II.  Generic Mecha
	By author with info on the author's campaign setting if provided.
If you like to run a campaign but don't like to use the prewrapped stuff,
then this is the chapter for you.  More than likely most of our mecha will be
in this category.

=============================================================================
Mekton Zeta Mecha:
^^^^^^^^^^^^^^^^^
=============================================================================
1.  From:  Scott Foster
           Grim Slade

Here's my favorite mecha.  You'll probably have to view this window maximized
to see everything.
        FYI, I created her using MZ+ rules, with a little creative, um,
bending.  I've had a couple of emails with RTal, and due to that, I used
some things that we've discussed, like Internal Automation for just a
weapon, and the balance vernier idea with a weapon pod.  Also, the
energy pool, energy to matter converter is an extrapolation from the
current rules.

[Note:  When I received this in the mail it was pretty mangled.  I've tried
to fix it as best I can but parts of it will scroll off the screen - Editor]

Name:  Grim Slade
Cost:  2316.16 G. MA:  9
Weight:        10(92.5)        F. MA:  40
MV:    +3              MP:     334%

Servo  Kills   Spaces  Cost    Armor   Type    Total   Wt      Add
Head   8       8/8     8       8       D       22      8
Torso  20      20/2    20      8       D       34      14
Arms   11      11/10   10      8       D       34      18      +3(T6)
Legs   10      10/9    10      8       D       34      18      +4
                               Total:  124     Weight: 58

Movement       Cost    Eff     Total   Spc     Loc     MA
Grav   10      4       14      2       T       20
Grav   5       2       7       1       RL      10
Grav   5       2       7       1       LL      10
                       Total:  28      MA:     40

Sensors        Cost    Kills   Spc     Wt      Loc     RNG     Comm
MH     16      3       1       1.5     H       26      2300
HS     6       2       1       1       T       11      1300
                               Total:  22      Weight: 2.5

Additive Systems       Cost    Loc     Eff     Space   Total   Notes
ASP                    10      T       1       -       11
Resolution Int.                14      T       0.5     -       14.5    Lvl 7 A/V
Radio/Radar An.        5       T       0.5     -       5.5
Target Analyzer        5       T       0.5     -       5.5
Magnetic Lens          15      T       0.5     -       15.5
Gravity Lens           5       T       0.5     -       5.5
ECM/ECCM (All) 30      T       6       -       36      Lvl 6
Wpn Mount (3)          6       T       3       -       9
Quick Change (3)       1       T       0       -       3
Submecha Controls                              -       5
SHvy Hydraulics        24.8            6       -       30.8
                                       Total:  110.5

Multiplier Systems                                             Multiple        Notes
Pilot Link                                                     0.25            Merge with Mecha; +67% MP
Env: Space, Desert, EMP, Arctic,Re-Entry                       0.3
ACE III                                                                0.2             +100% MP
Supercharged Powerplant                                        0.3             +2 MV, +2 MA, +67% MP
                                                       Total:  1.05

Weapon WA      RNG     DMG     Kills   Shots   CP      Eff     Total   Loc     Spc     Wt      Notes           Base
Weight:                61.5
Right Hand     +1      0       1+      1       -       1.5     0.25    1.75    RA      1       0.5     Qu              Base Cost:              288
Left Hand      +1      0       1+      1       -       1.5     0.25    1.75    LA      1       0.5     Qu              Cost (w/Mult):          580.2
                                                               Total:  3.5     Weight: 1                               Weight Efficiency:      103
                                                                                                                       Weight:                 10(92.5)
                                                                                                                       Grand Total:            2316.16
Weapons

Shoulder Cannon
       WA      RNG     DMG     Kills   Shots   CP      Eff     Total   Loc     Spc     Wt      Notes                   Base Weight:    11.5
Cannon 0       8       12      12              10.6    0.3     10.9    Pod     10      6                       Base Cost:      75.1
Targeter       +3      12      0       1               3       1.5     4.5     Pod     0       0.5     BV=Inf          Cost (w/mult):  153.95
Clip I                         1       10      1.1             1.09    Pod     1       0.5     Standard                Grand Total:    153.95
Clip II                                1       10      5.45            5.45    Pod     1       0.5     Scattershot
                                                       Total:  21.94           Weight: 7.5
       Level   PF      Cost    Skills
IA     10      2       13.16   Mecha Projectile, Mecha Beam

Pod    Spc     Cost    Armor   SP      Type    Cost    Total   Weight
MW     14/2    7       MH      8       G       15      22      4

Additive Systems               Cost
B-Mod:         18

Multiplier Systems                                             Cost    Notes
Pilot Link                                                     0.25    Merge with Mecha; +67% MP
Env: Space, Desert, EMP, Arctic,Re-Entry                       0.3
ACE III                                                                0.2     +100% MP
Supercharged Powerplant                                        0.3     +2 MV, +2 MA, +67% MP
Total:                                                         1.05

Nightpiercer

Component      WA      RNG     DMG     Kills   CP      Eff     Total   Loc     Spc     Wt      Notes                   Base Weight:    7
Staff          +1      7       12      12      43.2    16.6    59.8            10      6       Disruptor, AP, Thrown   Base Cost:      79.8
Sword          +1      7       +8      +2      8       4       12              0       1       HKTButter               Cost (w/mult):  219.45
                               Kills:  14              Total:  71.8            Weight: 7                               Grand Total:    219.45

Additive Systems       Cost
Weapon Links           2
B-Mod:                 6
Total:                 8

Multiplier Systems                                     Cost    Notes
Pilot Link                                             0.25    Merge with Mecha; +67% MP
Env: Space, Desert, EMP, Arctic,Re-Entry               0.3
ACE III                                                        0.2     +100% MP
Supercharged Powerplant                                0.3     +2 MV, +2 MA, +67% MP
Teleport                                               0.7     Combat Teleport 7 Hexes
Total:                                                 1.75
Power Focus

Pod    Spc     Cost    Armor   SP      Type    Cost    Total   Weight  Loc                                             Base Weight:    25.5
MW     14/2    7       MH      8       G       16      23      4       T                                               Base Cost:      344.07
                                                                                                                       Cost (w/mult):  791.36
Pool Type      Kills   CP      Eff     Total   Spc     PA      MP      PF      Wt      Notes                           Grand Total:    791.36
Morph Pool     5       25      12      37      1       0       50      Inf     2.5     Morphable; Create 35 CP of matter
Slave Pool     5       6       2.5     8.5     1       0       50      1       2.5
Slave Pool     5       6       2.5     8.5     1       0       50      1       2.5
Slave Pool     5       6       2.5     8.5     1       0       50      1       2.5
Slave Pool     5       6       2.5     8.5     1       0       50      1       2.5
Slave Pool     5       6       2.5     8.5     1       0       50      1       2.5
Slave Pool     5       6       2.5     8.5     1       0       50      1       2.5
Totals:                35                      88      7       0       350             17.5

Power Conduits WA      RNG     DMG     Kills   CP      Eff     Total   Loc     Spc     Wt      Notes
Plasma Relay           0       0       12      3       90      44.3    134.3   Pod     5       1.5     ~360 points energy

IA     Level   PF      Cost    Skills
IA     1       1       5.37    Mecha Beam

Absorber       SP      AB      Type    CP      Weight
Absorber       5       100%    D       39.4    2.5

Additive Systems       Cost    Notes
Weapon Links           15      Plasma Relay, E-Pools
B-Mod:                 39      with efficiency
Total:                 54

Multiplier Systems                                     Cost    Notes
Pilot Link                                             0.25    Merge with Mecha; +67% MP
Env: Space, Desert, EMP, Arctic,Re-Entry               0.3
ACE III                                                        0.2     +100% MP
Supercharged Powerplant                                0.3     +2 MV, +2 MA, +67% MP
Repair I       I                                               0.25    Techno-Organic:Regenerating Type
Total:                                                 1.3

Command Armor

Servo  SP      Type    Spc     Kills   Cost    Rein    B-Mod   Eff     Total   Weight                                  Base
Weight:        38.5
Head   6       G       12/0    3       18      6       6       3       33      4.5                                     Base Cost:      270.5
Torso  11      G       22/1    5       33      10      11      5.5     59.5    8                                       Cost (w/mult):  622.15
Arms   9       G       18/1    4       54      8       18      9       89      13                                      Grand Total:    622.15
Legs   9       G       18/1    4       54      8       18      9       89      13
Total:                                                                 270.5   38.5


Multiplier Systems                                     Cost    Notes
Pilot Link                                             0.25    Merge with Mecha; +67% MP
Env: Space, Desert, EMP, Arctic,Re-Entry               0.3
ACE III                                                        0.2     +100% MP
Supercharged Powerplant                                0.3     +2 MV, +2 MA, +67% MP
Repair II                                              0.25    Techno-Organic:Regenerating Type
Total:                                                 1.3
=============================================================================


=============================================================================
Mekton II Mecha:
^^^^^^^^^^^^^^^
=============================================================================
1.A.

Kevin Lighton (lighton@eden.rutgers.edu) sent this stuff in:
A very brief summary of the situation around this Campaign's time period...
   The planet Alzan was one of the main battlegrounds during a war between two
factions of the Galactic Empire. Shortly after the war, the Alzan Planetary
Governor declared independence from the Empire. The emperor of that time sent
in troops to force Alzan back into the Empire, but Alzan, with the help of
several of the imperial factions who were opposed to the emperor, was able to
hold off the Imperial troops for long enough that the Emperor was overthrown
in an uprising of people who were opposed to the war and several actions of
the Imperial troops.

The following house rules were used in the design of this mech:

Kevin Lighton
Handy weapons take up one less space than their cost would indicate.
10 firings of high-explosive ammo for a projectile weapon costs 1/10 of the
cost of the weapon and takes up 1/10 of a space.
One clip of ammo may be in a projectile weapon without taking up space.

=============================================================================

          Name: Armored Rigger
    Total Cost: 58.8
Maneuver Value: -2
       Tonnage: 29.4
     Ground MA: 8
     Flight MA: -

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Main Body   S   6    6             6    4   abl.      2          8
R Arm       S   4    4             4    3   abl.      1.5        5.5
L Arm       S   4    4             4    3   abl.      1.5        5.5
L Leg       S   4    4             4    3   abl.      1.5        5.5
R Leg       S   4    4             4    3   abl.      1.5        5.5
Head        S   3    3             3    3   abl.      1.5        4.5
Powerplant LW   -    1             4    -   Hot       x.5        2

                                                   Total Cost:   36.5

Weap        WA  Rng Kls Dam Sht     CP     Eff   TotCst  Loc  Sp Spec
Hand        0    1   1   1K  -      1       -      1     LA   0  Quick,Handy
Hand        0    1   1   1K  -      1       -      1     RA   0  Quick,Handy
Plasma Torch 0   1   1   1K  10     .4      -      .4    LA   .4 EMW
Bludgeon    -1   1   4   4K  -      1       -      1     hand 1
75mm gun    0    6   2   2K  10     2       -      1.1   hand 1  1 clip HE
75mm ammo   -    -   -   -   20     2       -      .2  1LA,1RA .2 2 clips HE
Shield      -    -   2   -   -      1       -      1     LA   1  std. armor
Shield      -    -   2   -   -      1       -      1     RA   1  std. armor
                                       Total Cost: 6.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       LW      1        3       2 km    500 km     H           1

           Total: 1

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           0        8        0          0

Other Additive systems:
System              Cost    Space    Location  Special
Technical Analyzer    2       1         H      +1 tech
Damage control pack   1       1         MB
Storage module        1       1         MB
Liftwire              .2      .2        MB
Spotlights (2)        .4      .4        MB
Micromanipulators     1       1         RA
Desert Systems        2       -          -
Underwater Systems    1       -          -
Arctic Systems        1       -          -
High Pressure Systems 1       -          -
Ttl cost:            14.6


Final costs:
      Cost (w/o Multipliers: 58.8
                Base Weight: 29.4
   Cost (after Multipliers): 58.8
   Efficency (     0  tons): 0
         Cost (w/Efficency): 58.8
               Final Weight: 29.4
                      Scale: 1:1
              Scaled Weight: 29.4
                Scaled Cost: 58.8
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                 Total Cost: 58.8
               Total Weight: 29.4
         (w/Command Armour): 29.4

Notes:
   The Rigger was originally designed for construction work in numerous
environments. After Alzan declared independence from the galactic empire,
a few mecha technicians, expecting imperial retaliation, secretly refitted
several Riggers with makeshift armor and weaponry. Further weaponry, along
with shields, was scavenged from destroyed mecha from earlier conflicts.
The presence of these units, along with over-confidence on the part of the
imperial commander, helped to keep Alzan from being over-run right at the start
of the war.

=============================================================================
A.2.        

