cost: 7.1

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  6
Additional Thrust:  0
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  2
         Total MA:  Run 10
  Thrust Location:  1 each leg
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special

                                                   Total cost: 0

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  80.1
                Base Weight:  40
   Cost (after Multipliers):  80.1
   Efficency (  -10   tons):  20
         Cost (w/Efficency): 100.1
               Final Weight:  30T
                      Scale:  1:1
              Scaled Weight:  30T
                Scaled Cost: 100.1
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 102.1  
               Total Weight:  30T
         (w/Command Armour):   -

Notes:
	Gargoyle G-20 Avenger Combat Robot from the Triax/NGR source book.
============================================================================
          Name: G-30 Wrecker Combat Robot                          
          Type: Gargoyle controlled robot
    Total Cost: 133.2
Maneuver Value: -1                          
       Tonnage: 30T
     Ground MA: 10  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      5      S         5         10         
Torso       Hs  10  10        10      5      S         6         15
L. Arm      Hs   6   6         6      5      S         5         11
R. Arm      Hs   6   6         6      5      S         5         11
L. Leg      Hs   6   6         6      5      S         5         11
R. Leg      Hs   6   6         6      5      S         5         11
Powerplant  Ms       8                     Cool+1                 8

                                                   Total Cost: 77 

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7ea  0      1.4   Arms    0    Handy
Ion Cannon  +1   5    2    2  Inf.  1.4    0      1.4   Torso 1.4
2 Mini-mis   0   8    1    1  24ea  2.4ea  1ea    5.8   Torso 2.8
2 MeleeWp   +1   M    1    1   NA   1.5ea  0      3.0   Arms  1.5ea  Shock

                                                   Total Cost: 11.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  6
Additional Thrust:  0
             Cost:  6
   Space (Cost/3):  2
        Efficency:  0
       Total Cost:  6
      Total Space:  1
         Total MA:  Run 10
  Thrust Location:  1 each leg
                                                   Total Cost: 6

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
[None]
                                                   Total cost: 0

Multiplier Systems:
system         cost      space      special
[None]
                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers):  96.6
                Base Weight:  48.3
   Cost (after Multipliers):  96.6
   Efficency (  -18.3 tons):  36.6
         Cost (w/Efficency): 133.2
               Final Weight:  30T
                      Scale:  1:1
              Scaled Weight:  30T
                Scaled Cost: 133.2
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 133.2
               Total Weight:  30T
         (w/Command Armour):   -

Notes:
	Gargoyle G-30 Wrecker Combat Robot from the Triax/NGR source book.
============================================================================
F.1.a   
Part 4A:  Mindwerks Robots:
^^^^^^^^^^^^^^^^^^^^^^^^^^
============================================================================
          Name: M-1000 Panther                          
          Type: Robot
    Total Cost: 209.3
Maneuver Value: 0                          
       Tonnage: 1.5T
     Ground MA: 0  
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        S    3   3         3      4      S         4          7
Torso       S    6   6         6      4      S         4         10
HoverPform MS    8   8         8      4      S         4         12 
L. Arm      S    4   4         4      3      S         3          7
R. Arm      S    4   4         4      3      S         3          7
Powerplant  S        6                     Cool+2     6           6

                                                   Total Cost:  49

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
2 Hands     +1   M    1    1   NA   0.7ea  0      1.4   Arms    0    Handy
Laser       +1   8    1    1  Inf.  1.0    0      1.0   Head    1
Mini-mis     0   8    1    1    48  4.8    0      6.8   WpMt    2    *Note#1

Note#1:  Mini-missles are in a weapon mount attached to the back of the 
         torso.

                                                   Total Cost: 9.2

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters [fly]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Fly 16
  Thrust Location:  Hover platform
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Automation      *.9        1        Skill: 6 Stat: 6 skills:10
                                    mecha pilot/melee/beam/fight, awareness,
                                    expert: military, stealth, hide/evade,
				    German, heavy weapons
                                                  
                                                    Total mult: *9

Final costs:
     Cost (w/o Multipliers):  73.2
                Base Weight:  36.6
   Cost (after Multipliers): 139.1
   Efficency (  -35.1 tons): 209.3
         Cost (w/Efficency): 143.4
               Final Weight: 1.5T
                      Scale:  1:1
              Scaled Weight: 1.5T 
                Scaled Cost: 209.3
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 209.3
               Total Weight: 1.5T
         (w/Command Armour):   -

Notes:
	M-1000 Panther from the Mindwerks sourcebook.
============================================================================
          Name: M-1200 Lion Assault Robot                          
          Type: AI Robot
    Total Cost: 312.5
Maneuver Value: +0                          
       Tonnage: 2T
     Ground MA: 0  
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Ms   4   4         4      5      S         5          9         
Torso       Ms   8   8         8      5      S         5         13        
L.Lrg Arm   Ms   5   5         5      4      S         4          9         
R.Lrg Arm   Ms   5   5         5      4      S         4          9         
L.Sml Arm   Lw   3   3         3      2      S         2          5
L.Sml Arm   Lw   3   3         3      2      S         2          5
HoverPform  Hs  10  10        10      5      S         5         15   
Powerplant  S        6                     Cool+2                 6