	    Name: Sen Kyoku
    Total Cost: 76.7
Maneuver Value: -3
       Tonnage: 38.35
     Ground MA: 6
     Flight MA: 8

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Main Body  MS   8   8              8    4    S        4         12
R Arm      MS   5   5              5    4    S        4          9
L Arm      MS   5   5              5    4    S        4          9
L Leg      MS   5   5              5    4    S        4          9
R Leg      MS   5   5              5    4    S        4          9
Head       MS   4   4              4    4    S        4          8
Powerplant  S   -   1              6    -    Hot      x.5        3

                                                   Total Cost: 59

Weap        WA  Rng Kls Dam Sht     CP     Eff   TotCst  Loc  Sp Spec
Hand        0    1   1   1K  -      1       -      1     LA   0  Quick,Handy
Hand        0    1   1   1K  -      1       -      1     RA   0  Quick,Handy
Sword       +1   1   3   3K  -      1.5     -      1.5   hand 1.5
Shield      -    -   4   -   -      2       -      2     hand 1  std. armor
150mm gun   0    6   4   4K  10     4       -      2.2   LA   2  1 HE clip
150mm gun   0    6   4   4K  10     4       -      2.2   RA   2  1 HE clip
150mm ammo  -    -   -   -   20     4       -      .4    LA  .2  2 clips HE
150mm ammo  -    -   -   -   20     4       -      .4    RA  .2  2 clips HE
Missiles    0    8   3   3K  10     2       -      2     MB   2
                                       Total Cost: 12.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       S       2        4      4 km     800 km   H            1

           Total:  2


    Movement Type:  Fan     Thr      Grv
   Cost of System:  3
Additional Thrust:  0
             Cost:  0
   Space (Cost/3):  2
        Efficency:  -
       Total Cost:  3
      Total Space:  2
         Total MA:  8
  Thrust Location:  1LL,1RL


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           0        8        0          0



Final costs:
      Cost (w/o Multipliers: 76.7
                Base Weight: 38.35
   Cost (after Multipliers): 76.7
   Efficency (   0    tons): 0
         Cost (w/Efficency): 76.7
               Final Weight: 38.35
                      Scale: 1:1
              Scaled Weight: 38.35
                Scaled Cost: 76.7
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                 Total Cost: 76.7
               Total Weight: 38.35
         (w/Command Armour): 38.35

Notes:
   The Sen Kyoku was one of the standard imperial mecha at the start of the
Alzan Independence War.

=============================================================================
A.3.        

          Name: Lightning
    Total Cost: 143.64
Maneuver Value: -3
       Tonnage: 59.85
     Ground MA: 6
     Flight MA: 14

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Main Body   HS  10   10            10   4    S        4          14
R Arm       HS  6    6             6    4    S        4          10
L Arm       HS  6    6             6    4    S        4          10
L Leg       HS  6    6             6    4    S        4          10
R Leg       HS  6    6             6    4    S        4          10
Head        HS  5    5             5    4    S        4           9
L Wing      HS  5    5             5    4    S        4           9
R Wing      HS  5    5             5    4    S        4           9
Powerplant  HS  -    1             10   -   Hot       x.5         5

                                                   Total Cost:   86

Weap        WA  Rng Kls Dam Sht     CP     Eff   TotCst  Loc  Sp Spec
Hand         0   1   1   1K  -      1       -      1     LA   0  Quick,Handy
Hand         0   1   1   1K  -      1       -      1     RA   0  Quick,Handy
Laser Rifle +1   8   3   3K  10     2.7     -      2.7   hand 2.7
Plasma Sword +1  1   1   4K  10     1.8     -      1.8   hand 1.8
Shield       -   -   4   -   -      2       -      2     LA   1  std. armor
Shield       -   -   4   -   -      2       -      2     RA   1  std. armor
150mm gun    0   6   4   4K  10     2.2     -      2.2   MB   2  1 clip HE
150mm gun    0   6   4   4K  10     2.2     -      2.2   MB   2  1 clip HE
150mm ammo   -   -   -   -   40      .8     -       .8   MB   .4 4 clips HE
Missiles     0   8   2   2K  20     3       -      3     MB   3
Blade       +1   1   2   2K  -      1       -      1     LA   1
Blade       +1   1   2   2K  -      1       -      1     RA   1

                                       Total Cost: 20.7

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       MS      4        5       7 km    1000 km     H         1

           Total:  4


    Movement Type:  Fan     Thr      Grv
   Cost of System:           9
Additional Thrust:           0
             Cost:           0
   Space (Cost/3):           3
        Efficency:           -
       Total Cost:           9
      Total Space:           3
         Total MA:           14
  Thrust Location:          1 LL, 1 RL, 1 MB


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           0        8         0           0


Multiplier Systems:
System            Cost    Space     Special
Verniers          x.2       10      +3 MA, 2 LL, 2 RL, 3 LW, 3 RW
        Ttl cost: x.2


Final costs:
      Cost (w/o Multipliers: 119.7
                Base Weight: 59.85
   Cost (after Multipliers): 143.64
   Efficency (    0   tons): 0
         Cost (w/Efficency): 143.64
               Final Weight: 59.85
                      Scale: 1:1
              Scaled Weight: 59.85
                Scaled Cost: 143.64
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                 Total Cost: 143.64
               Total Weight: 59.85
         (w/Command Armour): 59.85

Notes:
   The Lightning was an experimental unit designed by the Alzan military, and
was the first mecha to incorporate energy weaponry successfully. By the end
of the Alzan Independence War, it had become a standard command unit.

=============================================================================
A.4.

          Name: Zar Kadal
    Total Cost: 150.12
Maneuver Value: -4
       Tonnage: 62.55
     Ground MA: 6
     Flight MA: 10

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Main Body   MW  12   12            12   4    S        4          16
R Arm       MW  7    7             7    4    S        4          11
L Arm       MW  7    7             7    4    S        4          11
L Leg       MW  7    7             7    4    S        4          11
R Leg       MW  7    7             7    4    S        4          11
Head        MW  6    6             6    4    S        4          10
L Wing      MW  6    6             6    4    S        4          10
R Wing      MW  6    6             6    4    S        4          10
Powerplant  MW  -    1             12   -   Hot       x.5         6

                                                   Total Cost:   96

Weap        WA  Rng Kls Dam Sht     CP     Eff   TotCst  Loc  Sp Spec
Hand        0    1   1   1K  -      1       -      1      LA  0  Quick,Handy
Hand        0    1   1   1K  -      1       -      1      RA  0  Quick,Handy
Sword       +1   1   4   4K  -      2       -      2     hand 2
300mm gun   0    6   6   6K  10     5.5     -      5.5   hand 5  1 clip HE
300mm ammo  -    -   -    -  40     2       -      2  2LA,2RA .2 4 clips HE
Shield      -    -   4    -  -      2       -      2     LA   1  std. armor
Shield      -    -   4    -  -      2       -      2     RA   1  std. armor
Missiles    0    8   3   3K  20     4       -      4     MB   4
Gyro-Cannon 0    6   1   1K  10     .55     -      .55   H    1  1 clip HE
Gyro-Cannon 0    6   1   1K  10     .55     -      .55   H    1  1 clip HE
                                       Total Cost: 20.6

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       MS      4       5        7 km    1000 km    H           1

           Total:  4


    Movement Type:  Fan     Thr      Grv
   Cost of System:  4.5
Additional Thrust:  0
             Cost:  0
   Space (Cost/3):  3
        Efficency:  -
       Total Cost:  4.5
      Total Space:  3
         Total MA:  10
  Thrust Location:  1 LL, 1 RL, 1 MB


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           0       8         0           0



Multiplier Systems:
System            Cost    Space     Special
Verniers           x.2     10       +2 MV, 2 MB, 2 LW, 2 RW, 2 LL, 2 RL
        Ttl cost:  x.2


Final costs:
      Cost (w/o Multipliers: 125.1
                Base Weight: 62.55
   Cost (after Multipliers): 150.12
   Efficency (   0    tons): 0
         Cost (w/Efficency): 150.12
               Final Weight: 62.55
                      Scale: 1:1
              Scaled Weight: 62.55
                Scaled Cost: 150.12
Remote Cost (Total for All): 0
        Command Armour Cost: 0
                 Total Cost: 150.12
               Total Weight: 62.55
         (w/Command Armour): 62.55

Notes:
   The Zar Kadal was the standard Imperial command mecha during the Alzan
Independence War.
=============================================================================

=============================================================================
B.1. Keneth Miller sent this one down:

Okay, here's my first MEKTON MTS design (well 1.5th, I half-made one before).
The campaing universe is really weird, see the end of the file. 

Name: Silver Talon (heavy Hunter fighter-warship)
Pilot: Beast-Slayer Blackmane (translated from Hunter)
MV: +1/-1
Actions/Turn: 6
Total Cost: 1369.1 (1939.1)
Tonnage: 49.5
Pilot Reflex: 10
Mecha Reflex: 11/9

Servo:	Type:	Spaces:	Kills:	CP:	Armor:	Type:	CP:	Total:
M.Body	SH	20	20	20	11	S	11	31
L.Wing	MH	8	8	8	9	S	9	17
R.Wing	MH	8	8	8	9	S	9	17
Matrix	Mw	-	12	12	-	Cool+4		12
(Total Cost: 77)

Weapon:
E-Pool 20 Avail Power, unlimited portfolio; 80CP, 40eff; 0 spaces
(10 more power, increases cost to 180CP total)
(Total Cost: 120) (180)

Sensor:	Type:	Cost:	Kills:	Range:	Comm:	Loc:	Spaces:
Main	LH	12	8	20km	1800km	MB	1
Backup	SL	2	5	1km	300km	MB	2
(Total Cost: 14)

Add System:	Cost:	Space:	Effect:
Escape Pod	1	0	Save your sorry tail...B^>
Storage Module	3	3MB	3 storage spaces (3000lbs)
ASP		10	2MB	full spectrum scan
Sight x 64	3	1MB	64x magnification
Target Analyzer	5	1MB	("Gee, I wonder what that ship does...")
Design & Decor	2	1MB	+3 cool
Environment	3+4	0+6	Space, Re-entry (2LW, 2RW, 2MB)
Efficiency	5	-	Remove conversion spaces
(Total Cost: 36)

Movement Type	Grav	Thrust
Required	6	-
Additional	-	18
Cost		12	18
Space		2	6
Efficiency	0	0
Total Space	2       6
Total MA	14	+6
Thrust Loc	2MB	2LW, 2RW, 2MB
(Total Cost: 30)

Mult System	Cost:	Space:	Effect:
Base Cloaking	x0.3	0	Invisibility
Combat Cloak	x0.2	0	Re-cloak in 1 action
Stealth		x0.2	0	Undetectable on radar
Techno-organic	x0.5	0	+1K/servo/turn, +1SP/servo/day, +1MV
Though-control	x0.5	0	+2MV, +1 action, +1WA, 3K internal->1 pilot hit
Astrofighter	x0.35	*	+4MA, -2MV, space bought down
V-MAX		x1.25	0	2 turns of berzerk super-death-ship B^>
(second V-Max	x0.75	0	1 turn, typically used with the first one)
(Teleport       x1.0    0       "Go Astral"--hyperdrive, maximum power)
(Total Cost: x3.3) (x5.05)

Cost (w/o multipliers):	277	(337)
Base Weight:		138.5	(168.5)
Cost (w/ multipliers):	1191.1	(1701.9)
Efficiency (-89 tons):	178	(238)
Cost (w/ efficiency):	1369.1	(1939.9)
Final Weight:		49.5	(49.5)
Scale:			1x	(1x)
Scaled Weight:		49.5	(49.5)
Scaled Cost:		1369.1	(1939.9


The origins of the Silver Talon and similar warships is lost in the depths of
time.  Many of them are literally thousands of years old.  Larger craft are
far older; the Death Moon is thought to have been built by the Ancients
themselves tens of thousands of years ago.

The Silver Talon is powerful, single-pilot shapeshifting warship passed from
father to oldest son in the Blackmane family of warrior-nobles.  Craft like it
are significantly more powerful than the normal fighter craft normal warriors
have, but less powerful than the corvettes of royalty (x10 scale) and puny
compared to the unique Death Moon dreadnought of the Emperor (x100 scale).

The ship links to the pilot in body, mind, and spirit, and acts as an extention
of its master.  Thus, it is tremendously agile and incredibly fast for
something its size.  The "weapon system" uses spirit-force concentrated by
the Matrix, "colors" it with the pilot's psyche, shapes it into a destructive
force, and directs it at foes.  The only limitation is the pilot's imagination
and emotional strength.  The system is an integral part of the warship and
pilot, and cannot be destroyed.

In its base form, the Silver Talon is a hulking gunship capable of inflicting
fearsome amounts of damage at close range.  The pilot lashes out with fangs
and claws and literally rips foes apart.  The Talon can shapeshift into a
sleeker, faster form at the cost of losing its melee capability.  The change
is not a mechanical reorganization but a smooth "metamorphosis", and is an
integral part of the ship.  It is powered by the shapeshifting ability of
the pilot.

The feature that makes Hunter warships, the Talon included, so frightening to
other races is its near-undetectability.  The ship can become partly astral and
ambush unwary prey.  Hunters can use their natural instincts to make effective
attacks, springing from empty space and dividing an enemy group using pack
tactics.

Like the Hunters themselves, Hunter warships can heal inflicted damage with
incredible speed.  The pilot and the living ship are connected via the Matrix,
allowing this regeneration.  The protective shell cannot heal nearly as
quickly, taking days to recover.  "Vital" damage can take months.