                                                   Total Cost: 71

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
4 Hands     +1   M    1    1   NA   0.7ea  0      2.8   Arms    0    Handy
LaserArm    +1   8    1    1  Inf.  1      0      3.0   WpMt    2    *Note#1
IonArm      +1   5    3    3  Inf.  2.1    0      4.1   WpMt    2    *Note#2
2 Las.Fingr +1   1    1    1  Inf.   .2ea  0      0.4  LrgArms .2ea
Railgun      0   6    2    2    -   2.5    0      2.5   Torso  2.5    
   - Ammo                     100   5.0    1      5.5   Torso   0
Mini-mis     0   8    1    1   20   2.0    1      2.5   Torso   1    

Note#1:  Laser in articulated weapon mount (ie: it's a kind of arm) attached
         to the torso.
Note#2:  Ion gun also in an articulated mount.

                                                   Total Cost: 20.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Thrusters [fly]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Fly 16
  Thrust Location:  Hover platform
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
Automation      *.9        1        Skill: 6 Stat: 6 skills:10
                                    mecha pilot/melee/beam/fight, awareness,
                                    expert: military, stealth, hide/evade,
				    German, heavy weapons

                                                   Total mult: *0

Final costs:
     Cost (w/o Multipliers): 106.8
                Base Weight:  53.4
   Cost (after Multipliers): 209.7
   Efficency ( -51.4  tons): 102.8
         Cost (w/Efficency): 312.5
               Final Weight:   2T
                      Scale:  1:1
              Scaled Weight:   2T
                Scaled Cost: 312.5
Remote Cost (Total for All):   -
        Command Armour Cost:   -
Total Cost [Includes Links]: 312.5
               Total Weight:   2T
         (w/Command Armour):   -

Notes:
	M-1400 Tiger from the Mindwerks sourcebook.
============================================================================
          Name: M-1600 Bear                          
          Type: Mindwerks Piloted Robot OR AI Robot
    Total Cost: 200 or 308.9 
Maneuver Value: +0                          
       Tonnage: 21
     Ground MA: 10  
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn  CP     Amr    Typ       CP       Total
Head        Hs   5   5         5      6      S         5         11         
Torso       Hs  10  10        10      6      S         6         16
L. Arm      Hs   6   6         6      6      S         5         12
R. Arm      Hs   6   6         6      6      S         5         12
L. Leg      Hs   6   6         6      6      S         5         12
R. Leg      Hs   6   6         6      6      S         5         12
Powerplant  St       6                     Cool+2                 6

                                                   Total Cost: 81 

Weap        WA  Rng  Kls  Dam  Sht   CP   Eff   TotCst   Loc   Sp    Spec
1 Hand      +1   M    2    2    NA  1.4    0     1.4    R.Arm   0
2 Grenade L. 0   3    1    1  32ea 1.6ea  0ea    5.2    Torso 3.2    *Note#1
2 Mini-misl  0   8    1    1  16ea 1.6ea  0ea    5.2    Torso 3.2    Linked
{Laser      +1   6    1    1  Inf.  .8     0     0.8    L.Arm 0.8}   Linked
{Ion Cann.  +1   6    3    3  Inf. 2.4     0     4.4    L.Arm 2.4}
Laser Knuc. +1   6    1    1  Inf. 2.4     0     2.4    R.Arm        Bv=3
VibroSword  +1   M    3    3  Inf. 3.0     2     4.0    R.Arm 1.0    AP
2 Smoke L.   0   0    4    4   6ea  .6ea   0     1.6    Torso 1.2    4K smok    

Note#1:  Linked, explosive (1K), teargas and/or smoke.

                                                   Total Cost: 25

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        S       2       4       4km     800km      Head        1

                                                   Total Cost:  2

    Movement Type:  Legs [walk]
   Cost of System:  3
Additional Thrust:  0
             Cost:  3
   Space (Cost/3):  1
        Efficency:  0
       Total Cost:  3
      Total Space:  1
         Total MA:  Run 10
  Thrust Location:  Legs
                                                   Total Cost: 3

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard            0       8         0            0

Other Additive systems:
system             cost    space   location        special
ASP                 10       2        head         ASP

                                                   Total cost: 10

Multiplier Systems:
system         cost      space      special
[Optional]
Automation      *.9        1        Skill: 6 Stat: 6 skills:10
                                    mecha pilot/melee/beam/fight, awareness,
                                    expert: military, stealth, hide/evade,
				    German, heavy weapons
                                                  
                                                    Total mult: *9                                                   Total mult: *0

Final costs:                 Normal       AI Version
     Cost (w/o Multipliers): 121             121 
                Base Weight:  60.5            60.5
   Cost (after Multipliers): 121             229.9
   Efficency (  -39.5 tons):  79              79
         Cost (w/Efficency): 200             308.9
               Final Weight:  21T             21T
                      Scale:  1:1             1:1
              Scaled Weight:  21T             21T
                Scaled Cost: 200             308.9
Remote Cost (Total for All):   -               -
        Command Armour Cost:   -               -   
Total Cost [Includes Links]: 200             308.9
               Total Weight:  21T             21T
         (w/Command Armour):   -

Notes:
	M-1600 Bear from the Mindwerks book.
============================================================================