By concentrating his (or her) full rage into the Matrix, the pilot and the
Talon can become a ferocious instrument of death for up to half a minute.
Afterwards, both the pilot and ship will be completely exhausted, spiritually
and physically.  Only days of rest will return them to action.

While pursuing a flock of Agglies (a long story), Slayer got trapped in the
Solar System, which is inside huge spirit void.  He landed on Earth, where
the Talon was significantly weakened in the reduced-spirit environment.
Most significant was the loss of Astral capacity, meaning that he can't leave
the solar system.  The second set of stats (in parentheses, usually) are the
"true" stats of the Silver Talon.  The stats listed normally are the stats of
the weakened Talon.  Even weakened, the Silver Talon is a tremendously
powerful weapon of destruction.  Currently, the Talon is "collapsed" into its
Matrix, and looks like a 20 pound flawless diamond.  The physical mass is
contained in a pocket realm, and is undetectable with normal technology.

Background note:
The Five Worlds/Wolf Bros. saga is a strange, supernaturally-oriented universe
where many interesting and dangerous creatures inhabit the Earth along with
humanity.  "Paranormal" creatures account for 2% of the sentient beings, the
other 98% being human.  Of these paranormals, Hunters (werewolves) comprise
0.1%, the largest group.  In the Big Picture, the Five Worlds are the major
players, and include the Empire of Man (a human civilization based on Victorian
steampunk-level technology and magic), the Ixlan Confederate (very strange
aliens, experts at crystal-based magic), the Hunters (the designated warrior
race; werewolves, basically), and two others yet to be designed.  Basically,
there's a lot of funky magic/psi/whatever going on.  Very different from most
mecha settings.

Oh, the warship is called "Silver Talon" after the rather unfortunate effect
a certain metal has on werewolves.  This mech has a similar effect... B^>
=============================================================================

David Larsen sent this Mecha and campaign info along to me:

C.1.  Name: SteelFire SL-25
Maker: DSL Industries
MV: -3     Ground MA: 6    Tonnage: 34.36 (Combat Load)   Cost: 148.72

Servo    Type     Spaces    Kills    CP   Armor  Type   CP  Total

Torso     MS        8        8       8    HS(5)  Std     5     13
Rt Arm     S        4        4       4    MS(4)  Std     4     8
Lt Arm     S        4        4       4    MS(4)  Std     4     8
Rt Leg     S        4        4       4    MS(4)  Std     4     8
Lt Leg     S        4        4       4    MS(4)  Std     4     8
Head       S        3        3       3    S(3)   Std     3     6
PowerPlant S                 1       3           Hot           3
						 Total         54

Weapon  Wa   Range  Kills  Dmg Shots  CP   Eff  Cost  Loc Space Spec.

90mm	+0     6     4     4K   -     5    -     5   Rt&Lt  5   BV:3
Rifle						     Hand
Ammo				10    7.5  -     7.5 Torso  1   Tracer +1 WA
				10    10   -	 10  Torso  1   Armor Pier.
				10    5    -	 5   Torso  1   Standard
Grenade +0     8     3     3K   -     2.1  .05   2.15 Rt&Lt 2
Launcher					      Hand
Ammo                            6     3.87 -     3.87 Torso 1   Burst
								Grenade I
Blade   +1   Melee   4     4K   -     8    2     10   Rt Arm 4  Armor Pier.
Shield               6          NA    3    -     3    Lt Arm 1
Rt Hand +1   Melee   1     1K   NA    1    -     1    Rt Arm 0  Quick,Handy
Lt Hand +1   Melee   1     1K   NA    1    -     1    Lt Arm 0  Quick,Handy


Sensors
Type    Cost    Kills  Range   Com:   Loc.   Space
S        2       4      4km    800Km  Head     1


Hydraulics Type    Cost    Kills     Space   Dmg Bonus
Standard            0       8          0       0

Other Additive Systems
System          Cost     Space    Game Effects
Env. Prot.       4        -       Artic, Desert
Xtras            .2       -       Spot Lights
Total           4.2

Cost w/o mult.       108.72
Base Weight           54.36
Eff (-20 Tons)        40
Cost w/Eff	     148.72
Final Weight          34.36
Scale		      1/1
Total Cost           148.72


Notes: Lack of efficient power plants makes usage of beam weapons extremely
difficult (though not impossible). Thusters added to mecha are usually
limited in capabilities, placed in command armor modules and discarded when
fuel is used up. Mecha fights are involved primary on the ground, no known
mechas are designed for space combat.  This is a standard mecha suit for the
North American Alliance States front line troops.

Campaign Info:
This is for a campaign idea that's been rolling around in my head for a while.
By 2036, most of the world has developed in large conglomerations of states.
Japan, China and nearly 90% of the Far East countries formed the Asian
Collective States. Europe, including Great Britian, the Baltic States and
what is left of Russia formed the economic powerbase, the European
Commonwealth. Canada and Mexico joined with the United States to form the
new North America Alliance States. The world has grown to be dark place,
the need for resources has grown unimaginable, famine still runs rampant
through Africa and most of the Middle East states and South America a hotbed
of Anarchist states, revolution rising like a bonfire.
With advances in technology, obsolete tanks were replaced with highly mobile
suits, adaptable for any type of climate.
===============================================================================

With the four legged mechs from the Dougram series, (Known in BattleTech
as the Scorpian and the Goliath), I thought it would be interesting to
design a four legged support mech with decent long range weapons and
missle barrage capability. The DSL-1 is design using the MTS.

Name of Mekton:DSL-1   Actions per Turn: +2    Total Cost: 301.4
Maneuver Value: -2     Tonnage: 42
Movement Actions: 8

Servo Location:  Type:  Spaces:  Kills:  CP:  Armor:  Type: CP:  Total:
Torso             HS     10       10     10     5     Stand  5     15
Head              MS     4        4      4      5     Stand  5      9
Front Left Leg    MS     5        5      5      5     Stand  5     10
Front Right Leg   MS     5        5      5      5     Stand  5     10
Rear Left Leg     MS     5        5      5      5     Stand  5     10
Rear Right Leg    MS     5        5      5      5     Stand  5     10

Power Plant       MW              16     10           Cool+2       10

                                                        Total      64

Weapon:    WA: Range: Kills: DMG: Shots: CP: Eff: Total cost: Location: Space:
BeamCannon  +1  11     7      7K   Inf.  14   2      16        Mount     10
BeamCannon  +1  11     7      7K   Inf.  14   2      16        Mount     10
Missles     +0  8      1      3K   60    30   12     42        Torso      6
Weapon Mount -  -      -      --   --     2   --      2        Torso      2
Weapon Mount -  -      -      --   --     2   --      2        Torso      2

                                              Total: 78

Sensor:  Type: Cost: Kills: Range: Comm:   Location: Spaces:
Main      HS    6      6     11Km  1300Km   Head       1

Other Additive Systems
System:         Cost:  Space:   Notes:
Link             2              (BeamCannons)
Advance Sensors  10     2
Env. Protect     4              (Artic & Desert Protection)
Total:           16

Hydraulic Type:   Cost:  Kills:  Spaces:   DMG Bonus:
Standard            0      8       0          0

Multiplier Systems
System:        Cost:     Space:     Game Effects & Notes
Jump Rockets    X.15       4         +3 Leap Bonus
Stealth         X.2        -
Total           X.35

Though this mech has potent weaponry, it's primary purpose is to support other
mechs at range, (Lack of Melee Weaponry). With the stealth system, it can
infiltrate behind enemy positions and set up ambushes, smashing a hole to
allow a larger force to come into battle quickly. There is talk of making this
mech transfomable into a tank form, but that will be some time off before a
prototype can be developed.

Any comments can be directed to larsen@cwis.unomaha.edu
========================================================================
D.1.  Brian Laxon sent me this design:
           Name:     Ranger     RNG-1000
     Total Cost: 445.7
 Maneuver Value: -2/-4
        Tonnage: 37
      Ground MA: 12
      Flight MA: 22

 Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP   Total
Head        HS   5    5              5   6   Stan       6    11
MB          LH  14   14             14   6     "        6    20
R Arm       HS   6    6              6   6     "        6    12
L Arm       HS   6    6              6   6     "        6    12
R Leg       MH   8    8              8   6     "        6    14
L Leg       MH   8    8              8   6     "        6    14
Reactor    Cool + 2                     10                   10
                                                 Total Cost: 93

 Weap      WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc     Sp
Spec
Gauss Ram -1    -   12  12   -       9      2       11    RArm   5
L Hand    +1    -   1    1   -       1.4   .2      1.6    L Arm  1.8  handy
R Hand    +1    -   1    1   -       1.4   .2      1.6    L Arm  1.8  handy
Lazer     +1    8   1    4   -        3    1        4     MB       1
Cutter
Lazer     +1    8   1   4    -        3    1        4     MB       1
Cutter
Lazer     +1    8   1   4    -        3    1        4     MB       1
Cutter
Blazoning  -    -   8   -    -        6    1        7     L Arm    4  Reactive
Sheild
Utility   0     8   1    3      *    5     -        5      MB      5 Blast 3
Missiles                            (carries 4 x Explosive and 2 x Smoke)
                                       Total Cost:  38.2

 Sensor    Type    Cost    Kills    Range    Comm    Location Spaces
Main        MW     9           7        15     1500     Head     1
Aux.        LW     1           3        2       500     MB       1
            Total: 10


     Movement Type:  Fan     Thr      Grv
    Cost of System:    -      12      12
 Additional Thrust:           +4      (base 14)
               Cost:  24
    Space (Cost/3):            4     2
         Efficency: 0
        Total Cost: 24
       Total Space: 6

          Total MA: 22

   Thrust Location:  2 Thrus, 1 Grav per leg



 Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard               0          8        0              0


Additives:          CP      SP    Loc
Micro Manip         1       1      L Arm
Escape Pod          1       1      MB
Storage x 2         2       2      MB
Stuff               1       -
(2 x headlights, liftwire, anti-theft lock w/alarm)
Target Analyzer     5       1      Head
Sight Enhan x64     3       1      R Leg
Sound Enhan x64     3       1      L Leg
ECCM 2              2       2      L Leg
Link Laz Cutters    4       -
Adv. Sens Pack.     10      2      Head
R/R Analyzer        5       1      Head
Space Enviro        3       -
Efff for Transfrom  4       -
	Total CP:   44

Multipliers:
Item               Mutliplier  SP Loc
Astro Fighter     x.35           *   eff for transfor purchased
Vernier 1         x.1            5    3 L Leg, @ R Leg
	Total     x.45



 Final costs:
       Cost (w/o Multipliers: 212.2
                 Base Weight: 106
    Cost (after Multipliers): 307.7
    Efficency (  69    tons): 138
          Cost (w/Efficency): 445.7
                Final Weight: 37
                       Scale: 1/1
               Scaled Weight: 37
                 Scaled Cost: 445.7
 Remote Cost (Total for All): -
         Command Armour Cost: -
                  Total Cost: 445.7
                Total Weight: 37
          (w/Command Armour):

 Notes:
	Designed to operate as a deep recon mek the mekton mounts an
extensive sensory array.  Mounting a suite of lazer cutters allows the mek
to conduct defensive fire.  For heavy combat the mek mounts a Gauss Ram, a
magnetically accelerate wedge is accelerated on the outside of the
forearm.  Just for impact the ram will produce a sonic boom just before
impact.  There are rumours of a rangers sneaking up on lone gaurds and
destroying them with the ram.  A missile support system is included to
help distract pursuing meks.
============================================================================
E.1.  Brian Gilmore sent these ones in:
1.Name: Duke Akerton Industries BK-DK 02  "Black Duke Mk2"
Type: Mekton
MV: -3
APT: +2
Total Cost: Normal Black Duke: 168CP
	    Thought Control:   238CP
	    Armored:           293CP
	    Armored Tht Cntrl: 425.5CP

Servos- Typ:  Kills:  Armor:  Typ:  Total CP:
Head     HS    5        5      S      10
Torso    HS    10       5      S      15
Larm     MW    7        5      S      12
Rarm     MW    7        5      S      12
Lleg     HS    6        5      S      11
Rleg     HS    6        5      S      11

Powerplant: Cool+2              cost: 14
			  Total Cost: 85

Weapons-  WA: Rnge: Dmg: Shots: Cp: Eff: Cost: Loc:  Space: Notes:
R Hand    +1         1K                    1   Rarm         Quick, handy
L Hand    +1         1K                    1   Larm           "     "
P.C. 1    +1   8     4K   inf    4   1     5   Rarm    2
P.C. 2    +1   8     4K   inf    4   1     5   Rarm    2
P.C. 3    +1   8     4K   inf    4   1     5   Rarm    2
Sheild 1         SP: 6K Type: S  3         3   Rarm    1
Shield 2         SP: 6K Type: S  3         3   Larm    1
Missiles  +0   7     5K   10     4   0     4   Torso   4
                              Total cost: 27



Sensors- Type:   Cost:  Kills:  Range:  Comm:   Loc:  Spaces:
Main:     HS      6       6      11km   1300km  head     1
Back-up:  SL      0       2      1km     300km  torso    1


            Cost  +Thr  Cost  Space  Eff: MA: Location:
Thrusters:   9     +2    15      5     0   14  9pts in torso, 3 in each leg.

Other systems:
       Cost  Space
Links   4      0    Links for P.C. 1,2,&3
Detail  2      1    +3 cool
Esc     1      1    escape pod

Multiplier systems:
Thought control (optional) x.5


Command Armor:
Loc:  Armor:  Type:  Class:  Spaces:  Contents:                 CP:
Head   1       A      MW       2      ASP package               13.5
Torso  3       A      HS      10      Two Rocketpacks, linked   26.5
Rarm   2       A      HS       6      three more P.C., linked   30
Larm   2       A      HS       6      React.sheild SP:8 PF: 1   15
Rleg   2       A      HS       6      +1 Thr, linked rocketpack 20
Lleg   2       A      HS       6      +1 Thr, linked rocketpack 20

                                     Total MV -.7  Total Cost: 125


Base wieght: 68 tonns  Eff: -14 tonns Final wieght: 59 tonns

Design Notes-

The Black Duke was originally intended as a ground-only mecha, and in the
first version didn't even have thrusters.  This second version has them,
but still lacks any environmental protection.

Note that a Black Duke like this one is "stripped", up to 10CP of further
equipment can be added without affecting it's performance.  Often, this
additional equipment is armor or environmental protection.  Or maybe just a
tape deck.

It's worth noting that the Black Duke is lacking any melee weapon.  While
some pilots find this odd, others don't seem to notice.  After seeing one
of these babys unload plasma bolt after plasma bolt into a foe that comes
into melee range, many just refuse to close.

The two shields are there for two reasons.  The Left shield is there to
parry damage, but the right has the critical task of protecting the "gun
arm" from attacks.  It is seldom used to parry otherwise.

The Armored Duke is a rather nasty machine.  The additional reactive shield
has been found to be very usefull in stopping high-damage attacks, and the
extra suit of three linked plasma cannons make for an incredible volley.
The rocket packs are also quite nice, allowing an Armored Duke to fire up to
84 2K rockets in one action.  The extra alpha class armor has proven useful
time and again against small rocket attacks, though foes who have faced it
before usually learn to degrade the command armor as quickly as possible.

The Thought Control feature is a new one, and as of yet untested in combat.
Though simulations look good, no one is certain how it will hold up under
fire.

Apperance-

The Black Duke stands 18 meters tall, and has a smooth, rounded form.
The face-plate is smooth, roughly following the countour of a face, with
two glowing blue eyes.  The color is a gloss black with a slight irridescent
blue sheen to it, and some silver trim.  There are no markings on it.
============================================================================
E.2.  Name: Starblade Mk1
Type: Astrofighter
 Tonnage: 99  MV: -7  Cost: 354.4 CP

____________________________________________________________________
Servo:     Type:   Spaces:   Hits:   CP:  Armor:  Type:  CP:  Total:

Feuselage   MgH     22        22     22    11      S     11    33
Nose        MgH     11        11     11    11      S     11    22

---------------------------------------------Total Servo Cost: 55

Powerplant: MgH (Cool +2)                                 Cost:22
_______________________________________________________________________
Weapon:       WA:   Rng:  K:   Dmg:  CP:   Ttl:  Loc:     Notes :
Beam Cannon 1 +1     10   10    10   21.6  21.6  Wpn Mt1  Linked to BC2
BC 2          +1     10   10    10   21.6  21.6  Wpn Mt2  Linked to BC1
-----------------------Total Weapons Cost: 43.2

Shield type:  Kills:  PF:  Cost: EFF:           Loc:             Space:
Reactive       12      5    54   17   Split between Fslge & Nose  10/10

Sensors:  Type:  Cost:  Range:   Comm:    Location:  Space:
Main       MgH    32     50Km   Planetary   Nose       1

Links:  BC1 to BC 2 Cost: 2
        Interservo Shield link: 3

Weapon Mounts: 2 in feuselage, cost 4, space 4

Gunner cockpit: Cost 2, space 2 loacated in feuselage.  The gunner controls
                the Two Beam Cannons

Env: Space  Cost: 3
     Re- Entry  Cost: 4+3 (for EFF)=7

Detailing and Design: 2CP, +3 cool

Movement type:  Cost:  +THR:  cost:  Space:  EFF  Ttl:  Spce:  MA:   Loc:
Thrusters        15     +4     12      4      0    27    5     20    Fslg

Total Cost: 273.2
Base Weight: 136.6
EFF: -37.6 Tonns
Cost W/ EFF: 348.4 CP

-----------------------------------------------------------------------------


Notes:  Designed when Humanity first realized the threat posed by the
mechanized planet Red Eye as an experimental addition to the fleet, the
Starblade class starfighter first saw action in the now famous "Operation
Starblade".  A desperate attack on Red Eye by the untested fighters in a
suicidal mission that risked everything, Operation Starblade barely saved our
mother planet from destruction.  Armed with their two mega-beam cannons,
The Starblade proved to be effective against even capital ships, though they
were originally designed for fleet defense.

Of course, we all know of the Geosword, the fighter that actually destroyed
Red Eye and Iceberg; but there were many other brave pilots who faught, and
many who died, in that historic mission.  Since then, the Starblade has been
refined and upgraded, but the early models have lost little of their
effectivness.  Many remain active to this day.

-----------------------------------------------------------------------------

Translation notes:

Originally, I wanted to make the cannons variable Anti-missile, but that
more than doubles the cost of the weapons, and with efficiency puts the CP
csot above the threshhold I wanted.  I also have a weaker shield than I
originally wanted, but I think the armor makes up for it.

-----------------------------------------------------------------------------


F.1.These mecha were designed by Christian Kosanavich for his campaign which
I participated in.  It was a game where we played police officers in a mecha
tech universe.  We found ourselves dealing with an alien invasion which we
were ill-equipped to handle, hell we had trouble with some of the criminals,
while we waited for re-inforcements:

=============================================================================
1.        Name: Python
    Total Cost: 132.6
Maneuver Value: -2
       Tonnage: 49
     Ground MA: 8
     Flight MA: 0

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head       MS    4   4             4    5    s        5         9
MainBody   MS    8   8             8    8    s        8         16
R. Arm     HS    6   6             6    6    s        6         12
L. Arm     HS    6   6             6    6    s        6         12
R. Leg     HS    6   6             6    6    s        6         12
L. Leg     HS    6   6             6    6    s        6         12
Powerplant MW       12                               12         12
                                                   Total Cost:  85

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Shotgun     0    6   5   5   *      3       -       3      RH 3   Single Shot
*Ammo                       10      7.5     -       7.5    MB 1   Scattershot
*ammo                       10      3       -       3      MB 1   HE standard
AP Laser    1    3   2   2   -      1.2     -       1.2    H  1.2 AP only
NightStick  0   mel  5   6   -      5.6     -       5.6    LH 5.6 Quick
R. Hand     0   mel  1   2   -      1       -        1     RA 1   Quick, Handy
L. Hand     0   mel  1   2   -      1       -        1     RA 1   Quick, Handy
                                       Total Cost: 22.3

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        s      2        4        4       400      head          1
           Total:  2

Other Additive systems:
system	cost	space	location	special
ENV P     5        -       -             Underwater, High Pressure
ESC Pod   1        1      Head           Escape pod.
Ttl cost: 6

Final Costs:
      Cost (w/o Multipliers: 115.3
                Base Weight: 57.65
   Cost (after Multipliers): 115.3
   Efficency ( 8.65   tons): 17.3
         Cost (w/Efficency): 132.6
               Final Weight: 49
                      Scale: 1/1

Notes:
	This is a Cop Mecha designed by a member of Christian Kosanavich's
Campaign.  The mecha goes here for consistency.  The designer is Russel Kopp.
(appropriate eh?) I know Christian participated in the creation of most of the
player mecha. This mecha is built for law enforcement and is good enough to
handle the roadstrikers used by most civilians.  Against actual Mektons, well,
the Epod is appreciated.  Mind you, shot gun ammunition, even in single shot,
is an intimidating thing to any mecha, but this mecha is not designed for
warfare.
============================================================================

=============================================================================
F.2.      Name: PitViper
    Total Cost: 137.6
Maneuver Value: -3
       Tonnage: 49
     Ground MA: 8
     Flight MA: 12

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Head        S   3    3              3   4    s         4        7
Mainbody    MS  8    8              8   7    s         7       15
R.Arm       MS  5    5              5   5    s         5       10
L.Arm       MS  5    5              5   5    s         5       10
R.Leg       MS  5    5              5   5    s         5       10
L.Leg       MS  5    5              5   5    s         5       10
Powerplant  HS      10                                10       10
                                                   Total Cost: 72

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Storm Gun   0    5   3   3   *      3.4     1       4.4   RH  1.4 Machine BV:3
*Ammo1                      10      4.4     0       4.4   RA  1   HE standard
*Ammo2      1                5      3.3     0       3.3   RA  1   Tracer
Storm Gun   0    5   3   3  **      3.4     1       4.4   LH  1.4 Machine BV:3
**Ammo1                     10      4.4     0       4.4   LA  1   HE standard
**Ammo2     1                5      3.3     0       3.3   LA  1   Tracer
R.Hand      1   mel  3   3   -      2.8     0       2.8   RA  2.8 quick, handy
L.Hand      1   mel  3   3   -      2.8     0       2.8   LA  2.8 quick, handy
                                       Total Cost: 29.8

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
main      LW       1       3         2      500      head        1
           Total:  1


    Movement Type:  	Fan	Thr	Grv
   Cost of System:		6
Additional Thrust:		0
             Cost:		0
   Space (Cost/3):		2
        Efficency:		0
       Total Cost:		6
      Total Space:		2
         Total MA:		12
  Thrust Location:		MB

Other Additive systems:
system	cost	space	location	special
ENV       5       -      -               Underwater, High Pressure
ESC       1       1      Head            Escape Pod
Link      3       -      -               Stormguns
Ttl cost: 9


Final costs:
      Cost (w/o Multipliers: 117.8
                Base Weight: 58.9
   Cost (after Multipliers): 117.8
   Efficency ( 9.9    tons): 19.8
         Cost (w/Efficency): 137.6
               Final Weight: 49
                      Scale: 1/1

Notes:
	This is Cop Mecha designed by Christian Kosanavich for use in his
campaign.  Against standard criminal Mecha, it has its advantages, but against
Aliens, it has its problems.  Once again, this is basically a law enforcement
mecha.  Though more suited to combat than the python, it is not a front-line
warfare unit.
============================================================================


G.Mark Vesina sent out the following Mecha designs:

=====================================================================
1.        NAME: Spacer MK 1               TOTAL COST: 59.9
MANEUVER VALUE: -1                        TONNAGE: 29
     GROUND MA: 10
     FLIGHT MA: 14

SERVO      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total

Main Body   LW   4    4   2         4    2    S        2           6
Head        LW   2    2   2         2    3    S        3           5
L Arm       LW   3    3   0         3    1    S        1           4
R Arm       LW   3    3   0         3    1    S        1           4
L Leg       LW   3    3   1         3    2    S        2           5
R Leg       LW   3    3   1         3    2    S        2           5
Powerplant   S        1                      HOT+1                 3
                                                   Total Cost:    32

WEAPONS     WA  Rng Kls Dam Sht      CP    Eff    TotCst  Loc Sp Spec

 Machine
 Cannon      0  6   2   2K  *        2.5    -       2.5    RH  3 BV3
 *ammo                      20       5      -       5      MB  2 Stand.
 Lasergun   +1  8   2   2K  inf.     2     0.5      2.5    H   1
 Beam Blade +1  Me. 2   6K  inf.     4     0.5      4.5    RH  3
 L.Hand     +1  Me. 1   1K   -       1      -       1      LA  0 Qu.,Ha.
 R.Hand     +1  Me. 1   1K   -       1      -       1      RA  0 Qu.,Ha.
q                                    Total Cost: 15.56xD

SENSOR    Type    Cost    Kills    Range    Comm    Location    Spaces

Main        S       2       4       4km     800km       H         1
           Total:   2

FLIGHT SYSTEM
    Movement Type:  Fan     Thr      Grv
   Cost of System:            3
Additional Thrust:            6
             Cost:            9
   Space (Cost/3):            3
        Efficiency:
       Total Cost:            9
      Total Space:            3
         Total MA:           14
  Thrust Location:          1MB
                            1LL
                            1RL

HYDRAULIC TYPE    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0


FINAL COST
      Cost (w/o Multipliers: 58.9
                Base Weight: 29.5
   Cost (after Multipliers): 58.9
   Efficiency ( -0.5  tons):  1
         Cost (w/Efficiency): 59.9
               Final Weight: 29
                      Scale: 1/1
              Scaled Weight: 29
                Scaled Cost: 58.9
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 59.9
               Total Weight: 29
         (w/Command Armour):

 NOTES

 The Spacer is a cheap and efficient soldier mecha destined
 to be mass-produced; it's modeled after the suit on page 22
 of the Mekton II rulebook.
 The mecha is pretty close to munchkinism with its 29 tons weight,
 but it does the job. The cockpit is located in the head unit
 (between the sensors and the lasergun on top), so the head is
 well armored for its size. Use it as a general "grunt" suit (it's
 pretty fragile with the hot engine).

=====================================================================
G.2.

          NAME: Cyber-unit Officer        TOTAL COST: 235.2
MANEUVER VALUE: -1                        TONNAGE: 56
     GROUND MA: 10
     FLIGHT MA: 12

SERVO      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total

Main Body   LH   14   14  13        14   4    S        4          18
L Arm       MW   7    7   7         7    4    S        4          11
R Arm       MW   7    7   7         7    4    S        4          11
L Leg       MW   7    7   5         7    4    S        4          11
R Leg       MW   7    7   5         7    4    S        4          11
Powerplant  LH        1                      HOT+2                 7
                                                   Total Cost:    69

WEAPONS     WA  Rng Kls Dam Sht      CP    Eff    TotCst  Loc Sp Spec

 Claw       +1  Me. 6   6K   -       8      0.5     8.5    LA  7 AP
 Claw       +1  Me. 6   6K   -       8      0.5     8.5    RA  7 AP
 Beam Gun   +1   8  1   1K  inf      4       -      4      MB  4 BV5
 Beam Gun   +1   8  1   1K  inf      4       -      4      MB  4 BV5

SENSOR    Type    Cost    Kills    Range    Comm    Location    Spaces

Main       HS       6       6       11km    1300km      MB         1
           Total:   6

ADDITIVE SYSTEMS        Cost    Notes

Space protection         3

MULTIPLIER SYSTEMS      Cost    Notes

Internal Automation     x0.9    Level 6, Portfolio 10
Maneuver Verniers       x0.2    5LL, 5RL

FLIGHT SYSTEM
    Movement Type:  Fan     Thr      Grv
   Cost of System:            9
Additional Thrust:            0
             Cost:            9
   Space (Cost/3):            3
        Efficiency:
       Total Cost:            9
      Total Space:            3
         Total MA:           12
  Thrust Location:          3MB

HYDRAULIC TYPE    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0


FINAL COST
      Cost (w/o Multipliers: 112
                Base Weight: 56
   Cost (after Multipliers): 235.2
   Efficiency (       tons):
        Cost (w/Efficiency): 235.2
               Final Weight: 56
                      Scale: 1/1
              Scaled Weight: 56
                Scaled Cost: 235.2
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 235.2
               Total Weight: 56
         (w/Command Armour):

 NOTES

 This is the command unit for a squad of cybernetized mecha designed
 for "special" operations. It looks like a cross between an ED-209
 (from Robocop) and a Zentraedi officer pod.
 No skill were given for the artificial intelligence because they are
 customized for each mission (although Mecha Piloting, Fighting and
 Beam and Melee Weapons are always present).
=====================================================================

G.3.

          NAME: Cyber-unit Sergeant       TOTAL COST: 120.1
MANEUVER VALUE: -1                        TONNAGE: 40.7
     GROUND MA: 10
     FLIGHT MA: 12

SERVO      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total

Main Body   LH   14   14  14        14   4    S        4          18
L Leg       MW   7    7   2         7    4    S        4          11
R Leg       MW   7    7   2         7    4    S        4          11
Powerplant  MW        1                      HOT+2                 6
                                                   Total Cost:    46

WEAPONS     WA  Rng Kls Dam Sht      CP    Eff    TotCst  Loc Sp Spec

 Laser Gun  +1   8  4   4K  inf      4      1       5      MB  2
 Laser Gun  +1   8  4   4K  inf      4      1       5      MB  2
 ScatterGun +1   5  1   1K  inf      2.1   0.5     2.6     MB 1.1 BV3
 ScatterGun +1   5  1   1K  inf      2.1   0.5     2.6     MB 1.1 BV3
 AP Gun     +1   3  1   1K  inf      0.6    -      0.6     MB  1 AP only

 AP Gun     +1   3  1   1K  inf      0.6    -      0.6     MB  1 AP only


SENSOR    Type    Cost    Kills    Range    Comm    Location    Spaces

Main       MS       4       5        7km    1000km      MB         1
           Total:   4

ADDITIVE SYSTEMS        Cost    Notes

Space protection         3
Link for weapons         6      Weapons of same type linked together

MULTIPLIER SYSTEMS      Cost    Notes

Internal Automation     x0.75   Level 5, Portfolio 10
Maneuver Verniers       x0.1    2LL, 2RL, 1MB

FLIGHT SYSTEM
    Movement Type:  Fan     Thr      Grv
   Cost of System:            6
Additional Thrust:            0
             Cost:            6
   Space (Cost/3):            2
        Efficiency:
       Total Cost:            6
      Total Space:            2
         Total MA:           12
  Thrust Location:          2MB

HYDRAULIC TYPE    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0


FINAL COST
      Cost (w/o Multipliers: 81.4
                Base Weight: 40.7
   Cost (after Multipliers): 120.1
   Efficiency (       tons):
        Cost (w/Efficiency): 120.1
               Final Weight: 40.7
                      Scale: 1/1
              Scaled Weight: 40.7
                Scaled Cost: 120.1
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 120.1
               Total Weight: 40.7
         (w/Command Armour):

 NOTES

 This is a sergeant-type commanding machine for the same cybernetic mecha
 unit as the previous one. Although this one is smaller, less intelligent,
 and is placed in command of less soldier unit, it is similar to the
 Officer type. The arms are not present on the Sergeant type, being
 replaced with gun clusters, and the main body is a little shorter
 because of the smaller powerplant.
 No skill were given for the artificial intelligence because they are
 customized for each mission (although Mecha Piloting, Fighting and
 Beam and Melee Weapons are always present).
==============================================================================

H.Byron Molix sent this Mecha down.
=====================================================================
H.1.
        
	    Name:Xanadu - GC-101            Total Cost:536.3
Maneuver Value:-1                         Tonnage:56.4
     Ground MA:10

     Flight MA:16


Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total
Torso       LH   14  14            14    8  Alpha     16         30
Head        MW    6   6             6    7  Alpha     14         20
Right Arm   LH    8   8             8    6  Alpha     12         20
Left Arm    LH    8   8             8    6  Alpha     12         20
Right Leg   LH    8   8             8    7  Alpha     14         22
Left Leg    LH    8   8             8    7  Alpha     14         22
Powerplant  MH       22            22       Cool+2               22
                                                   Total Cost:   156

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Plasma Beam +1    8   8  6K  -     8.0      -       8     LA   8  -
Plasma Beam +1    8   8  6K  -     8.0      -       8     RA   8  -
Beam Sword  +2   -    8  8K  -     9.0     .50      9.5   RA   8  -
Lasergun    +2    5   2  2K  -     2.1     .55      2.65  H    1  -
Missiles    +0    6   1  1K  25    2.0      -       2     LL   2  -
Missiles    +0    6   1  1K  25    2.0      -       2     RL   2  -
Pulse
  Cannon    -1   10  12 12K  -    11.5    3.20     14.7   T    5  3 turn charge
Hands       +0   -    1  1K  -     1.0      -       1     LA   0  Quick, Handy
Hands       +0   -    1  1K  -     1.0      -       1     LA   0  Quick, Handy
                                       Total Cost:48.85

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main        LH      12        8     20km  1800km        Head       1
Backup      S        2        4      4km   800km        Head       2
           Total:14


    Movement Type:  Fan     Thr      Grv
   Cost of System:    9

Additional Thrust:   24

             Cost:  16.5

   Space (Cost/3):   11

        Efficency:   -
       Total Cost:   9.5

      Total Space:   11

         Total MA:   16

  Thrust Location: 3T 4 in Each Leg



Linked Beamers 2 cost
Escape Pod 1 cost
Enviroments Desert, Underwater, Arctic, High Pressure cost 9

Multipliers Systems
Verneirs  .2 cost  10 spaces  +2MV, 2 in LL & RL 1 in Head 5 in Torso
Cloak     .5 cost   0 spaces  Basic and Combat
Total Multiplier: .7

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard          0       8        0         0


Final costs:
      Cost (w/o Multipliers: 240.4

                Base Weight: 120.2
   Cost (after Multipliers): 408.7
   Efficency ( -63.8  tons): 127.6
         Cost (w/Efficency): 536.3
               Final Weight: 56.4
                      Scale: x1
              Scaled Weight: -
                Scaled Cost: -
Remote Cost (Total for All): -
        Command Armour Cost: -
                 Total Cost: 536.3
               Total Weight: 56.4
         (w/Command Armour):

Notes: A General Classification Mecha. It is planned for usage in a strike
role as a strafer while still having the ability to duke it out. It is very
fast (the high MV and MA) and should be a dream to fly. It might also function
well as an interceptor.
=====================================================================

I.1.  Mike Picciano sent these mecha out.
Notes on his mecha:
     One or two house rules that I use:  Energy Melee Weapons do take up space
in the servo which they are stored (thus protected by it's armor from called
shots when not in use).   Also, Kills of beam weapons translate into megawatt
output of the thing and Kills of projectile weapons translate into the caliber
of the gun.

1.                          XME-550X VIKING
                    (For lack of a better name . . .)
                             MV-2, Actions +3

Servo          Type  Spaces  Kills  CP  Armor  Type  CP  Total
 Head           HS     5       5     5    4      B    8    13
 Torso          HS    10      10    10    7      B    14   24
 Right Arm      MS     5       5     5    5      B    10   15
 Left Arm       MS     5       5     5    5      B    10   15
 Right Leg      HS     6       6     6    6      B    12   18
 Left Leg       HS     6       6     6    6      B    12   18
 Powerplant     SH     -      20     20   -    Cool+2  -   20
                                               Total Cost-123

Weapon          WA  Rng.  Kills  Dmg.  Sht.  CP  Eff  Tot.  Loc. Spc.  Special
 Beam Rifle     +2   8      7     7     -    30  2.5  32.5  RH    5    MF:3
 Beam Saber     +2   M      2     8     -     6   2    8    RA    2
 Beam Saber     +2   M      2     8     -     6   2    8    LA    2
 Beam Cannon    +1   6      8     8     -    23.3 5   28.8  T     2    WA60
                                                                       Warmup 1
 Missiles       +2   7      4     4     4     1.2 -    1.2  RL    1
 Missiles       +2   7      4     4     4     1.2 -    1.2  LL    1
 Chain Gun      +2   5      6     6     -    33.8 2   35.8  H     1    Multfire
                                                                       BV6
 Ammo            -   -      -     -    10    71.6 -   71.6  H     1    AP
 Chain Gun      +2   5      6     6     -    33.8 2   35.8  H     1    Multfire
                                                                       BV6
 Ammo            -   -      -     -    10    71.6 -   71.6  H     1    AP
 Shield          -   -      5     -     -     6.6 -    6.6  LA    1    Beta
                                                                       2 Binder
 Missiles       +1  10      6     6     2     2.2 -    2.2  SHE   2
 Right Hand     +2   M      1     1     -     1   -    1    RA    0    Quick
                                                                       Handy
 Left Hand      +2   M      1     1     -     1   -    1    LA    0    Quick
                                                                       Handy
                                          Total Cost-302.8

Sensor  Type  Cost  Kills  Range  Comm.  Location  Spaces
 Main    MW     9     7     15km  1500      H        1
 Backup  SL     2     5      1km   300      T        2
    Total Cost-11


Additive System     Cost  Space  Game Effects and Notes
 Recon               15     3    ASP, Magnification x 32
 Environmental        9     6    Space, Arctic, Re-Entry
 Links                8     0    Chain Guns, Remotes
 Binder              13.5   1    5 Alpha Armor 10 CP spaces (holds remotes on
                                                             torso)
 Other                1     0    Escape Pod
          Total Cost-45.5

 Movement Type: THR
  Cost of System-12
  Additional Thrust-6 (18 CP)
  Cost-30
  Space-10
  Efficiency-2
  Total Cost-32
  Total Space-6
  Total MA-18
  Thrust Location-T,RL,LL

Multiplier System     Cost  Space  Game Effects and Notes
  Verniers             x.2    4    +2 MV (efficiency 3)
  Thought Control      x.5    0    +2 MV, +1 APT, +1 WA, CM x2
     Total Multiplier-x1.7

Remote System Information
  Control Multiple-6
  Class-HS
  Base Cost-6
  Control Range-7
  Operation Range-21
  Range Cost Multiplier-x1.3
  Remote Skill-N/A
  Wire Connected-No
  Number of Remotes-5
  Total Cost Per Remote-21.1

Remote Build Information
  Servos                 Weapons               Other Systems
  SL Torso               Beam Gun              6 Thrust (.5 efficiency)
  3 Alpha Armor          (4 Kills, WA+1,
  SL Power                RNG 5)

Costs--8.5 Servos, 7.1 Weapons, 6.5 Other
Total Cost Per Remote-21.1


Cost (w/out Multipliers): 526
Base Weight: 262
Cost (after Multipliers): 894.2
Efficiency (-179 tons): 358
Final Weight: 83 tons
Scale: 1/1
Remote Cost (total for everything): 110.7
Total Cost: 1362.9
Total Weight: 83 tons

Notes:
     This little gem is my response to meks like the Pariah and Rogue (as well
as the real nasties that my Referee throws at me).  You might find that it
sounds very Gundam-ish, but it is an original design.  Tell me what you think
of it.

=====================================================================
J.These Mecha came down from Alex Williams(Thanatos):

=====================================================================
J.1.        
	    Name: Scout-I(Z)             Total Cost: 52.56
Maneuver Value: -2                        Tonnage: 26.28
     Ground MA:  8
     Flight MA: 14

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total

Main Body   LW   4    4    4        4    2    S        2           6
L Arm       LW   3    3    3        3    1    S        1           4
R Arm       LW   3    3    3        3    1    S        1           4
L Leg       LW   3    3             3    2    S        2           5
R Leg       LW   3    3             3    2    S        2           5
Powerplant  LW        1  HOT                                  [    4]
                                                   Total Cost:    28

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec

Plasma
  Repeater   0    6   2  2K   -   4.32     .66      4.98   LA  3 BV3
Plasma
  Repeater   0    6   2  2K   -   4.32     .66      4.98   RA  3 BV3
Talons      +1    -   -  2K   -   2.8               2.8    LA  - Quick
                                                                 Handy
Talons      +1    -   -  2K   -   2.8               2.8    RA  - Quick
                                                                 Handy
                                       Total Cost: 15.56

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces

Main        SL       0        2      1km   300km          MB         1
           Total:    0


    Movement Type:  Fan     Thr      Grv
   Cost of System:            3
Additional Thrust:            6
             Cost:            9
   Space (Cost/3):            3
        Efficency:
       Total Cost:            9
      Total Space:            3
         Total MA:           14
  Thrust Location:          3MB


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0


      Cost (w/o Multipliers: 52.56
                Base Weight: 26.28
   Cost (after Multipliers):
   Efficency (        tons):
         Cost (w/Efficency): 52.56
               Final Weight: 26.28
                      Scale: 1/1
              Scaled Weight: 26.28
                Scaled Cost: 52.56
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 52.56
               Total Weight: 26.28
         (w/Command Armour):

Notes:

The Scout-I(Z) is the basic scout frame for the Zamisi insectile
invaders.  It combines a light weight frame with just enough base
weaponry and sensor systems to survive long enough to relay scouted
information beck through the hive-mind to the Queen.  Lightly armoured,
and, unlike later, more durable self-repairing biotech mecha of the
Zamisi, the Scout-I makes a useful first-pass scout mecha.

=====================================================================
J.2.        
	    Name: Foehammer Mk-I         Total Cost: 257.4
Maneuver Value: -4                        Tonnage:  63.3
     Ground MA: 10
     Flight MA: 16

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total

Main Body   MW  12   12   12       12    8  MHa     12          24
L Leg       LH   8    8    7        8    9  AHa     13.5        22.5
R Leg       LH   8    8    7        8    9  AHa     13.5        22.5
Powerplant  MH       16                     COOL+2            [ 16  ]
                                                   Total Cost:  85

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec
Missile Pod +2    8   2  2K  30   7.2     2.1       9.3    MB 3
Missile Pod +2    8   2  2K  30   7.2     2.1       9.3    LL 3
Missile Pod +2    8   2  2K  30   7.2     2.1       9.3    RL 3
Beam Cannon +2    8   5  5K       9                 9     LSh 9
Elec Gauss
  Cannon     0    6   3  3K  10  15.75             15.75  RSh 5.25 AC BV3
                                                                   AP

                                       Total Cost: 52.65


Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces

Main        MW       9        7     15km  1500km          MB         1
           Total:    9


Additive Systems:
System    Cost    Space    Game effects & notes

WpnMnt    4         4      L Shoulder & R Shoulder
WpnLink   6                Links all missile pods
Recon    11.35      2.7    Spotting Radar
  Total: 21.35


    Movement Type:  Fan     Thr      Grv
   Cost of System:                     9
Additional Thrust:            6
             Cost:            6       18
   Space (Cost/3):            2        6
        Efficency:
       Total Cost:            6       18
      Total Space:            2        6
         Total MA:           +2       14
  Thrust Location:           LL      3LL
                             RL      3RL

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Standard           0       8        0         0
 


      Cost (w/o Multipliers: 192
                Base Weight:  96
   Cost (after Multipliers): 192
   Efficency (   32.7 tons):  65.4
         Cost (w/Efficency): 257.4
               Final Weight:  63.3
                      Scale: 1/1
              Scaled Weight:  63.3
                Scaled Cost: 257.4
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 257.4
               Total Weight:  63.3
         (w/Command Armour):


Notes:

The Foehammer Mk-I is a heavy duty Juggernaut type mecha, designed for
heavy assault and severe interdiction.  The most feared maneuver of the
Foehammer is the "DeathBlossom," the launch of 45 missiles at a time
from its accurate pods.  One DeathBlossom means the death of almost any
mech they hit, but it does remove half the missiles on the mech in one
shot.

=====================================================================
J.3. 
       
          Name: Foehammer Mk-II        Total Cost: 86.3
Maneuver Value: -1                        Tonnage: 37.15
     Ground MA: 10
     Flight MA:

Servo      Typ  Sp  Kls  Tkn       CP  Amr  Typ       CP       Total

Main Body   MS   8    8  7          8    6  MWS        6          14
L Leg       HS  10   10  4.8       10    6  MWS        6          16
R Leg       HS  10   10  4.8       10    6  MWS        6          16
Powerplant  HS       10            10       COOL+2          [     10]
                                                 Total Cost:      56

Weap        WA  Rng Kls Dam Sht     CP     Eff    TotCst  Loc Sp Spec

Missile Pod +2    8   1  1K  30    4.8      .9       5.7   MB 3
Missile Pod +2    8   1  1K  30    4.8               4.8   LL 4.8
Missile Pod +2    8   1  1K  30    4.8               4.8   RL 4.8
Beam Gun    +1    8   3  3K        3                 3     MB 3
                                       Total Cost:  18.3


Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces

Main        MS       4        5      7km  1000km          MB         1
          Total:     4


Additive Systems:
System    Cost    Space    Game effects & notes

EnvP         2             Desert Environmental Protection
   Total:    2


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus

Standard           0       8        0         0


     Cost (w/o Multipliers): 80.3
                Base Weight: 40.15
   Cost (after Multipliers): 80.3
   Efficency (      3 tons):  6
         Cost (w/Efficency): 86.3
               Final Weight: 37.15
                      Scale: 1/1
              Scaled Weight: 37.15
                Scaled Cost: 86.3
Remote Cost (Total for All):
        Command Armour Cost:
                 Total Cost: 86.3
               Total Weight: 37.15
         (w/Command Armour):

Notes:
The Foehammer Mk-II is a much stripped down version of the Mk-I,
however, it retains a slightly less "punchy" version of the Foehammer
signature "DeathBlossom."  While the original uses 2K missiles, the Mk-I
uses 90 1K missiles, cutting the damage roughly in half, but also
cutting back on total size of the missile packs and retaining the
targeting bonus for the swarm of missiles.

The technicians in charge of the Mk-II's project were able to strip
three tons of superstructure in the final mass production release, and
added desert protection for those times one vacations in the Gobi desert
or is lost on Arrakis.
============================================================================

K.Mecha by David Kelk
	Here are the house rules that I used in making this mecha:
	- 10 firings of a projectile gun costs 1/5th of the weapon cost and
	  takes up .1 spaces.
	- A, B and G armour subtract their damage coefficient from the incoming
	  damage of the weapon even when the SP of the armour is reduced to
	  zero.
============================================================================
          Name:  Storm Shatterer
    Total Cost:  2866.6
Maneuver Value:  +2
       Tonnage:  2T
     Ground MA:  14
     Flight MA:  30

Servo      Typ  Sp  Kls  Tkn  CP      Amr  Typ       CP       Total
Head        Ah   9   9    7    9       11   S        11         20
Torso       Ah  18  18   18   18       12   S        12         30
L. Arm      Ah  10  10    7   10       11   S        11         21
R. Arm      Ah  10  10    7   10       11   S        11         21
L. Leg      Ah  10  10    9   10       11   S        12         22
R. Leg      Ah  10  10    9   10       11   S        12         22
L. Wing     Ah   9   9    2    9       11   S        11         20
R. Wing     Ah   9   9    2    9       11   S        11         20
Powerplant  St       6                    Cool+3                 6

                                                   Total Cost:  182

Weap          WA  Rng  Kls  Dam  Sht  CP   Eff    TotCst   Loc     Sp  Spec
4 Anti-missle +1   3    4    4  Inf.  19.2 11.2sp  24.8   L/R Arms 4/4 Linked
Beam Cannon   +1   8   15   15  Inf.  36   34sp    53     Torso     2
Railgun        0   6   12   12    10  12    2sp    13     L. Hand  10
   - Ammo                         20  14.4         14.4   WpMt 1   .3   A-P
2 Flack Guns   0   6    2    2    10ea 5ea  0      10     WpMts1,2  5ea Bv6 MF
   - Ammo                         20ea             22.5   WpMts1,2 .3ea sctrsht
Arioc Charges  0   0    8    8   2/2  2/2   0/0     4     L/R Arms  2ea Br3 Arc
Smoke Charges  0   0    8    8   2/2  1/1   0/0     2     L/R Arms  1ea Br3 Smk
Mines          0   0    1    1  50/50 1/1   0/0     2     L/R Legs  1ea
Mines Mk II    0   0    1    1  10/10 1/1   0/0     2     L/R Legs  1ea Br3
Missles        0   8    3    3  70/70 14/14 0/0    28     WpMts1,2
2 Hands, feet +1   M    2   *4    NA  2.8ea  -     11.2   Limbs      - Quk,hndy

                                                   Total Cost:  182.9

Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       Mgh     32       12      50km   Planet      Head        1
2 Backup   Lw       1ea      3       3km   500 km   L/R Wings      1ea

                                                   Total Cost:  34

    Movement Type:  Gravitics    Thruster
   Cost of System:  6              0
Additional Thrust:  0              10
             Cost:  6              30
   Space (Cost/3):  2              10
        Efficency:  0              6sp
       Total Cost:  6              33
      Total Space:  1/1            2/2
         Total MA:  14 run, 30 fly
  Thrust Location:  L/R legs


                                                   Total Cost:  39

Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
Superheavy         *.2      12       *0           +2


Other Additive systems:
system  cost    space   location        special
Adapt     7       6     L/R legs        Space, re-entry adapted
Mounts    4       4     Torso           Two weapon mounts on torso
UN        1       1     Torso           [Campaign Specific] UN package =
                                        computer, wire, escape pod etc.. etc..
                                        for 1cp, 1space
Efficiency 8      0     Hydraulics      Space efficiency on hydraulics
ECM     *17       2     Torso           Lev 6 missle ECM
ECCM      6       0     Torso           Lev 6 ECCM
ASP      10       2     Head            Advanced Sensor Pkg
TA        5       1     Head            Target Analyser
Lense     5       1     Head            Gravity Lense
Magnetic 15       1     Head            Magnetic Lense
Shield  *52       4     Torso           Reactive shield 10sp pf:5
Reflect *36       3     Torso           Qf:5 reflector
Logic    11       1     Head            +3 int
Design    2       1     Torso           +3 cool
Tech     11       1     Torso           +3 tech
Resolve   5       1     L. Wing         *1024 visual resolution
Resolve   5       1     R. Wing         *1024 hearing resolution

Note:  * means that space efficiency was used on the system.  [Even where
       the rules say you are not supposed to :) ]

                                                   Total cost:  200

Multiplier Systems:
system           cost    space   special
Thought control   *.5      0
Automation        *.9      1     lev:6 portfolio:10  Sentient computer named
                                 Kai.  Mecha pilot/missle/beam/fight/tech,
                                 awareness, computers, gen know, stealth,
                                 persusasion.
Stealth           *.2
Cloaking          *.7            Basic, magnetic, pulse, combat

                                                   Total mult:  *2.5

Final costs:
     Cost (w/o Multipliers):  637.9
                Base Weight:  319
   Cost (after Multipliers):  2232.6
   Efficency ( -317  tons):   634
         Cost (w/Efficency):  2866.6
               Final Weight:   2T
                      Scale:  1:1
              Scaled Weight:   2T
                Scaled Cost:  2866.6
Remote Cost (Total for All):   NA
        Command Armour Cost:   NA
                 Total Cost:  2866.6
               Total Weight:   2T
         (w/Command Armour):   NA

Notes:

        A munchkin mech I designed for fun.  The triply boosted powerplant and
extra armour on the torso and legs are intentional.
=============================================================================

L.Mecha by Jeroen Braamhaar
=============================================================================
L.1.

Type		: Tsunami
Mass		: 94.9 (44.9)
Total CP	: 189.8

			  CP	Class:		Armor:	Class:
Power Plant		: 12	Med Wt		NA	NA
Main Body		: 10	Hvy Str		 7	Lt. Hvy
Head			:  5	Hvy Str		 4	Med Str
Arms			: 14	Hvy Str, Hands	12	Med Wt
Legs			: 14	Med Wt		12	Med Wt
Flight System		: 18
Booster Packs		:  6
Extra's			: 19
Target Analyzer
Radio/Radar Analyzer
x16 Resolution Intensifier
HS Sensor Package
Escape Pod
Weapons			: 56.8

Type:		Rn:	WA:	Dm:	Kl:	Sh:	CP:
Beam Laser	10	+2	 6	 6	Inf.	14.4+4.5
Beam Laser	10	+2	 6	 6	Inf.	14.4+4.5
Laser Link	 -	 -	 -	 -	 -	 3
Mk1:
Heavy Missiles  10	+0	10	10	  4	12+4
Mk2:
Force Field	 -	 -	 -	 8	 -	12+4

Weapons locations:
Beam Laser	Lt. Arm
Beam Laser	Rt. Arm
Mk1:
Hvy Missiles	Main Body
Mk2:
Force Field	Main Body	PF 2

Ground MA	: 10
Air MA		: 16 [+0-10]
MV		: +0
APT		: +2

Flight System Placement:

Main Body	: Both Boosters
Lt. Leg		: 9
Rt. Leg		: 9

Cockpit Type	: Open
Cockpit Location: Main Body
Sensor Location	: Head


Multiplier Systems:
Maneuver Verniers +2 (Legs: 4, Head: 2)

Weight Scaling: -50.0 tons = +100.0 CP

Total CP Value	: 328.8

Overview:
Built as a light, fast attack machine, the Tsunami fullfills that task
well. The lifeblood of the Tsunami are aerial interceptions, where pilots
can fully use the incredible maneuvrability of the mecha. From the original
type, two other versions were produced. One, known as Tsunami Mk. II,
replaces the heavy missile launcher in the machine's main body with a
small, but nonetheless quite effective force screen, something enemy pilots
usually find out a little too late. Next to the Mark I and Mark II, there
is a specially uprated version for squadron commanders, which mounts a
devastating weapons array and a heavy force field for protection.

Capabilities:
In contrast to most machines of it's price, the Tsunami is surprisingly
light and agile. The design started out as an attempt to create a light,
fast scout with combat capabilities. As the project continued, the intended
mission for the machine was changed to interception and raids, which led to
small increase in size and a different weapons array. It's high reaction
speed is a major plus of the design, often allowing mecha pilots to outpace
smaller scout suits, then bringing the superior weapons of the Tsunami to
bear. What a Tsunami can't do is slugging. As an interceptor/scout/raider,
there are few suits that can equal it.

L.2.

Type		: Super Tsunami
Mass		: 137.5 (47.5)
Total CP	: 275
			  CP	Class:		Armor:	Class:
Power Plant		: 12	Med Wt		NA	NA
Main Body		: 12	Med Wt		 7	Lt. Hvy
Head			:  5	Hvy Str		 4	Med Str
Arms			: 14	Hvy Str, Hands	12	Med Wt
Legs			: 14	Med Wt		12	Med Wt
Flight System		: 18
Booster Packs		:  6
Extra's			: 23
Target Analyzer
Radio/Radar Analyzer
x64 Resolution Intensifier
MW Sensor Package
Escape Pod
Weapons			: 136

Type:		Rn:	WA:	Dm:	Kl:	Sh:	CP:
DP Laser	 -	 -	 -	10	Inf.	30+12
+ Laser Setting	10	+2	 7	 -	Inf.	[18]
+ EMW Setting	 M	+1	15	 -	Inf.	[18]	*
DP Laser	 -	 -	 -	10	Inf.	30+12
+ Laser Setting	10	+2	 7	 -	Inf.	[18]
+ EMW Setting 	 M	+1	15	 -	Inf.	[18]	*
Force Field	 0	 0	 0	10	Inf.	36+16
DP Laser Link	 -	 -	 -	 -	 -	 3

*: EMW = Energy Melee Weapon

Weapons locations:
DP Laser	Lt. Arm 	InterLinked
DP Laser	Rt. Arm 	InterLinked
Forcefield	Main Body	Forcefield has PF 5

Ground MA	: 10
Air MA		: 16 +0-10
MV		: +0
APT		: +3

Flight System Placement:

Main Body	: Both Boosters
Lt. Leg		: 9
Rt. Leg		: 9

Cockpit Type	: Open
Cockpit Location: Main Body
Sensor Location	: Head

Multiplier Systems:
Thought Control


Weight Scaling: -90.0 tons = +180.0 CP

Total CP Value	: 592.5 CP

Overview:
Designed to lead the Mk1 and Mk2 Tsunami's in battle, the Super Tsunami is
a truly frightening mecha to fight against. It combines high airspeed with
lethal weaponry and advanced technology. In designing the mecha, the
designers refused to cut costs, and it shows in the finished design.
Capable of taking on mecha two to three times their size, this 12-meter
battle machine is every pilot's dream.

Capabilities:
Like it's "smaller brothers" the Super Tsunami mounts two booster packs,
and has the same high reaction speed. Closer inspection reveals several
important differences. First, the Super Tsunami masses 2.6 tons more, and
the arm laser nozzles are a little broader. The sensor arrays are more
extensive and it's main body appears a little sturdier. Only when one looks
into the cockpit the differences really show. Instead of the Beam lasers,
the Super Tsunami has been fitted two Dual Purpose (DP) Lasers, capable of
functioning as ranged weapon or as energy saber. The machine is protected
by a force field strong enough to deflect most hits, which has saved
several pilot's lives already. The biggest change, however, lies in the
control system. Fitted with a Mind-Impulse Link, the Super Tsunami is as
much a testbed for new technology as a battle machine. The MI-Link offers
unparallelled possibilities, but the designers have been unable to buffer
the feedback from it when the machine takes heavy damage (hence the force
field). Pilots are reported to be capable of 20% higher performance than
when using a normal control interface.

L.3.

Type            : Morpheus
Mass            : 193.5 (53.5)
Total CP        : 387
                          CP    Class:          Armor:  Class:
Power Plant             : 14    Lt. Hvy         NA      NA
Main Body               : 12Med Wt           8      Med Hvy
Head                    :  6Med Wt           5      Hvy Str
Arms                    : 16Med Wt, Hands   12Med Wt
Legs                    : 16Lt. Hvy, Feet   12      Med Wt
Flight System           : 24
Booster Packs           :  6
Extra's                : 24
Target Analyzer
Radio/Radar Analyzer
x256 Resolution Intensifier
MW Sensor Package
Escape Pod
Weapons                 : 232

Type:           Rn:     WA:     Dm:     Kl:     Sh:     CP:
DP Laser         -       -       -      10      Inf.    30+14
+ Laser Setting10      +2       7       -      Inf.    [18]
+ EMW Setting    M      +1      15       -      Inf.    [18]
DP Laser         -       -       -      10      Inf.    30+14
+ Laser Setting10      +2       7       -      Inf.    [18]
+ EMW Setting    M      +1      15       -      Inf.    [18]
DP Laser         -       -       -      10      Inf.    30+14
+ Laser Setting10      +2       7       -      Inf.    [18]
+ EMW Setting    M      +1      15       -      Inf.    [18]
DP Laser         -       -       -      10      Inf.    30+14
+ Laser Setting10      +2       7       -      Inf.    [18]
+ EMW Setting    M      +1      15       -      Inf.    [18]
Force Field      0       0       0      10      Inf.    36+16
DP Links                                                 4

Weapons locations:
2x DP Laser     Lt. Arm (Linked)
2x DP Laser     Rt. Arm (Linked)
Force Field     Main body

Ground MA       : 10
Air MA          : 17 [+0-10]
MV              : +0
APT             : +3

Flight System Placement:

Main Body       : 2 Boosters
Lt. Leg         : 12 Thrusters
Rt. Leg         : 12 Thrusters


Cockpit Type    : Closed
Cockpit Location: Main body
Sensor Location: Head

Multiplier Systems:
Thought Control
Maneuver Verniers +1
MV Placement: 1 each leg ,1 each arm, 1 head

Weight Scaling -140 tons (+280CP)

Total CP Value  : 899.2

The Morpheus is basically the bigger brother of the Tsunami.
Used as commander's machines to lead whole squadrons of Tsunami's into
battle, the Morpeus is an awesome opponent.

L.4.

Type		: Excaliber
Mass		: 156.5 (113 tons)
Total CP	: 313
			  CP	Class:		Armor:	Class:
Power Plant		: 26	Mega Hvy I	NA	NA
Main Body		: 22	Mega Hvy	11	Mega Hvy
Head			:  9	Arm Hvy		10	Sup Hvy
Arms			: 30	Mega Hvy, Claws	20	Sup Hvy
Legs			: 24	Mega Hvy, Feet	20	Sup Hvy
Flight System		: 33
Extra's			:  9
MW Sensor Package
Weapons			: 99

Type:		Rn:	WA:	Dm:	Kl:	Sh:	CP:
Plasma Launcher	 8	+1	10	10	Inf.	18+7
Plasma Launcher	 8	+1	10	10	Inf.	18+7
Energy Lance	 M	+0	20	 5	 5	19.5+5
Energy Lance	 M	+0	20	 5	 5	19.5+5

Weapons locations:
Plasma Launcher		Lt. Arm
Plasma Launcher		Rt. Arm
Energy Lances		Both handheld

Ground MA	:  6
Air MA		: 15
MV		: -4
APT		: +1

Flight System Placement:

Main Body	:  9
Lt. Leg		: 12
Rt. Leg		: 12

Cockpit Type	: Closed
Cockpit Location: Main Body
Sensor Location	: Head

Multiplier Systems:
Maneuver Verniers +5

Vernier Placement:
Legs: 6 each
Arms: 4 each
Main Body: 3
Head: 2

Weight Efficiency: -43.5 tons = +87 CP

Total CP Value	: 556.5

Notes:
I've fought against this monster with a Super Tsunami (I won, but the
other guy gave me some very scary moments, really. Like the turn he
charged at me using those HUGE energy lances.. yikes!)

L.5.

Type		: Morpheus Mk II
Mass		: 192.5 (49.5)
Total CP	: 385
			  CP	Class:		Armor:	Class:
Power Plant		: 12	Med Wt		NA	NA
Main Body		: 12	Med Wt		 8	Med Hvy
Head			:  6	Med Wt		 5	Hvy Str
Arms			: 16	Med Wt, Hands	12	Med Wt
Legs			: 16	Lt. Hvy, Feet	12	Med Wt
Flight System		: 24
Booster Packs		:  6
Extra's			: 24
Target Analyzer
Radio/Radar Analyzer
x256 Resolution Intensifier
MW Sensor Package
Escape Pod
Weapons			: 232

Type:		Rn:	WA:	Dm:	Kl:	Sh:	CP:
DP Laser	 -	 -	 -	10	Inf.	30+14
+ Laser Setting	10	+2	 7	 -	Inf.	[18]
+ EMW Setting	 M	+1	15	 -	Inf.	[18]
DP Laser	 -	 -	 -	10	Inf.	30+14
+ Laser Setting	10	+2	 7	 -	Inf.	[18]
+ EMW Setting	 M	+1	15	 -	Inf.	[18]
DP Laser	 -	 -	 -	10	Inf.	30+14
+ Laser Setting	10	+2	 7	 -	Inf.	[18]
+ EMW Setting	 M	+1	15	 -	Inf.	[18]
DP Laser	 -	 -	 -	10	Inf.	30+14
+ Laser Setting	10	+2	 7	 -	Inf.	[18]
+ EMW Setting	 M	+1	15	 -	Inf.	[18]
Force Field	 0	 0	 0	10	Inf.	36+16
DP Links						  4

Weapons locations:
2x DP Laser	Lt. Arm (Linked)
2x DP Laser	Rt. Arm (Linked)
Force Field	Main Body

Ground MA	: 10
Air MA		: 18 [+0-10]
MV		: +0
APT		: +3

Flight System Placement:

Main Body	: 2 Boosters
Lt. Leg		: 12 Thrusters
Rt. Leg		: 12 Thrusters

Cockpit Type	: Closed
Cockpit Location: Main body
Sensor Location	: Head


Multiplier Systems:
Thought Control

Weight Scaling -144 tons (+288CP)
Total CP Value	: 863.5
=================================================================

Mecha by Pieter van der Eems
=================================================================
M.1. 
          Name: Vokwa
    Total Cost: 198.5
Maneuver Value: -1
       Tonnage: 50
     Ground MA: 12
     Flight MA: 12
   Actie Bonus: +1

Servos      Typ  Sp  Kls  Tkn  CP  Amr  Typ  CP  Total
Head	     MS	  4   4	        4   5    ST   5    9
Main Body    HS	 10  10        10   7    ST   7    17
L. Arm       ST   4   4         4   6    ST   6    10
R. Arm       ST   4   4         4   6    ST   6    10
L. Leg       ST   4   4         4   6    ST   6    10
R. Leg       ST   4   4         4   6    ST   6    10
Powerplant   MW      12        12                  12
                                       Total Cost: 78

Cockpit Location:  Main Body

Weap             WA  Rng Kls Dam  Sht  CP   Eff    TotCst  Loc Spc Spec
Phaser Cannon    +1   10  4   4   unl. 4.8  0.4     5.2    RH  4
Medium Plasma    +1    6  2   2   unl. 1.6          1.6    RT  1.6 linked
Medium Plasma    +1    6  2   2   unl. 1.6          1.6    RT  1.6 linked
Missile Launch.   0    8  2   2   20    3            3     MB   3  max. 4
                                                        missile's per action
Shield            0    M      6         3            3     RA   1

L. Hand           0    M  1   1         1            1     LA   0  Quick,Handy
R. Hand           0    M  1   1         1            1     RA   0  Quick,Handy
                                       Total Cost: 16.4
* Rt : right side of torso/main body


Sensor    Type    Cost    Kills    Range    Comm    Location    Spaces
Main       MS      4       5        7km    1000km      Head        1
Backup     BK      2       5        1km     300km   Main Body      2
           Total: 6


    Movement Type: Thr
   Cost of System:  9
Additional Thrust:  -
             Cost:  9
   Space (Cost/3):  3
        Efficency:  -
       Total Cost:  9
      Total Space:  3
         Total MA: 12
  Thrust Location: LL,RL,MB


Hydraulic Type    Cost    Kills    Spaces    Damage Bonus
standaard          0        8         0          0

Other Additive systems:
system      cost   space   location   special
Linkage      2      -      Main Body  Linkages for Medium Plasma's
Res.Int.    1.5     1      Head       Level 3
R/R Anlys.   5      1      Head
Ttl cost: 8.5

Multiplier Systems:
system         cost   space   special
Manuever Vern  *0.3     15    +3MV  +1.5cp eff.
Ref. Leg Sev.  *0.2    1/leg  150% ground MA (see Notes below)
ttl cost: *0.5


Final costs:
      Cost (w/o Multipliers: 119.4
                Base Weight: 59.7
   Cost (after Multipliers): 179.1
   Efficency (   9.7  tons): 19.4
         Cost (w/Efficency): 198.5
               Final Weight: 50.0
                      Scale: 1/1
                 Total Cost: 198.5
               Total Weight: 50.0

Notes:
The multiplier system Refined Leg Servo's are an idea of Jeroen Braamhaar
(tsunami@xs4all.nl). The basic idea has been modified by Pieter van der Eems
(eems@nlr.nl) and Paddy Hovenstad. The system works as follows:

The Multiplier Refined Leg Servo's increase the ground MA of a mecha.
A heavy Mecha ( >50 ton) has to pay more to increase its speed.


                  =< 50 ton              > 50 ton
Ground MA |   cost   spaces/leg  |   cost  spaces/leg
----------+----------------------+----------------------
150 %     |   *0.2        1      |   *0.3      2
200 %     |   *0.3        2      |   *0.4      3




The Vokwa is a pentrator. The Mecha is designed to be in enemy terratory for
a long while. It has been given Refined Leg Servo's because it needs speed and
jumping is to easily spotted. It's main weapons are its lasers/phasers. The
main reason for giving the vokwa energy weapons is the fact that they run on
the powerplant and don't use (far more limited in ammount) ammo. It's main
drawback is it's high price, but most states are willing to pay, so it is a
well spread design. The Vokwas has no know variants.


M.2.  This Roadstriker uses rules from the Roadstriker Supplemental

Name : PHS Police Patrol Helo
Type : Helo Striker
       Heavy Helo

Body and Armor
	Heavy Helo		4.0
	Heavy Hiveloc (2K)	1.5
Propulsion
	PowerCell		0.5
	Rotor			2.0
	Rotor Booster		0.8	(+20 MA , +5 MA per turn max.)
Torso Equipment
	Spot Light		0.1
	All Weather System	0.3
	Multi Channel Radio	0.4
	Mini Turret		1.0
Torso Weapons
	Plasma Gun		4.3	(3K,Range 6, WA 0, Ammo 10, V-Mounted)
            (in Mini Turret)
	Storage Space		0.5	(Stores Emergency Medical Kit)
	Bogg Sprayers		0.6
Hand Weapons
	Missile Rack		1.0	(Standard)
	Energy Gun		1.5	(Standard)
                      Total CP 18.5
MA air    : 12-17
MA ground : 4
MV        : 0
Actions   : 1-3

This is a standard Police Roadstriker unit. It is vast in Air but slow on the ground.
When in Helo form only it;s main weapon the Plasma Gun can be used.
Th Plasma Gun is mounted underneath the Helo in a mini turret , so it has a 360 degree
fire angle down wards and at the same height as the helo.
The helo has already proven its worth and is found almost everywhere. i

Main variants:
PHS-2:
	Features Enhanced Radio          (instead of Multi Channel Radio)
	         Extended Sensors
PHS-Striker
	Features Enhanced Radio          (instead of Multi Channel Radio)
                 Extended Sensors
                 Silent Running level 5
                 Camoflage Level 2
                 Jump Jets               (instead of Storage Space)

=====================================================================

Mecha Through The Ages: A Retrospective Pat Gilliland.
=====================================================================
N.1.  Planetary Assault Unit type 4 (PAU-4) Scorpion

212 T (424 c.p.)  Ground M.A.: 3  Flight M.A.: 12
M.V.: -6 (-10)    Power Plant: Megaheavy
Main Body: Megaheavy, Megaheavy Armour
Arms (2): Megaheavy, Megaheavy Armour, Pincers
Legs (6): Megaheavy, Megaheavy Armour, Claws
Head (1): Megaheavy, Megaheavy Armour, Fangs
Tail (1): Megaheavy, Megaheavy Armour
24 Points Thrusters (3 each leg, 6 main body)
3 Escape Pod, Damage Control Package, 5 Spotlight (1 each arm,
1 head, 2 rear), 3 Lift Wire, Tape Deck.

Weapons: Head: Fangs, 2 linked Plasma Cannon
         Main Body: 3x Strike Missile Rack
         Arms: (per arm): 300mm Gun, Plasma Cannon, Auto-Cannon,
                          Rocket Launcher.
         Legs: 6x Missile Rack, 1 each leg.
         Tail: Drill, Plasma Cannon.

Weapon Control Breakdown: Pilot: Head weapons, 1x Strike Missile
                          Head Gunner: Arm Weapons, 1x Strike Missile,
                                       Front 4 legs.
                          Tail Gunner: Tail Weapons, 1x Strike Missile,
                                       Rear 2 legs.

Only three Scorpions were built, the above statistics refer to the
second unit of the class.  Heavily armed and armoured, the Scorpions
were just too slow to be a battlefield success.  The introduction of
"Beast" servos on units two and three (M.V.: -6) improved the situation
somewhat but did not overcome the units' very poor ground mobility.  Unit
one was picked apart by smaller, more agile opponents.  Unit two, with
slight damage to the flight system, force landed in a swamp and was unable
to extricate itself before it was destroyed.  Unit three was caught in the
impact area of a battlefield nucleonic device.  Unit two was recovered by
scrap merchants, etensively repaired using parts recovered from unit one,
and is now in a private collection.

N.2.  BRU-7 Retriever

78.5 T (157 c.p.)
Ground M.A.: 0  Flight M.A.: 22 unloaded, 10 loaded
M.V.: -5 unloaded, -8 loaded  Powerplant:  Armoured Heavy (+2)
Main Body: Megaheavy, Medium Striker armour, (-4k, +2 spaces)
Arms (2): Megaheavy, Medium Striker armour, Claws
Wings (2): Megaheavy, Medium Striker armour, (-4k, +2 spaces)
48 Points Fans (18 Main Body, 15 each Wing)
2 Escape Pod
Weapons: Left Arm: Micro-Manipulator, Drill, Whip, Melee Weapon
         Right Arm: Micro-Manipulator, Saw, Laser Gun, Energy Melee Weapon
         Main Body: 300mm Gun, 2 reload
Weapon Control: Pilot: 300mm
                Torso Gunner: Arm Weapons

Moderately agile for its size but lightly armoured compared to combat Mecha,
the Battlefield Recovery Unit Type 7 was commonly seen picking over the
aftermath of many battles.  Its relative agility allowed a competant pilot
to maneuver it easily which meant the BRU-7's flight system did not require
a governor (see BRU (H)-29).

N.3.  BRU (H)-29 Valkyrie

145 T (290 C.P.) Ground M.A.: 0  Flight M.A.: 10 loaded (30 see below)
M.V.: -10  Power Plant: Megaheavy
Main Body: Megaheavy, Heavy Striker armour, (-4k, +2 spaces)
Arms (4): Megaheavy, Heavy Striker armour, (-4k, +2 spaces), Claws
Wings (4): Megaheavy, Heavy Striker armour, (-4k, +2 spaces)
Head: Megaheavy, Heavy Striker armour, (-4k, +2 spaces)
84 Points Fans (24 points Main Body, 15 points each Wing)
3 escape pods, 2 Gunner Cockpits in Head, 1 with 4 space extension,
12 storage modules (3 each Arm) which can combine into a platform
allowing up to 6T to be carried under armour.
Weapons: Front Right Arm and Rear Right Arm: Micro-Manipulators, Laser Gun,
                                             Saw.
         Front Left Arm and Rear Left Arm: Micro-Manipulators, Drill,
                                           Energy Melee Weapon.

Perhaps the largest Mecha to go into series production (128 units), the
BRU (H)-29 possessed a massive lift capability.  While theoretically
capable of speeds up to 430 mph (720 Km/h, 30 hexes/turn), [and this =66rom
a Fan based system], the BRU (H)-29 was usually governed down to a maximum
speed of 108 mph (180 Km/h, 10 hexes/turn) to compensate for its terrible
maneuverability.  Even the best pilots were able to do little more than keep
the BRU (H)-29 in the air, thus the presence of two Recovery Technicians
to handle retrieval operations.  More than one hot shot pilot had the
governor removed, invariably with spectacular results.


The BRU (H)-29 may not have been a great flier, but it had several features
which made it the best at what it was designed to do.  The extended cockpit
allowed specialist personnel to be carried, including engineering and
medical staff.  Often, the pilot of a recently dead mech could be found
huddled in the cabin corner, sipping caf, while his mount was dismembered
below.  Another unique feature was the conformable storage modules in each
arm.  With  the four arms locked in the stowed or closed position, these
modules could be opened up into one large bay allowing up to 6 tons of cargo
to be carried under armour.  On one (in)famous occasion, this capability
was used to carry a full section of ten Road Striker light mech-bikes in a
Trojan Horse operation.  Several BRU (H)-29's are still in use with civilian
materials recovery operations.

N.4.  TSU-10 Suzie

33T (66 C.P.)  Ground M.A.: 12  Flight M.A.: 12
M.V.: -1  Power Plant: Heavy Striker (+2)
Main Body: Medium Striker, Heavy Striker armour
Legs (2): Medium Striker, Heavy Striker armour, Feet
6 Points Thrusters (3 each Leg)
Weapons: Main Body: 4 linked Plasma Cannons

As fast on the ground as it was in the air, the Tactical Support Unit Type
10, or Suzie as it was known to its pilots, was typical of the "Armour"
variety of Mecha.  Its speed and high agility allowed the Suzie to
effectively utilize "shoot and scoot" tactics.  Typically, the unit would
emerge from behind cover, take two or even three shots inflicting heavy
damage and then move back into cover, sometimes before an opponent could
react.  The very source of this agility was also the TSU-10's weak point.
It was a lightly armoured platform with little felibility, that sacrificed
all to agility including the normal ejection pod for the pilot.  The Suzie
lacked any close fighting ability.  If it was caught in the open, the
TSU-10 was usually crippled very quickly since the loss of even one
component was fatal.

N.5.  FRU-83

19 T (38 C.P.)  Ground M.A.: 0  Flight M.A.:21
M.V.: -1   Power Plant: Striker (+2)
Main Body: Super Light, Super Light armour
Wings (4): Super Light, Super Light armour
18 Points Thrusters (6 Main Body, 3 each Wing)
Ejection Pod
Weapons: Main Body: Laser Cannon

Another unit relying on speed over armour, the Fast Reconnaissance Unit
Type 83, while not the fastest Aerofighter Mecha, had the agility to
utilize its speed that was noticibly absent in heavier, faster units.
The FRU-83 was unusual in that it never received a "nickname".  What was
not so unusual was the suicidal nature of its pilots.  The general feeling
was that the FRU-83's armour and structure were so light that almost any
hit would kill the pilot before the Ejection Pod could be used.  Many Pilots
ordered, or bartered for, field modifications to their units.  This consisted
of removing the Ejection Pod and Laser Cannon and replacing them with heavier
armament.  A Plasma Gun was the most common of these illicit upgrades
followed by the Missile Rack.  Rocket Launchers (retaining the Ehection Pod)
and 150mm Guns with extra ammo could occasionally be found.  A singular
instance of a Machinecannon is recorded, the pilot remarking she liked to hunt
infantry using single shot.  A "war story" relates the tale of one pilot
who packed his FRU-83 with 300mm relaods then flew it into an enemy strong
point.  Corroboration for this story has recently been uncovered.....


Notes:

        The Scorpion is definately a munchkin Mech.  It was an experiment
        to see how big a mech could get and still be justifiable.  It
        owes part of its design to _The Bug Wars_ by Robert Asprin which
        dicusses the possibility of insectoid war machines (they turn out to
        be just big bugs :( ).  There may be a little Battle of the Planets
        in the design too, but then it would be called a Crab...

        The Retriever is based on the big yellow recovery Mech from Orguss.
        It is probably a little large for the Orguss universe though.  The
        Valkyrie's arm-pod system is derived from a drop ship concept I'm
        working on for a book.

        The Suzie was constructed to be the Mecha equivalent of the WWII
        M 10 tank destroyer.  Fast, heavily armed and paper thin.

        The FRU-83 was inspired by the bi-plane gunship in Naussica.